minetest/src
Perttu Ahola 3a58f8179f forgot some files 2011-04-04 05:13:08 +03:00
..
jthread Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
CMakeLists.txt commit before some more radical changes 2011-04-03 16:21:06 +03:00
activeobject.h Removed lua stuff 2011-04-03 12:28:55 +03:00
client.cpp fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
client.h fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
clientobject.cpp Removed lua stuff 2011-04-03 12:28:55 +03:00
clientobject.h Removed lua stuff 2011-04-03 12:28:55 +03:00
clientserver.h fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
cmake_config.h.in made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
common_irrlicht.h added sand to map generator 2011-02-04 14:32:30 +02:00
config.h made old build system to work too. the cmake one doesn't make working binaries for some computers. 2011-01-18 15:05:29 +02:00
connection.cpp OMG! Main Menu! 2011-01-23 17:29:15 +02:00
connection.h Players are left on server while server is running. No passwords yet. 2011-01-15 03:28:19 +02:00
constants.h mapgen work-in-progress 2011-03-02 02:00:11 +02:00
debug.cpp fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
debug.h new texture stuff quite working 2011-02-11 16:43:26 +02:00
defaultsettings.cpp modified the build system of lua to a more minimal one 2011-02-24 00:19:41 +02:00
environment.cpp Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
environment.h updated scripting api a bit 2011-02-23 11:10:09 +02:00
exceptions.h framework for modifying textures 2010-12-20 22:03:49 +02:00
filesys.cpp should work now 2011-01-26 01:06:45 +02:00
filesys.h should work now 2011-01-26 01:06:45 +02:00
gettime.h organizing stuff. 2010-12-21 18:08:24 +02:00
guiInventoryMenu.cpp new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
guiInventoryMenu.h new hotbar, more minecraft-like 2011-02-14 17:41:49 +02:00
guiMainMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMainMenu.h Map deletion button 2011-01-26 00:40:33 +02:00
guiMessageMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiMessageMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiPauseMenu.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
guiPauseMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
guiTextInputMenu.cpp bug-fixin' 2011-02-08 01:12:55 +02:00
guiTextInputMenu.h OMG! Main Menu! 2011-01-23 17:29:15 +02:00
iirrlichtwrapper.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
inventory.cpp work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
inventory.h new texture stuff quite working 2011-02-11 16:43:26 +02:00
irrlichtwrapper.cpp work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
irrlichtwrapper.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
light.cpp random code cleaning, shouldn't affect anything 2011-02-18 22:25:25 +02:00
light.h all kinds of tweaking and fixing 2011-02-04 01:22:07 +02:00
main.cpp fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
main.h fully working i guess 2011-02-11 19:55:42 +02:00
map.cpp Node metadata framework 2011-04-04 03:45:08 +03:00
map.h Node metadata framework 2011-04-04 03:45:08 +03:00
mapblock.cpp fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
mapblock.h Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
mapblockobject.cpp mainly work on object scripting api 2011-02-23 02:49:57 +02:00
mapblockobject.h Added a more flexible path system (and fixed some minor stuff) 2011-01-07 19:39:27 +02:00
mapnode.cpp fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
mapnode.h Node metadata framework 2011-04-04 03:45:08 +03:00
mapsector.cpp mapgen stuff 2011-02-05 14:55:16 +02:00
mapsector.h mapgen stuff 2011-02-05 14:55:16 +02:00
materials.cpp commit before some more radical changes 2011-04-03 16:21:06 +03:00
materials.h better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
mineral.cpp fully working i guess 2011-02-11 19:55:42 +02:00
mineral.h fully working i guess 2011-02-11 19:55:42 +02:00
modalMenu.h bug-fixin' 2011-02-08 01:12:55 +02:00
nodemetadata.cpp forgot some files 2011-04-04 05:13:08 +03:00
nodemetadata.h forgot some files 2011-04-04 05:13:08 +03:00
noise.cpp mapgen work-in-progress 2011-03-02 02:00:11 +02:00
noise.h A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
player.cpp mainly work on object scripting api 2011-02-23 02:49:57 +02:00
player.h Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
porting.cpp mainly work on object scripting api 2011-02-23 02:49:57 +02:00
porting.h Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
serialization.cpp better graphics, zlib to work on vc++ 2010-12-14 01:56:24 +02:00
serialization.h fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
server.cpp fully implemented the sign with the new framework 2011-04-04 05:12:33 +03:00
server.h mainly work on object scripting api 2011-02-23 02:49:57 +02:00
servermain.cpp Ctrl+C handling on POSIX, some commands for server and other tweaking 2011-02-15 16:11:24 +02:00
serverobject.cpp Removed lua stuff 2011-04-03 12:28:55 +03:00
serverobject.h Removed lua stuff 2011-04-03 12:28:55 +03:00
socket.cpp local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) 2011-02-08 11:24:07 +02:00
socket.h some fixes to make compiling on some bsd easier 2011-02-11 22:34:34 +02:00
strfnd.h crafting system! 2010-12-22 16:30:23 +02:00
test.cpp Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
test.h license stuff 2010-11-29 20:13:04 +02:00
texture.h work-in-progress texture atlas optimization 2011-02-10 02:13:03 +02:00
threads.h added some missing files 2010-12-20 22:23:24 +02:00
tile.cpp A third try on terrain generation. No trees yet. 2011-02-28 02:01:40 +02:00
tile.h Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00
utility.cpp commit before some radical changes 2011-04-02 13:44:06 +03:00
utility.h Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. 2011-04-04 02:05:12 +03:00
voxel.cpp partly working chunk-based map generator (doesn't save properly, spawn is pretty random) 2011-02-01 03:06:02 +02:00
voxel.h Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. 2011-04-03 19:50:54 +03:00