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jthread
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
CMakeLists.txt
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
activeobject.h
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
client.cpp
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
client.h
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
clientobject.cpp
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
clientobject.h
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
clientserver.h
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
cmake_config.h.in
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made old build system to work too. the cmake one doesn't make working binaries for some computers.
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2011-01-18 15:05:29 +02:00 |
common_irrlicht.h
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added sand to map generator
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2011-02-04 14:32:30 +02:00 |
config.h
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made old build system to work too. the cmake one doesn't make working binaries for some computers.
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2011-01-18 15:05:29 +02:00 |
connection.cpp
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
connection.h
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Players are left on server while server is running. No passwords yet.
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2011-01-15 03:28:19 +02:00 |
constants.h
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
debug.cpp
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fixes toward mingw compatibility
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2011-02-10 15:55:15 +02:00 |
debug.h
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
defaultsettings.cpp
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modified the build system of lua to a more minimal one
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2011-02-24 00:19:41 +02:00 |
environment.cpp
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
environment.h
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updated scripting api a bit
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2011-02-23 11:10:09 +02:00 |
exceptions.h
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framework for modifying textures
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2010-12-20 22:03:49 +02:00 |
filesys.cpp
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should work now
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2011-01-26 01:06:45 +02:00 |
filesys.h
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should work now
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2011-01-26 01:06:45 +02:00 |
gettime.h
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organizing stuff.
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2010-12-21 18:08:24 +02:00 |
guiInventoryMenu.cpp
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
guiInventoryMenu.h
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new hotbar, more minecraft-like
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2011-02-14 17:41:49 +02:00 |
guiMainMenu.cpp
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
guiMainMenu.h
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Map deletion button
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2011-01-26 00:40:33 +02:00 |
guiMessageMenu.cpp
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
guiMessageMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
guiPauseMenu.cpp
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
guiPauseMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
guiTextInputMenu.cpp
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
guiTextInputMenu.h
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OMG! Main Menu!
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2011-01-23 17:29:15 +02:00 |
iirrlichtwrapper.h
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
inventory.cpp
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
inventory.h
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new texture stuff quite working
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2011-02-11 16:43:26 +02:00 |
irrlichtwrapper.cpp
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
irrlichtwrapper.h
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
light.cpp
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random code cleaning, shouldn't affect anything
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2011-02-18 22:25:25 +02:00 |
light.h
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all kinds of tweaking and fixing
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2011-02-04 01:22:07 +02:00 |
main.cpp
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
main.h
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
map.cpp
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
map.h
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
mapblock.cpp
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
mapblock.h
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
mapblockobject.cpp
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
mapblockobject.h
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Added a more flexible path system (and fixed some minor stuff)
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2011-01-07 19:39:27 +02:00 |
mapnode.cpp
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
mapnode.h
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Node metadata framework
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2011-04-04 03:45:08 +03:00 |
mapsector.cpp
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
mapsector.h
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mapgen stuff
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2011-02-05 14:55:16 +02:00 |
materials.cpp
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commit before some more radical changes
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2011-04-03 16:21:06 +03:00 |
materials.h
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better debug output in segfaults and stack overflows in windows
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2010-12-27 14:34:17 +02:00 |
mineral.cpp
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
mineral.h
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fully working i guess
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2011-02-11 19:55:42 +02:00 |
modalMenu.h
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bug-fixin'
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2011-02-08 01:12:55 +02:00 |
nodemetadata.cpp
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forgot some files
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2011-04-04 05:13:08 +03:00 |
nodemetadata.h
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forgot some files
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2011-04-04 05:13:08 +03:00 |
noise.cpp
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mapgen work-in-progress
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2011-03-02 02:00:11 +02:00 |
noise.h
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
player.cpp
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
player.h
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Temporary commit; lots of test code and stuff
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2011-02-21 00:45:14 +02:00 |
porting.cpp
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
porting.h
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
serialization.cpp
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better graphics, zlib to work on vc++
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2010-12-14 01:56:24 +02:00 |
serialization.h
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
server.cpp
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fully implemented the sign with the new framework
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2011-04-04 05:12:33 +03:00 |
server.h
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mainly work on object scripting api
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2011-02-23 02:49:57 +02:00 |
servermain.cpp
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Ctrl+C handling on POSIX, some commands for server and other tweaking
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2011-02-15 16:11:24 +02:00 |
serverobject.cpp
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
serverobject.h
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Removed lua stuff
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2011-04-03 12:28:55 +03:00 |
socket.cpp
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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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2011-02-08 11:24:07 +02:00 |
socket.h
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some fixes to make compiling on some bsd easier
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2011-02-11 22:34:34 +02:00 |
strfnd.h
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crafting system!
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2010-12-22 16:30:23 +02:00 |
test.cpp
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
test.h
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license stuff
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2010-11-29 20:13:04 +02:00 |
texture.h
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work-in-progress texture atlas optimization
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2011-02-10 02:13:03 +02:00 |
threads.h
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added some missing files
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2010-12-20 22:23:24 +02:00 |
tile.cpp
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A third try on terrain generation. No trees yet.
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2011-02-28 02:01:40 +02:00 |
tile.h
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |
utility.cpp
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commit before some radical changes
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2011-04-02 13:44:06 +03:00 |
utility.h
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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2011-04-04 02:05:12 +03:00 |
voxel.cpp
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partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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2011-02-01 03:06:02 +02:00 |
voxel.h
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Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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2011-04-03 19:50:54 +03:00 |