1065 lines
22 KiB
C++
1065 lines
22 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
// This file contains the DEPRECATED MapBlockObject system
|
|
|
|
#ifndef MAPBLOCKOBJECT_HEADER
|
|
#define MAPBLOCKOBJECT_HEADER
|
|
|
|
#include "common_irrlicht.h"
|
|
#include <math.h>
|
|
#include <string>
|
|
#include "serialization.h"
|
|
#include "mapnode.h"
|
|
#include "constants.h"
|
|
#include "debug.h"
|
|
|
|
#define MAPBLOCKOBJECT_TYPE_PLAYER 0
|
|
#define MAPBLOCKOBJECT_TYPE_SIGN 2
|
|
#define MAPBLOCKOBJECT_TYPE_RAT 3
|
|
#define MAPBLOCKOBJECT_TYPE_ITEM 4
|
|
// Used for handling selecting special stuff
|
|
//#define MAPBLOCKOBJECT_TYPE_PSEUDO 1000
|
|
|
|
class MapBlock;
|
|
|
|
class MapBlockObject
|
|
{
|
|
public:
|
|
MapBlockObject(MapBlock *block, s16 id, v3f pos):
|
|
m_collision_box(NULL),
|
|
m_selection_box(NULL),
|
|
m_block(block),
|
|
m_id(id),
|
|
m_pos(pos)
|
|
{
|
|
}
|
|
virtual ~MapBlockObject()
|
|
{
|
|
}
|
|
|
|
s16 getId()
|
|
{
|
|
return m_id;
|
|
}
|
|
MapBlock* getBlock()
|
|
{
|
|
return m_block;
|
|
}
|
|
|
|
// Writes id, pos and typeId
|
|
void serializeBase(std::ostream &os, u8 version)
|
|
{
|
|
u8 buf[6];
|
|
|
|
// id
|
|
writeS16(buf, m_id);
|
|
os.write((char*)buf, 2);
|
|
|
|
// position
|
|
// stored as x1000/BS v3s16
|
|
v3s16 pos_i(m_pos.X*1000/BS, m_pos.Y*1000/BS, m_pos.Z*1000/BS);
|
|
writeV3S16(buf, pos_i);
|
|
os.write((char*)buf, 6);
|
|
|
|
// typeId
|
|
writeU16(buf, getTypeId());
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Position where the object is drawn relative to block
|
|
virtual v3f getRelativeShowPos()
|
|
{
|
|
return m_pos;
|
|
}
|
|
// Get floating point position on map
|
|
v3f getAbsolutePos();
|
|
|
|
void setBlockChanged();
|
|
|
|
// Shootline is relative to block
|
|
bool isSelected(core::line3d<f32> shootline)
|
|
{
|
|
if(m_selection_box == NULL)
|
|
return false;
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
m_selection_box->MinEdge + m_pos,
|
|
m_selection_box->MaxEdge + m_pos
|
|
);
|
|
|
|
return offsetted_box.intersectsWithLine(shootline);
|
|
}
|
|
|
|
core::aabbox3d<f32> getSelectionBoxOnMap()
|
|
{
|
|
v3f absolute_pos = getAbsolutePos();
|
|
|
|
core::aabbox3d<f32> box(
|
|
m_selection_box->MinEdge + absolute_pos,
|
|
m_selection_box->MaxEdge + absolute_pos
|
|
);
|
|
|
|
return box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
|
|
virtual u16 getTypeId() const = 0;
|
|
// Shall call serializeBase and then write the parameters
|
|
virtual void serialize(std::ostream &os, u8 version) = 0;
|
|
// Shall read parameters from stream
|
|
virtual void update(std::istream &is, u8 version) = 0;
|
|
|
|
virtual std::string getInventoryString() { return "None"; }
|
|
|
|
// Reimplementation shall call this.
|
|
virtual void updatePos(v3f pos)
|
|
{
|
|
m_pos = pos;
|
|
}
|
|
|
|
// Shall move the object around, modify it and possibly delete it.
|
|
// Typical dtimes are 0.2 and 10000.
|
|
// A return value of true requests deletion of the object by the caller.
|
|
// NOTE: Only server calls this.
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{ return false; };
|
|
|
|
#ifdef SERVER
|
|
void clientStep(float dtime) {};
|
|
void addToScene(void *smgr) {};
|
|
void removeFromScene() {};
|
|
void updateLight(u8 light_at_pos) {};
|
|
#else
|
|
// This should do slight animations only or so
|
|
virtual void clientStep(float dtime) {};
|
|
|
|
// NOTE: These functions should do nothing if the asked state is
|
|
// same as the current state
|
|
// Shall add and remove relevant scene nodes for rendering the
|
|
// object in the game world
|
|
virtual void addToScene(scene::ISceneManager *smgr) = 0;
|
|
// Shall remove stuff from the scene
|
|
// Should return silently if there is nothing to remove
|
|
// NOTE: This has to be called before calling destructor
|
|
virtual void removeFromScene() = 0;
|
|
|
|
// 0 <= light_at_pos <= LIGHT_SUN
|
|
virtual void updateLight(u8 light_at_pos) {};
|
|
#endif
|
|
|
|
virtual std::string infoText() { return ""; }
|
|
|
|
// Shall be left NULL if doesn't collide
|
|
// Position is relative to m_pos in block
|
|
core::aabbox3d<f32> * m_collision_box;
|
|
|
|
// Shall be left NULL if can't be selected
|
|
core::aabbox3d<f32> * m_selection_box;
|
|
|
|
protected:
|
|
MapBlock *m_block;
|
|
// This differentiates the instance of the object
|
|
// Not same as typeId.
|
|
s16 m_id;
|
|
// Position of the object inside the block
|
|
// Units is node coordinates * BS
|
|
v3f m_pos;
|
|
|
|
friend class MapBlockObjectList;
|
|
};
|
|
|
|
#if 0
|
|
/*
|
|
Used for handling selections of special stuff
|
|
*/
|
|
class PseudoMBObject : public MapBlockObject
|
|
{
|
|
public:
|
|
// The constructor of every MapBlockObject should be like this
|
|
PseudoMBObject(MapBlock *block, s16 id, v3f pos):
|
|
MapBlockObject(block, id, pos)
|
|
{
|
|
}
|
|
virtual ~PseudoMBObject()
|
|
{
|
|
if(m_selection_box)
|
|
delete m_selection_box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual u16 getTypeId() const
|
|
{
|
|
return MAPBLOCKOBJECT_TYPE_PSEUDO;
|
|
}
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
assert(0);
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
assert(0);
|
|
}
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{
|
|
assert(0);
|
|
}
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
|
|
void setSelectionBox(core::aabbox3d<f32> box)
|
|
{
|
|
m_selection_box = new core::aabbox3d<f32>(box);
|
|
}
|
|
|
|
protected:
|
|
};
|
|
#endif
|
|
|
|
class MovingObject : public MapBlockObject
|
|
{
|
|
public:
|
|
// The constructor of every MapBlockObject should be like this
|
|
MovingObject(MapBlock *block, s16 id, v3f pos):
|
|
MapBlockObject(block, id, pos),
|
|
m_speed(0,0,0),
|
|
m_oldpos(pos),
|
|
m_pos_animation_time(0),
|
|
m_showpos(pos)
|
|
{
|
|
m_touching_ground = false;
|
|
}
|
|
virtual ~MovingObject()
|
|
{
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
|
|
virtual u16 getTypeId() const = 0;
|
|
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
serializeBase(os, version);
|
|
|
|
u8 buf[6];
|
|
|
|
// Write speed
|
|
// stored as x100/BS v3s16
|
|
v3s16 speed_i(m_speed.X*100/BS, m_speed.Y*100/BS, m_speed.Z*100/BS);
|
|
writeV3S16(buf, speed_i);
|
|
os.write((char*)buf, 6);
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
u8 buf[6];
|
|
|
|
// Read speed
|
|
// stored as x100/BS v3s16
|
|
is.read((char*)buf, 6);
|
|
v3s16 speed_i = readV3S16(buf);
|
|
v3f speed((f32)speed_i.X/100*BS,
|
|
(f32)speed_i.Y/100*BS,
|
|
(f32)speed_i.Z/100*BS);
|
|
|
|
m_speed = speed;
|
|
}
|
|
|
|
// Reimplementation shall call this.
|
|
virtual void updatePos(v3f pos)
|
|
{
|
|
m_oldpos = m_showpos;
|
|
m_pos = pos;
|
|
|
|
if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
|
|
m_pos_animation_time = m_pos_animation_time_counter;
|
|
else
|
|
m_pos_animation_time = m_pos_animation_time * 0.9
|
|
+ m_pos_animation_time_counter * 0.1;
|
|
m_pos_animation_time_counter = 0;
|
|
m_pos_animation_counter = 0;
|
|
}
|
|
|
|
// Position where the object is drawn relative to block
|
|
virtual v3f getRelativeShowPos()
|
|
{
|
|
return m_showpos;
|
|
}
|
|
// Returns m_showpos relative to whole map
|
|
v3f getAbsoluteShowPos();
|
|
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{ return false; };
|
|
virtual void clientStep(float dtime)
|
|
{};
|
|
|
|
/*virtual void addToScene(scene::ISceneManager *smgr) = 0;
|
|
virtual void removeFromScene() = 0;*/
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
|
|
// Move with collision detection, server side
|
|
void move(float dtime, v3f acceleration);
|
|
|
|
// Move from old position to new position, client side
|
|
void simpleMove(float dtime);
|
|
|
|
protected:
|
|
v3f m_speed;
|
|
bool m_touching_ground;
|
|
// Client-side moving
|
|
v3f m_oldpos;
|
|
f32 m_pos_animation_counter;
|
|
f32 m_pos_animation_time;
|
|
f32 m_pos_animation_time_counter;
|
|
v3f m_showpos;
|
|
};
|
|
|
|
class SignObject : public MapBlockObject
|
|
{
|
|
public:
|
|
// The constructor of every MapBlockObject should be like this
|
|
SignObject(MapBlock *block, s16 id, v3f pos):
|
|
MapBlockObject(block, id, pos),
|
|
m_node(NULL)
|
|
{
|
|
m_selection_box = new core::aabbox3d<f32>
|
|
(-BS*0.4,-BS*0.5,-BS*0.4, BS*0.4,BS*0.5,BS*0.4);
|
|
}
|
|
virtual ~SignObject()
|
|
{
|
|
delete m_selection_box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual u16 getTypeId() const
|
|
{
|
|
return MAPBLOCKOBJECT_TYPE_SIGN;
|
|
}
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
serializeBase(os, version);
|
|
u8 buf[2];
|
|
|
|
// Write yaw * 10
|
|
writeS16(buf, m_yaw * 10);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text length
|
|
writeU16(buf, m_text.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text
|
|
os.write(m_text.c_str(), m_text.size());
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
u8 buf[2];
|
|
|
|
// Read yaw * 10
|
|
is.read((char*)buf, 2);
|
|
s16 yaw_i = readS16(buf);
|
|
m_yaw = (f32)yaw_i / 10;
|
|
|
|
// Read text length
|
|
is.read((char*)buf, 2);
|
|
u16 size = readU16(buf);
|
|
|
|
// Read text
|
|
m_text.clear();
|
|
for(u16 i=0; i<size; i++)
|
|
{
|
|
is.read((char*)buf, 1);
|
|
m_text += buf[0];
|
|
}
|
|
|
|
updateSceneNode();
|
|
}
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{
|
|
return false;
|
|
}
|
|
#ifndef SERVER
|
|
virtual void addToScene(scene::ISceneManager *smgr)
|
|
{
|
|
if(m_node != NULL)
|
|
return;
|
|
|
|
video::IVideoDriver* driver = smgr->getVideoDriver();
|
|
|
|
scene::SMesh *mesh = new scene::SMesh();
|
|
{ // Front
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[4] =
|
|
{
|
|
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 0,1),
|
|
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 1,1),
|
|
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 1,0),
|
|
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 0,0),
|
|
};
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
// Set material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
buf->getMaterial().setTexture
|
|
(0, driver->getTexture(getTexturePath("sign.png").c_str()));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
{ // Back
|
|
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
|
video::SColor c(255,255,255,255);
|
|
video::S3DVertex vertices[4] =
|
|
{
|
|
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
|
|
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
|
|
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
|
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
|
|
};
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
buf->append(vertices, 4, indices, 6);
|
|
// Set material
|
|
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
|
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
buf->getMaterial().setTexture
|
|
(0, driver->getTexture(getTexturePath("sign_back.png").c_str()));
|
|
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
|
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
|
// Add to mesh
|
|
mesh->addMeshBuffer(buf);
|
|
buf->drop();
|
|
}
|
|
m_node = smgr->addMeshSceneNode(mesh, NULL);
|
|
mesh->drop();
|
|
|
|
updateSceneNode();
|
|
}
|
|
virtual void removeFromScene()
|
|
{
|
|
if(m_node != NULL)
|
|
{
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
}
|
|
virtual void updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
#endif
|
|
|
|
virtual std::string infoText()
|
|
{
|
|
return std::string("\"") + m_text + "\"";
|
|
}
|
|
|
|
virtual std::string getInventoryString()
|
|
{
|
|
return std::string("Sign ")+m_text;
|
|
}
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
void updateSceneNode()
|
|
{
|
|
#ifndef SERVER
|
|
if(m_node != NULL)
|
|
{
|
|
m_node->setPosition(getAbsolutePos());
|
|
m_node->setRotation(v3f(0, m_yaw, 0));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void setText(std::string text)
|
|
{
|
|
if(text.size() > SIGN_TEXT_MAX_LENGTH)
|
|
text = text.substr(0, SIGN_TEXT_MAX_LENGTH);
|
|
m_text = text;
|
|
|
|
setBlockChanged();
|
|
}
|
|
|
|
std::string getText()
|
|
{
|
|
return m_text;
|
|
}
|
|
|
|
void setYaw(f32 yaw)
|
|
{
|
|
m_yaw = yaw;
|
|
|
|
setBlockChanged();
|
|
}
|
|
|
|
protected:
|
|
scene::IMeshSceneNode *m_node;
|
|
std::string m_text;
|
|
f32 m_yaw;
|
|
};
|
|
|
|
class RatObject : public MovingObject
|
|
{
|
|
public:
|
|
RatObject(MapBlock *block, s16 id, v3f pos):
|
|
MovingObject(block, id, pos),
|
|
m_node(NULL)
|
|
{
|
|
m_collision_box = new core::aabbox3d<f32>
|
|
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
|
|
m_selection_box = new core::aabbox3d<f32>
|
|
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
|
|
|
|
m_yaw = 0;
|
|
m_counter1 = 0;
|
|
m_counter2 = 0;
|
|
m_age = 0;
|
|
}
|
|
virtual ~RatObject()
|
|
{
|
|
delete m_collision_box;
|
|
delete m_selection_box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual u16 getTypeId() const
|
|
{
|
|
return MAPBLOCKOBJECT_TYPE_RAT;
|
|
}
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
MovingObject::serialize(os, version);
|
|
u8 buf[2];
|
|
|
|
// Write yaw * 10
|
|
writeS16(buf, m_yaw * 10);
|
|
os.write((char*)buf, 2);
|
|
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
MovingObject::update(is, version);
|
|
u8 buf[2];
|
|
|
|
// Read yaw * 10
|
|
is.read((char*)buf, 2);
|
|
s16 yaw_i = readS16(buf);
|
|
m_yaw = (f32)yaw_i / 10;
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{
|
|
m_age += dtime;
|
|
if(m_age > 60)
|
|
// Die
|
|
return true;
|
|
|
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
|
|
|
f32 speed = 2*BS;
|
|
|
|
m_speed.X = speed * dir.X;
|
|
m_speed.Z = speed * dir.Z;
|
|
|
|
if(m_touching_ground && (m_oldpos - m_pos).getLength() < dtime*speed/2)
|
|
{
|
|
m_counter1 -= dtime;
|
|
if(m_counter1 < 0.0)
|
|
{
|
|
m_counter1 += 1.0;
|
|
m_speed.Y = 5.0*BS;
|
|
}
|
|
}
|
|
|
|
{
|
|
m_counter2 -= dtime;
|
|
if(m_counter2 < 0.0)
|
|
{
|
|
m_counter2 += (float)(myrand()%100)/100*3.0;
|
|
m_yaw += ((float)(myrand()%200)-100)/100*180;
|
|
m_yaw = wrapDegrees(m_yaw);
|
|
}
|
|
}
|
|
|
|
m_oldpos = m_pos;
|
|
|
|
//m_yaw += dtime*90;
|
|
|
|
move(dtime, v3f(0, -9.81*BS, 0));
|
|
|
|
//updateNodePos();
|
|
|
|
return false;
|
|
}
|
|
#ifndef SERVER
|
|
virtual void clientStep(float dtime)
|
|
{
|
|
//m_pos += m_speed * dtime;
|
|
MovingObject::simpleMove(dtime);
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
virtual void addToScene(scene::ISceneManager *smgr);
|
|
|
|
virtual void removeFromScene()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
|
|
virtual void updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
|
|
#endif
|
|
|
|
virtual std::string getInventoryString()
|
|
{
|
|
// There must be a space after the name
|
|
// Or does there?
|
|
return std::string("Rat ");
|
|
}
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
|
|
void updateNodePos()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->setPosition(getAbsoluteShowPos());
|
|
m_node->setRotation(v3f(0, -m_yaw+180, 0));
|
|
}
|
|
|
|
protected:
|
|
scene::IMeshSceneNode *m_node;
|
|
float m_yaw;
|
|
|
|
float m_counter1;
|
|
float m_counter2;
|
|
float m_age;
|
|
};
|
|
|
|
/*
|
|
An object on the map that represents an inventory item
|
|
*/
|
|
|
|
class InventoryItem;
|
|
|
|
class ItemObject : public MapBlockObject
|
|
{
|
|
public:
|
|
// The constructor of every MapBlockObject should be like this
|
|
ItemObject(MapBlock *block, s16 id, v3f pos):
|
|
MapBlockObject(block, id, pos),
|
|
m_node(NULL)
|
|
{
|
|
/*m_selection_box = new core::aabbox3d<f32>
|
|
(-BS*0.4,-BS*0.5,-BS*0.4, BS*0.4,BS*0.5,BS*0.4);*/
|
|
m_selection_box = new core::aabbox3d<f32>
|
|
(-BS/3,-BS/2,-BS/3, BS/3,-BS/2+BS*2/3,BS/3);
|
|
m_yaw = 0.0;
|
|
}
|
|
virtual ~ItemObject()
|
|
{
|
|
delete m_selection_box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual u16 getTypeId() const
|
|
{
|
|
return MAPBLOCKOBJECT_TYPE_ITEM;
|
|
}
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
serializeBase(os, version);
|
|
u8 buf[2];
|
|
|
|
// Write text length
|
|
writeU16(buf, m_itemstring.size());
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write text
|
|
os.write(m_itemstring.c_str(), m_itemstring.size());
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
u8 buf[2];
|
|
|
|
// Read text length
|
|
is.read((char*)buf, 2);
|
|
u16 size = readU16(buf);
|
|
|
|
// Read text
|
|
std::string old_itemstring = m_itemstring;
|
|
m_itemstring.clear();
|
|
for(u16 i=0; i<size; i++)
|
|
{
|
|
is.read((char*)buf, 1);
|
|
m_itemstring += buf[0];
|
|
}
|
|
|
|
#ifndef SERVER
|
|
if(m_itemstring != old_itemstring && m_node)
|
|
{
|
|
/*
|
|
Update texture
|
|
*/
|
|
video::ITexture *texture = getItemImage();
|
|
scene::IMesh *mesh = m_node->getMesh();
|
|
if(mesh->getMeshBufferCount() >= 1)
|
|
{
|
|
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
|
|
//dstream<<"Setting texture "<<texture<<std::endl;
|
|
buf->getMaterial().setTexture(0, texture);
|
|
}
|
|
}
|
|
|
|
updateSceneNode();
|
|
#endif
|
|
}
|
|
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
#ifndef SERVER
|
|
virtual void clientStep(float dtime)
|
|
{
|
|
m_yaw += dtime * 60;
|
|
if(m_yaw >= 360.)
|
|
m_yaw -= 360.;
|
|
|
|
updateSceneNode();
|
|
}
|
|
|
|
virtual void addToScene(scene::ISceneManager *smgr);
|
|
|
|
virtual void removeFromScene()
|
|
{
|
|
if(m_node != NULL)
|
|
{
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
}
|
|
virtual void updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
#endif
|
|
|
|
virtual std::string infoText()
|
|
{
|
|
return std::string("\"") + m_itemstring + "\"";
|
|
}
|
|
|
|
virtual std::string getInventoryString()
|
|
{
|
|
return std::string("ItemObj ")+m_itemstring;
|
|
}
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
|
|
InventoryItem * createInventoryItem();
|
|
|
|
#ifndef SERVER
|
|
video::ITexture * getItemImage();
|
|
|
|
void updateSceneNode()
|
|
{
|
|
if(m_node != NULL)
|
|
{
|
|
m_node->setPosition(getAbsolutePos());
|
|
m_node->setRotation(v3f(0, m_yaw, 0));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void setItemString(std::string inventorystring)
|
|
{
|
|
m_itemstring = inventorystring;
|
|
setBlockChanged();
|
|
}
|
|
|
|
std::string getItemString()
|
|
{
|
|
return m_itemstring;
|
|
}
|
|
|
|
protected:
|
|
scene::IMeshSceneNode *m_node;
|
|
std::string m_itemstring;
|
|
f32 m_yaw;
|
|
};
|
|
|
|
/*
|
|
NOTE: Not used.
|
|
*/
|
|
class PlayerObject : public MovingObject
|
|
{
|
|
public:
|
|
PlayerObject(MapBlock *block, s16 id, v3f pos):
|
|
MovingObject(block, id, pos),
|
|
m_node(NULL),
|
|
m_yaw(0)
|
|
{
|
|
m_collision_box = new core::aabbox3d<f32>
|
|
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);
|
|
/*m_selection_box = new core::aabbox3d<f32>
|
|
(-BS*0.3,-BS*.25,-BS*0.3, BS*0.3,BS*0.25,BS*0.3);*/
|
|
}
|
|
virtual ~PlayerObject()
|
|
{
|
|
if(m_collision_box)
|
|
delete m_collision_box;
|
|
if(m_selection_box)
|
|
delete m_selection_box;
|
|
}
|
|
|
|
/*
|
|
Implementation interface
|
|
*/
|
|
virtual u16 getTypeId() const
|
|
{
|
|
return MAPBLOCKOBJECT_TYPE_PLAYER;
|
|
}
|
|
virtual void serialize(std::ostream &os, u8 version)
|
|
{
|
|
// Object data is generated from actual player
|
|
}
|
|
virtual void update(std::istream &is, u8 version)
|
|
{
|
|
MovingObject::update(is, version);
|
|
u8 buf[2];
|
|
|
|
// Read yaw * 10
|
|
is.read((char*)buf, 2);
|
|
s16 yaw_i = readS16(buf);
|
|
m_yaw = (f32)yaw_i / 10;
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
virtual bool serverStep(float dtime, u32 daynight_ratio)
|
|
{
|
|
// Player is handled elsewhere.
|
|
// Die.
|
|
//return true;
|
|
// Actually, fail very loudly:
|
|
assert(0);
|
|
}
|
|
|
|
#ifndef SERVER
|
|
virtual void clientStep(float dtime)
|
|
{
|
|
MovingObject::simpleMove(dtime);
|
|
|
|
updateNodePos();
|
|
}
|
|
|
|
virtual void addToScene(scene::ISceneManager *smgr);
|
|
|
|
virtual void removeFromScene()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->remove();
|
|
m_node = NULL;
|
|
}
|
|
|
|
virtual void updateLight(u8 light_at_pos)
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
u8 li = decode_light(light_at_pos);
|
|
video::SColor color(255,li,li,li);
|
|
setMeshVerticesColor(m_node->getMesh(), color);
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
Special methods
|
|
*/
|
|
|
|
void updateNodePos()
|
|
{
|
|
if(m_node == NULL)
|
|
return;
|
|
|
|
m_node->setPosition(getAbsoluteShowPos());
|
|
m_node->setRotation(v3f(0, -m_yaw+180, 0));
|
|
}
|
|
|
|
protected:
|
|
scene::IMeshSceneNode *m_node;
|
|
float m_yaw;
|
|
|
|
v3f m_oldpos;
|
|
};
|
|
|
|
struct DistanceSortedObject
|
|
{
|
|
DistanceSortedObject(MapBlockObject *a_obj, f32 a_d)
|
|
{
|
|
obj = a_obj;
|
|
d = a_d;
|
|
}
|
|
|
|
MapBlockObject *obj;
|
|
f32 d;
|
|
|
|
bool operator < (DistanceSortedObject &other)
|
|
{
|
|
return d < other.d;
|
|
}
|
|
};
|
|
|
|
class MapBlockObjectList
|
|
{
|
|
public:
|
|
MapBlockObjectList(MapBlock *block);
|
|
~MapBlockObjectList();
|
|
|
|
// Writes the count, id, the type id and the parameters of all objects
|
|
void serialize(std::ostream &os, u8 version);
|
|
|
|
// Reads ids, type_ids and parameters.
|
|
// Creates, updates and deletes objects.
|
|
// If smgr!=NULL, new objects are added to the scene
|
|
void update(std::istream &is, u8 version, scene::ISceneManager *smgr,
|
|
u32 daynight_ratio);
|
|
|
|
// Finds a new unique id
|
|
s16 getFreeId() throw(ContainerFullException);
|
|
/*
|
|
Adds an object.
|
|
Set id to -1 to have this set it to a suitable one.
|
|
The block pointer member is set to this block.
|
|
*/
|
|
void add(MapBlockObject *object)
|
|
throw(ContainerFullException, AlreadyExistsException);
|
|
|
|
// Deletes and removes all objects
|
|
void clear();
|
|
|
|
/*
|
|
Removes an object.
|
|
Ignores inexistent objects
|
|
*/
|
|
void remove(s16 id);
|
|
/*
|
|
References an object.
|
|
The object will not be valid after step() or of course if
|
|
it is removed.
|
|
Grabbing the lock is recommended while processing.
|
|
*/
|
|
MapBlockObject * get(s16 id);
|
|
|
|
// You'll want to grab this in a SharedPtr
|
|
JMutexAutoLock * getLock()
|
|
{
|
|
return new JMutexAutoLock(m_mutex);
|
|
}
|
|
|
|
// Steps all objects and if server==true, removes those that
|
|
// want to be removed
|
|
void step(float dtime, bool server, u32 daynight_ratio);
|
|
|
|
// Wraps an object that wants to move onto this block from an another
|
|
// Returns true if wrapping was impossible
|
|
bool wrapObject(MapBlockObject *object);
|
|
|
|
// origin is relative to block
|
|
void getObjects(v3f origin, f32 max_d,
|
|
core::array<DistanceSortedObject> &dest);
|
|
|
|
// Number of objects
|
|
s32 getCount()
|
|
{
|
|
return m_objects.size();
|
|
}
|
|
|
|
private:
|
|
JMutex m_mutex;
|
|
// Key is id
|
|
core::map<s16, MapBlockObject*> m_objects;
|
|
MapBlock *m_block;
|
|
|
|
u32 m_last_update_daynight_ratio;
|
|
};
|
|
|
|
|
|
#endif
|
|
|