diff --git a/.gitignore b/.gitignore index ee3aa43..f0c372a 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,5 @@ map/* +world/* CMakeFiles/* src/CMakeFiles/* src/Makefile @@ -17,4 +18,5 @@ Makefile cmake_install.cmake src/jthread/libjthread.a debug.txt +bin/debug.txt minetestmapper/map.png diff --git a/.hgignore b/.hgignore index 58a32ba..0870e3c 100644 --- a/.hgignore +++ b/.hgignore @@ -1,4 +1,5 @@ map/* +world/* CMakeFiles/* src/CMakeFiles/* src/Makefile diff --git a/.hgtags b/.hgtags index f595757..a124357 100644 --- a/.hgtags +++ b/.hgtags @@ -4,3 +4,10 @@ e3c3c8e27bbc8c9b61710517a78944deb1c61696 110211211322 23880c78e40c50ad54fcd8844510f7a423b37f2a 110212200513 20c49c98c92a62df457b773c562df41d4167492b 110214175330 10be2b71f965585af90af96903e83b4ddff52bf9 20110424_0 +9b05d4bfee9312aef4182fa6f63b4237368cec34 0.2.20110529_0 +6fa0a8b40406aa567f8fa84b5e2045a7e3762c1d 0.2.20110529_1 +cf6dd618ef0b7514c81ae87749733b5a328fc763 0.2.20110529_2 +96efc17b4cd92aacbe947b520a6ba91727d42f03 0.2.20110602_0 +0000000000000000000000000000000000000000 0.2.20110602_0 +6f17cd3f6c5481e6abc906fc441980c764632cbc 0.2.20110602_0 +dd08a9b5cb84d55b7576bb3fde3068dd263bc3bc 0.2.20110618_0_dev diff --git a/CMakeLists.txt b/CMakeLists.txt index b1803bc..854c4b4 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,7 +9,7 @@ project(minetest) set(VERSION_MAJOR 0) set(VERSION_MINOR 2) -set(VERSION_PATCH 20110424_1_dev) +set(VERSION_PATCH 20110618_0_dev) set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") # Configuration options diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..4104899 --- /dev/null +++ b/README.txt @@ -0,0 +1,239 @@ +Minetest-c55 +--------------- +An InfiniMiner/Minecraft inspired game. +Copyright (c) 2010-2011 Perttu Ahola +(see source files for other contributors) + +Further documentation: +---------------------- +- Website: http://celeron.55.lt/~celeron55/minetest/ +- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ +- Forum: http://celeron.55.lt/~celeron55/minetest/forum/ +- doc/ directory of source distribution + +This game is not finished: +-------------------------- +- Don't expect it to work as well as a finished game will. +- Please report any bugs to me. debug.txt is useful. + +Controls: +--------- +- See the in-game pause menu +- Settable in the configuration file, see the section below. + +Map directory: +-------------- +- Map is stored in a directory, which can be removed to generate a new map. +- There is a command-line option for it: --map-dir +- For a RUN_IN_PLACE build, it is located in: + ../map +- Otherwise something like this: + Windows: C:\Documents and Settings\user\Application Data\minetest\map + Linux: ~/.minetest/map + OS X: ~/Library/Application Support/minetest/map + +Configuration file: +------------------- +- An optional configuration file can be used. See minetest.conf.example. +- Path to file can be passed as a parameter to the executable: + --config +- Defaults: + - If built with -DRUN_IN_PLACE=1: + ../minetest.conf + ../../minetest.conf + - Otherwise something like this: + Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf + Linux: ~/.minetest/minetest.conf + OS X: ~/Library/Application Support/minetest.conf + +Command-line options: +--------------------- +- Use --help + +Compiling on GNU/Linux: +----------------------- + +Install dependencies. Here's an example for Debian/Ubuntu: +$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev + +Download source, extract (this is the URL to the latest of source repository, which might not work at all times): +$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz +$ tar xf tip.tar.gz +$ cd minetest + +Build a version that runs directly from the source directory: +$ cmake . -DRUN_IN_PLACE=1 +$ make -j2 + +Run it: +$ cd bin +$ ./minetest + +- Use cmake . -LH to see all CMake options and their current state +- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 +- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 +- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE= + - Note that the Debug build is considerably slower + +Compiling on Windows: +--------------------- + +- You need: + * CMake: + http://www.cmake.org/cmake/resources/software.html + * MinGW or Visual Studio + http://www.mingw.org/ + http://msdn.microsoft.com/en-us/vstudio/default + * Irrlicht SDK 1.7: + http://irrlicht.sourceforge.net/downloads.html + * Zlib headers (zlib125.zip) + http://www.winimage.com/zLibDll/index.html + * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): + http://www.winimage.com/zLibDll/index.html + * And, of course, Minetest-c55: + http://celeron.55.lt/~celeron55/minetest/download +- Steps: + - Select a directory called DIR hereafter in which you will operate. + - Make sure you have CMake and a compiler installed. + - Download all the other stuff to DIR and extract them into there. All those + packages contain a nice base directory in them, which should end up being + the direct subdirectories of DIR. + - You will end up with a directory structure like this (+=dir, -=file): + ----------------- + + DIR + - zlib-1.2.5.tar.gz + - zlib125dll.zip + - irrlicht-1.7.1.zip + - 110214175330.zip (or whatever, this is the minetest source) + + zlib-1.2.5 + - zlib.h + + win32 + ... + + zlib125dll + - readme.txt + + dll32 + ... + + irrlicht-1.7.1 + + lib + + include + ... + + minetest + + src + + doc + - CMakeLists.txt + ... + ----------------- + - Start up the CMake GUI + - Select "Browse Source..." and select DIR/minetest + - Now, if using MSVC: + - Select "Browse Build..." and select DIR/minetest-build + - Else if using MinGW: + - Select "Browse Build..." and select DIR/minetest + - Select "Configure" + - Select your compiler + - It will warn about missing stuff, ignore that at this point. (later don't) + - Make sure the configuration is as follows + (note that the versions may differ for you): + ----------------- + BUILD_CLIENT [X] + BUILD_SERVER [ ] + CMAKE_BUILD_TYPE Release + CMAKE_INSTALL_PREFIX DIR/minetest-install + IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1 + RUN_IN_PLACE [X] + WARN_ALL [ ] + ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll + ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 + ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib + ----------------- + - Hit "Configure" + - Hit "Generate" + If using MSVC: + - Open the generated minetest.sln + - The project defaults to the "Debug" configuration. Make very sure to + select "Release", unless you want to debug some stuff (it's slower) + - Build the ALL_BUILD project + - Build the INSTALL project + - You should now have a working game with the executable in + DIR/minetest-install/bin/minetest.exe + - Additionally you may create a zip package by building the PACKAGE + project. + If using MinGW: + - Using the command line, browse to the build directory and run 'make' + (or mingw32-make or whatever it happens to be) + - You should now have a working game with the executable in + DIR/minetest/bin/minetest.exe + +License of Minetest-c55 +----------------------- + +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Irrlicht +--------------- + +This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ + + The Irrlicht Engine License + +Copyright © 2002-2005 Nikolaus Gebhardt + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute +it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must + not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + + +JThread +--------------- + +This program uses the JThread library. License for JThread follows: + +Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +IN THE SOFTWARE. + + diff --git a/addlicensecomments.sh b/addlicensecomments.sh deleted file mode 100644 index e5642e8..0000000 --- a/addlicensecomments.sh +++ /dev/null @@ -1,9 +0,0 @@ -#!/bin/sh -for i in `grep -L 'This program is free software' src/*.{h,cpp}` -do - cat licensecomment.txt > tempfile - cat $i >> tempfile - cp tempfile $i -done -rm tempfile - diff --git a/data/gravel.png b/data/gravel.png new file mode 100644 index 0000000..f08666a Binary files /dev/null and b/data/gravel.png differ diff --git a/data/item_fence.png b/data/item_fence.png new file mode 100644 index 0000000..76a4618 Binary files /dev/null and b/data/item_fence.png differ diff --git a/data/mossycobble.png b/data/mossycobble.png new file mode 100644 index 0000000..fad1b33 Binary files /dev/null and b/data/mossycobble.png differ diff --git a/data/treeprop.png b/data/treeprop.png new file mode 100644 index 0000000..77ea4d6 Binary files /dev/null and b/data/treeprop.png differ diff --git a/doc/changelog.txt b/doc/changelog.txt index f43a68f..5a01b6b 100644 --- a/doc/changelog.txt +++ b/doc/changelog.txt @@ -3,7 +3,12 @@ Minetest-c55 changelog This should contain all the major changes. For minor stuff, refer to the commit log of the repository. -X: +2011-06-02: +- Password crash on windows fixed +- Optimized server CPU usage a lot +- Furnaces now work also while players are not near to them + +2011-05-29: - Optimized smooth lighting - A number of small fixes - Added clouds and simple skyboxes @@ -13,6 +18,10 @@ X: - Slightly updated map format - Player passwords - All textures first searched from texture_path +- Map directory ("map") has been renamed to "world" (just rename it to load an old world) +- Mouse inversion (invert_mouse) +- Grass doesn't grow immediately anymore +- Fence added 2011-04-24: - Smooth lighting with simple ambient occlusion diff --git a/doc/mapformat.txt b/doc/mapformat.txt new file mode 100644 index 0000000..a024180 --- /dev/null +++ b/doc/mapformat.txt @@ -0,0 +1,89 @@ +I'll try to quickly document the newest block format in here (might contain +errors). Refer to the mapgen or minetestmapper script for the directory +structure and file naming. There are two sector namings possible, +sector/XXXXZZZZ and sector/XXX/ZZZ. + +There also exists files map_meta.txt and chunk_meta, that are used by the +generator. If they are not found or invalid, the generator will currently +behave quite strangely. + +The MapBlock file format (sectors2/XXX/ZZZ/YYYY): +------------------------------------------------- + +NOTE: Byte order is MSB first. + +u8 version +- map format version number, this one is version 17 + +u8 flags +- Flag bitmasks: + - 0x01: is_underground: Should be set to 0 if there will be no light + obstructions above the block. If/when sunlight of a block is updated and + there is no block above it, this value is checked for determining whether + sunlight comes from the top. + - 0x02: day_night_differs: Whether the lighting of the block is different on + day and night. Only blocks that have this bit set are updated when day + transforms to night. + - 0x04: lighting_expired: If true, lighting is invalid and should be updated. + If you can't calculate lighting in your generator properly, you could try + setting this 1 to everything and setting the uppermost block in every + sector as is_underground=0. I am quite sure it doesn't work properly, + though. + +zlib-compressed map data: +- content: + u8[4096]: content types + u8[4096]: param1 values + u8[4096]: param2 values + +zlib-compressed node metadata +- content: + u16 version (=1) + u16 count of metadata + foreach count: + u16 position (= p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X) + u16 type_id + u16 content_size + u8[content_size] misc. stuff contained in the metadata + +u16 mapblockobject_count +- always write as 0. +- if read != 0, just fail. + +foreach mapblockobject_count: + - deprecated, should not be used. Length of this data can only be known by + properly parsing it. Just hope not to run into any of this. + +u8 static object version: +- currently 0 + +u16 static_object_count + +foreach static_object_count: + u8 type (object type-id) + s32 pos_x * 1000 + s32 pos_y * 1000 + s32 pos_z * 1000 + u16 data_size + u8[data_size] data + +u32 timestamp +- Timestamp when last saved, as seconds from starting the game. +- 0xffffffff = invalid/unknown timestamp, nothing will be done with the time + difference when loaded (recommended) + +Node metadata format: +--------------------- + +Sign metadata: + u16 string_len + u8[string_len] string + +Furnace metadata: + TBD + +Chest metadata: + TBD + +// END + diff --git a/doc/protocol.txt b/doc/protocol.txt new file mode 100644 index 0000000..da2d339 --- /dev/null +++ b/doc/protocol.txt @@ -0,0 +1,72 @@ +Minetest-c55 protocol (incomplete, early draft): +Updated 2011-06-18 + +A custom protocol over UDP. +Integers are big endian. +Refer to connection.{h,cpp} for further reference. + +Initialization: +- A dummy reliable packet with peer_id=PEER_ID_INEXISTENT=0 is sent to the server: + - Actually this can be sent without the reliable packet header, too, i guess, + but the sequence number in the header allows the sender to re-send the + packet without accidentally getting a double initialization. + - Packet content: + # Basic header + u32 protocol_id = PROTOCOL_ID = 0x4f457403 + u16 sender_peer_id = PEER_ID_INEXISTENT = 0 + u8 channel = 0 + # Reliable packet header + u8 type = TYPE_RELIABLE = 3 + u16 seqnum = SEQNUM_INITIAL = 65500 + # Original packet header + u8 type = TYPE_ORIGINAL = 1 + # And no actual payload. +- Server responds with something like this: + - Packet content: + # Basic header + u32 protocol_id = PROTOCOL_ID = 0x4f457403 + u16 sender_peer_id = PEER_ID_INEXISTENT = 0 + u8 channel = 0 + # Reliable packet header + u8 type = TYPE_RELIABLE = 3 + u16 seqnum = SEQNUM_INITIAL = 65500 + # Control packet header + u8 type = TYPE_CONTROL = 0 + u8 controltype = CONTROLTYPE_SET_PEER_ID = 1 + u16 peer_id_new = assigned peer id to client (other than 0 or 1) +- Then the connection can be disconnected by sending: + - Packet content: + # Basic header + u32 protocol_id = PROTOCOL_ID = 0x4f457403 + u16 sender_peer_id = whatever was gotten in CONTROLTYPE_SET_PEER_ID + u8 channel = 0 + # Control packet header + u8 type = TYPE_CONTROL = 0 + u8 controltype = CONTROLTYPE_DISCO = 2 + +- Here's a quick untested connect-disconnect done in PHP: +# host: ip of server (use gethostbyname(hostname) to get from a dns name) +# port: port of server +function check_if_minetestserver_up($host, $port) +{ + $socket = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP); + $timeout = array("sec" => 1, "usec" => 0); + socket_set_option($socket, SOL_SOCKET, SO_RCVTIMEO, $timeout); + $buf = "\x4f\x45\x74\x03\x00\x00\x00\x03\xff\xdc\x01"; + socket_sendto($socket, $buf, strlen($buf), 0, $host, $port); + $buf = socket_read($socket, 1000); + if($buf != "") + { + # We got a reply! read the peer id from it. + $peer_id = substr($buf, 9, 2); + + # Disconnect + $buf = "\x4f\x45\x74\x03".$peer_id."\x00\x00\x02"; + socket_sendto($socket, $buf, strlen($buf), 0, $host, $port); + socket_close($socket); + + return true; + } + return false; +} + diff --git a/genmap.py b/genmap.py index aaa3569..a605094 100755 --- a/genmap.py +++ b/genmap.py @@ -6,19 +6,42 @@ import struct import random import os import sys +import zlib +import array from pnoise import pnoise -""" -Map format: -map/sectors/XXXXZZZZ/YYYY +# Old directory format: +# world/sectors/XXXXZZZZ/YYYY +# XXXX,YYYY,ZZZZ = coordinates in hexadecimal +# fffe = -2 +# ffff = -1 +# 0000 = 0 +# 0001 = 1 +# +# New directory format: +# world/sectors2/XXX/ZZZ/YYYY +# XXX,YYYY,ZZZ = coordinates in hexadecimal +# fffe = -2 +# ffff = -1 +# 0000 = 0 +# 0001 = 1 +# ffe = -2 +# fff = -1 +# 000 = 0 +# 001 = 1 +# +# For more proper file format documentation, refer to mapformat.txt +# For node type documentation, refer to mapnode.h +# NodeMetadata documentation is not complete, refer to nodemeta.cpp +# -XXXX,YYYY,ZZZZ = coordinates in hexadecimal +# Seed for generating terrain +SEED = 0 -fffe = -2 -ffff = -1 -0000 = 0 -0001 = 1 -""" +# 0=old, 1=new +SECTOR_DIR_FORMAT = 1 + +mapdir = "world" def to4h(i): s = ""; @@ -28,64 +51,221 @@ def to4h(i): s += '{0:1x}'.format((i>>0) & 0x000f) return s -def getrand(): +def to3h(i): + s = ""; + s += '{0:1x}'.format((i>>8) & 0x000f) + s += '{0:1x}'.format((i>>4) & 0x000f) + s += '{0:1x}'.format((i>>0) & 0x000f) + return s + +def get_sector_dir(px, pz): + global SECTOR_DIR_FORMAT + if SECTOR_DIR_FORMAT == 0: + return "/sectors/"+to4h(px)+to4h(pz) + elif SECTOR_DIR_FORMAT == 1: + return "/sectors2/"+to3h(px)+"/"+to3h(pz) + else: + assert(0) + +def getrand_air_stone(): i = random.randrange(0,2) if i==0: return 0 return 254 -def writeblock(mapdir, px,py,pz, version): - sectordir = mapdir + "/sectors/" + to4h(px) + to4h(pz) +# 3-dimensional vector (position) +class v3: + def __init__(self, x=0, y=0, z=0): + self.X = x + self.Y = y + self.Z = z + +class NodeMeta: + def __init__(self, type_id, data): + self.type_id = type_id + self.data = data + +class StaticObject: + def __init__(self): + self.type_id = 0 + self.data = "" + +def ser_u16(i): + return chr((i>>8)&0xff) + chr((i>>0)&0xff) +def ser_u32(i): + return (chr((i>>24)&0xff) + chr((i>>16)&0xff) + + chr((i>>8)&0xff) + chr((i>>0)&0xff)) + +# A 16x16x16 chunk of map +class MapBlock: + def __init__(self): + self.content = array.array('B') + self.param1 = array.array('B') + self.param2 = array.array('B') + for i in range(16*16*16): + # Initialize to air + self.content.append(254) + # Full light on sunlight, none when no sunlight + self.param1.append(15) + # No additional parameters + self.param2.append(0) + + # key = v3 pos + # value = NodeMeta + self.nodemeta = {} + + # key = v3 pos + # value = StaticObject + self.static_objects = {} + + def set_content(self, v3, b): + self.content[v3.Z*16*16+v3.Y*16+v3.X] = b + def set_param1(self, v3, b): + self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b + def set_param2(self, v3, b): + self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b + + # Get data for serialization. Returns a string. + def serialize_data(self): + s = "" + for i in range(16*16*16): + s += chr(self.content[i]) + for i in range(16*16*16): + s += chr(self.param1[i]) + for i in range(16*16*16): + s += chr(self.param2[i]) + return s + + def serialize_nodemeta(self): + s = "" + s += ser_u16(1) + s += ser_u16(len(self.nodemeta)) + for pos, meta in self.nodemeta.items(): + pos_i = pos.Z*16*16 + pos.Y*16 + pos.X + s += ser_u16(pos_i) + s += ser_u16(meta.type_id) + s += ser_u16(len(meta.data)) + s += meta.data + return s + + def serialize_staticobj(self): + s = "" + s += chr(0) + s += ser_u16(len(self.static_objects)) + for pos, obj in self.static_objects.items(): + pos_i = pos.Z*16*16 + pos.Y*16 + pos.X + s += ser_s32(pos.X*1000) + s += ser_s32(pos.Y*1000) + s += ser_s32(pos.Z*1000) + s += ser_u16(obj.type_id) + s += ser_u16(len(obj.data)) + s += obj.data + return s + +def writeblock(mapdir, px,py,pz, block): + + sectordir = mapdir + get_sector_dir(px, pz); try: os.makedirs(sectordir) except OSError: pass + + path = sectordir+"/"+to4h(py) + + print("writing block file "+path) f = open(sectordir+"/"+to4h(py), "wb") - if version == 0: - # version - f.write(struct.pack('B', 0)) - # is_underground - f.write(struct.pack('B', 0)) - elif version == 2: - # version - f.write(struct.pack('B', 2)) - # is_underground - f.write(struct.pack('B', 0)) + if f == None: + return + + # version + version = 17 + f.write(struct.pack('B', version)) + + # flags + # 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired + flags = 0 + 0x02 + 0x04 + f.write(struct.pack('B', flags)) - for z in range(0,16): - for y in range(0,16): - for x in range(0,16): - b = 254 - r = 20.0*pnoise((px*16+x)/100.,(pz*16+z)/100.,0) - r += 5.0*pnoise((px*16+x)/25.,(pz*16+z)/25.,0) - #print("r="+str(r)) - y1 = py*16+y - if y1 <= r-3: - b = 0 #stone - elif y1 <= r: - b = 1 #grass - elif y1 <= 1: - b = 9 #water - if version == 0: - # Material content - f.write(struct.pack('B', b)) - elif version == 2: - # Material content - f.write(struct.pack('B', b)) - # Brightness - f.write(struct.pack('B', 15)) + # data + c_obj = zlib.compressobj() + c_obj.compress(block.serialize_data()) + f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number + f.write(c_obj.flush()) + + # node metadata + c_obj = zlib.compressobj() + c_obj.compress(block.serialize_nodemeta()) + f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number + f.write(c_obj.flush()) + + # mapblockobject count + f.write(ser_u16(0)) + + # static objects + f.write(block.serialize_staticobj()) + + # timestamp + f.write(ser_u32(0xffffffff)) f.close() -mapdir = "map" +for z0 in range(-1,3): + for x0 in range(-1,3): + for y0 in range(-1,3): + print("generating block "+str(x0)+","+str(y0)+","+str(z0)) + #v3 blockp = v3(x0,y0,z0) + + # Create a MapBlock + block = MapBlock() + + # Generate stuff in it + for z in range(0,16): + for x in range(0,16): + h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0) + h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0) + if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05: + h += 10 + #print("r="+str(r)) + # This enables comparison by == + h = int(h) + for y in range(0,16): + p = v3(x,y,z) + b = 254 + y1 = y0*16+y + if y1 <= h-3: + b = 0 #stone + elif y1 <= h and y1 <= 0: + b = 8 #mud + elif y1 == h: + b = 1 #grass + elif y1 < h: + b = 8 #mud + elif y1 <= 1: + b = 9 #water -for z in range(-2,3): - for y in range(-1,2): - for x in range(-2,3): - print("generating block "+str(x)+","+str(y)+","+str(z)) - writeblock(mapdir, x,y,z, 0) + # Material content + block.set_content(p, b) + + # Place a sign at the center at surface level. + # Placing a sign means placing the sign node and + # adding node metadata to the mapblock. + if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h: + p = v3(8,h+1-y0*16,8) + # 14 = Sign + content_type = 14 + block.set_content(p, content_type) + # This places the sign to the bottom of the cube. + # Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20 + block.set_param2(p, 0x08) + # Then add metadata to hold the text of the sign + s = "Hello at sector ("+str(x0)+","+str(z0)+")" + meta = NodeMeta(content_type, ser_u16(len(s))+s) + block.nodemeta[p] = meta + + # Write it on disk + writeblock(mapdir, x0,y0,z0, block) #END diff --git a/minetest.conf.example b/minetest.conf.example index acdc19b..6e8a82b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -42,6 +42,8 @@ #keymap_special1 = KEY_KEY_E #keymap_print_debug_stacks = KEY_KEY_P +#invert_mouse = false + # The desired FPS #wanted_fps = 30 @@ -56,6 +58,12 @@ # Whether to fog out the end of the visible area #enable_fog = true +# Enable/disable clouds +#enable_clouds = true + +# Experimental +#enable_farmesh = false + # Enable a bit lower water surface; disable for speed #new_style_water = true @@ -90,10 +98,6 @@ # Server side stuff # -# Set to true to enable experimental features -# (varies from version to version, see wiki) -#enable_experimental = false - # Map directory (everything in the world is stored here) #map-dir = /home/palle/custom_map @@ -102,9 +106,21 @@ #enable_damage = false +#default_password = + +# Available privileges: build, teleport, settime, privs, shout +#default_privs = build, shout + # Gives some stuff to players at the beginning #give_initial_stuff = false +# Set to true to enable experimental features +# (varies from version to version, see wiki) +#enable_experimental = false + +# Profiler data print interval. 0 = disable. +#profiler_print_interval = 10 + # Player and object positions are sent at intervals specified by this #objectdata_inverval = 0.2 diff --git a/Makefile.bak b/old/Makefile.bak similarity index 100% rename from Makefile.bak rename to old/Makefile.bak diff --git a/minetest.sln b/old/minetest.sln similarity index 100% rename from minetest.sln rename to old/minetest.sln diff --git a/minetest.vcproj b/old/minetest.vcproj similarity index 100% rename from minetest.vcproj rename to old/minetest.vcproj diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9d5cf7d..f62a862 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -61,6 +61,13 @@ configure_file( ) set(common_SRCS + mapgen.cpp + content_inventory.cpp + content_nodemeta.cpp + content_craft.cpp + content_mapblock.cpp + content_mapnode.cpp + auth.cpp collision.cpp nodemetadata.cpp serverobject.cpp @@ -95,10 +102,11 @@ set(common_SRCS # Client sources set(minetest_SRCS ${common_SRCS} + mapblock_mesh.cpp + farmesh.cpp keycode.cpp clouds.cpp clientobject.cpp - guiFurnaceMenu.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp @@ -125,6 +133,7 @@ include_directories( ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} "${PROJECT_SOURCE_DIR}/jthread" + "${PROJECT_SOURCE_DIR}/sqlite" ) set(EXECUTABLE_OUTPUT_PATH ../bin) @@ -143,6 +152,7 @@ if(BUILD_CLIENT) ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} jthread + sqlite3 ) endif(BUILD_CLIENT) @@ -153,6 +163,7 @@ if(BUILD_SERVER) ${ZLIB_LIBRARIES} ${PLATFORM_LIBS} jthread + sqlite3 ) endif(BUILD_SERVER) @@ -181,21 +192,22 @@ else() # Probably GCC if(WARN_ALL) - set(WARNING_FLAGS "-Wall") + set(RELEASE_WARNING_FLAGS "-Wall") else() - set(WARNING_FLAGS "") + set(RELEASE_WARNING_FLAGS "") endif() - + if(NOT APPLE) set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable") endif() + if(APPLE) set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE) set(ARCH i386) endif() - - set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") - set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall") + + set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") + set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") @@ -242,5 +254,6 @@ endif(BUILD_SERVER) # Subdirectories add_subdirectory(jthread) +add_subdirectory(sqlite) #end diff --git a/src/auth.cpp b/src/auth.cpp new file mode 100644 index 0000000..5d61243 --- /dev/null +++ b/src/auth.cpp @@ -0,0 +1,264 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "auth.h" +#include +#include +//#include "main.h" // for g_settings +#include +#include "strfnd.h" +#include "debug.h" + +// Convert a privileges value into a human-readable string, +// with each component separated by a comma. +std::string privsToString(u64 privs) +{ + std::ostringstream os(std::ios_base::binary); + if(privs & PRIV_BUILD) + os<<"build,"; + if(privs & PRIV_TELEPORT) + os<<"teleport,"; + if(privs & PRIV_SETTIME) + os<<"settime,"; + if(privs & PRIV_PRIVS) + os<<"privs,"; + if(privs & PRIV_SHOUT) + os<<"shout,"; + if(os.tellp()) + { + // Drop the trailing comma. (Why on earth can't + // you truncate a C++ stream anyway???) + std::string tmp = os.str(); + return tmp.substr(0, tmp.length() -1); + } + return os.str(); +} + +// Converts a comma-seperated list of privilege values into a +// privileges value. The reverse of privsToString(). Returns +// PRIV_INVALID if there is anything wrong with the input. +u64 stringToPrivs(std::string str) +{ + u64 privs=0; + Strfnd f(str); + while(f.atend() == false) + { + std::string s = trim(f.next(",")); + if(s == "build") + privs |= PRIV_BUILD; + else if(s == "teleport") + privs |= PRIV_TELEPORT; + else if(s == "settime") + privs |= PRIV_SETTIME; + else if(s == "privs") + privs |= PRIV_PRIVS; + else if(s == "shout") + privs |= PRIV_SHOUT; + else + return PRIV_INVALID; + } + return privs; +} + +AuthManager::AuthManager(const std::string &authfilepath): + m_authfilepath(authfilepath), + m_modified(false) +{ + m_mutex.Init(); + + try{ + load(); + } + catch(SerializationError &e) + { + dstream<<"WARNING: AuthManager: creating " + <::Iterator + i = m_authdata.getIterator(); + i.atEnd()==false; i++) + { + std::string name = i.getNode()->getKey(); + if(name == "") + continue; + AuthData ad = i.getNode()->getValue(); + os<::Node *n; + n = m_authdata.find(username); + if(n == NULL) + return false; + return true; +} + +void AuthManager::set(const std::string &username, AuthData ad) +{ + JMutexAutoLock lock(m_mutex); + + m_authdata[username] = ad; + + m_modified = true; +} + +void AuthManager::add(const std::string &username) +{ + JMutexAutoLock lock(m_mutex); + + m_authdata[username] = AuthData(); + + m_modified = true; +} + +std::string AuthManager::getPassword(const std::string &username) +{ + JMutexAutoLock lock(m_mutex); + + core::map::Node *n; + n = m_authdata.find(username); + if(n == NULL) + throw AuthNotFoundException(""); + + return n->getValue().pwd; +} + +void AuthManager::setPassword(const std::string &username, + const std::string &password) +{ + JMutexAutoLock lock(m_mutex); + + core::map::Node *n; + n = m_authdata.find(username); + if(n == NULL) + throw AuthNotFoundException(""); + + AuthData ad = n->getValue(); + ad.pwd = password; + n->setValue(ad); + + m_modified = true; +} + +u64 AuthManager::getPrivs(const std::string &username) +{ + JMutexAutoLock lock(m_mutex); + + core::map::Node *n; + n = m_authdata.find(username); + if(n == NULL) + throw AuthNotFoundException(""); + + return n->getValue().privs; +} + +void AuthManager::setPrivs(const std::string &username, u64 privs) +{ + JMutexAutoLock lock(m_mutex); + + core::map::Node *n; + n = m_authdata.find(username); + if(n == NULL) + throw AuthNotFoundException(""); + + AuthData ad = n->getValue(); + ad.privs = privs; + n->setValue(ad); + + m_modified = true; +} + +bool AuthManager::isModified() +{ + JMutexAutoLock lock(m_mutex); + return m_modified; +} + + diff --git a/src/auth.h b/src/auth.h new file mode 100644 index 0000000..62dced2 --- /dev/null +++ b/src/auth.h @@ -0,0 +1,101 @@ +/* +Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef AUTH_HEADER +#define AUTH_HEADER + +#include +#include +#include +#include "common_irrlicht.h" +#include "exceptions.h" + +// Player privileges. These form a bitmask stored in the privs field +// of the player, and define things they're allowed to do. See also +// the static methods Player::privsToString and stringToPrivs that +// convert these to human-readable form. +const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world +const u64 PRIV_TELEPORT = 2; // Can teleport +const u64 PRIV_SETTIME = 4; // Can set the time +const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges +const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn + // ,settings) +const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all + // players + +// Default privileges - these can be overriden for new players using the +// config option "default_privs" - however, this value still applies for +// players that existed before the privileges system was added. +const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT; +const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL; +const u64 PRIV_INVALID = 0x8000000000000000ULL; + +// Convert a privileges value into a human-readable string, +// with each component separated by a comma. +std::string privsToString(u64 privs); + +// Converts a comma-seperated list of privilege values into a +// privileges value. The reverse of privsToString(). Returns +// PRIV_INVALID if there is anything wrong with the input. +u64 stringToPrivs(std::string str); + +struct AuthData +{ + std::string pwd; + u64 privs; + + AuthData(): + privs(PRIV_DEFAULT) + { + } +}; + +class AuthNotFoundException : public BaseException +{ +public: + AuthNotFoundException(const char *s): + BaseException(s) + {} +}; + +class AuthManager +{ +public: + AuthManager(const std::string &authfilepath); + ~AuthManager(); + void load(); + void save(); + bool exists(const std::string &username); + void set(const std::string &username, AuthData ad); + void add(const std::string &username); + std::string getPassword(const std::string &username); + void setPassword(const std::string &username, + const std::string &password); + u64 getPrivs(const std::string &username); + void setPrivs(const std::string &username, u64 privs); + bool isModified(); +private: + JMutex m_mutex; + std::string m_authfilepath; + core::map m_authdata; + bool m_modified; +}; + +#endif + diff --git a/src/base64.cpp b/src/base64.cpp index 2a863d1..0dfba50 100644 --- a/src/base64.cpp +++ b/src/base64.cpp @@ -71,9 +71,10 @@ std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_ for (j = 0; (j < i + 1); j++) ret += base64_chars[char_array_4[j]]; - - while((i++ < 3)) - ret += '='; + + // Don't pad it with = + /*while((i++ < 3)) + ret += '=';*/ } diff --git a/src/client.cpp b/src/client.cpp index 5869dc7..e86b3a4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -39,10 +39,12 @@ void * MeshUpdateThread::Thread() QueuedMeshUpdate *q = m_queue_in.pop(); if(q == NULL) { - sleep_ms(50); + sleep_ms(3); continue; } + ScopeProfiler sp(&g_profiler, "mesh make"); + scene::SMesh *mesh_new = NULL; mesh_new = makeMapBlockMesh(q->data); @@ -218,12 +220,12 @@ void Client::step(float dtime) g_settings.getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks - /*u32 num = m_env.getMap().deleteUnusedSectors + /*u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors - u32 num = m_env.getMap().deleteUnusedSectors + u32 num = m_env.getMap().unloadUnusedData (delete_unused_sectors_timeout, false, &deleted_blocks); @@ -306,8 +308,14 @@ void Client::step(float dtime) SharedBuffer data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); + memset((char*)&data[3], 0, PLAYERNAME_SIZE); snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName()); + + /*dstream<<"Client: password hash is \""<= 4) + { + std::string datastring((char*)&data[2], datasize-2); + std::istringstream is(datastring, std::ios_base::binary); + m_access_denied_reason = deSerializeWideString(is); + } return; } @@ -780,7 +795,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id) */ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio()); - + /* + Add it to mesh update queue and set it to be acknowledged after update. + */ addUpdateMeshTaskWithEdge(p, true); } else if(command == TOCLIENT_PLAYERPOS) diff --git a/src/client.h b/src/client.h index f661838..a1b1c66 100644 --- a/src/client.h +++ b/src/client.h @@ -385,6 +385,11 @@ public: return m_access_denied; } + inline std::wstring accessDeniedReason() + { + return m_access_denied_reason; + } + private: // Virtual methods from con::PeerHandler @@ -440,10 +445,13 @@ private: std::string m_password; bool m_access_denied; + std::wstring m_access_denied_reason; InventoryContext m_inventory_context; Queue m_client_event_queue; + + friend class FarMesh; }; #endif // !SERVER diff --git a/src/clientserver.h b/src/clientserver.h index 256aed3..7972762 100644 --- a/src/clientserver.h +++ b/src/clientserver.h @@ -24,6 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PROTOCOL_ID 0x4f457403 +#define PASSWORD_SIZE 28 // Maximum password length. Allows for + // base64-encoded SHA-1 (27+\0). + enum ToClientCommand { TOCLIENT_INIT = 0x10, @@ -154,6 +157,8 @@ enum ToClientCommand TOCLIENT_ACCESS_DENIED = 0x35, /* u16 command + u16 reason_length + wstring reason */ }; diff --git a/src/clouds.cpp b/src/clouds.cpp index 70d19fd..122beed 100644 --- a/src/clouds.cpp +++ b/src/clouds.cpp @@ -58,8 +58,8 @@ void Clouds::OnRegisterSceneNode() { if(IsVisible) { - SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); + SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); } ISceneNode::OnRegisterSceneNode(); diff --git a/src/content_craft.cpp b/src/content_craft.cpp new file mode 100644 index 0000000..069e683 --- /dev/null +++ b/src/content_craft.cpp @@ -0,0 +1,586 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_craft.h" +#include "inventory.h" +#include "content_mapnode.h" +#include "player.h" + +/* + items: actually *items[9] + return value: allocates a new item, or returns NULL. +*/ +InventoryItem *craft_get_result(InventoryItem **items) +{ + // Wood + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_WOOD, 4); + } + } + + // Stick + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + if(checkItemCombination(items, specs)) + { + return new CraftItem("Stick", 4); + } + } + + // Fence + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[5] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[6] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_FENCE, 2); + } + } + + // Sign + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + //return new MapBlockObjectItem("Sign"); + return new MaterialItem(CONTENT_SIGN_WALL, 1); + } + } + + // Torch + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal"); + specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_TORCH, 4); + } + } + + // Wooden pick + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("WPick", 0); + } + } + + // Stone pick + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("STPick", 0); + } + } + + // Steel pick + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("SteelPick", 0); + } + } + + // Mese pick + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("MesePick", 0); + } + } + + // Wooden shovel + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("WShovel", 0); + } + } + + // Stone shovel + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("STShovel", 0); + } + } + + // Steel shovel + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("SteelShovel", 0); + } + } + + // Wooden axe + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("WAxe", 0); + } + } + + // Stone axe + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("STAxe", 0); + } + } + + // Steel axe + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("SteelAxe", 0); + } + } + + // Wooden sword + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("WSword", 0); + } + } + + // Stone sword + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("STSword", 0); + } + } + + // Steel sword + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + if(checkItemCombination(items, specs)) + { + return new ToolItem("SteelSword", 0); + } + } + + // Rail + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[1] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); + specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_RAIL, 15); + } + } + + // Chest + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_CHEST, 1); + } + } + + // Furnace + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_FURNACE, 1); + } + } + + // Steel block + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_STEEL, 1); + } + } + + // Sandstone + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); + specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); + specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); + specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_SANDSTONE, 1); + } + } + + // Clay + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_CLAY, 1); + } + } + + // Brick + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick"); + specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_BRICK, 1); + } + } + + // Paper + { + ItemSpec specs[9]; + specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); + specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); + specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); + if(checkItemCombination(items, specs)) + { + return new CraftItem("paper", 1); + } + } + + // Book + { + ItemSpec specs[9]; + specs[1] = ItemSpec(ITEM_CRAFT, "paper"); + specs[4] = ItemSpec(ITEM_CRAFT, "paper"); + specs[7] = ItemSpec(ITEM_CRAFT, "paper"); + if(checkItemCombination(items, specs)) + { + return new CraftItem("book", 1); + } + } + + // Book shelf + { + ItemSpec specs[9]; + specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[3] = ItemSpec(ITEM_CRAFT, "book"); + specs[4] = ItemSpec(ITEM_CRAFT, "book"); + specs[5] = ItemSpec(ITEM_CRAFT, "book"); + specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); + if(checkItemCombination(items, specs)) + { + return new MaterialItem(CONTENT_BOOKSHELF, 1); + } + } + + return NULL; +} + +void craft_set_creative_inventory(Player *player) +{ + player->resetInventory(); + + // Give some good tools + { + InventoryItem *item = new ToolItem("MesePick", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("SteelPick", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("SteelAxe", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("SteelShovel", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + + /* + Give materials + */ + + // CONTENT_IGNORE-terminated list + u8 material_items[] = { + CONTENT_TORCH, + CONTENT_COBBLE, + CONTENT_MUD, + CONTENT_STONE, + CONTENT_SAND, + CONTENT_SANDSTONE, + CONTENT_CLAY, + CONTENT_BRICK, + CONTENT_TREE, + CONTENT_LEAVES, + CONTENT_CACTUS, + CONTENT_PAPYRUS, + CONTENT_BOOKSHELF, + CONTENT_GLASS, + CONTENT_FENCE, + CONTENT_RAIL, + CONTENT_MESE, + CONTENT_WATERSOURCE, + CONTENT_CLOUD, + CONTENT_CHEST, + CONTENT_FURNACE, + CONTENT_SIGN_WALL, + CONTENT_IGNORE + }; + + u8 *mip = material_items; + for(u16 i=0; iinventory.addItem("main", item); + + mip++; + } + +#if 0 + assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); + + // add torch first + InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1); + player->inventory.addItem("main", item); + + // Then others + for(u16 i=0; iinventory.addItem("main", item); + } +#endif + + /*// Sign + { + InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + }*/ +} + +void craft_give_initial_stuff(Player *player) +{ + { + InventoryItem *item = new ToolItem("SteelPick", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("SteelAxe", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("SteelShovel", 0); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + /*{ + InventoryItem *item = new MaterialItem(CONTENT_MESE, 6); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new CraftItem("Stick", 4); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("WPick", 32000); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + } + { + InventoryItem *item = new ToolItem("STPick", 32000); + void* r = player->inventory.addItem("main", item); + assert(r == NULL); + }*/ + /*// and some signs + for(u16 i=0; i<4; i++) + { + InventoryItem *item = new MapBlockObjectItem("Sign Example text"); + bool r = player->inventory.addItem("main", item); + assert(r == true); + }*/ + /*// Give some other stuff + { + InventoryItem *item = new MaterialItem(CONTENT_TREE, 999); + bool r = player->inventory.addItem("main", item); + assert(r == true); + }*/ +} + diff --git a/src/guiFurnaceMenu.h b/src/content_craft.h similarity index 61% rename from src/guiFurnaceMenu.h rename to src/content_craft.h index ccc2e9d..7a8b465 100644 --- a/src/guiFurnaceMenu.h +++ b/src/content_craft.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,28 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GUIFURNACEMENU_HEADER -#define GUIFURNACEMENU_HEADER +#ifndef CONTENT_CRAFT_HEADER +#define CONTENT_CRAFT_HEADER -#include "guiInventoryMenu.h" +class InventoryItem; +class Player; -class Client; +/* + items: actually *items[9] + return value: allocates a new item, or returns NULL. +*/ +InventoryItem *craft_get_result(InventoryItem **items); -class GUIFurnaceMenu : public GUIInventoryMenu -{ -public: - GUIFurnaceMenu( - gui::IGUIEnvironment* env, - gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, - v3s16 nodepos, - Client *client - ); -private: - - v3s16 m_nodepos; - Client *m_client; -}; +void craft_set_creative_inventory(Player *player); + +// Called when give_initial_stuff setting is used +void craft_give_initial_stuff(Player *player); #endif diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp new file mode 100644 index 0000000..357c8ef --- /dev/null +++ b/src/content_inventory.cpp @@ -0,0 +1,108 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_inventory.h" +#include "inventory.h" +#include "serverobject.h" +#include "content_mapnode.h" + +bool item_material_is_cookable(u8 content) +{ + if(content == CONTENT_TREE) + return true; + else if(content == CONTENT_COBBLE) + return true; + else if(content == CONTENT_SAND) + return true; + return false; +} + +InventoryItem* item_material_create_cook_result(u8 content) +{ + if(content == CONTENT_TREE) + return new CraftItem("lump_of_coal", 1); + else if(content == CONTENT_COBBLE) + return new MaterialItem(CONTENT_STONE, 1); + else if(content == CONTENT_SAND) + return new MaterialItem(CONTENT_GLASS, 1); + return NULL; +} + +std::string item_craft_get_image_name(const std::string &subname) +{ + if(subname == "Stick") + return "stick.png"; + else if(subname == "paper") + return "paper.png"; + else if(subname == "book") + return "book.png"; + else if(subname == "lump_of_coal") + return "lump_of_coal.png"; + else if(subname == "lump_of_iron") + return "lump_of_iron.png"; + else if(subname == "lump_of_clay") + return "lump_of_clay.png"; + else if(subname == "steel_ingot") + return "steel_ingot.png"; + else if(subname == "clay_brick") + return "clay_brick.png"; + else if(subname == "rat") + return "rat.png"; + else + return "cloud.png"; // just something +} + +ServerActiveObject* item_craft_create_object(const std::string &subname, + ServerEnvironment *env, u16 id, v3f pos) +{ + if(subname == "rat") + { + ServerActiveObject *obj = new RatSAO(env, id, pos); + return obj; + } + + return NULL; +} + +s16 item_craft_get_drop_count(const std::string &subname) +{ + if(subname == "rat") + return 1; + + return -1; +} + +bool item_craft_is_cookable(const std::string &subname) +{ + if(subname == "lump_of_iron" || subname == "lump_of_clay") + return true; + + return false; +} + +InventoryItem* item_craft_create_cook_result(const std::string &subname) +{ + if(subname == "lump_of_iron") + return new CraftItem("steel_ingot", 1); + else if(subname == "lump_of_clay") + return new CraftItem("clay_brick", 1); + + return NULL; +} + diff --git a/src/content_inventory.h b/src/content_inventory.h new file mode 100644 index 0000000..54aa215 --- /dev/null +++ b/src/content_inventory.h @@ -0,0 +1,41 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef CONTENT_INVENTORY_HEADER +#define CONTENT_INVENTORY_HEADER + +#include "common_irrlicht.h" // For u8, s16 +#include + +class InventoryItem; +class ServerActiveObject; +class ServerEnvironment; + +bool item_material_is_cookable(u8 content); +InventoryItem* item_material_create_cook_result(u8 content); + +std::string item_craft_get_image_name(const std::string &subname); +ServerActiveObject* item_craft_create_object(const std::string &subname, + ServerEnvironment *env, u16 id, v3f pos); +s16 item_craft_get_drop_count(const std::string &subname); +bool item_craft_is_cookable(const std::string &subname); +InventoryItem* item_craft_create_cook_result(const std::string &subname); + +#endif + diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp new file mode 100644 index 0000000..9ef0599 --- /dev/null +++ b/src/content_mapblock.cpp @@ -0,0 +1,1076 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_mapblock.h" +#include "content_mapnode.h" +#include "main.h" // For g_settings and g_texturesource +#include "mineral.h" + +#ifndef SERVER +// Create a cuboid. +// material - the material to use (for all 6 faces) +// collector - the MeshCollector for the resulting polygons +// pa - texture atlas pointer for the material +// c - vertex colour - used for all +// pos - the position of the centre of the cuboid +// rz,ry,rz - the radius of the cuboid in each dimension +// txc - texture coordinates - this is a list of texture coordinates +// for the opposite corners of each face - therefore, there +// should be (2+2)*6=24 values in the list. Alternatively, pass +// NULL to use the entire texture for each face. The order of +// the faces in the list is top-backi-right-front-left-bottom +// If you specified 0,0,1,1 for each face, that would be the +// same as passing NULL. +void makeCuboid(video::SMaterial &material, MeshCollector *collector, + AtlasPointer* pa, video::SColor &c, + v3f &pos, f32 rx, f32 ry, f32 rz, f32* txc) +{ + f32 tu0=pa->x0(); + f32 tu1=pa->x1(); + f32 tv0=pa->y0(); + f32 tv1=pa->y1(); + f32 txus=tu1-tu0; + f32 txvs=tv1-tv0; + + video::S3DVertex v[4] = + { + video::S3DVertex(0,0,0, 0,0,0, c, tu0, tv1), + video::S3DVertex(0,0,0, 0,0,0, c, tu1, tv1), + video::S3DVertex(0,0,0, 0,0,0, c, tu1, tv0), + video::S3DVertex(0,0,0, 0,0,0, c, tu0, tv0) + }; + + for(int i=0;i<6;i++) + { + switch(i) + { + case 0: // top + v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; + v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; + v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz; + v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz; + break; + case 1: // back + v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; + v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; + v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; + v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; + break; + case 2: //right + v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; + v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; + v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; + v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; + break; + case 3: // front + v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; + v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; + v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; + v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; + break; + case 4: // left + v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; + v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; + v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; + v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; + break; + case 5: // bottom + v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz; + v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz; + v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; + v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; + break; + } + + if(txc!=NULL) + { + v[0].TCoords.X=tu0+txus*txc[0]; v[0].TCoords.Y=tv0+txvs*txc[3]; + v[1].TCoords.X=tu0+txus*txc[2]; v[1].TCoords.Y=tv0+txvs*txc[3]; + v[2].TCoords.X=tu0+txus*txc[2]; v[2].TCoords.Y=tv0+txvs*txc[1]; + v[3].TCoords.X=tu0+txus*txc[0]; v[3].TCoords.Y=tv0+txvs*txc[1]; + txc+=4; + } + + for(u16 i=0; i<4; i++) + v[i].Pos += pos; + u16 indices[] = {0,1,2,2,3,0}; + collector->append(material, v, 4, indices, 6); + + } + +} +#endif + +#ifndef SERVER +void mapblock_mesh_generate_special(MeshMakeData *data, + MeshCollector &collector) +{ + // 0ms + //TimeTaker timer("mapblock_mesh_generate_special()"); + + /* + Some settings + */ + bool new_style_water = g_settings.getBool("new_style_water"); + bool new_style_leaves = g_settings.getBool("new_style_leaves"); + //bool smooth_lighting = g_settings.getBool("smooth_lighting"); + bool invisible_stone = g_settings.getBool("invisible_stone"); + + float node_water_level = 1.0; + if(new_style_water) + node_water_level = 0.85; + + v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; + + // Flowing water material + video::SMaterial material_water1; + material_water1.setFlag(video::EMF_LIGHTING, false); + material_water1.setFlag(video::EMF_BACK_FACE_CULLING, false); + material_water1.setFlag(video::EMF_BILINEAR_FILTER, false); + material_water1.setFlag(video::EMF_FOG_ENABLE, true); + material_water1.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + AtlasPointer pa_water1 = g_texturesource->getTexture( + g_texturesource->getTextureId("water.png")); + material_water1.setTexture(0, pa_water1.atlas); + + // New-style leaves material + video::SMaterial material_leaves1; + material_leaves1.setFlag(video::EMF_LIGHTING, false); + //material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false); + material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); + material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); + material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer pa_leaves1 = g_texturesource->getTexture( + g_texturesource->getTextureId("leaves.png")); + material_leaves1.setTexture(0, pa_leaves1.atlas); + + // Glass material + video::SMaterial material_glass; + material_glass.setFlag(video::EMF_LIGHTING, false); + material_glass.setFlag(video::EMF_BILINEAR_FILTER, false); + material_glass.setFlag(video::EMF_FOG_ENABLE, true); + material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer pa_glass = g_texturesource->getTexture( + g_texturesource->getTextureId("glass.png")); + material_glass.setTexture(0, pa_glass.atlas); + + // Wood material + video::SMaterial material_wood; + material_wood.setFlag(video::EMF_LIGHTING, false); + material_wood.setFlag(video::EMF_BILINEAR_FILTER, false); + material_wood.setFlag(video::EMF_FOG_ENABLE, true); + material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer pa_wood = g_texturesource->getTexture( + g_texturesource->getTextureId("wood.png")); + material_wood.setTexture(0, pa_wood.atlas); + + // General ground material for special output + // Texture is modified just before usage + video::SMaterial material_general; + material_general.setFlag(video::EMF_LIGHTING, false); + material_general.setFlag(video::EMF_BILINEAR_FILTER, false); + material_general.setFlag(video::EMF_FOG_ENABLE, true); + material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + + + // Papyrus material + video::SMaterial material_papyrus; + material_papyrus.setFlag(video::EMF_LIGHTING, false); + material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false); + material_papyrus.setFlag(video::EMF_FOG_ENABLE, true); + material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + AtlasPointer pa_papyrus = g_texturesource->getTexture( + g_texturesource->getTextureId("papyrus.png")); + material_papyrus.setTexture(0, pa_papyrus.atlas); + for(s16 z=0; zm_vmanip.getNodeNoEx(blockpos_nodes+p); + + /* + Add torches to mesh + */ + if(n.d == CONTENT_TORCH) + { + video::SColor c(255,255,255,255); + + // Wall at X+ of node + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), + }; + + v3s16 dir = unpackDir(n.dir); + + for(s32 i=0; i<4; i++) + { + if(dir == v3s16(1,0,0)) + vertices[i].Pos.rotateXZBy(0); + if(dir == v3s16(-1,0,0)) + vertices[i].Pos.rotateXZBy(180); + if(dir == v3s16(0,0,1)) + vertices[i].Pos.rotateXZBy(90); + if(dir == v3s16(0,0,-1)) + vertices[i].Pos.rotateXZBy(-90); + if(dir == v3s16(0,-1,0)) + vertices[i].Pos.rotateXZBy(45); + if(dir == v3s16(0,1,0)) + vertices[i].Pos.rotateXZBy(-45); + + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + // Set material + video::SMaterial material; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + material.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + + if(dir == v3s16(0,-1,0)) + material.setTexture(0, + g_texturesource->getTextureRaw("torch_on_floor.png")); + else if(dir == v3s16(0,1,0)) + material.setTexture(0, + g_texturesource->getTextureRaw("torch_on_ceiling.png")); + // For backwards compatibility + else if(dir == v3s16(0,0,0)) + material.setTexture(0, + g_texturesource->getTextureRaw("torch_on_floor.png")); + else + material.setTexture(0, + g_texturesource->getTextureRaw("torch.png")); + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material, vertices, 4, indices, 6); + } + /* + Signs on walls + */ + if(n.d == CONTENT_SIGN_WALL) + { + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); + video::SColor c(255,l,l,l); + + float d = (float)BS/16; + // Wall at X+ of node + video::S3DVertex vertices[4] = + { + video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0), + }; + + v3s16 dir = unpackDir(n.dir); + + for(s32 i=0; i<4; i++) + { + if(dir == v3s16(1,0,0)) + vertices[i].Pos.rotateXZBy(0); + if(dir == v3s16(-1,0,0)) + vertices[i].Pos.rotateXZBy(180); + if(dir == v3s16(0,0,1)) + vertices[i].Pos.rotateXZBy(90); + if(dir == v3s16(0,0,-1)) + vertices[i].Pos.rotateXZBy(-90); + if(dir == v3s16(0,-1,0)) + vertices[i].Pos.rotateXYBy(-90); + if(dir == v3s16(0,1,0)) + vertices[i].Pos.rotateXYBy(90); + + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + // Set material + video::SMaterial material; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BACK_FACE_CULLING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_FOG_ENABLE, true); + //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + material.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + + material.setTexture(0, + g_texturesource->getTextureRaw("sign_wall.png")); + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material, vertices, 4, indices, 6); + } + /* + Add flowing water to mesh + */ + else if(n.d == CONTENT_WATER) + { + bool top_is_water = false; + MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); + if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE) + top_is_water = true; + + u8 l = 0; + // Use the light of the node on top if possible + if(content_features(ntop.d).param_type == CPT_LIGHT) + l = decode_light(ntop.getLightBlend(data->m_daynight_ratio)); + // Otherwise use the light of this node (the water) + else + l = decode_light(n.getLightBlend(data->m_daynight_ratio)); + video::SColor c(WATER_ALPHA,l,l,l); + + // Neighbor water levels (key = relative position) + // Includes current node + core::map neighbor_levels; + core::map neighbor_contents; + core::map neighbor_flags; + const u8 neighborflag_top_is_water = 0x01; + v3s16 neighbor_dirs[9] = { + v3s16(0,0,0), + v3s16(0,0,1), + v3s16(0,0,-1), + v3s16(1,0,0), + v3s16(-1,0,0), + v3s16(1,0,1), + v3s16(-1,0,-1), + v3s16(1,0,-1), + v3s16(-1,0,1), + }; + for(u32 i=0; i<9; i++) + { + u8 content = CONTENT_AIR; + float level = -0.5 * BS; + u8 flags = 0; + // Check neighbor + v3s16 p2 = p + neighbor_dirs[i]; + MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); + if(n2.d != CONTENT_IGNORE) + { + content = n2.d; + + if(n2.d == CONTENT_WATERSOURCE) + level = (-0.5+node_water_level) * BS; + else if(n2.d == CONTENT_WATER) + level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0 + * node_water_level) * BS; + + // Check node above neighbor. + // NOTE: This doesn't get executed if neighbor + // doesn't exist + p2.Y += 1; + n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); + if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER) + flags |= neighborflag_top_is_water; + } + + neighbor_levels.insert(neighbor_dirs[i], level); + neighbor_contents.insert(neighbor_dirs[i], content); + neighbor_flags.insert(neighbor_dirs[i], flags); + } + + //float water_level = (-0.5 + ((float)n.param2 + 0.5) / 8.0) * BS; + //float water_level = neighbor_levels[v3s16(0,0,0)]; + + // Corner heights (average between four waters) + f32 corner_levels[4]; + + v3s16 halfdirs[4] = { + v3s16(0,0,0), + v3s16(1,0,0), + v3s16(1,0,1), + v3s16(0,0,1), + }; + for(u32 i=0; i<4; i++) + { + v3s16 cornerdir = halfdirs[i]; + float cornerlevel = 0; + u32 valid_count = 0; + for(u32 j=0; j<4; j++) + { + v3s16 neighbordir = cornerdir - halfdirs[j]; + u8 content = neighbor_contents[neighbordir]; + // Special case for source nodes + if(content == CONTENT_WATERSOURCE) + { + cornerlevel = (-0.5+node_water_level)*BS; + valid_count = 1; + break; + } + else if(content == CONTENT_WATER) + { + cornerlevel += neighbor_levels[neighbordir]; + valid_count++; + } + else if(content == CONTENT_AIR) + { + cornerlevel += -0.5*BS; + valid_count++; + } + } + if(valid_count > 0) + cornerlevel /= valid_count; + corner_levels[i] = cornerlevel; + } + + /* + Generate sides + */ + + v3s16 side_dirs[4] = { + v3s16(1,0,0), + v3s16(-1,0,0), + v3s16(0,0,1), + v3s16(0,0,-1), + }; + s16 side_corners[4][2] = { + {1, 2}, + {3, 0}, + {2, 3}, + {0, 1}, + }; + for(u32 i=0; i<4; i++) + { + v3s16 dir = side_dirs[i]; + + /* + If our topside is water and neighbor's topside + is water, don't draw side face + */ + if(top_is_water && + neighbor_flags[dir] & neighborflag_top_is_water) + continue; + + u8 neighbor_content = neighbor_contents[dir]; + + // Don't draw face if neighbor is not air or water + if(neighbor_content != CONTENT_AIR + && neighbor_content != CONTENT_WATER) + continue; + + bool neighbor_is_water = (neighbor_content == CONTENT_WATER); + + // Don't draw any faces if neighbor is water and top is water + if(neighbor_is_water == true && top_is_water == false) + continue; + + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y1()), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y1()), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y0()), + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y0()), + }; + + /* + If our topside is water, set upper border of face + at upper border of node + */ + if(top_is_water) + { + vertices[2].Pos.Y = 0.5*BS; + vertices[3].Pos.Y = 0.5*BS; + } + /* + Otherwise upper position of face is corner levels + */ + else + { + vertices[2].Pos.Y = corner_levels[side_corners[i][0]]; + vertices[3].Pos.Y = corner_levels[side_corners[i][1]]; + } + + /* + If neighbor is water, lower border of face is corner + water levels + */ + if(neighbor_is_water) + { + vertices[0].Pos.Y = corner_levels[side_corners[i][1]]; + vertices[1].Pos.Y = corner_levels[side_corners[i][0]]; + } + /* + If neighbor is not water, lower border of face is + lower border of node + */ + else + { + vertices[0].Pos.Y = -0.5*BS; + vertices[1].Pos.Y = -0.5*BS; + } + + for(s32 j=0; j<4; j++) + { + if(dir == v3s16(0,0,1)) + vertices[j].Pos.rotateXZBy(0); + if(dir == v3s16(0,0,-1)) + vertices[j].Pos.rotateXZBy(180); + if(dir == v3s16(-1,0,0)) + vertices[j].Pos.rotateXZBy(90); + if(dir == v3s16(1,0,-0)) + vertices[j].Pos.rotateXZBy(-90); + + vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_water1, vertices, 4, indices, 6); + } + + /* + Generate top side, if appropriate + */ + + if(top_is_water == false) + { + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y1()), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y1()), + video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y0()), + video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y0()), + }; + + // This fixes a strange bug + s32 corner_resolve[4] = {3,2,1,0}; + + for(s32 i=0; i<4; i++) + { + //vertices[i].Pos.Y += water_level; + //vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)]; + s32 j = corner_resolve[i]; + vertices[i].Pos.Y += corner_levels[j]; + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_water1, vertices, 4, indices, 6); + } + } + /* + Add water sources to mesh if using new style + */ + else if(n.d == CONTENT_WATERSOURCE && new_style_water) + { + //bool top_is_water = false; + bool top_is_air = false; + MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); + /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + top_is_water = true;*/ + if(n.d == CONTENT_AIR) + top_is_air = true; + + /*if(top_is_water == true) + continue;*/ + if(top_is_air == false) + continue; + + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); + video::SColor c(WATER_ALPHA,l,l,l); + + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ + video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y1()), + video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y1()), + video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, + pa_water1.x1(), pa_water1.y0()), + video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, + pa_water1.x0(), pa_water1.y0()), + }; + + for(s32 i=0; i<4; i++) + { + vertices[i].Pos.Y += (-0.5+node_water_level)*BS; + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_water1, vertices, 4, indices, 6); + } + /* + Add leaves if using new style + */ + else if(n.d == CONTENT_LEAVES && new_style_leaves) + { + /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/ + u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); + video::SColor c(255,l,l,l); + + for(u32 j=0; j<6; j++) + { + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ + video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, + pa_leaves1.x0(), pa_leaves1.y1()), + video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, + pa_leaves1.x1(), pa_leaves1.y1()), + video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, + pa_leaves1.x1(), pa_leaves1.y0()), + video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, + pa_leaves1.x0(), pa_leaves1.y0()), + }; + + if(j == 0) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(0); + } + else if(j == 1) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(180); + } + else if(j == 2) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(-90); + } + else if(j == 3) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(90); + } + else if(j == 4) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateYZBy(-90); + } + else if(j == 5) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateYZBy(90); + } + + for(u16 i=0; i<4; i++) + { + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_leaves1, vertices, 4, indices, 6); + } + } + /* + Add glass + */ + else if(n.d == CONTENT_GLASS) + { + u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); + video::SColor c(255,l,l,l); + + for(u32 j=0; j<6; j++) + { + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, + pa_glass.x0(), pa_glass.y1()), + video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, + pa_glass.x1(), pa_glass.y1()), + video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, + pa_glass.x1(), pa_glass.y0()), + video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, + pa_glass.x0(), pa_glass.y0()), + }; + + if(j == 0) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(0); + } + else if(j == 1) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(180); + } + else if(j == 2) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(-90); + } + else if(j == 3) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(90); + } + else if(j == 4) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateYZBy(-90); + } + else if(j == 5) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateYZBy(90); + } + + for(u16 i=0; i<4; i++) + { + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_glass, vertices, 4, indices, 6); + } + } + /* + Add fence + */ + else if(n.d == CONTENT_FENCE) + { + u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); + video::SColor c(255,l,l,l); + + const f32 post_rad=(f32)BS/10; + const f32 bar_rad=(f32)BS/20; + const f32 bar_len=(f32)(BS/2)-post_rad; + + // The post - always present + v3f pos = intToFloat(p+blockpos_nodes, BS); + f32 postuv[24]={ + 0.4,0.4,0.6,0.6, + 0.35,0,0.65,1, + 0.35,0,0.65,1, + 0.35,0,0.65,1, + 0.35,0,0.65,1, + 0.4,0.4,0.6,0.6}; + makeCuboid(material_wood, &collector, + &pa_wood, c, pos, + post_rad,BS/2,post_rad, postuv); + + // Now a section of fence, +X, if there's a post there + v3s16 p2 = p; + p2.X++; + MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); + if(n2.d == CONTENT_FENCE) + { + pos = intToFloat(p+blockpos_nodes, BS); + pos.X += BS/2; + pos.Y += BS/4; + f32 xrailuv[24]={ + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6}; + makeCuboid(material_wood, &collector, + &pa_wood, c, pos, + bar_len,bar_rad,bar_rad, xrailuv); + + pos.Y -= BS/2; + makeCuboid(material_wood, &collector, + &pa_wood, c, pos, + bar_len,bar_rad,bar_rad, xrailuv); + } + + // Now a section of fence, +Z, if there's a post there + p2 = p; + p2.Z++; + n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); + if(n2.d == CONTENT_FENCE) + { + pos = intToFloat(p+blockpos_nodes, BS); + pos.Z += BS/2; + pos.Y += BS/4; + f32 zrailuv[24]={ + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6, + 0,0.4,1,0.6}; + makeCuboid(material_wood, &collector, + &pa_wood, c, pos, + bar_rad,bar_rad,bar_len, zrailuv); + pos.Y -= BS/2; + makeCuboid(material_wood, &collector, + &pa_wood, c, pos, + bar_rad,bar_rad,bar_len, zrailuv); + + } + + } +#if 1 + /* + Add stones with minerals if stone is invisible + */ + else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE) + { + for(u32 j=0; j<6; j++) + { + // NOTE: Hopefully g_6dirs[j] is the right direction... + v3s16 dir = g_6dirs[j]; + /*u8 l = 0; + MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir); + if(content_features(n2.d).param_type == CPT_LIGHT) + l = decode_light(n2.getLightBlend(data->m_daynight_ratio)); + else + l = 255;*/ + u8 l = 255; + video::SColor c(255,l,l,l); + + // Get the right texture + TileSpec ts = n.getTile(dir); + AtlasPointer ap = ts.texture; + material_general.setTexture(0, ap.atlas); + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ + video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, + ap.x0(), ap.y1()), + video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y1()), + video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, + ap.x1(), ap.y0()), + video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, + ap.x0(), ap.y0()), + }; + + if(j == 0) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(0); + } + else if(j == 1) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(180); + } + else if(j == 2) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(-90); + } + else if(j == 3) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(90); + } + else if(j == 4) + + for(u16 i=0; i<4; i++) + { + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_general, vertices, 4, indices, 6); + } + } +#endif + else if(n.d == CONTENT_PAPYRUS) + { + u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); + video::SColor c(255,l,l,l); + + for(u32 j=0; j<4; j++) + { + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, + pa_papyrus.x0(), pa_papyrus.y1()), + video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, + pa_papyrus.x1(), pa_papyrus.y1()), + video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, + pa_papyrus.x1(), pa_papyrus.y0()), + video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, + pa_papyrus.x0(), pa_papyrus.y0()), + }; + + if(j == 0) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(45); + } + else if(j == 1) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(-45); + } + else if(j == 2) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(135); + } + else if(j == 3) + { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(-135); + } + + for(u16 i=0; i<4; i++) + { + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + // Add to mesh collector + collector.append(material_papyrus, vertices, 4, indices, 6); + } + } + else if(n.d == CONTENT_RAIL) + { + u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); + video::SColor c(255,l,l,l); + + bool is_rail_x [] = { false, false }; /* x-1, x+1 */ + bool is_rail_z [] = { false, false }; /* z-1, z+1 */ + + MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z)); + MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z)); + MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1)); + MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1)); + + if(n_minus_x.d == CONTENT_RAIL) + is_rail_x[0] = true; + if(n_plus_x.d == CONTENT_RAIL) + is_rail_x[1] = true; + if(n_minus_z.d == CONTENT_RAIL) + is_rail_z[0] = true; + if(n_plus_z.d == CONTENT_RAIL) + is_rail_z[1] = true; + + float d = (float)BS/16; + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, + 0, 1), + video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, + 1, 1), + video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c, + 1, 0), + video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c, + 0, 0), + }; + + video::SMaterial material_rail; + material_rail.setFlag(video::EMF_LIGHTING, false); + material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false); + material_rail.setFlag(video::EMF_BILINEAR_FILTER, false); + material_rail.setFlag(video::EMF_FOG_ENABLE, true); + material_rail.MaterialType + = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + + int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1]; + + // Assign textures + if(adjacencies < 2) + material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); + else if(adjacencies == 2) + { + if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1])) + material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); + else + material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png")); + } + else if(adjacencies == 3) + material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png")); + else if(adjacencies == 4) + material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png")); + + // Rotate textures + int angle = 0; + + if(adjacencies == 1) + { + if(is_rail_x[0] || is_rail_x[1]) + angle = 90; + } + else if(adjacencies == 2) + { + if(is_rail_x[0] && is_rail_x[1]) + angle = 90; + else if(is_rail_x[0] && is_rail_z[0]) + angle = 270; + else if(is_rail_x[0] && is_rail_z[1]) + angle = 180; + else if(is_rail_x[1] && is_rail_z[1]) + angle = 90; + } + else if(adjacencies == 3) + { + if(!is_rail_x[0]) + angle=0; + if(!is_rail_x[1]) + angle=180; + if(!is_rail_z[0]) + angle=90; + if(!is_rail_z[1]) + angle=270; + } + + if(angle != 0) { + for(u16 i=0; i<4; i++) + vertices[i].Pos.rotateXZBy(angle); + } + + for(s32 i=0; i<4; i++) + { + vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); + } + + u16 indices[] = {0,1,2,2,3,0}; + collector.append(material_rail, vertices, 4, indices, 6); + } + } +} +#endif + diff --git a/licensecomment.txt b/src/content_mapblock.h similarity index 70% rename from licensecomment.txt rename to src/content_mapblock.h index d357339..4384220 100644 --- a/licensecomment.txt +++ b/src/content_mapblock.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,3 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ +#ifndef CONTENT_MAPBLOCK_HEADER +#define CONTENT_MAPBLOCK_HEADER + +#ifndef SERVER + #include "mapblock_mesh.h" + #include "utility.h" +void mapblock_mesh_generate_special(MeshMakeData *data, + MeshCollector &collector); +#endif + +#endif + diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp new file mode 100644 index 0000000..2e7a240 --- /dev/null +++ b/src/content_mapnode.cpp @@ -0,0 +1,450 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +// For g_settings +#include "main.h" + +#include "content_mapnode.h" +#include "mapnode.h" +#include "content_nodemeta.h" + +// TODO: Get rid of these and set up some attributes like toughness, +// fluffyness, and a funciton to calculate time and durability loss +// (and sound? and whatever else) from them +void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness); +void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness); +void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness); + +void content_mapnode_init() +{ + // Read some settings + bool new_style_water = g_settings.getBool("new_style_water"); + bool new_style_leaves = g_settings.getBool("new_style_leaves"); + bool invisible_stone = g_settings.getBool("invisible_stone"); + + u8 i; + ContentFeatures *f = NULL; + + i = CONTENT_STONE; + f = &content_features(i); + f->setAllTextures("stone.png"); + f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1"; + setStoneLikeDiggingProperties(f->digging_properties, 1.0); + if(invisible_stone) + f->solidness = 0; // For debugging, hides regular stone + + i = CONTENT_GRASS; + f = &content_features(i); + f->setAllTextures("mud.png^grass_side.png"); + f->setTexture(0, "grass.png"); + f->setTexture(1, "mud.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_GRASS_FOOTSTEPS; + f = &content_features(i); + f->setAllTextures("mud.png^grass_side.png"); + f->setTexture(0, "grass_footsteps.png"); + f->setTexture(1, "mud.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_MUD; + f = &content_features(i); + f->setAllTextures("mud.png"); + f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_SAND; + f = &content_features(i); + f->setAllTextures("sand.png"); + f->setInventoryTextureCube("sand.png", "sand.png", "sand.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_GRAVEL; + f = &content_features(i); + f->setAllTextures("gravel.png"); + f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.75); + + i = CONTENT_SANDSTONE; + f = &content_features(i); + f->setAllTextures("sandstone.png"); + f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_CLAY; + f = &content_features(i); + f->setAllTextures("clay.png"); + f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("CraftItem lump_of_clay 4"); + setDirtLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_BRICK; + f = &content_features(i); + f->setAllTextures("brick.png"); + f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("CraftItem clay_brick 4"); + setStoneLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_TREE; + f = &content_features(i); + f->setAllTextures("tree.png"); + f->setTexture(0, "tree_top.png"); + f->setTexture(1, "tree_top.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setWoodLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_LEAVES; + f = &content_features(i); + f->light_propagates = true; + //f->param_type = CPT_MINERAL; + f->param_type = CPT_LIGHT; + f->is_ground_content = true; + if(new_style_leaves) + { + f->solidness = 0; // drawn separately, makes no faces + f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); + } + else + { + f->setAllTextures("[noalpha:leaves.png"); + } + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setWoodLikeDiggingProperties(f->digging_properties, 0.15); + + i = CONTENT_CACTUS; + f = &content_features(i); + f->setAllTextures("cactus_side.png"); + f->setTexture(0, "cactus_top.png"); + f->setTexture(1, "cactus_top.png"); + f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setWoodLikeDiggingProperties(f->digging_properties, 0.75); + + i = CONTENT_PAPYRUS; + f = &content_features(i); + f->setInventoryTexture("papyrus.png"); + f->light_propagates = true; + f->param_type = CPT_LIGHT; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->solidness = 0; // drawn separately, makes no faces + f->walkable = false; + setWoodLikeDiggingProperties(f->digging_properties, 0.25); + + i = CONTENT_BOOKSHELF; + f = &content_features(i); + f->setAllTextures("bookshelf.png"); + f->setTexture(0, "wood.png"); + f->setTexture(1, "wood.png"); + // FIXME: setInventoryTextureCube() only cares for the first texture + f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); + //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + setWoodLikeDiggingProperties(f->digging_properties, 0.75); + + i = CONTENT_GLASS; + f = &content_features(i); + f->light_propagates = true; + f->param_type = CPT_LIGHT; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->solidness = 0; // drawn separately, makes no faces + f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); + setWoodLikeDiggingProperties(f->digging_properties, 0.15); + + i = CONTENT_FENCE; + f = &content_features(i); + f->light_propagates = true; + f->param_type = CPT_LIGHT; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->solidness = 0; // drawn separately, makes no faces + f->air_equivalent = true; // grass grows underneath + f->setInventoryTexture("item_fence.png"); + setWoodLikeDiggingProperties(f->digging_properties, 0.75); + + i = CONTENT_RAIL; + f = &content_features(i); + f->setInventoryTexture("rail.png"); + f->light_propagates = true; + f->param_type = CPT_LIGHT; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->solidness = 0; // drawn separately, makes no faces + f->air_equivalent = true; // grass grows underneath + f->walkable = false; + setDirtLikeDiggingProperties(f->digging_properties, 0.75); + + // Deprecated + i = CONTENT_COALSTONE; + f = &content_features(i); + //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL); + f->setAllTextures("stone.png^mineral_coal.png"); + f->is_ground_content = true; + setStoneLikeDiggingProperties(f->digging_properties, 1.5); + + i = CONTENT_WOOD; + f = &content_features(i); + f->setAllTextures("wood.png"); + f->setInventoryTextureCube("wood.png", "wood.png", "wood.png"); + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setWoodLikeDiggingProperties(f->digging_properties, 0.75); + + i = CONTENT_MESE; + f = &content_features(i); + f->setAllTextures("mese.png"); + f->setInventoryTextureCube("mese.png", "mese.png", "mese.png"); + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setStoneLikeDiggingProperties(f->digging_properties, 0.5); + + i = CONTENT_CLOUD; + f = &content_features(i); + f->setAllTextures("cloud.png"); + f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png"); + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + + i = CONTENT_AIR; + f = &content_features(i); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->solidness = 0; + f->walkable = false; + f->pointable = false; + f->diggable = false; + f->buildable_to = true; + f->air_equivalent = true; + + i = CONTENT_WATER; + f = &content_features(i); + f->setInventoryTextureCube("water.png", "water.png", "water.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->solidness = 0; // Drawn separately, makes no faces + f->walkable = false; + f->pointable = false; + f->diggable = false; + f->buildable_to = true; + f->liquid_type = LIQUID_FLOWING; + f->liquid_alternative_flowing = CONTENT_WATER; + + i = CONTENT_WATERSOURCE; + f = &content_features(i); + //f->setInventoryTexture("water.png"); + f->setInventoryTextureCube("water.png", "water.png", "water.png"); + if(new_style_water) + { + f->solidness = 0; // drawn separately, makes no faces + } + else // old style + { + f->solidness = 1; + + TileSpec t; + if(g_texturesource) + t.texture = g_texturesource->getTexture("water.png"); + + t.alpha = WATER_ALPHA; + t.material_type = MATERIAL_ALPHA_VERTEX; + t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; + f->setAllTiles(t); + } + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->walkable = false; + f->pointable = false; + f->diggable = false; + f->buildable_to = true; + f->liquid_type = LIQUID_SOURCE; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->liquid_alternative_flowing = CONTENT_WATER; + + i = CONTENT_TORCH; + f = &content_features(i); + f->setInventoryTexture("torch_on_floor.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->solidness = 0; // drawn separately, makes no faces + f->walkable = false; + f->wall_mounted = true; + f->air_equivalent = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->light_source = LIGHT_MAX-1; + f->digging_properties.set("", DiggingProperties(true, 0.0, 0)); + + i = CONTENT_SIGN_WALL; + f = &content_features(i); + f->setInventoryTexture("sign_wall.png"); + f->param_type = CPT_LIGHT; + f->light_propagates = true; + f->sunlight_propagates = true; + f->solidness = 0; // drawn separately, makes no faces + f->walkable = false; + f->wall_mounted = true; + f->air_equivalent = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new SignNodeMetadata("Some sign"); + f->digging_properties.set("", DiggingProperties(true, 0.5, 0)); + + i = CONTENT_CHEST; + f = &content_features(i); + f->param_type = CPT_FACEDIR_SIMPLE; + f->setAllTextures("chest_side.png"); + f->setTexture(0, "chest_top.png"); + f->setTexture(1, "chest_top.png"); + f->setTexture(5, "chest_front.png"); // Z- + f->setInventoryTexture("chest_top.png"); + //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + if(f->initial_metadata == NULL) + f->initial_metadata = new ChestNodeMetadata(); + setWoodLikeDiggingProperties(f->digging_properties, 1.0); + + i = CONTENT_FURNACE; + f = &content_features(i); + f->param_type = CPT_FACEDIR_SIMPLE; + f->setAllTextures("furnace_side.png"); + f->setTexture(5, "furnace_front.png"); // Z- + f->setInventoryTexture("furnace_front.png"); + //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6"; + if(f->initial_metadata == NULL) + f->initial_metadata = new FurnaceNodeMetadata(); + setStoneLikeDiggingProperties(f->digging_properties, 3.0); + + i = CONTENT_COBBLE; + f = &content_features(i); + f->setAllTextures("cobble.png"); + f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); + f->param_type = CPT_NONE; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setStoneLikeDiggingProperties(f->digging_properties, 0.9); + + i = CONTENT_MOSSYCOBBLE; + f = &content_features(i); + f->setAllTextures("mossycobble.png"); + f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png"); + f->param_type = CPT_NONE; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setStoneLikeDiggingProperties(f->digging_properties, 0.8); + + i = CONTENT_STEEL; + f = &content_features(i); + f->setAllTextures("steel_block.png"); + f->setInventoryTextureCube("steel_block.png", "steel_block.png", + "steel_block.png"); + f->param_type = CPT_NONE; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + setStoneLikeDiggingProperties(f->digging_properties, 5.0); + + // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp + + + /* + Add MesePick to everything + */ + for(u16 i=0; i<256; i++) + { + content_features(i).digging_properties.set("MesePick", + DiggingProperties(true, 0.0, 65535./1337)); + } + +} + +void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness) +{ + list.set("", + DiggingProperties(true, 15.0*toughness, 0)); + + list.set("WPick", + DiggingProperties(true, 1.3*toughness, 65535./30.*toughness)); + list.set("STPick", + DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); + list.set("SteelPick", + DiggingProperties(true, 0.50*toughness, 65535./333.*toughness)); + + /*list.set("MesePick", + DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/ +} + +void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness) +{ + list.set("", + DiggingProperties(true, 0.75*toughness, 0)); + + list.set("WShovel", + DiggingProperties(true, 0.4*toughness, 65535./50.*toughness)); + list.set("STShovel", + DiggingProperties(true, 0.2*toughness, 65535./150.*toughness)); + list.set("SteelShovel", + DiggingProperties(true, 0.15*toughness, 65535./400.*toughness)); +} + +void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness) +{ + list.set("", + DiggingProperties(true, 3.0*toughness, 0)); + + list.set("WAxe", + DiggingProperties(true, 1.5*toughness, 65535./30.*toughness)); + list.set("STAxe", + DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); + list.set("SteelAxe", + DiggingProperties(true, 0.5*toughness, 65535./333.*toughness)); +} + + diff --git a/src/content_mapnode.h b/src/content_mapnode.h new file mode 100644 index 0000000..e53624c --- /dev/null +++ b/src/content_mapnode.h @@ -0,0 +1,62 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef CONTENT_MAPNODE_HEADER +#define CONTENT_MAPNODE_HEADER + +void content_mapnode_init(); + +/* + Node content type IDs +*/ +#define CONTENT_STONE 0 +#define CONTENT_GRASS 1 +#define CONTENT_WATER 2 +#define CONTENT_TORCH 3 +#define CONTENT_TREE 4 +#define CONTENT_LEAVES 5 +#define CONTENT_GRASS_FOOTSTEPS 6 +#define CONTENT_MESE 7 +#define CONTENT_MUD 8 +#define CONTENT_WATERSOURCE 9 +// Pretty much useless, clouds won't be drawn this way +#define CONTENT_CLOUD 10 +#define CONTENT_COALSTONE 11 +#define CONTENT_WOOD 12 +#define CONTENT_SAND 13 +#define CONTENT_SIGN_WALL 14 +#define CONTENT_CHEST 15 +#define CONTENT_FURNACE 16 +//#define CONTENT_WORKBENCH 17 +#define CONTENT_COBBLE 18 +#define CONTENT_STEEL 19 +#define CONTENT_GLASS 20 +#define CONTENT_FENCE 21 +#define CONTENT_MOSSYCOBBLE 22 +#define CONTENT_GRAVEL 23 +#define CONTENT_SANDSTONE 24 +#define CONTENT_CACTUS 25 +#define CONTENT_BRICK 26 +#define CONTENT_CLAY 27 +#define CONTENT_PAPYRUS 28 +#define CONTENT_BOOKSHELF 29 +#define CONTENT_RAIL 30 + +#endif + diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp new file mode 100644 index 0000000..681e2b9 --- /dev/null +++ b/src/content_nodemeta.cpp @@ -0,0 +1,321 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content_nodemeta.h" +#include "inventory.h" +#include "content_mapnode.h" + +/* + SignNodeMetadata +*/ + +// Prototype +SignNodeMetadata proto_SignNodeMetadata(""); + +SignNodeMetadata::SignNodeMetadata(std::string text): + m_text(text) +{ + NodeMetadata::registerType(typeId(), create); +} +u16 SignNodeMetadata::typeId() const +{ + return CONTENT_SIGN_WALL; +} +NodeMetadata* SignNodeMetadata::create(std::istream &is) +{ + std::string text = deSerializeString(is); + return new SignNodeMetadata(text); +} +NodeMetadata* SignNodeMetadata::clone() +{ + return new SignNodeMetadata(m_text); +} +void SignNodeMetadata::serializeBody(std::ostream &os) +{ + os<addList("0", 8*4); +} +ChestNodeMetadata::~ChestNodeMetadata() +{ + delete m_inventory; +} +u16 ChestNodeMetadata::typeId() const +{ + return CONTENT_CHEST; +} +NodeMetadata* ChestNodeMetadata::create(std::istream &is) +{ + ChestNodeMetadata *d = new ChestNodeMetadata(); + d->m_inventory->deSerialize(is); + return d; +} +NodeMetadata* ChestNodeMetadata::clone() +{ + ChestNodeMetadata *d = new ChestNodeMetadata(); + *d->m_inventory = *m_inventory; + return d; +} +void ChestNodeMetadata::serializeBody(std::ostream &os) +{ + m_inventory->serialize(os); +} +std::string ChestNodeMetadata::infoText() +{ + return "Chest"; +} +bool ChestNodeMetadata::nodeRemovalDisabled() +{ + /* + Disable removal if chest contains something + */ + InventoryList *list = m_inventory->getList("0"); + if(list == NULL) + return false; + if(list->getUsedSlots() == 0) + return false; + return true; +} +std::string ChestNodeMetadata::getInventoryDrawSpecString() +{ + return + "invsize[8,9;]" + "list[current_name;0;0,0;8,4;]" + "list[current_player;main;0,5;8,4;]"; +} + +/* + FurnaceNodeMetadata +*/ + +// Prototype +FurnaceNodeMetadata proto_FurnaceNodeMetadata; + +FurnaceNodeMetadata::FurnaceNodeMetadata() +{ + NodeMetadata::registerType(typeId(), create); + + m_inventory = new Inventory(); + m_inventory->addList("fuel", 1); + m_inventory->addList("src", 1); + m_inventory->addList("dst", 4); + + m_step_accumulator = 0; + m_fuel_totaltime = 0; + m_fuel_time = 0; + m_src_totaltime = 0; + m_src_time = 0; +} +FurnaceNodeMetadata::~FurnaceNodeMetadata() +{ + delete m_inventory; +} +u16 FurnaceNodeMetadata::typeId() const +{ + return CONTENT_FURNACE; +} +NodeMetadata* FurnaceNodeMetadata::clone() +{ + FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); + *d->m_inventory = *m_inventory; + return d; +} +NodeMetadata* FurnaceNodeMetadata::create(std::istream &is) +{ + FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); + + d->m_inventory->deSerialize(is); + + int temp; + is>>temp; + d->m_fuel_totaltime = (float)temp/10; + is>>temp; + d->m_fuel_time = (float)temp/10; + + return d; +} +void FurnaceNodeMetadata::serializeBody(std::ostream &os) +{ + m_inventory->serialize(os); + os<= m_fuel_totaltime) + { + InventoryList *src_list = m_inventory->getList("src"); + assert(src_list); + InventoryItem *src_item = src_list->getItem(0); + + if(src_item) + return "Furnace is out of fuel"; + else + return "Furnace is inactive"; + } + else + { + std::string s = "Furnace is active ("; + s += itos(m_fuel_time/m_fuel_totaltime*100); + s += "%)"; + return s; + } +} +void FurnaceNodeMetadata::inventoryModified() +{ + dstream<<"Furnace inventory modification callback"< 60.0) + dstream<<"Furnace stepping a long time ("< interval) + { + m_step_accumulator -= interval; + dtime = interval; + + //dstream<<"Furnace step dtime="<getList("dst"); + assert(dst_list); + + InventoryList *src_list = m_inventory->getList("src"); + assert(src_list); + InventoryItem *src_item = src_list->getItem(0); + + // Start only if there are free slots in dst, so that it can + // accomodate any result item + if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable()) + { + m_src_totaltime = 3; + } + else + { + m_src_time = 0; + m_src_totaltime = 0; + } + + /* + If fuel is burning, increment the burn counters. + If item finishes cooking, move it to result. + */ + if(m_fuel_time < m_fuel_totaltime) + { + //dstream<<"Furnace is active"<= m_src_totaltime && m_src_totaltime > 0.001 + && src_item) + { + InventoryItem *cookresult = src_item->createCookResult(); + dst_list->addItem(cookresult); + src_list->decrementMaterials(1); + m_src_time = 0; + m_src_totaltime = 0; + } + changed = true; + continue; + } + + /* + If there is no source item or source item is not cookable, stop loop. + */ + if(src_item == NULL || m_src_totaltime < 0.001) + { + m_step_accumulator = 0; + break; + } + + //dstream<<"Furnace is out of fuel"<getList("fuel"); + assert(fuel_list); + InventoryItem *fuel_item = fuel_list->getItem(0); + + if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item)) + { + m_fuel_totaltime = 30; + m_fuel_time = 0; + fuel_list->decrementMaterials(1); + changed = true; + } + else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item)) + { + m_fuel_totaltime = 30/4; + m_fuel_time = 0; + fuel_list->decrementMaterials(1); + changed = true; + } + else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item)) + { + m_fuel_totaltime = 30/4/4; + m_fuel_time = 0; + fuel_list->decrementMaterials(1); + changed = true; + } + else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item)) + { + m_fuel_totaltime = 40; + m_fuel_time = 0; + fuel_list->decrementMaterials(1); + changed = true; + } + else + { + //dstream<<"No fuel found"< + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef CONTENT_NODEMETA_HEADER +#define CONTENT_NODEMETA_HEADER + +#include "nodemetadata.h" + +class Inventory; + +class SignNodeMetadata : public NodeMetadata +{ +public: + SignNodeMetadata(std::string text); + //~SignNodeMetadata(); + + virtual u16 typeId() const; + static NodeMetadata* create(std::istream &is); + virtual NodeMetadata* clone(); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + + std::string getText(){ return m_text; } + void setText(std::string t){ m_text = t; } + +private: + std::string m_text; +}; + +class ChestNodeMetadata : public NodeMetadata +{ +public: + ChestNodeMetadata(); + ~ChestNodeMetadata(); + + virtual u16 typeId() const; + static NodeMetadata* create(std::istream &is); + virtual NodeMetadata* clone(); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual bool nodeRemovalDisabled(); + virtual std::string getInventoryDrawSpecString(); + +private: + Inventory *m_inventory; +}; + +class FurnaceNodeMetadata : public NodeMetadata +{ +public: + FurnaceNodeMetadata(); + ~FurnaceNodeMetadata(); + + virtual u16 typeId() const; + virtual NodeMetadata* clone(); + static NodeMetadata* create(std::istream &is); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual void inventoryModified(); + virtual bool step(float dtime); + virtual std::string getInventoryDrawSpecString(); + +private: + Inventory *m_inventory; + float m_step_accumulator; + float m_fuel_totaltime; + float m_fuel_time; + float m_src_totaltime; + float m_src_time; +}; + + +#endif + diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index e2ace0f..74d3232 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -49,7 +49,7 @@ void set_default_settings() g_settings.setDefault("wanted_fps", "30"); g_settings.setDefault("fps_max", "60"); g_settings.setDefault("viewing_range_nodes_max", "300"); - g_settings.setDefault("viewing_range_nodes_min", "35"); + g_settings.setDefault("viewing_range_nodes_min", "25"); g_settings.setDefault("screenW", "800"); g_settings.setDefault("screenH", "600"); g_settings.setDefault("address", ""); @@ -63,22 +63,28 @@ void set_default_settings() g_settings.setDefault("enable_texture_atlas", "true"); g_settings.setDefault("texture_path", ""); g_settings.setDefault("video_driver", "opengl"); - g_settings.setDefault("free_move", "false"); g_settings.setDefault("continuous_forward", "false"); g_settings.setDefault("fast_move", "false"); + g_settings.setDefault("invert_mouse", "false"); + g_settings.setDefault("enable_farmesh", "false"); + g_settings.setDefault("enable_clouds", "true"); + g_settings.setDefault("invisible_stone", "false"); // Server stuff g_settings.setDefault("enable_experimental", "false"); g_settings.setDefault("creative_mode", "false"); - g_settings.setDefault("enable_damage", "false"); //TODO: Set to true + g_settings.setDefault("enable_damage", "false"); //TODO: Set to true when healing is possible g_settings.setDefault("give_initial_stuff", "false"); + g_settings.setDefault("default_password", ""); + g_settings.setDefault("default_privs", "build, shout"); + g_settings.setDefault("profiler_print_interval", "0"); g_settings.setDefault("objectdata_interval", "0.2"); g_settings.setDefault("active_object_range", "2"); - g_settings.setDefault("max_simultaneous_block_sends_per_client", "1"); - //g_settings.setDefault("max_simultaneous_block_sends_per_client", "2"); - g_settings.setDefault("max_simultaneous_block_sends_server_total", "4"); + //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1"); + g_settings.setDefault("max_simultaneous_block_sends_per_client", "2"); + g_settings.setDefault("max_simultaneous_block_sends_server_total", "8"); g_settings.setDefault("max_block_send_distance", "8"); g_settings.setDefault("max_block_generate_distance", "8"); g_settings.setDefault("time_send_interval", "20"); @@ -86,5 +92,6 @@ void set_default_settings() g_settings.setDefault("server_unload_unused_sectors_timeout", "60"); g_settings.setDefault("server_map_save_interval", "60"); g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0"); + //g_settings.setDefault("dungeon_rarity", "0.025"); } diff --git a/src/environment.cpp b/src/environment.cpp index 3ebfef0..e2c7042 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "porting.h" #include "collision.h" +#include "content_mapnode.h" Environment::Environment(): @@ -426,7 +427,14 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) testplayer.deSerialize(is); } - dstream<<"Loaded test player with name "<getTimestamp(); + if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - block->getTimestamp(); + dtime_s += additional_dtime; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + + //dstream<<"Block is "<m_node_metadata.step((float)dtime_s); + if(changed) + { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = block->getPos(); + m_map->dispatchEvent(&event); + + block->setChangedFlag(); + } + + // TODO: Do something + // TODO: Implement usage of ActiveBlockModifier + + // Here's a quick demonstration + v3s16 p0; + for(p0.X=0; p0.XgetPosRelative(); + MapNode n = block->getNodeNoEx(p0); +#if 1 + // Test something: + // Convert all mud under proper day lighting to grass + if(n.d == CONTENT_MUD) + { + if(dtime_s > 300) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(content_features(n_top.d).air_equivalent && + n_top.getLight(LIGHTBANK_DAY) >= 13) + { + n.d = CONTENT_GRASS; + m_map->addNodeWithEvent(p, n); + } + } + } +#endif + } +} + void ServerEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); @@ -686,8 +754,8 @@ void ServerEnvironment::step(float dtime) MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; - - // Set current time as timestamp + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); } @@ -707,23 +775,36 @@ void ServerEnvironment::step(float dtime) MapBlock *block = m_map->getBlockNoCreateNoEx(p); if(block==NULL) continue; - + // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - block->getTimestamp(); - // Set current time as timestamp + // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); //dstream<<"Block is "<m_node_metadata.step((float)dtime_s); + if(changed) + { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = p; + m_map->dispatchEvent(&event); + + block->setChangedFlag(); + } + // TODO: Do something - + // TODO: Implement usage of ActiveBlockModifier + // Here's a quick demonstration v3s16 p0; for(p0.X=0; p0.X 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top.d).air_equivalent && @@ -747,6 +828,22 @@ void ServerEnvironment::step(float dtime) } } } + /* + Convert grass into mud if under something else than air + */ + else if(n.d == CONTENT_GRASS) + { + //if(myrand()%20 == 0) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(n_top.d != CONTENT_AIR + && n_top.d != CONTENT_IGNORE) + { + n.d = CONTENT_MUD; + m_map->addNodeWithEvent(p, n); + } + } + } } } } @@ -754,8 +851,10 @@ void ServerEnvironment::step(float dtime) /* Mess around in active blocks */ - if(m_active_blocks_test_interval.step(dtime, 5.0)) + if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { + float dtime = 1.0; + for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) @@ -770,8 +869,41 @@ void ServerEnvironment::step(float dtime) continue; // Set current time as timestamp - block->setTimestamp(m_game_time); + block->setTimestampNoChangedFlag(m_game_time); + + // Run node metadata + bool changed = block->m_node_metadata.step(dtime); + if(changed) + { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = p; + m_map->dispatchEvent(&event); + + block->setChangedFlag(); + } + } + } + if(m_active_blocks_test_interval.step(dtime, 10.0)) + { + //float dtime = 10.0; + + for(core::map::Iterator + i = m_active_blocks.m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + /* Do stuff! @@ -784,6 +916,7 @@ void ServerEnvironment::step(float dtime) Everything should bind to inside this single content searching loop to keep things fast. */ + // TODO: Implement usage of ActiveBlockModifier v3s16 p0; for(p0.X=0; p0.XgetPosRelative(); MapNode n = block->getNodeNoEx(p0); - // Test something: - // Convert mud under proper lighting to grass + + /* + Test something: + Convert mud under proper lighting to grass + */ if(n.d == CONTENT_MUD) { - if(myrand()%10 == 0) + if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); if(content_features(n_top.d).air_equivalent && @@ -807,6 +943,22 @@ void ServerEnvironment::step(float dtime) } } } + /* + Convert grass into mud if under something else than air + */ + else if(n.d == CONTENT_GRASS) + { + //if(myrand()%20 == 0) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(n_top.d != CONTENT_AIR + && n_top.d != CONTENT_IGNORE) + { + n.d = CONTENT_MUD; + m_map->addNodeWithEvent(p, n); + } + } + } } } } @@ -941,49 +1093,8 @@ u16 getFreeServerActiveObjectId( u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); - if(object->getId() == 0) - { - u16 new_id = getFreeServerActiveObjectId(m_active_objects); - if(new_id == 0) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"no free ids available"<setId(new_id); - } - if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"id is not free ("<getId()<<")"<getId(), object); - - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) - { - block->m_static_objects.m_active.insert(object->getId(), s_obj); - object->m_static_exists = true; - object->m_static_block = blockpos; - } - else{ - dstream<<"WARNING: Server: Could not find a block for " - <<"storing newly added static active object"<getId(); + u16 id = addActiveObjectRaw(object, true); + return id; } /* @@ -1086,6 +1197,58 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() ************ Private methods ************* */ +u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, + bool set_changed) +{ + assert(object); + if(object->getId() == 0) + { + u16 new_id = getFreeServerActiveObjectId(m_active_objects); + if(new_id == 0) + { + dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " + <<"no free ids available"<setId(new_id); + } + if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) + { + dstream<<"WARNING: ServerEnvironment::addActiveObjectRaw(): " + <<"id is not free ("<getId()<<")"<getId(), object); + + // Add static object to active static list of the block + v3f objectpos = object->getBasePosition(); + std::string staticdata = object->getStaticData(); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if(block) + { + block->m_static_objects.m_active.insert(object->getId(), s_obj); + object->m_static_exists = true; + object->m_static_block = blockpos; + + if(set_changed) + block->setChangedFlag(); + } + else{ + dstream<<"WARNING: Server: Could not find a block for " + <<"storing newly added static active object"<getId(); +} + /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ @@ -1176,8 +1339,8 @@ void ServerEnvironment::activateObjects(MapBlock *block) continue; } // This will also add the object to the active static list - addActiveObject(obj); - //u16 id = addActiveObject(obj); + addActiveObjectRaw(obj, false); + //u16 id = addActiveObjectRaw(obj, false); } // Clear stored list block->m_static_objects.m_stored.clear(); @@ -1190,7 +1353,8 @@ void ServerEnvironment::activateObjects(MapBlock *block) block->m_static_objects.m_stored.push_back(s_obj); } // Block has been modified - block->setChangedFlag(); + // NOTE: No it has not really. Save I/O here. + //block->setChangedFlag(); } /* diff --git a/src/environment.h b/src/environment.h index ac290f9..eac69d2 100644 --- a/src/environment.h +++ b/src/environment.h @@ -112,25 +112,6 @@ public: private: }; -/* - Active block modifier interface -*/ - -class ServerEnvironment; - -class ActiveBlockModifier -{ -public: - ActiveBlockModifier(){}; - virtual ~ActiveBlockModifier(){}; - - virtual u32 getTriggerContentCount(){ return 1;} - virtual u8 getTriggerContent(u32 i) = 0; - virtual float getActiveInterval() = 0; - virtual u32 getActiveChance() = 0; - virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0; -}; - /* The server-side environment. @@ -140,6 +121,7 @@ public: #include "serverobject.h" class Server; +class ActiveBlockModifier; class ServerEnvironment : public Environment { @@ -177,7 +159,8 @@ public: void loadMeta(const std::string &savedir); /* - ActiveObjects + External ActiveObject interface + ------------------------------------------- */ ServerActiveObject* getActiveObject(u16 id); @@ -214,7 +197,38 @@ public: */ ActiveObjectMessage getActiveObjectMessage(); + /* + Activate objects and dynamically modify for the dtime determined + from timestamp and additional_dtime + */ + void activateBlock(MapBlock *block, u32 additional_dtime=0); + + /* + ActiveBlockModifiers (TODO) + ------------------------------------------- + */ + + void addActiveBlockModifier(ActiveBlockModifier *abm); + private: + + /* + Internal ActiveObject interface + ------------------------------------------- + */ + + /* + Add an active object to the environment. + + Called by addActiveObject. + + Object may be deleted by environment immediately. + If id of object is 0, assigns a free id to it. + Returns the id of the object. + Returns 0 if not added and thus deleted. + */ + u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed); + /* Remove all objects that satisfy (m_removed && m_known_by_count==0) */ @@ -256,6 +270,7 @@ private: ActiveBlockList m_active_blocks; IntervalLimiter m_active_blocks_management_interval; IntervalLimiter m_active_blocks_test_interval; + IntervalLimiter m_active_blocks_nodemetadata_interval; // Time from the beginning of the game in seconds. // Incremented in step(). u32 m_game_time; @@ -263,6 +278,29 @@ private: float m_game_time_fraction_counter; }; +/* + Active block modifier interface. + + These are fed into ServerEnvironment at initialization time; + ServerEnvironment handles deleting them. +*/ + +class ActiveBlockModifier +{ +public: + ActiveBlockModifier(){}; + virtual ~ActiveBlockModifier(){}; + + //virtual core::list update(ServerEnvironment *env) = 0; + virtual u32 getTriggerContentCount(){ return 1;} + virtual u8 getTriggerContent(u32 i) = 0; + virtual float getActiveInterval() = 0; + // chance of (1 / return value), 0 is disallowed + virtual u32 getActiveChance() = 0; + // This is called usually at interval for 1/chance of the nodes + virtual void triggerEvent(ServerEnvironment *env, v3s16 p) = 0; +}; + #ifndef SERVER #include "clientobject.h" diff --git a/src/farmesh.cpp b/src/farmesh.cpp new file mode 100644 index 0000000..72dbe11 --- /dev/null +++ b/src/farmesh.cpp @@ -0,0 +1,413 @@ +/* +Part of Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +/* + A quick messy implementation of terrain rendering for a long + distance according to map seed +*/ + +#include "farmesh.h" +#include "constants.h" +#include "debug.h" +#include "noise.h" +#include "map.h" +#include "client.h" + +#include "mapgen.h" + +FarMesh::FarMesh( + scene::ISceneNode* parent, + scene::ISceneManager* mgr, + s32 id, + u64 seed, + Client *client +): + scene::ISceneNode(parent, mgr, id), + m_seed(seed), + m_camera_pos(0,0), + m_time(0), + m_client(client), + m_render_range(20*MAP_BLOCKSIZE) +{ + dstream<<__FUNCTION_NAME<getVideoDriver(); + + m_materials[0].setFlag(video::EMF_LIGHTING, false); + m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true); + //m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, false); + m_materials[0].setFlag(video::EMF_BILINEAR_FILTER, false); + m_materials[0].setFlag(video::EMF_FOG_ENABLE, false); + //m_materials[0].setFlag(video::EMF_ANTI_ALIASING, true); + //m_materials[0].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; + m_materials[0].setFlag(video::EMF_FOG_ENABLE, true); + + m_materials[1].setFlag(video::EMF_LIGHTING, false); + m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false); + m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false); + m_materials[1].setFlag(video::EMF_FOG_ENABLE, false); + m_materials[1].setTexture + (0, driver->getTexture(getTexturePath("treeprop.png").c_str())); + m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + m_materials[1].setFlag(video::EMF_FOG_ENABLE, true); + + m_box = core::aabbox3d(-BS*1000000,-BS*31000,-BS*1000000, + BS*1000000,BS*31000,BS*1000000); + +} + +FarMesh::~FarMesh() +{ + dstream<<__FUNCTION_NAME<registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); + SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); + //SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX); + } + + ISceneNode::OnRegisterSceneNode(); +} + +#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1) + +// Temporary hack +struct HeightPoint +{ + float gh; // ground height + float ma; // mud amount + float have_sand; + float tree_amount; +}; +core::map g_heights; + +HeightPoint ground_height(u64 seed, v2s16 p2d) +{ + core::map::Node *n = g_heights.find(p2d); + if(n) + return n->getValue(); + HeightPoint hp; + s16 level = mapgen::find_ground_level_from_noise(seed, p2d, 3); + hp.gh = (level-4)*BS; + hp.ma = (4)*BS; + /*hp.gh = BS*base_rock_level_2d(seed, p2d); + hp.ma = BS*get_mud_add_amount(seed, p2d);*/ + hp.have_sand = mapgen::get_have_sand(seed, p2d); + if(hp.gh > BS*WATER_LEVEL) + hp.tree_amount = mapgen::tree_amount_2d(seed, p2d); + else + hp.tree_amount = 0; + // No mud has been added if mud amount is less than 1 + if(hp.ma < 1.0*BS) + hp.ma = 0.0; + //hp.gh -= BS*3; // Lower a bit so that it is not that much in the way + g_heights[p2d] = hp; + return hp; +} + +void FarMesh::render() +{ + video::IVideoDriver* driver = SceneManager->getVideoDriver(); + + /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT) + return;*/ + if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID) + return; + /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SKY_BOX) + return;*/ + + driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); + + //const s16 grid_radius_i = 12; + //const float grid_size = BS*50; + const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE; + const float grid_size = BS*MAP_BLOCKSIZE; + const v2f grid_speed(-BS*0, 0); + + // Position of grid noise origin in world coordinates + v2f world_grid_origin_pos_f(0,0); + // Position of grid noise origin from the camera + v2f grid_origin_from_camera_f = world_grid_origin_pos_f - m_camera_pos; + // The center point of drawing in the noise + v2f center_of_drawing_in_noise_f = -grid_origin_from_camera_f; + // The integer center point of drawing in the noise + v2s16 center_of_drawing_in_noise_i( + MYROUND(center_of_drawing_in_noise_f.X / grid_size), + MYROUND(center_of_drawing_in_noise_f.Y / grid_size) + ); + // The world position of the integer center point of drawing in the noise + v2f world_center_of_drawing_in_noise_f = v2f( + center_of_drawing_in_noise_i.X * grid_size, + center_of_drawing_in_noise_i.Y * grid_size + ) + world_grid_origin_pos_f; + + for(s16 zi=-grid_radius_i; zi -dd && zi < dd && xi > -dd && xi < dd) + continue;*/ + + v2s16 p_in_noise_i( + xi+center_of_drawing_in_noise_i.X, + zi+center_of_drawing_in_noise_i.Y + ); + + // If sector was drawn, don't draw it this way + if(m_client->m_env.getClientMap().sectorWasDrawn(p_in_noise_i)) + continue; + + /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0) + continue;*/ + /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0) + continue;*/ + + v2f p0 = v2f(xi,zi)*grid_size + world_center_of_drawing_in_noise_f; + + /*double noise[4]; + double d = 100*BS; + noise[0] = d*noise2d_perlin( + (float)(p_in_noise_i.X+0)*grid_size/BS/100, + (float)(p_in_noise_i.Y+0)*grid_size/BS/100, + m_seed, 3, 0.5); + + noise[1] = d*noise2d_perlin( + (float)(p_in_noise_i.X+0)*grid_size/BS/100, + (float)(p_in_noise_i.Y+1)*grid_size/BS/100, + m_seed, 3, 0.5); + + noise[2] = d*noise2d_perlin( + (float)(p_in_noise_i.X+1)*grid_size/BS/100, + (float)(p_in_noise_i.Y+1)*grid_size/BS/100, + m_seed, 3, 0.5); + + noise[3] = d*noise2d_perlin( + (float)(p_in_noise_i.X+1)*grid_size/BS/100, + (float)(p_in_noise_i.Y+0)*grid_size/BS/100, + m_seed, 3, 0.5);*/ + + HeightPoint hps[5]; + hps[0] = ground_height(m_seed, v2s16( + (p_in_noise_i.X+0)*grid_size/BS, + (p_in_noise_i.Y+0)*grid_size/BS)); + hps[1] = ground_height(m_seed, v2s16( + (p_in_noise_i.X+0)*grid_size/BS, + (p_in_noise_i.Y+1)*grid_size/BS)); + hps[2] = ground_height(m_seed, v2s16( + (p_in_noise_i.X+1)*grid_size/BS, + (p_in_noise_i.Y+1)*grid_size/BS)); + hps[3] = ground_height(m_seed, v2s16( + (p_in_noise_i.X+1)*grid_size/BS, + (p_in_noise_i.Y+0)*grid_size/BS)); + v2s16 centerpoint( + (p_in_noise_i.X+0)*grid_size/BS+MAP_BLOCKSIZE/2, + (p_in_noise_i.Y+0)*grid_size/BS+MAP_BLOCKSIZE/2); + hps[4] = ground_height(m_seed, centerpoint); + + float noise[5]; + float h_min = BS*65535; + float h_max = -BS*65536; + float ma_avg = 0; + float h_avg = 0; + u32 have_sand_count = 0; + float tree_amount_avg = 0; + for(u32 i=0; i<5; i++) + { + noise[i] = hps[i].gh + hps[i].ma; + if(noise[i] < h_min) + h_min = noise[i]; + if(noise[i] > h_max) + h_max = noise[i]; + ma_avg += hps[i].ma; + h_avg += noise[i]; + if(hps[i].have_sand) + have_sand_count++; + tree_amount_avg += hps[i].tree_amount; + } + ma_avg /= 5.0; + h_avg /= 5.0; + tree_amount_avg /= 5.0; + + float steepness = (h_max - h_min)/grid_size; + + float light_f = noise[0]+noise[1]-noise[2]-noise[3]; + light_f /= 100; + if(light_f < -1.0) light_f = -1.0; + if(light_f > 1.0) light_f = 1.0; + //light_f += 1.0; + //light_f /= 2.0; + + v2f p1 = p0 + v2f(1,1)*grid_size; + + bool ground_is_sand = false; + bool ground_is_rock = false; + bool ground_is_mud = false; + video::SColor c; + // Detect water + if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS) + { + //c = video::SColor(255,59,86,146); + c = video::SColor(255,82,120,204); + + /*// Set to water level + for(u32 i=0; i<4; i++) + { + if(noise[i] < BS*WATER_LEVEL) + noise[i] = BS*WATER_LEVEL; + }*/ + light_f = 0; + } + // Steep cliffs + else if(steepness > 2.0) + { + c = video::SColor(255,128,128,128); + ground_is_rock = true; + } + // Basic ground + else + { + if(ma_avg < 2.0*BS) + { + c = video::SColor(255,128,128,128); + ground_is_rock = true; + } + else + { + if(h_avg <= 2.5*BS && have_sand_count >= 2) + { + c = video::SColor(255,210,194,156); + ground_is_sand = true; + } + else + { + /*// Trees if there are over 0.01 trees per MapNode + if(tree_amount_avg > 0.01) + c = video::SColor(255,50,128,50); + else + c = video::SColor(255,107,134,51);*/ + c = video::SColor(255,107,134,51); + ground_is_mud = true; + } + } + } + + // Set to water level + for(u32 i=0; i<4; i++) + { + if(noise[i] < BS*WATER_LEVEL) + noise[i] = BS*WATER_LEVEL; + } + + float b = m_brightness + light_f*0.1*m_brightness; + if(b < 0) b = 0; + if(b > 2) b = 2; + + c = video::SColor(255, b*c.getRed(), b*c.getGreen(), b*c.getBlue()); + + driver->setMaterial(m_materials[0]); + + video::S3DVertex vertices[4] = + { + video::S3DVertex(p0.X,noise[0],p0.Y, 0,0,0, c, 0,1), + video::S3DVertex(p0.X,noise[1],p1.Y, 0,0,0, c, 1,1), + video::S3DVertex(p1.X,noise[2],p1.Y, 0,0,0, c, 1,0), + video::S3DVertex(p1.X,noise[3],p0.Y, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + driver->drawVertexPrimitiveList(vertices, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); + + // Add some trees if appropriate + if(tree_amount_avg >= 0.0065 && steepness < 1.4 + && ground_is_mud == true) + { + driver->setMaterial(m_materials[1]); + + float b = m_brightness; + c = video::SColor(255, b*255, b*255, b*255); + + { + video::S3DVertex vertices[4] = + { + video::S3DVertex(p0.X,noise[0],p0.Y, + 0,0,0, c, 0,1), + video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y, + 0,0,0, c, 0,0), + video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y, + 0,0,0, c, 1,0), + video::S3DVertex(p1.X,noise[2],p1.Y, + 0,0,0, c, 1,1), + }; + u16 indices[] = {0,1,2,2,3,0}; + driver->drawVertexPrimitiveList(vertices, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, + video::EIT_16BIT); + } + { + video::S3DVertex vertices[4] = + { + video::S3DVertex(p1.X,noise[3],p0.Y, + 0,0,0, c, 0,1), + video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y, + 0,0,0, c, 0,0), + video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y, + 0,0,0, c, 1,0), + video::S3DVertex(p0.X,noise[1],p1.Y, + 0,0,0, c, 1,1), + }; + u16 indices[] = {0,1,2,2,3,0}; + driver->drawVertexPrimitiveList(vertices, 4, indices, 2, + video::EVT_STANDARD, scene::EPT_TRIANGLES, + video::EIT_16BIT); + } + } + } + + //driver->clearZBuffer(); +} + +void FarMesh::step(float dtime) +{ + m_time += dtime; +} + +void FarMesh::update(v2f camera_p, float brightness, s16 render_range) +{ + m_camera_pos = camera_p; + m_brightness = brightness; + m_render_range = render_range; +} + + diff --git a/src/farmesh.h b/src/farmesh.h new file mode 100644 index 0000000..0a30a8a --- /dev/null +++ b/src/farmesh.h @@ -0,0 +1,85 @@ +/* +Part of Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef FARMESH_HEADER +#define FARMESH_HEADER + +/* + A quick messy implementation of terrain rendering for a long + distance according to map seed +*/ + +#include "common_irrlicht.h" + +#define FARMESH_MATERIAL_COUNT 2 + +class Client; + +class FarMesh : public scene::ISceneNode +{ +public: + FarMesh( + scene::ISceneNode* parent, + scene::ISceneManager* mgr, + s32 id, + u64 seed, + Client *client + ); + + ~FarMesh(); + + /* + ISceneNode methods + */ + + virtual void OnRegisterSceneNode(); + + virtual void render(); + + virtual const core::aabbox3d& getBoundingBox() const + { + return m_box; + } + + virtual u32 getMaterialCount() const; + + virtual video::SMaterial& getMaterial(u32 i); + + /* + Other stuff + */ + + void step(float dtime); + + void update(v2f camera_p, float brightness, s16 render_range); + +private: + video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; + core::aabbox3d m_box; + float m_cloud_y; + float m_brightness; + u64 m_seed; + v2f m_camera_pos; + float m_time; + Client *m_client; + s16 m_render_range; +}; + +#endif + diff --git a/src/game.cpp b/src/game.cpp index bbd0a22..5632c18 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -25,11 +25,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiPasswordChange.h" #include "guiInventoryMenu.h" #include "guiTextInputMenu.h" -#include "guiFurnaceMenu.h" #include "materials.h" #include "config.h" #include "clouds.h" #include "keycode.h" +#include "farmesh.h" + +// TODO: Move content-aware stuff to separate file +#include "content_mapnode.h" +#include "content_nodemeta.h" /* Setting this to 1 enables a special camera mode that forces @@ -358,7 +362,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, core::rect(core::position2d(0,0), core::dimension2di(heart_texture->getOriginalSize())), NULL, colors, true); - p += v2s32(20,0); + p += v2s32(16,0); } if(halfheartcount % 2 == 1) { @@ -371,7 +375,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, driver->draw2DImage(heart_texture, rect, core::rect(core::position2d(0,0), srcd), NULL, colors, true); - p += v2s32(20,0); + p += v2s32(16,0); } } } @@ -632,6 +636,10 @@ void update_skybox(video::IVideoDriver* driver, skybox->remove(); } + /*// Disable skybox if FarMesh is enabled + if(g_settings.getBool("enable_farmesh")) + return;*/ + if(brightness >= 0.5) { skybox = smgr->addSkyBoxSceneNode( @@ -801,8 +809,9 @@ void the_game( { if(client.accessDenied()) { - error_message = L"Access denied. Check your password and try again."; - std::cout<getRootSceneNode(), smgr, -1, - cloud_height, time(0)); + if(g_settings.getBool("enable_clouds")) + { + clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, + cloud_height, time(0)); + } + + /* + FarMesh + */ + + FarMesh *farmesh = NULL; + if(g_settings.getBool("enable_farmesh")) + { + farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client); + } /* Move into game @@ -886,8 +908,8 @@ void the_game( gui::IGUIStaticText *guitext_chat = guienv->addStaticText( L"", core::rect(0,0,0,0), - false, false); // Disable word wrap as of now - //false, true); + //false, false); // Disable word wrap as of now + false, true); //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0)); core::list chat_lines; @@ -930,6 +952,9 @@ void the_game( core::list frametime_log; float damage_flash_timer = 0; + s16 farmesh_range = 20*MAP_BLOCKSIZE; + + bool invert_mouse = g_settings.getBool("invert_mouse"); /* Main loop @@ -937,6 +962,10 @@ void the_game( bool first_loop_after_window_activation = true; + // TODO: Convert the static interval timers to these + // Interval limiter for profiler + IntervalLimiter m_profiler_interval; + // Time is in milliseconds // NOTE: getRealTime() causes strange problems in wine (imprecision?) // NOTE: So we have to use getTime() and call run()s between them @@ -1123,6 +1152,21 @@ void the_game( } } + /* + Profiler + */ + float profiler_print_interval = + g_settings.getFloat("profiler_print_interval"); + if(profiler_print_interval != 0) + { + if(m_profiler_interval.step(0.030, profiler_print_interval)) + { + dstream<<"Profiler:"<wasKeyDown(getKeySetting("keymap_fastmove"))) @@ -1200,10 +1246,12 @@ void the_game( if(g_settings.getBool("fast_move")) { g_settings.set("fast_move","false"); + chat_lines.push_back(ChatLine(L"fast_move disabled")); } else { g_settings.set("fast_move","true"); + chat_lines.push_back(ChatLine(L"fast_move enabled")); } } @@ -1355,7 +1403,11 @@ void the_game( if((device->isWindowActive() && noMenuActive()) || random_input) { if(!random_input) - device->getCursorControl()->setVisible(false); + { + // Mac OSX gets upset if this is set every frame + if(device->getCursorControl()->isVisible()) + device->getCursorControl()->setVisible(false); + } if(first_loop_after_window_activation){ //std::cout<<"window active, first loop"<getMousePos().X - displaycenter.X; s32 dy = input->getMousePos().Y - displaycenter.Y; + if(invert_mouse) + dy = -dy; //std::cout<<"window active, pos difference "<setMousePos(displaycenter.X, displaycenter.Y); } else{ - device->getCursorControl()->setVisible(true); + // Mac OSX gets upset if this is set every frame + if(device->getCursorControl()->isVisible() == false) + device->getCursorControl()->setVisible(true); //std::cout<<"window inactive"<typeId() == CONTENT_SIGN_WALL && !random_input) + // If metadata provides an inventory view, activate it + if(meta && meta->getInventoryDrawSpecString() != "" && !random_input) + { + dstream< draw_spec; + v2s16 invsize = + GUIInventoryMenu::makeDrawSpecArrayFromString( + draw_spec, + meta->getInventoryDrawSpecString(), + current_name); + + GUIInventoryMenu *menu = + new GUIInventoryMenu(guienv, guiroot, -1, + &g_menumgr, invsize, + client.getInventoryContext(), + &client); + menu->setDrawSpec(draw_spec); + menu->drop(); + } + else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input) { dstream<<"Sign node right-clicked"<drop(); } - else if(meta && meta->typeId() == CONTENT_CHEST && !random_input) - { - dstream<<"Chest node right-clicked"< draw_spec; - - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", chest_inv_id, "0", - v2s32(0, 0), v2s32(8, 4))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", "current_player", "main", - v2s32(0, 5), v2s32(8, 4))); - - menu->setDrawSpec(draw_spec); - - menu->drop(); - - } - else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input) - { - dstream<<"Furnace node right-clicked"<drop(); - - } else { client.groundAction(1, nodepos, neighbourpos, g_selected_item); @@ -1824,6 +1869,22 @@ void the_game( 0.05+brightness*0.95); } + /* + Update farmesh + */ + if(farmesh) + { + farmesh_range = draw_control.wanted_range * 10; + if(draw_control.range_all && farmesh_range < 500) + farmesh_range = 500; + if(farmesh_range > 1000) + farmesh_range = 1000; + + farmesh->step(dtime); + farmesh->update(v2f(player_position.X, player_position.Z), + 0.05+brightness*0.95, farmesh_range); + } + // Store brightness value old_brightness = brightness; @@ -1833,11 +1894,19 @@ void the_game( if(g_settings.getBool("enable_fog") == true) { - f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5; - if(draw_control.range_all) - range = 100000*BS; - if(range < 50*BS) - range = range * 0.5 + 25*BS; + f32 range; + if(farmesh) + { + range = BS*farmesh_range; + } + else + { + range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5; + if(draw_control.range_all) + range = 100000*BS; + if(range < 50*BS) + range = range * 0.5 + 25*BS; + } driver->setFog( bgcolor, @@ -1985,7 +2054,7 @@ void the_game( 10, 50, screensize.X - 10, - 50 + text_height*chat_lines.size() + 50 + guitext_chat->getTextHeight() ); guitext_chat->setRelativePosition(rect); @@ -2034,7 +2103,7 @@ void the_game( //driver->beginScene(false, true, bgcolor); beginscenetime = timer.stop(true); } - + //timer3.stop(); //std::cout<drawAll()"<drop(); + if(clouds) + clouds->drop(); /* Draw a "shutting down" screen, which will be shown while the map diff --git a/src/guiFurnaceMenu.cpp b/src/guiFurnaceMenu.cpp deleted file mode 100644 index 9a998ce..0000000 --- a/src/guiFurnaceMenu.cpp +++ /dev/null @@ -1,58 +0,0 @@ -/* -Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "guiFurnaceMenu.h" -#include "client.h" - -GUIFurnaceMenu::GUIFurnaceMenu( - gui::IGUIEnvironment* env, - gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, - v3s16 nodepos, - Client *client - ): - GUIInventoryMenu(env, parent, id, menumgr, v2s16(8,9), - client->getInventoryContext(), client), - m_nodepos(nodepos), - m_client(client) -{ - std::string furnace_inv_id; - furnace_inv_id += "nodemeta:"; - furnace_inv_id += itos(nodepos.X); - furnace_inv_id += ","; - furnace_inv_id += itos(nodepos.Y); - furnace_inv_id += ","; - furnace_inv_id += itos(nodepos.Z); - - core::array draw_spec; - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", furnace_inv_id, "fuel", - v2s32(2, 3), v2s32(1, 1))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", furnace_inv_id, "src", - v2s32(2, 1), v2s32(1, 1))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", furnace_inv_id, "dst", - v2s32(5, 1), v2s32(2, 2))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", "current_player", "main", - v2s32(0, 5), v2s32(8, 4))); - setDrawSpec(draw_spec); -} - diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp index a4ba472..786a4dd 100644 --- a/src/guiInventoryMenu.cpp +++ b/src/guiInventoryMenu.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiInventoryMenu.h" #include "constants.h" #include "keycode.h" +#include "strfnd.h" void drawInventoryItem(video::IVideoDriver *driver, gui::IGUIFont *font, @@ -412,5 +413,85 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event) return Parent ? Parent->OnEvent(event) : false; } +/* + Here is an example traditional set-up sequence for a DrawSpec list: + std::string furnace_inv_id = "nodemetadata:0,1,2"; + core::array draw_spec; + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", furnace_inv_id, "fuel", + v2s32(2, 3), v2s32(1, 1))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", furnace_inv_id, "src", + v2s32(2, 1), v2s32(1, 1))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", furnace_inv_id, "dst", + v2s32(5, 1), v2s32(2, 2))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", "current_player", "main", + v2s32(0, 5), v2s32(8, 4))); + setDrawSpec(draw_spec); + + Here is the string for creating the same DrawSpec list (a single line, + spread to multiple lines here): + + GUIInventoryMenu::makeDrawSpecArrayFromString( + draw_spec, + "nodemetadata:0,1,2", + "invsize[8,9;]" + "list[current_name;fuel;2,3;1,1;]" + "list[current_name;src;2,1;1,1;]" + "list[current_name;dst;5,1;2,2;]" + "list[current_player;main;0,5;8,4;]"); + + Returns inventory menu size defined by invsize[]. +*/ +v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString( + core::array &draw_spec, + const std::string &data, + const std::string ¤t_name) +{ + v2s16 invsize(8,9); + Strfnd f(data); + while(f.atend() == false) + { + std::string type = trim(f.next("[")); + //dstream<<"type="< &draw_spec, + const std::string &data, + const std::string ¤t_name); GUIInventoryMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 6c028c6..87561f7 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,21 +1,21 @@ /* - Minetest-c55 - Copyright (C) 2010 celeron55, Perttu Ahola +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ #ifndef GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER @@ -44,18 +44,19 @@ enum struct MainMenuData { - MainMenuData() : + MainMenuData(): // Client opts - fancy_trees(false), smooth_lighting(false), - // Server opts - creative_mode(false), enable_damage(false), - // Actions - delete_map(false) - { - } + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + // Actions + delete_map(false) + {} // These are in the native format of the gui elements - + // Client options std::wstring address; std::wstring port; @@ -70,23 +71,20 @@ struct MainMenuData bool delete_map; }; -class GUIMainMenu: public GUIModalMenu +class GUIMainMenu : public GUIModalMenu { public: - GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, MainMenuData *data, + GUIMainMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr, + MainMenuData *data, IGameCallback *gamecallback); ~GUIMainMenu(); - - gui::IGUIEnvironment* env; - gui::IGUIElement* parent; - s32 id; - IMenuManager *menumgr; - + void removeChildren(); /* - Remove and re-add (or reposition) stuff - */ + Remove and re-add (or reposition) stuff + */ void regenerateGui(v2u32 screensize); void drawMenu(); @@ -99,11 +97,16 @@ public: } bool OnEvent(const SEvent& event); - + private: MainMenuData *m_data; bool m_accepted; IGameCallback *m_gamecallback; + + gui::IGUIEnvironment* env; + gui::IGUIElement* parent; + s32 id; + IMenuManager *menumgr; }; #endif diff --git a/src/guiMessageMenu.h b/src/guiMessageMenu.h index 8f48b66..82c40ce 100644 --- a/src/guiMessageMenu.h +++ b/src/guiMessageMenu.h @@ -1,21 +1,21 @@ /* - Minetest-c55 - Copyright (C) 2010 celeron55, Perttu Ahola +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ #ifndef GUIMESSAGEMENU_HEADER #define GUIMESSAGEMENU_HEADER @@ -25,17 +25,19 @@ #include "utility.h" #include -class GUIMessageMenu: public GUIModalMenu +class GUIMessageMenu : public GUIModalMenu { public: - GUIMessageMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, std::wstring message_text); + GUIMessageMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr, + std::wstring message_text); ~GUIMessageMenu(); - + void removeChildren(); /* - Remove and re-add (or reposition) stuff - */ + Remove and re-add (or reposition) stuff + */ void regenerateGui(v2u32 screensize); void drawMenu(); @@ -43,13 +45,13 @@ public: bool OnEvent(const SEvent& event); /* - true = ok'd - */ + true = ok'd + */ bool getStatus() { return m_status; } - + private: std::wstring m_message_text; bool m_status; diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp index 98b11b4..ec1cd02 100644 --- a/src/guiPasswordChange.cpp +++ b/src/guiPasswordChange.cpp @@ -1,21 +1,19 @@ /* -Minetest-c55 -Copyright (C) 2010-11 celeron55, Perttu Ahola +Part of Minetest-c55 +Copyright (C) 2011 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. +Permission to use, copy, modify, and distribute this software for any +purpose with or without fee is hereby granted, provided that the above +copyright notice and this permission notice appear in all copies. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include "guiPasswordChange.h" diff --git a/src/guiPasswordChange.h b/src/guiPasswordChange.h index defac31..1748baa 100644 --- a/src/guiPasswordChange.h +++ b/src/guiPasswordChange.h @@ -1,21 +1,19 @@ /* -Minetest-c55 +Part of Minetest-c55 Copyright (C) 2010-11 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. +Permission to use, copy, modify, and distribute this software for any +purpose with or without fee is hereby granted, provided that the above +copyright notice and this permission notice appear in all copies. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef GUIPASSWORDCHANGE_HEADER diff --git a/src/inventory.cpp b/src/inventory.cpp index cb398a5..0c76ed8 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -28,6 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "main.h" #include "serverobject.h" +#include "content_mapnode.h" +#include "content_inventory.h" /* InventoryItem @@ -110,36 +112,12 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f bool MaterialItem::isCookable() { - if(m_content == CONTENT_TREE) - { - return true; - } - else if(m_content == CONTENT_COBBLE) - { - return true; - } - else if(m_content == CONTENT_SAND) - { - return true; - } - return false; + return item_material_is_cookable(m_content); } InventoryItem *MaterialItem::createCookResult() { - if(m_content == CONTENT_TREE) - { - return new CraftItem("lump_of_coal", 1); - } - else if(m_content == CONTENT_COBBLE) - { - return new MaterialItem(CONTENT_STONE, 1); - } - else if(m_content == CONTENT_SAND) - { - return new MaterialItem(CONTENT_GLASS, 1); - } - return NULL; + return item_material_create_cook_result(m_content); } /* @@ -152,29 +130,8 @@ video::ITexture * CraftItem::getImage() if(g_texturesource == NULL) return NULL; - std::string name; + std::string name = item_craft_get_image_name(m_subname); - if(m_subname == "Stick") - name = "stick.png"; - else if(m_subname == "paper") - name = "paper.png"; - else if(m_subname == "book") - name = "book.png"; - else if(m_subname == "lump_of_coal") - name = "lump_of_coal.png"; - else if(m_subname == "lump_of_iron") - name = "lump_of_iron.png"; - else if(m_subname == "lump_of_clay") - name = "lump_of_clay.png"; - else if(m_subname == "steel_ingot") - name = "steel_ingot.png"; - else if(m_subname == "clay_brick") - name = "clay_brick.png"; - else if(m_subname == "rat") - name = "rat.png"; - else - name = "cloud.png"; - // Get such a texture return g_texturesource->getTextureRaw(name); } @@ -183,50 +140,35 @@ video::ITexture * CraftItem::getImage() ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos) { // Special cases - if(m_subname == "rat") - { - ServerActiveObject *obj = new RatSAO(env, id, pos); + ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos); + if(obj) return obj; - } // Default - else - { - return InventoryItem::createSAO(env, id, pos); - } + return InventoryItem::createSAO(env, id, pos); } u16 CraftItem::getDropCount() { // Special cases - if(m_subname == "rat") - return 1; + s16 dc = item_craft_get_drop_count(m_subname); + if(dc != -1) + return dc; // Default - else - return InventoryItem::getDropCount(); + return InventoryItem::getDropCount(); } bool CraftItem::isCookable() { - if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay") - { - return true; - } - return false; + return item_craft_is_cookable(m_subname); } InventoryItem *CraftItem::createCookResult() { - if(m_subname == "lump_of_iron") - { - return new CraftItem("steel_ingot", 1); - } - else if(m_subname == "lump_of_clay") - return new CraftItem("clay_brick", 1); - return NULL; + return item_craft_create_cook_result(m_subname); } /* - MapBlockObjectItem + MapBlockObjectItem DEPRECATED TODO: Remove */ #ifndef SERVER @@ -528,7 +470,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem) //setDirty(true); // If it is an empty position, it's an easy job. - InventoryItem *to_item = m_items[i]; + InventoryItem *to_item = getItem(i); if(to_item == NULL) { m_items[i] = newitem; @@ -560,7 +502,7 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem) bool InventoryList::itemFits(u32 i, InventoryItem *newitem) { // If it is an empty position, it's an easy job. - InventoryItem *to_item = m_items[i]; + InventoryItem *to_item = getItem(i); if(to_item == NULL) { return true; @@ -586,7 +528,7 @@ InventoryItem * InventoryList::takeItem(u32 i, u32 count) //setDirty(true); - InventoryItem *item = m_items[i]; + InventoryItem *item = getItem(i); // If it is an empty position, return NULL if(item == NULL) return NULL; diff --git a/src/keycode.cpp b/src/keycode.cpp index 9934260..f014914 100644 --- a/src/keycode.cpp +++ b/src/keycode.cpp @@ -1,24 +1,25 @@ /* - Minetest-c55 - Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ #include "keycode.h" #include "main.h" // For g_settings + #define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;} irr::EKEY_CODE keyname_to_keycode(const char *name) @@ -209,9 +210,10 @@ std::string keycode_to_keyname(s32 keycode) { return KeyNames[keycode]; } + /* - Key config - */ + Key config +*/ // A simple cache for quicker lookup core::map g_key_setting_cache; @@ -220,7 +222,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname) { core::map::Node *n; n = g_key_setting_cache.find(settingname); - if (n) + if(n) return n->getValue(); irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str()); g_key_setting_cache.insert(settingname, c); @@ -231,4 +233,3 @@ void clearKeyCache() { g_key_setting_cache.clear(); } - diff --git a/src/keycode.h b/src/keycode.h index 614f2e5..9c62004 100644 --- a/src/keycode.h +++ b/src/keycode.h @@ -29,5 +29,6 @@ irr::EKEY_CODE keyname_to_keycode(const char *name); irr::EKEY_CODE getKeySetting(const char *settingname); std::string keycode_to_keyname(s32 keycode); void clearCache(); + #endif diff --git a/src/main.cpp b/src/main.cpp index f67d534..41da310 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -89,6 +89,17 @@ SUGG: Make a system for pregenerating quick information for mapblocks, so that the client can show them as cubes before they are actually sent or even generated. +SUGG: Erosion simulation at map generation time + - Simulate water flows, which would carve out dirt fast and + then turn stone into gravel and sand and relocate it. + - How about relocating minerals, too? Coal and gold in + downstream sand and gravel would be kind of cool + - This would need a better way of handling minerals, mainly + to have mineral content as a separate field. the first + parameter field is free for this. + - Simulate rock falling from cliffs when water has removed + enough solid rock from the bottom + Gaming ideas: ------------- @@ -172,7 +183,15 @@ TODO: A setting for enabling bilinear filtering for textures TODO: Better control of draw_control.wanted_max_blocks -TODO: Block mesh generator to tile properly on smooth lighting +TODO: Further investigate the use of GPU lighting in addition to the + current one + +TODO: Artificial (night) light could be more yellow colored than sunlight. + - This is technically doable. + - Also the actual colors of the textures could be made less colorful + in the dark but it's a bit more difficult. + +SUGG: Somehow make the night less colorful Configuration: -------------- @@ -198,6 +217,9 @@ TODO: Don't update all meshes always on single node changes, but FIXME: When disconnected to the menu, memory is not freed properly +TODO: Investigate how much the mesh generator thread gets used when + transferring map data + Server: ------- @@ -214,11 +236,20 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop FIXME: The new optimized map sending doesn't sometimes send enough blocks from big caves and such +FIXME: Block send distance configuration does not take effect for some reason + +TODO: Map saving should be done by EmergeThread + +SUGG: Map unloading based on sector reference is not very good, it keeps + unnecessary stuff in memory. I guess. Investigate this. + +TODO: When block is placed and it has param_type==CPT_FACEDIR_SIMPLE, set + the direction accordingly. Environment: ------------ -TODO: A list of "active blocks" in which stuff happens. +TODO: A list of "active blocks" in which stuff happens. (+=done) + Add a never-resetted game timer to the server + Add a timestamp value to blocks + The simple rule: All blocks near some player are "active" @@ -260,31 +291,24 @@ SUGG: MovingObject::move and Player::move are basically the same. - NOTE: There is a simple move implementation now in collision.{h,cpp} - NOTE: MovingObject will be deleted (MapBlockObject) +TODO: Add a long step function to objects that is called with the time + difference when block activates + Map: ---- TODO: Mineral and ground material properties - This way mineral ground toughness can be calculated with just some formula, as well as tool strengths + - There are TODOs in appropriate files: material.h, content_mapnode.h TODO: Flowing water to actually contain flow direction information - There is a space for this - it just has to be implemented. -SUGG: Erosion simulation at map generation time - - Simulate water flows, which would carve out dirt fast and - then turn stone into gravel and sand and relocate it. - - How about relocating minerals, too? Coal and gold in - downstream sand and gravel would be kind of cool - - This would need a better way of handling minerals, mainly - to have mineral content as a separate field. the first - parameter field is free for this. - - Simulate rock falling from cliffs when water has removed - enough solid rock from the bottom - SUGG: Try out the notch way of generating maps, that is, make bunches of low-res 3d noise and interpolate linearly. -Mapgen v2: +Mapgen v2 (the current one): * Possibly add some kind of erosion and other stuff * Better water generation (spread it to underwater caverns but don't fill dungeons that don't touch big water masses) @@ -293,25 +317,66 @@ Mapgen v2: the other chunk making nasty straight walls when the other chunk is generated. Fix it. Maybe just a special case if the ground is flat? +* Consider not updating this one and make a good mainly block-based + generator + +SUGG: Make two "modified states", one that forces the block to be saved at + the next save event, and one that makes the block to be saved at exit + time. + +TODO: Add a not_fully_generated flag to MapBlock, which would be set for + blocks that contain eg. trees from neighboring generations but haven't + been generated itself. This is required for the future generator. Misc. stuff: ------------ -* Move digging property stuff from material.{h,cpp} to mapnode.cpp - - ...Or maybe move content_features to material.{h,cpp}? +- Make sure server handles removing grass when a block is placed (etc) + - The client should not do it by itself +- Block cube placement around player's head +- Protocol version field +- Consider getting some textures from cisoun's texture pack + - Ask from Cisoun +- Make sure the fence implementation and data format is good + - Think about using same bits for material for fences and doors, for + example +- Finish the ActiveBlockModifier stuff and use it for something +- Move mineral to param2, increment map serialization version, add conversion + +TODO: Add a per-sector database to store surface stuff as simple flags/values + - Light? + - A building? + And at some point make the server send this data to the client too, + instead of referring to the noise functions + - Ground height + - Surface ground type + - Trees? + +TODO: Restart irrlicht completely when coming back to main menu from game. + - This gets rid of everything that is stored in irrlicht's caches. + +TODO: Merge bahamada's audio stuff (clean patch available) + +TODO: Merge spongie's chest/furnace direction (by hand) + +TODO: Merge key configuration menu (no clean patch available) Making it more portable: ------------------------ Stuff to do before release: --------------------------- -- Player default privileges and default password -- Chat privilege -- Some simple block-based dynamic stuff in the world (finish the - ActiveBlockModifier stuff) -- Protocol version field -- Consider getting some textures from cisoun's texture pack -- Add a long step function to objects that is called with the time - difference when block activates + +Fixes to the current release: +----------------------------- + +Stuff to do after release: +--------------------------- + +Doing currently: +---------------- + +TODO: Use MapBlock::resetUsageTimer() in appropriate places + (on client and server) ====================================================================== @@ -377,6 +442,9 @@ Settings g_settings; // This is located in defaultsettings.cpp extern void set_default_settings(); +// Global profiler +Profiler g_profiler; + /* Random stuff */ @@ -427,7 +495,14 @@ std::ostream *derr_client_ptr = &dstream; class TimeGetter { public: - TimeGetter(IrrlichtDevice *device): + virtual u32 getTime() = 0; +}; + +// A precise irrlicht one +class IrrlichtTimeGetter: public TimeGetter +{ +public: + IrrlichtTimeGetter(IrrlichtDevice *device): m_device(device) {} u32 getTime() @@ -439,8 +514,18 @@ public: private: IrrlichtDevice *m_device; }; +// Not so precise one which works without irrlicht +class SimpleTimeGetter: public TimeGetter +{ +public: + u32 getTime() + { + return porting::getTimeMs(); + } +}; // A pointer to a global instance of the time getter +// TODO: why? TimeGetter *g_timegetter = NULL; u32 getTimeMs() @@ -994,6 +1079,15 @@ void drawMenuBackground(video::IVideoDriver* driver) int main(int argc, char *argv[]) { + /* + Initialization + */ + + // Set locale. This is for forcing '.' as the decimal point. + std::locale::global(std::locale("C")); + // This enables printing all characters in bitmap font + setlocale(LC_CTYPE, "en_US"); + /* Parse command line */ @@ -1057,22 +1151,29 @@ int main(int argc, char *argv[]) disable_stderr = true; #endif + porting::signal_handler_init(); + bool &kill = *porting::signal_handler_killstatus(); + + // Initialize porting::path_data and porting::path_userdata + porting::initializePaths(); + + // Create user data directory + fs::CreateDir(porting::path_userdata); + // Initialize debug streams - debugstreams_init(disable_stderr, DEBUGFILE); +#ifdef RUN_IN_PLACE + std::string debugfile = DEBUGFILE; +#else + std::string debugfile = porting::path_userdata+"/"+DEBUGFILE; +#endif + debugstreams_init(disable_stderr, debugfile.c_str()); // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); - porting::signal_handler_init(); - bool &kill = *porting::signal_handler_killstatus(); - - porting::initializePaths(); - // Create user data directory - fs::CreateDir(porting::path_userdata); - - // C-style stuff initialization - initializeMaterialProperties(); + // Init material properties table + //initializeMaterialProperties(); // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER @@ -1090,19 +1191,10 @@ int main(int argc, char *argv[]) // Initialize default settings set_default_settings(); - // Set locale. This is for forcing '.' as the decimal point. - std::locale::global(std::locale("C")); - // This enables printing all characters in bitmap font - setlocale(LC_CTYPE, "en_US"); - // Initialize sockets sockets_init(); atexit(sockets_cleanup); - /* - Initialization - */ - /* Read config file */ @@ -1188,7 +1280,7 @@ int main(int argc, char *argv[]) port = 30000; // Map directory - std::string map_dir = porting::path_userdata+"/map"; + std::string map_dir = porting::path_userdata+"/world"; if(cmd_args.exists("map-dir")) map_dir = cmd_args.get("map-dir"); else if(g_settings.exists("map-dir")) @@ -1199,6 +1291,9 @@ int main(int argc, char *argv[]) { DSTACK("Dedicated server branch"); + // Create time getter + g_timegetter = new SimpleTimeGetter(); + // Create server Server server(map_dir.c_str()); server.start(port); @@ -1281,7 +1376,7 @@ int main(int argc, char *argv[]) device = device; // Create time getter - g_timegetter = new TimeGetter(device); + g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); @@ -1349,7 +1444,6 @@ int main(int argc, char *argv[]) Preload some textures and stuff */ - init_content_inventory_texture_paths(); init_mapnode(); // Second call with g_texturesource set init_mineral(); @@ -1488,13 +1582,22 @@ int main(int argc, char *argv[]) g_settings.set("creative_mode", itos(menudata.creative_mode)); g_settings.set("enable_damage", itos(menudata.enable_damage)); - // Check for valid parameters, restart menu if invalid. + // NOTE: These are now checked server side; no need to do it + // here, so let's not do it here. + /*// Check for valid parameters, restart menu if invalid. if(playername == "") { error_message = L"Name required."; continue; } - + // Check that name has only valid chars + if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false) + { + error_message = L"Characters allowed: " + +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS); + continue; + }*/ + // Save settings g_settings.set("name", playername); g_settings.set("address", address); diff --git a/src/main.h b/src/main.h index fcf150f..450525c 100644 --- a/src/main.h +++ b/src/main.h @@ -28,6 +28,10 @@ extern Settings g_settings; #include "tile.h" extern ITextureSource *g_texturesource; +// Global profiler +#include "profiler.h" +extern Profiler g_profiler; + // Debug streams #include diff --git a/src/map.cpp b/src/map.cpp index fc674d2..0de9cf1 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -28,6 +28,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mineral.h" #include "noise.h" #include "serverobject.h" +#include "content_mapnode.h" +#include "mapgen.h" + +extern "C" { + #include "sqlite3.h" +} +/* + SQLite format specification: + - Initially only replaces sectors/ and sectors2/ +*/ /* Map @@ -81,8 +91,6 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p) { if(m_sector_cache != NULL && p == m_sector_cache_p){ MapSector * sector = m_sector_cache; - // Reset inactivity timer - sector->usage_timer = 0.0; return sector; } @@ -97,15 +105,11 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p) m_sector_cache_p = p; m_sector_cache = sector; - // Reset inactivity timer - sector->usage_timer = 0.0; return sector; } MapSector * Map::getSectorNoGenerateNoEx(v2s16 p) { - //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out - return getSectorNoGenerateNoExNoLock(p); } @@ -244,15 +248,15 @@ void Map::unspreadLight(enum LightBank bank, // Get node straight from the block MapNode n = block->getNode(relpos); - + u8 oldlight = j.getNode()->getValue(); - + // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; - + // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); @@ -272,12 +276,12 @@ void Map::unspreadLight(enum LightBank bank, { continue; } - + // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); - + bool changed = false; //TODO: Optimize output by optimizing light_sources? @@ -314,7 +318,7 @@ void Map::unspreadLight(enum LightBank bank, light_sources.remove(n2pos); }*/ } - + /*// DEBUG if(light_sources.find(n2pos) != NULL) light_sources.remove(n2pos);*/ @@ -345,7 +349,7 @@ void Map::unspreadLight(enum LightBank bank, < 0) unspreadLight(bank, unlighted_nodes, light_sources, modified_blocks); } @@ -383,7 +387,7 @@ void Map::spreadLight(enum LightBank bank, if(from_nodes.size() == 0) return; - + u32 blockchangecount = 0; core::map lighted_nodes; @@ -397,7 +401,7 @@ void Map::spreadLight(enum LightBank bank, MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; - + for(; j.atEnd() == false; j++) //for(; j != from_nodes.end(); j++) { @@ -405,7 +409,7 @@ void Map::spreadLight(enum LightBank bank, //v3s16 pos = *j; //dstream<<"pos=("<getNode(relpos); - + bool changed = false; /* If the neighbor is brighter than the current node, @@ -512,7 +516,7 @@ void Map::spreadLight(enum LightBank bank, < 0) spreadLight(bank, lighted_nodes, modified_blocks); } @@ -539,7 +543,7 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; - + u8 brightest_light = 0; v3s16 brightest_pos(0,0,0); bool found_something = false; @@ -565,7 +569,7 @@ v3s16 Map::getBrightestNeighbour(enum LightBank bank, v3s16 p) if(found_something == false) throw InvalidPositionException(); - + return brightest_pos; } @@ -584,7 +588,7 @@ s16 Map::propagateSunlight(v3s16 start, for(; ; y--) { v3s16 pos(start.X, y, start.Z); - + v3s16 blockpos = getNodeBlockPos(pos); MapBlock *block; try{ @@ -628,31 +632,31 @@ void Map::updateLighting(enum LightBank bank, { /*m_dout< blocks_to_update; core::map light_sources; - + core::map unlight_from; - + core::map::Iterator i; i = a_blocks.getIterator(); for(; i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); - + for(;;) { // Don't bother with dummy blocks. if(block->isDummy()) break; - + v3s16 pos = block->getPos(); modified_blocks.insert(pos, block); @@ -665,14 +669,14 @@ void Map::updateLighting(enum LightBank bank, for(s16 x=0; xgetNode(v3s16(x,y,z)); u8 oldlight = n.getLight(bank); n.setLight(bank, 0); block->setNode(v3s16(x,y,z), n); - + // Collect borders for unlighting if(x==0 || x == MAP_BLOCKSIZE-1 || y==0 || y == MAP_BLOCKSIZE-1 @@ -696,7 +700,7 @@ void Map::updateLighting(enum LightBank bank, <propagateSunlight(light_sources); @@ -715,7 +719,7 @@ void Map::updateLighting(enum LightBank bank, // Invalid lighting bank assert(0); } - + /*dstream<<"Bottom for sunlight-propagated block (" <getValue(); v3s16 p = block->getPos(); - + // Add all surrounding blocks vmanip.initialEmerge(p - v3s16(1,1,1), p + v3s16(1,1,1)); /* Add all surrounding blocks that have up-to-date lighting NOTE: This doesn't quite do the job (not everything - appropriate is lighted) + appropriate is lighted) */ /*for(s16 z=-1; z<=1; z++) for(s16 y=-1; y<=1; y++) @@ -795,7 +799,7 @@ void Map::updateLighting(enum LightBank bank, continue; vmanip.initialEmerge(p, p); }*/ - + // Lighting of block will be updated completely block->setLightingExpired(false); } @@ -824,7 +828,7 @@ void Map::updateLighting(core::map & a_blocks, { updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks); updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks); - + /* Update information about whether day and night light differ */ @@ -845,7 +849,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /*PrintInfo(m_dout); m_dout<clone(); setNodeMetadata(p, meta); } - + /* If node is under sunlight and doesn't let sunlight through, take all sunlighted nodes under it and clear light from them and from where the light has been spread. TODO: This could be optimized by mass-unlighting instead - of looping + of looping */ if(node_under_sunlight && !content_features(n.d).sunlight_propagates) { @@ -980,7 +984,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, for(;; y--){ //m_dout<getValue(); - sector->usage_timer += dtime; + + core::list blocks; + sector->getBlocks(blocks); + for(core::list::Iterator i = blocks.begin(); + i != blocks.end(); i++) + { + (*i)->incrementUsageTimer(dtime); + } } } void Map::deleteSectors(core::list &list, bool only_blocks) { - /* - Wait for caches to be removed before continuing. - - This disables the existence of caches while locked - */ - //SharedPtr cachelock(m_blockcachelock.waitCaches()); - core::list::Iterator j; for(j=list.begin(); j!=list.end(); j++) { @@ -1394,12 +1398,47 @@ void Map::deleteSectors(core::list &list, bool only_blocks) } } -u32 Map::deleteUnusedSectors(float timeout, bool only_blocks, +u32 Map::unloadUnusedData(float timeout, bool only_blocks, core::list *deleted_blocks) { - //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out - core::list sector_deletion_queue; + + core::map::Iterator si = m_sectors.getIterator(); + for(; si.atEnd() == false; si++) + { + MapSector *sector = si.getNode()->getValue(); + + bool all_blocks_deleted = true; + + core::list blocks; + sector->getBlocks(blocks); + for(core::list::Iterator i = blocks.begin(); + i != blocks.end(); i++) + { + MapBlock *block = (*i); + + if(block->getUsageTimer() > timeout) + { + // Save if modified + if(block->getModified() != MOD_STATE_CLEAN) + saveBlock(block); + // Unload + sector->removeBlock(block); + delete block; + } + else + { + all_blocks_deleted = false; + } + } + + if(all_blocks_deleted) + { + sector_deletion_queue.push_back(si.getNode()->getKey()); + } + } + +#if 0 core::map::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { @@ -1410,7 +1449,7 @@ u32 Map::deleteUnusedSectors(float timeout, bool only_blocks, if(sector->usage_timer > timeout) { sector_deletion_queue.push_back(i.getNode()->getKey()); - + if(deleted_blocks != NULL) { // Collect positions of blocks of sector @@ -1425,6 +1464,8 @@ u32 Map::deleteUnusedSectors(float timeout, bool only_blocks, } } } +#endif + deleteSectors(sector_deletion_queue, only_blocks); return sector_deletion_queue.getSize(); } @@ -1443,7 +1484,7 @@ void Map::transformLiquids(core::map & modified_blocks) u32 loopcount = 0; u32 initial_size = m_transforming_liquid.size(); - + /*if(initial_size != 0) dstream<<"transformLiquids(): initial_size="< & modified_blocks) v3s16 p0 = m_transforming_liquid.pop_front(); MapNode n0 = getNode(p0); - + // Don't deal with non-liquids if(content_liquid(n0.d) == false) continue; bool is_source = !content_flowing_liquid(n0.d); - + u8 liquid_level = 8; if(is_source == false) liquid_level = n0.param2 & 0x0f; - + // Turn possible source into non-source u8 nonsource_c = make_liquid_flowing(n0.d); @@ -1508,7 +1549,7 @@ void Map::transformLiquids(core::map & modified_blocks) s8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; - + s8 new_liquid_level = -1; if(from_top) { @@ -1531,7 +1572,7 @@ void Map::transformLiquids(core::map & modified_blocks) { } } //for - + /* If liquid level should be something else, update it and add all the neighboring water nodes to the transform queue. @@ -1550,7 +1591,7 @@ void Map::transformLiquids(core::map & modified_blocks) n0.param2 = new_liquid_level_max; setNode(p0, n0); } - + // Block has been modified { v3s16 blockpos = getNodeBlockPos(p0); @@ -1558,7 +1599,7 @@ void Map::transformLiquids(core::map & modified_blocks) if(block != NULL) modified_blocks.insert(blockpos, block); } - + /* Add neighboring non-source liquid nodes to transform queue. */ @@ -1576,20 +1617,20 @@ void Map::transformLiquids(core::map & modified_blocks) { v3s16 p2 = p0 + dirs[i]; - + MapNode n2 = getNode(p2); if(content_flowing_liquid(n2.d)) { m_transforming_liquid.push_back(p2); } - + }catch(InvalidPositionException &e) { } } } } - + // Get a new one from queue if the node has turned into non-water if(content_liquid(n0.d) == false) continue; @@ -1615,7 +1656,7 @@ void Map::transformLiquids(core::map & modified_blocks) // anywhere except down if(liquid_level == 0 && to_bottom == false) continue; - + u8 liquid_next_level = 0; // If going to bottom if(to_bottom) @@ -1631,7 +1672,7 @@ void Map::transformLiquids(core::map & modified_blocks) bool n2_changed = false; bool flowed = false; - + v3s16 p2 = p0 + dirs_to[i]; MapNode n2 = getNode(p2); @@ -1651,7 +1692,7 @@ void Map::transformLiquids(core::map & modified_blocks) u8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; - + if(to_bottom) { flowed = true; @@ -1680,27 +1721,27 @@ void Map::transformLiquids(core::map & modified_blocks) n2.d = nonsource_c; n2.param2 = liquid_next_level; setNode(p2, n2); - + n2_changed = true; flowed = true; } - + //dstream<<"[2] n2.param="<<(int)n2.param<getValue(); delete chunk; } +#endif } -/* - Some helper functions for the map generator -*/ - -s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d) +void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos) { - v3s16 em = vmanip.m_area.getExtent(); - s16 y_nodes_max = vmanip.m_area.MaxEdge.Y; - s16 y_nodes_min = vmanip.m_area.MinEdge.Y; - u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); - s16 y; - for(y=y_nodes_max; y>=y_nodes_min; y--) - { - MapNode &n = vmanip.m_data[i]; - if(content_walkable(n.d)) - break; - - vmanip.m_area.add_y(em, i, -1); - } - if(y >= y_nodes_min) - return y; - else - return y_nodes_min; -} + /*dstream<<"initBlockMake(): ("<=y_nodes_min; y--) - { - MapNode &n = vmanip.m_data[i]; - if(content_walkable(n.d) - && n.d != CONTENT_TREE - && n.d != CONTENT_LEAVES) - break; - - vmanip.m_area.add_y(em, i, -1); - } - if(y >= y_nodes_min) - return y; - else - return y_nodes_min; -} - -void make_tree(VoxelManipulator &vmanip, v3s16 p0) -{ - MapNode treenode(CONTENT_TREE); - MapNode leavesnode(CONTENT_LEAVES); - - s16 trunk_h = myrand_range(3, 6); - v3s16 p1 = p0; - for(s16 ii=0; ii leaves_d(new u8[leaves_a.getVolume()]); - Buffer leaves_d(leaves_a.getVolume()); - for(s32 i=0; i>32)+654879876, 6, 0.6); - - /*// A bit hillier one - double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin( - 0.5+(float)p.X/250., 0.5+(float)p.Y/250., - (seed>>27)+90340, 6, 0.69); - if(base2 > base) - base = base2;*/ -#if 1 - // Higher ground level - double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin( - 0.5+(float)p.X/250., 0.5+(float)p.Y/250., - seed+85039, 5, 0.69); - //higher = 30; // For debugging - - // Limit higher to at least base - if(higher < base) - higher = base; - - // Steepness factor of cliffs - double b = 1.0 + 1.0 * noise2d_perlin( - 0.5+(float)p.X/250., 0.5+(float)p.Y/250., - seed-932, 7, 0.7); - b = rangelim(b, 0.0, 1000.0); - b = pow(b, 5); - b *= 7; - b = rangelim(b, 3.0, 1000.0); - //dstream<<"b="<no_op = false; + data->seed = m_seed; + data->blockpos = blockpos; /* - Generate general ground level to full area + Create the whole area of this and the neighboring blocks */ { - // 22ms @cs=8 - TimeTaker timer1("Generating ground level"); - -#if 0 - NoiseBuffer noisebuf1; - //NoiseBuffer noisebuf2; - { - v3f minpos_f( - data->sectorpos_bigbase.X*MAP_BLOCKSIZE, - y_nodes_min, - data->sectorpos_bigbase.Y*MAP_BLOCKSIZE - ); - v3f maxpos_f = minpos_f + v3f( - data->sectorpos_bigbase_size*MAP_BLOCKSIZE, - y_nodes_max-y_nodes_min, - data->sectorpos_bigbase_size*MAP_BLOCKSIZE - ); - v3f samplelength_f = v3f(4.0, 4.0, 4.0); - - TimeTaker timer("noisebuf.create"); + //TimeTaker timer("initBlockMake() create area"); - noisebuf1.create(data->seed+25104, 6, 0.60, 200.0, - minpos_f.X, minpos_f.Y, minpos_f.Z, - maxpos_f.X, maxpos_f.Y, maxpos_f.Z, - samplelength_f.X, samplelength_f.Y, samplelength_f.Z); - /*noisebuf1.create(data->seed+25104, 3, 0.60, 25.0, - minpos_f.X, minpos_f.Y, minpos_f.Z, - maxpos_f.X, maxpos_f.Y, maxpos_f.Z, - samplelength_f.X, samplelength_f.Y, samplelength_f.Z); - noisebuf2.create(data->seed+25105, 4, 0.50, 200.0, - minpos_f.X, minpos_f.Y, minpos_f.Z, - maxpos_f.X, maxpos_f.Y, maxpos_f.Z, - samplelength_f.X, samplelength_f.Y, samplelength_f.Z);*/ - } - - for(s16 x=0; xsectorpos_bigbase_size*MAP_BLOCKSIZE; x++) - for(s16 z=0; zsectorpos_bigbase_size*MAP_BLOCKSIZE; z++) - { - // Node position - v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z); - - // Ground height at this point - float surface_y_f = 0.0; - - // Use perlin noise for ground height - surface_y_f = base_rock_level_2d(data->seed, p2d); - //surface_y_f = base_rock_level_2d(data->seed, p2d); - - // Convert to integer - s16 surface_y = (s16)surface_y_f; - - // Log it - if(surface_y > stone_surface_max_y) - stone_surface_max_y = surface_y; - - /* - Fill ground with stone - */ + for(s16 x=-1; x<=1; x++) + for(s16 z=-1; z<=1; z++) { - // Use fast index incrementing - v3s16 em = data->vmanip.m_area.getExtent(); - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y)); - for(s16 y=y_nodes_min; y<=y_nodes_max; y++) - { - // Skip if already generated. - // This is done here because there might be a cave at - // any point in ground, which could look like it - // wasn't generated. - if(data->vmanip.m_data[i].d != CONTENT_AIR) - break; - - /*s16 noiseval = 50.0 * noise3d_perlin( - 0.5+(float)p2d.X/100.0, - 0.5+(float)y/100.0, - 0.5+(float)p2d.Y/100.0, - data->seed+123, 5, 0.5);*/ - double noiseval = 64.0 * noisebuf1.get(p2d.X, y, p2d.Y); - /*double noiseval = 30.0 * noisebuf1.get(p2d.X, y, p2d.Y); - noiseval *= MYMAX(0, -0.2 + noisebuf2.get(p2d.X, y, p2d.Y));*/ - - //if(y < surface_y + noiseval) - if(noiseval > 0) - //if(noiseval > y) - data->vmanip.m_data[i].d = CONTENT_STONE; - - data->vmanip.m_area.add_y(em, i, 1); - } - } - } -#endif - -#if 1 - for(s16 x=0; xsectorpos_bigbase_size*MAP_BLOCKSIZE; x++) - for(s16 z=0; zsectorpos_bigbase_size*MAP_BLOCKSIZE; z++) - { - // Node position - v2s16 p2d = data->sectorpos_bigbase*MAP_BLOCKSIZE + v2s16(x,z); - - /* - Skip of already generated - */ - /*{ - v3s16 p(p2d.X, y_nodes_min, p2d.Y); - if(data->vmanip.m_data[data->vmanip.m_area.index(p)].d != CONTENT_AIR) - continue; - }*/ - - // Ground height at this point - float surface_y_f = 0.0; - - // Use perlin noise for ground height - surface_y_f = base_rock_level_2d(data->seed, p2d); - - /*// Experimental stuff - { - float a = highlands_level_2d(data->seed, p2d); - if(a > surface_y_f) - surface_y_f = a; - }*/ - - // Convert to integer - s16 surface_y = (s16)surface_y_f; - - // Log it - if(surface_y > stone_surface_max_y) - stone_surface_max_y = surface_y; - - /* - Fill ground with stone - */ - { - // Use fast index incrementing - v3s16 em = data->vmanip.m_area.getExtent(); - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_min, p2d.Y)); - for(s16 y=y_nodes_min; yvmanip.m_data[i].d != CONTENT_AIR) - break; - - data->vmanip.m_data[i].d = CONTENT_STONE; - - data->vmanip.m_area.add_y(em, i, 1); - } - } - } -#endif - - }//timer1 - - /* - Randomize some parameters - */ - - //s32 stone_obstacle_count = 0; - /*s32 stone_obstacle_count = - rangelim((1.0+noise2d(data->seed+897, - data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/ - - //s16 stone_obstacle_max_height = 0; - /*s16 stone_obstacle_max_height = - rangelim((1.0+noise2d(data->seed+5902, - data->sectorpos_base.X, data->sectorpos_base.Y))/2.0 * 30, 0, 100000);*/ - - /* - Loop this part, it will make stuff look older and newer nicely - */ - const u32 age_loops = 2; - for(u32 i_age=0; i_age caves_count); - - if(bruise_surface) - { - min_tunnel_diameter = 5; - max_tunnel_diameter = myrand_range(10, 20); - /*min_tunnel_diameter = MYMAX(0, stone_surface_max_y/6); - max_tunnel_diameter = myrand_range(MYMAX(0, stone_surface_max_y/6), MYMAX(0, stone_surface_max_y/2));*/ - - /*s16 tunnel_rou = rangelim(25*(0.5+1.0*noise2d(data->seed+42, - data->sectorpos_base.X, data->sectorpos_base.Y)), 0, 15);*/ - - tunnel_routepoints = 5; - } - else - { - } - - // Allowed route area size in nodes - v3s16 ar( - data->sectorpos_base_size*MAP_BLOCKSIZE, - h_blocks*MAP_BLOCKSIZE, - data->sectorpos_base_size*MAP_BLOCKSIZE - ); - - // Area starting point in nodes - v3s16 of( - data->sectorpos_base.X*MAP_BLOCKSIZE, - data->y_blocks_min*MAP_BLOCKSIZE, - data->sectorpos_base.Y*MAP_BLOCKSIZE - ); - - // Allow a bit more - //(this should be more than the maximum radius of the tunnel) - //s16 insure = 5; // Didn't work with max_d = 20 - s16 insure = 10; - s16 more = data->max_spread_amount - max_tunnel_diameter/2 - insure; - ar += v3s16(1,0,1) * more * 2; - of -= v3s16(1,0,1) * more; - - s16 route_y_min = 0; - // Allow half a diameter + 7 over stone surface - s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2 + 7; - - /*// If caves, don't go through surface too often - if(bruise_surface == false) - route_y_max -= myrand_range(0, max_tunnel_diameter*2);*/ - - // Limit maximum to area - route_y_max = rangelim(route_y_max, 0, ar.Y-1); - - if(bruise_surface) - { - /*// Minimum is at y=0 - route_y_min = -of.Y - 0;*/ - // Minimum is at y=max_tunnel_diameter/4 - //route_y_min = -of.Y + max_tunnel_diameter/4; - //s16 min = -of.Y + max_tunnel_diameter/4; - s16 min = -of.Y + 0; - route_y_min = myrand_range(min, min + max_tunnel_diameter); - route_y_min = rangelim(route_y_min, 0, route_y_max); - } - - /*dstream<<"route_y_min = "<vmanip.m_area.index(p); - data->vmanip.m_data[i] = airnode; - - if(bruise_surface == false) - { - // Set tunnel flag - data->vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON; - } - } - } - } - } - - orp = rp; - } - - } - - }//timer1 -#endif - -#if 1 - { - // 46ms @cs=8 - //TimeTaker timer1("ore veins"); - - /* - Make ore veins - */ - for(u32 jj=0; jjsectorpos_base_size*MAP_BLOCKSIZE, - h_blocks*MAP_BLOCKSIZE, - data->sectorpos_base_size*MAP_BLOCKSIZE - ); - - // Area starting point in nodes - v3s16 of( - data->sectorpos_base.X*MAP_BLOCKSIZE, - data->y_blocks_min*MAP_BLOCKSIZE, - data->sectorpos_base.Y*MAP_BLOCKSIZE - ); - - // Allow a bit more - //(this should be more than the maximum radius of the tunnel) - s16 insure = 3; - s16 more = data->max_spread_amount - max_vein_diameter/2 - insure; - ar += v3s16(1,0,1) * more * 2; - of -= v3s16(1,0,1) * more; - - // Randomize starting position - v3f orp( - (float)(myrand()%ar.X)+0.5, - (float)(myrand()%ar.Y)+0.5, - (float)(myrand()%ar.Z)+0.5 - ); - - // Randomize mineral - u8 mineral; - if(myrand()%3 != 0) - mineral = MINERAL_COAL; - else - mineral = MINERAL_IRON; - - /* - Generate some vein starting from orp - */ - - for(u16 j=0; j<2; j++) - { - /*v3f rp( - (float)(myrand()%ar.X)+0.5, - (float)(myrand()%ar.Y)+0.5, - (float)(myrand()%ar.Z)+0.5 - ); - v3f vec = rp - orp;*/ - - v3s16 maxlen(5, 5, 5); - v3f vec( - (float)(myrand()%(maxlen.X*2))-(float)maxlen.X, - (float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y, - (float)(myrand()%(maxlen.Z*2))-(float)maxlen.Z - ); - v3f rp = orp + vec; - if(rp.X < 0) - rp.X = 0; - else if(rp.X >= ar.X) - rp.X = ar.X; - if(rp.Y < 0) - rp.Y = 0; - else if(rp.Y >= ar.Y) - rp.Y = ar.Y; - if(rp.Z < 0) - rp.Z = 0; - else if(rp.Z >= ar.Z) - rp.Z = ar.Z; - vec = rp - orp; - - // Randomize size - s16 min_d = 0; - s16 max_d = max_vein_diameter; - s16 rs = myrand_range(min_d, max_d); - - for(float f=0; f<1.0; f+=1.0/vec.getLength()) - { - v3f fp = orp + vec * f; - v3s16 cp(fp.X, fp.Y, fp.Z); - s16 d0 = -rs/2; - s16 d1 = d0 + rs - 1; - for(s16 z0=d0; z0<=d1; z0++) - { - s16 si = rs - abs(z0); - for(s16 x0=-si; x0<=si-1; x0++) - { - s16 si2 = rs - abs(x0); - for(s16 y0=-si2+1; y0<=si2-1; y0++) - { - // Don't put mineral to every place - if(myrand()%5 != 0) - continue; - - s16 z = cp.Z + z0; - s16 y = cp.Y + y0; - s16 x = cp.X + x0; - v3s16 p(x,y,z); - /*if(isInArea(p, ar) == false) - continue;*/ - // Check only height - if(y < 0 || y >= ar.Y) - continue; - p += of; - - assert(data->vmanip.m_area.contains(p)); - - // Just set it to air, it will be changed to - // water afterwards - u32 i = data->vmanip.m_area.index(p); - MapNode *n = &data->vmanip.m_data[i]; - if(n->d == CONTENT_STONE) - n->param = mineral; - } - } - } - } - - orp = rp; - } - - } - - }//timer1 -#endif - -#if 1 - { - // 15ms @cs=8 - TimeTaker timer1("add mud"); - - /* - Add mud to the central chunk - */ - - for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) - for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++) - { - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - // Randomize mud amount - s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0; - - // Find ground level - s16 surface_y = find_ground_level_clever(data->vmanip, p2d); - - /* - If topmost node is grass, change it to mud. - It might be if it was flown to there from a neighboring - chunk and then converted. - */ - { - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, surface_y, p2d.Y)); - MapNode *n = &data->vmanip.m_data[i]; - if(n->d == CONTENT_GRASS) - *n = MapNode(CONTENT_MUD); - //n->d = CONTENT_MUD; - } - - /* - Add mud on ground - */ - { - s16 mudcount = 0; - v3s16 em = data->vmanip.m_area.getExtent(); - s16 y_start = surface_y+1; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - for(s16 y=y_start; y<=y_nodes_max; y++) - { - if(mudcount >= mud_add_amount) - break; - - MapNode &n = data->vmanip.m_data[i]; - n = MapNode(CONTENT_MUD); - //n.d = CONTENT_MUD; - mudcount++; - - data->vmanip.m_area.add_y(em, i, 1); - } - } - - } - - }//timer1 -#endif - -#if 1 - { - // 340ms @cs=8 - TimeTaker timer1("flow mud"); - - /* - Flow mud away from steep edges - */ - - // Limit area by 1 because mud is flown into neighbors. - s16 mudflow_minpos = 0-data->max_spread_amount+1; - s16 mudflow_maxpos = data->sectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-2; - - // Iterate a few times - for(s16 k=0; k<3; k++) - { - - for(s16 x=mudflow_minpos; - x<=mudflow_maxpos; - x++) - for(s16 z=mudflow_minpos; - z<=mudflow_maxpos; - z++) - { - // Invert coordinates every 2nd iteration - if(k%2 == 0) - { - x = mudflow_maxpos - (x-mudflow_minpos); - z = mudflow_maxpos - (z-mudflow_minpos); - } - - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - v3s16 em = data->vmanip.m_area.getExtent(); - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); - s16 y=y_nodes_max; - - for(;; y--) - { - MapNode *n = NULL; - // Find mud - for(; y>=y_nodes_min; y--) - { - n = &data->vmanip.m_data[i]; - //if(content_walkable(n->d)) - // break; - if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) - break; - - data->vmanip.m_area.add_y(em, i, -1); - } - - // Stop if out of area - //if(data->vmanip.m_area.contains(i) == false) - if(y < y_nodes_min) - break; - - /*// If not mud, do nothing to it - MapNode *n = &data->vmanip.m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) - continue;*/ - - /* - Don't flow it if the stuff under it is not mud - */ - { - u32 i2 = i; - data->vmanip.m_area.add_y(em, i2, -1); - // Cancel if out of area - if(data->vmanip.m_area.contains(i2) == false) - continue; - MapNode *n2 = &data->vmanip.m_data[i2]; - if(n2->d != CONTENT_MUD && n2->d != CONTENT_GRASS) - continue; - } - - // Make it exactly mud - n->d = CONTENT_MUD; - - /*s16 recurse_count = 0; - mudflow_recurse:*/ - - v3s16 dirs4[4] = { - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left - }; - - // Theck that upper is air or doesn't exist. - // Cancel dropping if upper keeps it in place - u32 i3 = i; - data->vmanip.m_area.add_y(em, i3, 1); - if(data->vmanip.m_area.contains(i3) == true - && content_walkable(data->vmanip.m_data[i3].d) == true) - { - continue; - } - - // Drop mud on side - - for(u32 di=0; di<4; di++) - { - v3s16 dirp = dirs4[di]; - u32 i2 = i; - // Move to side - data->vmanip.m_area.add_p(em, i2, dirp); - // Fail if out of area - if(data->vmanip.m_area.contains(i2) == false) - continue; - // Check that side is air - MapNode *n2 = &data->vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue; - // Check that under side is air - data->vmanip.m_area.add_y(em, i2, -1); - if(data->vmanip.m_area.contains(i2) == false) - continue; - n2 = &data->vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue; - /*// Check that under that is air (need a drop of 2) - data->vmanip.m_area.add_y(em, i2, -1); - if(data->vmanip.m_area.contains(i2) == false) - continue; - n2 = &data->vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue;*/ - // Loop further down until not air - do{ - data->vmanip.m_area.add_y(em, i2, -1); - // Fail if out of area - if(data->vmanip.m_area.contains(i2) == false) - continue; - n2 = &data->vmanip.m_data[i2]; - }while(content_walkable(n2->d) == false); - // Loop one up so that we're in air - data->vmanip.m_area.add_y(em, i2, 1); - n2 = &data->vmanip.m_data[i2]; - - // Move mud to new place - *n2 = *n; - // Set old place to be air - *n = MapNode(CONTENT_AIR); - - // Done - break; - } - } - } - - } - - }//timer1 -#endif - -#if 1 - { - // 50ms @cs=8 - TimeTaker timer1("add water"); - - /* - Add water to the central chunk (and a bit more) - */ - - for(s16 x=0-data->max_spread_amount; - xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; - x++) - for(s16 z=0-data->max_spread_amount; - zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; - z++) - { - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - // Find ground level - //s16 surface_y = find_ground_level(data->vmanip, p2d); - - /* - If ground level is over water level, skip. - NOTE: This leaves caves near water without water, - which looks especially crappy when the nearby water - won't start flowing either for some reason - */ - /*if(surface_y > WATER_LEVEL) - continue;*/ - - /* - Add water on ground - */ - { - v3s16 em = data->vmanip.m_area.getExtent(); - u8 light = LIGHT_MAX; - // Start at global water surface level - s16 y_start = WATER_LEVEL; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - MapNode *n = &data->vmanip.m_data[i]; - - for(s16 y=y_start; y>=y_nodes_min; y--) - { - n = &data->vmanip.m_data[i]; - - // Stop when there is no water and no air - if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE - && n->d != CONTENT_WATER) - { - - break; - } - - // Make water only not in caves - if(!(data->vmanip.m_flags[i]&VMANIP_FLAG_DUNGEON)) - { - n->d = CONTENT_WATERSOURCE; - //n->setLight(LIGHTBANK_DAY, light); - - // Add to transforming liquid queue (in case it'd - // start flowing) - v3s16 p = v3s16(p2d.X, y, p2d.Y); - data->transforming_liquid.push_back(p); - } - - // Next one - data->vmanip.m_area.add_y(em, i, -1); - if(light > 0) - light--; - } - } - - } - - }//timer1 -#endif - - } // Aging loop - /*********************** - END OF AGING LOOP - ************************/ - -#if 1 - { - //TimeTaker timer1("convert mud to sand"); - - /* - Convert mud to sand - */ - - //s16 mud_add_amount = myrand_range(2, 4); - //s16 mud_add_amount = 0; - - /*for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) - for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++)*/ - for(s16 x=0-data->max_spread_amount+1; - xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; - x++) - for(s16 z=0-data->max_spread_amount+1; - zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; - z++) - { - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - // Determine whether to have sand here - double sandnoise = noise2d_perlin( - 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, - data->seed+59420, 3, 0.50); - - bool have_sand = (sandnoise > -0.15); - - if(have_sand == false) - continue; - - // Determine whether to have clay in the sand here - double claynoise = noise2d_perlin( - 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, - data->seed+4321, 6, 0.95); - - bool have_clay = have_sand && (claynoise > 1.25); - - // Find ground level - s16 surface_y = find_ground_level_clever(data->vmanip, p2d); - - if(surface_y > WATER_LEVEL + 2) - continue; - - { - v3s16 em = data->vmanip.m_area.getExtent(); - s16 y_start = surface_y; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - u32 not_sand_counter = 0; - for(s16 y=y_start; y>=y_nodes_min; y--) - { - MapNode *n = &data->vmanip.m_data[i]; - if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) - { - if(have_clay && (surface_y == WATER_LEVEL)) - n->d = CONTENT_CLAY; - else - n->d = CONTENT_SAND; - } - else - { - not_sand_counter++; - if(not_sand_counter > 3) - break; - } - - data->vmanip.m_area.add_y(em, i, -1); - } - } - - } - - }//timer1 -#endif - -#if 1 - { - // 1ms @cs=8 - //TimeTaker timer1("generate trees"); - - /* - Generate some trees - */ - { - // Divide area into parts - s16 div = 8; - s16 sidelen = data->sectorpos_base_size*MAP_BLOCKSIZE / div; - double area = sidelen * sidelen; - for(s16 x0=0; x0sectorpos_base.X*MAP_BLOCKSIZE + sidelen/2 + sidelen*x0, - data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen/2 + sidelen*z0 - ); - // Minimum edge of part of division - v2s16 p2d_min( - data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen*x0, - data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen*z0 - ); - // Maximum edge of part of division - v2s16 p2d_max( - data->sectorpos_base.X*MAP_BLOCKSIZE + sidelen + sidelen*x0 - 1, - data->sectorpos_base.Y*MAP_BLOCKSIZE + sidelen + sidelen*z0 - 1 - ); - // Amount of trees - u32 tree_count = area * tree_amount_2d(data->seed, p2d_center); - // Put trees in random places on part of division - for(u32 i=0; ivmanip, v2s16(x,z)); - // Don't make a tree under water level - if(y < WATER_LEVEL - 1) - continue; - // Don't make a tree so high that it doesn't fit - if(y > y_nodes_max - 6) - continue; - v3s16 p(x,y,z); - { - u32 i = data->vmanip.m_area.index(v3s16(p)); - MapNode *n = &data->vmanip.m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) - continue; - // Papyrus grows only on mud and in water - if(n->d == CONTENT_MUD && y == WATER_LEVEL - 1) - { - p.Y++; - make_papyrus(data->vmanip, p); - } - // Don't make a tree under water level - if(y < WATER_LEVEL) - continue; - // Trees grow only on mud and grass - if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) - { - p.Y++; - make_tree(data->vmanip, p); - } - // Cactii grow only on sand - else if(n->d == CONTENT_SAND) - { - p.Y++; - make_cactus(data->vmanip, p); - } - } - } - } - /*u32 tree_max = relative_area / 60; - //u32 count = myrand_range(0, tree_max); - for(u32 i=0; isectorpos_base_size*MAP_BLOCKSIZE-1); - s16 z = myrand_range(0, data->sectorpos_base_size*MAP_BLOCKSIZE-1); - x += data->sectorpos_base.X*MAP_BLOCKSIZE; - z += data->sectorpos_base.Y*MAP_BLOCKSIZE; - s16 y = find_ground_level(data->vmanip, v2s16(x,z)); - // Don't make a tree under water level - if(y < WATER_LEVEL) - continue; - v3s16 p(x,y+1,z); - // Make a tree - make_tree(data->vmanip, p); - }*/ - } - - }//timer1 -#endif - -#if 1 - { - // 19ms @cs=8 - //TimeTaker timer1("grow grass"); - - /* - Grow grass - */ - - /*for(s16 x=0-4; xsectorpos_base_size*MAP_BLOCKSIZE+4; x++) - for(s16 z=0-4; zsectorpos_base_size*MAP_BLOCKSIZE+4; z++)*/ - for(s16 x=0-data->max_spread_amount; - xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; - x++) - for(s16 z=0-data->max_spread_amount; - zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount; - z++) - { - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - /* - Find the lowest surface to which enough light ends up - to make grass grow. - - Basically just wait until not air and not leaves. - */ - s16 surface_y = 0; - { - v3s16 em = data->vmanip.m_area.getExtent(); - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); - s16 y; - // Go to ground level - for(y=y_nodes_max; y>=y_nodes_min; y--) - { - MapNode &n = data->vmanip.m_data[i]; - if(n.d != CONTENT_AIR - && n.d != CONTENT_LEAVES) - break; - data->vmanip.m_area.add_y(em, i, -1); - } - if(y >= y_nodes_min) - surface_y = y; - else - surface_y = y_nodes_min; - } - - u32 i = data->vmanip.m_area.index(p2d.X, surface_y, p2d.Y); - MapNode *n = &data->vmanip.m_data[i]; - if(n->d == CONTENT_MUD) - n->d = CONTENT_GRASS; - } - - }//timer1 -#endif - - /* - Initial lighting (sunlight) - */ - - core::map light_sources; - - { - // 750ms @cs=8, can't optimize more - TimeTaker timer1("initial lighting"); - - // NOTE: This is no used... umm... for some reason! -#if 0 - /* - Go through the edges and add all nodes that have light to light_sources - */ - - // Four edges - for(s16 i=0; i<4; i++) - // Edge length - for(s16 j=lighting_min_d; - j<=lighting_max_d; - j++) - { - s16 x; - s16 z; - // +-X - if(i == 0 || i == 1) - { - x = (i==0) ? lighting_min_d : lighting_max_d; - if(i == 0) - z = lighting_min_d; - else - z = lighting_max_d; - } - // +-Z - else - { - z = (i==0) ? lighting_min_d : lighting_max_d; - if(i == 0) - x = lighting_min_d; - else - x = lighting_max_d; - } - - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - { - v3s16 em = data->vmanip.m_area.getExtent(); - s16 y_start = y_nodes_max; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - for(s16 y=y_start; y>=y_nodes_min; y--) - { - MapNode *n = &data->vmanip.m_data[i]; - if(n->getLight(LIGHTBANK_DAY) != 0) - { - light_sources.insert(v3s16(p2d.X, y, p2d.Y), true); - } - //NOTE: This is broken, at least the index has to - // be incremented - } - } - } -#endif - -#if 1 - /* - Go through the edges and apply sunlight to them, not caring - about neighbors - */ - - // Four edges - for(s16 i=0; i<4; i++) - // Edge length - for(s16 j=lighting_min_d; - j<=lighting_max_d; - j++) - { - s16 x; - s16 z; - // +-X - if(i == 0 || i == 1) - { - x = (i==0) ? lighting_min_d : lighting_max_d; - if(i == 0) - z = lighting_min_d; - else - z = lighting_max_d; - } - // +-Z - else - { - z = (i==0) ? lighting_min_d : lighting_max_d; - if(i == 0) - x = lighting_min_d; - else - x = lighting_max_d; - } - - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - // Loop from top to down - { - u8 light = LIGHT_SUN; - v3s16 em = data->vmanip.m_area.getExtent(); - s16 y_start = y_nodes_max; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - for(s16 y=y_start; y>=y_nodes_min; y--) - { - MapNode *n = &data->vmanip.m_data[i]; - if(light_propagates_content(n->d) == false) - { - light = 0; - } - else if(light != LIGHT_SUN - || sunlight_propagates_content(n->d) == false) - { - if(light > 0) - light--; - } - - n->setLight(LIGHTBANK_DAY, light); - n->setLight(LIGHTBANK_NIGHT, 0); - - if(light != 0) - { - // Insert light source - light_sources.insert(v3s16(p2d.X, y, p2d.Y), true); - } - - // Increment index by y - data->vmanip.m_area.add_y(em, i, -1); - } - } - } -#endif - - /*for(s16 x=0; xsectorpos_base_size*MAP_BLOCKSIZE; x++) - for(s16 z=0; zsectorpos_base_size*MAP_BLOCKSIZE; z++)*/ - /*for(s16 x=0-data->max_spread_amount+1; - xsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; - x++) - for(s16 z=0-data->max_spread_amount+1; - zsectorpos_base_size*MAP_BLOCKSIZE+data->max_spread_amount-1; - z++)*/ -#if 1 - /* - This has to be 1 smaller than the actual area, because - neighboring nodes are checked. - */ - for(s16 x=lighting_min_d+1; - x<=lighting_max_d-1; - x++) - for(s16 z=lighting_min_d+1; - z<=lighting_max_d-1; - z++) - { - // Node position in 2d - v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z); - - /* - Apply initial sunlight - */ - { - u8 light = LIGHT_SUN; - bool add_to_sources = false; - v3s16 em = data->vmanip.m_area.getExtent(); - s16 y_start = y_nodes_max; - u32 i = data->vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); - for(s16 y=y_start; y>=y_nodes_min; y--) - { - MapNode *n = &data->vmanip.m_data[i]; - - if(light_propagates_content(n->d) == false) - { - light = 0; - } - else if(light != LIGHT_SUN - || sunlight_propagates_content(n->d) == false) - { - if(light > 0) - light--; - } - - // This doesn't take much time - if(add_to_sources == false) - { - /* - Check sides. If side is not air or water, start - adding to light_sources. - */ - v3s16 dirs4[4] = { - v3s16(0,0,1), // back - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(-1,0,0), // left - }; - for(u32 di=0; di<4; di++) - { - v3s16 dirp = dirs4[di]; - u32 i2 = i; - data->vmanip.m_area.add_p(em, i2, dirp); - MapNode *n2 = &data->vmanip.m_data[i2]; - if( - n2->d != CONTENT_AIR - && n2->d != CONTENT_WATERSOURCE - && n2->d != CONTENT_WATER - ){ - add_to_sources = true; - break; - } - } - } - - n->setLight(LIGHTBANK_DAY, light); - n->setLight(LIGHTBANK_NIGHT, 0); - - // This doesn't take much time - if(light != 0 && add_to_sources) - { - // Insert light source - light_sources.insert(v3s16(p2d.X, y, p2d.Y), true); - } - - // Increment index by y - data->vmanip.m_area.add_y(em, i, -1); - } - } - } -#endif - - }//timer1 - - // Spread light around - { - TimeTaker timer("makeChunk() spreadLight"); - data->vmanip.spreadLight(LIGHTBANK_DAY, light_sources); - } - - /* - Generation ended - */ - - timer_generate.stop(); -} - -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### -//################################################################### - -void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos) -{ - if(m_chunksize == 0) - { - data.no_op = true; - return; - } - - data.no_op = false; - - // The distance how far into the neighbors the generator is allowed to go. - s16 max_spread_amount_sectors = 2; - assert(max_spread_amount_sectors <= m_chunksize); - s16 max_spread_amount = max_spread_amount_sectors * MAP_BLOCKSIZE; - - s16 y_blocks_min = -4; - s16 y_blocks_max = 3; - - v2s16 sectorpos_base = chunk_to_sector(chunkpos); - s16 sectorpos_base_size = m_chunksize; - - v2s16 sectorpos_bigbase = - sectorpos_base - v2s16(1,1) * max_spread_amount_sectors; - s16 sectorpos_bigbase_size = - sectorpos_base_size + 2 * max_spread_amount_sectors; - - // Check limits - const s16 limit = MAP_GENERATION_LIMIT / MAP_BLOCKSIZE; - if(sectorpos_bigbase.X < -limit - || sectorpos_bigbase.X + sectorpos_bigbase_size >= limit - || sectorpos_bigbase.Y < -limit - || sectorpos_bigbase.Y + sectorpos_bigbase_size >= limit) - { - data.no_op = true; - return; - } - - data.seed = m_seed; - data.chunkpos = chunkpos; - data.y_blocks_min = y_blocks_min; - data.y_blocks_max = y_blocks_max; - data.sectorpos_base = sectorpos_base; - data.sectorpos_base_size = sectorpos_base_size; - data.sectorpos_bigbase = sectorpos_bigbase; - data.sectorpos_bigbase_size = sectorpos_bigbase_size; - data.max_spread_amount = max_spread_amount; - - /* - Create the whole area of this and the neighboring chunks - */ - { - TimeTaker timer("initChunkMake() create area"); - - for(s16 x=0; xsetLightingExpired(true); + block->setLightingExpired(true); // Lighting will be calculated - block->setLightingExpired(false); + //block->setLightingExpired(false); /* Block gets sunlight if this is true. This should be set to true when the top side of a block is completely exposed to the sky. - - Actually this doesn't matter now because the - initial lighting is done here. */ - block->setIsUnderground(y != y_blocks_max); + block->setIsUnderground(false); } } } @@ -3702,196 +2016,148 @@ void ServerMap::initChunkMake(ChunkMakeData &data, v2s16 chunkpos) Now we have a big empty area. Make a ManualMapVoxelManipulator that contains this and the - neighboring chunks + neighboring blocks */ - v3s16 bigarea_blocks_min( - sectorpos_bigbase.X, - y_blocks_min, - sectorpos_bigbase.Y - ); - v3s16 bigarea_blocks_max( - sectorpos_bigbase.X + sectorpos_bigbase_size - 1, - y_blocks_max, - sectorpos_bigbase.Y + sectorpos_bigbase_size - 1 - ); + v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1); + v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1); - data.vmanip.setMap(this); + data->vmanip = new ManualMapVoxelManipulator(this); + //data->vmanip->setMap(this); + // Add the area { - TimeTaker timer("initChunkMake() initialEmerge"); - data.vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max); + //TimeTaker timer("initBlockMake() initialEmerge"); + data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max); } - + + // Data is ready now. } -MapChunk* ServerMap::finishChunkMake(ChunkMakeData &data, +MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data, core::map &changed_blocks) { - if(data.no_op) + v3s16 blockpos = data->blockpos; + /*dstream<<"finishBlockMake(): ("<no_op) + { + dstream<<"finishBlockMake(): no-op"<vmanip.print(dstream);*/ /* Blit generated stuff to map + NOTE: blitBackAll adds nearly everything to changed_blocks */ { // 70ms @cs=8 - //TimeTaker timer("generateChunkRaw() blitBackAll"); - data.vmanip.blitBackAll(&changed_blocks); + //TimeTaker timer("finishBlockMake() blitBackAll"); + data->vmanip->blitBackAll(&changed_blocks); } - - /* - Update day/night difference cache of the MapBlocks - */ - { - for(core::map::Iterator i = changed_blocks.getIterator(); - i.atEnd() == false; i++) - { - MapBlock *block = i.getNode()->getValue(); - block->updateDayNightDiff(); - } - } - +#if 1 + dstream<<"finishBlockMake: changed_blocks.size()=" + < 0) + while(data->transforming_liquid.size() > 0) { - v3s16 p = data.transforming_liquid.pop_front(); + v3s16 p = data->transforming_liquid.pop_front(); m_transforming_liquid.push_back(p); } + + /* + Get central block + */ + MapBlock *block = getBlockNoCreateNoEx(data->blockpos); + assert(block); /* - Add random objects to blocks + Set is_underground flag for lighting with sunlight */ - { - for(s16 x=0; xsetIsUnderground(mapgen::block_is_underground(data->seed, blockpos)); + + /* + Add sunlight to central block. + This makes in-dark-spawning monsters to not flood the whole thing. + Do not spread the light, though. + */ + /*core::map light_sources; + bool black_air_left = false; + block->propagateSunlight(light_sources, true, &black_air_left);*/ + + /* + NOTE: Lighting and object adding shouldn't really be here, but + lighting is a bit tricky to move properly to makeBlock. + TODO: Do this the right way anyway. + */ + + /* + Update lighting + */ + + core::map lighting_update_blocks; + // Center block + lighting_update_blocks.insert(block->getPos(), block); +#if 0 + // All modified blocks + for(core::map::Iterator + i = changed_blocks.getIterator(); + i.atEnd() == false; i++) + { + lighting_update_blocks.insert(i.getNode()->getKey(), + i.getNode()->getValue()); + } +#endif + updateLighting(lighting_update_blocks, changed_blocks); + + /* + Add random objects to block + */ + mapgen::add_random_objects(block); + + /* + Go through changed blocks + */ + for(core::map::Iterator i = changed_blocks.getIterator(); + i.atEnd() == false; i++) + { + MapBlock *block = i.getNode()->getValue(); + assert(block); + /* + Update day/night difference cache of the MapBlocks + */ + block->updateDayNightDiff(); + /* + Set block as modified + */ + block->raiseModified(MOD_STATE_WRITE_NEEDED); } /* - Create chunk metadata + Set central block as generated */ - - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - { - v2s16 chunkpos0 = data.chunkpos + v2s16(x,y); - // Add chunk meta information - MapChunk *chunk = getChunk(chunkpos0); - if(chunk == NULL) - { - chunk = new MapChunk(); - m_chunks.insert(chunkpos0, chunk); - } - //chunk->setIsVolatile(true); - if(chunk->getGenLevel() > GENERATED_PARTLY) - chunk->setGenLevel(GENERATED_PARTLY); - } - - /* - Set central chunk non-volatile - */ - MapChunk *chunk = getChunk(data.chunkpos); - assert(chunk); - // Set non-volatile - //chunk->setIsVolatile(false); - chunk->setGenLevel(GENERATED_FULLY); + block->setGenerated(true); /* Save changed parts of map + NOTE: Will be saved later. */ - save(true); + //save(true); + + /*dstream<<"finishBlockMake() done for ("< &changed_blocks, - bool force) -{ - DSTACK(__FUNCTION_NAME); - - /* - Don't generate if already fully generated - */ - if(force == false) - { - MapChunk *chunk = getChunk(chunkpos); - if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY) - { - dstream<<"generateChunkRaw(): Chunk " - <<"("< &changed_blocks) -{ - dstream<<"generateChunk(): Generating chunk " - <<"("<getGenLevel() == GENERATED_FULLY) - continue; - generateChunkRaw(chunkpos0, changed_blocks); - } - - assert(chunkNonVolatile(chunkpos1)); - - MapChunk *chunk = getChunk(chunkpos1); - return chunk; -} -#endif - ServerMapSector * ServerMap::createSector(v2s16 p2d) { DSTACKF("%s: p2d=(%d,%d)", @@ -3908,7 +2174,12 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) /* Try to load it from disk (with blocks) */ - if(loadSectorFull(p2d) == true) + //if(loadSectorFull(p2d) == true) + + /* + Try to load metadata from disk + */ + if(loadSectorMeta(p2d) == true) { ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d); if(sector == NULL) @@ -3945,127 +2216,25 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) return sector; } -#if 0 -MapSector * ServerMap::emergeSector(v2s16 p2d, - core::map &changed_blocks) -{ - DSTACK("%s: p2d=(%d,%d)", - __FUNCTION_NAME, - p2d.X, p2d.Y); - - /* - Check chunk status - */ - v2s16 chunkpos = sector_to_chunk(p2d); - /*bool chunk_nonvolatile = false; - MapChunk *chunk = getChunk(chunkpos); - if(chunk && chunk->getIsVolatile() == false) - chunk_nonvolatile = true;*/ - bool chunk_nonvolatile = chunkNonVolatile(chunkpos); - - /* - If chunk is not fully generated, generate chunk - */ - if(chunk_nonvolatile == false) - { - // Generate chunk and neighbors - generateChunk(chunkpos, changed_blocks); - } - - /* - Return sector if it exists now - */ - MapSector *sector = getSectorNoGenerateNoEx(p2d); - if(sector != NULL) - return sector; - - /* - Try to load it from disk - */ - if(loadSectorFull(p2d) == true) - { - MapSector *sector = getSectorNoGenerateNoEx(p2d); - if(sector == NULL) - { - dstream<<"ServerMap::emergeSector(): loadSectorFull didn't make a sector"< &changed_blocks, - core::map &lighting_invalidated_blocks + core::map &modified_blocks ) { - DSTACKF("%s: p=(%d,%d,%d)", - __FUNCTION_NAME, - p.X, p.Y, p.Z); - - // If chunks are disabled - /*if(m_chunksize == 0) - { - dstream<<"ServerMap::generateBlock(): Chunks disabled -> " - <<"not generating."<createBlankBlockNoInsert(block_y); + TimeTaker t("mapgen::make_block()"); + mapgen::make_block(&data); } - else + + /* + Blit data back on map, update lighting, add mobs and whatever this does + */ + finishBlockMake(&data, modified_blocks); + + /* + Get central block + */ + MapBlock *block = getBlockNoCreateNoEx(p); + assert(block); + +#if 0 + /* + Check result + */ + bool erroneus_content = false; + for(s16 z0=0; z0removeBlock(block); - // Allocate the block to contain the generated data - block->unDummify(); + v3s16 p(x0,y0,z0); + MapNode n = block->getNode(p); + if(n.d == CONTENT_IGNORE) + { + dstream<<"CONTENT_IGNORE at " + <<"("<setNode(v3s16(x0,y0,z0), n); - } - } -#else - /* - Generate a proper block - */ - - u8 water_material = CONTENT_WATERSOURCE; - - s32 lowest_ground_y = 32767; - s32 highest_ground_y = -32768; - - for(s16 z0=0; z0getInterpolatedFloat(nodepos2d); - } -#endif - - //dstream<<"generateBlock(): Done"<getPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(x+1,y+1,0); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - - // Check z+ - try - { - s16 z = ued; - for(s16 y=0; ygetPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(x+1,y+1,ued-1); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - - // Check x- - try - { - s16 x = -1; - for(s16 y=0; ygetPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(0,y+1,z+1); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - - // Check x+ - try - { - s16 x = ued; - for(s16 y=0; ygetPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(ued-1,y+1,z+1); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - - // Check y- - try - { - s16 y = -1; - for(s16 x=0; xgetPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(x+1,0,z+1); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - - // Check y+ - try - { - s16 y = ued; - for(s16 x=0; xgetPosRelative(); - if(getNode(ap).d == CONTENT_AIR) - { - orp = v3f(x+1,ued-1,z+1); - found_existing = true; - goto continue_generating; - } - } - } - catch(InvalidPositionException &e){} - -continue_generating: - - /* - Choose whether to actually generate cave - */ - bool do_generate_caves = true; - // Don't generate if no part is underground - if(!some_part_underground) - { - do_generate_caves = false; - } - // Don't generate if mostly underwater surface - /*else if(mostly_underwater_surface) - { - do_generate_caves = false; - }*/ - // Partly underground = cave - else if(!completely_underground) - { - do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100)); - } - // Found existing cave underground - else if(found_existing && completely_underground) - { - do_generate_caves = (rand() % 100 <= (s32)(caves_amount*100)); - } - // Underground and no caves found - else - { - do_generate_caves = (rand() % 300 <= (s32)(caves_amount*100)); - } - - if(do_generate_caves) - { - /* - Generate some tunnel starting from orp and ors - */ - for(u16 i=0; i<3; i++) - { - v3f rp( - (float)(myrand()%ued)+0.5, - (float)(myrand()%ued)+0.5, - (float)(myrand()%ued)+0.5 - ); - s16 min_d = 0; - s16 max_d = 4; - s16 rs = (myrand()%(max_d-min_d+1))+min_d; - - v3f vec = rp - orp; - - for(float f=0; f<1.0; f+=0.04) - { - v3f fp = orp + vec * f; - v3s16 cp(fp.X, fp.Y, fp.Z); - s16 d0 = -rs/2; - s16 d1 = d0 + rs - 1; - for(s16 z0=d0; z0<=d1; z0++) - { - s16 si = rs - abs(z0); - for(s16 x0=-si; x0<=si-1; x0++) - { - s16 si2 = rs - abs(x0); - for(s16 y0=-si2+1; y0<=si2-1; y0++) - { - s16 z = cp.Z + z0; - s16 y = cp.Y + y0; - s16 x = cp.X + x0; - v3s16 p(x,y,z); - if(isInArea(p, ued) == false) - continue; - underground_emptiness[ued*ued*z + ued*y + x] = 1; - } - } - } - } - - orp = rp; - } - } - } -#endif - - // Set to true if has caves. - // Set when some non-air is changed to air when making caves. - bool has_caves = false; - - /* - Apply temporary cave data to block - */ - - for(s16 z0=0; z0getNode(v3s16(x0,y0,z0)); - - // Create caves - if(underground_emptiness[ - ued*ued*(z0*ued/MAP_BLOCKSIZE) - +ued*(y0*ued/MAP_BLOCKSIZE) - +(x0*ued/MAP_BLOCKSIZE)]) - { - if(content_features(n.d).walkable/*is_ground_content(n.d)*/) - { - // Has now caves - has_caves = true; - // Set air to node - n.d = CONTENT_AIR; - } - } - - block->setNode(v3s16(x0,y0,z0), n); - } - } - - /* - This is used for guessing whether or not the block should - receive sunlight from the top if the block above doesn't exist - */ - block->setIsUnderground(completely_underground); - - /* - Force lighting update if some part of block is partly - underground and has caves. - */ - /*if(some_part_underground && !completely_underground && has_caves) - { - //dstream<<"Half-ground caves"<getPos()] = block; - }*/ - - // DEBUG: Always update lighting - //lighting_invalidated_blocks[block->getPos()] = block; - - /* - Add some minerals - */ - - if(some_part_underground) - { - s16 underground_level = (lowest_ground_y/MAP_BLOCKSIZE - block_y)+1; - - /* - Add meseblocks - */ - for(s16 i=0; igetNode(cp+g_27dirs[i]).d == CONTENT_STONE) - if(myrand()%8 == 0) - block->setNode(cp+g_27dirs[i], n); - } - } - } - - /* - Add coal - */ - u16 coal_amount = 30; - u16 coal_rareness = 60 / coal_amount; - if(coal_rareness == 0) - coal_rareness = 1; - if(myrand()%coal_rareness == 0) - { - u16 a = myrand() % 16; - u16 amount = coal_amount * a*a*a / 1000; - for(s16 i=0; igetNode(cp+g_27dirs[i]).d == CONTENT_STONE) - if(myrand()%8 == 0) - block->setNode(cp+g_27dirs[i], n); - } - } - } - - /* - Add iron - */ - //TODO: change to iron_amount or whatever - u16 iron_amount = 15; - u16 iron_rareness = 60 / iron_amount; - if(iron_rareness == 0) - iron_rareness = 1; - if(myrand()%iron_rareness == 0) - { - u16 a = myrand() % 16; - u16 amount = iron_amount * a*a*a / 1000; - for(s16 i=0; igetNode(cp+g_27dirs[i]).d == CONTENT_STONE) - if(myrand()%8 == 0) - block->setNode(cp+g_27dirs[i], n); - } - } - } - } - - /* - Create a few rats in empty blocks underground - */ - if(completely_underground) - { - //for(u16 i=0; i<2; i++) - { - v3s16 cp( - (myrand()%(MAP_BLOCKSIZE-2))+1, - (myrand()%(MAP_BLOCKSIZE-2))+1, - (myrand()%(MAP_BLOCKSIZE-2))+1 - ); - - // Check that the place is empty - //if(!is_ground_content(block->getNode(cp).d)) - if(1) - { - RatObject *obj = new RatObject(NULL, -1, intToFloat(cp, BS)); - block->addObject(obj); - } - } - } - -#endif // end of proper block generation - - /* - Add block to sector. - */ - sector->insertBlock(block); - - // Lighting is invalid after generation. - block->setLightingExpired(true); - -#if 0 - /* - Debug information - */ - dstream - <<"lighting_invalidated_blocks.size()" - <<", has_caves" - <<", completely_ug" - <<", some_part_ug" - <<" "<getBlockNoCreateNoEx(block_y); if(block) + { + if(block->isDummy()) + block->unDummify(); return block; + } // Create blank block = sector->createBlankBlock(block_y); return block; } +#if 0 MapBlock * ServerMap::emergeBlock( v3s16 p, bool only_from_disk, @@ -4750,6 +2394,13 @@ MapBlock * ServerMap::emergeBlock( __FUNCTION_NAME, p.X, p.Y, p.Z, only_from_disk); + // This has to be redone or removed + assert(0); + return NULL; +} +#endif + +#if 0 /* Do not generate over-limit */ @@ -4769,12 +2420,12 @@ MapBlock * ServerMap::emergeBlock( */ ServerMapSector *sector; try{ - sector = (ServerMapSector*)emergeSector(p2d, changed_blocks); - assert(sector->getId() == MAPSECTOR_SERVER); + sector = createSector(p2d); + //sector = emergeSector(p2d, changed_blocks); } catch(InvalidPositionException &e) { - dstream<<"emergeBlock: emergeSector() failed: " + dstream<<"emergeBlock: createSector() failed: " <getBlockNoCreateNoEx(block_y); - + + // If not found, try loading from disk + if(block == NULL) + { + block = loadBlock(p); + } + + // Handle result if(block == NULL) { does_not_exist = true; @@ -4872,16 +2516,16 @@ MapBlock * ServerMap::emergeBlock( lighting_invalidated_blocks.insert(p, block); } +#if 0 /* Initially update sunlight */ - { core::map light_sources; bool black_air_left = false; bool bottom_invalid = block->propagateSunlight(light_sources, true, - &black_air_left, true); + &black_air_left); // If sunlight didn't reach everywhere and part of block is // above ground, lighting has to be properly updated @@ -4896,12 +2540,15 @@ MapBlock * ServerMap::emergeBlock( lighting_invalidated_blocks[block->getPos()] = block; } } +#endif return block; } +#endif s16 ServerMap::findGroundLevel(v2s16 p2d) { +#if 0 /* Uh, just do something random... */ @@ -4927,16 +2574,20 @@ s16 ServerMap::findGroundLevel(v2s16 p2d) if(content_walkable(n.d) && n.d != CONTENT_IGNORE) return p.Y; } + // Move to plan b plan_b: +#endif + /* - Plan B: Get from map generator perlin noise function + Determine from map generator noise functions */ - // This won't work if proper generation is disabled - if(m_chunksize == 0) - return WATER_LEVEL+2; - double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; - return (s16)level; + + s16 level = mapgen::find_ground_level_from_noise(m_seed, p2d, 1); + return level; + + //double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT; + //return (s16)level; } void ServerMap::createDirs(std::string path) @@ -5013,6 +2664,13 @@ v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile) return v3s16(p2d.X, y, p2d.Y); } +std::string ServerMap::getBlockFilename(v3s16 p) +{ + char cc[5]; + snprintf(cc, 5, "%.4x", (unsigned int)p.Y&0xffff); + return cc; +} + void ServerMap::save(bool only_changed) { DSTACK(__FUNCTION_NAME); @@ -5031,18 +2689,9 @@ void ServerMap::save(bool only_changed) saveMapMeta(); } - // Disable saving chunk metadata if chunks are disabled - if(m_chunksize != 0) - { - if(only_changed == false || anyChunkModified()) - saveChunkMeta(); - } - u32 sector_meta_count = 0; u32 block_count = 0; - - { //sectorlock - //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out + u32 block_count_all = 0; // Number of blocks in memory core::map::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) @@ -5061,7 +2710,11 @@ void ServerMap::save(bool only_changed) for(j=blocks.begin(); j!=blocks.end(); j++) { MapBlock *block = *j; - if(block->getChangedFlag() || only_changed == false) + + block_count_all++; + + if(block->getModified() >= MOD_STATE_WRITE_NEEDED + || only_changed == false) { saveBlock(block); block_count++; @@ -5075,8 +2728,6 @@ void ServerMap::save(bool only_changed) } } - }//sectorlock - /* Only print if something happened or saved whole map */ @@ -5086,111 +2737,17 @@ void ServerMap::save(bool only_changed) dstream< list = fs::GetDirListing(m_savedir+"/sectors/"); - - dstream<::iterator i; - for(i=list.begin(); i!=list.end(); i++) - { - if(counter > printed_counter + 10) - { - dstream<dir == false) - continue; - try{ - sector = loadSectorMeta(i->name); - } - catch(InvalidFilenameException &e) - { - // This catches unknown crap in directory - } - - std::vector list2 = fs::GetDirListing - (m_savedir+"/sectors/"+i->name); - std::vector::iterator i2; - for(i2=list2.begin(); i2!=list2.end(); i2++) - { - // We want files - if(i2->dir) - continue; - try{ - loadBlock(i->name, i2->name, sector); - } - catch(InvalidFilenameException &e) - { - // This catches unknown crap in directory - } - } - } - dstream<::Iterator - i = m_chunks.getIterator(); - i.atEnd()==false; i++) - { - v2s16 p = i.getNode()->getKey(); - MapChunk *chunk = i.getNode()->getValue(); - // Write position - writeV2S16(buf, p); - os.write((char*)buf, 4); - // Write chunk data - chunk->serialize(os, version); - } - - setChunksNonModified(); -} - -void ServerMap::loadChunkMeta() -{ - DSTACK(__FUNCTION_NAME); - - dstream<<"INFO: ServerMap::loadChunkMeta(): Loading chunk metadata" - <deSerialize(is, version); - m_chunks.insert(p, chunk); - } -} - void ServerMap::saveSectorMeta(ServerMapSector *sector) { DSTACK(__FUNCTION_NAME); @@ -5408,7 +2870,7 @@ MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load return sector; } -bool ServerMap::loadSectorFull(v2s16 p2d) +bool ServerMap::loadSectorMeta(v2s16 p2d) { DSTACK(__FUNCTION_NAME); @@ -5432,7 +2894,49 @@ bool ServerMap::loadSectorFull(v2s16 p2d) sectordir = getSectorDir(p2d, 2); } - //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out + try{ + sector = loadSectorMeta(sectordir, loadlayout != 2); + } + catch(InvalidFilenameException &e) + { + return false; + } + catch(FileNotGoodException &e) + { + return false; + } + catch(std::exception &e) + { + return false; + } + + return true; +} + +#if 0 +bool ServerMap::loadSectorFull(v2s16 p2d) +{ + DSTACK(__FUNCTION_NAME); + + MapSector *sector = NULL; + + // The directory layout we're going to load from. + // 1 - original sectors/xxxxzzzz/ + // 2 - new sectors2/xxx/zzz/ + // If we load from anything but the latest structure, we will + // immediately save to the new one, and remove the old. + int loadlayout = 1; + std::string sectordir1 = getSectorDir(p2d, 1); + std::string sectordir; + if(fs::PathExists(sectordir1)) + { + sectordir = sectordir1; + } + else + { + loadlayout = 2; + sectordir = getSectorDir(p2d, 2); + } try{ sector = loadSectorMeta(sectordir, loadlayout != 2); @@ -5479,7 +2983,7 @@ bool ServerMap::loadSectorFull(v2s16 p2d) return true; } - +#endif void ServerMap::saveBlock(MapBlock *block) { @@ -5499,13 +3003,13 @@ void ServerMap::saveBlock(MapBlock *block) u8 version = SER_FMT_VER_HIGHEST; // Get destination v3s16 p3d = block->getPos(); - v2s16 p2d(p3d.X, p3d.Z); - std::string dir = getSectorDir(p2d); - createDirs(dir); - char cc[5]; - snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff); - std::string fullpath = dir + "/" + cc; + v2s16 p2d(p3d.X, p3d.Z); + std::string sectordir = getSectorDir(p2d); + + createDirs(sectordir); + + std::string fullpath = sectordir+"/"+getBlockFilename(p3d); std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open block data"); @@ -5523,7 +3027,7 @@ void ServerMap::saveBlock(MapBlock *block) block->serializeDiskExtra(o, version); // We just wrote it to the disk so clear modified flag - block->resetChangedFlag(); + block->resetModified(); } void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load) @@ -5587,20 +3091,85 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto } // We just loaded it from the disk, so it's up-to-date. - block->resetChangedFlag(); + block->resetModified(); } catch(SerializationError &e) { dstream<<"WARNING: Invalid block data on disk " - "(SerializationError). Ignoring. " - "A new one will be generated." + <<"fullpath="<::Iterator si; si = m_sectors.getIterator(); @@ -5799,6 +3373,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) /* Draw blocks */ + + u32 sector_blocks_drawn = 0; core::list< MapBlock * >::Iterator i; for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) @@ -5891,7 +3467,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) && m_control.range_all == false && d > m_control.wanted_min_range * BS) continue; + blocks_drawn++; + sector_blocks_drawn++; u32 c = mesh->getMeshBufferCount(); @@ -5917,6 +3495,11 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } } } // foreach sectorblocks + + if(sector_blocks_drawn != 0) + { + m_last_drawn_sectors[sp] = true; + } } m_control.blocks_drawn = blocks_drawn; diff --git a/src/map.h b/src/map.h index 0915454..86b6b6e 100644 --- a/src/map.h +++ b/src/map.h @@ -41,13 +41,27 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapchunk.h" #include "nodemetadata.h" +namespace mapgen{ + struct BlockMakeData; +}; + +/* + MapEditEvent +*/ + #define MAPTYPE_BASE 0 #define MAPTYPE_SERVER 1 #define MAPTYPE_CLIENT 2 enum MapEditEventType{ + // Node added (changed from air or something else to something) MEET_ADDNODE, + // Node removed (changed to air) MEET_REMOVENODE, + // Node metadata of block changed (not knowing which node exactly) + // p stores block coordinate + MEET_BLOCK_NODE_METADATA_CHANGED, + // Anything else MEET_OTHER }; @@ -122,7 +136,7 @@ public: // On failure returns NULL MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); - // On failure returns NULL + // Same as the above (there exists no lock anymore) MapSector * getSectorNoGenerateNoEx(v2s16 p2d); // On failure throws InvalidPositionException MapSector * getSectorNoGenerate(v2s16 p2d); @@ -258,6 +272,9 @@ public: //bool updateChangedVisibleArea(); virtual void save(bool only_changed){assert(0);}; + + // Server implements this + virtual void saveBlock(MapBlock *block){}; /* Updates usage timers @@ -269,7 +286,7 @@ public: void deleteSectors(core::list &list, bool only_blocks); // Returns count of deleted sectors - u32 deleteUnusedSectors(float timeout, bool only_blocks=false, + u32 unloadUnusedData(float timeout, bool only_blocks=false, core::list *deleted_blocks=NULL); // For debug printing @@ -320,8 +337,6 @@ protected: This is the only map class that is able to generate map. */ -struct ChunkMakeData; - class ServerMap : public Map { public: @@ -336,160 +351,25 @@ public: return MAPTYPE_SERVER; } - /* - Map generation - */ - - // Returns the position of the chunk where the sector is in - v2s16 sector_to_chunk(v2s16 sectorpos) - { - if(m_chunksize == 0) - return v2s16(0,0); - sectorpos.X += m_chunksize / 2; - sectorpos.Y += m_chunksize / 2; - v2s16 chunkpos = getContainerPos(sectorpos, m_chunksize); - return chunkpos; - } - - // Returns the position of the (0,0) sector of the chunk - v2s16 chunk_to_sector(v2s16 chunkpos) - { - if(m_chunksize == 0) - return v2s16(0,0); - v2s16 sectorpos( - chunkpos.X * m_chunksize, - chunkpos.Y * m_chunksize - ); - sectorpos.X -= m_chunksize / 2; - sectorpos.Y -= m_chunksize / 2; - return sectorpos; - } - - /* - Get a chunk. - */ - MapChunk *getChunk(v2s16 chunkpos) - { - core::map::Node *n; - n = m_chunks.find(chunkpos); - if(n == NULL) - return NULL; - return n->getValue(); - } - - /* - True if the chunk and its neighbors are fully generated. - It means the chunk will not be touched in the future by the - generator. If false, generateChunk will make it true. - */ - bool chunkNonVolatile(v2s16 chunkpos) - { - if(m_chunksize == 0) - return true; - - /*for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++)*/ - s16 x=0; - s16 y=0; - { - v2s16 chunkpos0 = chunkpos + v2s16(x,y); - MapChunk *chunk = getChunk(chunkpos); - if(chunk == NULL) - return false; - if(chunk->getGenLevel() != GENERATED_FULLY) - return false; - } - return true; - } - - /* - Returns true if any chunk is marked as modified - */ - bool anyChunkModified() - { - for(core::map::Iterator - i = m_chunks.getIterator(); - i.atEnd()==false; i++) - { - v2s16 p = i.getNode()->getKey(); - MapChunk *chunk = i.getNode()->getValue(); - if(chunk->isModified()) - return true; - } - return false; - } - - void setChunksNonModified() - { - for(core::map::Iterator - i = m_chunks.getIterator(); - i.atEnd()==false; i++) - { - v2s16 p = i.getNode()->getKey(); - MapChunk *chunk = i.getNode()->getValue(); - chunk->setModified(false); - } - } - - /* - Chunks are generated by using these and makeChunk(). - */ - void initChunkMake(ChunkMakeData &data, v2s16 chunkpos); - MapChunk* finishChunkMake(ChunkMakeData &data, - core::map &changed_blocks); - - /* - Generate a chunk. - - All chunks touching this one can be altered also. - */ - /*MapChunk* generateChunkRaw(v2s16 chunkpos, - core::map &changed_blocks, - bool force=false);*/ - - /* - Generate a chunk and its neighbors so that it won't be touched - anymore. - */ - /*MapChunk* generateChunk(v2s16 chunkpos, - core::map &changed_blocks);*/ - - /* - Generate a sector. - - This is mainly called by generateChunkRaw. - */ - //ServerMapSector * generateSector(v2s16 p); - /* Get a sector from somewhere. - Check memory - - Check disk (loads blocks also) + - Check disk (doesn't load blocks) - Create blank one */ ServerMapSector * createSector(v2s16 p); /* - Get a sector from somewhere. - - Check memory - - Check disk (loads blocks also) - - Generate chunk + Blocks are generated by using these and makeBlock(). */ - /*MapSector * emergeSector(v2s16 p, - core::map &changed_blocks);*/ + void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos); + MapBlock* finishBlockMake(mapgen::BlockMakeData *data, + core::map &changed_blocks); - /*MapSector * emergeSector(v2s16 p) - { - core::map changed_blocks; - return emergeSector(p, changed_blocks); - }*/ - + // A non-threaded wrapper to the above MapBlock * generateBlock( v3s16 p, - MapBlock *original_dummy, - ServerMapSector *sector, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks + core::map &modified_blocks ); /* @@ -498,37 +378,17 @@ public: - Create blank */ MapBlock * createBlock(v3s16 p); - - /* - only_from_disk, changed_blocks and lighting_invalidated_blocks - are not properly used by the new map generator. - */ - MapBlock * emergeBlock( - v3s16 p, - bool only_from_disk, - core::map &changed_blocks, - core::map &lighting_invalidated_blocks - ); #if 0 /* + NOTE: This comment might be outdated + Forcefully get a block from somewhere. - Exceptions: - - InvalidPositionException: possible if only_from_disk==true + InvalidPositionException possible if only_from_disk==true - changed_blocks: - - All already existing blocks that were modified are added. - - If found on disk, nothing will be added. - - If generated, the new block will not be included. - - lighting_invalidated_blocks: - - All blocks that have heavy-to-calculate lighting changes - are added. - - updateLighting() should be called for these. - - - A block that is in changed_blocks may not be in - lighting_invalidated_blocks. + Parameters: + changed_blocks: Blocks that have been modified */ MapBlock * emergeBlock( v3s16 p, @@ -551,6 +411,7 @@ public: // dirname: final directory name v2s16 getSectorPos(std::string dirname); v3s16 getBlockPos(std::string sectordir, std::string blockfile); + static std::string getBlockFilename(v3s16 p); void save(bool only_changed); //void loadAll(); @@ -559,8 +420,8 @@ public: void saveMapMeta(); void loadMapMeta(); - void saveChunkMeta(); - void loadChunkMeta(); + /*void saveChunkMeta(); + void loadChunkMeta();*/ // The sector mutex should be locked when calling most of these @@ -569,6 +430,7 @@ public: // DEPRECATED? Sectors have no metadata anymore. void saveSectorMeta(ServerMapSector *sector); MapSector* loadSectorMeta(std::string dirname, bool save_after_load); + bool loadSectorMeta(v2s16 p2d); // Full load of a sector including all blocks. // returns true on success, false on failure. @@ -580,12 +442,15 @@ public: void saveBlock(MapBlock *block); // This will generate a sector with getSector if not found. void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false); + MapBlock* loadBlock(v3s16 p); // For debug printing virtual void PrintInfo(std::ostream &out); bool isSavingEnabled(){ return m_map_saving_enabled; } + u64 getSeed(){ return m_seed; } + private: // Seed used for all kinds of randomness u64 m_seed; @@ -593,11 +458,13 @@ private: std::string m_savedir; bool m_map_saving_enabled; +#if 0 // Chunk size in MapSectors // If 0, chunks are disabled. s16 m_chunksize; // Chunks core::map m_chunks; +#endif /* Metadata is re-written on disk only if this is true. @@ -732,6 +599,12 @@ public: // For debug printing virtual void PrintInfo(std::ostream &out); + // Check if sector was drawn on last render() + bool sectorWasDrawn(v2s16 p) + { + return (m_last_drawn_sectors.find(p) != NULL); + } + private: Client *m_client; @@ -746,7 +619,8 @@ private: v3f m_camera_position; v3f m_camera_direction; JMutex m_camera_mutex; - + + core::map m_last_drawn_sectors; }; #endif @@ -796,29 +670,5 @@ protected: bool m_create_area; }; -struct ChunkMakeData -{ - bool no_op; - ManualMapVoxelManipulator vmanip; - u64 seed; - v2s16 chunkpos; - s16 y_blocks_min; - s16 y_blocks_max; - v2s16 sectorpos_base; - s16 sectorpos_base_size; - v2s16 sectorpos_bigbase; - s16 sectorpos_bigbase_size; - s16 max_spread_amount; - UniqueQueue transforming_liquid; - - ChunkMakeData(): - no_op(false), - vmanip(NULL), - seed(0) - {} -}; - -void makeChunk(ChunkMakeData *data); - #endif diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 7104465..2f6a4b8 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -24,1813 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "light.h" #include -#ifndef SERVER -void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) -{ - m_daynight_ratio = daynight_ratio; - m_blockpos = block->getPos(); - - v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE; - - /* - There is no harm not copying the TempMods of the neighbors - because they are already copied to this block - */ - m_temp_mods.clear(); - block->copyTempMods(m_temp_mods); - - /* - Copy data - */ - - // Allocate this block + neighbors - m_vmanip.clear(); - m_vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE, - blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1))); - - { - //TimeTaker timer("copy central block data"); - // 0ms - - // Copy our data - block->copyTo(m_vmanip); - } - { - //TimeTaker timer("copy neighbor block data"); - // 0ms - - /* - Copy neighbors. This is lightning fast. - Copying only the borders would be *very* slow. - */ - - // Get map - NodeContainer *parentcontainer = block->getParent(); - // This will only work if the parent is the map - assert(parentcontainer->nodeContainerId() == NODECONTAINER_ID_MAP); - // OK, we have the map! - Map *map = (Map*)parentcontainer; - - for(u16 i=0; i<6; i++) - { - const v3s16 &dir = g_6dirs[i]; - v3s16 bp = m_blockpos + dir; - MapBlock *b = map->getBlockNoCreateNoEx(bp); - if(b) - b->copyTo(m_vmanip); - } - } -} -#endif - -/* - Parameters must consist of air and !air. - Order doesn't matter. - - If either of the nodes doesn't exist, light is 0. - - parameters: - daynight_ratio: 0...1000 - n: getNodeParent(p) - n2: getNodeParent(p + face_dir) - face_dir: axis oriented unit vector from p to p2 - - returns encoded light value. -*/ -u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, - v3s16 face_dir) -{ - try{ - u8 light; - u8 l1 = n.getLightBlend(daynight_ratio); - u8 l2 = n2.getLightBlend(daynight_ratio); - if(l1 > l2) - light = l1; - else - light = l2; - - // Make some nice difference to different sides - - // This makes light come from a corner - /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.X == -1 || face_dir.Z == -1) - light = diminish_light(light);*/ - - // All neighboring faces have different shade (like in minecraft) - if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1) - light = diminish_light(diminish_light(light)); - else if(face_dir.Z == 1 || face_dir.Z == -1) - light = diminish_light(light); - - return light; - } - catch(InvalidPositionException &e) - { - return 0; - } -} - -#ifndef SERVER - -/* - vertex_dirs: v3s16[4] -*/ -void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) -{ - /* - If looked from outside the node towards the face, the corners are: - 0: bottom-right - 1: bottom-left - 2: top-left - 3: top-right - */ - if(dir == v3s16(0,0,1)) - { - // If looking towards z+, this is the face that is behind - // the center point, facing towards z+. - vertex_dirs[0] = v3s16(-1,-1, 1); - vertex_dirs[1] = v3s16( 1,-1, 1); - vertex_dirs[2] = v3s16( 1, 1, 1); - vertex_dirs[3] = v3s16(-1, 1, 1); - } - else if(dir == v3s16(0,0,-1)) - { - // faces towards Z- - vertex_dirs[0] = v3s16( 1,-1,-1); - vertex_dirs[1] = v3s16(-1,-1,-1); - vertex_dirs[2] = v3s16(-1, 1,-1); - vertex_dirs[3] = v3s16( 1, 1,-1); - } - else if(dir == v3s16(1,0,0)) - { - // faces towards X+ - vertex_dirs[0] = v3s16( 1,-1, 1); - vertex_dirs[1] = v3s16( 1,-1,-1); - vertex_dirs[2] = v3s16( 1, 1,-1); - vertex_dirs[3] = v3s16( 1, 1, 1); - } - else if(dir == v3s16(-1,0,0)) - { - // faces towards X- - vertex_dirs[0] = v3s16(-1,-1,-1); - vertex_dirs[1] = v3s16(-1,-1, 1); - vertex_dirs[2] = v3s16(-1, 1, 1); - vertex_dirs[3] = v3s16(-1, 1,-1); - } - else if(dir == v3s16(0,1,0)) - { - // faces towards Y+ (assume Z- as "down" in texture) - vertex_dirs[0] = v3s16( 1, 1,-1); - vertex_dirs[1] = v3s16(-1, 1,-1); - vertex_dirs[2] = v3s16(-1, 1, 1); - vertex_dirs[3] = v3s16( 1, 1, 1); - } - else if(dir == v3s16(0,-1,0)) - { - // faces towards Y- (assume Z+ as "down" in texture) - vertex_dirs[0] = v3s16( 1,-1, 1); - vertex_dirs[1] = v3s16(-1,-1, 1); - vertex_dirs[2] = v3s16(-1,-1,-1); - vertex_dirs[3] = v3s16( 1,-1,-1); - } -} - -inline video::SColor lightColor(u8 alpha, u8 light) -{ - return video::SColor(alpha,light,light,light); -} - -void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, - v3s16 dir, v3f scale, v3f posRelative_f, - core::array &dest) -{ - FastFace face; - - // Position is at the center of the cube. - v3f pos = p * BS; - posRelative_f *= BS; - - v3f vertex_pos[4]; - v3s16 vertex_dirs[4]; - getNodeVertexDirs(dir, vertex_dirs); - for(u16 i=0; i<4; i++) - { - vertex_pos[i] = v3f( - BS/2*vertex_dirs[i].X, - BS/2*vertex_dirs[i].Y, - BS/2*vertex_dirs[i].Z - ); - } - - for(u16 i=0; i<4; i++) - { - vertex_pos[i].X *= scale.X; - vertex_pos[i].Y *= scale.Y; - vertex_pos[i].Z *= scale.Z; - vertex_pos[i] += pos + posRelative_f; - } - - f32 abs_scale = 1.; - if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X; - else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y; - else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z; - - v3f zerovector = v3f(0,0,0); - - u8 alpha = tile.alpha; - /*u8 alpha = 255; - if(tile.id == TILE_WATER) - alpha = WATER_ALPHA;*/ - - float x0 = tile.texture.pos.X; - float y0 = tile.texture.pos.Y; - float w = tile.texture.size.X; - float h = tile.texture.size.Y; - - /*video::SColor c = lightColor(alpha, li); - - face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c, - core::vector2d(x0+w*abs_scale, y0+h)); - face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), c, - core::vector2d(x0, y0+h)); - face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), c, - core::vector2d(x0, y0)); - face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c, - core::vector2d(x0+w*abs_scale, y0));*/ - - face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), - lightColor(alpha, li0), - core::vector2d(x0+w*abs_scale, y0+h)); - face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), - lightColor(alpha, li1), - core::vector2d(x0, y0+h)); - face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), - lightColor(alpha, li2), - core::vector2d(x0, y0)); - face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), - lightColor(alpha, li3), - core::vector2d(x0+w*abs_scale, y0)); - - face.tile = tile; - //DEBUG - //f->tile = TILE_STONE; - - dest.push_back(face); -} - -/* - Gets node tile from any place relative to block. - Returns TILE_NODE if doesn't exist or should not be drawn. -*/ -TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, - NodeModMap &temp_mods) -{ - TileSpec spec; - spec = mn.getTile(face_dir); - - /* - Check temporary modifications on this node - */ - /*core::map::Node *n; - n = m_temp_mods.find(p); - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue();*/ - NodeMod mod; - if(temp_mods.get(p, &mod)) - { - if(mod.type == NODEMOD_CHANGECONTENT) - { - MapNode mn2(mod.param); - spec = mn2.getTile(face_dir); - } - if(mod.type == NODEMOD_CRACK) - { - /* - Get texture id, translate it to name, append stuff to - name, get texture id - */ - - // Get original texture name - u32 orig_id = spec.texture.id; - std::string orig_name = g_texturesource->getTextureName(orig_id); - - // Create new texture name - std::ostringstream os; - os<getTextureId(os.str()); - - /*dstream<<"MapBlock::getNodeTile(): Switching from " - <getTexture(new_id); - } - } - - return spec; -} - -u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) -{ - /* - Check temporary modifications on this node - */ - /*core::map::Node *n; - n = m_temp_mods.find(p); - // If modified - if(n != NULL) - { - struct NodeMod mod = n->getValue();*/ - NodeMod mod; - if(temp_mods.get(p, &mod)) - { - if(mod.type == NODEMOD_CHANGECONTENT) - { - // Overrides content - return mod.param; - } - if(mod.type == NODEMOD_CRACK) - { - /* - Content doesn't change. - - face_contents works just like it should, because - there should not be faces between differently cracked - nodes. - - If a semi-transparent node is cracked in front an - another one, it really doesn't matter whether there - is a cracked face drawn in between or not. - */ - } - } - - return mn.d; -} - -v3s16 dirs8[8] = { - v3s16(0,0,0), - v3s16(0,0,1), - v3s16(0,1,0), - v3s16(0,1,1), - v3s16(1,0,0), - v3s16(1,1,0), - v3s16(1,0,1), - v3s16(1,1,1), -}; - -// Calculate lighting at the XYZ- corner of p -u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) -{ - u16 ambient_occlusion = 0; - u16 light = 0; - u16 light_count = 0; - for(u32 i=0; i<8; i++) - { - MapNode n = vmanip.getNodeNoEx(p - dirs8[i]); - if(content_features(n.d).param_type == CPT_LIGHT) - { - light += decode_light(n.getLightBlend(daynight_ratio)); - light_count++; - } - else - { - if(n.d != CONTENT_IGNORE) - ambient_occlusion++; - } - } - - if(light_count == 0) - return 255; - - light /= light_count; - - if(ambient_occlusion > 4) - { - ambient_occlusion -= 4; - light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0); - } - - return light; -} - -// Calculate lighting at the given corner of p -u8 getSmoothLight(v3s16 p, v3s16 corner, - VoxelManipulator &vmanip, u32 daynight_ratio) -{ - if(corner.X == 1) p.X += 1; - else assert(corner.X == -1); - if(corner.Y == 1) p.Y += 1; - else assert(corner.Y == -1); - if(corner.Z == 1) p.Z += 1; - else assert(corner.Z == -1); - - return getSmoothLight(p, vmanip, daynight_ratio); -} - -void getTileInfo( - // Input: - v3s16 blockpos_nodes, - v3s16 p, - v3s16 face_dir, - u32 daynight_ratio, - VoxelManipulator &vmanip, - NodeModMap &temp_mods, - bool smooth_lighting, - // Output: - bool &makes_face, - v3s16 &p_corrected, - v3s16 &face_dir_corrected, - u8 *lights, - TileSpec &tile - ) -{ - MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); - MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); - TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods); - TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods); - - // This is hackish - u8 content0 = getNodeContent(p, n0, temp_mods); - u8 content1 = getNodeContent(p + face_dir, n1, temp_mods); - u8 mf = face_contents(content0, content1); - - if(mf == 0) - { - makes_face = false; - return; - } - - makes_face = true; - - if(mf == 1) - { - tile = tile0; - p_corrected = p; - face_dir_corrected = face_dir; - } - else - { - tile = tile1; - p_corrected = p + face_dir; - face_dir_corrected = -face_dir; - } - - if(smooth_lighting == false) - { - lights[0] = lights[1] = lights[2] = lights[3] = - decode_light(getFaceLight(daynight_ratio, n0, n1, face_dir)); - } - else - { - v3s16 vertex_dirs[4]; - getNodeVertexDirs(face_dir_corrected, vertex_dirs); - for(u16 i=0; i<4; i++) - { - lights[i] = getSmoothLight(blockpos_nodes + p_corrected, - vertex_dirs[i], vmanip, daynight_ratio); - } - } - - return; -} - -/* - startpos: - translate_dir: unit vector with only one of x, y or z - face_dir: unit vector with only one of x, y or z -*/ -void updateFastFaceRow( - u32 daynight_ratio, - v3f posRelative_f, - v3s16 startpos, - u16 length, - v3s16 translate_dir, - v3f translate_dir_f, - v3s16 face_dir, - v3f face_dir_f, - core::array &dest, - NodeModMap &temp_mods, - VoxelManipulator &vmanip, - v3s16 blockpos_nodes, - bool smooth_lighting) -{ - v3s16 p = startpos; - - u16 continuous_tiles_count = 0; - - bool makes_face; - v3s16 p_corrected; - v3s16 face_dir_corrected; - u8 lights[4]; - TileSpec tile; - getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio, - vmanip, temp_mods, smooth_lighting, - makes_face, p_corrected, face_dir_corrected, lights, tile); - - for(u16 j=0; j indices; - core::array vertices; -}; - -class MeshCollector -{ -public: - void append( - video::SMaterial material, - const video::S3DVertex* const vertices, - u32 numVertices, - const u16* const indices, - u32 numIndices - ) - { - PreMeshBuffer *p = NULL; - for(u32 i=0; ivertices.size(); - for(u32 i=0; i 65535) - { - dstream<<"FIXME: Meshbuffer ran out of indices"<indices.push_back(j); - } - for(u32 i=0; ivertices.push_back(vertices[i]); - } - } - - void fillMesh(scene::SMesh *mesh) - { - /*dstream<<"Filling mesh with "< - scene::SMeshBuffer *buf = new scene::SMeshBuffer(); - // Set material - buf->Material = p.material; - //((scene::SMeshBuffer*)buf)->Material = p.material; - // Use VBO - //buf->setHardwareMappingHint(scene::EHM_STATIC); - // Add to mesh - mesh->addMeshBuffer(buf); - // Mesh grabbed it - buf->drop(); - - buf->append(p.vertices.pointer(), p.vertices.size(), - p.indices.pointer(), p.indices.size()); - } - } - -private: - core::array m_prebuffers; -}; - -void makeCuboid(video::SMaterial &material, MeshCollector *collector, - AtlasPointer* pa, video::SColor &c, - v3f &pos, f32 rx, f32 ry, f32 rz) -{ - video::S3DVertex v[4] = - { - video::S3DVertex(0,0,0, 0,0,0, c, - pa->x0(), pa->y1()), - video::S3DVertex(0,0,0, 0,0,0, c, - pa->x1(), pa->y1()), - video::S3DVertex(0,0,0, 0,0,0, c, - pa->x1(), pa->y0()), - video::S3DVertex(0,0,0, 0,0,0, c, - pa->x0(), pa->y0()) - }; - - for(int i=0;i<6;i++) - { - switch(i) - { - case 0: - v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; - v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; - v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz; - v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz; - break; - case 1: - v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; - v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; - v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; - v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; - break; - case 2: - v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz; - v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; - v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; - v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; - break; - case 3: - v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; - v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz; - v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz; - v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; - break; - case 4: - v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz; - v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz; - v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; - v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz; - break; - case 5: - v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz; - v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz; - v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz; - v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz; - break; - } - for(u16 i=0; i<4; i++) - v[i].Pos += pos; - u16 indices[] = {0,1,2,2,3,0}; - collector->append(material, v, 4, indices, 6); - - } - -} - -scene::SMesh* makeMapBlockMesh(MeshMakeData *data) -{ - // 4-21ms for MAP_BLOCKSIZE=16 - // 24-155ms for MAP_BLOCKSIZE=32 - //TimeTaker timer1("makeMapBlockMesh()"); - - core::array fastfaces_new; - - v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; - - // floating point conversion - v3f posRelative_f(blockpos_nodes.X, blockpos_nodes.Y, blockpos_nodes.Z); - - /* - Some settings - */ - bool new_style_water = g_settings.getBool("new_style_water"); - bool new_style_leaves = g_settings.getBool("new_style_leaves"); - bool smooth_lighting = g_settings.getBool("smooth_lighting"); - - float node_water_level = 1.0; - if(new_style_water) - node_water_level = 0.85; - - /* - We are including the faces of the trailing edges of the block. - This means that when something changes, the caller must - also update the meshes of the blocks at the leading edges. - - NOTE: This is the slowest part of this method. - */ - - { - // 4-23ms for MAP_BLOCKSIZE=16 - //TimeTaker timer2("updateMesh() collect"); - - /* - Go through every y,z and get top(y+) faces in rows of x+ - */ - for(s16 y=0; ym_daynight_ratio, posRelative_f, - v3s16(0,y,z), MAP_BLOCKSIZE, - v3s16(1,0,0), //dir - v3f (1,0,0), - v3s16(0,1,0), //face dir - v3f (0,1,0), - fastfaces_new, - data->m_temp_mods, - data->m_vmanip, - blockpos_nodes, - smooth_lighting); - } - } - /* - Go through every x,y and get right(x+) faces in rows of z+ - */ - for(s16 x=0; xm_daynight_ratio, posRelative_f, - v3s16(x,y,0), MAP_BLOCKSIZE, - v3s16(0,0,1), - v3f (0,0,1), - v3s16(1,0,0), - v3f (1,0,0), - fastfaces_new, - data->m_temp_mods, - data->m_vmanip, - blockpos_nodes, - smooth_lighting); - } - } - /* - Go through every y,z and get back(z+) faces in rows of x+ - */ - for(s16 z=0; zm_daynight_ratio, posRelative_f, - v3s16(0,y,z), MAP_BLOCKSIZE, - v3s16(1,0,0), - v3f (1,0,0), - v3s16(0,0,1), - v3f (0,0,1), - fastfaces_new, - data->m_temp_mods, - data->m_vmanip, - blockpos_nodes, - smooth_lighting); - } - } - } - - // End of slow part - - /* - Convert FastFaces to SMesh - */ - - MeshCollector collector; - - if(fastfaces_new.size() > 0) - { - // avg 0ms (100ms spikes when loading textures the first time) - //TimeTaker timer2("updateMesh() mesh building"); - - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF); - //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE); - - for(u32 i=0; igetTexture( - g_texturesource->getTextureId("water.png")); - material_water1.setTexture(0, pa_water1.atlas); - - // New-style leaves material - video::SMaterial material_leaves1; - material_leaves1.setFlag(video::EMF_LIGHTING, false); - //material_leaves1.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false); - material_leaves1.setFlag(video::EMF_FOG_ENABLE, true); - material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_leaves1 = g_texturesource->getTexture( - g_texturesource->getTextureId("leaves.png")); - material_leaves1.setTexture(0, pa_leaves1.atlas); - - // Glass material - video::SMaterial material_glass; - material_glass.setFlag(video::EMF_LIGHTING, false); - material_glass.setFlag(video::EMF_BILINEAR_FILTER, false); - material_glass.setFlag(video::EMF_FOG_ENABLE, true); - material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_glass = g_texturesource->getTexture( - g_texturesource->getTextureId("glass.png")); - material_glass.setTexture(0, pa_glass.atlas); - - // Wood material - video::SMaterial material_wood; - material_wood.setFlag(video::EMF_LIGHTING, false); - material_wood.setFlag(video::EMF_BILINEAR_FILTER, false); - material_wood.setFlag(video::EMF_FOG_ENABLE, true); - material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_wood = g_texturesource->getTexture( - g_texturesource->getTextureId("wood.png")); - material_wood.setTexture(0, pa_wood.atlas); - - // Papyrus material - video::SMaterial material_papyrus; - material_papyrus.setFlag(video::EMF_LIGHTING, false); - material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false); - material_papyrus.setFlag(video::EMF_FOG_ENABLE, true); - material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - AtlasPointer pa_papyrus = g_texturesource->getTexture( - g_texturesource->getTextureId("papyrus.png")); - material_papyrus.setTexture(0, pa_papyrus.atlas); - - for(s16 z=0; zm_vmanip.getNodeNoEx(blockpos_nodes+p); - - /* - Add torches to mesh - */ - if(n.d == CONTENT_TORCH) - { - video::SColor c(255,255,255,255); - - // Wall at X+ of node - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), - }; - - v3s16 dir = unpackDir(n.dir); - - for(s32 i=0; i<4; i++) - { - if(dir == v3s16(1,0,0)) - vertices[i].Pos.rotateXZBy(0); - if(dir == v3s16(-1,0,0)) - vertices[i].Pos.rotateXZBy(180); - if(dir == v3s16(0,0,1)) - vertices[i].Pos.rotateXZBy(90); - if(dir == v3s16(0,0,-1)) - vertices[i].Pos.rotateXZBy(-90); - if(dir == v3s16(0,-1,0)) - vertices[i].Pos.rotateXZBy(45); - if(dir == v3s16(0,1,0)) - vertices[i].Pos.rotateXZBy(-45); - - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - if(dir == v3s16(0,-1,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_floor.png")); - else if(dir == v3s16(0,1,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_ceiling.png")); - // For backwards compatibility - else if(dir == v3s16(0,0,0)) - material.setTexture(0, - g_texturesource->getTextureRaw("torch_on_floor.png")); - else - material.setTexture(0, - g_texturesource->getTextureRaw("torch.png")); - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); - } - /* - Signs on walls - */ - if(n.d == CONTENT_SIGN_WALL) - { - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); - video::SColor c(255,l,l,l); - - float d = (float)BS/16; - // Wall at X+ of node - video::S3DVertex vertices[4] = - { - video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0), - }; - - v3s16 dir = unpackDir(n.dir); - - for(s32 i=0; i<4; i++) - { - if(dir == v3s16(1,0,0)) - vertices[i].Pos.rotateXZBy(0); - if(dir == v3s16(-1,0,0)) - vertices[i].Pos.rotateXZBy(180); - if(dir == v3s16(0,0,1)) - vertices[i].Pos.rotateXZBy(90); - if(dir == v3s16(0,0,-1)) - vertices[i].Pos.rotateXZBy(-90); - if(dir == v3s16(0,-1,0)) - vertices[i].Pos.rotateXYBy(-90); - if(dir == v3s16(0,1,0)) - vertices[i].Pos.rotateXYBy(90); - - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - // Set material - video::SMaterial material; - material.setFlag(video::EMF_LIGHTING, false); - material.setFlag(video::EMF_BACK_FACE_CULLING, false); - material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setFlag(video::EMF_FOG_ENABLE, true); - //material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - material.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - material.setTexture(0, - g_texturesource->getTextureRaw("sign_wall.png")); - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material, vertices, 4, indices, 6); - } - /* - Add flowing water to mesh - */ - else if(n.d == CONTENT_WATER) - { - bool top_is_water = false; - MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE) - top_is_water = true; - - u8 l = 0; - // Use the light of the node on top if possible - if(content_features(ntop.d).param_type == CPT_LIGHT) - l = decode_light(ntop.getLightBlend(data->m_daynight_ratio)); - // Otherwise use the light of this node (the water) - else - l = decode_light(n.getLightBlend(data->m_daynight_ratio)); - video::SColor c(WATER_ALPHA,l,l,l); - - // Neighbor water levels (key = relative position) - // Includes current node - core::map neighbor_levels; - core::map neighbor_contents; - core::map neighbor_flags; - const u8 neighborflag_top_is_water = 0x01; - v3s16 neighbor_dirs[9] = { - v3s16(0,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(1,0,1), - v3s16(-1,0,-1), - v3s16(1,0,-1), - v3s16(-1,0,1), - }; - for(u32 i=0; i<9; i++) - { - u8 content = CONTENT_AIR; - float level = -0.5 * BS; - u8 flags = 0; - // Check neighbor - v3s16 p2 = p + neighbor_dirs[i]; - MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d != CONTENT_IGNORE) - { - content = n2.d; - - if(n2.d == CONTENT_WATERSOURCE) - level = (-0.5+node_water_level) * BS; - else if(n2.d == CONTENT_WATER) - level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0 - * node_water_level) * BS; - - // Check node above neighbor. - // NOTE: This doesn't get executed if neighbor - // doesn't exist - p2.Y += 1; - n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER) - flags |= neighborflag_top_is_water; - } - - neighbor_levels.insert(neighbor_dirs[i], level); - neighbor_contents.insert(neighbor_dirs[i], content); - neighbor_flags.insert(neighbor_dirs[i], flags); - } - - //float water_level = (-0.5 + ((float)n.param2 + 0.5) / 8.0) * BS; - //float water_level = neighbor_levels[v3s16(0,0,0)]; - - // Corner heights (average between four waters) - f32 corner_levels[4]; - - v3s16 halfdirs[4] = { - v3s16(0,0,0), - v3s16(1,0,0), - v3s16(1,0,1), - v3s16(0,0,1), - }; - for(u32 i=0; i<4; i++) - { - v3s16 cornerdir = halfdirs[i]; - float cornerlevel = 0; - u32 valid_count = 0; - for(u32 j=0; j<4; j++) - { - v3s16 neighbordir = cornerdir - halfdirs[j]; - u8 content = neighbor_contents[neighbordir]; - // Special case for source nodes - if(content == CONTENT_WATERSOURCE) - { - cornerlevel = (-0.5+node_water_level)*BS; - valid_count = 1; - break; - } - else if(content == CONTENT_WATER) - { - cornerlevel += neighbor_levels[neighbordir]; - valid_count++; - } - else if(content == CONTENT_AIR) - { - cornerlevel += -0.5*BS; - valid_count++; - } - } - if(valid_count > 0) - cornerlevel /= valid_count; - corner_levels[i] = cornerlevel; - } - - /* - Generate sides - */ - - v3s16 side_dirs[4] = { - v3s16(1,0,0), - v3s16(-1,0,0), - v3s16(0,0,1), - v3s16(0,0,-1), - }; - s16 side_corners[4][2] = { - {1, 2}, - {3, 0}, - {2, 3}, - {0, 1}, - }; - for(u32 i=0; i<4; i++) - { - v3s16 dir = side_dirs[i]; - - /* - If our topside is water and neighbor's topside - is water, don't draw side face - */ - if(top_is_water && - neighbor_flags[dir] & neighborflag_top_is_water) - continue; - - u8 neighbor_content = neighbor_contents[dir]; - - // Don't draw face if neighbor is not air or water - if(neighbor_content != CONTENT_AIR - && neighbor_content != CONTENT_WATER) - continue; - - bool neighbor_is_water = (neighbor_content == CONTENT_WATER); - - // Don't draw any faces if neighbor is water and top is water - if(neighbor_is_water == true && top_is_water == false) - continue; - - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - /* - If our topside is water, set upper border of face - at upper border of node - */ - if(top_is_water) - { - vertices[2].Pos.Y = 0.5*BS; - vertices[3].Pos.Y = 0.5*BS; - } - /* - Otherwise upper position of face is corner levels - */ - else - { - vertices[2].Pos.Y = corner_levels[side_corners[i][0]]; - vertices[3].Pos.Y = corner_levels[side_corners[i][1]]; - } - - /* - If neighbor is water, lower border of face is corner - water levels - */ - if(neighbor_is_water) - { - vertices[0].Pos.Y = corner_levels[side_corners[i][1]]; - vertices[1].Pos.Y = corner_levels[side_corners[i][0]]; - } - /* - If neighbor is not water, lower border of face is - lower border of node - */ - else - { - vertices[0].Pos.Y = -0.5*BS; - vertices[1].Pos.Y = -0.5*BS; - } - - for(s32 j=0; j<4; j++) - { - if(dir == v3s16(0,0,1)) - vertices[j].Pos.rotateXZBy(0); - if(dir == v3s16(0,0,-1)) - vertices[j].Pos.rotateXZBy(180); - if(dir == v3s16(-1,0,0)) - vertices[j].Pos.rotateXZBy(90); - if(dir == v3s16(1,0,-0)) - vertices[j].Pos.rotateXZBy(-90); - - vertices[j].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - - /* - Generate top side, if appropriate - */ - - if(top_is_water == false) - { - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - // This fixes a strange bug - s32 corner_resolve[4] = {3,2,1,0}; - - for(s32 i=0; i<4; i++) - { - //vertices[i].Pos.Y += water_level; - //vertices[i].Pos.Y += neighbor_levels[v3s16(0,0,0)]; - s32 j = corner_resolve[i]; - vertices[i].Pos.Y += corner_levels[j]; - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - } - /* - Add water sources to mesh if using new style - */ - else if(n.d == CONTENT_WATERSOURCE && new_style_water) - { - //bool top_is_water = false; - bool top_is_air = false; - MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) - top_is_water = true;*/ - if(n.d == CONTENT_AIR) - top_is_air = true; - - /*if(top_is_water == true) - continue;*/ - if(top_is_air == false) - continue; - - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); - video::SColor c(WATER_ALPHA,l,l,l); - - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y1()), - video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y1()), - video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x1(), pa_water1.y0()), - video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, - pa_water1.x0(), pa_water1.y0()), - }; - - for(s32 i=0; i<4; i++) - { - vertices[i].Pos.Y += (-0.5+node_water_level)*BS; - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_water1, vertices, 4, indices, 6); - } - /* - Add leaves if using new style - */ - else if(n.d == CONTENT_LEAVES && new_style_leaves) - { - /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/ - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); - video::SColor c(255,l,l,l); - - for(u32 j=0; j<6; j++) - { - video::S3DVertex vertices[4] = - { - /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),*/ - video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, - pa_leaves1.x0(), pa_leaves1.y1()), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, - pa_leaves1.x1(), pa_leaves1.y1()), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, - pa_leaves1.x1(), pa_leaves1.y0()), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, - pa_leaves1.x0(), pa_leaves1.y0()), - }; - - if(j == 0) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(0); - } - else if(j == 1) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(180); - } - else if(j == 2) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-90); - } - else if(j == 3) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(90); - } - else if(j == 4) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(-90); - } - else if(j == 5) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(90); - } - - for(u16 i=0; i<4; i++) - { - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_leaves1, vertices, 4, indices, 6); - } - } - /* - Add glass - */ - else if(n.d == CONTENT_GLASS) - { - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); - video::SColor c(255,l,l,l); - - for(u32 j=0; j<6; j++) - { - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, - pa_glass.x0(), pa_glass.y1()), - video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, - pa_glass.x1(), pa_glass.y1()), - video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, - pa_glass.x1(), pa_glass.y0()), - video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, - pa_glass.x0(), pa_glass.y0()), - }; - - if(j == 0) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(0); - } - else if(j == 1) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(180); - } - else if(j == 2) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-90); - } - else if(j == 3) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(90); - } - else if(j == 4) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(-90); - } - else if(j == 5) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateYZBy(90); - } - - for(u16 i=0; i<4; i++) - { - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_glass, vertices, 4, indices, 6); - } - } - /* - Add fence - */ - else if(n.d == CONTENT_FENCE) - { - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); - video::SColor c(255,l,l,l); - - const f32 post_rad=(f32)BS/(32.0/4.0); - const f32 bar_rad=(f32)BS/(32.0/2.0); - const f32 bar_len=(f32)(BS/2)-post_rad; - - // The post - always present - v3f pos = intToFloat(p+blockpos_nodes, BS); - makeCuboid(material_wood, &collector, - &pa_wood, c, pos, - post_rad,BS/2,post_rad); - - // Now a section of fence, +X, if there's a post there - v3s16 p2 = p; - p2.X++; - MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_FENCE) - { - pos = intToFloat(p+blockpos_nodes, BS); - pos.X += BS/2; - pos.Y += 3*bar_rad; - makeCuboid(material_wood, &collector, - &pa_wood, c, pos, - bar_len,bar_rad,bar_rad); - - pos.Y -= 6*bar_rad; - makeCuboid(material_wood, &collector, - &pa_wood, c, pos, - bar_len,bar_rad,bar_rad); - } - - // Now a section of fence, +Z, if there's a post there - p2 = p; - p2.Z++; - n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_FENCE) - { - pos = intToFloat(p+blockpos_nodes, BS); - pos.Z += BS/2; - pos.Y += 3*bar_rad; - makeCuboid(material_wood, &collector, - &pa_wood, c, pos, - bar_rad,bar_rad,bar_len); - pos.Y -= 6*bar_rad; - makeCuboid(material_wood, &collector, - &pa_wood, c, pos, - bar_rad,bar_rad,bar_len); - - } - - } - else if(n.d == CONTENT_PAPYRUS) - { - u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); - video::SColor c(255,l,l,l); - - for(u32 j=0; j<4; j++) - { - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y1()), - video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y1()), - video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, - pa_papyrus.x1(), pa_papyrus.y0()), - video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, - pa_papyrus.x0(), pa_papyrus.y0()), - }; - - if(j == 0) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(45); - } - else if(j == 1) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-45); - } - else if(j == 2) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(135); - } - else if(j == 3) - { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(-135); - } - - for(u16 i=0; i<4; i++) - { - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - // Add to mesh collector - collector.append(material_papyrus, vertices, 4, indices, 6); - } - } - else if(n.d == CONTENT_RAIL) - { - u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); - video::SColor c(255,l,l,l); - - bool is_rail_x [] = { false, false }; /* x-1, x+1 */ - bool is_rail_z [] = { false, false }; /* z-1, z+1 */ - - MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z)); - MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z)); - MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1)); - MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1)); - - if(n_minus_x.d == CONTENT_RAIL) - is_rail_x[0] = true; - if(n_plus_x.d == CONTENT_RAIL) - is_rail_x[1] = true; - if(n_minus_z.d == CONTENT_RAIL) - is_rail_z[0] = true; - if(n_plus_z.d == CONTENT_RAIL) - is_rail_z[1] = true; - - float d = (float)BS/16; - video::S3DVertex vertices[4] = - { - video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, - 0, 1), - video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, - 1, 1), - video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c, - 1, 0), - video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c, - 0, 0), - }; - - video::SMaterial material_rail; - material_rail.setFlag(video::EMF_LIGHTING, false); - material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false); - material_rail.setFlag(video::EMF_BILINEAR_FILTER, false); - material_rail.setFlag(video::EMF_FOG_ENABLE, true); - material_rail.MaterialType - = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - - int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1]; - - // Assign textures - if(adjacencies < 2) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); - else if(adjacencies == 2) - { - if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1])) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png")); - else - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png")); - } - else if(adjacencies == 3) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png")); - else if(adjacencies == 4) - material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png")); - - // Rotate textures - int angle = 0; - - if(adjacencies == 1) - { - if(is_rail_x[0] || is_rail_x[1]) - angle = 90; - } - else if(adjacencies == 2) - { - if(is_rail_x[0] && is_rail_x[1]) - angle = 90; - else if(is_rail_x[0] && is_rail_z[0]) - angle = 270; - else if(is_rail_x[0] && is_rail_z[1]) - angle = 180; - else if(is_rail_x[1] && is_rail_z[1]) - angle = 90; - } - else if(adjacencies == 3) - { - if(!is_rail_x[0]) - angle=0; - if(!is_rail_x[1]) - angle=180; - if(!is_rail_z[0]) - angle=90; - if(!is_rail_z[1]) - angle=270; - } - - if(angle != 0) { - for(u16 i=0; i<4; i++) - vertices[i].Pos.rotateXZBy(angle); - } - - for(s32 i=0; i<4; i++) - { - vertices[i].Pos += intToFloat(p + blockpos_nodes, BS); - } - - u16 indices[] = {0,1,2,2,3,0}; - collector.append(material_rail, vertices, 4, indices, 6); - } - - } - - /* - Add stuff from collector to mesh - */ - - scene::SMesh *mesh_new = NULL; - mesh_new = new scene::SMesh(); - - collector.fillMesh(mesh_new); - - /* - Do some stuff to the mesh - */ - - mesh_new->recalculateBoundingBox(); - - /* - Delete new mesh if it is empty - */ - - if(mesh_new->getMeshBufferCount() == 0) - { - mesh_new->drop(); - mesh_new = NULL; - } - - if(mesh_new) - { -#if 0 - // Usually 1-700 faces and 1-7 materials - std::cout<<"Updated MapBlock has "<getMeshBufferCount() - <<" materials (meshbuffers)"<setHardwareMappingHint(scene::EHM_STATIC); - - /* - NOTE: If that is enabled, some kind of a queue to the main - thread should be made which would call irrlicht to delete - the hardware buffer and then delete the mesh - */ - } - - return mesh_new; - - //std::cout<<"added "< & light_sources, - bool remove_light, bool *black_air_left, - bool grow_grass) + bool remove_light, bool *black_air_left) { // Whether the sunlight at the top of the bottom block is valid bool block_below_is_valid = true; @@ -2051,7 +242,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, // Check if node above block has sunlight try{ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); - if(n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) + if(n.d == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) { no_sunlight = true; } @@ -2069,7 +260,8 @@ bool MapBlock::propagateSunlight(core::map & light_sources, else { MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + //if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + if(content_features(n.d).sunlight_propagates == false) { no_sunlight = true; } @@ -2124,6 +316,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, } else if(n.light_propagates() == false) { + /*// DEPRECATED TODO: REMOVE if(grow_grass) { bool upper_is_air = false; @@ -2141,7 +334,7 @@ bool MapBlock::propagateSunlight(core::map & light_sources, { n.d = CONTENT_GRASS; } - } + }*/ // A solid object is on the way. stopped_to_solid_object = true; @@ -2401,6 +594,11 @@ void MapBlock::serialize(std::ostream &os, u8 version) flags |= 0x02; if(m_lighting_expired) flags |= 0x04; + if(version >= 18) + { + if(m_generated == false) + flags |= 0x08; + } os.write((char*)&flags, 1); u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; @@ -2476,6 +674,12 @@ void MapBlock::deSerialize(std::istream &is, u8 version) setLightingExpired(true); } + // These have no "generated" field + if(version < 18) + { + m_generated = true; + } + // These have no compression if(version <= 3 || version == 5 || version == 6) { @@ -2557,6 +761,8 @@ void MapBlock::deSerialize(std::istream &is, u8 version) is_underground = (flags & 0x01) ? true : false; m_day_night_differs = (flags & 0x02) ? true : false; m_lighting_expired = (flags & 0x04) ? true : false; + if(version >= 18) + m_generated = (flags & 0x08) ? false : true; // Uncompress data std::ostringstream os(std::ios_base::binary); @@ -2564,7 +770,8 @@ void MapBlock::deSerialize(std::istream &is, u8 version) std::string s = os.str(); if(s.size() != nodecount*3) throw SerializationError - ("MapBlock::deSerialize: invalid format"); + ("MapBlock::deSerialize: decompress resulted in size" + " other than nodecount*3"); // Set contents for(u32 i=0; i= 9) { - serializeObjects(os, version); + //serializeObjects(os, version); // DEPRECATED + // count=0 + writeU16(os, 0); } // Versions up from 15 have static objects. diff --git a/src/mapblock.h b/src/mapblock.h index 1eb9735..693bc51 100644 --- a/src/mapblock.h +++ b/src/mapblock.h @@ -33,10 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "voxel.h" #include "nodemetadata.h" #include "staticobject.h" +#include "mapblock_nodemod.h" +#ifndef SERVER + #include "mapblock_mesh.h" +#endif + #define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff -// Named by looking towards z+ +/*// Named by looking towards z+ enum{ FACE_BACK=0, FACE_TOP, @@ -44,103 +49,37 @@ enum{ FACE_FRONT, FACE_BOTTOM, FACE_LEFT -}; +};*/ -struct FastFace +enum ModifiedState { - TileSpec tile; - video::S3DVertex vertices[4]; // Precalculated vertices + // Has not been modified. + MOD_STATE_CLEAN = 0, + MOD_RESERVED1 = 1, + // Has been modified, and will be saved when being unloaded. + MOD_STATE_WRITE_AT_UNLOAD = 2, + MOD_RESERVED3 = 3, + // Has been modified, and will be saved as soon as possible. + MOD_STATE_WRITE_NEEDED = 4, + MOD_RESERVED5 = 5, }; -enum NodeModType +// NOTE: If this is enabled, set MapBlock to be initialized with +// CONTENT_IGNORE. +/*enum BlockGenerationStatus { - NODEMOD_NONE, - NODEMOD_CHANGECONTENT, //param is content id - NODEMOD_CRACK // param is crack progression -}; - -struct NodeMod -{ - NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0) - { - type = a_type; - param = a_param; - } - bool operator==(const NodeMod &other) - { - return (type == other.type && param == other.param); - } - enum NodeModType type; - u16 param; -}; - -class NodeModMap -{ -public: - /* - returns true if the mod was different last time - */ - bool set(v3s16 p, const NodeMod &mod) - { - // See if old is different, cancel if it is not different. - core::map::Node *n = m_mods.find(p); - if(n) - { - NodeMod old = n->getValue(); - if(old == mod) - return false; - - n->setValue(mod); - } - else - { - m_mods.insert(p, mod); - } - - return true; - } - // Returns true if there was one - bool get(v3s16 p, NodeMod *mod) - { - core::map::Node *n; - n = m_mods.find(p); - if(n == NULL) - return false; - if(mod) - *mod = n->getValue(); - return true; - } - bool clear(v3s16 p) - { - if(m_mods.find(p)) - { - m_mods.remove(p); - return true; - } - return false; - } - bool clear() - { - if(m_mods.size() == 0) - return false; - m_mods.clear(); - return true; - } - void copy(NodeModMap &dest) - { - dest.m_mods.clear(); - - for(core::map::Iterator - i = m_mods.getIterator(); - i.atEnd() == false; i++) - { - dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue()); - } - } - -private: - core::map m_mods; -}; + // Completely non-generated (filled with CONTENT_IGNORE). + BLOCKGEN_UNTOUCHED=0, + // Trees or similar might have been blitted from other blocks to here. + // Otherwise, the block contains CONTENT_IGNORE + BLOCKGEN_FROM_NEIGHBORS=2, + // Has been generated, but some neighbors might put some stuff in here + // when they are generated. + // Does not contain any CONTENT_IGNORE + BLOCKGEN_SELF_GENERATED=4, + // The block and all its neighbors have been generated + BLOCKGEN_FULLY_GENERATED=6 +};*/ enum { @@ -170,35 +109,6 @@ public: } }; -/* - Mesh making stuff -*/ - -class MapBlock; - -#ifndef SERVER - -struct MeshMakeData -{ - u32 m_daynight_ratio; - NodeModMap m_temp_mods; - VoxelManipulator m_vmanip; - v3s16 m_blockpos; - - /* - Copy central data directly from block, and other data from - parent of block. - */ - void fill(u32 daynight_ratio, MapBlock *block); -}; - -scene::SMesh* makeMapBlockMesh(MeshMakeData *data); - -#endif - -u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, - v3s16 face_dir); - /* MapBlock itself */ @@ -226,9 +136,10 @@ public: u32 l = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE; data = new MapNode[l]; for(u32 i=0; i= MAP_BLOCKSIZE) throw InvalidPositionException(); if(z < 0 || z >= MAP_BLOCKSIZE) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } void setNode(v3s16 p, MapNode & n) @@ -410,7 +345,7 @@ public: if(data == NULL) throw InvalidPositionException(); data[z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + y*MAP_BLOCKSIZE + x] = n; - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } void setNodeNoCheck(v3s16 p, MapNode & n) @@ -474,8 +409,7 @@ public: // See comments in mapblock.cpp bool propagateSunlight(core::map & light_sources, - bool remove_light=false, bool *black_air_left=NULL, - bool grow_grass=false); + bool remove_light=false, bool *black_air_left=NULL); // Copies data to VoxelManipulator to getPosRelative() void copyTo(VoxelManipulator &dst); @@ -487,36 +421,36 @@ public: DEPRECATED */ - void serializeObjects(std::ostream &os, u8 version) + /*void serializeObjects(std::ostream &os, u8 version) { m_objects.serialize(os, version); - } + }*/ // If smgr!=NULL, new objects are added to the scene void updateObjects(std::istream &is, u8 version, scene::ISceneManager *smgr, u32 daynight_ratio) { m_objects.update(is, version, smgr, daynight_ratio); - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } void clearObjects() { m_objects.clear(); - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } void addObject(MapBlockObject *object) throw(ContainerFullException, AlreadyExistsException) { m_objects.add(object); - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } void removeObject(s16 id) { m_objects.remove(id); - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_NEEDED); } MapBlockObject * getObject(s16 id) { @@ -626,12 +560,32 @@ public: void setTimestamp(u32 time) { m_timestamp = time; - setChangedFlag(); + raiseModified(MOD_STATE_WRITE_AT_UNLOAD); + } + void setTimestampNoChangedFlag(u32 time) + { + m_timestamp = time; } u32 getTimestamp() { return m_timestamp; } + + /* + See m_usage_timer + */ + void resetUsageTimer() + { + m_usage_timer = 0; + } + void incrementUsageTimer(float dtime) + { + m_usage_timer += dtime; + } + u32 getUsageTimer() + { + return m_usage_timer; + } /* Serialization @@ -698,10 +652,10 @@ private: /* - On the server, this is used for telling whether the - block has been changed from the one on disk. + block has been modified from the one on disk. - On the client, this is used for nothing. */ - bool changed; + u32 m_modified; /* When propagating sunlight and the above block doesn't exist, @@ -724,6 +678,8 @@ private: // Whether day and night lighting differs bool m_day_night_differs; + + bool m_generated; // DEPRECATED MapBlockObjectList m_objects; @@ -747,6 +703,12 @@ private: Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp. */ u32 m_timestamp; + + /* + When the block is accessed, this is set to 0. + Map will unload the block when this reaches a timeout. + */ + float m_usage_timer; }; inline bool blockpos_over_limit(v3s16 p) diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp new file mode 100644 index 0000000..d4921c2 --- /dev/null +++ b/src/mapblock_mesh.cpp @@ -0,0 +1,791 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mapblock_mesh.h" +#include "light.h" +#include "mapblock.h" +#include "map.h" +#include "main.h" // For g_settings and g_texturesource +#include "content_mapblock.h" + +void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) +{ + m_daynight_ratio = daynight_ratio; + m_blockpos = block->getPos(); + + v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE; + + /* + There is no harm not copying the TempMods of the neighbors + because they are already copied to this block + */ + m_temp_mods.clear(); + block->copyTempMods(m_temp_mods); + + /* + Copy data + */ + + // Allocate this block + neighbors + m_vmanip.clear(); + m_vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE, + blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1))); + + { + //TimeTaker timer("copy central block data"); + // 0ms + + // Copy our data + block->copyTo(m_vmanip); + } + { + //TimeTaker timer("copy neighbor block data"); + // 0ms + + /* + Copy neighbors. This is lightning fast. + Copying only the borders would be *very* slow. + */ + + // Get map + NodeContainer *parentcontainer = block->getParent(); + // This will only work if the parent is the map + assert(parentcontainer->nodeContainerId() == NODECONTAINER_ID_MAP); + // OK, we have the map! + Map *map = (Map*)parentcontainer; + + for(u16 i=0; i<6; i++) + { + const v3s16 &dir = g_6dirs[i]; + v3s16 bp = m_blockpos + dir; + MapBlock *b = map->getBlockNoCreateNoEx(bp); + if(b) + b->copyTo(m_vmanip); + } + } +} + +/* + vertex_dirs: v3s16[4] +*/ +void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) +{ + /* + If looked from outside the node towards the face, the corners are: + 0: bottom-right + 1: bottom-left + 2: top-left + 3: top-right + */ + if(dir == v3s16(0,0,1)) + { + // If looking towards z+, this is the face that is behind + // the center point, facing towards z+. + vertex_dirs[0] = v3s16(-1,-1, 1); + vertex_dirs[1] = v3s16( 1,-1, 1); + vertex_dirs[2] = v3s16( 1, 1, 1); + vertex_dirs[3] = v3s16(-1, 1, 1); + } + else if(dir == v3s16(0,0,-1)) + { + // faces towards Z- + vertex_dirs[0] = v3s16( 1,-1,-1); + vertex_dirs[1] = v3s16(-1,-1,-1); + vertex_dirs[2] = v3s16(-1, 1,-1); + vertex_dirs[3] = v3s16( 1, 1,-1); + } + else if(dir == v3s16(1,0,0)) + { + // faces towards X+ + vertex_dirs[0] = v3s16( 1,-1, 1); + vertex_dirs[1] = v3s16( 1,-1,-1); + vertex_dirs[2] = v3s16( 1, 1,-1); + vertex_dirs[3] = v3s16( 1, 1, 1); + } + else if(dir == v3s16(-1,0,0)) + { + // faces towards X- + vertex_dirs[0] = v3s16(-1,-1,-1); + vertex_dirs[1] = v3s16(-1,-1, 1); + vertex_dirs[2] = v3s16(-1, 1, 1); + vertex_dirs[3] = v3s16(-1, 1,-1); + } + else if(dir == v3s16(0,1,0)) + { + // faces towards Y+ (assume Z- as "down" in texture) + vertex_dirs[0] = v3s16( 1, 1,-1); + vertex_dirs[1] = v3s16(-1, 1,-1); + vertex_dirs[2] = v3s16(-1, 1, 1); + vertex_dirs[3] = v3s16( 1, 1, 1); + } + else if(dir == v3s16(0,-1,0)) + { + // faces towards Y- (assume Z+ as "down" in texture) + vertex_dirs[0] = v3s16( 1,-1, 1); + vertex_dirs[1] = v3s16(-1,-1, 1); + vertex_dirs[2] = v3s16(-1,-1,-1); + vertex_dirs[3] = v3s16( 1,-1,-1); + } +} + +inline video::SColor lightColor(u8 alpha, u8 light) +{ + return video::SColor(alpha,light,light,light); +} + +struct FastFace +{ + TileSpec tile; + video::S3DVertex vertices[4]; // Precalculated vertices +}; + +void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, + v3s16 dir, v3f scale, v3f posRelative_f, + core::array &dest) +{ + FastFace face; + + // Position is at the center of the cube. + v3f pos = p * BS; + posRelative_f *= BS; + + v3f vertex_pos[4]; + v3s16 vertex_dirs[4]; + getNodeVertexDirs(dir, vertex_dirs); + for(u16 i=0; i<4; i++) + { + vertex_pos[i] = v3f( + BS/2*vertex_dirs[i].X, + BS/2*vertex_dirs[i].Y, + BS/2*vertex_dirs[i].Z + ); + } + + for(u16 i=0; i<4; i++) + { + vertex_pos[i].X *= scale.X; + vertex_pos[i].Y *= scale.Y; + vertex_pos[i].Z *= scale.Z; + vertex_pos[i] += pos + posRelative_f; + } + + f32 abs_scale = 1.; + if (scale.X < 0.999 || scale.X > 1.001) abs_scale = scale.X; + else if(scale.Y < 0.999 || scale.Y > 1.001) abs_scale = scale.Y; + else if(scale.Z < 0.999 || scale.Z > 1.001) abs_scale = scale.Z; + + v3f zerovector = v3f(0,0,0); + + u8 alpha = tile.alpha; + /*u8 alpha = 255; + if(tile.id == TILE_WATER) + alpha = WATER_ALPHA;*/ + + float x0 = tile.texture.pos.X; + float y0 = tile.texture.pos.Y; + float w = tile.texture.size.X; + float h = tile.texture.size.Y; + + /*video::SColor c = lightColor(alpha, li); + + face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), c, + core::vector2d(x0+w*abs_scale, y0+h)); + face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), c, + core::vector2d(x0, y0+h)); + face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), c, + core::vector2d(x0, y0)); + face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), c, + core::vector2d(x0+w*abs_scale, y0));*/ + + face.vertices[0] = video::S3DVertex(vertex_pos[0], v3f(0,1,0), + lightColor(alpha, li0), + core::vector2d(x0+w*abs_scale, y0+h)); + face.vertices[1] = video::S3DVertex(vertex_pos[1], v3f(0,1,0), + lightColor(alpha, li1), + core::vector2d(x0, y0+h)); + face.vertices[2] = video::S3DVertex(vertex_pos[2], v3f(0,1,0), + lightColor(alpha, li2), + core::vector2d(x0, y0)); + face.vertices[3] = video::S3DVertex(vertex_pos[3], v3f(0,1,0), + lightColor(alpha, li3), + core::vector2d(x0+w*abs_scale, y0)); + + face.tile = tile; + //DEBUG + //f->tile = TILE_STONE; + + dest.push_back(face); +} + +/* + Gets node tile from any place relative to block. + Returns TILE_NODE if doesn't exist or should not be drawn. +*/ +TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, + NodeModMap &temp_mods) +{ + TileSpec spec; + spec = mn.getTile(face_dir); + + /* + Check temporary modifications on this node + */ + /*core::map::Node *n; + n = m_temp_mods.find(p); + // If modified + if(n != NULL) + { + struct NodeMod mod = n->getValue();*/ + NodeMod mod; + if(temp_mods.get(p, &mod)) + { + if(mod.type == NODEMOD_CHANGECONTENT) + { + MapNode mn2(mod.param); + spec = mn2.getTile(face_dir); + } + if(mod.type == NODEMOD_CRACK) + { + /* + Get texture id, translate it to name, append stuff to + name, get texture id + */ + + // Get original texture name + u32 orig_id = spec.texture.id; + std::string orig_name = g_texturesource->getTextureName(orig_id); + + // Create new texture name + std::ostringstream os; + os<getTextureId(os.str()); + + /*dstream<<"MapBlock::getNodeTile(): Switching from " + <getTexture(new_id); + } + } + + return spec; +} + +u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) +{ + /* + Check temporary modifications on this node + */ + /*core::map::Node *n; + n = m_temp_mods.find(p); + // If modified + if(n != NULL) + { + struct NodeMod mod = n->getValue();*/ + NodeMod mod; + if(temp_mods.get(p, &mod)) + { + if(mod.type == NODEMOD_CHANGECONTENT) + { + // Overrides content + return mod.param; + } + if(mod.type == NODEMOD_CRACK) + { + /* + Content doesn't change. + + face_contents works just like it should, because + there should not be faces between differently cracked + nodes. + + If a semi-transparent node is cracked in front an + another one, it really doesn't matter whether there + is a cracked face drawn in between or not. + */ + } + } + + return mn.d; +} + +v3s16 dirs8[8] = { + v3s16(0,0,0), + v3s16(0,0,1), + v3s16(0,1,0), + v3s16(0,1,1), + v3s16(1,0,0), + v3s16(1,1,0), + v3s16(1,0,1), + v3s16(1,1,1), +}; + +// Calculate lighting at the XYZ- corner of p +u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) +{ + u16 ambient_occlusion = 0; + u16 light = 0; + u16 light_count = 0; + for(u32 i=0; i<8; i++) + { + MapNode n = vmanip.getNodeNoEx(p - dirs8[i]); + if(content_features(n.d).param_type == CPT_LIGHT + // Fast-style leaves look better this way + && content_features(n.d).solidness != 2) + { + light += decode_light(n.getLightBlend(daynight_ratio)); + light_count++; + } + else + { + if(n.d != CONTENT_IGNORE) + ambient_occlusion++; + } + } + + if(light_count == 0) + return 255; + + light /= light_count; + + if(ambient_occlusion > 4) + { + ambient_occlusion -= 4; + light = (float)light / ((float)ambient_occlusion * 0.5 + 1.0); + } + + return light; +} + +// Calculate lighting at the given corner of p +u8 getSmoothLight(v3s16 p, v3s16 corner, + VoxelManipulator &vmanip, u32 daynight_ratio) +{ + if(corner.X == 1) p.X += 1; + else assert(corner.X == -1); + if(corner.Y == 1) p.Y += 1; + else assert(corner.Y == -1); + if(corner.Z == 1) p.Z += 1; + else assert(corner.Z == -1); + + return getSmoothLight(p, vmanip, daynight_ratio); +} + +void getTileInfo( + // Input: + v3s16 blockpos_nodes, + v3s16 p, + v3s16 face_dir, + u32 daynight_ratio, + VoxelManipulator &vmanip, + NodeModMap &temp_mods, + bool smooth_lighting, + // Output: + bool &makes_face, + v3s16 &p_corrected, + v3s16 &face_dir_corrected, + u8 *lights, + TileSpec &tile + ) +{ + MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); + MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); + TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods); + TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods); + + // This is hackish + u8 content0 = getNodeContent(p, n0, temp_mods); + u8 content1 = getNodeContent(p + face_dir, n1, temp_mods); + u8 mf = face_contents(content0, content1); + + if(mf == 0) + { + makes_face = false; + return; + } + + makes_face = true; + + if(mf == 1) + { + tile = tile0; + p_corrected = p; + face_dir_corrected = face_dir; + } + else + { + tile = tile1; + p_corrected = p + face_dir; + face_dir_corrected = -face_dir; + } + + if(smooth_lighting == false) + { + lights[0] = lights[1] = lights[2] = lights[3] = + decode_light(getFaceLight(daynight_ratio, n0, n1, face_dir)); + } + else + { + v3s16 vertex_dirs[4]; + getNodeVertexDirs(face_dir_corrected, vertex_dirs); + for(u16 i=0; i<4; i++) + { + lights[i] = getSmoothLight(blockpos_nodes + p_corrected, + vertex_dirs[i], vmanip, daynight_ratio); + } + } + + return; +} + +/* + startpos: + translate_dir: unit vector with only one of x, y or z + face_dir: unit vector with only one of x, y or z +*/ +void updateFastFaceRow( + u32 daynight_ratio, + v3f posRelative_f, + v3s16 startpos, + u16 length, + v3s16 translate_dir, + v3f translate_dir_f, + v3s16 face_dir, + v3f face_dir_f, + core::array &dest, + NodeModMap &temp_mods, + VoxelManipulator &vmanip, + v3s16 blockpos_nodes, + bool smooth_lighting) +{ + v3s16 p = startpos; + + u16 continuous_tiles_count = 0; + + bool makes_face; + v3s16 p_corrected; + v3s16 face_dir_corrected; + u8 lights[4]; + TileSpec tile; + getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio, + vmanip, temp_mods, smooth_lighting, + makes_face, p_corrected, face_dir_corrected, lights, tile); + + for(u16 j=0; j fastfaces_new; + + v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; + + // floating point conversion + v3f posRelative_f(blockpos_nodes.X, blockpos_nodes.Y, blockpos_nodes.Z); + + /* + Some settings + */ + //bool new_style_water = g_settings.getBool("new_style_water"); + //bool new_style_leaves = g_settings.getBool("new_style_leaves"); + bool smooth_lighting = g_settings.getBool("smooth_lighting"); + + /* + We are including the faces of the trailing edges of the block. + This means that when something changes, the caller must + also update the meshes of the blocks at the leading edges. + + NOTE: This is the slowest part of this method. + */ + + { + // 4-23ms for MAP_BLOCKSIZE=16 + //TimeTaker timer2("updateMesh() collect"); + + /* + Go through every y,z and get top(y+) faces in rows of x+ + */ + for(s16 y=0; ym_daynight_ratio, posRelative_f, + v3s16(0,y,z), MAP_BLOCKSIZE, + v3s16(1,0,0), //dir + v3f (1,0,0), + v3s16(0,1,0), //face dir + v3f (0,1,0), + fastfaces_new, + data->m_temp_mods, + data->m_vmanip, + blockpos_nodes, + smooth_lighting); + } + } + /* + Go through every x,y and get right(x+) faces in rows of z+ + */ + for(s16 x=0; xm_daynight_ratio, posRelative_f, + v3s16(x,y,0), MAP_BLOCKSIZE, + v3s16(0,0,1), + v3f (0,0,1), + v3s16(1,0,0), + v3f (1,0,0), + fastfaces_new, + data->m_temp_mods, + data->m_vmanip, + blockpos_nodes, + smooth_lighting); + } + } + /* + Go through every y,z and get back(z+) faces in rows of x+ + */ + for(s16 z=0; zm_daynight_ratio, posRelative_f, + v3s16(0,y,z), MAP_BLOCKSIZE, + v3s16(1,0,0), + v3f (1,0,0), + v3s16(0,0,1), + v3f (0,0,1), + fastfaces_new, + data->m_temp_mods, + data->m_vmanip, + blockpos_nodes, + smooth_lighting); + } + } + } + + // End of slow part + + /* + Convert FastFaces to SMesh + */ + + MeshCollector collector; + + if(fastfaces_new.size() > 0) + { + // avg 0ms (100ms spikes when loading textures the first time) + //TimeTaker timer2("updateMesh() mesh building"); + + video::SMaterial material; + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); + material.setFlag(video::EMF_FOG_ENABLE, true); + //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF); + //material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE); + + for(u32 i=0; irecalculateBoundingBox(); + + /* + Delete new mesh if it is empty + */ + + if(mesh_new->getMeshBufferCount() == 0) + { + mesh_new->drop(); + mesh_new = NULL; + } + + if(mesh_new) + { +#if 0 + // Usually 1-700 faces and 1-7 materials + std::cout<<"Updated MapBlock has "<getMeshBufferCount() + <<" materials (meshbuffers)"<setHardwareMappingHint(scene::EHM_STATIC); + + /* + NOTE: If that is enabled, some kind of a queue to the main + thread should be made which would call irrlicht to delete + the hardware buffer and then delete the mesh + */ + } + + return mesh_new; + + //std::cout<<"added "< + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPBLOCK_MESH_HEADER +#define MAPBLOCK_MESH_HEADER + +#include "common_irrlicht.h" +#include "mapblock_nodemod.h" +#include "voxel.h" + +/* + Mesh making stuff +*/ + +/* + This is used because CMeshBuffer::append() is very slow +*/ +struct PreMeshBuffer +{ + video::SMaterial material; + core::array indices; + core::array vertices; +}; + +class MeshCollector +{ +public: + void append( + video::SMaterial material, + const video::S3DVertex* const vertices, + u32 numVertices, + const u16* const indices, + u32 numIndices + ) + { + PreMeshBuffer *p = NULL; + for(u32 i=0; ivertices.size(); + for(u32 i=0; i 65535) + { + dstream<<"FIXME: Meshbuffer ran out of indices"<indices.push_back(j); + } + for(u32 i=0; ivertices.push_back(vertices[i]); + } + } + + void fillMesh(scene::SMesh *mesh) + { + /*dstream<<"Filling mesh with "< + scene::SMeshBuffer *buf = new scene::SMeshBuffer(); + // Set material + buf->Material = p.material; + //((scene::SMeshBuffer*)buf)->Material = p.material; + // Use VBO + //buf->setHardwareMappingHint(scene::EHM_STATIC); + // Add to mesh + mesh->addMeshBuffer(buf); + // Mesh grabbed it + buf->drop(); + + buf->append(p.vertices.pointer(), p.vertices.size(), + p.indices.pointer(), p.indices.size()); + } + } + +private: + core::array m_prebuffers; +}; + +class MapBlock; + +struct MeshMakeData +{ + u32 m_daynight_ratio; + NodeModMap m_temp_mods; + VoxelManipulator m_vmanip; + v3s16 m_blockpos; + + /* + Copy central data directly from block, and other data from + parent of block. + */ + void fill(u32 daynight_ratio, MapBlock *block); +}; + +scene::SMesh* makeMapBlockMesh(MeshMakeData *data); + +#endif + diff --git a/src/mapblock_nodemod.h b/src/mapblock_nodemod.h new file mode 100644 index 0000000..4952df1 --- /dev/null +++ b/src/mapblock_nodemod.h @@ -0,0 +1,114 @@ +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPBLOCK_NODEMOD_HEADER +#define MAPBLOCK_NODEMOD_HEADER + +enum NodeModType +{ + NODEMOD_NONE, + NODEMOD_CHANGECONTENT, //param is content id + NODEMOD_CRACK // param is crack progression +}; + +struct NodeMod +{ + NodeMod(enum NodeModType a_type=NODEMOD_NONE, u16 a_param=0) + { + type = a_type; + param = a_param; + } + bool operator==(const NodeMod &other) + { + return (type == other.type && param == other.param); + } + enum NodeModType type; + u16 param; +}; + +class NodeModMap +{ +public: + /* + returns true if the mod was different last time + */ + bool set(v3s16 p, const NodeMod &mod) + { + // See if old is different, cancel if it is not different. + core::map::Node *n = m_mods.find(p); + if(n) + { + NodeMod old = n->getValue(); + if(old == mod) + return false; + + n->setValue(mod); + } + else + { + m_mods.insert(p, mod); + } + + return true; + } + // Returns true if there was one + bool get(v3s16 p, NodeMod *mod) + { + core::map::Node *n; + n = m_mods.find(p); + if(n == NULL) + return false; + if(mod) + *mod = n->getValue(); + return true; + } + bool clear(v3s16 p) + { + if(m_mods.find(p)) + { + m_mods.remove(p); + return true; + } + return false; + } + bool clear() + { + if(m_mods.size() == 0) + return false; + m_mods.clear(); + return true; + } + void copy(NodeModMap &dest) + { + dest.m_mods.clear(); + + for(core::map::Iterator + i = m_mods.getIterator(); + i.atEnd() == false; i++) + { + dest.m_mods.insert(i.getNode()->getKey(), i.getNode()->getValue()); + } + } + +private: + core::map m_mods; +}; + +#endif + diff --git a/src/mapgen.cpp b/src/mapgen.cpp new file mode 100644 index 0000000..71696a3 --- /dev/null +++ b/src/mapgen.cpp @@ -0,0 +1,2007 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mapgen.h" +#include "voxel.h" +#include "content_mapnode.h" +#include "noise.h" +#include "mapblock.h" +#include "map.h" +#include "serverobject.h" +#include "mineral.h" + +namespace mapgen +{ + +/* + Some helper functions for the map generator +*/ + +#if 0 +static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d) +{ + v3s16 em = vmanip.m_area.getExtent(); + s16 y_nodes_max = vmanip.m_area.MaxEdge.Y; + s16 y_nodes_min = vmanip.m_area.MinEdge.Y; + u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); + s16 y; + for(y=y_nodes_max; y>=y_nodes_min; y--) + { + MapNode &n = vmanip.m_data[i]; + if(content_walkable(n.d)) + break; + + vmanip.m_area.add_y(em, i, -1); + } + if(y >= y_nodes_min) + return y; + else + return y_nodes_min; +} + +static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) +{ + v3s16 em = vmanip.m_area.getExtent(); + s16 y_nodes_max = vmanip.m_area.MaxEdge.Y; + s16 y_nodes_min = vmanip.m_area.MinEdge.Y; + u32 i = vmanip.m_area.index(v3s16(p2d.X, y_nodes_max, p2d.Y)); + s16 y; + for(y=y_nodes_max; y>=y_nodes_min; y--) + { + MapNode &n = vmanip.m_data[i]; + if(content_walkable(n.d) + && n.d != CONTENT_TREE + && n.d != CONTENT_LEAVES) + break; + + vmanip.m_area.add_y(em, i, -1); + } + if(y >= y_nodes_min) + return y; + else + return y_nodes_min; +} +#endif + +static void make_tree(VoxelManipulator &vmanip, v3s16 p0) +{ + MapNode treenode(CONTENT_TREE); + MapNode leavesnode(CONTENT_LEAVES); + + s16 trunk_h = myrand_range(3, 6); + v3s16 p1 = p0; + for(s16 ii=0; ii leaves_d(new u8[leaves_a.getVolume()]); + Buffer leaves_d(leaves_a.getVolume()); + for(s32 i=0; i stone_d(stone_a.getVolume()); + for(s32 i=0; i 0.0) + { + u32 vi = stone_a.index(v3s16(x,y,z)); + stone_d[vi] = 1; + } + } + + /*// Add stone randomly + for(u32 iii=0; iii<7; iii++) + { + s16 d = 1; + + v3s16 p( + myrand_range(stone_a.MinEdge.X, stone_a.MaxEdge.X-d), + myrand_range(stone_a.MinEdge.Y, stone_a.MaxEdge.Y-d), + myrand_range(stone_a.MinEdge.Z, stone_a.MaxEdge.Z-d) + ); + + for(s16 z=0; z<=d; z++) + for(s16 y=0; y<=d; y++) + for(s16 x=0; x<=d; x++) + { + stone_d[stone_a.index(p+v3s16(x,y,z))] = 1; + } + }*/ + + // Blit stone to vmanip + for(s16 z=stone_a.MinEdge.Z; z<=stone_a.MaxEdge.Z; z++) + for(s16 y=stone_a.MinEdge.Y; y<=stone_a.MaxEdge.Y; y++) + for(s16 x=stone_a.MinEdge.X; x<=stone_a.MaxEdge.X; x++) + { + v3s16 p(x,y,z); + p += p0; + if(vmanip.m_area.contains(p) == false) + continue; + u32 vi = vmanip.m_area.index(p); + if(vmanip.m_data[vi].d != CONTENT_AIR + && vmanip.m_data[vi].d != CONTENT_IGNORE) + continue; + u32 i = stone_a.index(x,y,z); + if(stone_d[i] == 1) + vmanip.m_data[vi] = stonenode; + } +} +#endif + +#if 0 +static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) +{ + MapNode stonenode(CONTENT_STONE); + + s16 size = myrand_range(8, 16); + + VoxelArea stone_a(v3s16(-size/2,0,-size/2), v3s16(size/2,size,size/2)); + Buffer stone_d(stone_a.getVolume()); + for(s32 i=0; i 1.0) + { + u32 vi = stone_a.index(v3s16(x,y,z)); + stone_d[vi] = 1; + } + } + + /*// Add stone randomly + for(u32 iii=0; iii<7; iii++) + { + s16 d = 1; + + v3s16 p( + myrand_range(stone_a.MinEdge.X, stone_a.MaxEdge.X-d), + myrand_range(stone_a.MinEdge.Y, stone_a.MaxEdge.Y-d), + myrand_range(stone_a.MinEdge.Z, stone_a.MaxEdge.Z-d) + ); + + for(s16 z=0; z<=d; z++) + for(s16 y=0; y<=d; y++) + for(s16 x=0; x<=d; x++) + { + stone_d[stone_a.index(p+v3s16(x,y,z))] = 1; + } + }*/ + + // Blit stone to vmanip + for(s16 z=stone_a.MinEdge.Z; z<=stone_a.MaxEdge.Z; z++) + for(s16 y=stone_a.MinEdge.Y; y<=stone_a.MaxEdge.Y; y++) + for(s16 x=stone_a.MinEdge.X; x<=stone_a.MaxEdge.X; x++) + { + v3s16 p(x,y,z); + p += p0; + if(vmanip.m_area.contains(p) == false) + continue; + u32 vi = vmanip.m_area.index(p); + /*if(vmanip.m_data[vi].d != CONTENT_AIR + && vmanip.m_data[vi].d != CONTENT_IGNORE) + continue;*/ + u32 i = stone_a.index(x,y,z); + if(stone_d[i] == 1) + vmanip.m_data[vi] = stonenode; + } +} +#endif + +/* + Dungeon making routines +*/ + +#define VMANIP_FLAG_DUNGEON_INSIDE VOXELFLAG_CHECKED1 +#define VMANIP_FLAG_DUNGEON_PRESERVE VOXELFLAG_CHECKED2 +#define VMANIP_FLAG_DUNGEON_UNTOUCHABLE (\ + VMANIP_FLAG_DUNGEON_INSIDE|VMANIP_FLAG_DUNGEON_PRESERVE) + +static void make_room1(VoxelManipulator &vmanip, v3s16 roomsize, v3s16 roomplace) +{ + // Make +-X walls + for(s16 z=0; z= 3) + make_stairs = random.next()%2 ? 1 : -1; + for(u32 i=0; i= partlength) + { + partcount = 0; + + dir = random_turn(random, dir); + + partlength = random.range(1,length); + + make_stairs = 0; + if(random.next()%2 == 0 && partlength >= 3) + make_stairs = random.next()%2 ? 1 : -1; + } + } + result_place = p0; + result_dir = dir; +} + +class RoomWalker +{ +public: + + RoomWalker(VoxelManipulator &vmanip_, v3s16 pos, PseudoRandom &random): + vmanip(vmanip_), + m_pos(pos), + m_random(random) + { + randomizeDir(); + } + + void randomizeDir() + { + m_dir = rand_ortho_dir(m_random); + } + + void setPos(v3s16 pos) + { + m_pos = pos; + } + + void setDir(v3s16 dir) + { + m_dir = dir; + } + + bool findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir) + { + for(u32 i=0; i<100; i++) + { + v3s16 p = m_pos + m_dir; + v3s16 p1 = p + v3s16(0,1,0); + if(vmanip.m_area.contains(p) == false + || vmanip.m_area.contains(p1) == false + || i % 4 == 0) + { + randomizeDir(); + continue; + } + if(vmanip.getNodeNoExNoEmerge(p).d + == CONTENT_COBBLE + && vmanip.getNodeNoExNoEmerge(p1).d + == CONTENT_COBBLE) + { + // Found wall, this is a good place! + result_place = p; + result_dir = m_dir; + // Randomize next direction + randomizeDir(); + return true; + } + /* + Determine where to move next + */ + // Jump one up if the actual space is there + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + == CONTENT_COBBLE + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + == CONTENT_AIR + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d + == CONTENT_AIR) + p += v3s16(0,1,0); + // Jump one down if the actual space is there + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + == CONTENT_COBBLE + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + == CONTENT_AIR + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d + == CONTENT_AIR) + p += v3s16(0,-1,0); + // Check if walking is now possible + if(vmanip.getNodeNoExNoEmerge(p).d + != CONTENT_AIR + || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + != CONTENT_AIR) + { + // Cannot continue walking here + randomizeDir(); + continue; + } + // Move there + m_pos = p; + } + return false; + } + + bool findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace, + v3s16 &result_doordir, v3s16 &result_roomplace) + { + for(s16 trycount=0; trycount<30; trycount++) + { + v3s16 doorplace; + v3s16 doordir; + bool r = findPlaceForDoor(doorplace, doordir); + if(r == false) + continue; + v3s16 roomplace; + // X east, Z north, Y up + if(doordir == v3s16(1,0,0)) // X+ + roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); + if(doordir == v3s16(-1,0,0)) // X- + roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); + if(doordir == v3s16(0,0,1)) // Z+ + roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0); + if(doordir == v3s16(0,0,-1)) // Z- + roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,-roomsize.Z+1); + + // Check fit + bool fits = true; + for(s16 z=1; z CAVE_NOISE_THRESHOLD; +} + +/* + Ground density noise shall be interpreted by using this. + + TODO: No perlin noises here, they should be outsourced + and buffered + NOTE: The speed of these actually isn't terrible +*/ +bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed) +{ + //return ((double)p.Y < ground_noise1_val); + + double f = 0.8 + noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Z/250, + seed+920381, 3, 0.5); + if(f < 0.01) + f = 0.01; + else if(f >= 1.0) + f *= 2.0; + double h = WATER_LEVEL + 10 * noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Z/250, + seed+84174, 4, 0.5); + /*double f = 1; + double h = 0;*/ + return ((double)p.Y - h < ground_noise1_val * f); +} + +/* + Queries whether a position is ground or not. +*/ +bool is_ground(u64 seed, v3s16 p) +{ + double val1 = noise3d_param(get_ground_noise1_params(seed), p.X,p.Y,p.Z); + return val_is_ground(val1, p, seed); +} + +// Amount of trees per area in nodes +double tree_amount_2d(u64 seed, v2s16 p) +{ + /*double noise = noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Y/250, + seed+2, 5, 0.66);*/ + double noise = noise2d_perlin( + 0.5+(float)p.X/125, 0.5+(float)p.Y/125, + seed+2, 4, 0.66); + double zeroval = -0.35; + if(noise < zeroval) + return 0; + else + return 0.04 * (noise-zeroval) / (1.0-zeroval); +} + +#if 0 +double randomstone_amount_2d(u64 seed, v2s16 p) +{ + double noise = noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Y/250, + seed+3829434, 5, 0.66); + double zeroval = 0.1; + if(noise < zeroval) + return 0; + else + return 0.01 * (noise-zeroval) / (1.0-zeroval); +} +#endif + +double largestone_amount_2d(u64 seed, v2s16 p) +{ + double noise = noise2d_perlin( + 0.5+(float)p.X/250, 0.5+(float)p.Y/250, + seed+14143242, 5, 0.66); + double zeroval = 0.3; + if(noise < zeroval) + return 0; + else + return 0.005 * (noise-zeroval) / (1.0-zeroval); +} + +/* + Incrementally find ground level from 3d noise +*/ +s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) +{ + // Start a bit fuzzy to make averaging lower precision values + // more useful + s16 level = myrand_range(-precision/2, precision/2); + s16 dec[] = {31000, 100, 20, 4, 1, 0}; + s16 i; + for(i = 1; dec[i] != 0 && precision <= dec[i]; i++) + { + // First find non-ground by going upwards + // Don't stop in caves. + { + s16 max = level+dec[i-1]*2; + v3s16 p(p2d.X, level, p2d.Y); + for(; p.Y < max; p.Y += dec[i]) + { + if(!is_ground(seed, p)) + { + level = p.Y; + break; + } + } + } + // Then find ground by going downwards from there. + // Go in caves, too, when precision is 1. + { + s16 min = level-dec[i-1]*2; + v3s16 p(p2d.X, level, p2d.Y); + for(; p.Y>min; p.Y-=dec[i]) + { + bool ground = is_ground(seed, p); + /*if(dec[i] == 1 && is_cave(seed, p)) + ground = false;*/ + if(ground) + { + level = p.Y; + break; + } + } + } + } + + // This is more like the actual ground level + level += dec[i-1]/2; + + return level; +} + +double get_sector_average_ground_level(u64 seed, v2s16 sectorpos, double p=4); + +double get_sector_average_ground_level(u64 seed, v2s16 sectorpos, double p) +{ + v2s16 node_min = sectorpos*MAP_BLOCKSIZE; + v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1); + double a = 0; + a += find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y), p); + a += find_ground_level_from_noise(seed, + v2s16(node_min.X, node_max.Y), p); + a += find_ground_level_from_noise(seed, + v2s16(node_max.X, node_max.Y), p); + a += find_ground_level_from_noise(seed, + v2s16(node_max.X, node_min.Y), p); + a += find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p); + a /= 5; + return a; +} + +double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p=4); + +double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p) +{ + v2s16 node_min = sectorpos*MAP_BLOCKSIZE; + v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1); + double a = -31000; + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_max.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_max.X, node_max.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p)); + return a; +} + +double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p=4); + +double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p) +{ + v2s16 node_min = sectorpos*MAP_BLOCKSIZE; + v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1); + double a = 31000; + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_max.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_max.X, node_max.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p)); + return a; +} + +bool block_is_underground(u64 seed, v3s16 blockpos) +{ + s16 minimum_groundlevel = (s16)get_sector_minimum_ground_level( + seed, v2s16(blockpos.X, blockpos.Z)); + + if(blockpos.Y*MAP_BLOCKSIZE + MAP_BLOCKSIZE <= minimum_groundlevel) + return true; + else + return false; +} + +#if 0 +#define AVERAGE_MUD_AMOUNT 4 + +double base_rock_level_2d(u64 seed, v2s16 p) +{ + // The base ground level + double base = (double)WATER_LEVEL - (double)AVERAGE_MUD_AMOUNT + + 20. * noise2d_perlin( + 0.5+(float)p.X/500., 0.5+(float)p.Y/500., + (seed>>32)+654879876, 6, 0.6); + + /*// A bit hillier one + double base2 = WATER_LEVEL - 4.0 + 40. * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + (seed>>27)+90340, 6, 0.69); + if(base2 > base) + base = base2;*/ +#if 1 + // Higher ground level + double higher = (double)WATER_LEVEL + 25. + 35. * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + seed+85039, 5, 0.69); + //higher = 30; // For debugging + + // Limit higher to at least base + if(higher < base) + higher = base; + + // Steepness factor of cliffs + double b = 1.0 + 1.0 * noise2d_perlin( + 0.5+(float)p.X/250., 0.5+(float)p.Y/250., + seed-932, 7, 0.7); + b = rangelim(b, 0.0, 1000.0); + b = pow(b, 5); + b *= 7; + b = rangelim(b, 3.0, 1000.0); + //dstream<<"b="<blockpos; + + /*dstream<<"makeBlock(): ("<vmanip); + v3s16 blockpos_min = blockpos - v3s16(1,1,1); + v3s16 blockpos_max = blockpos + v3s16(1,1,1); + // Area of center block + v3s16 node_min = blockpos*MAP_BLOCKSIZE; + v3s16 node_max = (blockpos+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1); + // Full allocated area + v3s16 full_node_min = (blockpos-1)*MAP_BLOCKSIZE; + v3s16 full_node_max = (blockpos+2)*MAP_BLOCKSIZE-v3s16(1,1,1); + // Area of a block + double block_area_nodes = MAP_BLOCKSIZE*MAP_BLOCKSIZE; + + v2s16 p2d_center(node_min.X+MAP_BLOCKSIZE/2, node_min.Z+MAP_BLOCKSIZE/2); + + /* + Get average ground level from noise + */ + + s16 approx_groundlevel = (s16)get_sector_average_ground_level( + data->seed, v2s16(blockpos.X, blockpos.Z)); + //dstream<<"approx_groundlevel="<seed, v2s16(blockpos.X, blockpos.Z)); + // Minimum amount of ground above the top of the central block + s16 minimum_ground_depth = minimum_groundlevel - node_max.Y; + + s16 maximum_groundlevel = (s16)get_sector_maximum_ground_level( + data->seed, v2s16(blockpos.X, blockpos.Z), 1); + // Maximum amount of ground above the bottom of the central block + s16 maximum_ground_depth = maximum_groundlevel - node_min.Y; + + /* + Special case for high air or water: Just fill with air and water. + */ + if(maximum_ground_depth < -20) + { + for(s16 x=node_min.X; x<=node_max.X; x++) + for(s16 z=node_min.Z; z<=node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + // Use fast index incrementing + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, node_min.Y, p2d.Y)); + for(s16 y=node_min.Y; y<=node_max.Y; y++) + { + // Only modify places that have no content + if(vmanip.m_data[i].d == CONTENT_IGNORE) + { + if(y <= WATER_LEVEL) + vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); + else + vmanip.m_data[i] = MapNode(CONTENT_AIR); + } + + data->vmanip->m_area.add_y(em, i, 1); + } + } + } + + // We're done + return; + } + + /* + If block is deep underground, this is set to true and ground + density noise is not generated, for speed optimization. + */ + bool all_is_ground_except_caves = (minimum_ground_depth > 16); + + /* + Create a block-specific seed + */ + u32 blockseed = (data->seed%0x100000000) + full_node_min.Z*38134234 + + full_node_min.Y*42123 + full_node_min.X*23; + + /* + Make some 3D noise + */ + + //NoiseBuffer noisebuf1; + //NoiseBuffer noisebuf2; + NoiseBuffer noisebuf_cave; + NoiseBuffer noisebuf_ground; + NoiseBuffer noisebuf_ground_crumbleness; + NoiseBuffer noisebuf_ground_wetness; + { + v3f minpos_f(node_min.X, node_min.Y, node_min.Z); + v3f maxpos_f(node_max.X, node_max.Y, node_max.Z); + + //TimeTaker timer("noisebuf.create"); + + /* + Cave noise + */ + + noisebuf_cave.create(get_cave_noise1_params(data->seed), + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y, maxpos_f.Z, + 4, 3, 4); + + noisebuf_cave.multiply(get_cave_noise2_params(data->seed)); + + /* + Ground noise + */ + + // Sample length + v3f sl = v3f(4.0, 4.0, 4.0); + + /* + Density noise + */ + if(all_is_ground_except_caves == false) + //noisebuf_ground.create(data->seed+983240, 6, 0.60, false, + noisebuf_ground.create(get_ground_noise1_params(data->seed), + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y, maxpos_f.Z, + sl.X, sl.Y, sl.Z); + + /* + Ground property noise + */ + sl = v3f(2.5, 2.5, 2.5); + noisebuf_ground_crumbleness.create( + get_ground_crumbleness_params(data->seed), + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y+5, maxpos_f.Z, + sl.X, sl.Y, sl.Z); + noisebuf_ground_wetness.create( + get_ground_wetness_params(data->seed), + minpos_f.X, minpos_f.Y, minpos_f.Z, + maxpos_f.X, maxpos_f.Y+5, maxpos_f.Z, + sl.X, sl.Y, sl.Z); + } + + /* + Make base ground level + */ + + for(s16 x=node_min.X; x<=node_max.X; x++) + for(s16 z=node_min.Z; z<=node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + // Use fast index incrementing + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, node_min.Y, p2d.Y)); + for(s16 y=node_min.Y; y<=node_max.Y; y++) + { + // Only modify places that have no content + if(vmanip.m_data[i].d == CONTENT_IGNORE) + { + // First priority: make air and water. + // This avoids caves inside water. + if(all_is_ground_except_caves == false + && val_is_ground(noisebuf_ground.get(x,y,z), + v3s16(x,y,z), data->seed) == false) + { + if(y <= WATER_LEVEL) + vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); + else + vmanip.m_data[i] = MapNode(CONTENT_AIR); + } + else if(noisebuf_cave.get(x,y,z) > CAVE_NOISE_THRESHOLD) + vmanip.m_data[i] = MapNode(CONTENT_AIR); + else + vmanip.m_data[i] = MapNode(CONTENT_STONE); + } + + data->vmanip->m_area.add_y(em, i, 1); + } + } + } + + /* + Add minerals + */ + + { + PseudoRandom mineralrandom(blockseed); + + /* + Add meseblocks + */ + for(s16 i=0; i 0.0) + new_content = MapNode(CONTENT_STONE, MINERAL_IRON); + /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0) + vmanip.m_data[i] = MapNode(CONTENT_MUD); + else + vmanip.m_data[i] = MapNode(CONTENT_SAND);*/ + } + /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1) + { + }*/ + + if(new_content.d != CONTENT_IGNORE) + { + for(u16 i=0; i<27; i++) + { + v3s16 p = v3s16(x,y,z) + g_27dirs[i]; + u32 vi = vmanip.m_area.index(p); + if(vmanip.m_data[vi].d == base_content) + { + if(mineralrandom.next()%sparseness == 0) + vmanip.m_data[vi] = new_content; + } + } + } + } + } + /* + Add coal + */ + //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++) + //for(s16 i=0; i<50; i++) + u16 coal_amount = 30; + u16 coal_rareness = 60 / coal_amount; + if(coal_rareness == 0) + coal_rareness = 1; + if(mineralrandom.next()%coal_rareness == 0) + { + u16 a = mineralrandom.next() % 16; + u16 amount = coal_amount * a*a*a / 1000; + for(s16 i=0; i=node_min.Y; y--) + { + if(vmanip.m_data[i].d == CONTENT_STONE) + { + if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) + { + if(noisebuf_ground_wetness.get(x,y,z) > 0.0) + vmanip.m_data[i] = MapNode(CONTENT_MUD); + else + vmanip.m_data[i] = MapNode(CONTENT_SAND); + } + else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.7) + { + if(noisebuf_ground_wetness.get(x,y,z) < -0.6) + vmanip.m_data[i] = MapNode(CONTENT_GRAVEL); + } + } + + data->vmanip->m_area.add_y(em, i, -1); + } + } + } + + /* + Add dungeons + */ + + //if(node_min.Y < approx_groundlevel) + //if(myrand() % 3 == 0) + //if(myrand() % 3 == 0 && node_min.Y < approx_groundlevel) + //if(myrand() % 100 == 0 && node_min.Y < approx_groundlevel) + //float dungeon_rarity = g_settings.getFloat("dungeon_rarity"); + float dungeon_rarity = 0.02; + if(((noise3d(blockpos.X,blockpos.Y,blockpos.Z,data->seed)+1.0)/2.0) + < dungeon_rarity + && node_min.Y < approx_groundlevel) + { + // Dungeon generator doesn't modify places which have this set + data->vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE + | VMANIP_FLAG_DUNGEON_PRESERVE); + + // Set all air and water to be untouchable to make dungeons open + // to caves and open air + for(s16 x=full_node_min.X; x<=full_node_max.X; x++) + for(s16 z=full_node_min.Z; z<=full_node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + // Use fast index incrementing + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); + for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) + { + if(vmanip.m_data[i].d == CONTENT_AIR) + vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; + else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; + data->vmanip->m_area.add_y(em, i, -1); + } + } + } + + PseudoRandom random(blockseed+2); + + // Add it + make_dungeon1(vmanip, random); + + // Convert some cobble to mossy cobble + for(s16 x=full_node_min.X; x<=full_node_max.X; x++) + for(s16 z=full_node_min.Z; z<=full_node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + // Use fast index incrementing + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); + for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) + { + // (noisebuf not used because it doesn't contain the + // full area) + double wetness = noise3d_param( + get_ground_wetness_params(data->seed), x,y,z); + double d = noise3d_perlin((float)x/2.5, + (float)y/2.5,(float)z/2.5, + blockseed, 2, 1.4); + if(vmanip.m_data[i].d == CONTENT_COBBLE) + { + if(d < wetness/3.0) + { + vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE; + } + } + /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) + { + if(wetness > 1.2) + vmanip.m_data[i].d = CONTENT_MUD; + }*/ + data->vmanip->m_area.add_y(em, i, -1); + } + } + } + } + + /* + Add top and bottom side of water to transforming_liquid queue + */ + + for(s16 x=node_min.X; x<=node_max.X; x++) + for(s16 z=node_min.Z; z<=node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + bool water_found = false; + // Use fast index incrementing + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); + for(s16 y=node_max.Y; y>=node_min.Y; y--) + { + if(water_found == false) + { + if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + { + v3s16 p = v3s16(p2d.X, y, p2d.Y); + data->transforming_liquid.push_back(p); + water_found = true; + } + } + else + { + // This can be done because water_found can only + // turn to true and end up here after going through + // a single block. + if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE) + { + v3s16 p = v3s16(p2d.X, y+1, p2d.Y); + data->transforming_liquid.push_back(p); + water_found = false; + } + } + + data->vmanip->m_area.add_y(em, i, -1); + } + } + } + + /* + If close to ground level + */ + + //if(abs(approx_ground_depth) < 30) + if(minimum_ground_depth < 5 && maximum_ground_depth > -5) + { + /* + Add grass and mud + */ + + for(s16 x=node_min.X; x<=node_max.X; x++) + for(s16 z=node_min.Z; z<=node_max.Z; z++) + { + // Node position + v2s16 p2d(x,z); + { + bool possibly_have_sand = get_have_sand(data->seed, p2d); + bool have_sand = false; + u32 current_depth = 0; + bool air_detected = false; + bool water_detected = false; + bool have_clay = false; + + // Determine whether to have clay in the sand here + double claynoise = noise2d_perlin( + 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500, + data->seed+4321, 6, 0.95); + + have_clay = have_sand && (claynoise > 1.25); + + // Use fast index incrementing + s16 start_y = node_max.Y+2; + v3s16 em = vmanip.m_area.getExtent(); + u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); + for(s16 y=start_y; y>=node_min.Y-3; y--) + { + if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + water_detected = true; + if(vmanip.m_data[i].d == CONTENT_AIR) + air_detected = true; + + if((vmanip.m_data[i].d == CONTENT_STONE + || vmanip.m_data[i].d == CONTENT_GRASS + || vmanip.m_data[i].d == CONTENT_MUD + || vmanip.m_data[i].d == CONTENT_SAND + || vmanip.m_data[i].d == CONTENT_GRAVEL + ) && (air_detected || water_detected)) + { + if(current_depth == 0 && y <= WATER_LEVEL+2 + && possibly_have_sand) + have_sand = true; + + if(current_depth < 4) + { + if(have_sand) + { + if (have_clay) + vmanip.m_data[i] = MapNode(CONTENT_CLAY); + else + vmanip.m_data[i] = MapNode(CONTENT_SAND); + } + #if 1 + else if(current_depth==0 && !water_detected + && y >= WATER_LEVEL && air_detected) + vmanip.m_data[i] = MapNode(CONTENT_GRASS); + #endif + else + vmanip.m_data[i] = MapNode(CONTENT_MUD); + } + else + { + if(vmanip.m_data[i].d == CONTENT_MUD + || vmanip.m_data[i].d == CONTENT_GRASS) + vmanip.m_data[i] = MapNode(CONTENT_STONE); + } + + current_depth++; + + if(current_depth >= 8) + break; + } + else if(current_depth != 0) + break; + + data->vmanip->m_area.add_y(em, i, -1); + } + } + } + + /* + Add trees + */ + + // Amount of trees + u32 tree_count = block_area_nodes * tree_amount_2d(data->seed, p2d_center); + PseudoRandom treerandom(blockseed); + // Put trees in random places on part of division + for(u32 i=0; ivmanip, v2s16(x,z)); + s16 y = find_ground_level_from_noise(data->seed, v2s16(x,z), 4); + // Don't make a tree under water level + if(y < WATER_LEVEL - 1) + continue; + // Make sure tree fits (only trees whose starting point is + // at this block are added) + if(y < node_min.Y || y > node_max.Y) + continue; + /* + Find exact ground level + */ + v3s16 p(x,y+6,z); + bool found = false; + for(; p.Y >= y-6; p.Y--) + { + u32 i = data->vmanip->m_area.index(p); + MapNode *n = &data->vmanip->m_data[i]; + if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE) + { + found = true; + break; + } + } + // If not found, handle next one + if(found == false) + continue; + + { + u32 i = data->vmanip->m_area.index(p); + MapNode *n = &data->vmanip->m_data[i]; + + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) + continue; + + // Papyrus grows only on mud and in water + if(n->d == CONTENT_MUD && y == WATER_LEVEL - 1) + { + p.Y++; + make_papyrus(vmanip, p); + } + // Don't make a tree under water level + if(y < WATER_LEVEL) + continue; + // Trees grow only on mud and grass + if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) + { + p.Y++; + make_tree(vmanip, p); + } + // Cactii grow only on sand + else if(n->d == CONTENT_SAND) + { + p.Y++; + make_cactus(vmanip, p); + } + } + } + +#if 0 + /* + Add some kind of random stones + */ + + u32 random_stone_count = block_area_nodes * + randomstone_amount_2d(data->seed, p2d_center); + // Put in random places on part of division + for(u32 i=0; iseed, v2s16(x,z), 1); + // Don't add under water level + /*if(y < WATER_LEVEL) + continue;*/ + // Don't add if doesn't belong to this block + if(y < node_min.Y || y > node_max.Y) + continue; + v3s16 p(x,y,z); + // Filter placement + /*{ + u32 i = data->vmanip->m_area.index(v3s16(p)); + MapNode *n = &data->vmanip->m_data[i]; + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + continue; + }*/ + // Will be placed one higher + p.Y++; + // Add it + make_randomstone(data->vmanip, p); + } +#endif + +#if 0 + /* + Add larger stones + */ + + u32 large_stone_count = block_area_nodes * + largestone_amount_2d(data->seed, p2d_center); + //u32 large_stone_count = 1; + // Put in random places on part of division + for(u32 i=0; iseed, v2s16(x,z), 1); + // Don't add under water level + /*if(y < WATER_LEVEL) + continue;*/ + // Don't add if doesn't belong to this block + if(y < node_min.Y || y > node_max.Y) + continue; + v3s16 p(x,y,z); + // Filter placement + /*{ + u32 i = data->vmanip->m_area.index(v3s16(p)); + MapNode *n = &data->vmanip->m_data[i]; + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + continue; + }*/ + // Will be placed one lower + p.Y--; + // Add it + make_largestone(data->vmanip, p); + } +#endif + } + +} + +BlockMakeData::BlockMakeData(): + no_op(false), + vmanip(NULL), + seed(0) +{} + +BlockMakeData::~BlockMakeData() +{ + delete vmanip; +} + +}; // namespace mapgen + + diff --git a/src/mapgen.h b/src/mapgen.h new file mode 100644 index 0000000..57d0ee8 --- /dev/null +++ b/src/mapgen.h @@ -0,0 +1,66 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPGEN_HEADER +#define MAPGEN_HEADER + +#include "common_irrlicht.h" +#include "utility.h" // UniqueQueue + +struct BlockMakeData; +class MapBlock; +class ManualMapVoxelManipulator; + +namespace mapgen +{ + // Finds precise ground level at any position + s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); + + // Find out if block is completely underground + bool block_is_underground(u64 seed, v3s16 blockpos); + + // Main map generation routine + void make_block(BlockMakeData *data); + + // Add objects according to block content + void add_random_objects(MapBlock *block); + + /* + These are used by FarMesh + */ + bool get_have_sand(u64 seed, v2s16 p2d); + double tree_amount_2d(u64 seed, v2s16 p); + + + struct BlockMakeData + { + bool no_op; + ManualMapVoxelManipulator *vmanip; + u64 seed; + v3s16 blockpos; + UniqueQueue transforming_liquid; + + BlockMakeData(); + ~BlockMakeData(); + }; + +}; // namespace mapgen + +#endif + diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 1c0a274..dae21e7 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mineral.h" // For g_settings #include "main.h" +#include "content_mapnode.h" #include "nodemetadata.h" ContentFeatures::~ContentFeatures() @@ -107,9 +108,9 @@ void init_mapnode() "g_texturesource!=NULL"<reset(); for(u16 j=0; j<6; j++) f->tiles[j].material_type = initial_material_type; } - - u8 i; - ContentFeatures *f = NULL; - i = CONTENT_STONE; - f = &g_content_features[i]; - f->setAllTextures("stone.png"); - f->setInventoryTextureCube("stone.png", "stone.png", "stone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1"; + /* + Initialize mapnode content + */ + content_mapnode_init(); - i = CONTENT_GRASS; - f = &g_content_features[i]; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; - - i = CONTENT_GRASS_FOOTSTEPS; - f = &g_content_features[i]; - f->setAllTextures("mud.png^grass_side.png"); - f->setTexture(0, "grass_footsteps.png"); - f->setTexture(1, "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1"; - - i = CONTENT_MUD; - f = &g_content_features[i]; - f->setAllTextures("mud.png"); - f->setInventoryTextureCube("mud.png", "mud.png", "mud.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SAND; - f = &g_content_features[i]; - f->setAllTextures("sand.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SANDSTONE; - f = &g_content_features[i]; - f->setAllTextures("sandstone.png"); - f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1"; - - i = CONTENT_CLAY; - f = &g_content_features[i]; - f->setAllTextures("clay.png"); - f->setInventoryTextureCube("clay.png", "clay.png", "clay.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem lump_of_clay 4"); - - i = CONTENT_BRICK; - f = &g_content_features[i]; - f->setAllTextures("brick.png"); - f->setInventoryTextureCube("brick.png", "brick.png", "brick.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("CraftItem clay_brick 4"); - - i = CONTENT_TREE; - f = &g_content_features[i]; - f->setAllTextures("tree.png"); - f->setTexture(0, "tree_top.png"); - f->setTexture(1, "tree_top.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_LEAVES; - f = &g_content_features[i]; - f->light_propagates = true; - //f->param_type = CPT_MINERAL; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - if(new_style_leaves) - { - f->solidness = 0; // drawn separately, makes no faces - f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); - } - else - { - f->setAllTextures("[noalpha:leaves.png"); - } - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_CACTUS; - f = &g_content_features[i]; - f->setAllTextures("cactus_side.png"); - f->setTexture(0, "cactus_top.png"); - f->setTexture(1, "cactus_top.png"); - f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_PAPYRUS; - f = &g_content_features[i]; - f->setInventoryTexture("papyrus.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->walkable = false; - - i = CONTENT_BOOKSHELF; - f = &g_content_features[i]; - f->setAllTextures("bookshelf.png"); - f->setTexture(0, "wood.png"); - f->setTexture(1, "wood.png"); - // FIXME: setInventoryTextureCube() only cares for the first texture - f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png"); - //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png"); - f->param_type = CPT_MINERAL; - f->is_ground_content = true; - - i = CONTENT_GLASS; - f = &g_content_features[i]; - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); - - i = CONTENT_FENCE; - f = &g_content_features[i]; - f->setInventoryTexture("fence.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->air_equivalent = true; // grass grows underneath - - i = CONTENT_RAIL; - f = &g_content_features[i]; - f->setInventoryTexture("rail.png"); - f->light_propagates = true; - f->param_type = CPT_LIGHT; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->solidness = 0; // drawn separately, makes no faces - f->air_equivalent = true; // grass grows underneath - f->walkable = false; - - // Deprecated - i = CONTENT_COALSTONE; - f = &g_content_features[i]; - //f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL); - f->setAllTextures("stone.png^mineral_coal.png"); - f->is_ground_content = true; - - i = CONTENT_WOOD; - f = &g_content_features[i]; - f->setAllTextures("wood.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_MESE; - f = &g_content_features[i]; - f->setAllTextures("mese.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_CLOUD; - f = &g_content_features[i]; - f->setAllTextures("cloud.png"); - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_AIR; - f = &g_content_features[i]; - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->air_equivalent = true; - - i = CONTENT_WATER; - f = &g_content_features[i]; - f->setInventoryTextureCube("water.png", "water.png", "water.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->solidness = 0; // Drawn separately, makes no faces - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_FLOWING; - - i = CONTENT_WATERSOURCE; - f = &g_content_features[i]; - f->setInventoryTexture("water.png"); - if(new_style_water) - { - f->solidness = 0; // drawn separately, makes no faces - } - else // old style - { - f->solidness = 1; - - TileSpec t; - if(g_texturesource) - t.texture = g_texturesource->getTexture("water.png"); - - t.alpha = WATER_ALPHA; - t.material_type = MATERIAL_ALPHA_VERTEX; - t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING; - f->setAllTiles(t); - } - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->walkable = false; - f->pointable = false; - f->diggable = false; - f->buildable_to = true; - f->liquid_type = LIQUID_SOURCE; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_TORCH; - f = &g_content_features[i]; - f->setInventoryTexture("torch_on_floor.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; // drawn separately, makes no faces - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_SIGN_WALL; - f = &g_content_features[i]; - f->setInventoryTexture("sign_wall.png"); - f->param_type = CPT_LIGHT; - f->light_propagates = true; - f->sunlight_propagates = true; - f->solidness = 0; // drawn separately, makes no faces - f->walkable = false; - f->wall_mounted = true; - f->air_equivalent = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new SignNodeMetadata("Some sign"); - - i = CONTENT_CHEST; - f = &g_content_features[i]; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("chest_side.png"); - f->setTexture(0, "chest_top.png"); - f->setTexture(1, "chest_top.png"); - f->setTexture(5, "chest_front.png"); // Z- - f->setInventoryTexture("chest_top.png"); - //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png"); - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - if(f->initial_metadata == NULL) - f->initial_metadata = new ChestNodeMetadata(); - - i = CONTENT_FURNACE; - f = &g_content_features[i]; - f->param_type = CPT_FACEDIR_SIMPLE; - f->setAllTextures("furnace_side.png"); - f->setTexture(5, "furnace_front.png"); // Z- - f->setInventoryTexture("furnace_front.png"); - //f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6"; - if(f->initial_metadata == NULL) - f->initial_metadata = new FurnaceNodeMetadata(); - - i = CONTENT_COBBLE; - f = &g_content_features[i]; - f->setAllTextures("cobble.png"); - f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - i = CONTENT_STEEL; - f = &g_content_features[i]; - f->setAllTextures("steel_block.png"); - f->setInventoryTextureCube("steel_block.png", "steel_block.png", - "steel_block.png"); - f->param_type = CPT_NONE; - f->is_ground_content = true; - f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; - - // NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp } v3s16 facedir_rotate(u8 facedir, v3s16 dir) @@ -525,16 +230,54 @@ u8 MapNode::getMineral() return MINERAL_NONE; } -// Pointers to c_str()s g_content_features[i].inventory_image_path -//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0}; +/* + Gets lighting value at face of node + + Parameters must consist of air and !air. + Order doesn't matter. -void init_content_inventory_texture_paths() + If either of the nodes doesn't exist, light is 0. + + parameters: + daynight_ratio: 0...1000 + n: getNodeParent(p) + n2: getNodeParent(p + face_dir) + face_dir: axis oriented unit vector from p to p2 + + returns encoded light value. +*/ +u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, + v3s16 face_dir) { - dstream<<"DEPRECATED "<<__FUNCTION_NAME< l2) + light = l1; + else + light = l2; + + // Make some nice difference to different sides + + // This makes light come from a corner + /*if(face_dir.X == 1 || face_dir.Z == 1 || face_dir.Y == -1) + light = diminish_light(diminish_light(light)); + else if(face_dir.X == -1 || face_dir.Z == -1) + light = diminish_light(light);*/ + + // All neighboring faces have different shade (like in minecraft) + if(face_dir.X == 1 || face_dir.X == -1 || face_dir.Y == -1) + light = diminish_light(diminish_light(light)); + else if(face_dir.Z == 1 || face_dir.Z == -1) + light = diminish_light(light); + + return light; + } + catch(InvalidPositionException &e) { - g_content_inventory_texture_paths[i] = - g_content_features[i].inventory_image_path.c_str(); - }*/ + return 0; + } } + diff --git a/src/mapnode.h b/src/mapnode.h index 409fe2b..d975a50 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -27,6 +27,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "exceptions.h" #include "serialization.h" #include "tile.h" +#include "materials.h" + +/* + Naming scheme: + - Material = irrlicht's Material class + - Content = (u8) content of a node + - Tile = TileSpec at some side of a node of some content type +*/ /* Initializes all kind of stuff in here. @@ -42,13 +50,6 @@ with this program; if not, write to the Free Software Foundation, Inc., */ void init_mapnode(); -// Initializes g_content_inventory_texture_paths -void init_content_inventory_texture_paths(); - - -// NOTE: This is not used appropriately everywhere. -#define MATERIALS_COUNT 256 - /* Ignored node. @@ -67,48 +68,6 @@ void init_content_inventory_texture_paths(); */ #define CONTENT_AIR 254 -/* - Suggested materials: - - Gravel - - Sand - - New naming scheme: - - Material = irrlicht's Material class - - Content = (u8) content of a node - - Tile = (u16) Material ID at some side of a node -*/ - -#define CONTENT_STONE 0 -#define CONTENT_GRASS 1 -#define CONTENT_WATER 2 -#define CONTENT_TORCH 3 -#define CONTENT_TREE 4 -#define CONTENT_LEAVES 5 -#define CONTENT_GRASS_FOOTSTEPS 6 -#define CONTENT_MESE 7 -#define CONTENT_MUD 8 -#define CONTENT_WATERSOURCE 9 -// Pretty much useless, clouds won't be drawn this way -#define CONTENT_CLOUD 10 -#define CONTENT_COALSTONE 11 -#define CONTENT_WOOD 12 -#define CONTENT_SAND 13 -#define CONTENT_SIGN_WALL 14 -#define CONTENT_CHEST 15 -#define CONTENT_FURNACE 16 -//#define CONTENT_WORKBENCH 17 -#define CONTENT_COBBLE 18 -#define CONTENT_STEEL 19 -#define CONTENT_GLASS 20 -#define CONTENT_FENCE 21 -#define CONTENT_SANDSTONE 22 -#define CONTENT_CACTUS 23 -#define CONTENT_BRICK 24 -#define CONTENT_CLAY 25 -#define CONTENT_PAPYRUS 26 -#define CONTENT_BOOKSHELF 27 -#define CONTENT_RAIL 28 - /* Content feature list */ @@ -180,10 +139,20 @@ struct ContentFeatures // Initial metadata is cloned from this NodeMetadata *initial_metadata; + + // If the content is liquid, this is the flowing version of the liquid. + // If content is liquid, this is the same content. + u8 liquid_alternative_flowing; + + // Amount of light the node emits + u8 light_source; + + // Digging properties for different tools + DiggingPropertiesList digging_properties; + + // NOTE: Move relevant properties to here from elsewhere - //TODO: Move more properties here - - ContentFeatures() + void reset() { translate_to = NULL; param_type = CPT_NONE; @@ -201,6 +170,14 @@ struct ContentFeatures air_equivalent = false; dug_item = ""; initial_metadata = NULL; + liquid_alternative_flowing = CONTENT_IGNORE; + light_source = 0; + digging_properties.clear(); + } + + ContentFeatures() + { + reset(); } ~ContentFeatures(); @@ -242,6 +219,11 @@ struct ContentFeatures */ ContentFeatures & content_features(u8 i); + +/* + Here is a bunch of DEPRECATED functions. +*/ + /* If true, the material allows light propagation and brightness is stored in param. @@ -250,9 +232,7 @@ ContentFeatures & content_features(u8 i); inline bool light_propagates_content(u8 m) { return content_features(m).light_propagates; - //return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } - /* If true, the material allows lossless sunlight propagation. NOTE: It doesn't seem to go through torches regardlessly of this @@ -261,9 +241,7 @@ inline bool light_propagates_content(u8 m) inline bool sunlight_propagates_content(u8 m) { return content_features(m).sunlight_propagates; - //return (m == CONTENT_AIR || m == CONTENT_TORCH); } - /* On a node-node surface, the material of the node with higher solidness is used for drawing. @@ -275,83 +253,54 @@ inline bool sunlight_propagates_content(u8 m) inline u8 content_solidness(u8 m) { return content_features(m).solidness; - /*// As of now, every pseudo node like torches are added to this - if(m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER) - return 0; - if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE) - return 1; - return 2;*/ } - // Objects collide with walkable contents // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_walkable(u8 m) { return content_features(m).walkable; - //return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH); } - // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_liquid(u8 m) { return content_features(m).liquid_type != LIQUID_NONE; - //return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } - // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_flowing_liquid(u8 m) { return content_features(m).liquid_type == LIQUID_FLOWING; - //return (m == CONTENT_WATER); } - // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_liquid_source(u8 m) { return content_features(m).liquid_type == LIQUID_SOURCE; - //return (m == CONTENT_WATERSOURCE); } - // CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER // CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA +// NOTE: Don't use, use "content_features(m).whatever" instead inline u8 make_liquid_flowing(u8 m) { - if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE) - return CONTENT_WATER; - assert(0); + u8 c = content_features(m).liquid_alternative_flowing; + assert(c != CONTENT_IGNORE); + return c; } - // Pointable contents can be pointed to in the map // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_pointable(u8 m) { return content_features(m).pointable; - //return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE); } - // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_diggable(u8 m) { return content_features(m).diggable; - //return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE); } - // NOTE: Don't use, use "content_features(m).whatever" instead inline bool content_buildable_to(u8 m) { return content_features(m).buildable_to; - //return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE); } -/* - Returns true for contents that form the base ground that - follows the main heightmap -*/ -/*inline bool is_ground_content(u8 m) -{ - return content_features(m).is_ground_content; -}*/ - /* Nodes make a face if contents differ and solidness differs. Return value: @@ -500,31 +449,25 @@ struct MapNode && param == other.param && param2 == other.param2); } - + + /* + These four are DEPRECATED I guess. -c55 + */ bool light_propagates() { return light_propagates_content(d); } - bool sunlight_propagates() { return sunlight_propagates_content(d); } - u8 solidness() { return content_solidness(d); } - u8 light_source() { - /* - Note that a block that isn't light_propagates() can be a light source. - */ - if(d == CONTENT_TORCH) - return LIGHT_MAX; - - return 0; + return content_features(d).light_source; } u8 getLightBanksWithSource() @@ -544,11 +487,6 @@ struct MapNode return (lightday&0x0f) | ((lightnight<<4)&0xf0); } - void setLightBanks(u8 a_light) - { - param = a_light; - } - u8 getLight(enum LightBank bank) { // Select the brightest of [light source, propagated light] @@ -613,13 +551,25 @@ struct MapNode } // In mapnode.cpp + /* + Get tile of a face of the node. + dir: direction of face + Returns: TileSpec. Can contain miscellaneous texture coordinates, + which must be obeyed so that the texture atlas can be used. + */ TileSpec getTile(v3s16 dir); - + + /* + Gets mineral content of node, if there is any. + MINERAL_NONE if doesn't contain or isn't able to contain mineral. + */ u8 getMineral(); /* These serialization functions are used when informing client - of a single node add + of a single node add. + + NOTE: When loading a MapBlock, these are not used. Should they? */ static u32 serializedLength(u8 version) @@ -698,7 +648,24 @@ struct MapNode } }; +/* + Gets lighting value at face of node + + Parameters must consist of air and !air. + Order doesn't matter. + If either of the nodes doesn't exist, light is 0. + + parameters: + daynight_ratio: 0...1000 + n: getNodeParent(p) + n2: getNodeParent(p + face_dir) + face_dir: axis oriented unit vector from p to p2 + + returns encoded light value. +*/ +u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2, + v3s16 face_dir); #endif diff --git a/src/mapsector.cpp b/src/mapsector.cpp index a24b6c5..97101dd 100644 --- a/src/mapsector.cpp +++ b/src/mapsector.cpp @@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc., MapSector::MapSector(NodeContainer *parent, v2s16 pos): differs_from_disk(true), - usage_timer(0.0), m_parent(parent), m_pos(pos), m_block_cache(NULL) diff --git a/src/mapsector.h b/src/mapsector.h index 2888eb7..fda290c 100644 --- a/src/mapsector.h +++ b/src/mapsector.h @@ -203,13 +203,6 @@ public: // Basically, this should be changed to true in every setter method bool differs_from_disk; - // Counts seconds from last usage. - // Sector can be deleted from memory after some time of inactivity. - // NOTE: It has to be made very sure no other thread is accessing - // the sector and it doesn't remain in any cache when - // deleting it. - float usage_timer; - protected: // The pile of MapBlocks diff --git a/src/materials.cpp b/src/materials.cpp index a8a9a94..e3a24b9 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -1,119 +1,20 @@ #include "materials.h" +#include "mapnode.h" -#define MATERIAL_PROPERTIES_COUNT 256 +// NOTE: DEPRECATED -// These correspond to the CONTENT_* constants -MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT]; - -bool g_material_properties_initialized = false; - -void setStoneLikeDiggingProperties(u8 material, float toughness) +DiggingPropertiesList * getDiggingPropertiesList(u8 content) { - g_material_properties[material].setDiggingProperties("", - DiggingProperties(true, 15.0*toughness, 0)); - - g_material_properties[material].setDiggingProperties("WPick", - DiggingProperties(true, 1.3*toughness, 65535./30.*toughness)); - g_material_properties[material].setDiggingProperties("STPick", - DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); - g_material_properties[material].setDiggingProperties("SteelPick", - DiggingProperties(true, 0.50*toughness, 65535./333.*toughness)); - - /*g_material_properties[material].setDiggingProperties("MesePick", - DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/ + return &content_features(content).digging_properties; } -void setDirtLikeDiggingProperties(u8 material, float toughness) +DiggingProperties getDiggingProperties(u8 content, const std::string &tool) { - g_material_properties[material].setDiggingProperties("", - DiggingProperties(true, 0.75*toughness, 0)); - - g_material_properties[material].setDiggingProperties("WShovel", - DiggingProperties(true, 0.4*toughness, 65535./50.*toughness)); - g_material_properties[material].setDiggingProperties("STShovel", - DiggingProperties(true, 0.2*toughness, 65535./150.*toughness)); - g_material_properties[material].setDiggingProperties("SteelShovel", - DiggingProperties(true, 0.15*toughness, 65535./400.*toughness)); -} - -void setWoodLikeDiggingProperties(u8 material, float toughness) -{ - g_material_properties[material].setDiggingProperties("", - DiggingProperties(true, 3.0*toughness, 0)); - - g_material_properties[material].setDiggingProperties("WAxe", - DiggingProperties(true, 1.5*toughness, 65535./30.*toughness)); - g_material_properties[material].setDiggingProperties("STAxe", - DiggingProperties(true, 0.75*toughness, 65535./100.*toughness)); - g_material_properties[material].setDiggingProperties("SteelAxe", - DiggingProperties(true, 0.5*toughness, 65535./333.*toughness)); -} - -void initializeMaterialProperties() -{ - /* - Now, the g_material_properties array is already initialized - by the constructors to such that no digging is possible. - - Add some digging properties to them. - */ - - setStoneLikeDiggingProperties(CONTENT_STONE, 1.0); - setStoneLikeDiggingProperties(CONTENT_SANDSTONE, 1.0); - setStoneLikeDiggingProperties(CONTENT_BRICK, 3.0); - setStoneLikeDiggingProperties(CONTENT_MESE, 0.5); - setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5); - setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0); - setStoneLikeDiggingProperties(CONTENT_COBBLE, 1.0); - setStoneLikeDiggingProperties(CONTENT_STEEL, 5.0); - - setDirtLikeDiggingProperties(CONTENT_MUD, 1.0); - setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0); - setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0); - setDirtLikeDiggingProperties(CONTENT_SAND, 1.0); - setDirtLikeDiggingProperties(CONTENT_CLAY, 1.0); - - setWoodLikeDiggingProperties(CONTENT_TREE, 1.0); - setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15); - setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75); - setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25); - setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15); - setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75); - setDirtLikeDiggingProperties(CONTENT_RAIL, 0.75); - setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75); - setWoodLikeDiggingProperties(CONTENT_BOOKSHELF, 0.75); - setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0); - - g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("", - DiggingProperties(true, 0.5, 0)); - g_material_properties[CONTENT_TORCH].setDiggingProperties("", - DiggingProperties(true, 0.0, 0)); - - /* - Add MesePick to everything - */ - for(u16 i=0; igetDiggingProperties(tool); + return mprop->get(tool); } diff --git a/src/materials.h b/src/materials.h index 4221497..f061ecb 100644 --- a/src/materials.h +++ b/src/materials.h @@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "common_irrlicht.h" -#include "inventory.h" #include struct DiggingProperties @@ -49,20 +48,26 @@ struct DiggingProperties u16 wear; }; -class MaterialProperties +/* + This is a bad way of determining mining characteristics. + TODO: Get rid of this and set up some attributes like toughness, + fluffyness, and a funciton to calculate time and durability loss + (and sound? and whatever else) from them +*/ +class DiggingPropertiesList { public: - MaterialProperties() + DiggingPropertiesList() { } - void setDiggingProperties(const std::string toolname, + void set(const std::string toolname, const DiggingProperties &prop) { m_digging_properties[toolname] = prop; } - DiggingProperties getDiggingProperties(const std::string toolname) + DiggingProperties get(const std::string toolname) { core::map::Node *n; n = m_digging_properties.find(toolname); @@ -80,16 +85,17 @@ public: return n->getValue(); } + void clear() + { + m_digging_properties.clear(); + } + private: // toolname="": default properties (digging by hand) // Key is toolname core::map m_digging_properties; }; -void initializeMaterialProperties(); - -// Material correspond to the CONTENT_* constants -MaterialProperties * getMaterialProperties(u8 material); // For getting the default properties, set tool="" DiggingProperties getDiggingProperties(u8 material, const std::string &tool); diff --git a/src/nodemetadata.cpp b/src/nodemetadata.cpp index 308a338..3edf6d3 100644 --- a/src/nodemetadata.cpp +++ b/src/nodemetadata.cpp @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "exceptions.h" #include "inventory.h" #include +#include "content_mapnode.h" /* NodeMetadata @@ -96,268 +97,7 @@ void NodeMetadata::registerType(u16 id, Factory f) } /* - SignNodeMetadata -*/ - -// Prototype -SignNodeMetadata proto_SignNodeMetadata(""); - -SignNodeMetadata::SignNodeMetadata(std::string text): - m_text(text) -{ - NodeMetadata::registerType(typeId(), create); -} -u16 SignNodeMetadata::typeId() const -{ - return CONTENT_SIGN_WALL; -} -NodeMetadata* SignNodeMetadata::create(std::istream &is) -{ - std::string text = deSerializeString(is); - return new SignNodeMetadata(text); -} -NodeMetadata* SignNodeMetadata::clone() -{ - return new SignNodeMetadata(m_text); -} -void SignNodeMetadata::serializeBody(std::ostream &os) -{ - os<addList("0", 8*4); -} -ChestNodeMetadata::~ChestNodeMetadata() -{ - delete m_inventory; -} -u16 ChestNodeMetadata::typeId() const -{ - return CONTENT_CHEST; -} -NodeMetadata* ChestNodeMetadata::create(std::istream &is) -{ - ChestNodeMetadata *d = new ChestNodeMetadata(); - d->m_inventory->deSerialize(is); - return d; -} -NodeMetadata* ChestNodeMetadata::clone() -{ - ChestNodeMetadata *d = new ChestNodeMetadata(); - *d->m_inventory = *m_inventory; - return d; -} -void ChestNodeMetadata::serializeBody(std::ostream &os) -{ - m_inventory->serialize(os); -} -std::string ChestNodeMetadata::infoText() -{ - return "Chest"; -} -bool ChestNodeMetadata::nodeRemovalDisabled() -{ - /* - Disable removal if chest contains something - */ - InventoryList *list = m_inventory->getList("0"); - if(list == NULL) - return false; - if(list->getUsedSlots() == 0) - return false; - return true; -} - -/* - FurnaceNodeMetadata -*/ - -// Prototype -FurnaceNodeMetadata proto_FurnaceNodeMetadata; - -FurnaceNodeMetadata::FurnaceNodeMetadata() -{ - NodeMetadata::registerType(typeId(), create); - - m_inventory = new Inventory(); - m_inventory->addList("fuel", 1); - m_inventory->addList("src", 1); - m_inventory->addList("dst", 4); - - m_step_accumulator = 0; - m_fuel_totaltime = 0; - m_fuel_time = 0; - m_src_totaltime = 0; - m_src_time = 0; -} -FurnaceNodeMetadata::~FurnaceNodeMetadata() -{ - delete m_inventory; -} -u16 FurnaceNodeMetadata::typeId() const -{ - return CONTENT_FURNACE; -} -NodeMetadata* FurnaceNodeMetadata::clone() -{ - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); - *d->m_inventory = *m_inventory; - return d; -} -NodeMetadata* FurnaceNodeMetadata::create(std::istream &is) -{ - FurnaceNodeMetadata *d = new FurnaceNodeMetadata(); - - d->m_inventory->deSerialize(is); - - int temp; - is>>temp; - d->m_fuel_totaltime = (float)temp/10; - is>>temp; - d->m_fuel_time = (float)temp/10; - - return d; -} -void FurnaceNodeMetadata::serializeBody(std::ostream &os) -{ - m_inventory->serialize(os); - os<= m_fuel_totaltime) - { - InventoryList *src_list = m_inventory->getList("src"); - assert(src_list); - InventoryItem *src_item = src_list->getItem(0); - - if(src_item) - return "Furnace is out of fuel"; - else - return "Furnace is inactive"; - } - else - { - std::string s = "Furnace is active ("; - s += itos(m_fuel_time/m_fuel_totaltime*100); - s += "%)"; - return s; - } -} -void FurnaceNodeMetadata::inventoryModified() -{ - dstream<<"Furnace inventory modification callback"<getList("src"); - assert(src_list); - InventoryItem *src_item = src_list->getItem(0); - - // Start only if there are free slots in dst, so that it can - // accomodate any result item - if(dst_list->getFreeSlots() > 0 && src_item && src_item->isCookable()) - { - m_src_totaltime = 3; - } - else - { - m_src_time = 0; - m_src_totaltime = 0; - } - - if(m_fuel_time < m_fuel_totaltime) - { - //dstream<<"Furnace is active"<= m_src_totaltime && m_src_totaltime > 0.001 - && src_item) - { - InventoryItem *cookresult = src_item->createCookResult(); - dst_list->addItem(cookresult); - src_list->decrementMaterials(1); - m_src_time = 0; - m_src_totaltime = 0; - } - return true; - } - - if(src_item == NULL || m_src_totaltime < 0.001) - { - return false; - } - - bool changed = false; - - //dstream<<"Furnace is out of fuel"<getList("fuel"); - assert(fuel_list); - InventoryItem *fuel_item = fuel_list->getItem(0); - - if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item)) - { - m_fuel_totaltime = 10; - m_fuel_time = 0; - fuel_list->decrementMaterials(1); - changed = true; - } - else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item)) - { - m_fuel_totaltime = 5; - m_fuel_time = 0; - fuel_list->decrementMaterials(1); - changed = true; - } - else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item)) - { - m_fuel_totaltime = 10; - m_fuel_time = 0; - fuel_list->decrementMaterials(1); - changed = true; - } - else - { - //dstream<<"No fuel found"<step(dtime); if(changed) something_changed = true; - /*if(res.inventory_changed) - { - std::string inv_id; - inv_id += "nodemeta:"; - inv_id += itos(p.X); - inv_id += ","; - inv_id += itos(p.Y); - inv_id += ","; - inv_id += itos(p.Z); - InventoryContext c; - c.current_player = NULL; - inv_mgr->inventoryModified(&c, inv_id); - }*/ } return something_changed; } diff --git a/src/nodemetadata.h b/src/nodemetadata.h index ae02cfc..de682f9 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -62,6 +62,9 @@ public: // A step in time. Returns true if metadata changed. virtual bool step(float dtime) {return false;} virtual bool nodeRemovalDisabled(){return false;} + // Used to make custom inventory menus. + // See format in guiInventoryMenu.cpp. + virtual std::string getInventoryDrawSpecString(){return "";} protected: static void registerType(u16 id, Factory f); @@ -69,74 +72,10 @@ private: static core::map m_types; }; -class SignNodeMetadata : public NodeMetadata -{ -public: - SignNodeMetadata(std::string text); - //~SignNodeMetadata(); - - virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - - std::string getText(){ return m_text; } - void setText(std::string t){ m_text = t; } - -private: - std::string m_text; -}; - -class ChestNodeMetadata : public NodeMetadata -{ -public: - ChestNodeMetadata(); - ~ChestNodeMetadata(); - - virtual u16 typeId() const; - static NodeMetadata* create(std::istream &is); - virtual NodeMetadata* clone(); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - - virtual bool nodeRemovalDisabled(); - -private: - Inventory *m_inventory; -}; - -class FurnaceNodeMetadata : public NodeMetadata -{ -public: - FurnaceNodeMetadata(); - ~FurnaceNodeMetadata(); - - virtual u16 typeId() const; - virtual NodeMetadata* clone(); - static NodeMetadata* create(std::istream &is); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual void inventoryModified(); - virtual bool step(float dtime); - -private: - Inventory *m_inventory; - float m_step_accumulator; - float m_fuel_totaltime; - float m_fuel_time; - float m_src_totaltime; - float m_src_time; -}; - /* List of metadata of all the nodes of a block */ -class InventoryManager; - class NodeMetadataList { public: diff --git a/src/noise.cpp b/src/noise.cpp index 6362f5b..b755a82 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -222,6 +222,49 @@ double noise3d_perlin_abs(double x, double y, double z, int seed, return a; } +// -1->0, 0->1, 1->0 +double contour(double v) +{ + v = fabs(v); + if(v >= 1.0) + return 0.0; + return (1.0-v); +} + +double noise3d_param(const NoiseParams ¶m, double x, double y, double z) +{ + double s = param.pos_scale; + x /= s; + y /= s; + z /= s; + + if(param.type == NOISE_PERLIN) + { + return param.noise_scale*noise3d_perlin(x,y,z, param.seed, + param.octaves, + param.persistence); + } + else if(param.type == NOISE_PERLIN_ABS) + { + return param.noise_scale*noise3d_perlin_abs(x,y,z, param.seed, + param.octaves, + param.persistence); + } + else if(param.type == NOISE_PERLIN_CONTOUR) + { + return contour(param.noise_scale*noise3d_perlin(x,y,z, + param.seed, param.octaves, + param.persistence)); + } + else if(param.type == NOISE_PERLIN_CONTOUR_FLIP_YZ) + { + return contour(param.noise_scale*noise3d_perlin(x,z,y, + param.seed, param.octaves, + param.persistence)); + } + else assert(0); +} + /* NoiseBuffer */ @@ -246,8 +289,7 @@ void NoiseBuffer::clear() m_size_z = 0; } -void NoiseBuffer::create(int seed, int octaves, double persistence, - double pos_scale, +void NoiseBuffer::create(const NoiseParams ¶m, double first_x, double first_y, double first_z, double last_x, double last_y, double last_z, double samplelength_x, double samplelength_y, double samplelength_z) @@ -265,22 +307,54 @@ void NoiseBuffer::create(int seed, int octaves, double persistence, m_size_y = (last_y - m_start_y)/samplelength_y + 2; m_size_z = (last_z - m_start_z)/samplelength_z + 2; - /*dstream<<"m_size_x="< 32768/10) + { + //dstream<<"WARNING: PseudoRandom::range: max > 32767"< max) + { + assert(0); + return max; + } + return (next()%(max-min+1))+min; + } +private: + int m_next; +}; + double easeCurve(double t); // Return value: -1 ... 1 @@ -41,6 +80,38 @@ double noise3d_perlin(double x, double y, double z, int seed, double noise3d_perlin_abs(double x, double y, double z, int seed, int octaves, double persistence); +enum NoiseType +{ + NOISE_PERLIN, + NOISE_PERLIN_ABS, + NOISE_PERLIN_CONTOUR, + NOISE_PERLIN_CONTOUR_FLIP_YZ +}; + +struct NoiseParams +{ + NoiseType type; + int seed; + int octaves; + double persistence; + double pos_scale; + double noise_scale; // Useful for contour noises + + NoiseParams(NoiseType type_=NOISE_PERLIN, int seed_=0, + int octaves_=3, double persistence_=0.5, + double pos_scale_=100.0, double noise_scale_=1.0): + type(type_), + seed(seed_), + octaves(octaves_), + persistence(persistence_), + pos_scale(pos_scale_), + noise_scale(noise_scale_) + { + } +}; + +double noise3d_param(const NoiseParams ¶m, double x, double y, double z); + class NoiseBuffer { public: @@ -48,15 +119,23 @@ public: ~NoiseBuffer(); void clear(); + void create(const NoiseParams ¶m, + double first_x, double first_y, double first_z, + double last_x, double last_y, double last_z, + double samplelength_x, double samplelength_y, double samplelength_z); + void multiply(const NoiseParams ¶m); + // Deprecated void create(int seed, int octaves, double persistence, - double pos_scale, + bool abs, double first_x, double first_y, double first_z, double last_x, double last_y, double last_z, double samplelength_x, double samplelength_y, double samplelength_z); void intSet(int x, int y, int z, double d); + void intMultiply(int x, int y, int z, double d); double intGet(int x, int y, int z); double get(double x, double y, double z); + //bool contains(double x, double y, double z); private: double *m_data; diff --git a/src/player.cpp b/src/player.cpp index 147b6c9..198eca9 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -23,58 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "constants.h" #include "utility.h" -// Convert a privileges value into a human-readable string, -// with each component separated by a comma. -std::wstring privsToString(u64 privs) -{ - std::wostringstream os(std::ios_base::binary); - if(privs & PRIV_BUILD) - os< pr; - pr=str_split(str, ','); - for(std::vector::iterator i = pr.begin(); - i != pr.end(); ++i) - { - if(*i == L"build") - privs |= PRIV_BUILD; - else if(*i == L"teleport") - privs |= PRIV_TELEPORT; - else if(*i == L"settime") - privs |= PRIV_SETTIME; - else if(*i == L"privs") - privs |= PRIV_PRIVS; - else if(*i == L"shout") - privs |= PRIV_SHOUT; - else - return PRIV_INVALID; - } - return privs; -} - Player::Player(): touching_ground(false), @@ -83,7 +31,6 @@ Player::Player(): swimming_up(false), craftresult_is_preview(true), hp(20), - privs(PRIV_DEFAULT), peer_id(PEER_ID_INEXISTENT), m_pitch(0), m_yaw(0), @@ -91,7 +38,6 @@ Player::Player(): m_position(0,0,0) { updateName(""); - updatePassword(""); resetInventory(); } @@ -150,13 +96,12 @@ void Player::serialize(std::ostream &os) Settings args; args.setS32("version", 1); args.set("name", m_name); - args.set("password", m_password); + //args.set("password", m_password); args.setFloat("pitch", m_pitch); args.setFloat("yaw", m_yaw); args.setV3F("position", m_position); args.setBool("craftresult_is_preview", craftresult_is_preview); args.setS32("hp", hp); - args.setU64("privs", privs); args.writeLines(os); @@ -185,10 +130,10 @@ void Player::deSerialize(std::istream &is) //args.getS32("version"); std::string name = args.get("name"); updateName(name.c_str()); - std::string password = ""; + /*std::string password = ""; if(args.exists("password")) password = args.get("password"); - updatePassword(password.c_str()); + updatePassword(password.c_str());*/ m_pitch = args.getFloat("pitch"); m_yaw = args.getFloat("yaw"); m_position = args.getV3F("position"); @@ -202,7 +147,7 @@ void Player::deSerialize(std::istream &is) }catch(SettingNotFoundException &e){ hp = 20; } - try{ + /*try{ std::string sprivs = args.get("privs"); if(sprivs == "all") { @@ -215,7 +160,7 @@ void Player::deSerialize(std::istream &is) } }catch(SettingNotFoundException &e){ privs = PRIV_DEFAULT; - } + }*/ inventory.deSerialize(is); } diff --git a/src/player.h b/src/player.h index 4b776a0..a7a2433 100644 --- a/src/player.h +++ b/src/player.h @@ -25,39 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "collision.h" #define PLAYERNAME_SIZE 20 -#define PASSWORD_SIZE 28 // Maximum password length. Allows for - // base64-encoded SHA-1. -#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_.," - -// Player privileges. These form a bitmask stored in the privs field -// of the player, and define things they're allowed to do. See also -// the static methods Player::privsToString and stringToPrivs that -// convert these to human-readable form. -const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world -const u64 PRIV_TELEPORT = 2; // Can teleport -const u64 PRIV_SETTIME = 4; // Can set the time -const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges -const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn - // ,settings) -const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all - // players - -// Default privileges - these can be overriden for new players using the -// config option "default_privs" - however, this value still applies for -// players that existed before the privileges system was added. -const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT; -const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL; -const u64 PRIV_INVALID = 0x8000000000000000ULL; - -// Convert a privileges value into a human-readable string, -// with each component separated by a comma. -std::wstring privsToString(u64 privs); - -// Converts a comma-seperated list of privilege values into a -// privileges value. The reverse of privsToString(). Returns -// PRIV_INVALID if there is anything wrong with the input. -u64 stringToPrivs(std::wstring str); +#define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" class Map; @@ -128,16 +97,6 @@ public: return m_name; } - virtual void updatePassword(const char *password) - { - snprintf(m_password, PASSWORD_SIZE, "%s", password); - } - - const char * getPassword() - { - return m_password; - } - virtual bool isLocal() const = 0; virtual void updateLight(u8 light_at_pos) {}; @@ -167,14 +126,10 @@ public: u16 hp; - // Player's privileges - a bitmaps of PRIV_xxxx. - u64 privs; - u16 peer_id; protected: char m_name[PLAYERNAME_SIZE]; - char m_password[PASSWORD_SIZE]; f32 m_pitch; f32 m_yaw; v3f m_speed; diff --git a/src/porting.cpp b/src/porting.cpp index 7c7ce48..7de042a 100644 --- a/src/porting.cpp +++ b/src/porting.cpp @@ -27,6 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "config.h" #include "debug.h" +#ifdef __APPLE__ + #include "CoreFoundation/CoreFoundation.h" +#endif + namespace porting { @@ -215,9 +219,26 @@ void initializePaths() #elif defined(__APPLE__) #include + // Code based on + // http://stackoverflow.com/questions/516200/relative-paths-not-working-in-xcode-c + CFBundleRef main_bundle = CFBundleGetMainBundle(); + CFURLRef resources_url = CFBundleCopyResourcesDirectoryURL(main_bundle); + char path[PATH_MAX]; + if(CFURLGetFileSystemRepresentation(resources_url, TRUE, (UInt8 *)path, PATH_MAX)) + { + dstream<<"Bundle resource path: "< + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef PROFILER_HEADER +#define PROFILER_HEADER + +#include "common_irrlicht.h" +#include +#include "utility.h" +#include +#include + +/* + Time profiler +*/ + +class Profiler +{ +public: + Profiler() + { + m_mutex.Init(); + } + + void add(const std::string &name, u32 duration) + { + JMutexAutoLock lock(m_mutex); + core::map::Node *n = m_data.find(name); + if(n == NULL) + { + m_data[name] = duration; + } + else + { + n->setValue(n->getValue()+duration); + } + } + + void clear() + { + JMutexAutoLock lock(m_mutex); + for(core::map::Iterator + i = m_data.getIterator(); + i.atEnd() == false; i++) + { + i.getNode()->setValue(0); + } + } + + void print(std::ostream &o) + { + JMutexAutoLock lock(m_mutex); + for(core::map::Iterator + i = m_data.getIterator(); + i.atEnd() == false; i++) + { + std::string name = i.getNode()->getKey(); + o<getValue(); + o< m_data; +}; + +class ScopeProfiler +{ +public: + ScopeProfiler(Profiler *profiler, const std::string &name): + m_profiler(profiler), + m_name(name), + m_timer(NULL) + { + if(m_profiler) + m_timer = new TimeTaker(m_name.c_str()); + } + // name is copied + ScopeProfiler(Profiler *profiler, const char *name): + m_profiler(profiler), + m_name(name), + m_timer(NULL) + { + if(m_profiler) + m_timer = new TimeTaker(m_name.c_str()); + } + ~ScopeProfiler() + { + if(m_timer) + { + u32 duration = m_timer->stop(true); + if(m_profiler) + m_profiler->add(m_name, duration); + delete m_timer; + } + } +private: + Profiler *m_profiler; + std::string m_name; + TimeTaker *m_timer; +}; + +#endif + diff --git a/src/serialization.cpp b/src/serialization.cpp index 6a43d91..ff7ca15 100644 --- a/src/serialization.cpp +++ b/src/serialization.cpp @@ -128,7 +128,7 @@ void decompressZlib(std::istream &is, std::ostream &os) ret = inflateInit(&z); if(ret != Z_OK) - throw SerializationError("compressZlib: inflateInit failed"); + throw SerializationError("dcompressZlib: inflateInit failed"); z.avail_in = 0; @@ -162,7 +162,7 @@ void decompressZlib(std::istream &is, std::ostream &os) || status == Z_MEM_ERROR) { zerr(status); - throw SerializationError("compressZlib: inflate failed"); + throw SerializationError("decompressZlib: inflate failed"); } int count = bufsize - z.avail_out; //dstream<<"count="<m_env.getMap()); - core::map changed_blocks; - core::map lighting_invalidated_blocks; + //core::map changed_blocks; + //core::map lighting_invalidated_blocks; MapBlock *block = NULL; bool got_block = true; @@ -159,32 +187,6 @@ void * EmergeThread::Thread() if(optional) only_from_disk = true; - v2s16 chunkpos = map.sector_to_chunk(p2d); - - bool generate_chunk = false; - if(only_from_disk == false) - { - JMutexAutoLock envlock(m_server->m_env_mutex); - if(map.chunkNonVolatile(chunkpos) == false) - generate_chunk = true; - } - if(generate_chunk) - { - ChunkMakeData data; - - { - JMutexAutoLock envlock(m_server->m_env_mutex); - map.initChunkMake(data, chunkpos); - } - - makeChunk(&data); - - { - JMutexAutoLock envlock(m_server->m_env_mutex); - map.finishChunkMake(data, changed_blocks); - } - } - /* Fetch block from map or generate a single block */ @@ -193,36 +195,55 @@ void * EmergeThread::Thread() // Load sector if it isn't loaded if(map.getSectorNoGenerateNoEx(p2d) == NULL) - map.loadSectorFull(p2d); + //map.loadSectorFull(p2d); + map.loadSectorMeta(p2d); block = map.getBlockNoCreateNoEx(p); - if(!block || block->isDummy()) + if(!block || block->isDummy() || !block->isGenerated()) { - if(only_from_disk) + // Get, load or create sector + /*ServerMapSector *sector = + (ServerMapSector*)map.createSector(p2d);*/ + + // Load/generate block + + /*block = map.emergeBlock(p, sector, changed_blocks, + lighting_invalidated_blocks);*/ + + block = map.loadBlock(p); + + if(block == NULL && only_from_disk == false) + block = map.generateBlock(p, modified_blocks); + //block = map.generateBlock(p, changed_blocks); + /*block = map.generateBlock(p, block, sector, changed_blocks, + lighting_invalidated_blocks);*/ + + if(block == NULL) { got_block = false; } else { - // Get, load or create sector - ServerMapSector *sector = - (ServerMapSector*)map.createSector(p2d); - // Generate block - block = map.generateBlock(p, block, sector, changed_blocks, - lighting_invalidated_blocks); - if(block == NULL) - got_block = false; + /* + Ignore map edit events, they will not need to be + sent to anybody because the block hasn't been sent + to anybody + */ + MapEditEventIgnorer ign(&m_server->m_ignore_map_edit_events); + + // Activate objects and stuff + m_server->m_env.activateBlock(block, 3600); } } else { - if(block->getLightingExpired()){ + /*if(block->getLightingExpired()){ lighting_invalidated_blocks[block->getPos()] = block; - } + }*/ } // TODO: Some additional checking and lighting updating, - // see emergeBlock + // see emergeBlock } {//envlock @@ -234,7 +255,8 @@ void * EmergeThread::Thread() Collect a list of blocks that have been modified in addition to the fetched one. */ - + +#if 0 if(lighting_invalidated_blocks.size() > 0) { /*dstream<<"lighting "<getValue(); modified_blocks.insert(block->getPos(), block); } +#endif } // If we got no block, there should be no invalidated blocks else { - assert(lighting_invalidated_blocks.size() == 0); + //assert(lighting_invalidated_blocks.size() == 0); } }//envlock @@ -312,11 +335,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/ // Increment timers - m_nearest_unsent_reset_timer += dtime; m_nothing_to_send_pause_timer -= dtime; if(m_nothing_to_send_pause_timer >= 0) + { + // Keep this reset + m_nearest_unsent_reset_timer = 0; return; + } // Won't send anything if already sending if(m_blocks_sending.size() >= g_settings.getU16 @@ -326,14 +352,21 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, return; } + //TimeTaker timer("RemoteClient::GetNextBlocks"); + Player *player = server->m_env.getPlayer(peer_id); assert(player != NULL); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); + v3f playerspeeddir(0,0,0); + if(playerspeed.getLength() > 1.0*BS) + playerspeeddir = playerspeed / playerspeed.getLength(); + // Predict to next block + v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS; - v3s16 center_nodepos = floatToInt(playerpos, BS); + v3s16 center_nodepos = floatToInt(playerpos_predicted, BS); v3s16 center = getNodeBlockPos(center_nodepos); @@ -344,6 +377,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime, camera_dir.rotateYZBy(player->getPitch()); camera_dir.rotateXZBy(player->getYaw()); + /*dstream<<"camera_dir=("<getPlayerName(peer_id)< d_start+1) + d_max = d_start+1; + /*if(d_max_gen > d_start+2) + d_max_gen = d_start+2;*/ + //dstream<<"Starting from "<= 3) + if((s16)m_nothing_to_send_counter >= + g_settings.getS16("max_block_send_distance")) { // Pause time in seconds - m_nothing_to_send_pause_timer = 2.0; + m_nothing_to_send_pause_timer = 1.0; + /*dstream<<"nothing to send to " + <getPlayerName(peer_id) + <<" (d="<serializeObjects(bos, serialization_version); + //block->serializeObjects(bos, serialization_version); // DEPRECATED + // count=0 + writeU16(bos, 0); blockcount++; @@ -967,6 +1050,7 @@ Server::Server( ): m_env(new ServerMap(mapsavedir), this), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), + m_authmanager(mapsavedir+"/auth.txt"), m_thread(this), m_emergethread(this), m_time_counter(0), @@ -1129,12 +1213,16 @@ void Server::AsyncRunStep() dtime = m_step_dtime; } - // Send blocks to clients - SendBlocks(dtime); + { + ScopeProfiler sp(&g_profiler, "Server: selecting and sending " + "blocks to clients"); + // Send blocks to clients + SendBlocks(dtime); + } if(dtime < 0.001) return; - + //dstream<<"Server steps "< modified_blocks; m_env.getMap().transformLiquids(modified_blocks); #if 0 @@ -1297,10 +1390,11 @@ void Server::AsyncRunStep() */ { //dstream<<"Server: Checking added and deleted active objects"<peer_id); if(player==NULL) { - dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<peer_id - <<" has no associated player"<peer_id + <<" has no associated player"<getPosition(), BS); @@ -1445,6 +1541,8 @@ void Server::AsyncRunStep() JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); + ScopeProfiler sp(&g_profiler, "Server: sending object messages"); + // Key = object id // Value = data sent by object core::map* > buffered_messages; @@ -1557,19 +1655,33 @@ void Server::AsyncRunStep() Send queued-for-sending map edit events. */ { + // Don't send too many at a time + u32 count = 0; while(m_unsent_map_edit_queue.size() != 0) { MapEditEvent* event = m_unsent_map_edit_queue.pop_front(); + + // Players far away from the change are stored here. + // Instead of sending the changes, MapBlocks are set not sent + // for them. + core::list far_players; if(event->type == MEET_ADDNODE) { dstream<<"Server: MEET_ADDNODE"<p, event->n, event->already_known_by_peer); + sendAddNode(event->p, event->n, event->already_known_by_peer, + &far_players, 30); } else if(event->type == MEET_REMOVENODE) { dstream<<"Server: MEET_REMOVENODE"<p, event->already_known_by_peer); + sendRemoveNode(event->p, event->already_known_by_peer, + &far_players, 30); + } + else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED) + { + dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<p); } else if(event->type == MEET_OTHER) { @@ -1581,8 +1693,35 @@ void Server::AsyncRunStep() dstream<<"WARNING: Server: Unknown MapEditEvent " <<((u32)event->type)< modified_blocks2; + for(core::map::Iterator + i = event->modified_blocks.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + modified_blocks2.insert(p, m_env.getMap().getBlockNoCreateNoEx(p)); + } + for(core::list::Iterator + i = far_players.begin(); + i != far_players.end(); i++) + { + u16 peer_id = *i; + RemoteClient *client = getClient(peer_id); + if(client==NULL) + continue; + client->SetBlocksNotSent(modified_blocks2); + } delete event; + + // Don't send too many at a time + count++; + if(count >= 1 && m_unsent_map_edit_queue.size() < 100) + break; } } @@ -1597,6 +1736,9 @@ void Server::AsyncRunStep() { JMutexAutoLock lock1(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); + + ScopeProfiler sp(&g_profiler, "Server: sending mbo positions"); + SendObjectData(counter); counter = 0.0; @@ -1605,15 +1747,20 @@ void Server::AsyncRunStep() /* Step node metadata + TODO: Move to ServerEnvironment and utilize active block stuff */ - { + /*{ //TimeTaker timer("Step node metadata"); JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); - + + ScopeProfiler sp(&g_profiler, "Server: stepping node metadata"); + core::map changed_blocks; m_env.getMap().nodeMetadataStep(dtime, changed_blocks); + + // Use setBlockNotSent for(core::map::Iterator i = changed_blocks.getIterator(); @@ -1629,7 +1776,7 @@ void Server::AsyncRunStep() client->SetBlockNotSent(block->getPos()); } } - } + }*/ /* Trigger emergethread (it somehow gets to a non-triggered but @@ -1646,7 +1793,7 @@ void Server::AsyncRunStep() } } - // Save map + // Save map, players and auth stuff { float &counter = m_savemap_timer; counter += dtime; @@ -1654,15 +1801,21 @@ void Server::AsyncRunStep() { counter = 0.0; - JMutexAutoLock lock(m_env_mutex); + ScopeProfiler sp(&g_profiler, "Server: saving stuff"); + // Auth stuff + if(m_authmanager.isModified()) + m_authmanager.save(); + + // Map + JMutexAutoLock lock(m_env_mutex); if(((ServerMap*)(&m_env.getMap()))->isSavingEnabled() == true) { // Save only changed parts m_env.getMap().save(true); // Delete unused sectors - u32 deleted_count = m_env.getMap().deleteUnusedSectors( + u32 deleted_count = m_env.getMap().unloadUnusedData( g_settings.getFloat("server_unload_unused_sectors_timeout")); if(deleted_count > 0) { @@ -1795,7 +1948,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) playername[i] = data[3+i]; } playername[PLAYERNAME_SIZE-1] = 0; - + + if(playername[0]=='\0') + { + derr_server<getPassword(),password)) + + std::string checkpwd; + if(m_authmanager.exists(playername)) + { + checkpwd = m_authmanager.getPassword(playername); + } + else + { + checkpwd = g_settings.get("default_password"); + } + + if(password != checkpwd && checkpwd != "") { derr_server<getPosition()+v3f(0,BS/2,0), BS)); - //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed()); - writeU64(&reply[2+1+6], 0); // no seed + writeU64(&reply[2+1+6], m_env.getServerMap().getSeed()); // Send as reliable m_con.Send(peer_id, 0, reply, true); @@ -2041,7 +2231,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize < 13) return; - if((player->privs & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_BUILD) == 0) return; /* @@ -2125,7 +2315,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize < 7) return; - if((player->privs & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_BUILD) == 0) return; /* @@ -2326,8 +2516,13 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } // Make sure the player is allowed to do it - if((player->privs & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_BUILD) == 0) + { + dstream<<"Player "<getName()<<" cannot remove node" + <<" because privileges are "< far_players; - sendRemoveNode(p_under, peer_id, &far_players, 100); + sendRemoveNode(p_under, peer_id, &far_players, 30); /* Update and send inventory @@ -2431,10 +2626,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) Remove the node (this takes some time so it is done after the quick stuff) */ - m_ignore_map_edit_events = true; - m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks); - m_ignore_map_edit_events = false; - + { + MapEditEventIgnorer ign(&m_ignore_map_edit_events); + + m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks); + } /* Set blocks not sent to far players */ @@ -2475,8 +2671,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) try{ // Don't add a node if this is not a free space MapNode n2 = m_env.getMap().getNode(p_over); + bool no_enough_privs = + ((getPlayerPrivs(player) & PRIV_BUILD)==0); + if(no_enough_privs) + dstream<<"Player "<getName()<<" cannot add node" + <<" because privileges are "<privs & PRIV_BUILD) ==0) + || no_enough_privs) { // Client probably has wrong data. // Set block not sent, so that client will get @@ -2511,10 +2714,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) n.dir = packDir(p_under - p_over); /* - Send to all players + Send to all close-by players */ core::list far_players; - sendAddNode(p_over, n, 0, &far_players, 100); + sendAddNode(p_over, n, 0, &far_players, 30); /* Handle inventory @@ -2538,10 +2741,11 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) This takes some time so it is done after the quick stuff */ core::map modified_blocks; - m_ignore_map_edit_events = true; - m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); - m_ignore_map_edit_events = false; - + { + MapEditEventIgnorer ign(&m_ignore_map_edit_events); + + m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); + } /* Set blocks not sent to far players */ @@ -2673,7 +2877,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) #endif else if(command == TOSERVER_SIGNTEXT) { - if((player->privs & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_BUILD) == 0) return; /* u16 command @@ -2732,7 +2936,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } else if(command == TOSERVER_SIGNNODETEXT) { - if((player->privs & PRIV_BUILD) == 0) + if((getPlayerPrivs(player) & PRIV_BUILD) == 0) return; /* u16 command @@ -2910,9 +3114,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Local player gets all privileges regardless of // what's set on their account. - u64 privs = player->privs; - if(g_settings.get("name") == player->getName()) - privs = PRIV_ALL; + u64 privs = getPlayerPrivs(player); // Parse commands std::wstring commandprefix = L"/#"; @@ -3020,19 +3222,51 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(datasize != 2+PASSWORD_SIZE*2) return; - char password[PASSWORD_SIZE]; + /*char password[PASSWORD_SIZE]; for(u32 i=0; igetPassword(),password)) + password[PASSWORD_SIZE-1] = 0;*/ + std::string oldpwd; + for(u32 i=0; igetName(); + + if(m_authmanager.exists(playername) == false) + { + dstream<<"Server: playername not found in authmanager"<updatePassword(password); + + m_authmanager.setPassword(playername, newpwd); + + dstream<<"Server: password change successful for "<::Iterator + i = m_clients.getIterator(); + i.atEnd()==false; i++) + { + RemoteClient *client = i.getNode()->getValue(); + client->SetBlockNotSent(p); + } +} + void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver) { DSTACK(__FUNCTION_NAME); @@ -3560,20 +3807,24 @@ void Server::SendBlocks(float dtime) core::array queue; s32 total_sending = 0; - - for(core::map::Iterator - i = m_clients.getIterator(); - i.atEnd() == false; i++) + { - RemoteClient *client = i.getNode()->getValue(); - assert(client->peer_id == i.getNode()->getKey()); + ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending"); - total_sending += client->SendingCount(); - - if(client->serialization_version == SER_FMT_VER_INVALID) - continue; - - client->GetNextBlocks(this, dtime, queue); + for(core::map::Iterator + i = m_clients.getIterator(); + i.atEnd() == false; i++) + { + RemoteClient *client = i.getNode()->getValue(); + assert(client->peer_id == i.getNode()->getKey()); + + total_sending += client->SendingCount(); + + if(client->serialization_version == SER_FMT_VER_INVALID) + continue; + + client->GetNextBlocks(this, dtime, queue); + } } // Sort. @@ -3644,447 +3895,10 @@ void Server::UpdateCrafting(u16 peer_id) items[i] = clist->getItem(i); } - bool found = false; - - // Wood - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_WOOD, 4)); - found = true; - } - } - - // Stick - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new CraftItem("Stick", 4)); - found = true; - } - } - - // Fence - if(!found) - { - ItemSpec specs[9]; - specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[5] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[6] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[8] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_FENCE, 2)); - found = true; - } - } - - // Sign - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - //rlist->addItem(new MapBlockObjectItem("Sign")); - rlist->addItem(new MaterialItem(CONTENT_SIGN_WALL, 1)); - found = true; - } - } - - // Torch - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_CRAFT, "lump_of_coal"); - specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_TORCH, 4)); - found = true; - } - } - - // Wooden pick - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("WPick", 0)); - found = true; - } - } - - // Stone pick - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("STPick", 0)); - found = true; - } - } - - // Steel pick - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("SteelPick", 0)); - found = true; - } - } - - // Mese pick - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("MesePick", 0)); - found = true; - } - } - - // Wooden shovel - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("WShovel", 0)); - found = true; - } - } - - // Stone shovel - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("STShovel", 0)); - found = true; - } - } - - // Steel shovel - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("SteelShovel", 0)); - found = true; - } - } - - // Wooden axe - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("WAxe", 0)); - found = true; - } - } - - // Stone axe - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("STAxe", 0)); - found = true; - } - } - - // Steel axe - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("SteelAxe", 0)); - found = true; - } - } - - // Wooden sword - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("WSword", 0)); - found = true; - } - } - - // Stone sword - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("STSword", 0)); - found = true; - } - } - - // Steel sword - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new ToolItem("SteelSword", 0)); - found = true; - } - } - - // Rail - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[1] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); - specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_RAIL, 15)); - found = true; - } - } - - // Chest - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_CHEST, 1)); - found = true; - } - } - - // Furnace - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_FURNACE, 1)); - found = true; - } - } - - // Steel block - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[1] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[4] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_STEEL, 1)); - found = true; - } - } - - // Sandstone - if(!found) - { - ItemSpec specs[9]; - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); - specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); - specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); - specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_SANDSTONE, 1)); - found = true; - } - } - - // Clay - if(!found) - { - ItemSpec specs[9]; - specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); - specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); - specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); - specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_CLAY, 1)); - found = true; - } - } - - // Brick - if(!found) - { - ItemSpec specs[9]; - specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick"); - specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick"); - specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick"); - specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_BRICK, 1)); - found = true; - } - } - - // Paper - if(!found) - { - ItemSpec specs[9]; - specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); - specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); - specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new CraftItem("paper", 1)); - found = true; - } - } - - // Book - if(!found) - { - ItemSpec specs[9]; - specs[1] = ItemSpec(ITEM_CRAFT, "paper"); - specs[4] = ItemSpec(ITEM_CRAFT, "paper"); - specs[7] = ItemSpec(ITEM_CRAFT, "paper"); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new CraftItem("book", 1)); - found = true; - } - } - - // Book shelf - if(!found) - { - ItemSpec specs[9]; - specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[3] = ItemSpec(ITEM_CRAFT, "book"); - specs[4] = ItemSpec(ITEM_CRAFT, "book"); - specs[5] = ItemSpec(ITEM_CRAFT, "book"); - specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); - if(checkItemCombination(items, specs)) - { - rlist->addItem(new MaterialItem(CONTENT_BOOKSHELF, 1)); - found = true; - } - } + // Get result of crafting grid + InventoryItem *result = craft_get_result(items); + if(result) + rlist->addItem(result); } } // if creative_mode == false @@ -4135,111 +3949,19 @@ std::wstring Server::getStatusString() return os.str(); } - -void setCreativeInventory(Player *player) -{ - player->resetInventory(); - - // Give some good tools - { - InventoryItem *item = new ToolItem("MesePick", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("SteelPick", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("SteelAxe", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("SteelShovel", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - - /* - Give materials - */ - - // CONTENT_IGNORE-terminated list - u8 material_items[] = { - CONTENT_TORCH, - CONTENT_COBBLE, - CONTENT_MUD, - CONTENT_STONE, - CONTENT_SAND, - CONTENT_SANDSTONE, - CONTENT_CLAY, - CONTENT_BRICK, - CONTENT_TREE, - CONTENT_LEAVES, - CONTENT_CACTUS, - CONTENT_PAPYRUS, - CONTENT_BOOKSHELF, - CONTENT_GLASS, - CONTENT_FENCE, - CONTENT_RAIL, - CONTENT_MESE, - CONTENT_WATERSOURCE, - CONTENT_CLOUD, - CONTENT_CHEST, - CONTENT_FURNACE, - CONTENT_SIGN_WALL, - CONTENT_IGNORE - }; - - u8 *mip = material_items; - for(u16 i=0; iinventory.addItem("main", item); - - mip++; - } - -#if 0 - assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); - - // add torch first - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1); - player->inventory.addItem("main", item); - - // Then others - for(u16 i=0; iinventory.addItem("main", item); - } -#endif - - /*// Sign - { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - }*/ -} - v3f findSpawnPos(ServerMap &map) { //return v3f(50,50,50)*BS; - + v2s16 nodepos; s16 groundheight = 0; +#if 0 + nodepos = v2s16(0,0); + groundheight = 20; +#endif + +#if 1 // Try to find a good place a few times for(s32 i=0; i<1000; i++) { @@ -4269,6 +3991,7 @@ v3f findSpawnPos(ServerMap &map) //dstream<<"Searched through "<peer_id = PEER_ID_INEXISTENT; player->peer_id = peer_id; player->updateName(name); - player->updatePassword(password); - - if(g_settings.exists("default_privs")) - player->privs = g_settings.getU64("default_privs"); + m_authmanager.add(name); + m_authmanager.setPassword(name, password); + m_authmanager.setPrivs(name, + stringToPrivs(g_settings.get("default_privs"))); /* Set player position @@ -4355,78 +4078,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id if(g_settings.getBool("creative_mode")) { - setCreativeInventory(player); + craft_set_creative_inventory(player); } else if(g_settings.getBool("give_initial_stuff")) { - { - InventoryItem *item = new ToolItem("SteelPick", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("SteelAxe", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("SteelShovel", 0); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - /*{ - InventoryItem *item = new MaterialItem(CONTENT_MESE, 6); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new CraftItem("Stick", 4); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("WPick", 32000); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - } - { - InventoryItem *item = new ToolItem("STPick", 32000); - void* r = player->inventory.addItem("main", item); - assert(r == NULL); - }*/ - /*// and some signs - for(u16 i=0; i<4; i++) - { - InventoryItem *item = new MapBlockObjectItem("Sign Example text"); - bool r = player->inventory.addItem("main", item); - assert(r == true); - }*/ - /*// Give some other stuff - { - InventoryItem *item = new MaterialItem(CONTENT_TREE, 999); - bool r = player->inventory.addItem("main", item); - assert(r == true); - }*/ + craft_give_initial_stuff(player); } return player; @@ -4544,29 +4200,69 @@ void Server::handlePeerChanges() } } +u64 Server::getPlayerPrivs(Player *player) +{ + if(player==NULL) + return 0; + std::string playername = player->getName(); + // Local player gets all privileges regardless of + // what's set on their account. + if(g_settings.get("name") == playername) + { + return PRIV_ALL; + } + else + { + return getPlayerAuthPrivs(playername); + } +} + void dedicated_server_loop(Server &server, bool &kill) { DSTACK(__FUNCTION_NAME); - std::cout<PrintLine(&std::cout); + i->PrintLine(&dstream); } } sum_old = sum; diff --git a/src/server.h b/src/server.h index 5433085..b88369d 100644 --- a/src/server.h +++ b/src/server.h @@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -/* -(c) 2010 Perttu Ahola -*/ - #ifndef SERVER_HEADER #define SERVER_HEADER @@ -32,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "map.h" #include "inventory.h" +#include "auth.h" /* Some random functions @@ -423,7 +420,29 @@ public: // Envlock and conlock should be locked when calling this void SendMovePlayer(Player *player); + + u64 getPlayerAuthPrivs(const std::string &name) + { + try{ + return m_authmanager.getPrivs(name); + } + catch(AuthNotFoundException &e) + { + dstream<<"WARNING: Auth not found for "< *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, core::list *far_players=NULL, float far_d_nodes=100); + void setBlockNotSent(v3s16 p); // Environment and Connection must be locked when called void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); - // Sends blocks to clients + // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); /* @@ -476,6 +498,15 @@ private: // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); + // When called, environment mutex should be locked + std::string getPlayerName(u16 peer_id) + { + Player *player = m_env.getPlayer(peer_id); + if(player == NULL) + return "[id="+itos(peer_id); + return player->getName(); + } + /* Get a player from memory or creates one. If player is already connected, return NULL @@ -491,6 +522,8 @@ private: void handlePeerChange(PeerChange &c); void handlePeerChanges(); + u64 getPlayerPrivs(Player *player); + /* Variables */ @@ -514,6 +547,9 @@ private: JMutex m_con_mutex; // Connected clients (behind the con mutex) core::map m_clients; + + // User authentication + AuthManager m_authmanager; /* Threads @@ -598,6 +634,8 @@ private: */ u16 m_ignore_map_edit_events_peer_id; + Profiler *m_profiler; + friend class EmergeThread; friend class RemoteClient; }; diff --git a/src/servercommand.cpp b/src/servercommand.cpp index 5bb4f67..333e290 100644 --- a/src/servercommand.cpp +++ b/src/servercommand.cpp @@ -1,24 +1,21 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Part of Minetest-c55 +Copyright (C) 2010-11 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. +Permission to use, copy, modify, and distribute this software for any +purpose with or without fee is hereby granted, provided that the above +copyright notice and this permission notice appear in all copies. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ - #include "servercommand.h" #include "utility.h" @@ -35,7 +32,8 @@ void cmd_privs(std::wostringstream &os, { // Show our own real privs, without any adjustments // made for admin status - os<player->privs); + os<server->getPlayerAuthPrivs(ctx->player->getName()))); return; } @@ -52,7 +50,7 @@ void cmd_privs(std::wostringstream &os, return; } - os<privs); + os<server->getPlayerAuthPrivs(tp->getName()))); } void cmd_grantrevoke(std::wostringstream &os, @@ -70,7 +68,7 @@ void cmd_grantrevoke(std::wostringstream &os, return; } - u64 newprivs = stringToPrivs(ctx->parms[2]); + u64 newprivs = stringToPrivs(wide_to_narrow(ctx->parms[2])); if(newprivs == PRIV_INVALID) { os<parms[1]); + u64 privs = ctx->server->getPlayerAuthPrivs(playername); if(ctx->parms[0] == L"grant") - tp->privs |= newprivs; + privs |= newprivs; else - tp->privs &= ~newprivs; + privs &= ~newprivs; + + ctx->server->setPlayerAuthPrivs(playername, privs); os<privs); + os< +Part of Minetest-c55 +Copyright (C) 2010-11 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. +Permission to use, copy, modify, and distribute this software for any +purpose with or without fee is hereby granted, provided that the above +copyright notice and this permission notice appear in all copies. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef SERVERCOMMAND_HEADER diff --git a/src/servermain.cpp b/src/servermain.cpp index 254b1f2..146c548 100644 --- a/src/servermain.cpp +++ b/src/servermain.cpp @@ -69,6 +69,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "materials.h" #include "config.h" #include "mineral.h" +#include "filesys.h" /* Settings. @@ -79,6 +80,9 @@ Settings g_settings; extern void set_default_settings(); +// Global profiler +Profiler g_profiler; + // A dummy thing ITextureSource *g_texturesource = NULL; @@ -112,6 +116,15 @@ u32 getTimeMs() int main(int argc, char *argv[]) { + /* + Initialization + */ + + // Set locale. This is for forcing '.' as the decimal point. + std::locale::global(std::locale("C")); + // This enables printing all characters in bitmap font + setlocale(LC_CTYPE, "en_US"); + /* Low-level initialization */ @@ -121,20 +134,31 @@ int main(int argc, char *argv[]) disable_stderr = true; #endif + porting::signal_handler_init(); + bool &kill = *porting::signal_handler_killstatus(); + + // Initialize porting::path_data and porting::path_userdata + porting::initializePaths(); + + // Create user data directory + fs::CreateDir(porting::path_userdata); + // Initialize debug streams - debugstreams_init(disable_stderr, DEBUGFILE); +#ifdef RUN_IN_PLACE + std::string debugfile = DEBUGFILE; +#else + std::string debugfile = porting::path_userdata+"/"+DEBUGFILE; +#endif + debugstreams_init(disable_stderr, debugfile.c_str()); // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); - porting::signal_handler_init(); - bool &kill = *porting::signal_handler_killstatus(); - - porting::initializePaths(); - - initializeMaterialProperties(); + // Init material properties table + //initializeMaterialProperties(); + // Debug handler BEGIN_DEBUG_EXCEPTION_HANDLER // Print startup message @@ -199,19 +223,10 @@ int main(int argc, char *argv[]) // Initialize default settings set_default_settings(); - // Set locale. This is for forcing '.' as the decimal point. - std::locale::global(std::locale("C")); - // This enables printing all characters in bitmap font - setlocale(LC_CTYPE, "en_US"); - // Initialize sockets sockets_init(); atexit(sockets_cleanup); - /* - Initialization - */ - /* Read config file */ @@ -301,7 +316,7 @@ int main(int argc, char *argv[]) } // Figure out path to map - std::string map_dir = porting::path_userdata+"/map"; + std::string map_dir = porting::path_userdata+"/world"; if(cmd_args.exists("map-dir")) map_dir = cmd_args.get("map-dir"); else if(g_settings.exists("map-dir")) diff --git a/src/sqlite/CMakeLists.txt b/src/sqlite/CMakeLists.txt new file mode 100644 index 0000000..2536255 --- /dev/null +++ b/src/sqlite/CMakeLists.txt @@ -0,0 +1,16 @@ +if( UNIX ) + set(sqlite3_SRCS sqlite3.c) + set(sqlite3_platform_LIBS "") +else( UNIX ) + set(sqlite3_SRCS sqlite3.c) + set(sqlite3_platform_LIBS "") +endif( UNIX ) + +add_library(sqlite3 ${sqlite3_SRCS}) + +target_link_libraries( + sqlite3 + ${sqlite3_platform_LIBS} +) + + diff --git a/src/sqlite/sqlite3.c b/src/sqlite/sqlite3.c new file mode 100644 index 0000000..c6595fe --- /dev/null +++ b/src/sqlite/sqlite3.c @@ -0,0 +1,125968 @@ +/****************************************************************************** +** This file is an amalgamation of many separate C source files from SQLite +** version 3.7.6.3. By combining all the individual C code files into this +** single large file, the entire code can be compiled as a single translation +** unit. This allows many compilers to do optimizations that would not be +** possible if the files were compiled separately. Performance improvements +** of 5% or more are commonly seen when SQLite is compiled as a single +** translation unit. +** +** This file is all you need to compile SQLite. To use SQLite in other +** programs, you need this file and the "sqlite3.h" header file that defines +** the programming interface to the SQLite library. (If you do not have +** the "sqlite3.h" header file at hand, you will find a copy embedded within +** the text of this file. Search for "Begin file sqlite3.h" to find the start +** of the embedded sqlite3.h header file.) Additional code files may be needed +** if you want a wrapper to interface SQLite with your choice of programming +** language. The code for the "sqlite3" command-line shell is also in a +** separate file. This file contains only code for the core SQLite library. +*/ +#define SQLITE_CORE 1 +#define SQLITE_AMALGAMATION 1 +#ifndef SQLITE_PRIVATE +# define SQLITE_PRIVATE static +#endif +#ifndef SQLITE_API +# define SQLITE_API +#endif +/************** Begin file sqliteInt.h ***************************************/ +/* +** 2001 September 15 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** Internal interface definitions for SQLite. +** +*/ +#ifndef _SQLITEINT_H_ +#define _SQLITEINT_H_ + +/* +** These #defines should enable >2GB file support on POSIX if the +** underlying operating system supports it. If the OS lacks +** large file support, or if the OS is windows, these should be no-ops. +** +** Ticket #2739: The _LARGEFILE_SOURCE macro must appear before any +** system #includes. Hence, this block of code must be the very first +** code in all source files. +** +** Large file support can be disabled using the -DSQLITE_DISABLE_LFS switch +** on the compiler command line. This is necessary if you are compiling +** on a recent machine (ex: Red Hat 7.2) but you want your code to work +** on an older machine (ex: Red Hat 6.0). If you compile on Red Hat 7.2 +** without this option, LFS is enable. But LFS does not exist in the kernel +** in Red Hat 6.0, so the code won't work. Hence, for maximum binary +** portability you should omit LFS. +** +** Similar is true for Mac OS X. LFS is only supported on Mac OS X 9 and later. +*/ +#ifndef SQLITE_DISABLE_LFS +# define _LARGE_FILE 1 +# ifndef _FILE_OFFSET_BITS +# define _FILE_OFFSET_BITS 64 +# endif +# define _LARGEFILE_SOURCE 1 +#endif + +/* +** Include the configuration header output by 'configure' if we're using the +** autoconf-based build +*/ +#ifdef _HAVE_SQLITE_CONFIG_H +#include "config.h" +#endif + +/************** Include sqliteLimit.h in the middle of sqliteInt.h ***********/ +/************** Begin file sqliteLimit.h *************************************/ +/* +** 2007 May 7 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** +** This file defines various limits of what SQLite can process. +*/ + +/* +** The maximum length of a TEXT or BLOB in bytes. This also +** limits the size of a row in a table or index. +** +** The hard limit is the ability of a 32-bit signed integer +** to count the size: 2^31-1 or 2147483647. +*/ +#ifndef SQLITE_MAX_LENGTH +# define SQLITE_MAX_LENGTH 1000000000 +#endif + +/* +** This is the maximum number of +** +** * Columns in a table +** * Columns in an index +** * Columns in a view +** * Terms in the SET clause of an UPDATE statement +** * Terms in the result set of a SELECT statement +** * Terms in the GROUP BY or ORDER BY clauses of a SELECT statement. +** * Terms in the VALUES clause of an INSERT statement +** +** The hard upper limit here is 32676. Most database people will +** tell you that in a well-normalized database, you usually should +** not have more than a dozen or so columns in any table. And if +** that is the case, there is no point in having more than a few +** dozen values in any of the other situations described above. +*/ +#ifndef SQLITE_MAX_COLUMN +# define SQLITE_MAX_COLUMN 2000 +#endif + +/* +** The maximum length of a single SQL statement in bytes. +** +** It used to be the case that setting this value to zero would +** turn the limit off. That is no longer true. It is not possible +** to turn this limit off. +*/ +#ifndef SQLITE_MAX_SQL_LENGTH +# define SQLITE_MAX_SQL_LENGTH 1000000000 +#endif + +/* +** The maximum depth of an expression tree. This is limited to +** some extent by SQLITE_MAX_SQL_LENGTH. But sometime you might +** want to place more severe limits on the complexity of an +** expression. +** +** A value of 0 used to mean that the limit was not enforced. +** But that is no longer true. The limit is now strictly enforced +** at all times. +*/ +#ifndef SQLITE_MAX_EXPR_DEPTH +# define SQLITE_MAX_EXPR_DEPTH 1000 +#endif + +/* +** The maximum number of terms in a compound SELECT statement. +** The code generator for compound SELECT statements does one +** level of recursion for each term. A stack overflow can result +** if the number of terms is too large. In practice, most SQL +** never has more than 3 or 4 terms. Use a value of 0 to disable +** any limit on the number of terms in a compount SELECT. +*/ +#ifndef SQLITE_MAX_COMPOUND_SELECT +# define SQLITE_MAX_COMPOUND_SELECT 500 +#endif + +/* +** The maximum number of opcodes in a VDBE program. +** Not currently enforced. +*/ +#ifndef SQLITE_MAX_VDBE_OP +# define SQLITE_MAX_VDBE_OP 25000 +#endif + +/* +** The maximum number of arguments to an SQL function. +*/ +#ifndef SQLITE_MAX_FUNCTION_ARG +# define SQLITE_MAX_FUNCTION_ARG 127 +#endif + +/* +** The maximum number of in-memory pages to use for the main database +** table and for temporary tables. The SQLITE_DEFAULT_CACHE_SIZE +*/ +#ifndef SQLITE_DEFAULT_CACHE_SIZE +# define SQLITE_DEFAULT_CACHE_SIZE 2000 +#endif +#ifndef SQLITE_DEFAULT_TEMP_CACHE_SIZE +# define SQLITE_DEFAULT_TEMP_CACHE_SIZE 500 +#endif + +/* +** The default number of frames to accumulate in the log file before +** checkpointing the database in WAL mode. +*/ +#ifndef SQLITE_DEFAULT_WAL_AUTOCHECKPOINT +# define SQLITE_DEFAULT_WAL_AUTOCHECKPOINT 1000 +#endif + +/* +** The maximum number of attached databases. This must be between 0 +** and 62. The upper bound on 62 is because a 64-bit integer bitmap +** is used internally to track attached databases. +*/ +#ifndef SQLITE_MAX_ATTACHED +# define SQLITE_MAX_ATTACHED 10 +#endif + + +/* +** The maximum value of a ?nnn wildcard that the parser will accept. +*/ +#ifndef SQLITE_MAX_VARIABLE_NUMBER +# define SQLITE_MAX_VARIABLE_NUMBER 999 +#endif + +/* Maximum page size. The upper bound on this value is 65536. This a limit +** imposed by the use of 16-bit offsets within each page. +** +** Earlier versions of SQLite allowed the user to change this value at +** compile time. This is no longer permitted, on the grounds that it creates +** a library that is technically incompatible with an SQLite library +** compiled with a different limit. If a process operating on a database +** with a page-size of 65536 bytes crashes, then an instance of SQLite +** compiled with the default page-size limit will not be able to rollback +** the aborted transaction. This could lead to database corruption. +*/ +#ifdef SQLITE_MAX_PAGE_SIZE +# undef SQLITE_MAX_PAGE_SIZE +#endif +#define SQLITE_MAX_PAGE_SIZE 65536 + + +/* +** The default size of a database page. +*/ +#ifndef SQLITE_DEFAULT_PAGE_SIZE +# define SQLITE_DEFAULT_PAGE_SIZE 1024 +#endif +#if SQLITE_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE +# undef SQLITE_DEFAULT_PAGE_SIZE +# define SQLITE_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE +#endif + +/* +** Ordinarily, if no value is explicitly provided, SQLite creates databases +** with page size SQLITE_DEFAULT_PAGE_SIZE. However, based on certain +** device characteristics (sector-size and atomic write() support), +** SQLite may choose a larger value. This constant is the maximum value +** SQLite will choose on its own. +*/ +#ifndef SQLITE_MAX_DEFAULT_PAGE_SIZE +# define SQLITE_MAX_DEFAULT_PAGE_SIZE 8192 +#endif +#if SQLITE_MAX_DEFAULT_PAGE_SIZE>SQLITE_MAX_PAGE_SIZE +# undef SQLITE_MAX_DEFAULT_PAGE_SIZE +# define SQLITE_MAX_DEFAULT_PAGE_SIZE SQLITE_MAX_PAGE_SIZE +#endif + + +/* +** Maximum number of pages in one database file. +** +** This is really just the default value for the max_page_count pragma. +** This value can be lowered (or raised) at run-time using that the +** max_page_count macro. +*/ +#ifndef SQLITE_MAX_PAGE_COUNT +# define SQLITE_MAX_PAGE_COUNT 1073741823 +#endif + +/* +** Maximum length (in bytes) of the pattern in a LIKE or GLOB +** operator. +*/ +#ifndef SQLITE_MAX_LIKE_PATTERN_LENGTH +# define SQLITE_MAX_LIKE_PATTERN_LENGTH 50000 +#endif + +/* +** Maximum depth of recursion for triggers. +** +** A value of 1 means that a trigger program will not be able to itself +** fire any triggers. A value of 0 means that no trigger programs at all +** may be executed. +*/ +#ifndef SQLITE_MAX_TRIGGER_DEPTH +# define SQLITE_MAX_TRIGGER_DEPTH 1000 +#endif + +/************** End of sqliteLimit.h *****************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ + +/* Disable nuisance warnings on Borland compilers */ +#if defined(__BORLANDC__) +#pragma warn -rch /* unreachable code */ +#pragma warn -ccc /* Condition is always true or false */ +#pragma warn -aus /* Assigned value is never used */ +#pragma warn -csu /* Comparing signed and unsigned */ +#pragma warn -spa /* Suspicious pointer arithmetic */ +#endif + +/* Needed for various definitions... */ +#ifndef _GNU_SOURCE +# define _GNU_SOURCE +#endif + +/* +** Include standard header files as necessary +*/ +#ifdef HAVE_STDINT_H +#include +#endif +#ifdef HAVE_INTTYPES_H +#include +#endif + +/* +** The number of samples of an index that SQLite takes in order to +** construct a histogram of the table content when running ANALYZE +** and with SQLITE_ENABLE_STAT2 +*/ +#define SQLITE_INDEX_SAMPLES 10 + +/* +** The following macros are used to cast pointers to integers and +** integers to pointers. The way you do this varies from one compiler +** to the next, so we have developed the following set of #if statements +** to generate appropriate macros for a wide range of compilers. +** +** The correct "ANSI" way to do this is to use the intptr_t type. +** Unfortunately, that typedef is not available on all compilers, or +** if it is available, it requires an #include of specific headers +** that vary from one machine to the next. +** +** Ticket #3860: The llvm-gcc-4.2 compiler from Apple chokes on +** the ((void*)&((char*)0)[X]) construct. But MSVC chokes on ((void*)(X)). +** So we have to define the macros in different ways depending on the +** compiler. +*/ +#if defined(__PTRDIFF_TYPE__) /* This case should work for GCC */ +# define SQLITE_INT_TO_PTR(X) ((void*)(__PTRDIFF_TYPE__)(X)) +# define SQLITE_PTR_TO_INT(X) ((int)(__PTRDIFF_TYPE__)(X)) +#elif !defined(__GNUC__) /* Works for compilers other than LLVM */ +# define SQLITE_INT_TO_PTR(X) ((void*)&((char*)0)[X]) +# define SQLITE_PTR_TO_INT(X) ((int)(((char*)X)-(char*)0)) +#elif defined(HAVE_STDINT_H) /* Use this case if we have ANSI headers */ +# define SQLITE_INT_TO_PTR(X) ((void*)(intptr_t)(X)) +# define SQLITE_PTR_TO_INT(X) ((int)(intptr_t)(X)) +#else /* Generates a warning - but it always works */ +# define SQLITE_INT_TO_PTR(X) ((void*)(X)) +# define SQLITE_PTR_TO_INT(X) ((int)(X)) +#endif + +/* +** The SQLITE_THREADSAFE macro must be defined as 0, 1, or 2. +** 0 means mutexes are permanently disable and the library is never +** threadsafe. 1 means the library is serialized which is the highest +** level of threadsafety. 2 means the libary is multithreaded - multiple +** threads can use SQLite as long as no two threads try to use the same +** database connection at the same time. +** +** Older versions of SQLite used an optional THREADSAFE macro. +** We support that for legacy. +*/ +#if !defined(SQLITE_THREADSAFE) +#if defined(THREADSAFE) +# define SQLITE_THREADSAFE THREADSAFE +#else +# define SQLITE_THREADSAFE 1 /* IMP: R-07272-22309 */ +#endif +#endif + +/* +** The SQLITE_DEFAULT_MEMSTATUS macro must be defined as either 0 or 1. +** It determines whether or not the features related to +** SQLITE_CONFIG_MEMSTATUS are available by default or not. This value can +** be overridden at runtime using the sqlite3_config() API. +*/ +#if !defined(SQLITE_DEFAULT_MEMSTATUS) +# define SQLITE_DEFAULT_MEMSTATUS 1 +#endif + +/* +** Exactly one of the following macros must be defined in order to +** specify which memory allocation subsystem to use. +** +** SQLITE_SYSTEM_MALLOC // Use normal system malloc() +** SQLITE_MEMDEBUG // Debugging version of system malloc() +** +** (Historical note: There used to be several other options, but we've +** pared it down to just these two.) +** +** If none of the above are defined, then set SQLITE_SYSTEM_MALLOC as +** the default. +*/ +#if defined(SQLITE_SYSTEM_MALLOC)+defined(SQLITE_MEMDEBUG)>1 +# error "At most one of the following compile-time configuration options\ + is allows: SQLITE_SYSTEM_MALLOC, SQLITE_MEMDEBUG" +#endif +#if defined(SQLITE_SYSTEM_MALLOC)+defined(SQLITE_MEMDEBUG)==0 +# define SQLITE_SYSTEM_MALLOC 1 +#endif + +/* +** If SQLITE_MALLOC_SOFT_LIMIT is not zero, then try to keep the +** sizes of memory allocations below this value where possible. +*/ +#if !defined(SQLITE_MALLOC_SOFT_LIMIT) +# define SQLITE_MALLOC_SOFT_LIMIT 1024 +#endif + +/* +** We need to define _XOPEN_SOURCE as follows in order to enable +** recursive mutexes on most Unix systems. But Mac OS X is different. +** The _XOPEN_SOURCE define causes problems for Mac OS X we are told, +** so it is omitted there. See ticket #2673. +** +** Later we learn that _XOPEN_SOURCE is poorly or incorrectly +** implemented on some systems. So we avoid defining it at all +** if it is already defined or if it is unneeded because we are +** not doing a threadsafe build. Ticket #2681. +** +** See also ticket #2741. +*/ +#if !defined(_XOPEN_SOURCE) && !defined(__DARWIN__) && !defined(__APPLE__) && SQLITE_THREADSAFE +# define _XOPEN_SOURCE 500 /* Needed to enable pthread recursive mutexes */ +#endif + +/* +** The TCL headers are only needed when compiling the TCL bindings. +*/ +#if defined(SQLITE_TCL) || defined(TCLSH) +# include +#endif + +/* +** Many people are failing to set -DNDEBUG=1 when compiling SQLite. +** Setting NDEBUG makes the code smaller and run faster. So the following +** lines are added to automatically set NDEBUG unless the -DSQLITE_DEBUG=1 +** option is set. Thus NDEBUG becomes an opt-in rather than an opt-out +** feature. +*/ +#if !defined(NDEBUG) && !defined(SQLITE_DEBUG) +# define NDEBUG 1 +#endif + +/* +** The testcase() macro is used to aid in coverage testing. When +** doing coverage testing, the condition inside the argument to +** testcase() must be evaluated both true and false in order to +** get full branch coverage. The testcase() macro is inserted +** to help ensure adequate test coverage in places where simple +** condition/decision coverage is inadequate. For example, testcase() +** can be used to make sure boundary values are tested. For +** bitmask tests, testcase() can be used to make sure each bit +** is significant and used at least once. On switch statements +** where multiple cases go to the same block of code, testcase() +** can insure that all cases are evaluated. +** +*/ +#ifdef SQLITE_COVERAGE_TEST +SQLITE_PRIVATE void sqlite3Coverage(int); +# define testcase(X) if( X ){ sqlite3Coverage(__LINE__); } +#else +# define testcase(X) +#endif + +/* +** The TESTONLY macro is used to enclose variable declarations or +** other bits of code that are needed to support the arguments +** within testcase() and assert() macros. +*/ +#if !defined(NDEBUG) || defined(SQLITE_COVERAGE_TEST) +# define TESTONLY(X) X +#else +# define TESTONLY(X) +#endif + +/* +** Sometimes we need a small amount of code such as a variable initialization +** to setup for a later assert() statement. We do not want this code to +** appear when assert() is disabled. The following macro is therefore +** used to contain that setup code. The "VVA" acronym stands for +** "Verification, Validation, and Accreditation". In other words, the +** code within VVA_ONLY() will only run during verification processes. +*/ +#ifndef NDEBUG +# define VVA_ONLY(X) X +#else +# define VVA_ONLY(X) +#endif + +/* +** The ALWAYS and NEVER macros surround boolean expressions which +** are intended to always be true or false, respectively. Such +** expressions could be omitted from the code completely. But they +** are included in a few cases in order to enhance the resilience +** of SQLite to unexpected behavior - to make the code "self-healing" +** or "ductile" rather than being "brittle" and crashing at the first +** hint of unplanned behavior. +** +** In other words, ALWAYS and NEVER are added for defensive code. +** +** When doing coverage testing ALWAYS and NEVER are hard-coded to +** be true and false so that the unreachable code then specify will +** not be counted as untested code. +*/ +#if defined(SQLITE_COVERAGE_TEST) +# define ALWAYS(X) (1) +# define NEVER(X) (0) +#elif !defined(NDEBUG) +# define ALWAYS(X) ((X)?1:(assert(0),0)) +# define NEVER(X) ((X)?(assert(0),1):0) +#else +# define ALWAYS(X) (X) +# define NEVER(X) (X) +#endif + +/* +** Return true (non-zero) if the input is a integer that is too large +** to fit in 32-bits. This macro is used inside of various testcase() +** macros to verify that we have tested SQLite for large-file support. +*/ +#define IS_BIG_INT(X) (((X)&~(i64)0xffffffff)!=0) + +/* +** The macro unlikely() is a hint that surrounds a boolean +** expression that is usually false. Macro likely() surrounds +** a boolean expression that is usually true. GCC is able to +** use these hints to generate better code, sometimes. +*/ +#if defined(__GNUC__) && 0 +# define likely(X) __builtin_expect((X),1) +# define unlikely(X) __builtin_expect((X),0) +#else +# define likely(X) !!(X) +# define unlikely(X) !!(X) +#endif + +/************** Include sqlite3.h in the middle of sqliteInt.h ***************/ +/************** Begin file sqlite3.h *****************************************/ +/* +** 2001 September 15 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This header file defines the interface that the SQLite library +** presents to client programs. If a C-function, structure, datatype, +** or constant definition does not appear in this file, then it is +** not a published API of SQLite, is subject to change without +** notice, and should not be referenced by programs that use SQLite. +** +** Some of the definitions that are in this file are marked as +** "experimental". Experimental interfaces are normally new +** features recently added to SQLite. We do not anticipate changes +** to experimental interfaces but reserve the right to make minor changes +** if experience from use "in the wild" suggest such changes are prudent. +** +** The official C-language API documentation for SQLite is derived +** from comments in this file. This file is the authoritative source +** on how SQLite interfaces are suppose to operate. +** +** The name of this file under configuration management is "sqlite.h.in". +** The makefile makes some minor changes to this file (such as inserting +** the version number) and changes its name to "sqlite3.h" as +** part of the build process. +*/ +#ifndef _SQLITE3_H_ +#define _SQLITE3_H_ +#include /* Needed for the definition of va_list */ + +/* +** Make sure we can call this stuff from C++. +*/ +#if 0 +extern "C" { +#endif + + +/* +** Add the ability to override 'extern' +*/ +#ifndef SQLITE_EXTERN +# define SQLITE_EXTERN extern +#endif + +#ifndef SQLITE_API +# define SQLITE_API +#endif + + +/* +** These no-op macros are used in front of interfaces to mark those +** interfaces as either deprecated or experimental. New applications +** should not use deprecated interfaces - they are support for backwards +** compatibility only. Application writers should be aware that +** experimental interfaces are subject to change in point releases. +** +** These macros used to resolve to various kinds of compiler magic that +** would generate warning messages when they were used. But that +** compiler magic ended up generating such a flurry of bug reports +** that we have taken it all out and gone back to using simple +** noop macros. +*/ +#define SQLITE_DEPRECATED +#define SQLITE_EXPERIMENTAL + +/* +** Ensure these symbols were not defined by some previous header file. +*/ +#ifdef SQLITE_VERSION +# undef SQLITE_VERSION +#endif +#ifdef SQLITE_VERSION_NUMBER +# undef SQLITE_VERSION_NUMBER +#endif + +/* +** CAPI3REF: Compile-Time Library Version Numbers +** +** ^(The [SQLITE_VERSION] C preprocessor macro in the sqlite3.h header +** evaluates to a string literal that is the SQLite version in the +** format "X.Y.Z" where X is the major version number (always 3 for +** SQLite3) and Y is the minor version number and Z is the release number.)^ +** ^(The [SQLITE_VERSION_NUMBER] C preprocessor macro resolves to an integer +** with the value (X*1000000 + Y*1000 + Z) where X, Y, and Z are the same +** numbers used in [SQLITE_VERSION].)^ +** The SQLITE_VERSION_NUMBER for any given release of SQLite will also +** be larger than the release from which it is derived. Either Y will +** be held constant and Z will be incremented or else Y will be incremented +** and Z will be reset to zero. +** +** Since version 3.6.18, SQLite source code has been stored in the +** Fossil configuration management +** system. ^The SQLITE_SOURCE_ID macro evaluates to +** a string which identifies a particular check-in of SQLite +** within its configuration management system. ^The SQLITE_SOURCE_ID +** string contains the date and time of the check-in (UTC) and an SHA1 +** hash of the entire source tree. +** +** See also: [sqlite3_libversion()], +** [sqlite3_libversion_number()], [sqlite3_sourceid()], +** [sqlite_version()] and [sqlite_source_id()]. +*/ +#define SQLITE_VERSION "3.7.6.3" +#define SQLITE_VERSION_NUMBER 3007006 +#define SQLITE_SOURCE_ID "2011-05-19 13:26:54 ed1da510a239ea767a01dc332b667119fa3c908e" + +/* +** CAPI3REF: Run-Time Library Version Numbers +** KEYWORDS: sqlite3_version, sqlite3_sourceid +** +** These interfaces provide the same information as the [SQLITE_VERSION], +** [SQLITE_VERSION_NUMBER], and [SQLITE_SOURCE_ID] C preprocessor macros +** but are associated with the library instead of the header file. ^(Cautious +** programmers might include assert() statements in their application to +** verify that values returned by these interfaces match the macros in +** the header, and thus insure that the application is +** compiled with matching library and header files. +** +**
+** assert( sqlite3_libversion_number()==SQLITE_VERSION_NUMBER );
+** assert( strcmp(sqlite3_sourceid(),SQLITE_SOURCE_ID)==0 );
+** assert( strcmp(sqlite3_libversion(),SQLITE_VERSION)==0 );
+** 
)^ +** +** ^The sqlite3_version[] string constant contains the text of [SQLITE_VERSION] +** macro. ^The sqlite3_libversion() function returns a pointer to the +** to the sqlite3_version[] string constant. The sqlite3_libversion() +** function is provided for use in DLLs since DLL users usually do not have +** direct access to string constants within the DLL. ^The +** sqlite3_libversion_number() function returns an integer equal to +** [SQLITE_VERSION_NUMBER]. ^The sqlite3_sourceid() function returns +** a pointer to a string constant whose value is the same as the +** [SQLITE_SOURCE_ID] C preprocessor macro. +** +** See also: [sqlite_version()] and [sqlite_source_id()]. +*/ +SQLITE_API const char sqlite3_version[] = SQLITE_VERSION; +SQLITE_API const char *sqlite3_libversion(void); +SQLITE_API const char *sqlite3_sourceid(void); +SQLITE_API int sqlite3_libversion_number(void); + +/* +** CAPI3REF: Run-Time Library Compilation Options Diagnostics +** +** ^The sqlite3_compileoption_used() function returns 0 or 1 +** indicating whether the specified option was defined at +** compile time. ^The SQLITE_ prefix may be omitted from the +** option name passed to sqlite3_compileoption_used(). +** +** ^The sqlite3_compileoption_get() function allows iterating +** over the list of options that were defined at compile time by +** returning the N-th compile time option string. ^If N is out of range, +** sqlite3_compileoption_get() returns a NULL pointer. ^The SQLITE_ +** prefix is omitted from any strings returned by +** sqlite3_compileoption_get(). +** +** ^Support for the diagnostic functions sqlite3_compileoption_used() +** and sqlite3_compileoption_get() may be omitted by specifying the +** [SQLITE_OMIT_COMPILEOPTION_DIAGS] option at compile time. +** +** See also: SQL functions [sqlite_compileoption_used()] and +** [sqlite_compileoption_get()] and the [compile_options pragma]. +*/ +#ifndef SQLITE_OMIT_COMPILEOPTION_DIAGS +SQLITE_API int sqlite3_compileoption_used(const char *zOptName); +SQLITE_API const char *sqlite3_compileoption_get(int N); +#endif + +/* +** CAPI3REF: Test To See If The Library Is Threadsafe +** +** ^The sqlite3_threadsafe() function returns zero if and only if +** SQLite was compiled mutexing code omitted due to the +** [SQLITE_THREADSAFE] compile-time option being set to 0. +** +** SQLite can be compiled with or without mutexes. When +** the [SQLITE_THREADSAFE] C preprocessor macro is 1 or 2, mutexes +** are enabled and SQLite is threadsafe. When the +** [SQLITE_THREADSAFE] macro is 0, +** the mutexes are omitted. Without the mutexes, it is not safe +** to use SQLite concurrently from more than one thread. +** +** Enabling mutexes incurs a measurable performance penalty. +** So if speed is of utmost importance, it makes sense to disable +** the mutexes. But for maximum safety, mutexes should be enabled. +** ^The default behavior is for mutexes to be enabled. +** +** This interface can be used by an application to make sure that the +** version of SQLite that it is linking against was compiled with +** the desired setting of the [SQLITE_THREADSAFE] macro. +** +** This interface only reports on the compile-time mutex setting +** of the [SQLITE_THREADSAFE] flag. If SQLite is compiled with +** SQLITE_THREADSAFE=1 or =2 then mutexes are enabled by default but +** can be fully or partially disabled using a call to [sqlite3_config()] +** with the verbs [SQLITE_CONFIG_SINGLETHREAD], [SQLITE_CONFIG_MULTITHREAD], +** or [SQLITE_CONFIG_MUTEX]. ^(The return value of the +** sqlite3_threadsafe() function shows only the compile-time setting of +** thread safety, not any run-time changes to that setting made by +** sqlite3_config(). In other words, the return value from sqlite3_threadsafe() +** is unchanged by calls to sqlite3_config().)^ +** +** See the [threading mode] documentation for additional information. +*/ +SQLITE_API int sqlite3_threadsafe(void); + +/* +** CAPI3REF: Database Connection Handle +** KEYWORDS: {database connection} {database connections} +** +** Each open SQLite database is represented by a pointer to an instance of +** the opaque structure named "sqlite3". It is useful to think of an sqlite3 +** pointer as an object. The [sqlite3_open()], [sqlite3_open16()], and +** [sqlite3_open_v2()] interfaces are its constructors, and [sqlite3_close()] +** is its destructor. There are many other interfaces (such as +** [sqlite3_prepare_v2()], [sqlite3_create_function()], and +** [sqlite3_busy_timeout()] to name but three) that are methods on an +** sqlite3 object. +*/ +typedef struct sqlite3 sqlite3; + +/* +** CAPI3REF: 64-Bit Integer Types +** KEYWORDS: sqlite_int64 sqlite_uint64 +** +** Because there is no cross-platform way to specify 64-bit integer types +** SQLite includes typedefs for 64-bit signed and unsigned integers. +** +** The sqlite3_int64 and sqlite3_uint64 are the preferred type definitions. +** The sqlite_int64 and sqlite_uint64 types are supported for backwards +** compatibility only. +** +** ^The sqlite3_int64 and sqlite_int64 types can store integer values +** between -9223372036854775808 and +9223372036854775807 inclusive. ^The +** sqlite3_uint64 and sqlite_uint64 types can store integer values +** between 0 and +18446744073709551615 inclusive. +*/ +#ifdef SQLITE_INT64_TYPE + typedef SQLITE_INT64_TYPE sqlite_int64; + typedef unsigned SQLITE_INT64_TYPE sqlite_uint64; +#elif defined(_MSC_VER) || defined(__BORLANDC__) + typedef __int64 sqlite_int64; + typedef unsigned __int64 sqlite_uint64; +#else + typedef long long int sqlite_int64; + typedef unsigned long long int sqlite_uint64; +#endif +typedef sqlite_int64 sqlite3_int64; +typedef sqlite_uint64 sqlite3_uint64; + +/* +** If compiling for a processor that lacks floating point support, +** substitute integer for floating-point. +*/ +#ifdef SQLITE_OMIT_FLOATING_POINT +# define double sqlite3_int64 +#endif + +/* +** CAPI3REF: Closing A Database Connection +** +** ^The sqlite3_close() routine is the destructor for the [sqlite3] object. +** ^Calls to sqlite3_close() return SQLITE_OK if the [sqlite3] object is +** successfully destroyed and all associated resources are deallocated. +** +** Applications must [sqlite3_finalize | finalize] all [prepared statements] +** and [sqlite3_blob_close | close] all [BLOB handles] associated with +** the [sqlite3] object prior to attempting to close the object. ^If +** sqlite3_close() is called on a [database connection] that still has +** outstanding [prepared statements] or [BLOB handles], then it returns +** SQLITE_BUSY. +** +** ^If [sqlite3_close()] is invoked while a transaction is open, +** the transaction is automatically rolled back. +** +** The C parameter to [sqlite3_close(C)] must be either a NULL +** pointer or an [sqlite3] object pointer obtained +** from [sqlite3_open()], [sqlite3_open16()], or +** [sqlite3_open_v2()], and not previously closed. +** ^Calling sqlite3_close() with a NULL pointer argument is a +** harmless no-op. +*/ +SQLITE_API int sqlite3_close(sqlite3 *); + +/* +** The type for a callback function. +** This is legacy and deprecated. It is included for historical +** compatibility and is not documented. +*/ +typedef int (*sqlite3_callback)(void*,int,char**, char**); + +/* +** CAPI3REF: One-Step Query Execution Interface +** +** The sqlite3_exec() interface is a convenience wrapper around +** [sqlite3_prepare_v2()], [sqlite3_step()], and [sqlite3_finalize()], +** that allows an application to run multiple statements of SQL +** without having to use a lot of C code. +** +** ^The sqlite3_exec() interface runs zero or more UTF-8 encoded, +** semicolon-separate SQL statements passed into its 2nd argument, +** in the context of the [database connection] passed in as its 1st +** argument. ^If the callback function of the 3rd argument to +** sqlite3_exec() is not NULL, then it is invoked for each result row +** coming out of the evaluated SQL statements. ^The 4th argument to +** to sqlite3_exec() is relayed through to the 1st argument of each +** callback invocation. ^If the callback pointer to sqlite3_exec() +** is NULL, then no callback is ever invoked and result rows are +** ignored. +** +** ^If an error occurs while evaluating the SQL statements passed into +** sqlite3_exec(), then execution of the current statement stops and +** subsequent statements are skipped. ^If the 5th parameter to sqlite3_exec() +** is not NULL then any error message is written into memory obtained +** from [sqlite3_malloc()] and passed back through the 5th parameter. +** To avoid memory leaks, the application should invoke [sqlite3_free()] +** on error message strings returned through the 5th parameter of +** of sqlite3_exec() after the error message string is no longer needed. +** ^If the 5th parameter to sqlite3_exec() is not NULL and no errors +** occur, then sqlite3_exec() sets the pointer in its 5th parameter to +** NULL before returning. +** +** ^If an sqlite3_exec() callback returns non-zero, the sqlite3_exec() +** routine returns SQLITE_ABORT without invoking the callback again and +** without running any subsequent SQL statements. +** +** ^The 2nd argument to the sqlite3_exec() callback function is the +** number of columns in the result. ^The 3rd argument to the sqlite3_exec() +** callback is an array of pointers to strings obtained as if from +** [sqlite3_column_text()], one for each column. ^If an element of a +** result row is NULL then the corresponding string pointer for the +** sqlite3_exec() callback is a NULL pointer. ^The 4th argument to the +** sqlite3_exec() callback is an array of pointers to strings where each +** entry represents the name of corresponding result column as obtained +** from [sqlite3_column_name()]. +** +** ^If the 2nd parameter to sqlite3_exec() is a NULL pointer, a pointer +** to an empty string, or a pointer that contains only whitespace and/or +** SQL comments, then no SQL statements are evaluated and the database +** is not changed. +** +** Restrictions: +** +**
    +**
  • The application must insure that the 1st parameter to sqlite3_exec() +** is a valid and open [database connection]. +**
  • The application must not close [database connection] specified by +** the 1st parameter to sqlite3_exec() while sqlite3_exec() is running. +**
  • The application must not modify the SQL statement text passed into +** the 2nd parameter of sqlite3_exec() while sqlite3_exec() is running. +**
+*/ +SQLITE_API int sqlite3_exec( + sqlite3*, /* An open database */ + const char *sql, /* SQL to be evaluated */ + int (*callback)(void*,int,char**,char**), /* Callback function */ + void *, /* 1st argument to callback */ + char **errmsg /* Error msg written here */ +); + +/* +** CAPI3REF: Result Codes +** KEYWORDS: SQLITE_OK {error code} {error codes} +** KEYWORDS: {result code} {result codes} +** +** Many SQLite functions return an integer result code from the set shown +** here in order to indicates success or failure. +** +** New error codes may be added in future versions of SQLite. +** +** See also: [SQLITE_IOERR_READ | extended result codes] +*/ +#define SQLITE_OK 0 /* Successful result */ +/* beginning-of-error-codes */ +#define SQLITE_ERROR 1 /* SQL error or missing database */ +#define SQLITE_INTERNAL 2 /* Internal logic error in SQLite */ +#define SQLITE_PERM 3 /* Access permission denied */ +#define SQLITE_ABORT 4 /* Callback routine requested an abort */ +#define SQLITE_BUSY 5 /* The database file is locked */ +#define SQLITE_LOCKED 6 /* A table in the database is locked */ +#define SQLITE_NOMEM 7 /* A malloc() failed */ +#define SQLITE_READONLY 8 /* Attempt to write a readonly database */ +#define SQLITE_INTERRUPT 9 /* Operation terminated by sqlite3_interrupt()*/ +#define SQLITE_IOERR 10 /* Some kind of disk I/O error occurred */ +#define SQLITE_CORRUPT 11 /* The database disk image is malformed */ +#define SQLITE_NOTFOUND 12 /* Unknown opcode in sqlite3_file_control() */ +#define SQLITE_FULL 13 /* Insertion failed because database is full */ +#define SQLITE_CANTOPEN 14 /* Unable to open the database file */ +#define SQLITE_PROTOCOL 15 /* Database lock protocol error */ +#define SQLITE_EMPTY 16 /* Database is empty */ +#define SQLITE_SCHEMA 17 /* The database schema changed */ +#define SQLITE_TOOBIG 18 /* String or BLOB exceeds size limit */ +#define SQLITE_CONSTRAINT 19 /* Abort due to constraint violation */ +#define SQLITE_MISMATCH 20 /* Data type mismatch */ +#define SQLITE_MISUSE 21 /* Library used incorrectly */ +#define SQLITE_NOLFS 22 /* Uses OS features not supported on host */ +#define SQLITE_AUTH 23 /* Authorization denied */ +#define SQLITE_FORMAT 24 /* Auxiliary database format error */ +#define SQLITE_RANGE 25 /* 2nd parameter to sqlite3_bind out of range */ +#define SQLITE_NOTADB 26 /* File opened that is not a database file */ +#define SQLITE_ROW 100 /* sqlite3_step() has another row ready */ +#define SQLITE_DONE 101 /* sqlite3_step() has finished executing */ +/* end-of-error-codes */ + +/* +** CAPI3REF: Extended Result Codes +** KEYWORDS: {extended error code} {extended error codes} +** KEYWORDS: {extended result code} {extended result codes} +** +** In its default configuration, SQLite API routines return one of 26 integer +** [SQLITE_OK | result codes]. However, experience has shown that many of +** these result codes are too coarse-grained. They do not provide as +** much information about problems as programmers might like. In an effort to +** address this, newer versions of SQLite (version 3.3.8 and later) include +** support for additional result codes that provide more detailed information +** about errors. The extended result codes are enabled or disabled +** on a per database connection basis using the +** [sqlite3_extended_result_codes()] API. +** +** Some of the available extended result codes are listed here. +** One may expect the number of extended result codes will be expand +** over time. Software that uses extended result codes should expect +** to see new result codes in future releases of SQLite. +** +** The SQLITE_OK result code will never be extended. It will always +** be exactly zero. +*/ +#define SQLITE_IOERR_READ (SQLITE_IOERR | (1<<8)) +#define SQLITE_IOERR_SHORT_READ (SQLITE_IOERR | (2<<8)) +#define SQLITE_IOERR_WRITE (SQLITE_IOERR | (3<<8)) +#define SQLITE_IOERR_FSYNC (SQLITE_IOERR | (4<<8)) +#define SQLITE_IOERR_DIR_FSYNC (SQLITE_IOERR | (5<<8)) +#define SQLITE_IOERR_TRUNCATE (SQLITE_IOERR | (6<<8)) +#define SQLITE_IOERR_FSTAT (SQLITE_IOERR | (7<<8)) +#define SQLITE_IOERR_UNLOCK (SQLITE_IOERR | (8<<8)) +#define SQLITE_IOERR_RDLOCK (SQLITE_IOERR | (9<<8)) +#define SQLITE_IOERR_DELETE (SQLITE_IOERR | (10<<8)) +#define SQLITE_IOERR_BLOCKED (SQLITE_IOERR | (11<<8)) +#define SQLITE_IOERR_NOMEM (SQLITE_IOERR | (12<<8)) +#define SQLITE_IOERR_ACCESS (SQLITE_IOERR | (13<<8)) +#define SQLITE_IOERR_CHECKRESERVEDLOCK (SQLITE_IOERR | (14<<8)) +#define SQLITE_IOERR_LOCK (SQLITE_IOERR | (15<<8)) +#define SQLITE_IOERR_CLOSE (SQLITE_IOERR | (16<<8)) +#define SQLITE_IOERR_DIR_CLOSE (SQLITE_IOERR | (17<<8)) +#define SQLITE_IOERR_SHMOPEN (SQLITE_IOERR | (18<<8)) +#define SQLITE_IOERR_SHMSIZE (SQLITE_IOERR | (19<<8)) +#define SQLITE_IOERR_SHMLOCK (SQLITE_IOERR | (20<<8)) +#define SQLITE_LOCKED_SHAREDCACHE (SQLITE_LOCKED | (1<<8)) +#define SQLITE_BUSY_RECOVERY (SQLITE_BUSY | (1<<8)) +#define SQLITE_CANTOPEN_NOTEMPDIR (SQLITE_CANTOPEN | (1<<8)) + +/* +** CAPI3REF: Flags For File Open Operations +** +** These bit values are intended for use in the +** 3rd parameter to the [sqlite3_open_v2()] interface and +** in the 4th parameter to the xOpen method of the +** [sqlite3_vfs] object. +*/ +#define SQLITE_OPEN_READONLY 0x00000001 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_READWRITE 0x00000002 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_CREATE 0x00000004 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_DELETEONCLOSE 0x00000008 /* VFS only */ +#define SQLITE_OPEN_EXCLUSIVE 0x00000010 /* VFS only */ +#define SQLITE_OPEN_AUTOPROXY 0x00000020 /* VFS only */ +#define SQLITE_OPEN_MAIN_DB 0x00000100 /* VFS only */ +#define SQLITE_OPEN_TEMP_DB 0x00000200 /* VFS only */ +#define SQLITE_OPEN_TRANSIENT_DB 0x00000400 /* VFS only */ +#define SQLITE_OPEN_MAIN_JOURNAL 0x00000800 /* VFS only */ +#define SQLITE_OPEN_TEMP_JOURNAL 0x00001000 /* VFS only */ +#define SQLITE_OPEN_SUBJOURNAL 0x00002000 /* VFS only */ +#define SQLITE_OPEN_MASTER_JOURNAL 0x00004000 /* VFS only */ +#define SQLITE_OPEN_NOMUTEX 0x00008000 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_FULLMUTEX 0x00010000 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_SHAREDCACHE 0x00020000 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_PRIVATECACHE 0x00040000 /* Ok for sqlite3_open_v2() */ +#define SQLITE_OPEN_WAL 0x00080000 /* VFS only */ + +/* Reserved: 0x00F00000 */ + +/* +** CAPI3REF: Device Characteristics +** +** The xDeviceCharacteristics method of the [sqlite3_io_methods] +** object returns an integer which is a vector of the these +** bit values expressing I/O characteristics of the mass storage +** device that holds the file that the [sqlite3_io_methods] +** refers to. +** +** The SQLITE_IOCAP_ATOMIC property means that all writes of +** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values +** mean that writes of blocks that are nnn bytes in size and +** are aligned to an address which is an integer multiple of +** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means +** that when data is appended to a file, the data is appended +** first then the size of the file is extended, never the other +** way around. The SQLITE_IOCAP_SEQUENTIAL property means that +** information is written to disk in the same order as calls +** to xWrite(). +*/ +#define SQLITE_IOCAP_ATOMIC 0x00000001 +#define SQLITE_IOCAP_ATOMIC512 0x00000002 +#define SQLITE_IOCAP_ATOMIC1K 0x00000004 +#define SQLITE_IOCAP_ATOMIC2K 0x00000008 +#define SQLITE_IOCAP_ATOMIC4K 0x00000010 +#define SQLITE_IOCAP_ATOMIC8K 0x00000020 +#define SQLITE_IOCAP_ATOMIC16K 0x00000040 +#define SQLITE_IOCAP_ATOMIC32K 0x00000080 +#define SQLITE_IOCAP_ATOMIC64K 0x00000100 +#define SQLITE_IOCAP_SAFE_APPEND 0x00000200 +#define SQLITE_IOCAP_SEQUENTIAL 0x00000400 +#define SQLITE_IOCAP_UNDELETABLE_WHEN_OPEN 0x00000800 + +/* +** CAPI3REF: File Locking Levels +** +** SQLite uses one of these integer values as the second +** argument to calls it makes to the xLock() and xUnlock() methods +** of an [sqlite3_io_methods] object. +*/ +#define SQLITE_LOCK_NONE 0 +#define SQLITE_LOCK_SHARED 1 +#define SQLITE_LOCK_RESERVED 2 +#define SQLITE_LOCK_PENDING 3 +#define SQLITE_LOCK_EXCLUSIVE 4 + +/* +** CAPI3REF: Synchronization Type Flags +** +** When SQLite invokes the xSync() method of an +** [sqlite3_io_methods] object it uses a combination of +** these integer values as the second argument. +** +** When the SQLITE_SYNC_DATAONLY flag is used, it means that the +** sync operation only needs to flush data to mass storage. Inode +** information need not be flushed. If the lower four bits of the flag +** equal SQLITE_SYNC_NORMAL, that means to use normal fsync() semantics. +** If the lower four bits equal SQLITE_SYNC_FULL, that means +** to use Mac OS X style fullsync instead of fsync(). +** +** Do not confuse the SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags +** with the [PRAGMA synchronous]=NORMAL and [PRAGMA synchronous]=FULL +** settings. The [synchronous pragma] determines when calls to the +** xSync VFS method occur and applies uniformly across all platforms. +** The SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL flags determine how +** energetic or rigorous or forceful the sync operations are and +** only make a difference on Mac OSX for the default SQLite code. +** (Third-party VFS implementations might also make the distinction +** between SQLITE_SYNC_NORMAL and SQLITE_SYNC_FULL, but among the +** operating systems natively supported by SQLite, only Mac OSX +** cares about the difference.) +*/ +#define SQLITE_SYNC_NORMAL 0x00002 +#define SQLITE_SYNC_FULL 0x00003 +#define SQLITE_SYNC_DATAONLY 0x00010 + +/* +** CAPI3REF: OS Interface Open File Handle +** +** An [sqlite3_file] object represents an open file in the +** [sqlite3_vfs | OS interface layer]. Individual OS interface +** implementations will +** want to subclass this object by appending additional fields +** for their own use. The pMethods entry is a pointer to an +** [sqlite3_io_methods] object that defines methods for performing +** I/O operations on the open file. +*/ +typedef struct sqlite3_file sqlite3_file; +struct sqlite3_file { + const struct sqlite3_io_methods *pMethods; /* Methods for an open file */ +}; + +/* +** CAPI3REF: OS Interface File Virtual Methods Object +** +** Every file opened by the [sqlite3_vfs] xOpen method populates an +** [sqlite3_file] object (or, more commonly, a subclass of the +** [sqlite3_file] object) with a pointer to an instance of this object. +** This object defines the methods used to perform various operations +** against the open file represented by the [sqlite3_file] object. +** +** If the xOpen method sets the sqlite3_file.pMethods element +** to a non-NULL pointer, then the sqlite3_io_methods.xClose method +** may be invoked even if the xOpen reported that it failed. The +** only way to prevent a call to xClose following a failed xOpen +** is for the xOpen to set the sqlite3_file.pMethods element to NULL. +** +** The flags argument to xSync may be one of [SQLITE_SYNC_NORMAL] or +** [SQLITE_SYNC_FULL]. The first choice is the normal fsync(). +** The second choice is a Mac OS X style fullsync. The [SQLITE_SYNC_DATAONLY] +** flag may be ORed in to indicate that only the data of the file +** and not its inode needs to be synced. +** +** The integer values to xLock() and xUnlock() are one of +**
    +**
  • [SQLITE_LOCK_NONE], +**
  • [SQLITE_LOCK_SHARED], +**
  • [SQLITE_LOCK_RESERVED], +**
  • [SQLITE_LOCK_PENDING], or +**
  • [SQLITE_LOCK_EXCLUSIVE]. +**
+** xLock() increases the lock. xUnlock() decreases the lock. +** The xCheckReservedLock() method checks whether any database connection, +** either in this process or in some other process, is holding a RESERVED, +** PENDING, or EXCLUSIVE lock on the file. It returns true +** if such a lock exists and false otherwise. +** +** The xFileControl() method is a generic interface that allows custom +** VFS implementations to directly control an open file using the +** [sqlite3_file_control()] interface. The second "op" argument is an +** integer opcode. The third argument is a generic pointer intended to +** point to a structure that may contain arguments or space in which to +** write return values. Potential uses for xFileControl() might be +** functions to enable blocking locks with timeouts, to change the +** locking strategy (for example to use dot-file locks), to inquire +** about the status of a lock, or to break stale locks. The SQLite +** core reserves all opcodes less than 100 for its own use. +** A [SQLITE_FCNTL_LOCKSTATE | list of opcodes] less than 100 is available. +** Applications that define a custom xFileControl method should use opcodes +** greater than 100 to avoid conflicts. VFS implementations should +** return [SQLITE_NOTFOUND] for file control opcodes that they do not +** recognize. +** +** The xSectorSize() method returns the sector size of the +** device that underlies the file. The sector size is the +** minimum write that can be performed without disturbing +** other bytes in the file. The xDeviceCharacteristics() +** method returns a bit vector describing behaviors of the +** underlying device: +** +**
    +**
  • [SQLITE_IOCAP_ATOMIC] +**
  • [SQLITE_IOCAP_ATOMIC512] +**
  • [SQLITE_IOCAP_ATOMIC1K] +**
  • [SQLITE_IOCAP_ATOMIC2K] +**
  • [SQLITE_IOCAP_ATOMIC4K] +**
  • [SQLITE_IOCAP_ATOMIC8K] +**
  • [SQLITE_IOCAP_ATOMIC16K] +**
  • [SQLITE_IOCAP_ATOMIC32K] +**
  • [SQLITE_IOCAP_ATOMIC64K] +**
  • [SQLITE_IOCAP_SAFE_APPEND] +**
  • [SQLITE_IOCAP_SEQUENTIAL] +**
+** +** The SQLITE_IOCAP_ATOMIC property means that all writes of +** any size are atomic. The SQLITE_IOCAP_ATOMICnnn values +** mean that writes of blocks that are nnn bytes in size and +** are aligned to an address which is an integer multiple of +** nnn are atomic. The SQLITE_IOCAP_SAFE_APPEND value means +** that when data is appended to a file, the data is appended +** first then the size of the file is extended, never the other +** way around. The SQLITE_IOCAP_SEQUENTIAL property means that +** information is written to disk in the same order as calls +** to xWrite(). +** +** If xRead() returns SQLITE_IOERR_SHORT_READ it must also fill +** in the unread portions of the buffer with zeros. A VFS that +** fails to zero-fill short reads might seem to work. However, +** failure to zero-fill short reads will eventually lead to +** database corruption. +*/ +typedef struct sqlite3_io_methods sqlite3_io_methods; +struct sqlite3_io_methods { + int iVersion; + int (*xClose)(sqlite3_file*); + int (*xRead)(sqlite3_file*, void*, int iAmt, sqlite3_int64 iOfst); + int (*xWrite)(sqlite3_file*, const void*, int iAmt, sqlite3_int64 iOfst); + int (*xTruncate)(sqlite3_file*, sqlite3_int64 size); + int (*xSync)(sqlite3_file*, int flags); + int (*xFileSize)(sqlite3_file*, sqlite3_int64 *pSize); + int (*xLock)(sqlite3_file*, int); + int (*xUnlock)(sqlite3_file*, int); + int (*xCheckReservedLock)(sqlite3_file*, int *pResOut); + int (*xFileControl)(sqlite3_file*, int op, void *pArg); + int (*xSectorSize)(sqlite3_file*); + int (*xDeviceCharacteristics)(sqlite3_file*); + /* Methods above are valid for version 1 */ + int (*xShmMap)(sqlite3_file*, int iPg, int pgsz, int, void volatile**); + int (*xShmLock)(sqlite3_file*, int offset, int n, int flags); + void (*xShmBarrier)(sqlite3_file*); + int (*xShmUnmap)(sqlite3_file*, int deleteFlag); + /* Methods above are valid for version 2 */ + /* Additional methods may be added in future releases */ +}; + +/* +** CAPI3REF: Standard File Control Opcodes +** +** These integer constants are opcodes for the xFileControl method +** of the [sqlite3_io_methods] object and for the [sqlite3_file_control()] +** interface. +** +** The [SQLITE_FCNTL_LOCKSTATE] opcode is used for debugging. This +** opcode causes the xFileControl method to write the current state of +** the lock (one of [SQLITE_LOCK_NONE], [SQLITE_LOCK_SHARED], +** [SQLITE_LOCK_RESERVED], [SQLITE_LOCK_PENDING], or [SQLITE_LOCK_EXCLUSIVE]) +** into an integer that the pArg argument points to. This capability +** is used during testing and only needs to be supported when SQLITE_TEST +** is defined. +** +** The [SQLITE_FCNTL_SIZE_HINT] opcode is used by SQLite to give the VFS +** layer a hint of how large the database file will grow to be during the +** current transaction. This hint is not guaranteed to be accurate but it +** is often close. The underlying VFS might choose to preallocate database +** file space based on this hint in order to help writes to the database +** file run faster. +** +** The [SQLITE_FCNTL_CHUNK_SIZE] opcode is used to request that the VFS +** extends and truncates the database file in chunks of a size specified +** by the user. The fourth argument to [sqlite3_file_control()] should +** point to an integer (type int) containing the new chunk-size to use +** for the nominated database. Allocating database file space in large +** chunks (say 1MB at a time), may reduce file-system fragmentation and +** improve performance on some systems. +** +** The [SQLITE_FCNTL_FILE_POINTER] opcode is used to obtain a pointer +** to the [sqlite3_file] object associated with a particular database +** connection. See the [sqlite3_file_control()] documentation for +** additional information. +** +** ^(The [SQLITE_FCNTL_SYNC_OMITTED] opcode is generated internally by +** SQLite and sent to all VFSes in place of a call to the xSync method +** when the database connection has [PRAGMA synchronous] set to OFF.)^ +** Some specialized VFSes need this signal in order to operate correctly +** when [PRAGMA synchronous | PRAGMA synchronous=OFF] is set, but most +** VFSes do not need this signal and should silently ignore this opcode. +** Applications should not call [sqlite3_file_control()] with this +** opcode as doing so may disrupt the operation of the specialized VFSes +** that do require it. +*/ +#define SQLITE_FCNTL_LOCKSTATE 1 +#define SQLITE_GET_LOCKPROXYFILE 2 +#define SQLITE_SET_LOCKPROXYFILE 3 +#define SQLITE_LAST_ERRNO 4 +#define SQLITE_FCNTL_SIZE_HINT 5 +#define SQLITE_FCNTL_CHUNK_SIZE 6 +#define SQLITE_FCNTL_FILE_POINTER 7 +#define SQLITE_FCNTL_SYNC_OMITTED 8 + + +/* +** CAPI3REF: Mutex Handle +** +** The mutex module within SQLite defines [sqlite3_mutex] to be an +** abstract type for a mutex object. The SQLite core never looks +** at the internal representation of an [sqlite3_mutex]. It only +** deals with pointers to the [sqlite3_mutex] object. +** +** Mutexes are created using [sqlite3_mutex_alloc()]. +*/ +typedef struct sqlite3_mutex sqlite3_mutex; + +/* +** CAPI3REF: OS Interface Object +** +** An instance of the sqlite3_vfs object defines the interface between +** the SQLite core and the underlying operating system. The "vfs" +** in the name of the object stands for "virtual file system". +** +** The value of the iVersion field is initially 1 but may be larger in +** future versions of SQLite. Additional fields may be appended to this +** object when the iVersion value is increased. Note that the structure +** of the sqlite3_vfs object changes in the transaction between +** SQLite version 3.5.9 and 3.6.0 and yet the iVersion field was not +** modified. +** +** The szOsFile field is the size of the subclassed [sqlite3_file] +** structure used by this VFS. mxPathname is the maximum length of +** a pathname in this VFS. +** +** Registered sqlite3_vfs objects are kept on a linked list formed by +** the pNext pointer. The [sqlite3_vfs_register()] +** and [sqlite3_vfs_unregister()] interfaces manage this list +** in a thread-safe way. The [sqlite3_vfs_find()] interface +** searches the list. Neither the application code nor the VFS +** implementation should use the pNext pointer. +** +** The pNext field is the only field in the sqlite3_vfs +** structure that SQLite will ever modify. SQLite will only access +** or modify this field while holding a particular static mutex. +** The application should never modify anything within the sqlite3_vfs +** object once the object has been registered. +** +** The zName field holds the name of the VFS module. The name must +** be unique across all VFS modules. +** +** ^SQLite guarantees that the zFilename parameter to xOpen +** is either a NULL pointer or string obtained +** from xFullPathname() with an optional suffix added. +** ^If a suffix is added to the zFilename parameter, it will +** consist of a single "-" character followed by no more than +** 10 alphanumeric and/or "-" characters. +** ^SQLite further guarantees that +** the string will be valid and unchanged until xClose() is +** called. Because of the previous sentence, +** the [sqlite3_file] can safely store a pointer to the +** filename if it needs to remember the filename for some reason. +** If the zFilename parameter to xOpen is a NULL pointer then xOpen +** must invent its own temporary name for the file. ^Whenever the +** xFilename parameter is NULL it will also be the case that the +** flags parameter will include [SQLITE_OPEN_DELETEONCLOSE]. +** +** The flags argument to xOpen() includes all bits set in +** the flags argument to [sqlite3_open_v2()]. Or if [sqlite3_open()] +** or [sqlite3_open16()] is used, then flags includes at least +** [SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]. +** If xOpen() opens a file read-only then it sets *pOutFlags to +** include [SQLITE_OPEN_READONLY]. Other bits in *pOutFlags may be set. +** +** ^(SQLite will also add one of the following flags to the xOpen() +** call, depending on the object being opened: +** +**
    +**
  • [SQLITE_OPEN_MAIN_DB] +**
  • [SQLITE_OPEN_MAIN_JOURNAL] +**
  • [SQLITE_OPEN_TEMP_DB] +**
  • [SQLITE_OPEN_TEMP_JOURNAL] +**
  • [SQLITE_OPEN_TRANSIENT_DB] +**
  • [SQLITE_OPEN_SUBJOURNAL] +**
  • [SQLITE_OPEN_MASTER_JOURNAL] +**
  • [SQLITE_OPEN_WAL] +**
)^ +** +** The file I/O implementation can use the object type flags to +** change the way it deals with files. For example, an application +** that does not care about crash recovery or rollback might make +** the open of a journal file a no-op. Writes to this journal would +** also be no-ops, and any attempt to read the journal would return +** SQLITE_IOERR. Or the implementation might recognize that a database +** file will be doing page-aligned sector reads and writes in a random +** order and set up its I/O subsystem accordingly. +** +** SQLite might also add one of the following flags to the xOpen method: +** +**
    +**
  • [SQLITE_OPEN_DELETEONCLOSE] +**
  • [SQLITE_OPEN_EXCLUSIVE] +**
+** +** The [SQLITE_OPEN_DELETEONCLOSE] flag means the file should be +** deleted when it is closed. ^The [SQLITE_OPEN_DELETEONCLOSE] +** will be set for TEMP databases and their journals, transient +** databases, and subjournals. +** +** ^The [SQLITE_OPEN_EXCLUSIVE] flag is always used in conjunction +** with the [SQLITE_OPEN_CREATE] flag, which are both directly +** analogous to the O_EXCL and O_CREAT flags of the POSIX open() +** API. The SQLITE_OPEN_EXCLUSIVE flag, when paired with the +** SQLITE_OPEN_CREATE, is used to indicate that file should always +** be created, and that it is an error if it already exists. +** It is not used to indicate the file should be opened +** for exclusive access. +** +** ^At least szOsFile bytes of memory are allocated by SQLite +** to hold the [sqlite3_file] structure passed as the third +** argument to xOpen. The xOpen method does not have to +** allocate the structure; it should just fill it in. Note that +** the xOpen method must set the sqlite3_file.pMethods to either +** a valid [sqlite3_io_methods] object or to NULL. xOpen must do +** this even if the open fails. SQLite expects that the sqlite3_file.pMethods +** element will be valid after xOpen returns regardless of the success +** or failure of the xOpen call. +** +** ^The flags argument to xAccess() may be [SQLITE_ACCESS_EXISTS] +** to test for the existence of a file, or [SQLITE_ACCESS_READWRITE] to +** test whether a file is readable and writable, or [SQLITE_ACCESS_READ] +** to test whether a file is at least readable. The file can be a +** directory. +** +** ^SQLite will always allocate at least mxPathname+1 bytes for the +** output buffer xFullPathname. The exact size of the output buffer +** is also passed as a parameter to both methods. If the output buffer +** is not large enough, [SQLITE_CANTOPEN] should be returned. Since this is +** handled as a fatal error by SQLite, vfs implementations should endeavor +** to prevent this by setting mxPathname to a sufficiently large value. +** +** The xRandomness(), xSleep(), xCurrentTime(), and xCurrentTimeInt64() +** interfaces are not strictly a part of the filesystem, but they are +** included in the VFS structure for completeness. +** The xRandomness() function attempts to return nBytes bytes +** of good-quality randomness into zOut. The return value is +** the actual number of bytes of randomness obtained. +** The xSleep() method causes the calling thread to sleep for at +** least the number of microseconds given. ^The xCurrentTime() +** method returns a Julian Day Number for the current date and time as +** a floating point value. +** ^The xCurrentTimeInt64() method returns, as an integer, the Julian +** Day Number multipled by 86400000 (the number of milliseconds in +** a 24-hour day). +** ^SQLite will use the xCurrentTimeInt64() method to get the current +** date and time if that method is available (if iVersion is 2 or +** greater and the function pointer is not NULL) and will fall back +** to xCurrentTime() if xCurrentTimeInt64() is unavailable. +** +** ^The xSetSystemCall(), xGetSystemCall(), and xNestSystemCall() interfaces +** are not used by the SQLite core. These optional interfaces are provided +** by some VFSes to facilitate testing of the VFS code. By overriding +** system calls with functions under its control, a test program can +** simulate faults and error conditions that would otherwise be difficult +** or impossible to induce. The set of system calls that can be overridden +** varies from one VFS to another, and from one version of the same VFS to the +** next. Applications that use these interfaces must be prepared for any +** or all of these interfaces to be NULL or for their behavior to change +** from one release to the next. Applications must not attempt to access +** any of these methods if the iVersion of the VFS is less than 3. +*/ +typedef struct sqlite3_vfs sqlite3_vfs; +typedef void (*sqlite3_syscall_ptr)(void); +struct sqlite3_vfs { + int iVersion; /* Structure version number (currently 3) */ + int szOsFile; /* Size of subclassed sqlite3_file */ + int mxPathname; /* Maximum file pathname length */ + sqlite3_vfs *pNext; /* Next registered VFS */ + const char *zName; /* Name of this virtual file system */ + void *pAppData; /* Pointer to application-specific data */ + int (*xOpen)(sqlite3_vfs*, const char *zName, sqlite3_file*, + int flags, int *pOutFlags); + int (*xDelete)(sqlite3_vfs*, const char *zName, int syncDir); + int (*xAccess)(sqlite3_vfs*, const char *zName, int flags, int *pResOut); + int (*xFullPathname)(sqlite3_vfs*, const char *zName, int nOut, char *zOut); + void *(*xDlOpen)(sqlite3_vfs*, const char *zFilename); + void (*xDlError)(sqlite3_vfs*, int nByte, char *zErrMsg); + void (*(*xDlSym)(sqlite3_vfs*,void*, const char *zSymbol))(void); + void (*xDlClose)(sqlite3_vfs*, void*); + int (*xRandomness)(sqlite3_vfs*, int nByte, char *zOut); + int (*xSleep)(sqlite3_vfs*, int microseconds); + int (*xCurrentTime)(sqlite3_vfs*, double*); + int (*xGetLastError)(sqlite3_vfs*, int, char *); + /* + ** The methods above are in version 1 of the sqlite_vfs object + ** definition. Those that follow are added in version 2 or later + */ + int (*xCurrentTimeInt64)(sqlite3_vfs*, sqlite3_int64*); + /* + ** The methods above are in versions 1 and 2 of the sqlite_vfs object. + ** Those below are for version 3 and greater. + */ + int (*xSetSystemCall)(sqlite3_vfs*, const char *zName, sqlite3_syscall_ptr); + sqlite3_syscall_ptr (*xGetSystemCall)(sqlite3_vfs*, const char *zName); + const char *(*xNextSystemCall)(sqlite3_vfs*, const char *zName); + /* + ** The methods above are in versions 1 through 3 of the sqlite_vfs object. + ** New fields may be appended in figure versions. The iVersion + ** value will increment whenever this happens. + */ +}; + +/* +** CAPI3REF: Flags for the xAccess VFS method +** +** These integer constants can be used as the third parameter to +** the xAccess method of an [sqlite3_vfs] object. They determine +** what kind of permissions the xAccess method is looking for. +** With SQLITE_ACCESS_EXISTS, the xAccess method +** simply checks whether the file exists. +** With SQLITE_ACCESS_READWRITE, the xAccess method +** checks whether the named directory is both readable and writable +** (in other words, if files can be added, removed, and renamed within +** the directory). +** The SQLITE_ACCESS_READWRITE constant is currently used only by the +** [temp_store_directory pragma], though this could change in a future +** release of SQLite. +** With SQLITE_ACCESS_READ, the xAccess method +** checks whether the file is readable. The SQLITE_ACCESS_READ constant is +** currently unused, though it might be used in a future release of +** SQLite. +*/ +#define SQLITE_ACCESS_EXISTS 0 +#define SQLITE_ACCESS_READWRITE 1 /* Used by PRAGMA temp_store_directory */ +#define SQLITE_ACCESS_READ 2 /* Unused */ + +/* +** CAPI3REF: Flags for the xShmLock VFS method +** +** These integer constants define the various locking operations +** allowed by the xShmLock method of [sqlite3_io_methods]. The +** following are the only legal combinations of flags to the +** xShmLock method: +** +**
    +**
  • SQLITE_SHM_LOCK | SQLITE_SHM_SHARED +**
  • SQLITE_SHM_LOCK | SQLITE_SHM_EXCLUSIVE +**
  • SQLITE_SHM_UNLOCK | SQLITE_SHM_SHARED +**
  • SQLITE_SHM_UNLOCK | SQLITE_SHM_EXCLUSIVE +**
+** +** When unlocking, the same SHARED or EXCLUSIVE flag must be supplied as +** was given no the corresponding lock. +** +** The xShmLock method can transition between unlocked and SHARED or +** between unlocked and EXCLUSIVE. It cannot transition between SHARED +** and EXCLUSIVE. +*/ +#define SQLITE_SHM_UNLOCK 1 +#define SQLITE_SHM_LOCK 2 +#define SQLITE_SHM_SHARED 4 +#define SQLITE_SHM_EXCLUSIVE 8 + +/* +** CAPI3REF: Maximum xShmLock index +** +** The xShmLock method on [sqlite3_io_methods] may use values +** between 0 and this upper bound as its "offset" argument. +** The SQLite core will never attempt to acquire or release a +** lock outside of this range +*/ +#define SQLITE_SHM_NLOCK 8 + + +/* +** CAPI3REF: Initialize The SQLite Library +** +** ^The sqlite3_initialize() routine initializes the +** SQLite library. ^The sqlite3_shutdown() routine +** deallocates any resources that were allocated by sqlite3_initialize(). +** These routines are designed to aid in process initialization and +** shutdown on embedded systems. Workstation applications using +** SQLite normally do not need to invoke either of these routines. +** +** A call to sqlite3_initialize() is an "effective" call if it is +** the first time sqlite3_initialize() is invoked during the lifetime of +** the process, or if it is the first time sqlite3_initialize() is invoked +** following a call to sqlite3_shutdown(). ^(Only an effective call +** of sqlite3_initialize() does any initialization. All other calls +** are harmless no-ops.)^ +** +** A call to sqlite3_shutdown() is an "effective" call if it is the first +** call to sqlite3_shutdown() since the last sqlite3_initialize(). ^(Only +** an effective call to sqlite3_shutdown() does any deinitialization. +** All other valid calls to sqlite3_shutdown() are harmless no-ops.)^ +** +** The sqlite3_initialize() interface is threadsafe, but sqlite3_shutdown() +** is not. The sqlite3_shutdown() interface must only be called from a +** single thread. All open [database connections] must be closed and all +** other SQLite resources must be deallocated prior to invoking +** sqlite3_shutdown(). +** +** Among other things, ^sqlite3_initialize() will invoke +** sqlite3_os_init(). Similarly, ^sqlite3_shutdown() +** will invoke sqlite3_os_end(). +** +** ^The sqlite3_initialize() routine returns [SQLITE_OK] on success. +** ^If for some reason, sqlite3_initialize() is unable to initialize +** the library (perhaps it is unable to allocate a needed resource such +** as a mutex) it returns an [error code] other than [SQLITE_OK]. +** +** ^The sqlite3_initialize() routine is called internally by many other +** SQLite interfaces so that an application usually does not need to +** invoke sqlite3_initialize() directly. For example, [sqlite3_open()] +** calls sqlite3_initialize() so the SQLite library will be automatically +** initialized when [sqlite3_open()] is called if it has not be initialized +** already. ^However, if SQLite is compiled with the [SQLITE_OMIT_AUTOINIT] +** compile-time option, then the automatic calls to sqlite3_initialize() +** are omitted and the application must call sqlite3_initialize() directly +** prior to using any other SQLite interface. For maximum portability, +** it is recommended that applications always invoke sqlite3_initialize() +** directly prior to using any other SQLite interface. Future releases +** of SQLite may require this. In other words, the behavior exhibited +** when SQLite is compiled with [SQLITE_OMIT_AUTOINIT] might become the +** default behavior in some future release of SQLite. +** +** The sqlite3_os_init() routine does operating-system specific +** initialization of the SQLite library. The sqlite3_os_end() +** routine undoes the effect of sqlite3_os_init(). Typical tasks +** performed by these routines include allocation or deallocation +** of static resources, initialization of global variables, +** setting up a default [sqlite3_vfs] module, or setting up +** a default configuration using [sqlite3_config()]. +** +** The application should never invoke either sqlite3_os_init() +** or sqlite3_os_end() directly. The application should only invoke +** sqlite3_initialize() and sqlite3_shutdown(). The sqlite3_os_init() +** interface is called automatically by sqlite3_initialize() and +** sqlite3_os_end() is called by sqlite3_shutdown(). Appropriate +** implementations for sqlite3_os_init() and sqlite3_os_end() +** are built into SQLite when it is compiled for Unix, Windows, or OS/2. +** When [custom builds | built for other platforms] +** (using the [SQLITE_OS_OTHER=1] compile-time +** option) the application must supply a suitable implementation for +** sqlite3_os_init() and sqlite3_os_end(). An application-supplied +** implementation of sqlite3_os_init() or sqlite3_os_end() +** must return [SQLITE_OK] on success and some other [error code] upon +** failure. +*/ +SQLITE_API int sqlite3_initialize(void); +SQLITE_API int sqlite3_shutdown(void); +SQLITE_API int sqlite3_os_init(void); +SQLITE_API int sqlite3_os_end(void); + +/* +** CAPI3REF: Configuring The SQLite Library +** +** The sqlite3_config() interface is used to make global configuration +** changes to SQLite in order to tune SQLite to the specific needs of +** the application. The default configuration is recommended for most +** applications and so this routine is usually not necessary. It is +** provided to support rare applications with unusual needs. +** +** The sqlite3_config() interface is not threadsafe. The application +** must insure that no other SQLite interfaces are invoked by other +** threads while sqlite3_config() is running. Furthermore, sqlite3_config() +** may only be invoked prior to library initialization using +** [sqlite3_initialize()] or after shutdown by [sqlite3_shutdown()]. +** ^If sqlite3_config() is called after [sqlite3_initialize()] and before +** [sqlite3_shutdown()] then it will return SQLITE_MISUSE. +** Note, however, that ^sqlite3_config() can be called as part of the +** implementation of an application-defined [sqlite3_os_init()]. +** +** The first argument to sqlite3_config() is an integer +** [SQLITE_CONFIG_SINGLETHREAD | configuration option] that determines +** what property of SQLite is to be configured. Subsequent arguments +** vary depending on the [SQLITE_CONFIG_SINGLETHREAD | configuration option] +** in the first argument. +** +** ^When a configuration option is set, sqlite3_config() returns [SQLITE_OK]. +** ^If the option is unknown or SQLite is unable to set the option +** then this routine returns a non-zero [error code]. +*/ +SQLITE_API int sqlite3_config(int, ...); + +/* +** CAPI3REF: Configure database connections +** +** The sqlite3_db_config() interface is used to make configuration +** changes to a [database connection]. The interface is similar to +** [sqlite3_config()] except that the changes apply to a single +** [database connection] (specified in the first argument). +** +** The second argument to sqlite3_db_config(D,V,...) is the +** [SQLITE_DBCONFIG_LOOKASIDE | configuration verb] - an integer code +** that indicates what aspect of the [database connection] is being configured. +** Subsequent arguments vary depending on the configuration verb. +** +** ^Calls to sqlite3_db_config() return SQLITE_OK if and only if +** the call is considered successful. +*/ +SQLITE_API int sqlite3_db_config(sqlite3*, int op, ...); + +/* +** CAPI3REF: Memory Allocation Routines +** +** An instance of this object defines the interface between SQLite +** and low-level memory allocation routines. +** +** This object is used in only one place in the SQLite interface. +** A pointer to an instance of this object is the argument to +** [sqlite3_config()] when the configuration option is +** [SQLITE_CONFIG_MALLOC] or [SQLITE_CONFIG_GETMALLOC]. +** By creating an instance of this object +** and passing it to [sqlite3_config]([SQLITE_CONFIG_MALLOC]) +** during configuration, an application can specify an alternative +** memory allocation subsystem for SQLite to use for all of its +** dynamic memory needs. +** +** Note that SQLite comes with several [built-in memory allocators] +** that are perfectly adequate for the overwhelming majority of applications +** and that this object is only useful to a tiny minority of applications +** with specialized memory allocation requirements. This object is +** also used during testing of SQLite in order to specify an alternative +** memory allocator that simulates memory out-of-memory conditions in +** order to verify that SQLite recovers gracefully from such +** conditions. +** +** The xMalloc and xFree methods must work like the +** malloc() and free() functions from the standard C library. +** The xRealloc method must work like realloc() from the standard C library +** with the exception that if the second argument to xRealloc is zero, +** xRealloc must be a no-op - it must not perform any allocation or +** deallocation. ^SQLite guarantees that the second argument to +** xRealloc is always a value returned by a prior call to xRoundup. +** And so in cases where xRoundup always returns a positive number, +** xRealloc can perform exactly as the standard library realloc() and +** still be in compliance with this specification. +** +** xSize should return the allocated size of a memory allocation +** previously obtained from xMalloc or xRealloc. The allocated size +** is always at least as big as the requested size but may be larger. +** +** The xRoundup method returns what would be the allocated size of +** a memory allocation given a particular requested size. Most memory +** allocators round up memory allocations at least to the next multiple +** of 8. Some allocators round up to a larger multiple or to a power of 2. +** Every memory allocation request coming in through [sqlite3_malloc()] +** or [sqlite3_realloc()] first calls xRoundup. If xRoundup returns 0, +** that causes the corresponding memory allocation to fail. +** +** The xInit method initializes the memory allocator. (For example, +** it might allocate any require mutexes or initialize internal data +** structures. The xShutdown method is invoked (indirectly) by +** [sqlite3_shutdown()] and should deallocate any resources acquired +** by xInit. The pAppData pointer is used as the only parameter to +** xInit and xShutdown. +** +** SQLite holds the [SQLITE_MUTEX_STATIC_MASTER] mutex when it invokes +** the xInit method, so the xInit method need not be threadsafe. The +** xShutdown method is only called from [sqlite3_shutdown()] so it does +** not need to be threadsafe either. For all other methods, SQLite +** holds the [SQLITE_MUTEX_STATIC_MEM] mutex as long as the +** [SQLITE_CONFIG_MEMSTATUS] configuration option is turned on (which +** it is by default) and so the methods are automatically serialized. +** However, if [SQLITE_CONFIG_MEMSTATUS] is disabled, then the other +** methods must be threadsafe or else make their own arrangements for +** serialization. +** +** SQLite will never invoke xInit() more than once without an intervening +** call to xShutdown(). +*/ +typedef struct sqlite3_mem_methods sqlite3_mem_methods; +struct sqlite3_mem_methods { + void *(*xMalloc)(int); /* Memory allocation function */ + void (*xFree)(void*); /* Free a prior allocation */ + void *(*xRealloc)(void*,int); /* Resize an allocation */ + int (*xSize)(void*); /* Return the size of an allocation */ + int (*xRoundup)(int); /* Round up request size to allocation size */ + int (*xInit)(void*); /* Initialize the memory allocator */ + void (*xShutdown)(void*); /* Deinitialize the memory allocator */ + void *pAppData; /* Argument to xInit() and xShutdown() */ +}; + +/* +** CAPI3REF: Configuration Options +** +** These constants are the available integer configuration options that +** can be passed as the first argument to the [sqlite3_config()] interface. +** +** New configuration options may be added in future releases of SQLite. +** Existing configuration options might be discontinued. Applications +** should check the return code from [sqlite3_config()] to make sure that +** the call worked. The [sqlite3_config()] interface will return a +** non-zero [error code] if a discontinued or unsupported configuration option +** is invoked. +** +**
+**
SQLITE_CONFIG_SINGLETHREAD
+**
There are no arguments to this option. ^This option sets the +** [threading mode] to Single-thread. In other words, it disables +** all mutexing and puts SQLite into a mode where it can only be used +** by a single thread. ^If SQLite is compiled with +** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then +** it is not possible to change the [threading mode] from its default +** value of Single-thread and so [sqlite3_config()] will return +** [SQLITE_ERROR] if called with the SQLITE_CONFIG_SINGLETHREAD +** configuration option.
+** +**
SQLITE_CONFIG_MULTITHREAD
+**
There are no arguments to this option. ^This option sets the +** [threading mode] to Multi-thread. In other words, it disables +** mutexing on [database connection] and [prepared statement] objects. +** The application is responsible for serializing access to +** [database connections] and [prepared statements]. But other mutexes +** are enabled so that SQLite will be safe to use in a multi-threaded +** environment as long as no two threads attempt to use the same +** [database connection] at the same time. ^If SQLite is compiled with +** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then +** it is not possible to set the Multi-thread [threading mode] and +** [sqlite3_config()] will return [SQLITE_ERROR] if called with the +** SQLITE_CONFIG_MULTITHREAD configuration option.
+** +**
SQLITE_CONFIG_SERIALIZED
+**
There are no arguments to this option. ^This option sets the +** [threading mode] to Serialized. In other words, this option enables +** all mutexes including the recursive +** mutexes on [database connection] and [prepared statement] objects. +** In this mode (which is the default when SQLite is compiled with +** [SQLITE_THREADSAFE=1]) the SQLite library will itself serialize access +** to [database connections] and [prepared statements] so that the +** application is free to use the same [database connection] or the +** same [prepared statement] in different threads at the same time. +** ^If SQLite is compiled with +** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then +** it is not possible to set the Serialized [threading mode] and +** [sqlite3_config()] will return [SQLITE_ERROR] if called with the +** SQLITE_CONFIG_SERIALIZED configuration option.
+** +**
SQLITE_CONFIG_MALLOC
+**
^(This option takes a single argument which is a pointer to an +** instance of the [sqlite3_mem_methods] structure. The argument specifies +** alternative low-level memory allocation routines to be used in place of +** the memory allocation routines built into SQLite.)^ ^SQLite makes +** its own private copy of the content of the [sqlite3_mem_methods] structure +** before the [sqlite3_config()] call returns.
+** +**
SQLITE_CONFIG_GETMALLOC
+**
^(This option takes a single argument which is a pointer to an +** instance of the [sqlite3_mem_methods] structure. The [sqlite3_mem_methods] +** structure is filled with the currently defined memory allocation routines.)^ +** This option can be used to overload the default memory allocation +** routines with a wrapper that simulations memory allocation failure or +** tracks memory usage, for example.
+** +**
SQLITE_CONFIG_MEMSTATUS
+**
^This option takes single argument of type int, interpreted as a +** boolean, which enables or disables the collection of memory allocation +** statistics. ^(When memory allocation statistics are disabled, the +** following SQLite interfaces become non-operational: +**
    +**
  • [sqlite3_memory_used()] +**
  • [sqlite3_memory_highwater()] +**
  • [sqlite3_soft_heap_limit64()] +**
  • [sqlite3_status()] +**
)^ +** ^Memory allocation statistics are enabled by default unless SQLite is +** compiled with [SQLITE_DEFAULT_MEMSTATUS]=0 in which case memory +** allocation statistics are disabled by default. +**
+** +**
SQLITE_CONFIG_SCRATCH
+**
^This option specifies a static memory buffer that SQLite can use for +** scratch memory. There are three arguments: A pointer an 8-byte +** aligned memory buffer from which the scratch allocations will be +** drawn, the size of each scratch allocation (sz), +** and the maximum number of scratch allocations (N). The sz +** argument must be a multiple of 16. +** The first argument must be a pointer to an 8-byte aligned buffer +** of at least sz*N bytes of memory. +** ^SQLite will use no more than two scratch buffers per thread. So +** N should be set to twice the expected maximum number of threads. +** ^SQLite will never require a scratch buffer that is more than 6 +** times the database page size. ^If SQLite needs needs additional +** scratch memory beyond what is provided by this configuration option, then +** [sqlite3_malloc()] will be used to obtain the memory needed.
+** +**
SQLITE_CONFIG_PAGECACHE
+**
^This option specifies a static memory buffer that SQLite can use for +** the database page cache with the default page cache implemenation. +** This configuration should not be used if an application-define page +** cache implementation is loaded using the SQLITE_CONFIG_PCACHE option. +** There are three arguments to this option: A pointer to 8-byte aligned +** memory, the size of each page buffer (sz), and the number of pages (N). +** The sz argument should be the size of the largest database page +** (a power of two between 512 and 32768) plus a little extra for each +** page header. ^The page header size is 20 to 40 bytes depending on +** the host architecture. ^It is harmless, apart from the wasted memory, +** to make sz a little too large. The first +** argument should point to an allocation of at least sz*N bytes of memory. +** ^SQLite will use the memory provided by the first argument to satisfy its +** memory needs for the first N pages that it adds to cache. ^If additional +** page cache memory is needed beyond what is provided by this option, then +** SQLite goes to [sqlite3_malloc()] for the additional storage space. +** The pointer in the first argument must +** be aligned to an 8-byte boundary or subsequent behavior of SQLite +** will be undefined.
+** +**
SQLITE_CONFIG_HEAP
+**
^This option specifies a static memory buffer that SQLite will use +** for all of its dynamic memory allocation needs beyond those provided +** for by [SQLITE_CONFIG_SCRATCH] and [SQLITE_CONFIG_PAGECACHE]. +** There are three arguments: An 8-byte aligned pointer to the memory, +** the number of bytes in the memory buffer, and the minimum allocation size. +** ^If the first pointer (the memory pointer) is NULL, then SQLite reverts +** to using its default memory allocator (the system malloc() implementation), +** undoing any prior invocation of [SQLITE_CONFIG_MALLOC]. ^If the +** memory pointer is not NULL and either [SQLITE_ENABLE_MEMSYS3] or +** [SQLITE_ENABLE_MEMSYS5] are defined, then the alternative memory +** allocator is engaged to handle all of SQLites memory allocation needs. +** The first pointer (the memory pointer) must be aligned to an 8-byte +** boundary or subsequent behavior of SQLite will be undefined. +** The minimum allocation size is capped at 2^12. Reasonable values +** for the minimum allocation size are 2^5 through 2^8.
+** +**
SQLITE_CONFIG_MUTEX
+**
^(This option takes a single argument which is a pointer to an +** instance of the [sqlite3_mutex_methods] structure. The argument specifies +** alternative low-level mutex routines to be used in place +** the mutex routines built into SQLite.)^ ^SQLite makes a copy of the +** content of the [sqlite3_mutex_methods] structure before the call to +** [sqlite3_config()] returns. ^If SQLite is compiled with +** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then +** the entire mutexing subsystem is omitted from the build and hence calls to +** [sqlite3_config()] with the SQLITE_CONFIG_MUTEX configuration option will +** return [SQLITE_ERROR].
+** +**
SQLITE_CONFIG_GETMUTEX
+**
^(This option takes a single argument which is a pointer to an +** instance of the [sqlite3_mutex_methods] structure. The +** [sqlite3_mutex_methods] +** structure is filled with the currently defined mutex routines.)^ +** This option can be used to overload the default mutex allocation +** routines with a wrapper used to track mutex usage for performance +** profiling or testing, for example. ^If SQLite is compiled with +** the [SQLITE_THREADSAFE | SQLITE_THREADSAFE=0] compile-time option then +** the entire mutexing subsystem is omitted from the build and hence calls to +** [sqlite3_config()] with the SQLITE_CONFIG_GETMUTEX configuration option will +** return [SQLITE_ERROR].
+** +**
SQLITE_CONFIG_LOOKASIDE
+**
^(This option takes two arguments that determine the default +** memory allocation for the lookaside memory allocator on each +** [database connection]. The first argument is the +** size of each lookaside buffer slot and the second is the number of +** slots allocated to each database connection.)^ ^(This option sets the +** default lookaside size. The [SQLITE_DBCONFIG_LOOKASIDE] +** verb to [sqlite3_db_config()] can be used to change the lookaside +** configuration on individual connections.)^
+** +**
SQLITE_CONFIG_PCACHE
+**
^(This option takes a single argument which is a pointer to +** an [sqlite3_pcache_methods] object. This object specifies the interface +** to a custom page cache implementation.)^ ^SQLite makes a copy of the +** object and uses it for page cache memory allocations.
+** +**
SQLITE_CONFIG_GETPCACHE
+**
^(This option takes a single argument which is a pointer to an +** [sqlite3_pcache_methods] object. SQLite copies of the current +** page cache implementation into that object.)^
+** +**
SQLITE_CONFIG_LOG
+**
^The SQLITE_CONFIG_LOG option takes two arguments: a pointer to a +** function with a call signature of void(*)(void*,int,const char*), +** and a pointer to void. ^If the function pointer is not NULL, it is +** invoked by [sqlite3_log()] to process each logging event. ^If the +** function pointer is NULL, the [sqlite3_log()] interface becomes a no-op. +** ^The void pointer that is the second argument to SQLITE_CONFIG_LOG is +** passed through as the first parameter to the application-defined logger +** function whenever that function is invoked. ^The second parameter to +** the logger function is a copy of the first parameter to the corresponding +** [sqlite3_log()] call and is intended to be a [result code] or an +** [extended result code]. ^The third parameter passed to the logger is +** log message after formatting via [sqlite3_snprintf()]. +** The SQLite logging interface is not reentrant; the logger function +** supplied by the application must not invoke any SQLite interface. +** In a multi-threaded application, the application-defined logger +** function must be threadsafe.
+** +**
+*/ +#define SQLITE_CONFIG_SINGLETHREAD 1 /* nil */ +#define SQLITE_CONFIG_MULTITHREAD 2 /* nil */ +#define SQLITE_CONFIG_SERIALIZED 3 /* nil */ +#define SQLITE_CONFIG_MALLOC 4 /* sqlite3_mem_methods* */ +#define SQLITE_CONFIG_GETMALLOC 5 /* sqlite3_mem_methods* */ +#define SQLITE_CONFIG_SCRATCH 6 /* void*, int sz, int N */ +#define SQLITE_CONFIG_PAGECACHE 7 /* void*, int sz, int N */ +#define SQLITE_CONFIG_HEAP 8 /* void*, int nByte, int min */ +#define SQLITE_CONFIG_MEMSTATUS 9 /* boolean */ +#define SQLITE_CONFIG_MUTEX 10 /* sqlite3_mutex_methods* */ +#define SQLITE_CONFIG_GETMUTEX 11 /* sqlite3_mutex_methods* */ +/* previously SQLITE_CONFIG_CHUNKALLOC 12 which is now unused. */ +#define SQLITE_CONFIG_LOOKASIDE 13 /* int int */ +#define SQLITE_CONFIG_PCACHE 14 /* sqlite3_pcache_methods* */ +#define SQLITE_CONFIG_GETPCACHE 15 /* sqlite3_pcache_methods* */ +#define SQLITE_CONFIG_LOG 16 /* xFunc, void* */ + +/* +** CAPI3REF: Database Connection Configuration Options +** +** These constants are the available integer configuration options that +** can be passed as the second argument to the [sqlite3_db_config()] interface. +** +** New configuration options may be added in future releases of SQLite. +** Existing configuration options might be discontinued. Applications +** should check the return code from [sqlite3_db_config()] to make sure that +** the call worked. ^The [sqlite3_db_config()] interface will return a +** non-zero [error code] if a discontinued or unsupported configuration option +** is invoked. +** +**
+**
SQLITE_DBCONFIG_LOOKASIDE
+**
^This option takes three additional arguments that determine the +** [lookaside memory allocator] configuration for the [database connection]. +** ^The first argument (the third parameter to [sqlite3_db_config()] is a +** pointer to a memory buffer to use for lookaside memory. +** ^The first argument after the SQLITE_DBCONFIG_LOOKASIDE verb +** may be NULL in which case SQLite will allocate the +** lookaside buffer itself using [sqlite3_malloc()]. ^The second argument is the +** size of each lookaside buffer slot. ^The third argument is the number of +** slots. The size of the buffer in the first argument must be greater than +** or equal to the product of the second and third arguments. The buffer +** must be aligned to an 8-byte boundary. ^If the second argument to +** SQLITE_DBCONFIG_LOOKASIDE is not a multiple of 8, it is internally +** rounded down to the next smaller multiple of 8. ^(The lookaside memory +** configuration for a database connection can only be changed when that +** connection is not currently using lookaside memory, or in other words +** when the "current value" returned by +** [sqlite3_db_status](D,[SQLITE_CONFIG_LOOKASIDE],...) is zero. +** Any attempt to change the lookaside memory configuration when lookaside +** memory is in use leaves the configuration unchanged and returns +** [SQLITE_BUSY].)^
+** +**
SQLITE_DBCONFIG_ENABLE_FKEY
+**
^This option is used to enable or disable the enforcement of +** [foreign key constraints]. There should be two additional arguments. +** The first argument is an integer which is 0 to disable FK enforcement, +** positive to enable FK enforcement or negative to leave FK enforcement +** unchanged. The second parameter is a pointer to an integer into which +** is written 0 or 1 to indicate whether FK enforcement is off or on +** following this call. The second parameter may be a NULL pointer, in +** which case the FK enforcement setting is not reported back.
+** +**
SQLITE_DBCONFIG_ENABLE_TRIGGER
+**
^This option is used to enable or disable [CREATE TRIGGER | triggers]. +** There should be two additional arguments. +** The first argument is an integer which is 0 to disable triggers, +** positive to enable triggers or negative to leave the setting unchanged. +** The second parameter is a pointer to an integer into which +** is written 0 or 1 to indicate whether triggers are disabled or enabled +** following this call. The second parameter may be a NULL pointer, in +** which case the trigger setting is not reported back.
+** +**
+*/ +#define SQLITE_DBCONFIG_LOOKASIDE 1001 /* void* int int */ +#define SQLITE_DBCONFIG_ENABLE_FKEY 1002 /* int int* */ +#define SQLITE_DBCONFIG_ENABLE_TRIGGER 1003 /* int int* */ + + +/* +** CAPI3REF: Enable Or Disable Extended Result Codes +** +** ^The sqlite3_extended_result_codes() routine enables or disables the +** [extended result codes] feature of SQLite. ^The extended result +** codes are disabled by default for historical compatibility. +*/ +SQLITE_API int sqlite3_extended_result_codes(sqlite3*, int onoff); + +/* +** CAPI3REF: Last Insert Rowid +** +** ^Each entry in an SQLite table has a unique 64-bit signed +** integer key called the [ROWID | "rowid"]. ^The rowid is always available +** as an undeclared column named ROWID, OID, or _ROWID_ as long as those +** names are not also used by explicitly declared columns. ^If +** the table has a column of type [INTEGER PRIMARY KEY] then that column +** is another alias for the rowid. +** +** ^This routine returns the [rowid] of the most recent +** successful [INSERT] into the database from the [database connection] +** in the first argument. ^If no successful [INSERT]s +** have ever occurred on that database connection, zero is returned. +** +** ^(If an [INSERT] occurs within a trigger, then the [rowid] of the inserted +** row is returned by this routine as long as the trigger is running. +** But once the trigger terminates, the value returned by this routine +** reverts to the last value inserted before the trigger fired.)^ +** +** ^An [INSERT] that fails due to a constraint violation is not a +** successful [INSERT] and does not change the value returned by this +** routine. ^Thus INSERT OR FAIL, INSERT OR IGNORE, INSERT OR ROLLBACK, +** and INSERT OR ABORT make no changes to the return value of this +** routine when their insertion fails. ^(When INSERT OR REPLACE +** encounters a constraint violation, it does not fail. The +** INSERT continues to completion after deleting rows that caused +** the constraint problem so INSERT OR REPLACE will always change +** the return value of this interface.)^ +** +** ^For the purposes of this routine, an [INSERT] is considered to +** be successful even if it is subsequently rolled back. +** +** This function is accessible to SQL statements via the +** [last_insert_rowid() SQL function]. +** +** If a separate thread performs a new [INSERT] on the same +** database connection while the [sqlite3_last_insert_rowid()] +** function is running and thus changes the last insert [rowid], +** then the value returned by [sqlite3_last_insert_rowid()] is +** unpredictable and might not equal either the old or the new +** last insert [rowid]. +*/ +SQLITE_API sqlite3_int64 sqlite3_last_insert_rowid(sqlite3*); + +/* +** CAPI3REF: Count The Number Of Rows Modified +** +** ^This function returns the number of database rows that were changed +** or inserted or deleted by the most recently completed SQL statement +** on the [database connection] specified by the first parameter. +** ^(Only changes that are directly specified by the [INSERT], [UPDATE], +** or [DELETE] statement are counted. Auxiliary changes caused by +** triggers or [foreign key actions] are not counted.)^ Use the +** [sqlite3_total_changes()] function to find the total number of changes +** including changes caused by triggers and foreign key actions. +** +** ^Changes to a view that are simulated by an [INSTEAD OF trigger] +** are not counted. Only real table changes are counted. +** +** ^(A "row change" is a change to a single row of a single table +** caused by an INSERT, DELETE, or UPDATE statement. Rows that +** are changed as side effects of [REPLACE] constraint resolution, +** rollback, ABORT processing, [DROP TABLE], or by any other +** mechanisms do not count as direct row changes.)^ +** +** A "trigger context" is a scope of execution that begins and +** ends with the script of a [CREATE TRIGGER | trigger]. +** Most SQL statements are +** evaluated outside of any trigger. This is the "top level" +** trigger context. If a trigger fires from the top level, a +** new trigger context is entered for the duration of that one +** trigger. Subtriggers create subcontexts for their duration. +** +** ^Calling [sqlite3_exec()] or [sqlite3_step()] recursively does +** not create a new trigger context. +** +** ^This function returns the number of direct row changes in the +** most recent INSERT, UPDATE, or DELETE statement within the same +** trigger context. +** +** ^Thus, when called from the top level, this function returns the +** number of changes in the most recent INSERT, UPDATE, or DELETE +** that also occurred at the top level. ^(Within the body of a trigger, +** the sqlite3_changes() interface can be called to find the number of +** changes in the most recently completed INSERT, UPDATE, or DELETE +** statement within the body of the same trigger. +** However, the number returned does not include changes +** caused by subtriggers since those have their own context.)^ +** +** See also the [sqlite3_total_changes()] interface, the +** [count_changes pragma], and the [changes() SQL function]. +** +** If a separate thread makes changes on the same database connection +** while [sqlite3_changes()] is running then the value returned +** is unpredictable and not meaningful. +*/ +SQLITE_API int sqlite3_changes(sqlite3*); + +/* +** CAPI3REF: Total Number Of Rows Modified +** +** ^This function returns the number of row changes caused by [INSERT], +** [UPDATE] or [DELETE] statements since the [database connection] was opened. +** ^(The count returned by sqlite3_total_changes() includes all changes +** from all [CREATE TRIGGER | trigger] contexts and changes made by +** [foreign key actions]. However, +** the count does not include changes used to implement [REPLACE] constraints, +** do rollbacks or ABORT processing, or [DROP TABLE] processing. The +** count does not include rows of views that fire an [INSTEAD OF trigger], +** though if the INSTEAD OF trigger makes changes of its own, those changes +** are counted.)^ +** ^The sqlite3_total_changes() function counts the changes as soon as +** the statement that makes them is completed (when the statement handle +** is passed to [sqlite3_reset()] or [sqlite3_finalize()]). +** +** See also the [sqlite3_changes()] interface, the +** [count_changes pragma], and the [total_changes() SQL function]. +** +** If a separate thread makes changes on the same database connection +** while [sqlite3_total_changes()] is running then the value +** returned is unpredictable and not meaningful. +*/ +SQLITE_API int sqlite3_total_changes(sqlite3*); + +/* +** CAPI3REF: Interrupt A Long-Running Query +** +** ^This function causes any pending database operation to abort and +** return at its earliest opportunity. This routine is typically +** called in response to a user action such as pressing "Cancel" +** or Ctrl-C where the user wants a long query operation to halt +** immediately. +** +** ^It is safe to call this routine from a thread different from the +** thread that is currently running the database operation. But it +** is not safe to call this routine with a [database connection] that +** is closed or might close before sqlite3_interrupt() returns. +** +** ^If an SQL operation is very nearly finished at the time when +** sqlite3_interrupt() is called, then it might not have an opportunity +** to be interrupted and might continue to completion. +** +** ^An SQL operation that is interrupted will return [SQLITE_INTERRUPT]. +** ^If the interrupted SQL operation is an INSERT, UPDATE, or DELETE +** that is inside an explicit transaction, then the entire transaction +** will be rolled back automatically. +** +** ^The sqlite3_interrupt(D) call is in effect until all currently running +** SQL statements on [database connection] D complete. ^Any new SQL statements +** that are started after the sqlite3_interrupt() call and before the +** running statements reaches zero are interrupted as if they had been +** running prior to the sqlite3_interrupt() call. ^New SQL statements +** that are started after the running statement count reaches zero are +** not effected by the sqlite3_interrupt(). +** ^A call to sqlite3_interrupt(D) that occurs when there are no running +** SQL statements is a no-op and has no effect on SQL statements +** that are started after the sqlite3_interrupt() call returns. +** +** If the database connection closes while [sqlite3_interrupt()] +** is running then bad things will likely happen. +*/ +SQLITE_API void sqlite3_interrupt(sqlite3*); + +/* +** CAPI3REF: Determine If An SQL Statement Is Complete +** +** These routines are useful during command-line input to determine if the +** currently entered text seems to form a complete SQL statement or +** if additional input is needed before sending the text into +** SQLite for parsing. ^These routines return 1 if the input string +** appears to be a complete SQL statement. ^A statement is judged to be +** complete if it ends with a semicolon token and is not a prefix of a +** well-formed CREATE TRIGGER statement. ^Semicolons that are embedded within +** string literals or quoted identifier names or comments are not +** independent tokens (they are part of the token in which they are +** embedded) and thus do not count as a statement terminator. ^Whitespace +** and comments that follow the final semicolon are ignored. +** +** ^These routines return 0 if the statement is incomplete. ^If a +** memory allocation fails, then SQLITE_NOMEM is returned. +** +** ^These routines do not parse the SQL statements thus +** will not detect syntactically incorrect SQL. +** +** ^(If SQLite has not been initialized using [sqlite3_initialize()] prior +** to invoking sqlite3_complete16() then sqlite3_initialize() is invoked +** automatically by sqlite3_complete16(). If that initialization fails, +** then the return value from sqlite3_complete16() will be non-zero +** regardless of whether or not the input SQL is complete.)^ +** +** The input to [sqlite3_complete()] must be a zero-terminated +** UTF-8 string. +** +** The input to [sqlite3_complete16()] must be a zero-terminated +** UTF-16 string in native byte order. +*/ +SQLITE_API int sqlite3_complete(const char *sql); +SQLITE_API int sqlite3_complete16(const void *sql); + +/* +** CAPI3REF: Register A Callback To Handle SQLITE_BUSY Errors +** +** ^This routine sets a callback function that might be invoked whenever +** an attempt is made to open a database table that another thread +** or process has locked. +** +** ^If the busy callback is NULL, then [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] +** is returned immediately upon encountering the lock. ^If the busy callback +** is not NULL, then the callback might be invoked with two arguments. +** +** ^The first argument to the busy handler is a copy of the void* pointer which +** is the third argument to sqlite3_busy_handler(). ^The second argument to +** the busy handler callback is the number of times that the busy handler has +** been invoked for this locking event. ^If the +** busy callback returns 0, then no additional attempts are made to +** access the database and [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED] is returned. +** ^If the callback returns non-zero, then another attempt +** is made to open the database for reading and the cycle repeats. +** +** The presence of a busy handler does not guarantee that it will be invoked +** when there is lock contention. ^If SQLite determines that invoking the busy +** handler could result in a deadlock, it will go ahead and return [SQLITE_BUSY] +** or [SQLITE_IOERR_BLOCKED] instead of invoking the busy handler. +** Consider a scenario where one process is holding a read lock that +** it is trying to promote to a reserved lock and +** a second process is holding a reserved lock that it is trying +** to promote to an exclusive lock. The first process cannot proceed +** because it is blocked by the second and the second process cannot +** proceed because it is blocked by the first. If both processes +** invoke the busy handlers, neither will make any progress. Therefore, +** SQLite returns [SQLITE_BUSY] for the first process, hoping that this +** will induce the first process to release its read lock and allow +** the second process to proceed. +** +** ^The default busy callback is NULL. +** +** ^The [SQLITE_BUSY] error is converted to [SQLITE_IOERR_BLOCKED] +** when SQLite is in the middle of a large transaction where all the +** changes will not fit into the in-memory cache. SQLite will +** already hold a RESERVED lock on the database file, but it needs +** to promote this lock to EXCLUSIVE so that it can spill cache +** pages into the database file without harm to concurrent +** readers. ^If it is unable to promote the lock, then the in-memory +** cache will be left in an inconsistent state and so the error +** code is promoted from the relatively benign [SQLITE_BUSY] to +** the more severe [SQLITE_IOERR_BLOCKED]. ^This error code promotion +** forces an automatic rollback of the changes. See the +** +** CorruptionFollowingBusyError wiki page for a discussion of why +** this is important. +** +** ^(There can only be a single busy handler defined for each +** [database connection]. Setting a new busy handler clears any +** previously set handler.)^ ^Note that calling [sqlite3_busy_timeout()] +** will also set or clear the busy handler. +** +** The busy callback should not take any actions which modify the +** database connection that invoked the busy handler. Any such actions +** result in undefined behavior. +** +** A busy handler must not close the database connection +** or [prepared statement] that invoked the busy handler. +*/ +SQLITE_API int sqlite3_busy_handler(sqlite3*, int(*)(void*,int), void*); + +/* +** CAPI3REF: Set A Busy Timeout +** +** ^This routine sets a [sqlite3_busy_handler | busy handler] that sleeps +** for a specified amount of time when a table is locked. ^The handler +** will sleep multiple times until at least "ms" milliseconds of sleeping +** have accumulated. ^After at least "ms" milliseconds of sleeping, +** the handler returns 0 which causes [sqlite3_step()] to return +** [SQLITE_BUSY] or [SQLITE_IOERR_BLOCKED]. +** +** ^Calling this routine with an argument less than or equal to zero +** turns off all busy handlers. +** +** ^(There can only be a single busy handler for a particular +** [database connection] any any given moment. If another busy handler +** was defined (using [sqlite3_busy_handler()]) prior to calling +** this routine, that other busy handler is cleared.)^ +*/ +SQLITE_API int sqlite3_busy_timeout(sqlite3*, int ms); + +/* +** CAPI3REF: Convenience Routines For Running Queries +** +** This is a legacy interface that is preserved for backwards compatibility. +** Use of this interface is not recommended. +** +** Definition: A result table is memory data structure created by the +** [sqlite3_get_table()] interface. A result table records the +** complete query results from one or more queries. +** +** The table conceptually has a number of rows and columns. But +** these numbers are not part of the result table itself. These +** numbers are obtained separately. Let N be the number of rows +** and M be the number of columns. +** +** A result table is an array of pointers to zero-terminated UTF-8 strings. +** There are (N+1)*M elements in the array. The first M pointers point +** to zero-terminated strings that contain the names of the columns. +** The remaining entries all point to query results. NULL values result +** in NULL pointers. All other values are in their UTF-8 zero-terminated +** string representation as returned by [sqlite3_column_text()]. +** +** A result table might consist of one or more memory allocations. +** It is not safe to pass a result table directly to [sqlite3_free()]. +** A result table should be deallocated using [sqlite3_free_table()]. +** +** ^(As an example of the result table format, suppose a query result +** is as follows: +** +**
+**        Name        | Age
+**        -----------------------
+**        Alice       | 43
+**        Bob         | 28
+**        Cindy       | 21
+** 
+** +** There are two column (M==2) and three rows (N==3). Thus the +** result table has 8 entries. Suppose the result table is stored +** in an array names azResult. Then azResult holds this content: +** +**
+**        azResult[0] = "Name";
+**        azResult[1] = "Age";
+**        azResult[2] = "Alice";
+**        azResult[3] = "43";
+**        azResult[4] = "Bob";
+**        azResult[5] = "28";
+**        azResult[6] = "Cindy";
+**        azResult[7] = "21";
+** 
)^ +** +** ^The sqlite3_get_table() function evaluates one or more +** semicolon-separated SQL statements in the zero-terminated UTF-8 +** string of its 2nd parameter and returns a result table to the +** pointer given in its 3rd parameter. +** +** After the application has finished with the result from sqlite3_get_table(), +** it must pass the result table pointer to sqlite3_free_table() in order to +** release the memory that was malloced. Because of the way the +** [sqlite3_malloc()] happens within sqlite3_get_table(), the calling +** function must not try to call [sqlite3_free()] directly. Only +** [sqlite3_free_table()] is able to release the memory properly and safely. +** +** The sqlite3_get_table() interface is implemented as a wrapper around +** [sqlite3_exec()]. The sqlite3_get_table() routine does not have access +** to any internal data structures of SQLite. It uses only the public +** interface defined here. As a consequence, errors that occur in the +** wrapper layer outside of the internal [sqlite3_exec()] call are not +** reflected in subsequent calls to [sqlite3_errcode()] or +** [sqlite3_errmsg()]. +*/ +SQLITE_API int sqlite3_get_table( + sqlite3 *db, /* An open database */ + const char *zSql, /* SQL to be evaluated */ + char ***pazResult, /* Results of the query */ + int *pnRow, /* Number of result rows written here */ + int *pnColumn, /* Number of result columns written here */ + char **pzErrmsg /* Error msg written here */ +); +SQLITE_API void sqlite3_free_table(char **result); + +/* +** CAPI3REF: Formatted String Printing Functions +** +** These routines are work-alikes of the "printf()" family of functions +** from the standard C library. +** +** ^The sqlite3_mprintf() and sqlite3_vmprintf() routines write their +** results into memory obtained from [sqlite3_malloc()]. +** The strings returned by these two routines should be +** released by [sqlite3_free()]. ^Both routines return a +** NULL pointer if [sqlite3_malloc()] is unable to allocate enough +** memory to hold the resulting string. +** +** ^(The sqlite3_snprintf() routine is similar to "snprintf()" from +** the standard C library. The result is written into the +** buffer supplied as the second parameter whose size is given by +** the first parameter. Note that the order of the +** first two parameters is reversed from snprintf().)^ This is an +** historical accident that cannot be fixed without breaking +** backwards compatibility. ^(Note also that sqlite3_snprintf() +** returns a pointer to its buffer instead of the number of +** characters actually written into the buffer.)^ We admit that +** the number of characters written would be a more useful return +** value but we cannot change the implementation of sqlite3_snprintf() +** now without breaking compatibility. +** +** ^As long as the buffer size is greater than zero, sqlite3_snprintf() +** guarantees that the buffer is always zero-terminated. ^The first +** parameter "n" is the total size of the buffer, including space for +** the zero terminator. So the longest string that can be completely +** written will be n-1 characters. +** +** ^The sqlite3_vsnprintf() routine is a varargs version of sqlite3_snprintf(). +** +** These routines all implement some additional formatting +** options that are useful for constructing SQL statements. +** All of the usual printf() formatting options apply. In addition, there +** is are "%q", "%Q", and "%z" options. +** +** ^(The %q option works like %s in that it substitutes a null-terminated +** string from the argument list. But %q also doubles every '\'' character. +** %q is designed for use inside a string literal.)^ By doubling each '\'' +** character it escapes that character and allows it to be inserted into +** the string. +** +** For example, assume the string variable zText contains text as follows: +** +**
+**  char *zText = "It's a happy day!";
+** 
+** +** One can use this text in an SQL statement as follows: +** +**
+**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES('%q')", zText);
+**  sqlite3_exec(db, zSQL, 0, 0, 0);
+**  sqlite3_free(zSQL);
+** 
+** +** Because the %q format string is used, the '\'' character in zText +** is escaped and the SQL generated is as follows: +** +**
+**  INSERT INTO table1 VALUES('It''s a happy day!')
+** 
+** +** This is correct. Had we used %s instead of %q, the generated SQL +** would have looked like this: +** +**
+**  INSERT INTO table1 VALUES('It's a happy day!');
+** 
+** +** This second example is an SQL syntax error. As a general rule you should +** always use %q instead of %s when inserting text into a string literal. +** +** ^(The %Q option works like %q except it also adds single quotes around +** the outside of the total string. Additionally, if the parameter in the +** argument list is a NULL pointer, %Q substitutes the text "NULL" (without +** single quotes).)^ So, for example, one could say: +** +**
+**  char *zSQL = sqlite3_mprintf("INSERT INTO table VALUES(%Q)", zText);
+**  sqlite3_exec(db, zSQL, 0, 0, 0);
+**  sqlite3_free(zSQL);
+** 
+** +** The code above will render a correct SQL statement in the zSQL +** variable even if the zText variable is a NULL pointer. +** +** ^(The "%z" formatting option works like "%s" but with the +** addition that after the string has been read and copied into +** the result, [sqlite3_free()] is called on the input string.)^ +*/ +SQLITE_API char *sqlite3_mprintf(const char*,...); +SQLITE_API char *sqlite3_vmprintf(const char*, va_list); +SQLITE_API char *sqlite3_snprintf(int,char*,const char*, ...); +SQLITE_API char *sqlite3_vsnprintf(int,char*,const char*, va_list); + +/* +** CAPI3REF: Memory Allocation Subsystem +** +** The SQLite core uses these three routines for all of its own +** internal memory allocation needs. "Core" in the previous sentence +** does not include operating-system specific VFS implementation. The +** Windows VFS uses native malloc() and free() for some operations. +** +** ^The sqlite3_malloc() routine returns a pointer to a block +** of memory at least N bytes in length, where N is the parameter. +** ^If sqlite3_malloc() is unable to obtain sufficient free +** memory, it returns a NULL pointer. ^If the parameter N to +** sqlite3_malloc() is zero or negative then sqlite3_malloc() returns +** a NULL pointer. +** +** ^Calling sqlite3_free() with a pointer previously returned +** by sqlite3_malloc() or sqlite3_realloc() releases that memory so +** that it might be reused. ^The sqlite3_free() routine is +** a no-op if is called with a NULL pointer. Passing a NULL pointer +** to sqlite3_free() is harmless. After being freed, memory +** should neither be read nor written. Even reading previously freed +** memory might result in a segmentation fault or other severe error. +** Memory corruption, a segmentation fault, or other severe error +** might result if sqlite3_free() is called with a non-NULL pointer that +** was not obtained from sqlite3_malloc() or sqlite3_realloc(). +** +** ^(The sqlite3_realloc() interface attempts to resize a +** prior memory allocation to be at least N bytes, where N is the +** second parameter. The memory allocation to be resized is the first +** parameter.)^ ^ If the first parameter to sqlite3_realloc() +** is a NULL pointer then its behavior is identical to calling +** sqlite3_malloc(N) where N is the second parameter to sqlite3_realloc(). +** ^If the second parameter to sqlite3_realloc() is zero or +** negative then the behavior is exactly the same as calling +** sqlite3_free(P) where P is the first parameter to sqlite3_realloc(). +** ^sqlite3_realloc() returns a pointer to a memory allocation +** of at least N bytes in size or NULL if sufficient memory is unavailable. +** ^If M is the size of the prior allocation, then min(N,M) bytes +** of the prior allocation are copied into the beginning of buffer returned +** by sqlite3_realloc() and the prior allocation is freed. +** ^If sqlite3_realloc() returns NULL, then the prior allocation +** is not freed. +** +** ^The memory returned by sqlite3_malloc() and sqlite3_realloc() +** is always aligned to at least an 8 byte boundary, or to a +** 4 byte boundary if the [SQLITE_4_BYTE_ALIGNED_MALLOC] compile-time +** option is used. +** +** In SQLite version 3.5.0 and 3.5.1, it was possible to define +** the SQLITE_OMIT_MEMORY_ALLOCATION which would cause the built-in +** implementation of these routines to be omitted. That capability +** is no longer provided. Only built-in memory allocators can be used. +** +** The Windows OS interface layer calls +** the system malloc() and free() directly when converting +** filenames between the UTF-8 encoding used by SQLite +** and whatever filename encoding is used by the particular Windows +** installation. Memory allocation errors are detected, but +** they are reported back as [SQLITE_CANTOPEN] or +** [SQLITE_IOERR] rather than [SQLITE_NOMEM]. +** +** The pointer arguments to [sqlite3_free()] and [sqlite3_realloc()] +** must be either NULL or else pointers obtained from a prior +** invocation of [sqlite3_malloc()] or [sqlite3_realloc()] that have +** not yet been released. +** +** The application must not read or write any part of +** a block of memory after it has been released using +** [sqlite3_free()] or [sqlite3_realloc()]. +*/ +SQLITE_API void *sqlite3_malloc(int); +SQLITE_API void *sqlite3_realloc(void*, int); +SQLITE_API void sqlite3_free(void*); + +/* +** CAPI3REF: Memory Allocator Statistics +** +** SQLite provides these two interfaces for reporting on the status +** of the [sqlite3_malloc()], [sqlite3_free()], and [sqlite3_realloc()] +** routines, which form the built-in memory allocation subsystem. +** +** ^The [sqlite3_memory_used()] routine returns the number of bytes +** of memory currently outstanding (malloced but not freed). +** ^The [sqlite3_memory_highwater()] routine returns the maximum +** value of [sqlite3_memory_used()] since the high-water mark +** was last reset. ^The values returned by [sqlite3_memory_used()] and +** [sqlite3_memory_highwater()] include any overhead +** added by SQLite in its implementation of [sqlite3_malloc()], +** but not overhead added by the any underlying system library +** routines that [sqlite3_malloc()] may call. +** +** ^The memory high-water mark is reset to the current value of +** [sqlite3_memory_used()] if and only if the parameter to +** [sqlite3_memory_highwater()] is true. ^The value returned +** by [sqlite3_memory_highwater(1)] is the high-water mark +** prior to the reset. +*/ +SQLITE_API sqlite3_int64 sqlite3_memory_used(void); +SQLITE_API sqlite3_int64 sqlite3_memory_highwater(int resetFlag); + +/* +** CAPI3REF: Pseudo-Random Number Generator +** +** SQLite contains a high-quality pseudo-random number generator (PRNG) used to +** select random [ROWID | ROWIDs] when inserting new records into a table that +** already uses the largest possible [ROWID]. The PRNG is also used for +** the build-in random() and randomblob() SQL functions. This interface allows +** applications to access the same PRNG for other purposes. +** +** ^A call to this routine stores N bytes of randomness into buffer P. +** +** ^The first time this routine is invoked (either internally or by +** the application) the PRNG is seeded using randomness obtained +** from the xRandomness method of the default [sqlite3_vfs] object. +** ^On all subsequent invocations, the pseudo-randomness is generated +** internally and without recourse to the [sqlite3_vfs] xRandomness +** method. +*/ +SQLITE_API void sqlite3_randomness(int N, void *P); + +/* +** CAPI3REF: Compile-Time Authorization Callbacks +** +** ^This routine registers an authorizer callback with a particular +** [database connection], supplied in the first argument. +** ^The authorizer callback is invoked as SQL statements are being compiled +** by [sqlite3_prepare()] or its variants [sqlite3_prepare_v2()], +** [sqlite3_prepare16()] and [sqlite3_prepare16_v2()]. ^At various +** points during the compilation process, as logic is being created +** to perform various actions, the authorizer callback is invoked to +** see if those actions are allowed. ^The authorizer callback should +** return [SQLITE_OK] to allow the action, [SQLITE_IGNORE] to disallow the +** specific action but allow the SQL statement to continue to be +** compiled, or [SQLITE_DENY] to cause the entire SQL statement to be +** rejected with an error. ^If the authorizer callback returns +** any value other than [SQLITE_IGNORE], [SQLITE_OK], or [SQLITE_DENY] +** then the [sqlite3_prepare_v2()] or equivalent call that triggered +** the authorizer will fail with an error message. +** +** When the callback returns [SQLITE_OK], that means the operation +** requested is ok. ^When the callback returns [SQLITE_DENY], the +** [sqlite3_prepare_v2()] or equivalent call that triggered the +** authorizer will fail with an error message explaining that +** access is denied. +** +** ^The first parameter to the authorizer callback is a copy of the third +** parameter to the sqlite3_set_authorizer() interface. ^The second parameter +** to the callback is an integer [SQLITE_COPY | action code] that specifies +** the particular action to be authorized. ^The third through sixth parameters +** to the callback are zero-terminated strings that contain additional +** details about the action to be authorized. +** +** ^If the action code is [SQLITE_READ] +** and the callback returns [SQLITE_IGNORE] then the +** [prepared statement] statement is constructed to substitute +** a NULL value in place of the table column that would have +** been read if [SQLITE_OK] had been returned. The [SQLITE_IGNORE] +** return can be used to deny an untrusted user access to individual +** columns of a table. +** ^If the action code is [SQLITE_DELETE] and the callback returns +** [SQLITE_IGNORE] then the [DELETE] operation proceeds but the +** [truncate optimization] is disabled and all rows are deleted individually. +** +** An authorizer is used when [sqlite3_prepare | preparing] +** SQL statements from an untrusted source, to ensure that the SQL statements +** do not try to access data they are not allowed to see, or that they do not +** try to execute malicious statements that damage the database. For +** example, an application may allow a user to enter arbitrary +** SQL queries for evaluation by a database. But the application does +** not want the user to be able to make arbitrary changes to the +** database. An authorizer could then be put in place while the +** user-entered SQL is being [sqlite3_prepare | prepared] that +** disallows everything except [SELECT] statements. +** +** Applications that need to process SQL from untrusted sources +** might also consider lowering resource limits using [sqlite3_limit()] +** and limiting database size using the [max_page_count] [PRAGMA] +** in addition to using an authorizer. +** +** ^(Only a single authorizer can be in place on a database connection +** at a time. Each call to sqlite3_set_authorizer overrides the +** previous call.)^ ^Disable the authorizer by installing a NULL callback. +** The authorizer is disabled by default. +** +** The authorizer callback must not do anything that will modify +** the database connection that invoked the authorizer callback. +** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their +** database connections for the meaning of "modify" in this paragraph. +** +** ^When [sqlite3_prepare_v2()] is used to prepare a statement, the +** statement might be re-prepared during [sqlite3_step()] due to a +** schema change. Hence, the application should ensure that the +** correct authorizer callback remains in place during the [sqlite3_step()]. +** +** ^Note that the authorizer callback is invoked only during +** [sqlite3_prepare()] or its variants. Authorization is not +** performed during statement evaluation in [sqlite3_step()], unless +** as stated in the previous paragraph, sqlite3_step() invokes +** sqlite3_prepare_v2() to reprepare a statement after a schema change. +*/ +SQLITE_API int sqlite3_set_authorizer( + sqlite3*, + int (*xAuth)(void*,int,const char*,const char*,const char*,const char*), + void *pUserData +); + +/* +** CAPI3REF: Authorizer Return Codes +** +** The [sqlite3_set_authorizer | authorizer callback function] must +** return either [SQLITE_OK] or one of these two constants in order +** to signal SQLite whether or not the action is permitted. See the +** [sqlite3_set_authorizer | authorizer documentation] for additional +** information. +*/ +#define SQLITE_DENY 1 /* Abort the SQL statement with an error */ +#define SQLITE_IGNORE 2 /* Don't allow access, but don't generate an error */ + +/* +** CAPI3REF: Authorizer Action Codes +** +** The [sqlite3_set_authorizer()] interface registers a callback function +** that is invoked to authorize certain SQL statement actions. The +** second parameter to the callback is an integer code that specifies +** what action is being authorized. These are the integer action codes that +** the authorizer callback may be passed. +** +** These action code values signify what kind of operation is to be +** authorized. The 3rd and 4th parameters to the authorization +** callback function will be parameters or NULL depending on which of these +** codes is used as the second parameter. ^(The 5th parameter to the +** authorizer callback is the name of the database ("main", "temp", +** etc.) if applicable.)^ ^The 6th parameter to the authorizer callback +** is the name of the inner-most trigger or view that is responsible for +** the access attempt or NULL if this access attempt is directly from +** top-level SQL code. +*/ +/******************************************* 3rd ************ 4th ***********/ +#define SQLITE_CREATE_INDEX 1 /* Index Name Table Name */ +#define SQLITE_CREATE_TABLE 2 /* Table Name NULL */ +#define SQLITE_CREATE_TEMP_INDEX 3 /* Index Name Table Name */ +#define SQLITE_CREATE_TEMP_TABLE 4 /* Table Name NULL */ +#define SQLITE_CREATE_TEMP_TRIGGER 5 /* Trigger Name Table Name */ +#define SQLITE_CREATE_TEMP_VIEW 6 /* View Name NULL */ +#define SQLITE_CREATE_TRIGGER 7 /* Trigger Name Table Name */ +#define SQLITE_CREATE_VIEW 8 /* View Name NULL */ +#define SQLITE_DELETE 9 /* Table Name NULL */ +#define SQLITE_DROP_INDEX 10 /* Index Name Table Name */ +#define SQLITE_DROP_TABLE 11 /* Table Name NULL */ +#define SQLITE_DROP_TEMP_INDEX 12 /* Index Name Table Name */ +#define SQLITE_DROP_TEMP_TABLE 13 /* Table Name NULL */ +#define SQLITE_DROP_TEMP_TRIGGER 14 /* Trigger Name Table Name */ +#define SQLITE_DROP_TEMP_VIEW 15 /* View Name NULL */ +#define SQLITE_DROP_TRIGGER 16 /* Trigger Name Table Name */ +#define SQLITE_DROP_VIEW 17 /* View Name NULL */ +#define SQLITE_INSERT 18 /* Table Name NULL */ +#define SQLITE_PRAGMA 19 /* Pragma Name 1st arg or NULL */ +#define SQLITE_READ 20 /* Table Name Column Name */ +#define SQLITE_SELECT 21 /* NULL NULL */ +#define SQLITE_TRANSACTION 22 /* Operation NULL */ +#define SQLITE_UPDATE 23 /* Table Name Column Name */ +#define SQLITE_ATTACH 24 /* Filename NULL */ +#define SQLITE_DETACH 25 /* Database Name NULL */ +#define SQLITE_ALTER_TABLE 26 /* Database Name Table Name */ +#define SQLITE_REINDEX 27 /* Index Name NULL */ +#define SQLITE_ANALYZE 28 /* Table Name NULL */ +#define SQLITE_CREATE_VTABLE 29 /* Table Name Module Name */ +#define SQLITE_DROP_VTABLE 30 /* Table Name Module Name */ +#define SQLITE_FUNCTION 31 /* NULL Function Name */ +#define SQLITE_SAVEPOINT 32 /* Operation Savepoint Name */ +#define SQLITE_COPY 0 /* No longer used */ + +/* +** CAPI3REF: Tracing And Profiling Functions +** +** These routines register callback functions that can be used for +** tracing and profiling the execution of SQL statements. +** +** ^The callback function registered by sqlite3_trace() is invoked at +** various times when an SQL statement is being run by [sqlite3_step()]. +** ^The sqlite3_trace() callback is invoked with a UTF-8 rendering of the +** SQL statement text as the statement first begins executing. +** ^(Additional sqlite3_trace() callbacks might occur +** as each triggered subprogram is entered. The callbacks for triggers +** contain a UTF-8 SQL comment that identifies the trigger.)^ +** +** ^The callback function registered by sqlite3_profile() is invoked +** as each SQL statement finishes. ^The profile callback contains +** the original statement text and an estimate of wall-clock time +** of how long that statement took to run. ^The profile callback +** time is in units of nanoseconds, however the current implementation +** is only capable of millisecond resolution so the six least significant +** digits in the time are meaningless. Future versions of SQLite +** might provide greater resolution on the profiler callback. The +** sqlite3_profile() function is considered experimental and is +** subject to change in future versions of SQLite. +*/ +SQLITE_API void *sqlite3_trace(sqlite3*, void(*xTrace)(void*,const char*), void*); +SQLITE_API SQLITE_EXPERIMENTAL void *sqlite3_profile(sqlite3*, + void(*xProfile)(void*,const char*,sqlite3_uint64), void*); + +/* +** CAPI3REF: Query Progress Callbacks +** +** ^The sqlite3_progress_handler(D,N,X,P) interface causes the callback +** function X to be invoked periodically during long running calls to +** [sqlite3_exec()], [sqlite3_step()] and [sqlite3_get_table()] for +** database connection D. An example use for this +** interface is to keep a GUI updated during a large query. +** +** ^The parameter P is passed through as the only parameter to the +** callback function X. ^The parameter N is the number of +** [virtual machine instructions] that are evaluated between successive +** invocations of the callback X. +** +** ^Only a single progress handler may be defined at one time per +** [database connection]; setting a new progress handler cancels the +** old one. ^Setting parameter X to NULL disables the progress handler. +** ^The progress handler is also disabled by setting N to a value less +** than 1. +** +** ^If the progress callback returns non-zero, the operation is +** interrupted. This feature can be used to implement a +** "Cancel" button on a GUI progress dialog box. +** +** The progress handler callback must not do anything that will modify +** the database connection that invoked the progress handler. +** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their +** database connections for the meaning of "modify" in this paragraph. +** +*/ +SQLITE_API void sqlite3_progress_handler(sqlite3*, int, int(*)(void*), void*); + +/* +** CAPI3REF: Opening A New Database Connection +** +** ^These routines open an SQLite database file whose name is given by the +** filename argument. ^The filename argument is interpreted as UTF-8 for +** sqlite3_open() and sqlite3_open_v2() and as UTF-16 in the native byte +** order for sqlite3_open16(). ^(A [database connection] handle is usually +** returned in *ppDb, even if an error occurs. The only exception is that +** if SQLite is unable to allocate memory to hold the [sqlite3] object, +** a NULL will be written into *ppDb instead of a pointer to the [sqlite3] +** object.)^ ^(If the database is opened (and/or created) successfully, then +** [SQLITE_OK] is returned. Otherwise an [error code] is returned.)^ ^The +** [sqlite3_errmsg()] or [sqlite3_errmsg16()] routines can be used to obtain +** an English language description of the error following a failure of any +** of the sqlite3_open() routines. +** +** ^The default encoding for the database will be UTF-8 if +** sqlite3_open() or sqlite3_open_v2() is called and +** UTF-16 in the native byte order if sqlite3_open16() is used. +** +** Whether or not an error occurs when it is opened, resources +** associated with the [database connection] handle should be released by +** passing it to [sqlite3_close()] when it is no longer required. +** +** The sqlite3_open_v2() interface works like sqlite3_open() +** except that it accepts two additional parameters for additional control +** over the new database connection. ^(The flags parameter to +** sqlite3_open_v2() can take one of +** the following three values, optionally combined with the +** [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], [SQLITE_OPEN_SHAREDCACHE], +** and/or [SQLITE_OPEN_PRIVATECACHE] flags:)^ +** +**
+** ^(
[SQLITE_OPEN_READONLY]
+**
The database is opened in read-only mode. If the database does not +** already exist, an error is returned.
)^ +** +** ^(
[SQLITE_OPEN_READWRITE]
+**
The database is opened for reading and writing if possible, or reading +** only if the file is write protected by the operating system. In either +** case the database must already exist, otherwise an error is returned.
)^ +** +** ^(
[SQLITE_OPEN_READWRITE] | [SQLITE_OPEN_CREATE]
+**
The database is opened for reading and writing, and is created if +** it does not already exist. This is the behavior that is always used for +** sqlite3_open() and sqlite3_open16().
)^ +**
+** +** If the 3rd parameter to sqlite3_open_v2() is not one of the +** combinations shown above or one of the combinations shown above combined +** with the [SQLITE_OPEN_NOMUTEX], [SQLITE_OPEN_FULLMUTEX], +** [SQLITE_OPEN_SHAREDCACHE] and/or [SQLITE_OPEN_PRIVATECACHE] flags, +** then the behavior is undefined. +** +** ^If the [SQLITE_OPEN_NOMUTEX] flag is set, then the database connection +** opens in the multi-thread [threading mode] as long as the single-thread +** mode has not been set at compile-time or start-time. ^If the +** [SQLITE_OPEN_FULLMUTEX] flag is set then the database connection opens +** in the serialized [threading mode] unless single-thread was +** previously selected at compile-time or start-time. +** ^The [SQLITE_OPEN_SHAREDCACHE] flag causes the database connection to be +** eligible to use [shared cache mode], regardless of whether or not shared +** cache is enabled using [sqlite3_enable_shared_cache()]. ^The +** [SQLITE_OPEN_PRIVATECACHE] flag causes the database connection to not +** participate in [shared cache mode] even if it is enabled. +** +** ^If the filename is ":memory:", then a private, temporary in-memory database +** is created for the connection. ^This in-memory database will vanish when +** the database connection is closed. Future versions of SQLite might +** make use of additional special filenames that begin with the ":" character. +** It is recommended that when a database filename actually does begin with +** a ":" character you should prefix the filename with a pathname such as +** "./" to avoid ambiguity. +** +** ^If the filename is an empty string, then a private, temporary +** on-disk database will be created. ^This private database will be +** automatically deleted as soon as the database connection is closed. +** +** ^The fourth parameter to sqlite3_open_v2() is the name of the +** [sqlite3_vfs] object that defines the operating system interface that +** the new database connection should use. ^If the fourth parameter is +** a NULL pointer then the default [sqlite3_vfs] object is used. +** +** Note to Windows users: The encoding used for the filename argument +** of sqlite3_open() and sqlite3_open_v2() must be UTF-8, not whatever +** codepage is currently defined. Filenames containing international +** characters must be converted to UTF-8 prior to passing them into +** sqlite3_open() or sqlite3_open_v2(). +*/ +SQLITE_API int sqlite3_open( + const char *filename, /* Database filename (UTF-8) */ + sqlite3 **ppDb /* OUT: SQLite db handle */ +); +SQLITE_API int sqlite3_open16( + const void *filename, /* Database filename (UTF-16) */ + sqlite3 **ppDb /* OUT: SQLite db handle */ +); +SQLITE_API int sqlite3_open_v2( + const char *filename, /* Database filename (UTF-8) */ + sqlite3 **ppDb, /* OUT: SQLite db handle */ + int flags, /* Flags */ + const char *zVfs /* Name of VFS module to use */ +); + +/* +** CAPI3REF: Error Codes And Messages +** +** ^The sqlite3_errcode() interface returns the numeric [result code] or +** [extended result code] for the most recent failed sqlite3_* API call +** associated with a [database connection]. If a prior API call failed +** but the most recent API call succeeded, the return value from +** sqlite3_errcode() is undefined. ^The sqlite3_extended_errcode() +** interface is the same except that it always returns the +** [extended result code] even when extended result codes are +** disabled. +** +** ^The sqlite3_errmsg() and sqlite3_errmsg16() return English-language +** text that describes the error, as either UTF-8 or UTF-16 respectively. +** ^(Memory to hold the error message string is managed internally. +** The application does not need to worry about freeing the result. +** However, the error string might be overwritten or deallocated by +** subsequent calls to other SQLite interface functions.)^ +** +** When the serialized [threading mode] is in use, it might be the +** case that a second error occurs on a separate thread in between +** the time of the first error and the call to these interfaces. +** When that happens, the second error will be reported since these +** interfaces always report the most recent result. To avoid +** this, each thread can obtain exclusive use of the [database connection] D +** by invoking [sqlite3_mutex_enter]([sqlite3_db_mutex](D)) before beginning +** to use D and invoking [sqlite3_mutex_leave]([sqlite3_db_mutex](D)) after +** all calls to the interfaces listed here are completed. +** +** If an interface fails with SQLITE_MISUSE, that means the interface +** was invoked incorrectly by the application. In that case, the +** error code and message may or may not be set. +*/ +SQLITE_API int sqlite3_errcode(sqlite3 *db); +SQLITE_API int sqlite3_extended_errcode(sqlite3 *db); +SQLITE_API const char *sqlite3_errmsg(sqlite3*); +SQLITE_API const void *sqlite3_errmsg16(sqlite3*); + +/* +** CAPI3REF: SQL Statement Object +** KEYWORDS: {prepared statement} {prepared statements} +** +** An instance of this object represents a single SQL statement. +** This object is variously known as a "prepared statement" or a +** "compiled SQL statement" or simply as a "statement". +** +** The life of a statement object goes something like this: +** +**
    +**
  1. Create the object using [sqlite3_prepare_v2()] or a related +** function. +**
  2. Bind values to [host parameters] using the sqlite3_bind_*() +** interfaces. +**
  3. Run the SQL by calling [sqlite3_step()] one or more times. +**
  4. Reset the statement using [sqlite3_reset()] then go back +** to step 2. Do this zero or more times. +**
  5. Destroy the object using [sqlite3_finalize()]. +**
+** +** Refer to documentation on individual methods above for additional +** information. +*/ +typedef struct sqlite3_stmt sqlite3_stmt; + +/* +** CAPI3REF: Run-time Limits +** +** ^(This interface allows the size of various constructs to be limited +** on a connection by connection basis. The first parameter is the +** [database connection] whose limit is to be set or queried. The +** second parameter is one of the [limit categories] that define a +** class of constructs to be size limited. The third parameter is the +** new limit for that construct.)^ +** +** ^If the new limit is a negative number, the limit is unchanged. +** ^(For each limit category SQLITE_LIMIT_NAME there is a +** [limits | hard upper bound] +** set at compile-time by a C preprocessor macro called +** [limits | SQLITE_MAX_NAME]. +** (The "_LIMIT_" in the name is changed to "_MAX_".))^ +** ^Attempts to increase a limit above its hard upper bound are +** silently truncated to the hard upper bound. +** +** ^Regardless of whether or not the limit was changed, the +** [sqlite3_limit()] interface returns the prior value of the limit. +** ^Hence, to find the current value of a limit without changing it, +** simply invoke this interface with the third parameter set to -1. +** +** Run-time limits are intended for use in applications that manage +** both their own internal database and also databases that are controlled +** by untrusted external sources. An example application might be a +** web browser that has its own databases for storing history and +** separate databases controlled by JavaScript applications downloaded +** off the Internet. The internal databases can be given the +** large, default limits. Databases managed by external sources can +** be given much smaller limits designed to prevent a denial of service +** attack. Developers might also want to use the [sqlite3_set_authorizer()] +** interface to further control untrusted SQL. The size of the database +** created by an untrusted script can be contained using the +** [max_page_count] [PRAGMA]. +** +** New run-time limit categories may be added in future releases. +*/ +SQLITE_API int sqlite3_limit(sqlite3*, int id, int newVal); + +/* +** CAPI3REF: Run-Time Limit Categories +** KEYWORDS: {limit category} {*limit categories} +** +** These constants define various performance limits +** that can be lowered at run-time using [sqlite3_limit()]. +** The synopsis of the meanings of the various limits is shown below. +** Additional information is available at [limits | Limits in SQLite]. +** +**
+** ^(
SQLITE_LIMIT_LENGTH
+**
The maximum size of any string or BLOB or table row, in bytes.
)^ +** +** ^(
SQLITE_LIMIT_SQL_LENGTH
+**
The maximum length of an SQL statement, in bytes.
)^ +** +** ^(
SQLITE_LIMIT_COLUMN
+**
The maximum number of columns in a table definition or in the +** result set of a [SELECT] or the maximum number of columns in an index +** or in an ORDER BY or GROUP BY clause.
)^ +** +** ^(
SQLITE_LIMIT_EXPR_DEPTH
+**
The maximum depth of the parse tree on any expression.
)^ +** +** ^(
SQLITE_LIMIT_COMPOUND_SELECT
+**
The maximum number of terms in a compound SELECT statement.
)^ +** +** ^(
SQLITE_LIMIT_VDBE_OP
+**
The maximum number of instructions in a virtual machine program +** used to implement an SQL statement. This limit is not currently +** enforced, though that might be added in some future release of +** SQLite.
)^ +** +** ^(
SQLITE_LIMIT_FUNCTION_ARG
+**
The maximum number of arguments on a function.
)^ +** +** ^(
SQLITE_LIMIT_ATTACHED
+**
The maximum number of [ATTACH | attached databases].)^
+** +** ^(
SQLITE_LIMIT_LIKE_PATTERN_LENGTH
+**
The maximum length of the pattern argument to the [LIKE] or +** [GLOB] operators.
)^ +** +** ^(
SQLITE_LIMIT_VARIABLE_NUMBER
+**
The maximum index number of any [parameter] in an SQL statement.)^ +** +** ^(
SQLITE_LIMIT_TRIGGER_DEPTH
+**
The maximum depth of recursion for triggers.
)^ +**
+*/ +#define SQLITE_LIMIT_LENGTH 0 +#define SQLITE_LIMIT_SQL_LENGTH 1 +#define SQLITE_LIMIT_COLUMN 2 +#define SQLITE_LIMIT_EXPR_DEPTH 3 +#define SQLITE_LIMIT_COMPOUND_SELECT 4 +#define SQLITE_LIMIT_VDBE_OP 5 +#define SQLITE_LIMIT_FUNCTION_ARG 6 +#define SQLITE_LIMIT_ATTACHED 7 +#define SQLITE_LIMIT_LIKE_PATTERN_LENGTH 8 +#define SQLITE_LIMIT_VARIABLE_NUMBER 9 +#define SQLITE_LIMIT_TRIGGER_DEPTH 10 + +/* +** CAPI3REF: Compiling An SQL Statement +** KEYWORDS: {SQL statement compiler} +** +** To execute an SQL query, it must first be compiled into a byte-code +** program using one of these routines. +** +** The first argument, "db", is a [database connection] obtained from a +** prior successful call to [sqlite3_open()], [sqlite3_open_v2()] or +** [sqlite3_open16()]. The database connection must not have been closed. +** +** The second argument, "zSql", is the statement to be compiled, encoded +** as either UTF-8 or UTF-16. The sqlite3_prepare() and sqlite3_prepare_v2() +** interfaces use UTF-8, and sqlite3_prepare16() and sqlite3_prepare16_v2() +** use UTF-16. +** +** ^If the nByte argument is less than zero, then zSql is read up to the +** first zero terminator. ^If nByte is non-negative, then it is the maximum +** number of bytes read from zSql. ^When nByte is non-negative, the +** zSql string ends at either the first '\000' or '\u0000' character or +** the nByte-th byte, whichever comes first. If the caller knows +** that the supplied string is nul-terminated, then there is a small +** performance advantage to be gained by passing an nByte parameter that +** is equal to the number of bytes in the input string including +** the nul-terminator bytes. +** +** ^If pzTail is not NULL then *pzTail is made to point to the first byte +** past the end of the first SQL statement in zSql. These routines only +** compile the first statement in zSql, so *pzTail is left pointing to +** what remains uncompiled. +** +** ^*ppStmt is left pointing to a compiled [prepared statement] that can be +** executed using [sqlite3_step()]. ^If there is an error, *ppStmt is set +** to NULL. ^If the input text contains no SQL (if the input is an empty +** string or a comment) then *ppStmt is set to NULL. +** The calling procedure is responsible for deleting the compiled +** SQL statement using [sqlite3_finalize()] after it has finished with it. +** ppStmt may not be NULL. +** +** ^On success, the sqlite3_prepare() family of routines return [SQLITE_OK]; +** otherwise an [error code] is returned. +** +** The sqlite3_prepare_v2() and sqlite3_prepare16_v2() interfaces are +** recommended for all new programs. The two older interfaces are retained +** for backwards compatibility, but their use is discouraged. +** ^In the "v2" interfaces, the prepared statement +** that is returned (the [sqlite3_stmt] object) contains a copy of the +** original SQL text. This causes the [sqlite3_step()] interface to +** behave differently in three ways: +** +**
    +**
  1. +** ^If the database schema changes, instead of returning [SQLITE_SCHEMA] as it +** always used to do, [sqlite3_step()] will automatically recompile the SQL +** statement and try to run it again. +**
  2. +** +**
  3. +** ^When an error occurs, [sqlite3_step()] will return one of the detailed +** [error codes] or [extended error codes]. ^The legacy behavior was that +** [sqlite3_step()] would only return a generic [SQLITE_ERROR] result code +** and the application would have to make a second call to [sqlite3_reset()] +** in order to find the underlying cause of the problem. With the "v2" prepare +** interfaces, the underlying reason for the error is returned immediately. +**
  4. +** +**
  5. +** ^If the specific value bound to [parameter | host parameter] in the +** WHERE clause might influence the choice of query plan for a statement, +** then the statement will be automatically recompiled, as if there had been +** a schema change, on the first [sqlite3_step()] call following any change +** to the [sqlite3_bind_text | bindings] of that [parameter]. +** ^The specific value of WHERE-clause [parameter] might influence the +** choice of query plan if the parameter is the left-hand side of a [LIKE] +** or [GLOB] operator or if the parameter is compared to an indexed column +** and the [SQLITE_ENABLE_STAT2] compile-time option is enabled. +** the +**
  6. +**
+*/ +SQLITE_API int sqlite3_prepare( + sqlite3 *db, /* Database handle */ + const char *zSql, /* SQL statement, UTF-8 encoded */ + int nByte, /* Maximum length of zSql in bytes. */ + sqlite3_stmt **ppStmt, /* OUT: Statement handle */ + const char **pzTail /* OUT: Pointer to unused portion of zSql */ +); +SQLITE_API int sqlite3_prepare_v2( + sqlite3 *db, /* Database handle */ + const char *zSql, /* SQL statement, UTF-8 encoded */ + int nByte, /* Maximum length of zSql in bytes. */ + sqlite3_stmt **ppStmt, /* OUT: Statement handle */ + const char **pzTail /* OUT: Pointer to unused portion of zSql */ +); +SQLITE_API int sqlite3_prepare16( + sqlite3 *db, /* Database handle */ + const void *zSql, /* SQL statement, UTF-16 encoded */ + int nByte, /* Maximum length of zSql in bytes. */ + sqlite3_stmt **ppStmt, /* OUT: Statement handle */ + const void **pzTail /* OUT: Pointer to unused portion of zSql */ +); +SQLITE_API int sqlite3_prepare16_v2( + sqlite3 *db, /* Database handle */ + const void *zSql, /* SQL statement, UTF-16 encoded */ + int nByte, /* Maximum length of zSql in bytes. */ + sqlite3_stmt **ppStmt, /* OUT: Statement handle */ + const void **pzTail /* OUT: Pointer to unused portion of zSql */ +); + +/* +** CAPI3REF: Retrieving Statement SQL +** +** ^This interface can be used to retrieve a saved copy of the original +** SQL text used to create a [prepared statement] if that statement was +** compiled using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()]. +*/ +SQLITE_API const char *sqlite3_sql(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Determine If An SQL Statement Writes The Database +** +** ^The sqlite3_stmt_readonly(X) interface returns true (non-zero) if +** and only if the [prepared statement] X makes no direct changes to +** the content of the database file. +** +** Note that [application-defined SQL functions] or +** [virtual tables] might change the database indirectly as a side effect. +** ^(For example, if an application defines a function "eval()" that +** calls [sqlite3_exec()], then the following SQL statement would +** change the database file through side-effects: +** +**
+**    SELECT eval('DELETE FROM t1') FROM t2;
+** 
+** +** But because the [SELECT] statement does not change the database file +** directly, sqlite3_stmt_readonly() would still return true.)^ +** +** ^Transaction control statements such as [BEGIN], [COMMIT], [ROLLBACK], +** [SAVEPOINT], and [RELEASE] cause sqlite3_stmt_readonly() to return true, +** since the statements themselves do not actually modify the database but +** rather they control the timing of when other statements modify the +** database. ^The [ATTACH] and [DETACH] statements also cause +** sqlite3_stmt_readonly() to return true since, while those statements +** change the configuration of a database connection, they do not make +** changes to the content of the database files on disk. +*/ +SQLITE_API int sqlite3_stmt_readonly(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Dynamically Typed Value Object +** KEYWORDS: {protected sqlite3_value} {unprotected sqlite3_value} +** +** SQLite uses the sqlite3_value object to represent all values +** that can be stored in a database table. SQLite uses dynamic typing +** for the values it stores. ^Values stored in sqlite3_value objects +** can be integers, floating point values, strings, BLOBs, or NULL. +** +** An sqlite3_value object may be either "protected" or "unprotected". +** Some interfaces require a protected sqlite3_value. Other interfaces +** will accept either a protected or an unprotected sqlite3_value. +** Every interface that accepts sqlite3_value arguments specifies +** whether or not it requires a protected sqlite3_value. +** +** The terms "protected" and "unprotected" refer to whether or not +** a mutex is held. An internal mutex is held for a protected +** sqlite3_value object but no mutex is held for an unprotected +** sqlite3_value object. If SQLite is compiled to be single-threaded +** (with [SQLITE_THREADSAFE=0] and with [sqlite3_threadsafe()] returning 0) +** or if SQLite is run in one of reduced mutex modes +** [SQLITE_CONFIG_SINGLETHREAD] or [SQLITE_CONFIG_MULTITHREAD] +** then there is no distinction between protected and unprotected +** sqlite3_value objects and they can be used interchangeably. However, +** for maximum code portability it is recommended that applications +** still make the distinction between protected and unprotected +** sqlite3_value objects even when not strictly required. +** +** ^The sqlite3_value objects that are passed as parameters into the +** implementation of [application-defined SQL functions] are protected. +** ^The sqlite3_value object returned by +** [sqlite3_column_value()] is unprotected. +** Unprotected sqlite3_value objects may only be used with +** [sqlite3_result_value()] and [sqlite3_bind_value()]. +** The [sqlite3_value_blob | sqlite3_value_type()] family of +** interfaces require protected sqlite3_value objects. +*/ +typedef struct Mem sqlite3_value; + +/* +** CAPI3REF: SQL Function Context Object +** +** The context in which an SQL function executes is stored in an +** sqlite3_context object. ^A pointer to an sqlite3_context object +** is always first parameter to [application-defined SQL functions]. +** The application-defined SQL function implementation will pass this +** pointer through into calls to [sqlite3_result_int | sqlite3_result()], +** [sqlite3_aggregate_context()], [sqlite3_user_data()], +** [sqlite3_context_db_handle()], [sqlite3_get_auxdata()], +** and/or [sqlite3_set_auxdata()]. +*/ +typedef struct sqlite3_context sqlite3_context; + +/* +** CAPI3REF: Binding Values To Prepared Statements +** KEYWORDS: {host parameter} {host parameters} {host parameter name} +** KEYWORDS: {SQL parameter} {SQL parameters} {parameter binding} +** +** ^(In the SQL statement text input to [sqlite3_prepare_v2()] and its variants, +** literals may be replaced by a [parameter] that matches one of following +** templates: +** +**
    +**
  • ? +**
  • ?NNN +**
  • :VVV +**
  • @VVV +**
  • $VVV +**
+** +** In the templates above, NNN represents an integer literal, +** and VVV represents an alphanumeric identifier.)^ ^The values of these +** parameters (also called "host parameter names" or "SQL parameters") +** can be set using the sqlite3_bind_*() routines defined here. +** +** ^The first argument to the sqlite3_bind_*() routines is always +** a pointer to the [sqlite3_stmt] object returned from +** [sqlite3_prepare_v2()] or its variants. +** +** ^The second argument is the index of the SQL parameter to be set. +** ^The leftmost SQL parameter has an index of 1. ^When the same named +** SQL parameter is used more than once, second and subsequent +** occurrences have the same index as the first occurrence. +** ^The index for named parameters can be looked up using the +** [sqlite3_bind_parameter_index()] API if desired. ^The index +** for "?NNN" parameters is the value of NNN. +** ^The NNN value must be between 1 and the [sqlite3_limit()] +** parameter [SQLITE_LIMIT_VARIABLE_NUMBER] (default value: 999). +** +** ^The third argument is the value to bind to the parameter. +** +** ^(In those routines that have a fourth argument, its value is the +** number of bytes in the parameter. To be clear: the value is the +** number of bytes in the value, not the number of characters.)^ +** ^If the fourth parameter is negative, the length of the string is +** the number of bytes up to the first zero terminator. +** +** ^The fifth argument to sqlite3_bind_blob(), sqlite3_bind_text(), and +** sqlite3_bind_text16() is a destructor used to dispose of the BLOB or +** string after SQLite has finished with it. ^The destructor is called +** to dispose of the BLOB or string even if the call to sqlite3_bind_blob(), +** sqlite3_bind_text(), or sqlite3_bind_text16() fails. +** ^If the fifth argument is +** the special value [SQLITE_STATIC], then SQLite assumes that the +** information is in static, unmanaged space and does not need to be freed. +** ^If the fifth argument has the value [SQLITE_TRANSIENT], then +** SQLite makes its own private copy of the data immediately, before +** the sqlite3_bind_*() routine returns. +** +** ^The sqlite3_bind_zeroblob() routine binds a BLOB of length N that +** is filled with zeroes. ^A zeroblob uses a fixed amount of memory +** (just an integer to hold its size) while it is being processed. +** Zeroblobs are intended to serve as placeholders for BLOBs whose +** content is later written using +** [sqlite3_blob_open | incremental BLOB I/O] routines. +** ^A negative value for the zeroblob results in a zero-length BLOB. +** +** ^If any of the sqlite3_bind_*() routines are called with a NULL pointer +** for the [prepared statement] or with a prepared statement for which +** [sqlite3_step()] has been called more recently than [sqlite3_reset()], +** then the call will return [SQLITE_MISUSE]. If any sqlite3_bind_() +** routine is passed a [prepared statement] that has been finalized, the +** result is undefined and probably harmful. +** +** ^Bindings are not cleared by the [sqlite3_reset()] routine. +** ^Unbound parameters are interpreted as NULL. +** +** ^The sqlite3_bind_* routines return [SQLITE_OK] on success or an +** [error code] if anything goes wrong. +** ^[SQLITE_RANGE] is returned if the parameter +** index is out of range. ^[SQLITE_NOMEM] is returned if malloc() fails. +** +** See also: [sqlite3_bind_parameter_count()], +** [sqlite3_bind_parameter_name()], and [sqlite3_bind_parameter_index()]. +*/ +SQLITE_API int sqlite3_bind_blob(sqlite3_stmt*, int, const void*, int n, void(*)(void*)); +SQLITE_API int sqlite3_bind_double(sqlite3_stmt*, int, double); +SQLITE_API int sqlite3_bind_int(sqlite3_stmt*, int, int); +SQLITE_API int sqlite3_bind_int64(sqlite3_stmt*, int, sqlite3_int64); +SQLITE_API int sqlite3_bind_null(sqlite3_stmt*, int); +SQLITE_API int sqlite3_bind_text(sqlite3_stmt*, int, const char*, int n, void(*)(void*)); +SQLITE_API int sqlite3_bind_text16(sqlite3_stmt*, int, const void*, int, void(*)(void*)); +SQLITE_API int sqlite3_bind_value(sqlite3_stmt*, int, const sqlite3_value*); +SQLITE_API int sqlite3_bind_zeroblob(sqlite3_stmt*, int, int n); + +/* +** CAPI3REF: Number Of SQL Parameters +** +** ^This routine can be used to find the number of [SQL parameters] +** in a [prepared statement]. SQL parameters are tokens of the +** form "?", "?NNN", ":AAA", "$AAA", or "@AAA" that serve as +** placeholders for values that are [sqlite3_bind_blob | bound] +** to the parameters at a later time. +** +** ^(This routine actually returns the index of the largest (rightmost) +** parameter. For all forms except ?NNN, this will correspond to the +** number of unique parameters. If parameters of the ?NNN form are used, +** there may be gaps in the list.)^ +** +** See also: [sqlite3_bind_blob|sqlite3_bind()], +** [sqlite3_bind_parameter_name()], and +** [sqlite3_bind_parameter_index()]. +*/ +SQLITE_API int sqlite3_bind_parameter_count(sqlite3_stmt*); + +/* +** CAPI3REF: Name Of A Host Parameter +** +** ^The sqlite3_bind_parameter_name(P,N) interface returns +** the name of the N-th [SQL parameter] in the [prepared statement] P. +** ^(SQL parameters of the form "?NNN" or ":AAA" or "@AAA" or "$AAA" +** have a name which is the string "?NNN" or ":AAA" or "@AAA" or "$AAA" +** respectively. +** In other words, the initial ":" or "$" or "@" or "?" +** is included as part of the name.)^ +** ^Parameters of the form "?" without a following integer have no name +** and are referred to as "nameless" or "anonymous parameters". +** +** ^The first host parameter has an index of 1, not 0. +** +** ^If the value N is out of range or if the N-th parameter is +** nameless, then NULL is returned. ^The returned string is +** always in UTF-8 encoding even if the named parameter was +** originally specified as UTF-16 in [sqlite3_prepare16()] or +** [sqlite3_prepare16_v2()]. +** +** See also: [sqlite3_bind_blob|sqlite3_bind()], +** [sqlite3_bind_parameter_count()], and +** [sqlite3_bind_parameter_index()]. +*/ +SQLITE_API const char *sqlite3_bind_parameter_name(sqlite3_stmt*, int); + +/* +** CAPI3REF: Index Of A Parameter With A Given Name +** +** ^Return the index of an SQL parameter given its name. ^The +** index value returned is suitable for use as the second +** parameter to [sqlite3_bind_blob|sqlite3_bind()]. ^A zero +** is returned if no matching parameter is found. ^The parameter +** name must be given in UTF-8 even if the original statement +** was prepared from UTF-16 text using [sqlite3_prepare16_v2()]. +** +** See also: [sqlite3_bind_blob|sqlite3_bind()], +** [sqlite3_bind_parameter_count()], and +** [sqlite3_bind_parameter_index()]. +*/ +SQLITE_API int sqlite3_bind_parameter_index(sqlite3_stmt*, const char *zName); + +/* +** CAPI3REF: Reset All Bindings On A Prepared Statement +** +** ^Contrary to the intuition of many, [sqlite3_reset()] does not reset +** the [sqlite3_bind_blob | bindings] on a [prepared statement]. +** ^Use this routine to reset all host parameters to NULL. +*/ +SQLITE_API int sqlite3_clear_bindings(sqlite3_stmt*); + +/* +** CAPI3REF: Number Of Columns In A Result Set +** +** ^Return the number of columns in the result set returned by the +** [prepared statement]. ^This routine returns 0 if pStmt is an SQL +** statement that does not return data (for example an [UPDATE]). +** +** See also: [sqlite3_data_count()] +*/ +SQLITE_API int sqlite3_column_count(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Column Names In A Result Set +** +** ^These routines return the name assigned to a particular column +** in the result set of a [SELECT] statement. ^The sqlite3_column_name() +** interface returns a pointer to a zero-terminated UTF-8 string +** and sqlite3_column_name16() returns a pointer to a zero-terminated +** UTF-16 string. ^The first parameter is the [prepared statement] +** that implements the [SELECT] statement. ^The second parameter is the +** column number. ^The leftmost column is number 0. +** +** ^The returned string pointer is valid until either the [prepared statement] +** is destroyed by [sqlite3_finalize()] or until the statement is automatically +** reprepared by the first call to [sqlite3_step()] for a particular run +** or until the next call to +** sqlite3_column_name() or sqlite3_column_name16() on the same column. +** +** ^If sqlite3_malloc() fails during the processing of either routine +** (for example during a conversion from UTF-8 to UTF-16) then a +** NULL pointer is returned. +** +** ^The name of a result column is the value of the "AS" clause for +** that column, if there is an AS clause. If there is no AS clause +** then the name of the column is unspecified and may change from +** one release of SQLite to the next. +*/ +SQLITE_API const char *sqlite3_column_name(sqlite3_stmt*, int N); +SQLITE_API const void *sqlite3_column_name16(sqlite3_stmt*, int N); + +/* +** CAPI3REF: Source Of Data In A Query Result +** +** ^These routines provide a means to determine the database, table, and +** table column that is the origin of a particular result column in +** [SELECT] statement. +** ^The name of the database or table or column can be returned as +** either a UTF-8 or UTF-16 string. ^The _database_ routines return +** the database name, the _table_ routines return the table name, and +** the origin_ routines return the column name. +** ^The returned string is valid until the [prepared statement] is destroyed +** using [sqlite3_finalize()] or until the statement is automatically +** reprepared by the first call to [sqlite3_step()] for a particular run +** or until the same information is requested +** again in a different encoding. +** +** ^The names returned are the original un-aliased names of the +** database, table, and column. +** +** ^The first argument to these interfaces is a [prepared statement]. +** ^These functions return information about the Nth result column returned by +** the statement, where N is the second function argument. +** ^The left-most column is column 0 for these routines. +** +** ^If the Nth column returned by the statement is an expression or +** subquery and is not a column value, then all of these functions return +** NULL. ^These routine might also return NULL if a memory allocation error +** occurs. ^Otherwise, they return the name of the attached database, table, +** or column that query result column was extracted from. +** +** ^As with all other SQLite APIs, those whose names end with "16" return +** UTF-16 encoded strings and the other functions return UTF-8. +** +** ^These APIs are only available if the library was compiled with the +** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol. +** +** If two or more threads call one or more of these routines against the same +** prepared statement and column at the same time then the results are +** undefined. +** +** If two or more threads call one or more +** [sqlite3_column_database_name | column metadata interfaces] +** for the same [prepared statement] and result column +** at the same time then the results are undefined. +*/ +SQLITE_API const char *sqlite3_column_database_name(sqlite3_stmt*,int); +SQLITE_API const void *sqlite3_column_database_name16(sqlite3_stmt*,int); +SQLITE_API const char *sqlite3_column_table_name(sqlite3_stmt*,int); +SQLITE_API const void *sqlite3_column_table_name16(sqlite3_stmt*,int); +SQLITE_API const char *sqlite3_column_origin_name(sqlite3_stmt*,int); +SQLITE_API const void *sqlite3_column_origin_name16(sqlite3_stmt*,int); + +/* +** CAPI3REF: Declared Datatype Of A Query Result +** +** ^(The first parameter is a [prepared statement]. +** If this statement is a [SELECT] statement and the Nth column of the +** returned result set of that [SELECT] is a table column (not an +** expression or subquery) then the declared type of the table +** column is returned.)^ ^If the Nth column of the result set is an +** expression or subquery, then a NULL pointer is returned. +** ^The returned string is always UTF-8 encoded. +** +** ^(For example, given the database schema: +** +** CREATE TABLE t1(c1 VARIANT); +** +** and the following statement to be compiled: +** +** SELECT c1 + 1, c1 FROM t1; +** +** this routine would return the string "VARIANT" for the second result +** column (i==1), and a NULL pointer for the first result column (i==0).)^ +** +** ^SQLite uses dynamic run-time typing. ^So just because a column +** is declared to contain a particular type does not mean that the +** data stored in that column is of the declared type. SQLite is +** strongly typed, but the typing is dynamic not static. ^Type +** is associated with individual values, not with the containers +** used to hold those values. +*/ +SQLITE_API const char *sqlite3_column_decltype(sqlite3_stmt*,int); +SQLITE_API const void *sqlite3_column_decltype16(sqlite3_stmt*,int); + +/* +** CAPI3REF: Evaluate An SQL Statement +** +** After a [prepared statement] has been prepared using either +** [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] or one of the legacy +** interfaces [sqlite3_prepare()] or [sqlite3_prepare16()], this function +** must be called one or more times to evaluate the statement. +** +** The details of the behavior of the sqlite3_step() interface depend +** on whether the statement was prepared using the newer "v2" interface +** [sqlite3_prepare_v2()] and [sqlite3_prepare16_v2()] or the older legacy +** interface [sqlite3_prepare()] and [sqlite3_prepare16()]. The use of the +** new "v2" interface is recommended for new applications but the legacy +** interface will continue to be supported. +** +** ^In the legacy interface, the return value will be either [SQLITE_BUSY], +** [SQLITE_DONE], [SQLITE_ROW], [SQLITE_ERROR], or [SQLITE_MISUSE]. +** ^With the "v2" interface, any of the other [result codes] or +** [extended result codes] might be returned as well. +** +** ^[SQLITE_BUSY] means that the database engine was unable to acquire the +** database locks it needs to do its job. ^If the statement is a [COMMIT] +** or occurs outside of an explicit transaction, then you can retry the +** statement. If the statement is not a [COMMIT] and occurs within a +** explicit transaction then you should rollback the transaction before +** continuing. +** +** ^[SQLITE_DONE] means that the statement has finished executing +** successfully. sqlite3_step() should not be called again on this virtual +** machine without first calling [sqlite3_reset()] to reset the virtual +** machine back to its initial state. +** +** ^If the SQL statement being executed returns any data, then [SQLITE_ROW] +** is returned each time a new row of data is ready for processing by the +** caller. The values may be accessed using the [column access functions]. +** sqlite3_step() is called again to retrieve the next row of data. +** +** ^[SQLITE_ERROR] means that a run-time error (such as a constraint +** violation) has occurred. sqlite3_step() should not be called again on +** the VM. More information may be found by calling [sqlite3_errmsg()]. +** ^With the legacy interface, a more specific error code (for example, +** [SQLITE_INTERRUPT], [SQLITE_SCHEMA], [SQLITE_CORRUPT], and so forth) +** can be obtained by calling [sqlite3_reset()] on the +** [prepared statement]. ^In the "v2" interface, +** the more specific error code is returned directly by sqlite3_step(). +** +** [SQLITE_MISUSE] means that the this routine was called inappropriately. +** Perhaps it was called on a [prepared statement] that has +** already been [sqlite3_finalize | finalized] or on one that had +** previously returned [SQLITE_ERROR] or [SQLITE_DONE]. Or it could +** be the case that the same database connection is being used by two or +** more threads at the same moment in time. +** +** For all versions of SQLite up to and including 3.6.23.1, a call to +** [sqlite3_reset()] was required after sqlite3_step() returned anything +** other than [SQLITE_ROW] before any subsequent invocation of +** sqlite3_step(). Failure to reset the prepared statement using +** [sqlite3_reset()] would result in an [SQLITE_MISUSE] return from +** sqlite3_step(). But after version 3.6.23.1, sqlite3_step() began +** calling [sqlite3_reset()] automatically in this circumstance rather +** than returning [SQLITE_MISUSE]. This is not considered a compatibility +** break because any application that ever receives an SQLITE_MISUSE error +** is broken by definition. The [SQLITE_OMIT_AUTORESET] compile-time option +** can be used to restore the legacy behavior. +** +** Goofy Interface Alert: In the legacy interface, the sqlite3_step() +** API always returns a generic error code, [SQLITE_ERROR], following any +** error other than [SQLITE_BUSY] and [SQLITE_MISUSE]. You must call +** [sqlite3_reset()] or [sqlite3_finalize()] in order to find one of the +** specific [error codes] that better describes the error. +** We admit that this is a goofy design. The problem has been fixed +** with the "v2" interface. If you prepare all of your SQL statements +** using either [sqlite3_prepare_v2()] or [sqlite3_prepare16_v2()] instead +** of the legacy [sqlite3_prepare()] and [sqlite3_prepare16()] interfaces, +** then the more specific [error codes] are returned directly +** by sqlite3_step(). The use of the "v2" interface is recommended. +*/ +SQLITE_API int sqlite3_step(sqlite3_stmt*); + +/* +** CAPI3REF: Number of columns in a result set +** +** ^The sqlite3_data_count(P) interface returns the number of columns in the +** current row of the result set of [prepared statement] P. +** ^If prepared statement P does not have results ready to return +** (via calls to the [sqlite3_column_int | sqlite3_column_*()] of +** interfaces) then sqlite3_data_count(P) returns 0. +** ^The sqlite3_data_count(P) routine also returns 0 if P is a NULL pointer. +** +** See also: [sqlite3_column_count()] +*/ +SQLITE_API int sqlite3_data_count(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Fundamental Datatypes +** KEYWORDS: SQLITE_TEXT +** +** ^(Every value in SQLite has one of five fundamental datatypes: +** +**
    +**
  • 64-bit signed integer +**
  • 64-bit IEEE floating point number +**
  • string +**
  • BLOB +**
  • NULL +**
)^ +** +** These constants are codes for each of those types. +** +** Note that the SQLITE_TEXT constant was also used in SQLite version 2 +** for a completely different meaning. Software that links against both +** SQLite version 2 and SQLite version 3 should use SQLITE3_TEXT, not +** SQLITE_TEXT. +*/ +#define SQLITE_INTEGER 1 +#define SQLITE_FLOAT 2 +#define SQLITE_BLOB 4 +#define SQLITE_NULL 5 +#ifdef SQLITE_TEXT +# undef SQLITE_TEXT +#else +# define SQLITE_TEXT 3 +#endif +#define SQLITE3_TEXT 3 + +/* +** CAPI3REF: Result Values From A Query +** KEYWORDS: {column access functions} +** +** These routines form the "result set" interface. +** +** ^These routines return information about a single column of the current +** result row of a query. ^In every case the first argument is a pointer +** to the [prepared statement] that is being evaluated (the [sqlite3_stmt*] +** that was returned from [sqlite3_prepare_v2()] or one of its variants) +** and the second argument is the index of the column for which information +** should be returned. ^The leftmost column of the result set has the index 0. +** ^The number of columns in the result can be determined using +** [sqlite3_column_count()]. +** +** If the SQL statement does not currently point to a valid row, or if the +** column index is out of range, the result is undefined. +** These routines may only be called when the most recent call to +** [sqlite3_step()] has returned [SQLITE_ROW] and neither +** [sqlite3_reset()] nor [sqlite3_finalize()] have been called subsequently. +** If any of these routines are called after [sqlite3_reset()] or +** [sqlite3_finalize()] or after [sqlite3_step()] has returned +** something other than [SQLITE_ROW], the results are undefined. +** If [sqlite3_step()] or [sqlite3_reset()] or [sqlite3_finalize()] +** are called from a different thread while any of these routines +** are pending, then the results are undefined. +** +** ^The sqlite3_column_type() routine returns the +** [SQLITE_INTEGER | datatype code] for the initial data type +** of the result column. ^The returned value is one of [SQLITE_INTEGER], +** [SQLITE_FLOAT], [SQLITE_TEXT], [SQLITE_BLOB], or [SQLITE_NULL]. The value +** returned by sqlite3_column_type() is only meaningful if no type +** conversions have occurred as described below. After a type conversion, +** the value returned by sqlite3_column_type() is undefined. Future +** versions of SQLite may change the behavior of sqlite3_column_type() +** following a type conversion. +** +** ^If the result is a BLOB or UTF-8 string then the sqlite3_column_bytes() +** routine returns the number of bytes in that BLOB or string. +** ^If the result is a UTF-16 string, then sqlite3_column_bytes() converts +** the string to UTF-8 and then returns the number of bytes. +** ^If the result is a numeric value then sqlite3_column_bytes() uses +** [sqlite3_snprintf()] to convert that value to a UTF-8 string and returns +** the number of bytes in that string. +** ^If the result is NULL, then sqlite3_column_bytes() returns zero. +** +** ^If the result is a BLOB or UTF-16 string then the sqlite3_column_bytes16() +** routine returns the number of bytes in that BLOB or string. +** ^If the result is a UTF-8 string, then sqlite3_column_bytes16() converts +** the string to UTF-16 and then returns the number of bytes. +** ^If the result is a numeric value then sqlite3_column_bytes16() uses +** [sqlite3_snprintf()] to convert that value to a UTF-16 string and returns +** the number of bytes in that string. +** ^If the result is NULL, then sqlite3_column_bytes16() returns zero. +** +** ^The values returned by [sqlite3_column_bytes()] and +** [sqlite3_column_bytes16()] do not include the zero terminators at the end +** of the string. ^For clarity: the values returned by +** [sqlite3_column_bytes()] and [sqlite3_column_bytes16()] are the number of +** bytes in the string, not the number of characters. +** +** ^Strings returned by sqlite3_column_text() and sqlite3_column_text16(), +** even empty strings, are always zero terminated. ^The return +** value from sqlite3_column_blob() for a zero-length BLOB is a NULL pointer. +** +** ^The object returned by [sqlite3_column_value()] is an +** [unprotected sqlite3_value] object. An unprotected sqlite3_value object +** may only be used with [sqlite3_bind_value()] and [sqlite3_result_value()]. +** If the [unprotected sqlite3_value] object returned by +** [sqlite3_column_value()] is used in any other way, including calls +** to routines like [sqlite3_value_int()], [sqlite3_value_text()], +** or [sqlite3_value_bytes()], then the behavior is undefined. +** +** These routines attempt to convert the value where appropriate. ^For +** example, if the internal representation is FLOAT and a text result +** is requested, [sqlite3_snprintf()] is used internally to perform the +** conversion automatically. ^(The following table details the conversions +** that are applied: +** +**
+** +**
Internal
Type
Requested
Type
Conversion +** +**
NULL INTEGER Result is 0 +**
NULL FLOAT Result is 0.0 +**
NULL TEXT Result is NULL pointer +**
NULL BLOB Result is NULL pointer +**
INTEGER FLOAT Convert from integer to float +**
INTEGER TEXT ASCII rendering of the integer +**
INTEGER BLOB Same as INTEGER->TEXT +**
FLOAT INTEGER Convert from float to integer +**
FLOAT TEXT ASCII rendering of the float +**
FLOAT BLOB Same as FLOAT->TEXT +**
TEXT INTEGER Use atoi() +**
TEXT FLOAT Use atof() +**
TEXT BLOB No change +**
BLOB INTEGER Convert to TEXT then use atoi() +**
BLOB FLOAT Convert to TEXT then use atof() +**
BLOB TEXT Add a zero terminator if needed +**
+**
)^ +** +** The table above makes reference to standard C library functions atoi() +** and atof(). SQLite does not really use these functions. It has its +** own equivalent internal routines. The atoi() and atof() names are +** used in the table for brevity and because they are familiar to most +** C programmers. +** +** Note that when type conversions occur, pointers returned by prior +** calls to sqlite3_column_blob(), sqlite3_column_text(), and/or +** sqlite3_column_text16() may be invalidated. +** Type conversions and pointer invalidations might occur +** in the following cases: +** +**
    +**
  • The initial content is a BLOB and sqlite3_column_text() or +** sqlite3_column_text16() is called. A zero-terminator might +** need to be added to the string.
  • +**
  • The initial content is UTF-8 text and sqlite3_column_bytes16() or +** sqlite3_column_text16() is called. The content must be converted +** to UTF-16.
  • +**
  • The initial content is UTF-16 text and sqlite3_column_bytes() or +** sqlite3_column_text() is called. The content must be converted +** to UTF-8.
  • +**
+** +** ^Conversions between UTF-16be and UTF-16le are always done in place and do +** not invalidate a prior pointer, though of course the content of the buffer +** that the prior pointer references will have been modified. Other kinds +** of conversion are done in place when it is possible, but sometimes they +** are not possible and in those cases prior pointers are invalidated. +** +** The safest and easiest to remember policy is to invoke these routines +** in one of the following ways: +** +**
    +**
  • sqlite3_column_text() followed by sqlite3_column_bytes()
  • +**
  • sqlite3_column_blob() followed by sqlite3_column_bytes()
  • +**
  • sqlite3_column_text16() followed by sqlite3_column_bytes16()
  • +**
+** +** In other words, you should call sqlite3_column_text(), +** sqlite3_column_blob(), or sqlite3_column_text16() first to force the result +** into the desired format, then invoke sqlite3_column_bytes() or +** sqlite3_column_bytes16() to find the size of the result. Do not mix calls +** to sqlite3_column_text() or sqlite3_column_blob() with calls to +** sqlite3_column_bytes16(), and do not mix calls to sqlite3_column_text16() +** with calls to sqlite3_column_bytes(). +** +** ^The pointers returned are valid until a type conversion occurs as +** described above, or until [sqlite3_step()] or [sqlite3_reset()] or +** [sqlite3_finalize()] is called. ^The memory space used to hold strings +** and BLOBs is freed automatically. Do not pass the pointers returned +** [sqlite3_column_blob()], [sqlite3_column_text()], etc. into +** [sqlite3_free()]. +** +** ^(If a memory allocation error occurs during the evaluation of any +** of these routines, a default value is returned. The default value +** is either the integer 0, the floating point number 0.0, or a NULL +** pointer. Subsequent calls to [sqlite3_errcode()] will return +** [SQLITE_NOMEM].)^ +*/ +SQLITE_API const void *sqlite3_column_blob(sqlite3_stmt*, int iCol); +SQLITE_API int sqlite3_column_bytes(sqlite3_stmt*, int iCol); +SQLITE_API int sqlite3_column_bytes16(sqlite3_stmt*, int iCol); +SQLITE_API double sqlite3_column_double(sqlite3_stmt*, int iCol); +SQLITE_API int sqlite3_column_int(sqlite3_stmt*, int iCol); +SQLITE_API sqlite3_int64 sqlite3_column_int64(sqlite3_stmt*, int iCol); +SQLITE_API const unsigned char *sqlite3_column_text(sqlite3_stmt*, int iCol); +SQLITE_API const void *sqlite3_column_text16(sqlite3_stmt*, int iCol); +SQLITE_API int sqlite3_column_type(sqlite3_stmt*, int iCol); +SQLITE_API sqlite3_value *sqlite3_column_value(sqlite3_stmt*, int iCol); + +/* +** CAPI3REF: Destroy A Prepared Statement Object +** +** ^The sqlite3_finalize() function is called to delete a [prepared statement]. +** ^If the most recent evaluation of the statement encountered no errors or +** or if the statement is never been evaluated, then sqlite3_finalize() returns +** SQLITE_OK. ^If the most recent evaluation of statement S failed, then +** sqlite3_finalize(S) returns the appropriate [error code] or +** [extended error code]. +** +** ^The sqlite3_finalize(S) routine can be called at any point during +** the life cycle of [prepared statement] S: +** before statement S is ever evaluated, after +** one or more calls to [sqlite3_reset()], or after any call +** to [sqlite3_step()] regardless of whether or not the statement has +** completed execution. +** +** ^Invoking sqlite3_finalize() on a NULL pointer is a harmless no-op. +** +** The application must finalize every [prepared statement] in order to avoid +** resource leaks. It is a grievous error for the application to try to use +** a prepared statement after it has been finalized. Any use of a prepared +** statement after it has been finalized can result in undefined and +** undesirable behavior such as segfaults and heap corruption. +*/ +SQLITE_API int sqlite3_finalize(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Reset A Prepared Statement Object +** +** The sqlite3_reset() function is called to reset a [prepared statement] +** object back to its initial state, ready to be re-executed. +** ^Any SQL statement variables that had values bound to them using +** the [sqlite3_bind_blob | sqlite3_bind_*() API] retain their values. +** Use [sqlite3_clear_bindings()] to reset the bindings. +** +** ^The [sqlite3_reset(S)] interface resets the [prepared statement] S +** back to the beginning of its program. +** +** ^If the most recent call to [sqlite3_step(S)] for the +** [prepared statement] S returned [SQLITE_ROW] or [SQLITE_DONE], +** or if [sqlite3_step(S)] has never before been called on S, +** then [sqlite3_reset(S)] returns [SQLITE_OK]. +** +** ^If the most recent call to [sqlite3_step(S)] for the +** [prepared statement] S indicated an error, then +** [sqlite3_reset(S)] returns an appropriate [error code]. +** +** ^The [sqlite3_reset(S)] interface does not change the values +** of any [sqlite3_bind_blob|bindings] on the [prepared statement] S. +*/ +SQLITE_API int sqlite3_reset(sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Create Or Redefine SQL Functions +** KEYWORDS: {function creation routines} +** KEYWORDS: {application-defined SQL function} +** KEYWORDS: {application-defined SQL functions} +** +** ^These functions (collectively known as "function creation routines") +** are used to add SQL functions or aggregates or to redefine the behavior +** of existing SQL functions or aggregates. The only differences between +** these routines are the text encoding expected for +** the second parameter (the name of the function being created) +** and the presence or absence of a destructor callback for +** the application data pointer. +** +** ^The first parameter is the [database connection] to which the SQL +** function is to be added. ^If an application uses more than one database +** connection then application-defined SQL functions must be added +** to each database connection separately. +** +** ^The second parameter is the name of the SQL function to be created or +** redefined. ^The length of the name is limited to 255 bytes in a UTF-8 +** representation, exclusive of the zero-terminator. ^Note that the name +** length limit is in UTF-8 bytes, not characters nor UTF-16 bytes. +** ^Any attempt to create a function with a longer name +** will result in [SQLITE_MISUSE] being returned. +** +** ^The third parameter (nArg) +** is the number of arguments that the SQL function or +** aggregate takes. ^If this parameter is -1, then the SQL function or +** aggregate may take any number of arguments between 0 and the limit +** set by [sqlite3_limit]([SQLITE_LIMIT_FUNCTION_ARG]). If the third +** parameter is less than -1 or greater than 127 then the behavior is +** undefined. +** +** ^The fourth parameter, eTextRep, specifies what +** [SQLITE_UTF8 | text encoding] this SQL function prefers for +** its parameters. Every SQL function implementation must be able to work +** with UTF-8, UTF-16le, or UTF-16be. But some implementations may be +** more efficient with one encoding than another. ^An application may +** invoke sqlite3_create_function() or sqlite3_create_function16() multiple +** times with the same function but with different values of eTextRep. +** ^When multiple implementations of the same function are available, SQLite +** will pick the one that involves the least amount of data conversion. +** If there is only a single implementation which does not care what text +** encoding is used, then the fourth argument should be [SQLITE_ANY]. +** +** ^(The fifth parameter is an arbitrary pointer. The implementation of the +** function can gain access to this pointer using [sqlite3_user_data()].)^ +** +** ^The sixth, seventh and eighth parameters, xFunc, xStep and xFinal, are +** pointers to C-language functions that implement the SQL function or +** aggregate. ^A scalar SQL function requires an implementation of the xFunc +** callback only; NULL pointers must be passed as the xStep and xFinal +** parameters. ^An aggregate SQL function requires an implementation of xStep +** and xFinal and NULL pointer must be passed for xFunc. ^To delete an existing +** SQL function or aggregate, pass NULL pointers for all three function +** callbacks. +** +** ^(If the ninth parameter to sqlite3_create_function_v2() is not NULL, +** then it is destructor for the application data pointer. +** The destructor is invoked when the function is deleted, either by being +** overloaded or when the database connection closes.)^ +** ^The destructor is also invoked if the call to +** sqlite3_create_function_v2() fails. +** ^When the destructor callback of the tenth parameter is invoked, it +** is passed a single argument which is a copy of the application data +** pointer which was the fifth parameter to sqlite3_create_function_v2(). +** +** ^It is permitted to register multiple implementations of the same +** functions with the same name but with either differing numbers of +** arguments or differing preferred text encodings. ^SQLite will use +** the implementation that most closely matches the way in which the +** SQL function is used. ^A function implementation with a non-negative +** nArg parameter is a better match than a function implementation with +** a negative nArg. ^A function where the preferred text encoding +** matches the database encoding is a better +** match than a function where the encoding is different. +** ^A function where the encoding difference is between UTF16le and UTF16be +** is a closer match than a function where the encoding difference is +** between UTF8 and UTF16. +** +** ^Built-in functions may be overloaded by new application-defined functions. +** +** ^An application-defined function is permitted to call other +** SQLite interfaces. However, such calls must not +** close the database connection nor finalize or reset the prepared +** statement in which the function is running. +*/ +SQLITE_API int sqlite3_create_function( + sqlite3 *db, + const char *zFunctionName, + int nArg, + int eTextRep, + void *pApp, + void (*xFunc)(sqlite3_context*,int,sqlite3_value**), + void (*xStep)(sqlite3_context*,int,sqlite3_value**), + void (*xFinal)(sqlite3_context*) +); +SQLITE_API int sqlite3_create_function16( + sqlite3 *db, + const void *zFunctionName, + int nArg, + int eTextRep, + void *pApp, + void (*xFunc)(sqlite3_context*,int,sqlite3_value**), + void (*xStep)(sqlite3_context*,int,sqlite3_value**), + void (*xFinal)(sqlite3_context*) +); +SQLITE_API int sqlite3_create_function_v2( + sqlite3 *db, + const char *zFunctionName, + int nArg, + int eTextRep, + void *pApp, + void (*xFunc)(sqlite3_context*,int,sqlite3_value**), + void (*xStep)(sqlite3_context*,int,sqlite3_value**), + void (*xFinal)(sqlite3_context*), + void(*xDestroy)(void*) +); + +/* +** CAPI3REF: Text Encodings +** +** These constant define integer codes that represent the various +** text encodings supported by SQLite. +*/ +#define SQLITE_UTF8 1 +#define SQLITE_UTF16LE 2 +#define SQLITE_UTF16BE 3 +#define SQLITE_UTF16 4 /* Use native byte order */ +#define SQLITE_ANY 5 /* sqlite3_create_function only */ +#define SQLITE_UTF16_ALIGNED 8 /* sqlite3_create_collation only */ + +/* +** CAPI3REF: Deprecated Functions +** DEPRECATED +** +** These functions are [deprecated]. In order to maintain +** backwards compatibility with older code, these functions continue +** to be supported. However, new applications should avoid +** the use of these functions. To help encourage people to avoid +** using these functions, we are not going to tell you what they do. +*/ +#ifndef SQLITE_OMIT_DEPRECATED +SQLITE_API SQLITE_DEPRECATED int sqlite3_aggregate_count(sqlite3_context*); +SQLITE_API SQLITE_DEPRECATED int sqlite3_expired(sqlite3_stmt*); +SQLITE_API SQLITE_DEPRECATED int sqlite3_transfer_bindings(sqlite3_stmt*, sqlite3_stmt*); +SQLITE_API SQLITE_DEPRECATED int sqlite3_global_recover(void); +SQLITE_API SQLITE_DEPRECATED void sqlite3_thread_cleanup(void); +SQLITE_API SQLITE_DEPRECATED int sqlite3_memory_alarm(void(*)(void*,sqlite3_int64,int),void*,sqlite3_int64); +#endif + +/* +** CAPI3REF: Obtaining SQL Function Parameter Values +** +** The C-language implementation of SQL functions and aggregates uses +** this set of interface routines to access the parameter values on +** the function or aggregate. +** +** The xFunc (for scalar functions) or xStep (for aggregates) parameters +** to [sqlite3_create_function()] and [sqlite3_create_function16()] +** define callbacks that implement the SQL functions and aggregates. +** The 3rd parameter to these callbacks is an array of pointers to +** [protected sqlite3_value] objects. There is one [sqlite3_value] object for +** each parameter to the SQL function. These routines are used to +** extract values from the [sqlite3_value] objects. +** +** These routines work only with [protected sqlite3_value] objects. +** Any attempt to use these routines on an [unprotected sqlite3_value] +** object results in undefined behavior. +** +** ^These routines work just like the corresponding [column access functions] +** except that these routines take a single [protected sqlite3_value] object +** pointer instead of a [sqlite3_stmt*] pointer and an integer column number. +** +** ^The sqlite3_value_text16() interface extracts a UTF-16 string +** in the native byte-order of the host machine. ^The +** sqlite3_value_text16be() and sqlite3_value_text16le() interfaces +** extract UTF-16 strings as big-endian and little-endian respectively. +** +** ^(The sqlite3_value_numeric_type() interface attempts to apply +** numeric affinity to the value. This means that an attempt is +** made to convert the value to an integer or floating point. If +** such a conversion is possible without loss of information (in other +** words, if the value is a string that looks like a number) +** then the conversion is performed. Otherwise no conversion occurs. +** The [SQLITE_INTEGER | datatype] after conversion is returned.)^ +** +** Please pay particular attention to the fact that the pointer returned +** from [sqlite3_value_blob()], [sqlite3_value_text()], or +** [sqlite3_value_text16()] can be invalidated by a subsequent call to +** [sqlite3_value_bytes()], [sqlite3_value_bytes16()], [sqlite3_value_text()], +** or [sqlite3_value_text16()]. +** +** These routines must be called from the same thread as +** the SQL function that supplied the [sqlite3_value*] parameters. +*/ +SQLITE_API const void *sqlite3_value_blob(sqlite3_value*); +SQLITE_API int sqlite3_value_bytes(sqlite3_value*); +SQLITE_API int sqlite3_value_bytes16(sqlite3_value*); +SQLITE_API double sqlite3_value_double(sqlite3_value*); +SQLITE_API int sqlite3_value_int(sqlite3_value*); +SQLITE_API sqlite3_int64 sqlite3_value_int64(sqlite3_value*); +SQLITE_API const unsigned char *sqlite3_value_text(sqlite3_value*); +SQLITE_API const void *sqlite3_value_text16(sqlite3_value*); +SQLITE_API const void *sqlite3_value_text16le(sqlite3_value*); +SQLITE_API const void *sqlite3_value_text16be(sqlite3_value*); +SQLITE_API int sqlite3_value_type(sqlite3_value*); +SQLITE_API int sqlite3_value_numeric_type(sqlite3_value*); + +/* +** CAPI3REF: Obtain Aggregate Function Context +** +** Implementations of aggregate SQL functions use this +** routine to allocate memory for storing their state. +** +** ^The first time the sqlite3_aggregate_context(C,N) routine is called +** for a particular aggregate function, SQLite +** allocates N of memory, zeroes out that memory, and returns a pointer +** to the new memory. ^On second and subsequent calls to +** sqlite3_aggregate_context() for the same aggregate function instance, +** the same buffer is returned. Sqlite3_aggregate_context() is normally +** called once for each invocation of the xStep callback and then one +** last time when the xFinal callback is invoked. ^(When no rows match +** an aggregate query, the xStep() callback of the aggregate function +** implementation is never called and xFinal() is called exactly once. +** In those cases, sqlite3_aggregate_context() might be called for the +** first time from within xFinal().)^ +** +** ^The sqlite3_aggregate_context(C,N) routine returns a NULL pointer if N is +** less than or equal to zero or if a memory allocate error occurs. +** +** ^(The amount of space allocated by sqlite3_aggregate_context(C,N) is +** determined by the N parameter on first successful call. Changing the +** value of N in subsequent call to sqlite3_aggregate_context() within +** the same aggregate function instance will not resize the memory +** allocation.)^ +** +** ^SQLite automatically frees the memory allocated by +** sqlite3_aggregate_context() when the aggregate query concludes. +** +** The first parameter must be a copy of the +** [sqlite3_context | SQL function context] that is the first parameter +** to the xStep or xFinal callback routine that implements the aggregate +** function. +** +** This routine must be called from the same thread in which +** the aggregate SQL function is running. +*/ +SQLITE_API void *sqlite3_aggregate_context(sqlite3_context*, int nBytes); + +/* +** CAPI3REF: User Data For Functions +** +** ^The sqlite3_user_data() interface returns a copy of +** the pointer that was the pUserData parameter (the 5th parameter) +** of the [sqlite3_create_function()] +** and [sqlite3_create_function16()] routines that originally +** registered the application defined function. +** +** This routine must be called from the same thread in which +** the application-defined function is running. +*/ +SQLITE_API void *sqlite3_user_data(sqlite3_context*); + +/* +** CAPI3REF: Database Connection For Functions +** +** ^The sqlite3_context_db_handle() interface returns a copy of +** the pointer to the [database connection] (the 1st parameter) +** of the [sqlite3_create_function()] +** and [sqlite3_create_function16()] routines that originally +** registered the application defined function. +*/ +SQLITE_API sqlite3 *sqlite3_context_db_handle(sqlite3_context*); + +/* +** CAPI3REF: Function Auxiliary Data +** +** The following two functions may be used by scalar SQL functions to +** associate metadata with argument values. If the same value is passed to +** multiple invocations of the same SQL function during query execution, under +** some circumstances the associated metadata may be preserved. This may +** be used, for example, to add a regular-expression matching scalar +** function. The compiled version of the regular expression is stored as +** metadata associated with the SQL value passed as the regular expression +** pattern. The compiled regular expression can be reused on multiple +** invocations of the same function so that the original pattern string +** does not need to be recompiled on each invocation. +** +** ^The sqlite3_get_auxdata() interface returns a pointer to the metadata +** associated by the sqlite3_set_auxdata() function with the Nth argument +** value to the application-defined function. ^If no metadata has been ever +** been set for the Nth argument of the function, or if the corresponding +** function parameter has changed since the meta-data was set, +** then sqlite3_get_auxdata() returns a NULL pointer. +** +** ^The sqlite3_set_auxdata() interface saves the metadata +** pointed to by its 3rd parameter as the metadata for the N-th +** argument of the application-defined function. Subsequent +** calls to sqlite3_get_auxdata() might return this data, if it has +** not been destroyed. +** ^If it is not NULL, SQLite will invoke the destructor +** function given by the 4th parameter to sqlite3_set_auxdata() on +** the metadata when the corresponding function parameter changes +** or when the SQL statement completes, whichever comes first. +** +** SQLite is free to call the destructor and drop metadata on any +** parameter of any function at any time. ^The only guarantee is that +** the destructor will be called before the metadata is dropped. +** +** ^(In practice, metadata is preserved between function calls for +** expressions that are constant at compile time. This includes literal +** values and [parameters].)^ +** +** These routines must be called from the same thread in which +** the SQL function is running. +*/ +SQLITE_API void *sqlite3_get_auxdata(sqlite3_context*, int N); +SQLITE_API void sqlite3_set_auxdata(sqlite3_context*, int N, void*, void (*)(void*)); + + +/* +** CAPI3REF: Constants Defining Special Destructor Behavior +** +** These are special values for the destructor that is passed in as the +** final argument to routines like [sqlite3_result_blob()]. ^If the destructor +** argument is SQLITE_STATIC, it means that the content pointer is constant +** and will never change. It does not need to be destroyed. ^The +** SQLITE_TRANSIENT value means that the content will likely change in +** the near future and that SQLite should make its own private copy of +** the content before returning. +** +** The typedef is necessary to work around problems in certain +** C++ compilers. See ticket #2191. +*/ +typedef void (*sqlite3_destructor_type)(void*); +#define SQLITE_STATIC ((sqlite3_destructor_type)0) +#define SQLITE_TRANSIENT ((sqlite3_destructor_type)-1) + +/* +** CAPI3REF: Setting The Result Of An SQL Function +** +** These routines are used by the xFunc or xFinal callbacks that +** implement SQL functions and aggregates. See +** [sqlite3_create_function()] and [sqlite3_create_function16()] +** for additional information. +** +** These functions work very much like the [parameter binding] family of +** functions used to bind values to host parameters in prepared statements. +** Refer to the [SQL parameter] documentation for additional information. +** +** ^The sqlite3_result_blob() interface sets the result from +** an application-defined function to be the BLOB whose content is pointed +** to by the second parameter and which is N bytes long where N is the +** third parameter. +** +** ^The sqlite3_result_zeroblob() interfaces set the result of +** the application-defined function to be a BLOB containing all zero +** bytes and N bytes in size, where N is the value of the 2nd parameter. +** +** ^The sqlite3_result_double() interface sets the result from +** an application-defined function to be a floating point value specified +** by its 2nd argument. +** +** ^The sqlite3_result_error() and sqlite3_result_error16() functions +** cause the implemented SQL function to throw an exception. +** ^SQLite uses the string pointed to by the +** 2nd parameter of sqlite3_result_error() or sqlite3_result_error16() +** as the text of an error message. ^SQLite interprets the error +** message string from sqlite3_result_error() as UTF-8. ^SQLite +** interprets the string from sqlite3_result_error16() as UTF-16 in native +** byte order. ^If the third parameter to sqlite3_result_error() +** or sqlite3_result_error16() is negative then SQLite takes as the error +** message all text up through the first zero character. +** ^If the third parameter to sqlite3_result_error() or +** sqlite3_result_error16() is non-negative then SQLite takes that many +** bytes (not characters) from the 2nd parameter as the error message. +** ^The sqlite3_result_error() and sqlite3_result_error16() +** routines make a private copy of the error message text before +** they return. Hence, the calling function can deallocate or +** modify the text after they return without harm. +** ^The sqlite3_result_error_code() function changes the error code +** returned by SQLite as a result of an error in a function. ^By default, +** the error code is SQLITE_ERROR. ^A subsequent call to sqlite3_result_error() +** or sqlite3_result_error16() resets the error code to SQLITE_ERROR. +** +** ^The sqlite3_result_toobig() interface causes SQLite to throw an error +** indicating that a string or BLOB is too long to represent. +** +** ^The sqlite3_result_nomem() interface causes SQLite to throw an error +** indicating that a memory allocation failed. +** +** ^The sqlite3_result_int() interface sets the return value +** of the application-defined function to be the 32-bit signed integer +** value given in the 2nd argument. +** ^The sqlite3_result_int64() interface sets the return value +** of the application-defined function to be the 64-bit signed integer +** value given in the 2nd argument. +** +** ^The sqlite3_result_null() interface sets the return value +** of the application-defined function to be NULL. +** +** ^The sqlite3_result_text(), sqlite3_result_text16(), +** sqlite3_result_text16le(), and sqlite3_result_text16be() interfaces +** set the return value of the application-defined function to be +** a text string which is represented as UTF-8, UTF-16 native byte order, +** UTF-16 little endian, or UTF-16 big endian, respectively. +** ^SQLite takes the text result from the application from +** the 2nd parameter of the sqlite3_result_text* interfaces. +** ^If the 3rd parameter to the sqlite3_result_text* interfaces +** is negative, then SQLite takes result text from the 2nd parameter +** through the first zero character. +** ^If the 3rd parameter to the sqlite3_result_text* interfaces +** is non-negative, then as many bytes (not characters) of the text +** pointed to by the 2nd parameter are taken as the application-defined +** function result. +** ^If the 4th parameter to the sqlite3_result_text* interfaces +** or sqlite3_result_blob is a non-NULL pointer, then SQLite calls that +** function as the destructor on the text or BLOB result when it has +** finished using that result. +** ^If the 4th parameter to the sqlite3_result_text* interfaces or to +** sqlite3_result_blob is the special constant SQLITE_STATIC, then SQLite +** assumes that the text or BLOB result is in constant space and does not +** copy the content of the parameter nor call a destructor on the content +** when it has finished using that result. +** ^If the 4th parameter to the sqlite3_result_text* interfaces +** or sqlite3_result_blob is the special constant SQLITE_TRANSIENT +** then SQLite makes a copy of the result into space obtained from +** from [sqlite3_malloc()] before it returns. +** +** ^The sqlite3_result_value() interface sets the result of +** the application-defined function to be a copy the +** [unprotected sqlite3_value] object specified by the 2nd parameter. ^The +** sqlite3_result_value() interface makes a copy of the [sqlite3_value] +** so that the [sqlite3_value] specified in the parameter may change or +** be deallocated after sqlite3_result_value() returns without harm. +** ^A [protected sqlite3_value] object may always be used where an +** [unprotected sqlite3_value] object is required, so either +** kind of [sqlite3_value] object can be used with this interface. +** +** If these routines are called from within the different thread +** than the one containing the application-defined function that received +** the [sqlite3_context] pointer, the results are undefined. +*/ +SQLITE_API void sqlite3_result_blob(sqlite3_context*, const void*, int, void(*)(void*)); +SQLITE_API void sqlite3_result_double(sqlite3_context*, double); +SQLITE_API void sqlite3_result_error(sqlite3_context*, const char*, int); +SQLITE_API void sqlite3_result_error16(sqlite3_context*, const void*, int); +SQLITE_API void sqlite3_result_error_toobig(sqlite3_context*); +SQLITE_API void sqlite3_result_error_nomem(sqlite3_context*); +SQLITE_API void sqlite3_result_error_code(sqlite3_context*, int); +SQLITE_API void sqlite3_result_int(sqlite3_context*, int); +SQLITE_API void sqlite3_result_int64(sqlite3_context*, sqlite3_int64); +SQLITE_API void sqlite3_result_null(sqlite3_context*); +SQLITE_API void sqlite3_result_text(sqlite3_context*, const char*, int, void(*)(void*)); +SQLITE_API void sqlite3_result_text16(sqlite3_context*, const void*, int, void(*)(void*)); +SQLITE_API void sqlite3_result_text16le(sqlite3_context*, const void*, int,void(*)(void*)); +SQLITE_API void sqlite3_result_text16be(sqlite3_context*, const void*, int,void(*)(void*)); +SQLITE_API void sqlite3_result_value(sqlite3_context*, sqlite3_value*); +SQLITE_API void sqlite3_result_zeroblob(sqlite3_context*, int n); + +/* +** CAPI3REF: Define New Collating Sequences +** +** ^These functions add, remove, or modify a [collation] associated +** with the [database connection] specified as the first argument. +** +** ^The name of the collation is a UTF-8 string +** for sqlite3_create_collation() and sqlite3_create_collation_v2() +** and a UTF-16 string in native byte order for sqlite3_create_collation16(). +** ^Collation names that compare equal according to [sqlite3_strnicmp()] are +** considered to be the same name. +** +** ^(The third argument (eTextRep) must be one of the constants: +**
    +**
  • [SQLITE_UTF8], +**
  • [SQLITE_UTF16LE], +**
  • [SQLITE_UTF16BE], +**
  • [SQLITE_UTF16], or +**
  • [SQLITE_UTF16_ALIGNED]. +**
)^ +** ^The eTextRep argument determines the encoding of strings passed +** to the collating function callback, xCallback. +** ^The [SQLITE_UTF16] and [SQLITE_UTF16_ALIGNED] values for eTextRep +** force strings to be UTF16 with native byte order. +** ^The [SQLITE_UTF16_ALIGNED] value for eTextRep forces strings to begin +** on an even byte address. +** +** ^The fourth argument, pArg, is an application data pointer that is passed +** through as the first argument to the collating function callback. +** +** ^The fifth argument, xCallback, is a pointer to the collating function. +** ^Multiple collating functions can be registered using the same name but +** with different eTextRep parameters and SQLite will use whichever +** function requires the least amount of data transformation. +** ^If the xCallback argument is NULL then the collating function is +** deleted. ^When all collating functions having the same name are deleted, +** that collation is no longer usable. +** +** ^The collating function callback is invoked with a copy of the pArg +** application data pointer and with two strings in the encoding specified +** by the eTextRep argument. The collating function must return an +** integer that is negative, zero, or positive +** if the first string is less than, equal to, or greater than the second, +** respectively. A collating function must always return the same answer +** given the same inputs. If two or more collating functions are registered +** to the same collation name (using different eTextRep values) then all +** must give an equivalent answer when invoked with equivalent strings. +** The collating function must obey the following properties for all +** strings A, B, and C: +** +**
    +**
  1. If A==B then B==A. +**
  2. If A==B and B==C then A==C. +**
  3. If A<B THEN B>A. +**
  4. If A<B and B<C then A<C. +**
+** +** If a collating function fails any of the above constraints and that +** collating function is registered and used, then the behavior of SQLite +** is undefined. +** +** ^The sqlite3_create_collation_v2() works like sqlite3_create_collation() +** with the addition that the xDestroy callback is invoked on pArg when +** the collating function is deleted. +** ^Collating functions are deleted when they are overridden by later +** calls to the collation creation functions or when the +** [database connection] is closed using [sqlite3_close()]. +** +** ^The xDestroy callback is not called if the +** sqlite3_create_collation_v2() function fails. Applications that invoke +** sqlite3_create_collation_v2() with a non-NULL xDestroy argument should +** check the return code and dispose of the application data pointer +** themselves rather than expecting SQLite to deal with it for them. +** This is different from every other SQLite interface. The inconsistency +** is unfortunate but cannot be changed without breaking backwards +** compatibility. +** +** See also: [sqlite3_collation_needed()] and [sqlite3_collation_needed16()]. +*/ +SQLITE_API int sqlite3_create_collation( + sqlite3*, + const char *zName, + int eTextRep, + void *pArg, + int(*xCompare)(void*,int,const void*,int,const void*) +); +SQLITE_API int sqlite3_create_collation_v2( + sqlite3*, + const char *zName, + int eTextRep, + void *pArg, + int(*xCompare)(void*,int,const void*,int,const void*), + void(*xDestroy)(void*) +); +SQLITE_API int sqlite3_create_collation16( + sqlite3*, + const void *zName, + int eTextRep, + void *pArg, + int(*xCompare)(void*,int,const void*,int,const void*) +); + +/* +** CAPI3REF: Collation Needed Callbacks +** +** ^To avoid having to register all collation sequences before a database +** can be used, a single callback function may be registered with the +** [database connection] to be invoked whenever an undefined collation +** sequence is required. +** +** ^If the function is registered using the sqlite3_collation_needed() API, +** then it is passed the names of undefined collation sequences as strings +** encoded in UTF-8. ^If sqlite3_collation_needed16() is used, +** the names are passed as UTF-16 in machine native byte order. +** ^A call to either function replaces the existing collation-needed callback. +** +** ^(When the callback is invoked, the first argument passed is a copy +** of the second argument to sqlite3_collation_needed() or +** sqlite3_collation_needed16(). The second argument is the database +** connection. The third argument is one of [SQLITE_UTF8], [SQLITE_UTF16BE], +** or [SQLITE_UTF16LE], indicating the most desirable form of the collation +** sequence function required. The fourth parameter is the name of the +** required collation sequence.)^ +** +** The callback function should register the desired collation using +** [sqlite3_create_collation()], [sqlite3_create_collation16()], or +** [sqlite3_create_collation_v2()]. +*/ +SQLITE_API int sqlite3_collation_needed( + sqlite3*, + void*, + void(*)(void*,sqlite3*,int eTextRep,const char*) +); +SQLITE_API int sqlite3_collation_needed16( + sqlite3*, + void*, + void(*)(void*,sqlite3*,int eTextRep,const void*) +); + +#ifdef SQLITE_HAS_CODEC +/* +** Specify the key for an encrypted database. This routine should be +** called right after sqlite3_open(). +** +** The code to implement this API is not available in the public release +** of SQLite. +*/ +SQLITE_API int sqlite3_key( + sqlite3 *db, /* Database to be rekeyed */ + const void *pKey, int nKey /* The key */ +); + +/* +** Change the key on an open database. If the current database is not +** encrypted, this routine will encrypt it. If pNew==0 or nNew==0, the +** database is decrypted. +** +** The code to implement this API is not available in the public release +** of SQLite. +*/ +SQLITE_API int sqlite3_rekey( + sqlite3 *db, /* Database to be rekeyed */ + const void *pKey, int nKey /* The new key */ +); + +/* +** Specify the activation key for a SEE database. Unless +** activated, none of the SEE routines will work. +*/ +SQLITE_API void sqlite3_activate_see( + const char *zPassPhrase /* Activation phrase */ +); +#endif + +#ifdef SQLITE_ENABLE_CEROD +/* +** Specify the activation key for a CEROD database. Unless +** activated, none of the CEROD routines will work. +*/ +SQLITE_API void sqlite3_activate_cerod( + const char *zPassPhrase /* Activation phrase */ +); +#endif + +/* +** CAPI3REF: Suspend Execution For A Short Time +** +** The sqlite3_sleep() function causes the current thread to suspend execution +** for at least a number of milliseconds specified in its parameter. +** +** If the operating system does not support sleep requests with +** millisecond time resolution, then the time will be rounded up to +** the nearest second. The number of milliseconds of sleep actually +** requested from the operating system is returned. +** +** ^SQLite implements this interface by calling the xSleep() +** method of the default [sqlite3_vfs] object. If the xSleep() method +** of the default VFS is not implemented correctly, or not implemented at +** all, then the behavior of sqlite3_sleep() may deviate from the description +** in the previous paragraphs. +*/ +SQLITE_API int sqlite3_sleep(int); + +/* +** CAPI3REF: Name Of The Folder Holding Temporary Files +** +** ^(If this global variable is made to point to a string which is +** the name of a folder (a.k.a. directory), then all temporary files +** created by SQLite when using a built-in [sqlite3_vfs | VFS] +** will be placed in that directory.)^ ^If this variable +** is a NULL pointer, then SQLite performs a search for an appropriate +** temporary file directory. +** +** It is not safe to read or modify this variable in more than one +** thread at a time. It is not safe to read or modify this variable +** if a [database connection] is being used at the same time in a separate +** thread. +** It is intended that this variable be set once +** as part of process initialization and before any SQLite interface +** routines have been called and that this variable remain unchanged +** thereafter. +** +** ^The [temp_store_directory pragma] may modify this variable and cause +** it to point to memory obtained from [sqlite3_malloc]. ^Furthermore, +** the [temp_store_directory pragma] always assumes that any string +** that this variable points to is held in memory obtained from +** [sqlite3_malloc] and the pragma may attempt to free that memory +** using [sqlite3_free]. +** Hence, if this variable is modified directly, either it should be +** made NULL or made to point to memory obtained from [sqlite3_malloc] +** or else the use of the [temp_store_directory pragma] should be avoided. +*/ +SQLITE_API char *sqlite3_temp_directory; + +/* +** CAPI3REF: Test For Auto-Commit Mode +** KEYWORDS: {autocommit mode} +** +** ^The sqlite3_get_autocommit() interface returns non-zero or +** zero if the given database connection is or is not in autocommit mode, +** respectively. ^Autocommit mode is on by default. +** ^Autocommit mode is disabled by a [BEGIN] statement. +** ^Autocommit mode is re-enabled by a [COMMIT] or [ROLLBACK]. +** +** If certain kinds of errors occur on a statement within a multi-statement +** transaction (errors including [SQLITE_FULL], [SQLITE_IOERR], +** [SQLITE_NOMEM], [SQLITE_BUSY], and [SQLITE_INTERRUPT]) then the +** transaction might be rolled back automatically. The only way to +** find out whether SQLite automatically rolled back the transaction after +** an error is to use this function. +** +** If another thread changes the autocommit status of the database +** connection while this routine is running, then the return value +** is undefined. +*/ +SQLITE_API int sqlite3_get_autocommit(sqlite3*); + +/* +** CAPI3REF: Find The Database Handle Of A Prepared Statement +** +** ^The sqlite3_db_handle interface returns the [database connection] handle +** to which a [prepared statement] belongs. ^The [database connection] +** returned by sqlite3_db_handle is the same [database connection] +** that was the first argument +** to the [sqlite3_prepare_v2()] call (or its variants) that was used to +** create the statement in the first place. +*/ +SQLITE_API sqlite3 *sqlite3_db_handle(sqlite3_stmt*); + +/* +** CAPI3REF: Find the next prepared statement +** +** ^This interface returns a pointer to the next [prepared statement] after +** pStmt associated with the [database connection] pDb. ^If pStmt is NULL +** then this interface returns a pointer to the first prepared statement +** associated with the database connection pDb. ^If no prepared statement +** satisfies the conditions of this routine, it returns NULL. +** +** The [database connection] pointer D in a call to +** [sqlite3_next_stmt(D,S)] must refer to an open database +** connection and in particular must not be a NULL pointer. +*/ +SQLITE_API sqlite3_stmt *sqlite3_next_stmt(sqlite3 *pDb, sqlite3_stmt *pStmt); + +/* +** CAPI3REF: Commit And Rollback Notification Callbacks +** +** ^The sqlite3_commit_hook() interface registers a callback +** function to be invoked whenever a transaction is [COMMIT | committed]. +** ^Any callback set by a previous call to sqlite3_commit_hook() +** for the same database connection is overridden. +** ^The sqlite3_rollback_hook() interface registers a callback +** function to be invoked whenever a transaction is [ROLLBACK | rolled back]. +** ^Any callback set by a previous call to sqlite3_rollback_hook() +** for the same database connection is overridden. +** ^The pArg argument is passed through to the callback. +** ^If the callback on a commit hook function returns non-zero, +** then the commit is converted into a rollback. +** +** ^The sqlite3_commit_hook(D,C,P) and sqlite3_rollback_hook(D,C,P) functions +** return the P argument from the previous call of the same function +** on the same [database connection] D, or NULL for +** the first call for each function on D. +** +** The callback implementation must not do anything that will modify +** the database connection that invoked the callback. Any actions +** to modify the database connection must be deferred until after the +** completion of the [sqlite3_step()] call that triggered the commit +** or rollback hook in the first place. +** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their +** database connections for the meaning of "modify" in this paragraph. +** +** ^Registering a NULL function disables the callback. +** +** ^When the commit hook callback routine returns zero, the [COMMIT] +** operation is allowed to continue normally. ^If the commit hook +** returns non-zero, then the [COMMIT] is converted into a [ROLLBACK]. +** ^The rollback hook is invoked on a rollback that results from a commit +** hook returning non-zero, just as it would be with any other rollback. +** +** ^For the purposes of this API, a transaction is said to have been +** rolled back if an explicit "ROLLBACK" statement is executed, or +** an error or constraint causes an implicit rollback to occur. +** ^The rollback callback is not invoked if a transaction is +** automatically rolled back because the database connection is closed. +** +** See also the [sqlite3_update_hook()] interface. +*/ +SQLITE_API void *sqlite3_commit_hook(sqlite3*, int(*)(void*), void*); +SQLITE_API void *sqlite3_rollback_hook(sqlite3*, void(*)(void *), void*); + +/* +** CAPI3REF: Data Change Notification Callbacks +** +** ^The sqlite3_update_hook() interface registers a callback function +** with the [database connection] identified by the first argument +** to be invoked whenever a row is updated, inserted or deleted. +** ^Any callback set by a previous call to this function +** for the same database connection is overridden. +** +** ^The second argument is a pointer to the function to invoke when a +** row is updated, inserted or deleted. +** ^The first argument to the callback is a copy of the third argument +** to sqlite3_update_hook(). +** ^The second callback argument is one of [SQLITE_INSERT], [SQLITE_DELETE], +** or [SQLITE_UPDATE], depending on the operation that caused the callback +** to be invoked. +** ^The third and fourth arguments to the callback contain pointers to the +** database and table name containing the affected row. +** ^The final callback parameter is the [rowid] of the row. +** ^In the case of an update, this is the [rowid] after the update takes place. +** +** ^(The update hook is not invoked when internal system tables are +** modified (i.e. sqlite_master and sqlite_sequence).)^ +** +** ^In the current implementation, the update hook +** is not invoked when duplication rows are deleted because of an +** [ON CONFLICT | ON CONFLICT REPLACE] clause. ^Nor is the update hook +** invoked when rows are deleted using the [truncate optimization]. +** The exceptions defined in this paragraph might change in a future +** release of SQLite. +** +** The update hook implementation must not do anything that will modify +** the database connection that invoked the update hook. Any actions +** to modify the database connection must be deferred until after the +** completion of the [sqlite3_step()] call that triggered the update hook. +** Note that [sqlite3_prepare_v2()] and [sqlite3_step()] both modify their +** database connections for the meaning of "modify" in this paragraph. +** +** ^The sqlite3_update_hook(D,C,P) function +** returns the P argument from the previous call +** on the same [database connection] D, or NULL for +** the first call on D. +** +** See also the [sqlite3_commit_hook()] and [sqlite3_rollback_hook()] +** interfaces. +*/ +SQLITE_API void *sqlite3_update_hook( + sqlite3*, + void(*)(void *,int ,char const *,char const *,sqlite3_int64), + void* +); + +/* +** CAPI3REF: Enable Or Disable Shared Pager Cache +** KEYWORDS: {shared cache} +** +** ^(This routine enables or disables the sharing of the database cache +** and schema data structures between [database connection | connections] +** to the same database. Sharing is enabled if the argument is true +** and disabled if the argument is false.)^ +** +** ^Cache sharing is enabled and disabled for an entire process. +** This is a change as of SQLite version 3.5.0. In prior versions of SQLite, +** sharing was enabled or disabled for each thread separately. +** +** ^(The cache sharing mode set by this interface effects all subsequent +** calls to [sqlite3_open()], [sqlite3_open_v2()], and [sqlite3_open16()]. +** Existing database connections continue use the sharing mode +** that was in effect at the time they were opened.)^ +** +** ^(This routine returns [SQLITE_OK] if shared cache was enabled or disabled +** successfully. An [error code] is returned otherwise.)^ +** +** ^Shared cache is disabled by default. But this might change in +** future releases of SQLite. Applications that care about shared +** cache setting should set it explicitly. +** +** See Also: [SQLite Shared-Cache Mode] +*/ +SQLITE_API int sqlite3_enable_shared_cache(int); + +/* +** CAPI3REF: Attempt To Free Heap Memory +** +** ^The sqlite3_release_memory() interface attempts to free N bytes +** of heap memory by deallocating non-essential memory allocations +** held by the database library. Memory used to cache database +** pages to improve performance is an example of non-essential memory. +** ^sqlite3_release_memory() returns the number of bytes actually freed, +** which might be more or less than the amount requested. +** ^The sqlite3_release_memory() routine is a no-op returning zero +** if SQLite is not compiled with [SQLITE_ENABLE_MEMORY_MANAGEMENT]. +*/ +SQLITE_API int sqlite3_release_memory(int); + +/* +** CAPI3REF: Impose A Limit On Heap Size +** +** ^The sqlite3_soft_heap_limit64() interface sets and/or queries the +** soft limit on the amount of heap memory that may be allocated by SQLite. +** ^SQLite strives to keep heap memory utilization below the soft heap +** limit by reducing the number of pages held in the page cache +** as heap memory usages approaches the limit. +** ^The soft heap limit is "soft" because even though SQLite strives to stay +** below the limit, it will exceed the limit rather than generate +** an [SQLITE_NOMEM] error. In other words, the soft heap limit +** is advisory only. +** +** ^The return value from sqlite3_soft_heap_limit64() is the size of +** the soft heap limit prior to the call. ^If the argument N is negative +** then no change is made to the soft heap limit. Hence, the current +** size of the soft heap limit can be determined by invoking +** sqlite3_soft_heap_limit64() with a negative argument. +** +** ^If the argument N is zero then the soft heap limit is disabled. +** +** ^(The soft heap limit is not enforced in the current implementation +** if one or more of following conditions are true: +** +**
    +**
  • The soft heap limit is set to zero. +**
  • Memory accounting is disabled using a combination of the +** [sqlite3_config]([SQLITE_CONFIG_MEMSTATUS],...) start-time option and +** the [SQLITE_DEFAULT_MEMSTATUS] compile-time option. +**
  • An alternative page cache implementation is specified using +** [sqlite3_config]([SQLITE_CONFIG_PCACHE],...). +**
  • The page cache allocates from its own memory pool supplied +** by [sqlite3_config]([SQLITE_CONFIG_PAGECACHE],...) rather than +** from the heap. +**
)^ +** +** Beginning with SQLite version 3.7.3, the soft heap limit is enforced +** regardless of whether or not the [SQLITE_ENABLE_MEMORY_MANAGEMENT] +** compile-time option is invoked. With [SQLITE_ENABLE_MEMORY_MANAGEMENT], +** the soft heap limit is enforced on every memory allocation. Without +** [SQLITE_ENABLE_MEMORY_MANAGEMENT], the soft heap limit is only enforced +** when memory is allocated by the page cache. Testing suggests that because +** the page cache is the predominate memory user in SQLite, most +** applications will achieve adequate soft heap limit enforcement without +** the use of [SQLITE_ENABLE_MEMORY_MANAGEMENT]. +** +** The circumstances under which SQLite will enforce the soft heap limit may +** changes in future releases of SQLite. +*/ +SQLITE_API sqlite3_int64 sqlite3_soft_heap_limit64(sqlite3_int64 N); + +/* +** CAPI3REF: Deprecated Soft Heap Limit Interface +** DEPRECATED +** +** This is a deprecated version of the [sqlite3_soft_heap_limit64()] +** interface. This routine is provided for historical compatibility +** only. All new applications should use the +** [sqlite3_soft_heap_limit64()] interface rather than this one. +*/ +SQLITE_API SQLITE_DEPRECATED void sqlite3_soft_heap_limit(int N); + + +/* +** CAPI3REF: Extract Metadata About A Column Of A Table +** +** ^This routine returns metadata about a specific column of a specific +** database table accessible using the [database connection] handle +** passed as the first function argument. +** +** ^The column is identified by the second, third and fourth parameters to +** this function. ^The second parameter is either the name of the database +** (i.e. "main", "temp", or an attached database) containing the specified +** table or NULL. ^If it is NULL, then all attached databases are searched +** for the table using the same algorithm used by the database engine to +** resolve unqualified table references. +** +** ^The third and fourth parameters to this function are the table and column +** name of the desired column, respectively. Neither of these parameters +** may be NULL. +** +** ^Metadata is returned by writing to the memory locations passed as the 5th +** and subsequent parameters to this function. ^Any of these arguments may be +** NULL, in which case the corresponding element of metadata is omitted. +** +** ^(
+** +**
Parameter Output
Type
Description +** +**
5th const char* Data type +**
6th const char* Name of default collation sequence +**
7th int True if column has a NOT NULL constraint +**
8th int True if column is part of the PRIMARY KEY +**
9th int True if column is [AUTOINCREMENT] +**
+**
)^ +** +** ^The memory pointed to by the character pointers returned for the +** declaration type and collation sequence is valid only until the next +** call to any SQLite API function. +** +** ^If the specified table is actually a view, an [error code] is returned. +** +** ^If the specified column is "rowid", "oid" or "_rowid_" and an +** [INTEGER PRIMARY KEY] column has been explicitly declared, then the output +** parameters are set for the explicitly declared column. ^(If there is no +** explicitly declared [INTEGER PRIMARY KEY] column, then the output +** parameters are set as follows: +** +**
+**     data type: "INTEGER"
+**     collation sequence: "BINARY"
+**     not null: 0
+**     primary key: 1
+**     auto increment: 0
+** 
)^ +** +** ^(This function may load one or more schemas from database files. If an +** error occurs during this process, or if the requested table or column +** cannot be found, an [error code] is returned and an error message left +** in the [database connection] (to be retrieved using sqlite3_errmsg()).)^ +** +** ^This API is only available if the library was compiled with the +** [SQLITE_ENABLE_COLUMN_METADATA] C-preprocessor symbol defined. +*/ +SQLITE_API int sqlite3_table_column_metadata( + sqlite3 *db, /* Connection handle */ + const char *zDbName, /* Database name or NULL */ + const char *zTableName, /* Table name */ + const char *zColumnName, /* Column name */ + char const **pzDataType, /* OUTPUT: Declared data type */ + char const **pzCollSeq, /* OUTPUT: Collation sequence name */ + int *pNotNull, /* OUTPUT: True if NOT NULL constraint exists */ + int *pPrimaryKey, /* OUTPUT: True if column part of PK */ + int *pAutoinc /* OUTPUT: True if column is auto-increment */ +); + +/* +** CAPI3REF: Load An Extension +** +** ^This interface loads an SQLite extension library from the named file. +** +** ^The sqlite3_load_extension() interface attempts to load an +** SQLite extension library contained in the file zFile. +** +** ^The entry point is zProc. +** ^zProc may be 0, in which case the name of the entry point +** defaults to "sqlite3_extension_init". +** ^The sqlite3_load_extension() interface returns +** [SQLITE_OK] on success and [SQLITE_ERROR] if something goes wrong. +** ^If an error occurs and pzErrMsg is not 0, then the +** [sqlite3_load_extension()] interface shall attempt to +** fill *pzErrMsg with error message text stored in memory +** obtained from [sqlite3_malloc()]. The calling function +** should free this memory by calling [sqlite3_free()]. +** +** ^Extension loading must be enabled using +** [sqlite3_enable_load_extension()] prior to calling this API, +** otherwise an error will be returned. +** +** See also the [load_extension() SQL function]. +*/ +SQLITE_API int sqlite3_load_extension( + sqlite3 *db, /* Load the extension into this database connection */ + const char *zFile, /* Name of the shared library containing extension */ + const char *zProc, /* Entry point. Derived from zFile if 0 */ + char **pzErrMsg /* Put error message here if not 0 */ +); + +/* +** CAPI3REF: Enable Or Disable Extension Loading +** +** ^So as not to open security holes in older applications that are +** unprepared to deal with extension loading, and as a means of disabling +** extension loading while evaluating user-entered SQL, the following API +** is provided to turn the [sqlite3_load_extension()] mechanism on and off. +** +** ^Extension loading is off by default. See ticket #1863. +** ^Call the sqlite3_enable_load_extension() routine with onoff==1 +** to turn extension loading on and call it with onoff==0 to turn +** it back off again. +*/ +SQLITE_API int sqlite3_enable_load_extension(sqlite3 *db, int onoff); + +/* +** CAPI3REF: Automatically Load Statically Linked Extensions +** +** ^This interface causes the xEntryPoint() function to be invoked for +** each new [database connection] that is created. The idea here is that +** xEntryPoint() is the entry point for a statically linked SQLite extension +** that is to be automatically loaded into all new database connections. +** +** ^(Even though the function prototype shows that xEntryPoint() takes +** no arguments and returns void, SQLite invokes xEntryPoint() with three +** arguments and expects and integer result as if the signature of the +** entry point where as follows: +** +**
+**    int xEntryPoint(
+**      sqlite3 *db,
+**      const char **pzErrMsg,
+**      const struct sqlite3_api_routines *pThunk
+**    );
+** 
)^ +** +** If the xEntryPoint routine encounters an error, it should make *pzErrMsg +** point to an appropriate error message (obtained from [sqlite3_mprintf()]) +** and return an appropriate [error code]. ^SQLite ensures that *pzErrMsg +** is NULL before calling the xEntryPoint(). ^SQLite will invoke +** [sqlite3_free()] on *pzErrMsg after xEntryPoint() returns. ^If any +** xEntryPoint() returns an error, the [sqlite3_open()], [sqlite3_open16()], +** or [sqlite3_open_v2()] call that provoked the xEntryPoint() will fail. +** +** ^Calling sqlite3_auto_extension(X) with an entry point X that is already +** on the list of automatic extensions is a harmless no-op. ^No entry point +** will be called more than once for each database connection that is opened. +** +** See also: [sqlite3_reset_auto_extension()]. +*/ +SQLITE_API int sqlite3_auto_extension(void (*xEntryPoint)(void)); + +/* +** CAPI3REF: Reset Automatic Extension Loading +** +** ^This interface disables all automatic extensions previously +** registered using [sqlite3_auto_extension()]. +*/ +SQLITE_API void sqlite3_reset_auto_extension(void); + +/* +** The interface to the virtual-table mechanism is currently considered +** to be experimental. The interface might change in incompatible ways. +** If this is a problem for you, do not use the interface at this time. +** +** When the virtual-table mechanism stabilizes, we will declare the +** interface fixed, support it indefinitely, and remove this comment. +*/ + +/* +** Structures used by the virtual table interface +*/ +typedef struct sqlite3_vtab sqlite3_vtab; +typedef struct sqlite3_index_info sqlite3_index_info; +typedef struct sqlite3_vtab_cursor sqlite3_vtab_cursor; +typedef struct sqlite3_module sqlite3_module; + +/* +** CAPI3REF: Virtual Table Object +** KEYWORDS: sqlite3_module {virtual table module} +** +** This structure, sometimes called a "virtual table module", +** defines the implementation of a [virtual tables]. +** This structure consists mostly of methods for the module. +** +** ^A virtual table module is created by filling in a persistent +** instance of this structure and passing a pointer to that instance +** to [sqlite3_create_module()] or [sqlite3_create_module_v2()]. +** ^The registration remains valid until it is replaced by a different +** module or until the [database connection] closes. The content +** of this structure must not change while it is registered with +** any database connection. +*/ +struct sqlite3_module { + int iVersion; + int (*xCreate)(sqlite3*, void *pAux, + int argc, const char *const*argv, + sqlite3_vtab **ppVTab, char**); + int (*xConnect)(sqlite3*, void *pAux, + int argc, const char *const*argv, + sqlite3_vtab **ppVTab, char**); + int (*xBestIndex)(sqlite3_vtab *pVTab, sqlite3_index_info*); + int (*xDisconnect)(sqlite3_vtab *pVTab); + int (*xDestroy)(sqlite3_vtab *pVTab); + int (*xOpen)(sqlite3_vtab *pVTab, sqlite3_vtab_cursor **ppCursor); + int (*xClose)(sqlite3_vtab_cursor*); + int (*xFilter)(sqlite3_vtab_cursor*, int idxNum, const char *idxStr, + int argc, sqlite3_value **argv); + int (*xNext)(sqlite3_vtab_cursor*); + int (*xEof)(sqlite3_vtab_cursor*); + int (*xColumn)(sqlite3_vtab_cursor*, sqlite3_context*, int); + int (*xRowid)(sqlite3_vtab_cursor*, sqlite3_int64 *pRowid); + int (*xUpdate)(sqlite3_vtab *, int, sqlite3_value **, sqlite3_int64 *); + int (*xBegin)(sqlite3_vtab *pVTab); + int (*xSync)(sqlite3_vtab *pVTab); + int (*xCommit)(sqlite3_vtab *pVTab); + int (*xRollback)(sqlite3_vtab *pVTab); + int (*xFindFunction)(sqlite3_vtab *pVtab, int nArg, const char *zName, + void (**pxFunc)(sqlite3_context*,int,sqlite3_value**), + void **ppArg); + int (*xRename)(sqlite3_vtab *pVtab, const char *zNew); +}; + +/* +** CAPI3REF: Virtual Table Indexing Information +** KEYWORDS: sqlite3_index_info +** +** The sqlite3_index_info structure and its substructures is used as part +** of the [virtual table] interface to +** pass information into and receive the reply from the [xBestIndex] +** method of a [virtual table module]. The fields under **Inputs** are the +** inputs to xBestIndex and are read-only. xBestIndex inserts its +** results into the **Outputs** fields. +** +** ^(The aConstraint[] array records WHERE clause constraints of the form: +** +**
column OP expr
+** +** where OP is =, <, <=, >, or >=.)^ ^(The particular operator is +** stored in aConstraint[].op using one of the +** [SQLITE_INDEX_CONSTRAINT_EQ | SQLITE_INDEX_CONSTRAINT_ values].)^ +** ^(The index of the column is stored in +** aConstraint[].iColumn.)^ ^(aConstraint[].usable is TRUE if the +** expr on the right-hand side can be evaluated (and thus the constraint +** is usable) and false if it cannot.)^ +** +** ^The optimizer automatically inverts terms of the form "expr OP column" +** and makes other simplifications to the WHERE clause in an attempt to +** get as many WHERE clause terms into the form shown above as possible. +** ^The aConstraint[] array only reports WHERE clause terms that are +** relevant to the particular virtual table being queried. +** +** ^Information about the ORDER BY clause is stored in aOrderBy[]. +** ^Each term of aOrderBy records a column of the ORDER BY clause. +** +** The [xBestIndex] method must fill aConstraintUsage[] with information +** about what parameters to pass to xFilter. ^If argvIndex>0 then +** the right-hand side of the corresponding aConstraint[] is evaluated +** and becomes the argvIndex-th entry in argv. ^(If aConstraintUsage[].omit +** is true, then the constraint is assumed to be fully handled by the +** virtual table and is not checked again by SQLite.)^ +** +** ^The idxNum and idxPtr values are recorded and passed into the +** [xFilter] method. +** ^[sqlite3_free()] is used to free idxPtr if and only if +** needToFreeIdxPtr is true. +** +** ^The orderByConsumed means that output from [xFilter]/[xNext] will occur in +** the correct order to satisfy the ORDER BY clause so that no separate +** sorting step is required. +** +** ^The estimatedCost value is an estimate of the cost of doing the +** particular lookup. A full scan of a table with N entries should have +** a cost of N. A binary search of a table of N entries should have a +** cost of approximately log(N). +*/ +struct sqlite3_index_info { + /* Inputs */ + int nConstraint; /* Number of entries in aConstraint */ + struct sqlite3_index_constraint { + int iColumn; /* Column on left-hand side of constraint */ + unsigned char op; /* Constraint operator */ + unsigned char usable; /* True if this constraint is usable */ + int iTermOffset; /* Used internally - xBestIndex should ignore */ + } *aConstraint; /* Table of WHERE clause constraints */ + int nOrderBy; /* Number of terms in the ORDER BY clause */ + struct sqlite3_index_orderby { + int iColumn; /* Column number */ + unsigned char desc; /* True for DESC. False for ASC. */ + } *aOrderBy; /* The ORDER BY clause */ + /* Outputs */ + struct sqlite3_index_constraint_usage { + int argvIndex; /* if >0, constraint is part of argv to xFilter */ + unsigned char omit; /* Do not code a test for this constraint */ + } *aConstraintUsage; + int idxNum; /* Number used to identify the index */ + char *idxStr; /* String, possibly obtained from sqlite3_malloc */ + int needToFreeIdxStr; /* Free idxStr using sqlite3_free() if true */ + int orderByConsumed; /* True if output is already ordered */ + double estimatedCost; /* Estimated cost of using this index */ +}; + +/* +** CAPI3REF: Virtual Table Constraint Operator Codes +** +** These macros defined the allowed values for the +** [sqlite3_index_info].aConstraint[].op field. Each value represents +** an operator that is part of a constraint term in the wHERE clause of +** a query that uses a [virtual table]. +*/ +#define SQLITE_INDEX_CONSTRAINT_EQ 2 +#define SQLITE_INDEX_CONSTRAINT_GT 4 +#define SQLITE_INDEX_CONSTRAINT_LE 8 +#define SQLITE_INDEX_CONSTRAINT_LT 16 +#define SQLITE_INDEX_CONSTRAINT_GE 32 +#define SQLITE_INDEX_CONSTRAINT_MATCH 64 + +/* +** CAPI3REF: Register A Virtual Table Implementation +** +** ^These routines are used to register a new [virtual table module] name. +** ^Module names must be registered before +** creating a new [virtual table] using the module and before using a +** preexisting [virtual table] for the module. +** +** ^The module name is registered on the [database connection] specified +** by the first parameter. ^The name of the module is given by the +** second parameter. ^The third parameter is a pointer to +** the implementation of the [virtual table module]. ^The fourth +** parameter is an arbitrary client data pointer that is passed through +** into the [xCreate] and [xConnect] methods of the virtual table module +** when a new virtual table is be being created or reinitialized. +** +** ^The sqlite3_create_module_v2() interface has a fifth parameter which +** is a pointer to a destructor for the pClientData. ^SQLite will +** invoke the destructor function (if it is not NULL) when SQLite +** no longer needs the pClientData pointer. ^The destructor will also +** be invoked if the call to sqlite3_create_module_v2() fails. +** ^The sqlite3_create_module() +** interface is equivalent to sqlite3_create_module_v2() with a NULL +** destructor. +*/ +SQLITE_API int sqlite3_create_module( + sqlite3 *db, /* SQLite connection to register module with */ + const char *zName, /* Name of the module */ + const sqlite3_module *p, /* Methods for the module */ + void *pClientData /* Client data for xCreate/xConnect */ +); +SQLITE_API int sqlite3_create_module_v2( + sqlite3 *db, /* SQLite connection to register module with */ + const char *zName, /* Name of the module */ + const sqlite3_module *p, /* Methods for the module */ + void *pClientData, /* Client data for xCreate/xConnect */ + void(*xDestroy)(void*) /* Module destructor function */ +); + +/* +** CAPI3REF: Virtual Table Instance Object +** KEYWORDS: sqlite3_vtab +** +** Every [virtual table module] implementation uses a subclass +** of this object to describe a particular instance +** of the [virtual table]. Each subclass will +** be tailored to the specific needs of the module implementation. +** The purpose of this superclass is to define certain fields that are +** common to all module implementations. +** +** ^Virtual tables methods can set an error message by assigning a +** string obtained from [sqlite3_mprintf()] to zErrMsg. The method should +** take care that any prior string is freed by a call to [sqlite3_free()] +** prior to assigning a new string to zErrMsg. ^After the error message +** is delivered up to the client application, the string will be automatically +** freed by sqlite3_free() and the zErrMsg field will be zeroed. +*/ +struct sqlite3_vtab { + const sqlite3_module *pModule; /* The module for this virtual table */ + int nRef; /* NO LONGER USED */ + char *zErrMsg; /* Error message from sqlite3_mprintf() */ + /* Virtual table implementations will typically add additional fields */ +}; + +/* +** CAPI3REF: Virtual Table Cursor Object +** KEYWORDS: sqlite3_vtab_cursor {virtual table cursor} +** +** Every [virtual table module] implementation uses a subclass of the +** following structure to describe cursors that point into the +** [virtual table] and are used +** to loop through the virtual table. Cursors are created using the +** [sqlite3_module.xOpen | xOpen] method of the module and are destroyed +** by the [sqlite3_module.xClose | xClose] method. Cursors are used +** by the [xFilter], [xNext], [xEof], [xColumn], and [xRowid] methods +** of the module. Each module implementation will define +** the content of a cursor structure to suit its own needs. +** +** This superclass exists in order to define fields of the cursor that +** are common to all implementations. +*/ +struct sqlite3_vtab_cursor { + sqlite3_vtab *pVtab; /* Virtual table of this cursor */ + /* Virtual table implementations will typically add additional fields */ +}; + +/* +** CAPI3REF: Declare The Schema Of A Virtual Table +** +** ^The [xCreate] and [xConnect] methods of a +** [virtual table module] call this interface +** to declare the format (the names and datatypes of the columns) of +** the virtual tables they implement. +*/ +SQLITE_API int sqlite3_declare_vtab(sqlite3*, const char *zSQL); + +/* +** CAPI3REF: Overload A Function For A Virtual Table +** +** ^(Virtual tables can provide alternative implementations of functions +** using the [xFindFunction] method of the [virtual table module]. +** But global versions of those functions +** must exist in order to be overloaded.)^ +** +** ^(This API makes sure a global version of a function with a particular +** name and number of parameters exists. If no such function exists +** before this API is called, a new function is created.)^ ^The implementation +** of the new function always causes an exception to be thrown. So +** the new function is not good for anything by itself. Its only +** purpose is to be a placeholder function that can be overloaded +** by a [virtual table]. +*/ +SQLITE_API int sqlite3_overload_function(sqlite3*, const char *zFuncName, int nArg); + +/* +** The interface to the virtual-table mechanism defined above (back up +** to a comment remarkably similar to this one) is currently considered +** to be experimental. The interface might change in incompatible ways. +** If this is a problem for you, do not use the interface at this time. +** +** When the virtual-table mechanism stabilizes, we will declare the +** interface fixed, support it indefinitely, and remove this comment. +*/ + +/* +** CAPI3REF: A Handle To An Open BLOB +** KEYWORDS: {BLOB handle} {BLOB handles} +** +** An instance of this object represents an open BLOB on which +** [sqlite3_blob_open | incremental BLOB I/O] can be performed. +** ^Objects of this type are created by [sqlite3_blob_open()] +** and destroyed by [sqlite3_blob_close()]. +** ^The [sqlite3_blob_read()] and [sqlite3_blob_write()] interfaces +** can be used to read or write small subsections of the BLOB. +** ^The [sqlite3_blob_bytes()] interface returns the size of the BLOB in bytes. +*/ +typedef struct sqlite3_blob sqlite3_blob; + +/* +** CAPI3REF: Open A BLOB For Incremental I/O +** +** ^(This interfaces opens a [BLOB handle | handle] to the BLOB located +** in row iRow, column zColumn, table zTable in database zDb; +** in other words, the same BLOB that would be selected by: +** +**
+**     SELECT zColumn FROM zDb.zTable WHERE [rowid] = iRow;
+** 
)^ +** +** ^If the flags parameter is non-zero, then the BLOB is opened for read +** and write access. ^If it is zero, the BLOB is opened for read access. +** ^It is not possible to open a column that is part of an index or primary +** key for writing. ^If [foreign key constraints] are enabled, it is +** not possible to open a column that is part of a [child key] for writing. +** +** ^Note that the database name is not the filename that contains +** the database but rather the symbolic name of the database that +** appears after the AS keyword when the database is connected using [ATTACH]. +** ^For the main database file, the database name is "main". +** ^For TEMP tables, the database name is "temp". +** +** ^(On success, [SQLITE_OK] is returned and the new [BLOB handle] is written +** to *ppBlob. Otherwise an [error code] is returned and *ppBlob is set +** to be a null pointer.)^ +** ^This function sets the [database connection] error code and message +** accessible via [sqlite3_errcode()] and [sqlite3_errmsg()] and related +** functions. ^Note that the *ppBlob variable is always initialized in a +** way that makes it safe to invoke [sqlite3_blob_close()] on *ppBlob +** regardless of the success or failure of this routine. +** +** ^(If the row that a BLOB handle points to is modified by an +** [UPDATE], [DELETE], or by [ON CONFLICT] side-effects +** then the BLOB handle is marked as "expired". +** This is true if any column of the row is changed, even a column +** other than the one the BLOB handle is open on.)^ +** ^Calls to [sqlite3_blob_read()] and [sqlite3_blob_write()] for +** an expired BLOB handle fail with a return code of [SQLITE_ABORT]. +** ^(Changes written into a BLOB prior to the BLOB expiring are not +** rolled back by the expiration of the BLOB. Such changes will eventually +** commit if the transaction continues to completion.)^ +** +** ^Use the [sqlite3_blob_bytes()] interface to determine the size of +** the opened blob. ^The size of a blob may not be changed by this +** interface. Use the [UPDATE] SQL command to change the size of a +** blob. +** +** ^The [sqlite3_bind_zeroblob()] and [sqlite3_result_zeroblob()] interfaces +** and the built-in [zeroblob] SQL function can be used, if desired, +** to create an empty, zero-filled blob in which to read or write using +** this interface. +** +** To avoid a resource leak, every open [BLOB handle] should eventually +** be released by a call to [sqlite3_blob_close()]. +*/ +SQLITE_API int sqlite3_blob_open( + sqlite3*, + const char *zDb, + const char *zTable, + const char *zColumn, + sqlite3_int64 iRow, + int flags, + sqlite3_blob **ppBlob +); + +/* +** CAPI3REF: Move a BLOB Handle to a New Row +** +** ^This function is used to move an existing blob handle so that it points +** to a different row of the same database table. ^The new row is identified +** by the rowid value passed as the second argument. Only the row can be +** changed. ^The database, table and column on which the blob handle is open +** remain the same. Moving an existing blob handle to a new row can be +** faster than closing the existing handle and opening a new one. +** +** ^(The new row must meet the same criteria as for [sqlite3_blob_open()] - +** it must exist and there must be either a blob or text value stored in +** the nominated column.)^ ^If the new row is not present in the table, or if +** it does not contain a blob or text value, or if another error occurs, an +** SQLite error code is returned and the blob handle is considered aborted. +** ^All subsequent calls to [sqlite3_blob_read()], [sqlite3_blob_write()] or +** [sqlite3_blob_reopen()] on an aborted blob handle immediately return +** SQLITE_ABORT. ^Calling [sqlite3_blob_bytes()] on an aborted blob handle +** always returns zero. +** +** ^This function sets the database handle error code and message. +*/ +SQLITE_API SQLITE_EXPERIMENTAL int sqlite3_blob_reopen(sqlite3_blob *, sqlite3_int64); + +/* +** CAPI3REF: Close A BLOB Handle +** +** ^Closes an open [BLOB handle]. +** +** ^Closing a BLOB shall cause the current transaction to commit +** if there are no other BLOBs, no pending prepared statements, and the +** database connection is in [autocommit mode]. +** ^If any writes were made to the BLOB, they might be held in cache +** until the close operation if they will fit. +** +** ^(Closing the BLOB often forces the changes +** out to disk and so if any I/O errors occur, they will likely occur +** at the time when the BLOB is closed. Any errors that occur during +** closing are reported as a non-zero return value.)^ +** +** ^(The BLOB is closed unconditionally. Even if this routine returns +** an error code, the BLOB is still closed.)^ +** +** ^Calling this routine with a null pointer (such as would be returned +** by a failed call to [sqlite3_blob_open()]) is a harmless no-op. +*/ +SQLITE_API int sqlite3_blob_close(sqlite3_blob *); + +/* +** CAPI3REF: Return The Size Of An Open BLOB +** +** ^Returns the size in bytes of the BLOB accessible via the +** successfully opened [BLOB handle] in its only argument. ^The +** incremental blob I/O routines can only read or overwriting existing +** blob content; they cannot change the size of a blob. +** +** This routine only works on a [BLOB handle] which has been created +** by a prior successful call to [sqlite3_blob_open()] and which has not +** been closed by [sqlite3_blob_close()]. Passing any other pointer in +** to this routine results in undefined and probably undesirable behavior. +*/ +SQLITE_API int sqlite3_blob_bytes(sqlite3_blob *); + +/* +** CAPI3REF: Read Data From A BLOB Incrementally +** +** ^(This function is used to read data from an open [BLOB handle] into a +** caller-supplied buffer. N bytes of data are copied into buffer Z +** from the open BLOB, starting at offset iOffset.)^ +** +** ^If offset iOffset is less than N bytes from the end of the BLOB, +** [SQLITE_ERROR] is returned and no data is read. ^If N or iOffset is +** less than zero, [SQLITE_ERROR] is returned and no data is read. +** ^The size of the blob (and hence the maximum value of N+iOffset) +** can be determined using the [sqlite3_blob_bytes()] interface. +** +** ^An attempt to read from an expired [BLOB handle] fails with an +** error code of [SQLITE_ABORT]. +** +** ^(On success, sqlite3_blob_read() returns SQLITE_OK. +** Otherwise, an [error code] or an [extended error code] is returned.)^ +** +** This routine only works on a [BLOB handle] which has been created +** by a prior successful call to [sqlite3_blob_open()] and which has not +** been closed by [sqlite3_blob_close()]. Passing any other pointer in +** to this routine results in undefined and probably undesirable behavior. +** +** See also: [sqlite3_blob_write()]. +*/ +SQLITE_API int sqlite3_blob_read(sqlite3_blob *, void *Z, int N, int iOffset); + +/* +** CAPI3REF: Write Data Into A BLOB Incrementally +** +** ^This function is used to write data into an open [BLOB handle] from a +** caller-supplied buffer. ^N bytes of data are copied from the buffer Z +** into the open BLOB, starting at offset iOffset. +** +** ^If the [BLOB handle] passed as the first argument was not opened for +** writing (the flags parameter to [sqlite3_blob_open()] was zero), +** this function returns [SQLITE_READONLY]. +** +** ^This function may only modify the contents of the BLOB; it is +** not possible to increase the size of a BLOB using this API. +** ^If offset iOffset is less than N bytes from the end of the BLOB, +** [SQLITE_ERROR] is returned and no data is written. ^If N is +** less than zero [SQLITE_ERROR] is returned and no data is written. +** The size of the BLOB (and hence the maximum value of N+iOffset) +** can be determined using the [sqlite3_blob_bytes()] interface. +** +** ^An attempt to write to an expired [BLOB handle] fails with an +** error code of [SQLITE_ABORT]. ^Writes to the BLOB that occurred +** before the [BLOB handle] expired are not rolled back by the +** expiration of the handle, though of course those changes might +** have been overwritten by the statement that expired the BLOB handle +** or by other independent statements. +** +** ^(On success, sqlite3_blob_write() returns SQLITE_OK. +** Otherwise, an [error code] or an [extended error code] is returned.)^ +** +** This routine only works on a [BLOB handle] which has been created +** by a prior successful call to [sqlite3_blob_open()] and which has not +** been closed by [sqlite3_blob_close()]. Passing any other pointer in +** to this routine results in undefined and probably undesirable behavior. +** +** See also: [sqlite3_blob_read()]. +*/ +SQLITE_API int sqlite3_blob_write(sqlite3_blob *, const void *z, int n, int iOffset); + +/* +** CAPI3REF: Virtual File System Objects +** +** A virtual filesystem (VFS) is an [sqlite3_vfs] object +** that SQLite uses to interact +** with the underlying operating system. Most SQLite builds come with a +** single default VFS that is appropriate for the host computer. +** New VFSes can be registered and existing VFSes can be unregistered. +** The following interfaces are provided. +** +** ^The sqlite3_vfs_find() interface returns a pointer to a VFS given its name. +** ^Names are case sensitive. +** ^Names are zero-terminated UTF-8 strings. +** ^If there is no match, a NULL pointer is returned. +** ^If zVfsName is NULL then the default VFS is returned. +** +** ^New VFSes are registered with sqlite3_vfs_register(). +** ^Each new VFS becomes the default VFS if the makeDflt flag is set. +** ^The same VFS can be registered multiple times without injury. +** ^To make an existing VFS into the default VFS, register it again +** with the makeDflt flag set. If two different VFSes with the +** same name are registered, the behavior is undefined. If a +** VFS is registered with a name that is NULL or an empty string, +** then the behavior is undefined. +** +** ^Unregister a VFS with the sqlite3_vfs_unregister() interface. +** ^(If the default VFS is unregistered, another VFS is chosen as +** the default. The choice for the new VFS is arbitrary.)^ +*/ +SQLITE_API sqlite3_vfs *sqlite3_vfs_find(const char *zVfsName); +SQLITE_API int sqlite3_vfs_register(sqlite3_vfs*, int makeDflt); +SQLITE_API int sqlite3_vfs_unregister(sqlite3_vfs*); + +/* +** CAPI3REF: Mutexes +** +** The SQLite core uses these routines for thread +** synchronization. Though they are intended for internal +** use by SQLite, code that links against SQLite is +** permitted to use any of these routines. +** +** The SQLite source code contains multiple implementations +** of these mutex routines. An appropriate implementation +** is selected automatically at compile-time. ^(The following +** implementations are available in the SQLite core: +** +**
    +**
  • SQLITE_MUTEX_OS2 +**
  • SQLITE_MUTEX_PTHREAD +**
  • SQLITE_MUTEX_W32 +**
  • SQLITE_MUTEX_NOOP +**
)^ +** +** ^The SQLITE_MUTEX_NOOP implementation is a set of routines +** that does no real locking and is appropriate for use in +** a single-threaded application. ^The SQLITE_MUTEX_OS2, +** SQLITE_MUTEX_PTHREAD, and SQLITE_MUTEX_W32 implementations +** are appropriate for use on OS/2, Unix, and Windows. +** +** ^(If SQLite is compiled with the SQLITE_MUTEX_APPDEF preprocessor +** macro defined (with "-DSQLITE_MUTEX_APPDEF=1"), then no mutex +** implementation is included with the library. In this case the +** application must supply a custom mutex implementation using the +** [SQLITE_CONFIG_MUTEX] option of the sqlite3_config() function +** before calling sqlite3_initialize() or any other public sqlite3_ +** function that calls sqlite3_initialize().)^ +** +** ^The sqlite3_mutex_alloc() routine allocates a new +** mutex and returns a pointer to it. ^If it returns NULL +** that means that a mutex could not be allocated. ^SQLite +** will unwind its stack and return an error. ^(The argument +** to sqlite3_mutex_alloc() is one of these integer constants: +** +**
    +**
  • SQLITE_MUTEX_FAST +**
  • SQLITE_MUTEX_RECURSIVE +**
  • SQLITE_MUTEX_STATIC_MASTER +**
  • SQLITE_MUTEX_STATIC_MEM +**
  • SQLITE_MUTEX_STATIC_MEM2 +**
  • SQLITE_MUTEX_STATIC_PRNG +**
  • SQLITE_MUTEX_STATIC_LRU +**
  • SQLITE_MUTEX_STATIC_LRU2 +**
)^ +** +** ^The first two constants (SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) +** cause sqlite3_mutex_alloc() to create +** a new mutex. ^The new mutex is recursive when SQLITE_MUTEX_RECURSIVE +** is used but not necessarily so when SQLITE_MUTEX_FAST is used. +** The mutex implementation does not need to make a distinction +** between SQLITE_MUTEX_RECURSIVE and SQLITE_MUTEX_FAST if it does +** not want to. ^SQLite will only request a recursive mutex in +** cases where it really needs one. ^If a faster non-recursive mutex +** implementation is available on the host platform, the mutex subsystem +** might return such a mutex in response to SQLITE_MUTEX_FAST. +** +** ^The other allowed parameters to sqlite3_mutex_alloc() (anything other +** than SQLITE_MUTEX_FAST and SQLITE_MUTEX_RECURSIVE) each return +** a pointer to a static preexisting mutex. ^Six static mutexes are +** used by the current version of SQLite. Future versions of SQLite +** may add additional static mutexes. Static mutexes are for internal +** use by SQLite only. Applications that use SQLite mutexes should +** use only the dynamic mutexes returned by SQLITE_MUTEX_FAST or +** SQLITE_MUTEX_RECURSIVE. +** +** ^Note that if one of the dynamic mutex parameters (SQLITE_MUTEX_FAST +** or SQLITE_MUTEX_RECURSIVE) is used then sqlite3_mutex_alloc() +** returns a different mutex on every call. ^But for the static +** mutex types, the same mutex is returned on every call that has +** the same type number. +** +** ^The sqlite3_mutex_free() routine deallocates a previously +** allocated dynamic mutex. ^SQLite is careful to deallocate every +** dynamic mutex that it allocates. The dynamic mutexes must not be in +** use when they are deallocated. Attempting to deallocate a static +** mutex results in undefined behavior. ^SQLite never deallocates +** a static mutex. +** +** ^The sqlite3_mutex_enter() and sqlite3_mutex_try() routines attempt +** to enter a mutex. ^If another thread is already within the mutex, +** sqlite3_mutex_enter() will block and sqlite3_mutex_try() will return +** SQLITE_BUSY. ^The sqlite3_mutex_try() interface returns [SQLITE_OK] +** upon successful entry. ^(Mutexes created using +** SQLITE_MUTEX_RECURSIVE can be entered multiple times by the same thread. +** In such cases the, +** mutex must be exited an equal number of times before another thread +** can enter.)^ ^(If the same thread tries to enter any other +** kind of mutex more than once, the behavior is undefined. +** SQLite will never exhibit +** such behavior in its own use of mutexes.)^ +** +** ^(Some systems (for example, Windows 95) do not support the operation +** implemented by sqlite3_mutex_try(). On those systems, sqlite3_mutex_try() +** will always return SQLITE_BUSY. The SQLite core only ever uses +** sqlite3_mutex_try() as an optimization so this is acceptable behavior.)^ +** +** ^The sqlite3_mutex_leave() routine exits a mutex that was +** previously entered by the same thread. ^(The behavior +** is undefined if the mutex is not currently entered by the +** calling thread or is not currently allocated. SQLite will +** never do either.)^ +** +** ^If the argument to sqlite3_mutex_enter(), sqlite3_mutex_try(), or +** sqlite3_mutex_leave() is a NULL pointer, then all three routines +** behave as no-ops. +** +** See also: [sqlite3_mutex_held()] and [sqlite3_mutex_notheld()]. +*/ +SQLITE_API sqlite3_mutex *sqlite3_mutex_alloc(int); +SQLITE_API void sqlite3_mutex_free(sqlite3_mutex*); +SQLITE_API void sqlite3_mutex_enter(sqlite3_mutex*); +SQLITE_API int sqlite3_mutex_try(sqlite3_mutex*); +SQLITE_API void sqlite3_mutex_leave(sqlite3_mutex*); + +/* +** CAPI3REF: Mutex Methods Object +** +** An instance of this structure defines the low-level routines +** used to allocate and use mutexes. +** +** Usually, the default mutex implementations provided by SQLite are +** sufficient, however the user has the option of substituting a custom +** implementation for specialized deployments or systems for which SQLite +** does not provide a suitable implementation. In this case, the user +** creates and populates an instance of this structure to pass +** to sqlite3_config() along with the [SQLITE_CONFIG_MUTEX] option. +** Additionally, an instance of this structure can be used as an +** output variable when querying the system for the current mutex +** implementation, using the [SQLITE_CONFIG_GETMUTEX] option. +** +** ^The xMutexInit method defined by this structure is invoked as +** part of system initialization by the sqlite3_initialize() function. +** ^The xMutexInit routine is called by SQLite exactly once for each +** effective call to [sqlite3_initialize()]. +** +** ^The xMutexEnd method defined by this structure is invoked as +** part of system shutdown by the sqlite3_shutdown() function. The +** implementation of this method is expected to release all outstanding +** resources obtained by the mutex methods implementation, especially +** those obtained by the xMutexInit method. ^The xMutexEnd() +** interface is invoked exactly once for each call to [sqlite3_shutdown()]. +** +** ^(The remaining seven methods defined by this structure (xMutexAlloc, +** xMutexFree, xMutexEnter, xMutexTry, xMutexLeave, xMutexHeld and +** xMutexNotheld) implement the following interfaces (respectively): +** +**
    +**
  • [sqlite3_mutex_alloc()]
  • +**
  • [sqlite3_mutex_free()]
  • +**
  • [sqlite3_mutex_enter()]
  • +**
  • [sqlite3_mutex_try()]
  • +**
  • [sqlite3_mutex_leave()]
  • +**
  • [sqlite3_mutex_held()]
  • +**
  • [sqlite3_mutex_notheld()]
  • +**
)^ +** +** The only difference is that the public sqlite3_XXX functions enumerated +** above silently ignore any invocations that pass a NULL pointer instead +** of a valid mutex handle. The implementations of the methods defined +** by this structure are not required to handle this case, the results +** of passing a NULL pointer instead of a valid mutex handle are undefined +** (i.e. it is acceptable to provide an implementation that segfaults if +** it is passed a NULL pointer). +** +** The xMutexInit() method must be threadsafe. ^It must be harmless to +** invoke xMutexInit() multiple times within the same process and without +** intervening calls to xMutexEnd(). Second and subsequent calls to +** xMutexInit() must be no-ops. +** +** ^xMutexInit() must not use SQLite memory allocation ([sqlite3_malloc()] +** and its associates). ^Similarly, xMutexAlloc() must not use SQLite memory +** allocation for a static mutex. ^However xMutexAlloc() may use SQLite +** memory allocation for a fast or recursive mutex. +** +** ^SQLite will invoke the xMutexEnd() method when [sqlite3_shutdown()] is +** called, but only if the prior call to xMutexInit returned SQLITE_OK. +** If xMutexInit fails in any way, it is expected to clean up after itself +** prior to returning. +*/ +typedef struct sqlite3_mutex_methods sqlite3_mutex_methods; +struct sqlite3_mutex_methods { + int (*xMutexInit)(void); + int (*xMutexEnd)(void); + sqlite3_mutex *(*xMutexAlloc)(int); + void (*xMutexFree)(sqlite3_mutex *); + void (*xMutexEnter)(sqlite3_mutex *); + int (*xMutexTry)(sqlite3_mutex *); + void (*xMutexLeave)(sqlite3_mutex *); + int (*xMutexHeld)(sqlite3_mutex *); + int (*xMutexNotheld)(sqlite3_mutex *); +}; + +/* +** CAPI3REF: Mutex Verification Routines +** +** The sqlite3_mutex_held() and sqlite3_mutex_notheld() routines +** are intended for use inside assert() statements. ^The SQLite core +** never uses these routines except inside an assert() and applications +** are advised to follow the lead of the core. ^The SQLite core only +** provides implementations for these routines when it is compiled +** with the SQLITE_DEBUG flag. ^External mutex implementations +** are only required to provide these routines if SQLITE_DEBUG is +** defined and if NDEBUG is not defined. +** +** ^These routines should return true if the mutex in their argument +** is held or not held, respectively, by the calling thread. +** +** ^The implementation is not required to provided versions of these +** routines that actually work. If the implementation does not provide working +** versions of these routines, it should at least provide stubs that always +** return true so that one does not get spurious assertion failures. +** +** ^If the argument to sqlite3_mutex_held() is a NULL pointer then +** the routine should return 1. This seems counter-intuitive since +** clearly the mutex cannot be held if it does not exist. But the +** the reason the mutex does not exist is because the build is not +** using mutexes. And we do not want the assert() containing the +** call to sqlite3_mutex_held() to fail, so a non-zero return is +** the appropriate thing to do. ^The sqlite3_mutex_notheld() +** interface should also return 1 when given a NULL pointer. +*/ +#ifndef NDEBUG +SQLITE_API int sqlite3_mutex_held(sqlite3_mutex*); +SQLITE_API int sqlite3_mutex_notheld(sqlite3_mutex*); +#endif + +/* +** CAPI3REF: Mutex Types +** +** The [sqlite3_mutex_alloc()] interface takes a single argument +** which is one of these integer constants. +** +** The set of static mutexes may change from one SQLite release to the +** next. Applications that override the built-in mutex logic must be +** prepared to accommodate additional static mutexes. +*/ +#define SQLITE_MUTEX_FAST 0 +#define SQLITE_MUTEX_RECURSIVE 1 +#define SQLITE_MUTEX_STATIC_MASTER 2 +#define SQLITE_MUTEX_STATIC_MEM 3 /* sqlite3_malloc() */ +#define SQLITE_MUTEX_STATIC_MEM2 4 /* NOT USED */ +#define SQLITE_MUTEX_STATIC_OPEN 4 /* sqlite3BtreeOpen() */ +#define SQLITE_MUTEX_STATIC_PRNG 5 /* sqlite3_random() */ +#define SQLITE_MUTEX_STATIC_LRU 6 /* lru page list */ +#define SQLITE_MUTEX_STATIC_LRU2 7 /* NOT USED */ +#define SQLITE_MUTEX_STATIC_PMEM 7 /* sqlite3PageMalloc() */ + +/* +** CAPI3REF: Retrieve the mutex for a database connection +** +** ^This interface returns a pointer the [sqlite3_mutex] object that +** serializes access to the [database connection] given in the argument +** when the [threading mode] is Serialized. +** ^If the [threading mode] is Single-thread or Multi-thread then this +** routine returns a NULL pointer. +*/ +SQLITE_API sqlite3_mutex *sqlite3_db_mutex(sqlite3*); + +/* +** CAPI3REF: Low-Level Control Of Database Files +** +** ^The [sqlite3_file_control()] interface makes a direct call to the +** xFileControl method for the [sqlite3_io_methods] object associated +** with a particular database identified by the second argument. ^The +** name of the database is "main" for the main database or "temp" for the +** TEMP database, or the name that appears after the AS keyword for +** databases that are added using the [ATTACH] SQL command. +** ^A NULL pointer can be used in place of "main" to refer to the +** main database file. +** ^The third and fourth parameters to this routine +** are passed directly through to the second and third parameters of +** the xFileControl method. ^The return value of the xFileControl +** method becomes the return value of this routine. +** +** ^The SQLITE_FCNTL_FILE_POINTER value for the op parameter causes +** a pointer to the underlying [sqlite3_file] object to be written into +** the space pointed to by the 4th parameter. ^The SQLITE_FCNTL_FILE_POINTER +** case is a short-circuit path which does not actually invoke the +** underlying sqlite3_io_methods.xFileControl method. +** +** ^If the second parameter (zDbName) does not match the name of any +** open database file, then SQLITE_ERROR is returned. ^This error +** code is not remembered and will not be recalled by [sqlite3_errcode()] +** or [sqlite3_errmsg()]. The underlying xFileControl method might +** also return SQLITE_ERROR. There is no way to distinguish between +** an incorrect zDbName and an SQLITE_ERROR return from the underlying +** xFileControl method. +** +** See also: [SQLITE_FCNTL_LOCKSTATE] +*/ +SQLITE_API int sqlite3_file_control(sqlite3*, const char *zDbName, int op, void*); + +/* +** CAPI3REF: Testing Interface +** +** ^The sqlite3_test_control() interface is used to read out internal +** state of SQLite and to inject faults into SQLite for testing +** purposes. ^The first parameter is an operation code that determines +** the number, meaning, and operation of all subsequent parameters. +** +** This interface is not for use by applications. It exists solely +** for verifying the correct operation of the SQLite library. Depending +** on how the SQLite library is compiled, this interface might not exist. +** +** The details of the operation codes, their meanings, the parameters +** they take, and what they do are all subject to change without notice. +** Unlike most of the SQLite API, this function is not guaranteed to +** operate consistently from one release to the next. +*/ +SQLITE_API int sqlite3_test_control(int op, ...); + +/* +** CAPI3REF: Testing Interface Operation Codes +** +** These constants are the valid operation code parameters used +** as the first argument to [sqlite3_test_control()]. +** +** These parameters and their meanings are subject to change +** without notice. These values are for testing purposes only. +** Applications should not use any of these parameters or the +** [sqlite3_test_control()] interface. +*/ +#define SQLITE_TESTCTRL_FIRST 5 +#define SQLITE_TESTCTRL_PRNG_SAVE 5 +#define SQLITE_TESTCTRL_PRNG_RESTORE 6 +#define SQLITE_TESTCTRL_PRNG_RESET 7 +#define SQLITE_TESTCTRL_BITVEC_TEST 8 +#define SQLITE_TESTCTRL_FAULT_INSTALL 9 +#define SQLITE_TESTCTRL_BENIGN_MALLOC_HOOKS 10 +#define SQLITE_TESTCTRL_PENDING_BYTE 11 +#define SQLITE_TESTCTRL_ASSERT 12 +#define SQLITE_TESTCTRL_ALWAYS 13 +#define SQLITE_TESTCTRL_RESERVE 14 +#define SQLITE_TESTCTRL_OPTIMIZATIONS 15 +#define SQLITE_TESTCTRL_ISKEYWORD 16 +#define SQLITE_TESTCTRL_PGHDRSZ 17 +#define SQLITE_TESTCTRL_SCRATCHMALLOC 18 +#define SQLITE_TESTCTRL_LAST 18 + +/* +** CAPI3REF: SQLite Runtime Status +** +** ^This interface is used to retrieve runtime status information +** about the performance of SQLite, and optionally to reset various +** highwater marks. ^The first argument is an integer code for +** the specific parameter to measure. ^(Recognized integer codes +** are of the form [SQLITE_STATUS_MEMORY_USED | SQLITE_STATUS_...].)^ +** ^The current value of the parameter is returned into *pCurrent. +** ^The highest recorded value is returned in *pHighwater. ^If the +** resetFlag is true, then the highest record value is reset after +** *pHighwater is written. ^(Some parameters do not record the highest +** value. For those parameters +** nothing is written into *pHighwater and the resetFlag is ignored.)^ +** ^(Other parameters record only the highwater mark and not the current +** value. For these latter parameters nothing is written into *pCurrent.)^ +** +** ^The sqlite3_status() routine returns SQLITE_OK on success and a +** non-zero [error code] on failure. +** +** This routine is threadsafe but is not atomic. This routine can be +** called while other threads are running the same or different SQLite +** interfaces. However the values returned in *pCurrent and +** *pHighwater reflect the status of SQLite at different points in time +** and it is possible that another thread might change the parameter +** in between the times when *pCurrent and *pHighwater are written. +** +** See also: [sqlite3_db_status()] +*/ +SQLITE_API int sqlite3_status(int op, int *pCurrent, int *pHighwater, int resetFlag); + + +/* +** CAPI3REF: Status Parameters +** +** These integer constants designate various run-time status parameters +** that can be returned by [sqlite3_status()]. +** +**
+** ^(
SQLITE_STATUS_MEMORY_USED
+**
This parameter is the current amount of memory checked out +** using [sqlite3_malloc()], either directly or indirectly. The +** figure includes calls made to [sqlite3_malloc()] by the application +** and internal memory usage by the SQLite library. Scratch memory +** controlled by [SQLITE_CONFIG_SCRATCH] and auxiliary page-cache +** memory controlled by [SQLITE_CONFIG_PAGECACHE] is not included in +** this parameter. The amount returned is the sum of the allocation +** sizes as reported by the xSize method in [sqlite3_mem_methods].
)^ +** +** ^(
SQLITE_STATUS_MALLOC_SIZE
+**
This parameter records the largest memory allocation request +** handed to [sqlite3_malloc()] or [sqlite3_realloc()] (or their +** internal equivalents). Only the value returned in the +** *pHighwater parameter to [sqlite3_status()] is of interest. +** The value written into the *pCurrent parameter is undefined.
)^ +** +** ^(
SQLITE_STATUS_MALLOC_COUNT
+**
This parameter records the number of separate memory allocations +** currently checked out.
)^ +** +** ^(
SQLITE_STATUS_PAGECACHE_USED
+**
This parameter returns the number of pages used out of the +** [pagecache memory allocator] that was configured using +** [SQLITE_CONFIG_PAGECACHE]. The +** value returned is in pages, not in bytes.
)^ +** +** ^(
SQLITE_STATUS_PAGECACHE_OVERFLOW
+**
This parameter returns the number of bytes of page cache +** allocation which could not be satisfied by the [SQLITE_CONFIG_PAGECACHE] +** buffer and where forced to overflow to [sqlite3_malloc()]. The +** returned value includes allocations that overflowed because they +** where too large (they were larger than the "sz" parameter to +** [SQLITE_CONFIG_PAGECACHE]) and allocations that overflowed because +** no space was left in the page cache.
)^ +** +** ^(
SQLITE_STATUS_PAGECACHE_SIZE
+**
This parameter records the largest memory allocation request +** handed to [pagecache memory allocator]. Only the value returned in the +** *pHighwater parameter to [sqlite3_status()] is of interest. +** The value written into the *pCurrent parameter is undefined.
)^ +** +** ^(
SQLITE_STATUS_SCRATCH_USED
+**
This parameter returns the number of allocations used out of the +** [scratch memory allocator] configured using +** [SQLITE_CONFIG_SCRATCH]. The value returned is in allocations, not +** in bytes. Since a single thread may only have one scratch allocation +** outstanding at time, this parameter also reports the number of threads +** using scratch memory at the same time.
)^ +** +** ^(
SQLITE_STATUS_SCRATCH_OVERFLOW
+**
This parameter returns the number of bytes of scratch memory +** allocation which could not be satisfied by the [SQLITE_CONFIG_SCRATCH] +** buffer and where forced to overflow to [sqlite3_malloc()]. The values +** returned include overflows because the requested allocation was too +** larger (that is, because the requested allocation was larger than the +** "sz" parameter to [SQLITE_CONFIG_SCRATCH]) and because no scratch buffer +** slots were available. +**
)^ +** +** ^(
SQLITE_STATUS_SCRATCH_SIZE
+**
This parameter records the largest memory allocation request +** handed to [scratch memory allocator]. Only the value returned in the +** *pHighwater parameter to [sqlite3_status()] is of interest. +** The value written into the *pCurrent parameter is undefined.
)^ +** +** ^(
SQLITE_STATUS_PARSER_STACK
+**
This parameter records the deepest parser stack. It is only +** meaningful if SQLite is compiled with [YYTRACKMAXSTACKDEPTH].
)^ +**
+** +** New status parameters may be added from time to time. +*/ +#define SQLITE_STATUS_MEMORY_USED 0 +#define SQLITE_STATUS_PAGECACHE_USED 1 +#define SQLITE_STATUS_PAGECACHE_OVERFLOW 2 +#define SQLITE_STATUS_SCRATCH_USED 3 +#define SQLITE_STATUS_SCRATCH_OVERFLOW 4 +#define SQLITE_STATUS_MALLOC_SIZE 5 +#define SQLITE_STATUS_PARSER_STACK 6 +#define SQLITE_STATUS_PAGECACHE_SIZE 7 +#define SQLITE_STATUS_SCRATCH_SIZE 8 +#define SQLITE_STATUS_MALLOC_COUNT 9 + +/* +** CAPI3REF: Database Connection Status +** +** ^This interface is used to retrieve runtime status information +** about a single [database connection]. ^The first argument is the +** database connection object to be interrogated. ^The second argument +** is an integer constant, taken from the set of +** [SQLITE_DBSTATUS_LOOKASIDE_USED | SQLITE_DBSTATUS_*] macros, that +** determines the parameter to interrogate. The set of +** [SQLITE_DBSTATUS_LOOKASIDE_USED | SQLITE_DBSTATUS_*] macros is likely +** to grow in future releases of SQLite. +** +** ^The current value of the requested parameter is written into *pCur +** and the highest instantaneous value is written into *pHiwtr. ^If +** the resetFlg is true, then the highest instantaneous value is +** reset back down to the current value. +** +** ^The sqlite3_db_status() routine returns SQLITE_OK on success and a +** non-zero [error code] on failure. +** +** See also: [sqlite3_status()] and [sqlite3_stmt_status()]. +*/ +SQLITE_API int sqlite3_db_status(sqlite3*, int op, int *pCur, int *pHiwtr, int resetFlg); + +/* +** CAPI3REF: Status Parameters for database connections +** +** These constants are the available integer "verbs" that can be passed as +** the second argument to the [sqlite3_db_status()] interface. +** +** New verbs may be added in future releases of SQLite. Existing verbs +** might be discontinued. Applications should check the return code from +** [sqlite3_db_status()] to make sure that the call worked. +** The [sqlite3_db_status()] interface will return a non-zero error code +** if a discontinued or unsupported verb is invoked. +** +**
+** ^(
SQLITE_DBSTATUS_LOOKASIDE_USED
+**
This parameter returns the number of lookaside memory slots currently +** checked out.
)^ +** +** ^(
SQLITE_DBSTATUS_LOOKASIDE_HIT
+**
This parameter returns the number malloc attempts that were +** satisfied using lookaside memory. Only the high-water value is meaningful; +** the current value is always zero.)^ +** +** ^(
SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE
+**
This parameter returns the number malloc attempts that might have +** been satisfied using lookaside memory but failed due to the amount of +** memory requested being larger than the lookaside slot size. +** Only the high-water value is meaningful; +** the current value is always zero.)^ +** +** ^(
SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL
+**
This parameter returns the number malloc attempts that might have +** been satisfied using lookaside memory but failed due to all lookaside +** memory already being in use. +** Only the high-water value is meaningful; +** the current value is always zero.)^ +** +** ^(
SQLITE_DBSTATUS_CACHE_USED
+**
This parameter returns the approximate number of of bytes of heap +** memory used by all pager caches associated with the database connection.)^ +** ^The highwater mark associated with SQLITE_DBSTATUS_CACHE_USED is always 0. +** +** ^(
SQLITE_DBSTATUS_SCHEMA_USED
+**
This parameter returns the approximate number of of bytes of heap +** memory used to store the schema for all databases associated +** with the connection - main, temp, and any [ATTACH]-ed databases.)^ +** ^The full amount of memory used by the schemas is reported, even if the +** schema memory is shared with other database connections due to +** [shared cache mode] being enabled. +** ^The highwater mark associated with SQLITE_DBSTATUS_SCHEMA_USED is always 0. +** +** ^(
SQLITE_DBSTATUS_STMT_USED
+**
This parameter returns the approximate number of of bytes of heap +** and lookaside memory used by all prepared statements associated with +** the database connection.)^ +** ^The highwater mark associated with SQLITE_DBSTATUS_STMT_USED is always 0. +**
+**
+*/ +#define SQLITE_DBSTATUS_LOOKASIDE_USED 0 +#define SQLITE_DBSTATUS_CACHE_USED 1 +#define SQLITE_DBSTATUS_SCHEMA_USED 2 +#define SQLITE_DBSTATUS_STMT_USED 3 +#define SQLITE_DBSTATUS_LOOKASIDE_HIT 4 +#define SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE 5 +#define SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL 6 +#define SQLITE_DBSTATUS_MAX 6 /* Largest defined DBSTATUS */ + + +/* +** CAPI3REF: Prepared Statement Status +** +** ^(Each prepared statement maintains various +** [SQLITE_STMTSTATUS_SORT | counters] that measure the number +** of times it has performed specific operations.)^ These counters can +** be used to monitor the performance characteristics of the prepared +** statements. For example, if the number of table steps greatly exceeds +** the number of table searches or result rows, that would tend to indicate +** that the prepared statement is using a full table scan rather than +** an index. +** +** ^(This interface is used to retrieve and reset counter values from +** a [prepared statement]. The first argument is the prepared statement +** object to be interrogated. The second argument +** is an integer code for a specific [SQLITE_STMTSTATUS_SORT | counter] +** to be interrogated.)^ +** ^The current value of the requested counter is returned. +** ^If the resetFlg is true, then the counter is reset to zero after this +** interface call returns. +** +** See also: [sqlite3_status()] and [sqlite3_db_status()]. +*/ +SQLITE_API int sqlite3_stmt_status(sqlite3_stmt*, int op,int resetFlg); + +/* +** CAPI3REF: Status Parameters for prepared statements +** +** These preprocessor macros define integer codes that name counter +** values associated with the [sqlite3_stmt_status()] interface. +** The meanings of the various counters are as follows: +** +**
+**
SQLITE_STMTSTATUS_FULLSCAN_STEP
+**
^This is the number of times that SQLite has stepped forward in +** a table as part of a full table scan. Large numbers for this counter +** may indicate opportunities for performance improvement through +** careful use of indices.
+** +**
SQLITE_STMTSTATUS_SORT
+**
^This is the number of sort operations that have occurred. +** A non-zero value in this counter may indicate an opportunity to +** improvement performance through careful use of indices.
+** +**
SQLITE_STMTSTATUS_AUTOINDEX
+**
^This is the number of rows inserted into transient indices that +** were created automatically in order to help joins run faster. +** A non-zero value in this counter may indicate an opportunity to +** improvement performance by adding permanent indices that do not +** need to be reinitialized each time the statement is run.
+** +**
+*/ +#define SQLITE_STMTSTATUS_FULLSCAN_STEP 1 +#define SQLITE_STMTSTATUS_SORT 2 +#define SQLITE_STMTSTATUS_AUTOINDEX 3 + +/* +** CAPI3REF: Custom Page Cache Object +** +** The sqlite3_pcache type is opaque. It is implemented by +** the pluggable module. The SQLite core has no knowledge of +** its size or internal structure and never deals with the +** sqlite3_pcache object except by holding and passing pointers +** to the object. +** +** See [sqlite3_pcache_methods] for additional information. +*/ +typedef struct sqlite3_pcache sqlite3_pcache; + +/* +** CAPI3REF: Application Defined Page Cache. +** KEYWORDS: {page cache} +** +** ^(The [sqlite3_config]([SQLITE_CONFIG_PCACHE], ...) interface can +** register an alternative page cache implementation by passing in an +** instance of the sqlite3_pcache_methods structure.)^ +** In many applications, most of the heap memory allocated by +** SQLite is used for the page cache. +** By implementing a +** custom page cache using this API, an application can better control +** the amount of memory consumed by SQLite, the way in which +** that memory is allocated and released, and the policies used to +** determine exactly which parts of a database file are cached and for +** how long. +** +** The alternative page cache mechanism is an +** extreme measure that is only needed by the most demanding applications. +** The built-in page cache is recommended for most uses. +** +** ^(The contents of the sqlite3_pcache_methods structure are copied to an +** internal buffer by SQLite within the call to [sqlite3_config]. Hence +** the application may discard the parameter after the call to +** [sqlite3_config()] returns.)^ +** +** ^(The xInit() method is called once for each effective +** call to [sqlite3_initialize()])^ +** (usually only once during the lifetime of the process). ^(The xInit() +** method is passed a copy of the sqlite3_pcache_methods.pArg value.)^ +** The intent of the xInit() method is to set up global data structures +** required by the custom page cache implementation. +** ^(If the xInit() method is NULL, then the +** built-in default page cache is used instead of the application defined +** page cache.)^ +** +** ^The xShutdown() method is called by [sqlite3_shutdown()]. +** It can be used to clean up +** any outstanding resources before process shutdown, if required. +** ^The xShutdown() method may be NULL. +** +** ^SQLite automatically serializes calls to the xInit method, +** so the xInit method need not be threadsafe. ^The +** xShutdown method is only called from [sqlite3_shutdown()] so it does +** not need to be threadsafe either. All other methods must be threadsafe +** in multithreaded applications. +** +** ^SQLite will never invoke xInit() more than once without an intervening +** call to xShutdown(). +** +** ^SQLite invokes the xCreate() method to construct a new cache instance. +** SQLite will typically create one cache instance for each open database file, +** though this is not guaranteed. ^The +** first parameter, szPage, is the size in bytes of the pages that must +** be allocated by the cache. ^szPage will not be a power of two. ^szPage +** will the page size of the database file that is to be cached plus an +** increment (here called "R") of less than 250. SQLite will use the +** extra R bytes on each page to store metadata about the underlying +** database page on disk. The value of R depends +** on the SQLite version, the target platform, and how SQLite was compiled. +** ^(R is constant for a particular build of SQLite. Except, there are two +** distinct values of R when SQLite is compiled with the proprietary +** ZIPVFS extension.)^ ^The second argument to +** xCreate(), bPurgeable, is true if the cache being created will +** be used to cache database pages of a file stored on disk, or +** false if it is used for an in-memory database. The cache implementation +** does not have to do anything special based with the value of bPurgeable; +** it is purely advisory. ^On a cache where bPurgeable is false, SQLite will +** never invoke xUnpin() except to deliberately delete a page. +** ^In other words, calls to xUnpin() on a cache with bPurgeable set to +** false will always have the "discard" flag set to true. +** ^Hence, a cache created with bPurgeable false will +** never contain any unpinned pages. +** +** ^(The xCachesize() method may be called at any time by SQLite to set the +** suggested maximum cache-size (number of pages stored by) the cache +** instance passed as the first argument. This is the value configured using +** the SQLite "[PRAGMA cache_size]" command.)^ As with the bPurgeable +** parameter, the implementation is not required to do anything with this +** value; it is advisory only. +** +** The xPagecount() method must return the number of pages currently +** stored in the cache, both pinned and unpinned. +** +** The xFetch() method locates a page in the cache and returns a pointer to +** the page, or a NULL pointer. +** A "page", in this context, means a buffer of szPage bytes aligned at an +** 8-byte boundary. The page to be fetched is determined by the key. ^The +** mimimum key value is 1. After it has been retrieved using xFetch, the page +** is considered to be "pinned". +** +** If the requested page is already in the page cache, then the page cache +** implementation must return a pointer to the page buffer with its content +** intact. If the requested page is not already in the cache, then the +** cache implementation should use the value of the createFlag +** parameter to help it determined what action to take: +** +** +**
createFlag Behaviour when page is not already in cache +**
0 Do not allocate a new page. Return NULL. +**
1 Allocate a new page if it easy and convenient to do so. +** Otherwise return NULL. +**
2 Make every effort to allocate a new page. Only return +** NULL if allocating a new page is effectively impossible. +**
+** +** ^(SQLite will normally invoke xFetch() with a createFlag of 0 or 1. SQLite +** will only use a createFlag of 2 after a prior call with a createFlag of 1 +** failed.)^ In between the to xFetch() calls, SQLite may +** attempt to unpin one or more cache pages by spilling the content of +** pinned pages to disk and synching the operating system disk cache. +** +** ^xUnpin() is called by SQLite with a pointer to a currently pinned page +** as its second argument. If the third parameter, discard, is non-zero, +** then the page must be evicted from the cache. +** ^If the discard parameter is +** zero, then the page may be discarded or retained at the discretion of +** page cache implementation. ^The page cache implementation +** may choose to evict unpinned pages at any time. +** +** The cache must not perform any reference counting. A single +** call to xUnpin() unpins the page regardless of the number of prior calls +** to xFetch(). +** +** The xRekey() method is used to change the key value associated with the +** page passed as the second argument. If the cache +** previously contains an entry associated with newKey, it must be +** discarded. ^Any prior cache entry associated with newKey is guaranteed not +** to be pinned. +** +** When SQLite calls the xTruncate() method, the cache must discard all +** existing cache entries with page numbers (keys) greater than or equal +** to the value of the iLimit parameter passed to xTruncate(). If any +** of these pages are pinned, they are implicitly unpinned, meaning that +** they can be safely discarded. +** +** ^The xDestroy() method is used to delete a cache allocated by xCreate(). +** All resources associated with the specified cache should be freed. ^After +** calling the xDestroy() method, SQLite considers the [sqlite3_pcache*] +** handle invalid, and will not use it with any other sqlite3_pcache_methods +** functions. +*/ +typedef struct sqlite3_pcache_methods sqlite3_pcache_methods; +struct sqlite3_pcache_methods { + void *pArg; + int (*xInit)(void*); + void (*xShutdown)(void*); + sqlite3_pcache *(*xCreate)(int szPage, int bPurgeable); + void (*xCachesize)(sqlite3_pcache*, int nCachesize); + int (*xPagecount)(sqlite3_pcache*); + void *(*xFetch)(sqlite3_pcache*, unsigned key, int createFlag); + void (*xUnpin)(sqlite3_pcache*, void*, int discard); + void (*xRekey)(sqlite3_pcache*, void*, unsigned oldKey, unsigned newKey); + void (*xTruncate)(sqlite3_pcache*, unsigned iLimit); + void (*xDestroy)(sqlite3_pcache*); +}; + +/* +** CAPI3REF: Online Backup Object +** +** The sqlite3_backup object records state information about an ongoing +** online backup operation. ^The sqlite3_backup object is created by +** a call to [sqlite3_backup_init()] and is destroyed by a call to +** [sqlite3_backup_finish()]. +** +** See Also: [Using the SQLite Online Backup API] +*/ +typedef struct sqlite3_backup sqlite3_backup; + +/* +** CAPI3REF: Online Backup API. +** +** The backup API copies the content of one database into another. +** It is useful either for creating backups of databases or +** for copying in-memory databases to or from persistent files. +** +** See Also: [Using the SQLite Online Backup API] +** +** ^SQLite holds a write transaction open on the destination database file +** for the duration of the backup operation. +** ^The source database is read-locked only while it is being read; +** it is not locked continuously for the entire backup operation. +** ^Thus, the backup may be performed on a live source database without +** preventing other database connections from +** reading or writing to the source database while the backup is underway. +** +** ^(To perform a backup operation: +**
    +**
  1. sqlite3_backup_init() is called once to initialize the +** backup, +**
  2. sqlite3_backup_step() is called one or more times to transfer +** the data between the two databases, and finally +**
  3. sqlite3_backup_finish() is called to release all resources +** associated with the backup operation. +**
)^ +** There should be exactly one call to sqlite3_backup_finish() for each +** successful call to sqlite3_backup_init(). +** +** sqlite3_backup_init() +** +** ^The D and N arguments to sqlite3_backup_init(D,N,S,M) are the +** [database connection] associated with the destination database +** and the database name, respectively. +** ^The database name is "main" for the main database, "temp" for the +** temporary database, or the name specified after the AS keyword in +** an [ATTACH] statement for an attached database. +** ^The S and M arguments passed to +** sqlite3_backup_init(D,N,S,M) identify the [database connection] +** and database name of the source database, respectively. +** ^The source and destination [database connections] (parameters S and D) +** must be different or else sqlite3_backup_init(D,N,S,M) will fail with +** an error. +** +** ^If an error occurs within sqlite3_backup_init(D,N,S,M), then NULL is +** returned and an error code and error message are stored in the +** destination [database connection] D. +** ^The error code and message for the failed call to sqlite3_backup_init() +** can be retrieved using the [sqlite3_errcode()], [sqlite3_errmsg()], and/or +** [sqlite3_errmsg16()] functions. +** ^A successful call to sqlite3_backup_init() returns a pointer to an +** [sqlite3_backup] object. +** ^The [sqlite3_backup] object may be used with the sqlite3_backup_step() and +** sqlite3_backup_finish() functions to perform the specified backup +** operation. +** +** sqlite3_backup_step() +** +** ^Function sqlite3_backup_step(B,N) will copy up to N pages between +** the source and destination databases specified by [sqlite3_backup] object B. +** ^If N is negative, all remaining source pages are copied. +** ^If sqlite3_backup_step(B,N) successfully copies N pages and there +** are still more pages to be copied, then the function returns [SQLITE_OK]. +** ^If sqlite3_backup_step(B,N) successfully finishes copying all pages +** from source to destination, then it returns [SQLITE_DONE]. +** ^If an error occurs while running sqlite3_backup_step(B,N), +** then an [error code] is returned. ^As well as [SQLITE_OK] and +** [SQLITE_DONE], a call to sqlite3_backup_step() may return [SQLITE_READONLY], +** [SQLITE_NOMEM], [SQLITE_BUSY], [SQLITE_LOCKED], or an +** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX] extended error code. +** +** ^(The sqlite3_backup_step() might return [SQLITE_READONLY] if +**
    +**
  1. the destination database was opened read-only, or +**
  2. the destination database is using write-ahead-log journaling +** and the destination and source page sizes differ, or +**
  3. the destination database is an in-memory database and the +** destination and source page sizes differ. +**
)^ +** +** ^If sqlite3_backup_step() cannot obtain a required file-system lock, then +** the [sqlite3_busy_handler | busy-handler function] +** is invoked (if one is specified). ^If the +** busy-handler returns non-zero before the lock is available, then +** [SQLITE_BUSY] is returned to the caller. ^In this case the call to +** sqlite3_backup_step() can be retried later. ^If the source +** [database connection] +** is being used to write to the source database when sqlite3_backup_step() +** is called, then [SQLITE_LOCKED] is returned immediately. ^Again, in this +** case the call to sqlite3_backup_step() can be retried later on. ^(If +** [SQLITE_IOERR_ACCESS | SQLITE_IOERR_XXX], [SQLITE_NOMEM], or +** [SQLITE_READONLY] is returned, then +** there is no point in retrying the call to sqlite3_backup_step(). These +** errors are considered fatal.)^ The application must accept +** that the backup operation has failed and pass the backup operation handle +** to the sqlite3_backup_finish() to release associated resources. +** +** ^The first call to sqlite3_backup_step() obtains an exclusive lock +** on the destination file. ^The exclusive lock is not released until either +** sqlite3_backup_finish() is called or the backup operation is complete +** and sqlite3_backup_step() returns [SQLITE_DONE]. ^Every call to +** sqlite3_backup_step() obtains a [shared lock] on the source database that +** lasts for the duration of the sqlite3_backup_step() call. +** ^Because the source database is not locked between calls to +** sqlite3_backup_step(), the source database may be modified mid-way +** through the backup process. ^If the source database is modified by an +** external process or via a database connection other than the one being +** used by the backup operation, then the backup will be automatically +** restarted by the next call to sqlite3_backup_step(). ^If the source +** database is modified by the using the same database connection as is used +** by the backup operation, then the backup database is automatically +** updated at the same time. +** +** sqlite3_backup_finish() +** +** When sqlite3_backup_step() has returned [SQLITE_DONE], or when the +** application wishes to abandon the backup operation, the application +** should destroy the [sqlite3_backup] by passing it to sqlite3_backup_finish(). +** ^The sqlite3_backup_finish() interfaces releases all +** resources associated with the [sqlite3_backup] object. +** ^If sqlite3_backup_step() has not yet returned [SQLITE_DONE], then any +** active write-transaction on the destination database is rolled back. +** The [sqlite3_backup] object is invalid +** and may not be used following a call to sqlite3_backup_finish(). +** +** ^The value returned by sqlite3_backup_finish is [SQLITE_OK] if no +** sqlite3_backup_step() errors occurred, regardless or whether or not +** sqlite3_backup_step() completed. +** ^If an out-of-memory condition or IO error occurred during any prior +** sqlite3_backup_step() call on the same [sqlite3_backup] object, then +** sqlite3_backup_finish() returns the corresponding [error code]. +** +** ^A return of [SQLITE_BUSY] or [SQLITE_LOCKED] from sqlite3_backup_step() +** is not a permanent error and does not affect the return value of +** sqlite3_backup_finish(). +** +** sqlite3_backup_remaining(), sqlite3_backup_pagecount() +** +** ^Each call to sqlite3_backup_step() sets two values inside +** the [sqlite3_backup] object: the number of pages still to be backed +** up and the total number of pages in the source database file. +** The sqlite3_backup_remaining() and sqlite3_backup_pagecount() interfaces +** retrieve these two values, respectively. +** +** ^The values returned by these functions are only updated by +** sqlite3_backup_step(). ^If the source database is modified during a backup +** operation, then the values are not updated to account for any extra +** pages that need to be updated or the size of the source database file +** changing. +** +** Concurrent Usage of Database Handles +** +** ^The source [database connection] may be used by the application for other +** purposes while a backup operation is underway or being initialized. +** ^If SQLite is compiled and configured to support threadsafe database +** connections, then the source database connection may be used concurrently +** from within other threads. +** +** However, the application must guarantee that the destination +** [database connection] is not passed to any other API (by any thread) after +** sqlite3_backup_init() is called and before the corresponding call to +** sqlite3_backup_finish(). SQLite does not currently check to see +** if the application incorrectly accesses the destination [database connection] +** and so no error code is reported, but the operations may malfunction +** nevertheless. Use of the destination database connection while a +** backup is in progress might also also cause a mutex deadlock. +** +** If running in [shared cache mode], the application must +** guarantee that the shared cache used by the destination database +** is not accessed while the backup is running. In practice this means +** that the application must guarantee that the disk file being +** backed up to is not accessed by any connection within the process, +** not just the specific connection that was passed to sqlite3_backup_init(). +** +** The [sqlite3_backup] object itself is partially threadsafe. Multiple +** threads may safely make multiple concurrent calls to sqlite3_backup_step(). +** However, the sqlite3_backup_remaining() and sqlite3_backup_pagecount() +** APIs are not strictly speaking threadsafe. If they are invoked at the +** same time as another thread is invoking sqlite3_backup_step() it is +** possible that they return invalid values. +*/ +SQLITE_API sqlite3_backup *sqlite3_backup_init( + sqlite3 *pDest, /* Destination database handle */ + const char *zDestName, /* Destination database name */ + sqlite3 *pSource, /* Source database handle */ + const char *zSourceName /* Source database name */ +); +SQLITE_API int sqlite3_backup_step(sqlite3_backup *p, int nPage); +SQLITE_API int sqlite3_backup_finish(sqlite3_backup *p); +SQLITE_API int sqlite3_backup_remaining(sqlite3_backup *p); +SQLITE_API int sqlite3_backup_pagecount(sqlite3_backup *p); + +/* +** CAPI3REF: Unlock Notification +** +** ^When running in shared-cache mode, a database operation may fail with +** an [SQLITE_LOCKED] error if the required locks on the shared-cache or +** individual tables within the shared-cache cannot be obtained. See +** [SQLite Shared-Cache Mode] for a description of shared-cache locking. +** ^This API may be used to register a callback that SQLite will invoke +** when the connection currently holding the required lock relinquishes it. +** ^This API is only available if the library was compiled with the +** [SQLITE_ENABLE_UNLOCK_NOTIFY] C-preprocessor symbol defined. +** +** See Also: [Using the SQLite Unlock Notification Feature]. +** +** ^Shared-cache locks are released when a database connection concludes +** its current transaction, either by committing it or rolling it back. +** +** ^When a connection (known as the blocked connection) fails to obtain a +** shared-cache lock and SQLITE_LOCKED is returned to the caller, the +** identity of the database connection (the blocking connection) that +** has locked the required resource is stored internally. ^After an +** application receives an SQLITE_LOCKED error, it may call the +** sqlite3_unlock_notify() method with the blocked connection handle as +** the first argument to register for a callback that will be invoked +** when the blocking connections current transaction is concluded. ^The +** callback is invoked from within the [sqlite3_step] or [sqlite3_close] +** call that concludes the blocking connections transaction. +** +** ^(If sqlite3_unlock_notify() is called in a multi-threaded application, +** there is a chance that the blocking connection will have already +** concluded its transaction by the time sqlite3_unlock_notify() is invoked. +** If this happens, then the specified callback is invoked immediately, +** from within the call to sqlite3_unlock_notify().)^ +** +** ^If the blocked connection is attempting to obtain a write-lock on a +** shared-cache table, and more than one other connection currently holds +** a read-lock on the same table, then SQLite arbitrarily selects one of +** the other connections to use as the blocking connection. +** +** ^(There may be at most one unlock-notify callback registered by a +** blocked connection. If sqlite3_unlock_notify() is called when the +** blocked connection already has a registered unlock-notify callback, +** then the new callback replaces the old.)^ ^If sqlite3_unlock_notify() is +** called with a NULL pointer as its second argument, then any existing +** unlock-notify callback is canceled. ^The blocked connections +** unlock-notify callback may also be canceled by closing the blocked +** connection using [sqlite3_close()]. +** +** The unlock-notify callback is not reentrant. If an application invokes +** any sqlite3_xxx API functions from within an unlock-notify callback, a +** crash or deadlock may be the result. +** +** ^Unless deadlock is detected (see below), sqlite3_unlock_notify() always +** returns SQLITE_OK. +** +** Callback Invocation Details +** +** When an unlock-notify callback is registered, the application provides a +** single void* pointer that is passed to the callback when it is invoked. +** However, the signature of the callback function allows SQLite to pass +** it an array of void* context pointers. The first argument passed to +** an unlock-notify callback is a pointer to an array of void* pointers, +** and the second is the number of entries in the array. +** +** When a blocking connections transaction is concluded, there may be +** more than one blocked connection that has registered for an unlock-notify +** callback. ^If two or more such blocked connections have specified the +** same callback function, then instead of invoking the callback function +** multiple times, it is invoked once with the set of void* context pointers +** specified by the blocked connections bundled together into an array. +** This gives the application an opportunity to prioritize any actions +** related to the set of unblocked database connections. +** +** Deadlock Detection +** +** Assuming that after registering for an unlock-notify callback a +** database waits for the callback to be issued before taking any further +** action (a reasonable assumption), then using this API may cause the +** application to deadlock. For example, if connection X is waiting for +** connection Y's transaction to be concluded, and similarly connection +** Y is waiting on connection X's transaction, then neither connection +** will proceed and the system may remain deadlocked indefinitely. +** +** To avoid this scenario, the sqlite3_unlock_notify() performs deadlock +** detection. ^If a given call to sqlite3_unlock_notify() would put the +** system in a deadlocked state, then SQLITE_LOCKED is returned and no +** unlock-notify callback is registered. The system is said to be in +** a deadlocked state if connection A has registered for an unlock-notify +** callback on the conclusion of connection B's transaction, and connection +** B has itself registered for an unlock-notify callback when connection +** A's transaction is concluded. ^Indirect deadlock is also detected, so +** the system is also considered to be deadlocked if connection B has +** registered for an unlock-notify callback on the conclusion of connection +** C's transaction, where connection C is waiting on connection A. ^Any +** number of levels of indirection are allowed. +** +** The "DROP TABLE" Exception +** +** When a call to [sqlite3_step()] returns SQLITE_LOCKED, it is almost +** always appropriate to call sqlite3_unlock_notify(). There is however, +** one exception. When executing a "DROP TABLE" or "DROP INDEX" statement, +** SQLite checks if there are any currently executing SELECT statements +** that belong to the same connection. If there are, SQLITE_LOCKED is +** returned. In this case there is no "blocking connection", so invoking +** sqlite3_unlock_notify() results in the unlock-notify callback being +** invoked immediately. If the application then re-attempts the "DROP TABLE" +** or "DROP INDEX" query, an infinite loop might be the result. +** +** One way around this problem is to check the extended error code returned +** by an sqlite3_step() call. ^(If there is a blocking connection, then the +** extended error code is set to SQLITE_LOCKED_SHAREDCACHE. Otherwise, in +** the special "DROP TABLE/INDEX" case, the extended error code is just +** SQLITE_LOCKED.)^ +*/ +SQLITE_API int sqlite3_unlock_notify( + sqlite3 *pBlocked, /* Waiting connection */ + void (*xNotify)(void **apArg, int nArg), /* Callback function to invoke */ + void *pNotifyArg /* Argument to pass to xNotify */ +); + + +/* +** CAPI3REF: String Comparison +** +** ^The [sqlite3_strnicmp()] API allows applications and extensions to +** compare the contents of two buffers containing UTF-8 strings in a +** case-independent fashion, using the same definition of case independence +** that SQLite uses internally when comparing identifiers. +*/ +SQLITE_API int sqlite3_strnicmp(const char *, const char *, int); + +/* +** CAPI3REF: Error Logging Interface +** +** ^The [sqlite3_log()] interface writes a message into the error log +** established by the [SQLITE_CONFIG_LOG] option to [sqlite3_config()]. +** ^If logging is enabled, the zFormat string and subsequent arguments are +** used with [sqlite3_snprintf()] to generate the final output string. +** +** The sqlite3_log() interface is intended for use by extensions such as +** virtual tables, collating functions, and SQL functions. While there is +** nothing to prevent an application from calling sqlite3_log(), doing so +** is considered bad form. +** +** The zFormat string must not be NULL. +** +** To avoid deadlocks and other threading problems, the sqlite3_log() routine +** will not use dynamically allocated memory. The log message is stored in +** a fixed-length buffer on the stack. If the log message is longer than +** a few hundred characters, it will be truncated to the length of the +** buffer. +*/ +SQLITE_API void sqlite3_log(int iErrCode, const char *zFormat, ...); + +/* +** CAPI3REF: Write-Ahead Log Commit Hook +** +** ^The [sqlite3_wal_hook()] function is used to register a callback that +** will be invoked each time a database connection commits data to a +** [write-ahead log] (i.e. whenever a transaction is committed in +** [journal_mode | journal_mode=WAL mode]). +** +** ^The callback is invoked by SQLite after the commit has taken place and +** the associated write-lock on the database released, so the implementation +** may read, write or [checkpoint] the database as required. +** +** ^The first parameter passed to the callback function when it is invoked +** is a copy of the third parameter passed to sqlite3_wal_hook() when +** registering the callback. ^The second is a copy of the database handle. +** ^The third parameter is the name of the database that was written to - +** either "main" or the name of an [ATTACH]-ed database. ^The fourth parameter +** is the number of pages currently in the write-ahead log file, +** including those that were just committed. +** +** The callback function should normally return [SQLITE_OK]. ^If an error +** code is returned, that error will propagate back up through the +** SQLite code base to cause the statement that provoked the callback +** to report an error, though the commit will have still occurred. If the +** callback returns [SQLITE_ROW] or [SQLITE_DONE], or if it returns a value +** that does not correspond to any valid SQLite error code, the results +** are undefined. +** +** A single database handle may have at most a single write-ahead log callback +** registered at one time. ^Calling [sqlite3_wal_hook()] replaces any +** previously registered write-ahead log callback. ^Note that the +** [sqlite3_wal_autocheckpoint()] interface and the +** [wal_autocheckpoint pragma] both invoke [sqlite3_wal_hook()] and will +** those overwrite any prior [sqlite3_wal_hook()] settings. +*/ +SQLITE_API void *sqlite3_wal_hook( + sqlite3*, + int(*)(void *,sqlite3*,const char*,int), + void* +); + +/* +** CAPI3REF: Configure an auto-checkpoint +** +** ^The [sqlite3_wal_autocheckpoint(D,N)] is a wrapper around +** [sqlite3_wal_hook()] that causes any database on [database connection] D +** to automatically [checkpoint] +** after committing a transaction if there are N or +** more frames in the [write-ahead log] file. ^Passing zero or +** a negative value as the nFrame parameter disables automatic +** checkpoints entirely. +** +** ^The callback registered by this function replaces any existing callback +** registered using [sqlite3_wal_hook()]. ^Likewise, registering a callback +** using [sqlite3_wal_hook()] disables the automatic checkpoint mechanism +** configured by this function. +** +** ^The [wal_autocheckpoint pragma] can be used to invoke this interface +** from SQL. +** +** ^Every new [database connection] defaults to having the auto-checkpoint +** enabled with a threshold of 1000 or [SQLITE_DEFAULT_WAL_AUTOCHECKPOINT] +** pages. The use of this interface +** is only necessary if the default setting is found to be suboptimal +** for a particular application. +*/ +SQLITE_API int sqlite3_wal_autocheckpoint(sqlite3 *db, int N); + +/* +** CAPI3REF: Checkpoint a database +** +** ^The [sqlite3_wal_checkpoint(D,X)] interface causes database named X +** on [database connection] D to be [checkpointed]. ^If X is NULL or an +** empty string, then a checkpoint is run on all databases of +** connection D. ^If the database connection D is not in +** [WAL | write-ahead log mode] then this interface is a harmless no-op. +** +** ^The [wal_checkpoint pragma] can be used to invoke this interface +** from SQL. ^The [sqlite3_wal_autocheckpoint()] interface and the +** [wal_autocheckpoint pragma] can be used to cause this interface to be +** run whenever the WAL reaches a certain size threshold. +** +** See also: [sqlite3_wal_checkpoint_v2()] +*/ +SQLITE_API int sqlite3_wal_checkpoint(sqlite3 *db, const char *zDb); + +/* +** CAPI3REF: Checkpoint a database +** +** Run a checkpoint operation on WAL database zDb attached to database +** handle db. The specific operation is determined by the value of the +** eMode parameter: +** +**
+**
SQLITE_CHECKPOINT_PASSIVE
+** Checkpoint as many frames as possible without waiting for any database +** readers or writers to finish. Sync the db file if all frames in the log +** are checkpointed. This mode is the same as calling +** sqlite3_wal_checkpoint(). The busy-handler callback is never invoked. +** +**
SQLITE_CHECKPOINT_FULL
+** This mode blocks (calls the busy-handler callback) until there is no +** database writer and all readers are reading from the most recent database +** snapshot. It then checkpoints all frames in the log file and syncs the +** database file. This call blocks database writers while it is running, +** but not database readers. +** +**
SQLITE_CHECKPOINT_RESTART
+** This mode works the same way as SQLITE_CHECKPOINT_FULL, except after +** checkpointing the log file it blocks (calls the busy-handler callback) +** until all readers are reading from the database file only. This ensures +** that the next client to write to the database file restarts the log file +** from the beginning. This call blocks database writers while it is running, +** but not database readers. +**
+** +** If pnLog is not NULL, then *pnLog is set to the total number of frames in +** the log file before returning. If pnCkpt is not NULL, then *pnCkpt is set to +** the total number of checkpointed frames (including any that were already +** checkpointed when this function is called). *pnLog and *pnCkpt may be +** populated even if sqlite3_wal_checkpoint_v2() returns other than SQLITE_OK. +** If no values are available because of an error, they are both set to -1 +** before returning to communicate this to the caller. +** +** All calls obtain an exclusive "checkpoint" lock on the database file. If +** any other process is running a checkpoint operation at the same time, the +** lock cannot be obtained and SQLITE_BUSY is returned. Even if there is a +** busy-handler configured, it will not be invoked in this case. +** +** The SQLITE_CHECKPOINT_FULL and RESTART modes also obtain the exclusive +** "writer" lock on the database file. If the writer lock cannot be obtained +** immediately, and a busy-handler is configured, it is invoked and the writer +** lock retried until either the busy-handler returns 0 or the lock is +** successfully obtained. The busy-handler is also invoked while waiting for +** database readers as described above. If the busy-handler returns 0 before +** the writer lock is obtained or while waiting for database readers, the +** checkpoint operation proceeds from that point in the same way as +** SQLITE_CHECKPOINT_PASSIVE - checkpointing as many frames as possible +** without blocking any further. SQLITE_BUSY is returned in this case. +** +** If parameter zDb is NULL or points to a zero length string, then the +** specified operation is attempted on all WAL databases. In this case the +** values written to output parameters *pnLog and *pnCkpt are undefined. If +** an SQLITE_BUSY error is encountered when processing one or more of the +** attached WAL databases, the operation is still attempted on any remaining +** attached databases and SQLITE_BUSY is returned to the caller. If any other +** error occurs while processing an attached database, processing is abandoned +** and the error code returned to the caller immediately. If no error +** (SQLITE_BUSY or otherwise) is encountered while processing the attached +** databases, SQLITE_OK is returned. +** +** If database zDb is the name of an attached database that is not in WAL +** mode, SQLITE_OK is returned and both *pnLog and *pnCkpt set to -1. If +** zDb is not NULL (or a zero length string) and is not the name of any +** attached database, SQLITE_ERROR is returned to the caller. +*/ +SQLITE_API int sqlite3_wal_checkpoint_v2( + sqlite3 *db, /* Database handle */ + const char *zDb, /* Name of attached database (or NULL) */ + int eMode, /* SQLITE_CHECKPOINT_* value */ + int *pnLog, /* OUT: Size of WAL log in frames */ + int *pnCkpt /* OUT: Total number of frames checkpointed */ +); + +/* +** CAPI3REF: Checkpoint operation parameters +** +** These constants can be used as the 3rd parameter to +** [sqlite3_wal_checkpoint_v2()]. See the [sqlite3_wal_checkpoint_v2()] +** documentation for additional information about the meaning and use of +** each of these values. +*/ +#define SQLITE_CHECKPOINT_PASSIVE 0 +#define SQLITE_CHECKPOINT_FULL 1 +#define SQLITE_CHECKPOINT_RESTART 2 + + +/* +** Undo the hack that converts floating point types to integer for +** builds on processors without floating point support. +*/ +#ifdef SQLITE_OMIT_FLOATING_POINT +# undef double +#endif + +#if 0 +} /* End of the 'extern "C"' block */ +#endif +#endif + +/* +** 2010 August 30 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +*/ + +#ifndef _SQLITE3RTREE_H_ +#define _SQLITE3RTREE_H_ + + +#if 0 +extern "C" { +#endif + +typedef struct sqlite3_rtree_geometry sqlite3_rtree_geometry; + +/* +** Register a geometry callback named zGeom that can be used as part of an +** R-Tree geometry query as follows: +** +** SELECT ... FROM WHERE MATCH $zGeom(... params ...) +*/ +SQLITE_API int sqlite3_rtree_geometry_callback( + sqlite3 *db, + const char *zGeom, + int (*xGeom)(sqlite3_rtree_geometry *, int nCoord, double *aCoord, int *pRes), + void *pContext +); + + +/* +** A pointer to a structure of the following type is passed as the first +** argument to callbacks registered using rtree_geometry_callback(). +*/ +struct sqlite3_rtree_geometry { + void *pContext; /* Copy of pContext passed to s_r_g_c() */ + int nParam; /* Size of array aParam[] */ + double *aParam; /* Parameters passed to SQL geom function */ + void *pUser; /* Callback implementation user data */ + void (*xDelUser)(void *); /* Called by SQLite to clean up pUser */ +}; + + +#if 0 +} /* end of the 'extern "C"' block */ +#endif + +#endif /* ifndef _SQLITE3RTREE_H_ */ + + +/************** End of sqlite3.h *********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include hash.h in the middle of sqliteInt.h ******************/ +/************** Begin file hash.h ********************************************/ +/* +** 2001 September 22 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This is the header file for the generic hash-table implemenation +** used in SQLite. +*/ +#ifndef _SQLITE_HASH_H_ +#define _SQLITE_HASH_H_ + +/* Forward declarations of structures. */ +typedef struct Hash Hash; +typedef struct HashElem HashElem; + +/* A complete hash table is an instance of the following structure. +** The internals of this structure are intended to be opaque -- client +** code should not attempt to access or modify the fields of this structure +** directly. Change this structure only by using the routines below. +** However, some of the "procedures" and "functions" for modifying and +** accessing this structure are really macros, so we can't really make +** this structure opaque. +** +** All elements of the hash table are on a single doubly-linked list. +** Hash.first points to the head of this list. +** +** There are Hash.htsize buckets. Each bucket points to a spot in +** the global doubly-linked list. The contents of the bucket are the +** element pointed to plus the next _ht.count-1 elements in the list. +** +** Hash.htsize and Hash.ht may be zero. In that case lookup is done +** by a linear search of the global list. For small tables, the +** Hash.ht table is never allocated because if there are few elements +** in the table, it is faster to do a linear search than to manage +** the hash table. +*/ +struct Hash { + unsigned int htsize; /* Number of buckets in the hash table */ + unsigned int count; /* Number of entries in this table */ + HashElem *first; /* The first element of the array */ + struct _ht { /* the hash table */ + int count; /* Number of entries with this hash */ + HashElem *chain; /* Pointer to first entry with this hash */ + } *ht; +}; + +/* Each element in the hash table is an instance of the following +** structure. All elements are stored on a single doubly-linked list. +** +** Again, this structure is intended to be opaque, but it can't really +** be opaque because it is used by macros. +*/ +struct HashElem { + HashElem *next, *prev; /* Next and previous elements in the table */ + void *data; /* Data associated with this element */ + const char *pKey; int nKey; /* Key associated with this element */ +}; + +/* +** Access routines. To delete, insert a NULL pointer. +*/ +SQLITE_PRIVATE void sqlite3HashInit(Hash*); +SQLITE_PRIVATE void *sqlite3HashInsert(Hash*, const char *pKey, int nKey, void *pData); +SQLITE_PRIVATE void *sqlite3HashFind(const Hash*, const char *pKey, int nKey); +SQLITE_PRIVATE void sqlite3HashClear(Hash*); + +/* +** Macros for looping over all elements of a hash table. The idiom is +** like this: +** +** Hash h; +** HashElem *p; +** ... +** for(p=sqliteHashFirst(&h); p; p=sqliteHashNext(p)){ +** SomeStructure *pData = sqliteHashData(p); +** // do something with pData +** } +*/ +#define sqliteHashFirst(H) ((H)->first) +#define sqliteHashNext(E) ((E)->next) +#define sqliteHashData(E) ((E)->data) +/* #define sqliteHashKey(E) ((E)->pKey) // NOT USED */ +/* #define sqliteHashKeysize(E) ((E)->nKey) // NOT USED */ + +/* +** Number of entries in a hash table +*/ +/* #define sqliteHashCount(H) ((H)->count) // NOT USED */ + +#endif /* _SQLITE_HASH_H_ */ + +/************** End of hash.h ************************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include parse.h in the middle of sqliteInt.h *****************/ +/************** Begin file parse.h *******************************************/ +#define TK_SEMI 1 +#define TK_EXPLAIN 2 +#define TK_QUERY 3 +#define TK_PLAN 4 +#define TK_BEGIN 5 +#define TK_TRANSACTION 6 +#define TK_DEFERRED 7 +#define TK_IMMEDIATE 8 +#define TK_EXCLUSIVE 9 +#define TK_COMMIT 10 +#define TK_END 11 +#define TK_ROLLBACK 12 +#define TK_SAVEPOINT 13 +#define TK_RELEASE 14 +#define TK_TO 15 +#define TK_TABLE 16 +#define TK_CREATE 17 +#define TK_IF 18 +#define TK_NOT 19 +#define TK_EXISTS 20 +#define TK_TEMP 21 +#define TK_LP 22 +#define TK_RP 23 +#define TK_AS 24 +#define TK_COMMA 25 +#define TK_ID 26 +#define TK_INDEXED 27 +#define TK_ABORT 28 +#define TK_ACTION 29 +#define TK_AFTER 30 +#define TK_ANALYZE 31 +#define TK_ASC 32 +#define TK_ATTACH 33 +#define TK_BEFORE 34 +#define TK_BY 35 +#define TK_CASCADE 36 +#define TK_CAST 37 +#define TK_COLUMNKW 38 +#define TK_CONFLICT 39 +#define TK_DATABASE 40 +#define TK_DESC 41 +#define TK_DETACH 42 +#define TK_EACH 43 +#define TK_FAIL 44 +#define TK_FOR 45 +#define TK_IGNORE 46 +#define TK_INITIALLY 47 +#define TK_INSTEAD 48 +#define TK_LIKE_KW 49 +#define TK_MATCH 50 +#define TK_NO 51 +#define TK_KEY 52 +#define TK_OF 53 +#define TK_OFFSET 54 +#define TK_PRAGMA 55 +#define TK_RAISE 56 +#define TK_REPLACE 57 +#define TK_RESTRICT 58 +#define TK_ROW 59 +#define TK_TRIGGER 60 +#define TK_VACUUM 61 +#define TK_VIEW 62 +#define TK_VIRTUAL 63 +#define TK_REINDEX 64 +#define TK_RENAME 65 +#define TK_CTIME_KW 66 +#define TK_ANY 67 +#define TK_OR 68 +#define TK_AND 69 +#define TK_IS 70 +#define TK_BETWEEN 71 +#define TK_IN 72 +#define TK_ISNULL 73 +#define TK_NOTNULL 74 +#define TK_NE 75 +#define TK_EQ 76 +#define TK_GT 77 +#define TK_LE 78 +#define TK_LT 79 +#define TK_GE 80 +#define TK_ESCAPE 81 +#define TK_BITAND 82 +#define TK_BITOR 83 +#define TK_LSHIFT 84 +#define TK_RSHIFT 85 +#define TK_PLUS 86 +#define TK_MINUS 87 +#define TK_STAR 88 +#define TK_SLASH 89 +#define TK_REM 90 +#define TK_CONCAT 91 +#define TK_COLLATE 92 +#define TK_BITNOT 93 +#define TK_STRING 94 +#define TK_JOIN_KW 95 +#define TK_CONSTRAINT 96 +#define TK_DEFAULT 97 +#define TK_NULL 98 +#define TK_PRIMARY 99 +#define TK_UNIQUE 100 +#define TK_CHECK 101 +#define TK_REFERENCES 102 +#define TK_AUTOINCR 103 +#define TK_ON 104 +#define TK_INSERT 105 +#define TK_DELETE 106 +#define TK_UPDATE 107 +#define TK_SET 108 +#define TK_DEFERRABLE 109 +#define TK_FOREIGN 110 +#define TK_DROP 111 +#define TK_UNION 112 +#define TK_ALL 113 +#define TK_EXCEPT 114 +#define TK_INTERSECT 115 +#define TK_SELECT 116 +#define TK_DISTINCT 117 +#define TK_DOT 118 +#define TK_FROM 119 +#define TK_JOIN 120 +#define TK_USING 121 +#define TK_ORDER 122 +#define TK_GROUP 123 +#define TK_HAVING 124 +#define TK_LIMIT 125 +#define TK_WHERE 126 +#define TK_INTO 127 +#define TK_VALUES 128 +#define TK_INTEGER 129 +#define TK_FLOAT 130 +#define TK_BLOB 131 +#define TK_REGISTER 132 +#define TK_VARIABLE 133 +#define TK_CASE 134 +#define TK_WHEN 135 +#define TK_THEN 136 +#define TK_ELSE 137 +#define TK_INDEX 138 +#define TK_ALTER 139 +#define TK_ADD 140 +#define TK_TO_TEXT 141 +#define TK_TO_BLOB 142 +#define TK_TO_NUMERIC 143 +#define TK_TO_INT 144 +#define TK_TO_REAL 145 +#define TK_ISNOT 146 +#define TK_END_OF_FILE 147 +#define TK_ILLEGAL 148 +#define TK_SPACE 149 +#define TK_UNCLOSED_STRING 150 +#define TK_FUNCTION 151 +#define TK_COLUMN 152 +#define TK_AGG_FUNCTION 153 +#define TK_AGG_COLUMN 154 +#define TK_CONST_FUNC 155 +#define TK_UMINUS 156 +#define TK_UPLUS 157 + +/************** End of parse.h ***********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +#include +#include +#include +#include +#include + +/* +** If compiling for a processor that lacks floating point support, +** substitute integer for floating-point +*/ +#ifdef SQLITE_OMIT_FLOATING_POINT +# define double sqlite_int64 +# define float sqlite_int64 +# define LONGDOUBLE_TYPE sqlite_int64 +# ifndef SQLITE_BIG_DBL +# define SQLITE_BIG_DBL (((sqlite3_int64)1)<<50) +# endif +# define SQLITE_OMIT_DATETIME_FUNCS 1 +# define SQLITE_OMIT_TRACE 1 +# undef SQLITE_MIXED_ENDIAN_64BIT_FLOAT +# undef SQLITE_HAVE_ISNAN +#endif +#ifndef SQLITE_BIG_DBL +# define SQLITE_BIG_DBL (1e99) +#endif + +/* +** OMIT_TEMPDB is set to 1 if SQLITE_OMIT_TEMPDB is defined, or 0 +** afterward. Having this macro allows us to cause the C compiler +** to omit code used by TEMP tables without messy #ifndef statements. +*/ +#ifdef SQLITE_OMIT_TEMPDB +#define OMIT_TEMPDB 1 +#else +#define OMIT_TEMPDB 0 +#endif + +/* +** The "file format" number is an integer that is incremented whenever +** the VDBE-level file format changes. The following macros define the +** the default file format for new databases and the maximum file format +** that the library can read. +*/ +#define SQLITE_MAX_FILE_FORMAT 4 +#ifndef SQLITE_DEFAULT_FILE_FORMAT +# define SQLITE_DEFAULT_FILE_FORMAT 1 +#endif + +/* +** Determine whether triggers are recursive by default. This can be +** changed at run-time using a pragma. +*/ +#ifndef SQLITE_DEFAULT_RECURSIVE_TRIGGERS +# define SQLITE_DEFAULT_RECURSIVE_TRIGGERS 0 +#endif + +/* +** Provide a default value for SQLITE_TEMP_STORE in case it is not specified +** on the command-line +*/ +#ifndef SQLITE_TEMP_STORE +# define SQLITE_TEMP_STORE 1 +#endif + +/* +** GCC does not define the offsetof() macro so we'll have to do it +** ourselves. +*/ +#ifndef offsetof +#define offsetof(STRUCTURE,FIELD) ((int)((char*)&((STRUCTURE*)0)->FIELD)) +#endif + +/* +** Check to see if this machine uses EBCDIC. (Yes, believe it or +** not, there are still machines out there that use EBCDIC.) +*/ +#if 'A' == '\301' +# define SQLITE_EBCDIC 1 +#else +# define SQLITE_ASCII 1 +#endif + +/* +** Integers of known sizes. These typedefs might change for architectures +** where the sizes very. Preprocessor macros are available so that the +** types can be conveniently redefined at compile-type. Like this: +** +** cc '-DUINTPTR_TYPE=long long int' ... +*/ +#ifndef UINT32_TYPE +# ifdef HAVE_UINT32_T +# define UINT32_TYPE uint32_t +# else +# define UINT32_TYPE unsigned int +# endif +#endif +#ifndef UINT16_TYPE +# ifdef HAVE_UINT16_T +# define UINT16_TYPE uint16_t +# else +# define UINT16_TYPE unsigned short int +# endif +#endif +#ifndef INT16_TYPE +# ifdef HAVE_INT16_T +# define INT16_TYPE int16_t +# else +# define INT16_TYPE short int +# endif +#endif +#ifndef UINT8_TYPE +# ifdef HAVE_UINT8_T +# define UINT8_TYPE uint8_t +# else +# define UINT8_TYPE unsigned char +# endif +#endif +#ifndef INT8_TYPE +# ifdef HAVE_INT8_T +# define INT8_TYPE int8_t +# else +# define INT8_TYPE signed char +# endif +#endif +#ifndef LONGDOUBLE_TYPE +# define LONGDOUBLE_TYPE long double +#endif +typedef sqlite_int64 i64; /* 8-byte signed integer */ +typedef sqlite_uint64 u64; /* 8-byte unsigned integer */ +typedef UINT32_TYPE u32; /* 4-byte unsigned integer */ +typedef UINT16_TYPE u16; /* 2-byte unsigned integer */ +typedef INT16_TYPE i16; /* 2-byte signed integer */ +typedef UINT8_TYPE u8; /* 1-byte unsigned integer */ +typedef INT8_TYPE i8; /* 1-byte signed integer */ + +/* +** SQLITE_MAX_U32 is a u64 constant that is the maximum u64 value +** that can be stored in a u32 without loss of data. The value +** is 0x00000000ffffffff. But because of quirks of some compilers, we +** have to specify the value in the less intuitive manner shown: +*/ +#define SQLITE_MAX_U32 ((((u64)1)<<32)-1) + +/* +** Macros to determine whether the machine is big or little endian, +** evaluated at runtime. +*/ +#ifdef SQLITE_AMALGAMATION +SQLITE_PRIVATE const int sqlite3one = 1; +#else +SQLITE_PRIVATE const int sqlite3one; +#endif +#if defined(i386) || defined(__i386__) || defined(_M_IX86)\ + || defined(__x86_64) || defined(__x86_64__) +# define SQLITE_BIGENDIAN 0 +# define SQLITE_LITTLEENDIAN 1 +# define SQLITE_UTF16NATIVE SQLITE_UTF16LE +#else +# define SQLITE_BIGENDIAN (*(char *)(&sqlite3one)==0) +# define SQLITE_LITTLEENDIAN (*(char *)(&sqlite3one)==1) +# define SQLITE_UTF16NATIVE (SQLITE_BIGENDIAN?SQLITE_UTF16BE:SQLITE_UTF16LE) +#endif + +/* +** Constants for the largest and smallest possible 64-bit signed integers. +** These macros are designed to work correctly on both 32-bit and 64-bit +** compilers. +*/ +#define LARGEST_INT64 (0xffffffff|(((i64)0x7fffffff)<<32)) +#define SMALLEST_INT64 (((i64)-1) - LARGEST_INT64) + +/* +** Round up a number to the next larger multiple of 8. This is used +** to force 8-byte alignment on 64-bit architectures. +*/ +#define ROUND8(x) (((x)+7)&~7) + +/* +** Round down to the nearest multiple of 8 +*/ +#define ROUNDDOWN8(x) ((x)&~7) + +/* +** Assert that the pointer X is aligned to an 8-byte boundary. This +** macro is used only within assert() to verify that the code gets +** all alignment restrictions correct. +** +** Except, if SQLITE_4_BYTE_ALIGNED_MALLOC is defined, then the +** underlying malloc() implemention might return us 4-byte aligned +** pointers. In that case, only verify 4-byte alignment. +*/ +#ifdef SQLITE_4_BYTE_ALIGNED_MALLOC +# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&3)==0) +#else +# define EIGHT_BYTE_ALIGNMENT(X) ((((char*)(X) - (char*)0)&7)==0) +#endif + + +/* +** An instance of the following structure is used to store the busy-handler +** callback for a given sqlite handle. +** +** The sqlite.busyHandler member of the sqlite struct contains the busy +** callback for the database handle. Each pager opened via the sqlite +** handle is passed a pointer to sqlite.busyHandler. The busy-handler +** callback is currently invoked only from within pager.c. +*/ +typedef struct BusyHandler BusyHandler; +struct BusyHandler { + int (*xFunc)(void *,int); /* The busy callback */ + void *pArg; /* First arg to busy callback */ + int nBusy; /* Incremented with each busy call */ +}; + +/* +** Name of the master database table. The master database table +** is a special table that holds the names and attributes of all +** user tables and indices. +*/ +#define MASTER_NAME "sqlite_master" +#define TEMP_MASTER_NAME "sqlite_temp_master" + +/* +** The root-page of the master database table. +*/ +#define MASTER_ROOT 1 + +/* +** The name of the schema table. +*/ +#define SCHEMA_TABLE(x) ((!OMIT_TEMPDB)&&(x==1)?TEMP_MASTER_NAME:MASTER_NAME) + +/* +** A convenience macro that returns the number of elements in +** an array. +*/ +#define ArraySize(X) ((int)(sizeof(X)/sizeof(X[0]))) + +/* +** The following value as a destructor means to use sqlite3DbFree(). +** This is an internal extension to SQLITE_STATIC and SQLITE_TRANSIENT. +*/ +#define SQLITE_DYNAMIC ((sqlite3_destructor_type)sqlite3DbFree) + +/* +** When SQLITE_OMIT_WSD is defined, it means that the target platform does +** not support Writable Static Data (WSD) such as global and static variables. +** All variables must either be on the stack or dynamically allocated from +** the heap. When WSD is unsupported, the variable declarations scattered +** throughout the SQLite code must become constants instead. The SQLITE_WSD +** macro is used for this purpose. And instead of referencing the variable +** directly, we use its constant as a key to lookup the run-time allocated +** buffer that holds real variable. The constant is also the initializer +** for the run-time allocated buffer. +** +** In the usual case where WSD is supported, the SQLITE_WSD and GLOBAL +** macros become no-ops and have zero performance impact. +*/ +#ifdef SQLITE_OMIT_WSD + #define SQLITE_WSD const + #define GLOBAL(t,v) (*(t*)sqlite3_wsd_find((void*)&(v), sizeof(v))) + #define sqlite3GlobalConfig GLOBAL(struct Sqlite3Config, sqlite3Config) +SQLITE_API int sqlite3_wsd_init(int N, int J); +SQLITE_API void *sqlite3_wsd_find(void *K, int L); +#else + #define SQLITE_WSD + #define GLOBAL(t,v) v + #define sqlite3GlobalConfig sqlite3Config +#endif + +/* +** The following macros are used to suppress compiler warnings and to +** make it clear to human readers when a function parameter is deliberately +** left unused within the body of a function. This usually happens when +** a function is called via a function pointer. For example the +** implementation of an SQL aggregate step callback may not use the +** parameter indicating the number of arguments passed to the aggregate, +** if it knows that this is enforced elsewhere. +** +** When a function parameter is not used at all within the body of a function, +** it is generally named "NotUsed" or "NotUsed2" to make things even clearer. +** However, these macros may also be used to suppress warnings related to +** parameters that may or may not be used depending on compilation options. +** For example those parameters only used in assert() statements. In these +** cases the parameters are named as per the usual conventions. +*/ +#define UNUSED_PARAMETER(x) (void)(x) +#define UNUSED_PARAMETER2(x,y) UNUSED_PARAMETER(x),UNUSED_PARAMETER(y) + +/* +** Forward references to structures +*/ +typedef struct AggInfo AggInfo; +typedef struct AuthContext AuthContext; +typedef struct AutoincInfo AutoincInfo; +typedef struct Bitvec Bitvec; +typedef struct CollSeq CollSeq; +typedef struct Column Column; +typedef struct Db Db; +typedef struct Schema Schema; +typedef struct Expr Expr; +typedef struct ExprList ExprList; +typedef struct ExprSpan ExprSpan; +typedef struct FKey FKey; +typedef struct FuncDestructor FuncDestructor; +typedef struct FuncDef FuncDef; +typedef struct FuncDefHash FuncDefHash; +typedef struct IdList IdList; +typedef struct Index Index; +typedef struct IndexSample IndexSample; +typedef struct KeyClass KeyClass; +typedef struct KeyInfo KeyInfo; +typedef struct Lookaside Lookaside; +typedef struct LookasideSlot LookasideSlot; +typedef struct Module Module; +typedef struct NameContext NameContext; +typedef struct Parse Parse; +typedef struct RowSet RowSet; +typedef struct Savepoint Savepoint; +typedef struct Select Select; +typedef struct SrcList SrcList; +typedef struct StrAccum StrAccum; +typedef struct Table Table; +typedef struct TableLock TableLock; +typedef struct Token Token; +typedef struct Trigger Trigger; +typedef struct TriggerPrg TriggerPrg; +typedef struct TriggerStep TriggerStep; +typedef struct UnpackedRecord UnpackedRecord; +typedef struct VTable VTable; +typedef struct Walker Walker; +typedef struct WherePlan WherePlan; +typedef struct WhereInfo WhereInfo; +typedef struct WhereLevel WhereLevel; + +/* +** Defer sourcing vdbe.h and btree.h until after the "u8" and +** "BusyHandler" typedefs. vdbe.h also requires a few of the opaque +** pointer types (i.e. FuncDef) defined above. +*/ +/************** Include btree.h in the middle of sqliteInt.h *****************/ +/************** Begin file btree.h *******************************************/ +/* +** 2001 September 15 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This header file defines the interface that the sqlite B-Tree file +** subsystem. See comments in the source code for a detailed description +** of what each interface routine does. +*/ +#ifndef _BTREE_H_ +#define _BTREE_H_ + +/* TODO: This definition is just included so other modules compile. It +** needs to be revisited. +*/ +#define SQLITE_N_BTREE_META 10 + +/* +** If defined as non-zero, auto-vacuum is enabled by default. Otherwise +** it must be turned on for each database using "PRAGMA auto_vacuum = 1". +*/ +#ifndef SQLITE_DEFAULT_AUTOVACUUM + #define SQLITE_DEFAULT_AUTOVACUUM 0 +#endif + +#define BTREE_AUTOVACUUM_NONE 0 /* Do not do auto-vacuum */ +#define BTREE_AUTOVACUUM_FULL 1 /* Do full auto-vacuum */ +#define BTREE_AUTOVACUUM_INCR 2 /* Incremental vacuum */ + +/* +** Forward declarations of structure +*/ +typedef struct Btree Btree; +typedef struct BtCursor BtCursor; +typedef struct BtShared BtShared; + + +SQLITE_PRIVATE int sqlite3BtreeOpen( + const char *zFilename, /* Name of database file to open */ + sqlite3 *db, /* Associated database connection */ + Btree **ppBtree, /* Return open Btree* here */ + int flags, /* Flags */ + int vfsFlags /* Flags passed through to VFS open */ +); + +/* The flags parameter to sqlite3BtreeOpen can be the bitwise or of the +** following values. +** +** NOTE: These values must match the corresponding PAGER_ values in +** pager.h. +*/ +#define BTREE_OMIT_JOURNAL 1 /* Do not create or use a rollback journal */ +#define BTREE_NO_READLOCK 2 /* Omit readlocks on readonly files */ +#define BTREE_MEMORY 4 /* This is an in-memory DB */ +#define BTREE_SINGLE 8 /* The file contains at most 1 b-tree */ +#define BTREE_UNORDERED 16 /* Use of a hash implementation is OK */ + +SQLITE_PRIVATE int sqlite3BtreeClose(Btree*); +SQLITE_PRIVATE int sqlite3BtreeSetCacheSize(Btree*,int); +SQLITE_PRIVATE int sqlite3BtreeSetSafetyLevel(Btree*,int,int,int); +SQLITE_PRIVATE int sqlite3BtreeSyncDisabled(Btree*); +SQLITE_PRIVATE int sqlite3BtreeSetPageSize(Btree *p, int nPagesize, int nReserve, int eFix); +SQLITE_PRIVATE int sqlite3BtreeGetPageSize(Btree*); +SQLITE_PRIVATE int sqlite3BtreeMaxPageCount(Btree*,int); +SQLITE_PRIVATE u32 sqlite3BtreeLastPage(Btree*); +SQLITE_PRIVATE int sqlite3BtreeSecureDelete(Btree*,int); +SQLITE_PRIVATE int sqlite3BtreeGetReserve(Btree*); +SQLITE_PRIVATE int sqlite3BtreeSetAutoVacuum(Btree *, int); +SQLITE_PRIVATE int sqlite3BtreeGetAutoVacuum(Btree *); +SQLITE_PRIVATE int sqlite3BtreeBeginTrans(Btree*,int); +SQLITE_PRIVATE int sqlite3BtreeCommitPhaseOne(Btree*, const char *zMaster); +SQLITE_PRIVATE int sqlite3BtreeCommitPhaseTwo(Btree*, int); +SQLITE_PRIVATE int sqlite3BtreeCommit(Btree*); +SQLITE_PRIVATE int sqlite3BtreeRollback(Btree*); +SQLITE_PRIVATE int sqlite3BtreeBeginStmt(Btree*,int); +SQLITE_PRIVATE int sqlite3BtreeCreateTable(Btree*, int*, int flags); +SQLITE_PRIVATE int sqlite3BtreeIsInTrans(Btree*); +SQLITE_PRIVATE int sqlite3BtreeIsInReadTrans(Btree*); +SQLITE_PRIVATE int sqlite3BtreeIsInBackup(Btree*); +SQLITE_PRIVATE void *sqlite3BtreeSchema(Btree *, int, void(*)(void *)); +SQLITE_PRIVATE int sqlite3BtreeSchemaLocked(Btree *pBtree); +SQLITE_PRIVATE int sqlite3BtreeLockTable(Btree *pBtree, int iTab, u8 isWriteLock); +SQLITE_PRIVATE int sqlite3BtreeSavepoint(Btree *, int, int); + +SQLITE_PRIVATE const char *sqlite3BtreeGetFilename(Btree *); +SQLITE_PRIVATE const char *sqlite3BtreeGetJournalname(Btree *); +SQLITE_PRIVATE int sqlite3BtreeCopyFile(Btree *, Btree *); + +SQLITE_PRIVATE int sqlite3BtreeIncrVacuum(Btree *); + +/* The flags parameter to sqlite3BtreeCreateTable can be the bitwise OR +** of the flags shown below. +** +** Every SQLite table must have either BTREE_INTKEY or BTREE_BLOBKEY set. +** With BTREE_INTKEY, the table key is a 64-bit integer and arbitrary data +** is stored in the leaves. (BTREE_INTKEY is used for SQL tables.) With +** BTREE_BLOBKEY, the key is an arbitrary BLOB and no content is stored +** anywhere - the key is the content. (BTREE_BLOBKEY is used for SQL +** indices.) +*/ +#define BTREE_INTKEY 1 /* Table has only 64-bit signed integer keys */ +#define BTREE_BLOBKEY 2 /* Table has keys only - no data */ + +SQLITE_PRIVATE int sqlite3BtreeDropTable(Btree*, int, int*); +SQLITE_PRIVATE int sqlite3BtreeClearTable(Btree*, int, int*); +SQLITE_PRIVATE void sqlite3BtreeTripAllCursors(Btree*, int); + +SQLITE_PRIVATE void sqlite3BtreeGetMeta(Btree *pBtree, int idx, u32 *pValue); +SQLITE_PRIVATE int sqlite3BtreeUpdateMeta(Btree*, int idx, u32 value); + +/* +** The second parameter to sqlite3BtreeGetMeta or sqlite3BtreeUpdateMeta +** should be one of the following values. The integer values are assigned +** to constants so that the offset of the corresponding field in an +** SQLite database header may be found using the following formula: +** +** offset = 36 + (idx * 4) +** +** For example, the free-page-count field is located at byte offset 36 of +** the database file header. The incr-vacuum-flag field is located at +** byte offset 64 (== 36+4*7). +*/ +#define BTREE_FREE_PAGE_COUNT 0 +#define BTREE_SCHEMA_VERSION 1 +#define BTREE_FILE_FORMAT 2 +#define BTREE_DEFAULT_CACHE_SIZE 3 +#define BTREE_LARGEST_ROOT_PAGE 4 +#define BTREE_TEXT_ENCODING 5 +#define BTREE_USER_VERSION 6 +#define BTREE_INCR_VACUUM 7 + +SQLITE_PRIVATE int sqlite3BtreeCursor( + Btree*, /* BTree containing table to open */ + int iTable, /* Index of root page */ + int wrFlag, /* 1 for writing. 0 for read-only */ + struct KeyInfo*, /* First argument to compare function */ + BtCursor *pCursor /* Space to write cursor structure */ +); +SQLITE_PRIVATE int sqlite3BtreeCursorSize(void); +SQLITE_PRIVATE void sqlite3BtreeCursorZero(BtCursor*); + +SQLITE_PRIVATE int sqlite3BtreeCloseCursor(BtCursor*); +SQLITE_PRIVATE int sqlite3BtreeMovetoUnpacked( + BtCursor*, + UnpackedRecord *pUnKey, + i64 intKey, + int bias, + int *pRes +); +SQLITE_PRIVATE int sqlite3BtreeCursorHasMoved(BtCursor*, int*); +SQLITE_PRIVATE int sqlite3BtreeDelete(BtCursor*); +SQLITE_PRIVATE int sqlite3BtreeInsert(BtCursor*, const void *pKey, i64 nKey, + const void *pData, int nData, + int nZero, int bias, int seekResult); +SQLITE_PRIVATE int sqlite3BtreeFirst(BtCursor*, int *pRes); +SQLITE_PRIVATE int sqlite3BtreeLast(BtCursor*, int *pRes); +SQLITE_PRIVATE int sqlite3BtreeNext(BtCursor*, int *pRes); +SQLITE_PRIVATE int sqlite3BtreeEof(BtCursor*); +SQLITE_PRIVATE int sqlite3BtreePrevious(BtCursor*, int *pRes); +SQLITE_PRIVATE int sqlite3BtreeKeySize(BtCursor*, i64 *pSize); +SQLITE_PRIVATE int sqlite3BtreeKey(BtCursor*, u32 offset, u32 amt, void*); +SQLITE_PRIVATE const void *sqlite3BtreeKeyFetch(BtCursor*, int *pAmt); +SQLITE_PRIVATE const void *sqlite3BtreeDataFetch(BtCursor*, int *pAmt); +SQLITE_PRIVATE int sqlite3BtreeDataSize(BtCursor*, u32 *pSize); +SQLITE_PRIVATE int sqlite3BtreeData(BtCursor*, u32 offset, u32 amt, void*); +SQLITE_PRIVATE void sqlite3BtreeSetCachedRowid(BtCursor*, sqlite3_int64); +SQLITE_PRIVATE sqlite3_int64 sqlite3BtreeGetCachedRowid(BtCursor*); + +SQLITE_PRIVATE char *sqlite3BtreeIntegrityCheck(Btree*, int *aRoot, int nRoot, int, int*); +SQLITE_PRIVATE struct Pager *sqlite3BtreePager(Btree*); + +SQLITE_PRIVATE int sqlite3BtreePutData(BtCursor*, u32 offset, u32 amt, void*); +SQLITE_PRIVATE void sqlite3BtreeCacheOverflow(BtCursor *); +SQLITE_PRIVATE void sqlite3BtreeClearCursor(BtCursor *); + +SQLITE_PRIVATE int sqlite3BtreeSetVersion(Btree *pBt, int iVersion); + +#ifndef NDEBUG +SQLITE_PRIVATE int sqlite3BtreeCursorIsValid(BtCursor*); +#endif + +#ifndef SQLITE_OMIT_BTREECOUNT +SQLITE_PRIVATE int sqlite3BtreeCount(BtCursor *, i64 *); +#endif + +#ifdef SQLITE_TEST +SQLITE_PRIVATE int sqlite3BtreeCursorInfo(BtCursor*, int*, int); +SQLITE_PRIVATE void sqlite3BtreeCursorList(Btree*); +#endif + +#ifndef SQLITE_OMIT_WAL +SQLITE_PRIVATE int sqlite3BtreeCheckpoint(Btree*, int, int *, int *); +#endif + +/* +** If we are not using shared cache, then there is no need to +** use mutexes to access the BtShared structures. So make the +** Enter and Leave procedures no-ops. +*/ +#ifndef SQLITE_OMIT_SHARED_CACHE +SQLITE_PRIVATE void sqlite3BtreeEnter(Btree*); +SQLITE_PRIVATE void sqlite3BtreeEnterAll(sqlite3*); +#else +# define sqlite3BtreeEnter(X) +# define sqlite3BtreeEnterAll(X) +#endif + +#if !defined(SQLITE_OMIT_SHARED_CACHE) && SQLITE_THREADSAFE +SQLITE_PRIVATE int sqlite3BtreeSharable(Btree*); +SQLITE_PRIVATE void sqlite3BtreeLeave(Btree*); +SQLITE_PRIVATE void sqlite3BtreeEnterCursor(BtCursor*); +SQLITE_PRIVATE void sqlite3BtreeLeaveCursor(BtCursor*); +SQLITE_PRIVATE void sqlite3BtreeLeaveAll(sqlite3*); +#ifndef NDEBUG + /* These routines are used inside assert() statements only. */ +SQLITE_PRIVATE int sqlite3BtreeHoldsMutex(Btree*); +SQLITE_PRIVATE int sqlite3BtreeHoldsAllMutexes(sqlite3*); +SQLITE_PRIVATE int sqlite3SchemaMutexHeld(sqlite3*,int,Schema*); +#endif +#else + +# define sqlite3BtreeSharable(X) 0 +# define sqlite3BtreeLeave(X) +# define sqlite3BtreeEnterCursor(X) +# define sqlite3BtreeLeaveCursor(X) +# define sqlite3BtreeLeaveAll(X) + +# define sqlite3BtreeHoldsMutex(X) 1 +# define sqlite3BtreeHoldsAllMutexes(X) 1 +# define sqlite3SchemaMutexHeld(X,Y,Z) 1 +#endif + + +#endif /* _BTREE_H_ */ + +/************** End of btree.h ***********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include vdbe.h in the middle of sqliteInt.h ******************/ +/************** Begin file vdbe.h ********************************************/ +/* +** 2001 September 15 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** Header file for the Virtual DataBase Engine (VDBE) +** +** This header defines the interface to the virtual database engine +** or VDBE. The VDBE implements an abstract machine that runs a +** simple program to access and modify the underlying database. +*/ +#ifndef _SQLITE_VDBE_H_ +#define _SQLITE_VDBE_H_ + +/* +** A single VDBE is an opaque structure named "Vdbe". Only routines +** in the source file sqliteVdbe.c are allowed to see the insides +** of this structure. +*/ +typedef struct Vdbe Vdbe; + +/* +** The names of the following types declared in vdbeInt.h are required +** for the VdbeOp definition. +*/ +typedef struct VdbeFunc VdbeFunc; +typedef struct Mem Mem; +typedef struct SubProgram SubProgram; + +/* +** A single instruction of the virtual machine has an opcode +** and as many as three operands. The instruction is recorded +** as an instance of the following structure: +*/ +struct VdbeOp { + u8 opcode; /* What operation to perform */ + signed char p4type; /* One of the P4_xxx constants for p4 */ + u8 opflags; /* Mask of the OPFLG_* flags in opcodes.h */ + u8 p5; /* Fifth parameter is an unsigned character */ + int p1; /* First operand */ + int p2; /* Second parameter (often the jump destination) */ + int p3; /* The third parameter */ + union { /* fourth parameter */ + int i; /* Integer value if p4type==P4_INT32 */ + void *p; /* Generic pointer */ + char *z; /* Pointer to data for string (char array) types */ + i64 *pI64; /* Used when p4type is P4_INT64 */ + double *pReal; /* Used when p4type is P4_REAL */ + FuncDef *pFunc; /* Used when p4type is P4_FUNCDEF */ + VdbeFunc *pVdbeFunc; /* Used when p4type is P4_VDBEFUNC */ + CollSeq *pColl; /* Used when p4type is P4_COLLSEQ */ + Mem *pMem; /* Used when p4type is P4_MEM */ + VTable *pVtab; /* Used when p4type is P4_VTAB */ + KeyInfo *pKeyInfo; /* Used when p4type is P4_KEYINFO */ + int *ai; /* Used when p4type is P4_INTARRAY */ + SubProgram *pProgram; /* Used when p4type is P4_SUBPROGRAM */ + } p4; +#ifdef SQLITE_DEBUG + char *zComment; /* Comment to improve readability */ +#endif +#ifdef VDBE_PROFILE + int cnt; /* Number of times this instruction was executed */ + u64 cycles; /* Total time spent executing this instruction */ +#endif +}; +typedef struct VdbeOp VdbeOp; + + +/* +** A sub-routine used to implement a trigger program. +*/ +struct SubProgram { + VdbeOp *aOp; /* Array of opcodes for sub-program */ + int nOp; /* Elements in aOp[] */ + int nMem; /* Number of memory cells required */ + int nCsr; /* Number of cursors required */ + void *token; /* id that may be used to recursive triggers */ + SubProgram *pNext; /* Next sub-program already visited */ +}; + +/* +** A smaller version of VdbeOp used for the VdbeAddOpList() function because +** it takes up less space. +*/ +struct VdbeOpList { + u8 opcode; /* What operation to perform */ + signed char p1; /* First operand */ + signed char p2; /* Second parameter (often the jump destination) */ + signed char p3; /* Third parameter */ +}; +typedef struct VdbeOpList VdbeOpList; + +/* +** Allowed values of VdbeOp.p4type +*/ +#define P4_NOTUSED 0 /* The P4 parameter is not used */ +#define P4_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */ +#define P4_STATIC (-2) /* Pointer to a static string */ +#define P4_COLLSEQ (-4) /* P4 is a pointer to a CollSeq structure */ +#define P4_FUNCDEF (-5) /* P4 is a pointer to a FuncDef structure */ +#define P4_KEYINFO (-6) /* P4 is a pointer to a KeyInfo structure */ +#define P4_VDBEFUNC (-7) /* P4 is a pointer to a VdbeFunc structure */ +#define P4_MEM (-8) /* P4 is a pointer to a Mem* structure */ +#define P4_TRANSIENT 0 /* P4 is a pointer to a transient string */ +#define P4_VTAB (-10) /* P4 is a pointer to an sqlite3_vtab structure */ +#define P4_MPRINTF (-11) /* P4 is a string obtained from sqlite3_mprintf() */ +#define P4_REAL (-12) /* P4 is a 64-bit floating point value */ +#define P4_INT64 (-13) /* P4 is a 64-bit signed integer */ +#define P4_INT32 (-14) /* P4 is a 32-bit signed integer */ +#define P4_INTARRAY (-15) /* P4 is a vector of 32-bit integers */ +#define P4_SUBPROGRAM (-18) /* P4 is a pointer to a SubProgram structure */ + +/* When adding a P4 argument using P4_KEYINFO, a copy of the KeyInfo structure +** is made. That copy is freed when the Vdbe is finalized. But if the +** argument is P4_KEYINFO_HANDOFF, the passed in pointer is used. It still +** gets freed when the Vdbe is finalized so it still should be obtained +** from a single sqliteMalloc(). But no copy is made and the calling +** function should *not* try to free the KeyInfo. +*/ +#define P4_KEYINFO_HANDOFF (-16) +#define P4_KEYINFO_STATIC (-17) + +/* +** The Vdbe.aColName array contains 5n Mem structures, where n is the +** number of columns of data returned by the statement. +*/ +#define COLNAME_NAME 0 +#define COLNAME_DECLTYPE 1 +#define COLNAME_DATABASE 2 +#define COLNAME_TABLE 3 +#define COLNAME_COLUMN 4 +#ifdef SQLITE_ENABLE_COLUMN_METADATA +# define COLNAME_N 5 /* Number of COLNAME_xxx symbols */ +#else +# ifdef SQLITE_OMIT_DECLTYPE +# define COLNAME_N 1 /* Store only the name */ +# else +# define COLNAME_N 2 /* Store the name and decltype */ +# endif +#endif + +/* +** The following macro converts a relative address in the p2 field +** of a VdbeOp structure into a negative number so that +** sqlite3VdbeAddOpList() knows that the address is relative. Calling +** the macro again restores the address. +*/ +#define ADDR(X) (-1-(X)) + +/* +** The makefile scans the vdbe.c source file and creates the "opcodes.h" +** header file that defines a number for each opcode used by the VDBE. +*/ +/************** Include opcodes.h in the middle of vdbe.h ********************/ +/************** Begin file opcodes.h *****************************************/ +/* Automatically generated. Do not edit */ +/* See the mkopcodeh.awk script for details */ +#define OP_Goto 1 +#define OP_Gosub 2 +#define OP_Return 3 +#define OP_Yield 4 +#define OP_HaltIfNull 5 +#define OP_Halt 6 +#define OP_Integer 7 +#define OP_Int64 8 +#define OP_Real 130 /* same as TK_FLOAT */ +#define OP_String8 94 /* same as TK_STRING */ +#define OP_String 9 +#define OP_Null 10 +#define OP_Blob 11 +#define OP_Variable 12 +#define OP_Move 13 +#define OP_Copy 14 +#define OP_SCopy 15 +#define OP_ResultRow 16 +#define OP_Concat 91 /* same as TK_CONCAT */ +#define OP_Add 86 /* same as TK_PLUS */ +#define OP_Subtract 87 /* same as TK_MINUS */ +#define OP_Multiply 88 /* same as TK_STAR */ +#define OP_Divide 89 /* same as TK_SLASH */ +#define OP_Remainder 90 /* same as TK_REM */ +#define OP_CollSeq 17 +#define OP_Function 18 +#define OP_BitAnd 82 /* same as TK_BITAND */ +#define OP_BitOr 83 /* same as TK_BITOR */ +#define OP_ShiftLeft 84 /* same as TK_LSHIFT */ +#define OP_ShiftRight 85 /* same as TK_RSHIFT */ +#define OP_AddImm 20 +#define OP_MustBeInt 21 +#define OP_RealAffinity 22 +#define OP_ToText 141 /* same as TK_TO_TEXT */ +#define OP_ToBlob 142 /* same as TK_TO_BLOB */ +#define OP_ToNumeric 143 /* same as TK_TO_NUMERIC*/ +#define OP_ToInt 144 /* same as TK_TO_INT */ +#define OP_ToReal 145 /* same as TK_TO_REAL */ +#define OP_Eq 76 /* same as TK_EQ */ +#define OP_Ne 75 /* same as TK_NE */ +#define OP_Lt 79 /* same as TK_LT */ +#define OP_Le 78 /* same as TK_LE */ +#define OP_Gt 77 /* same as TK_GT */ +#define OP_Ge 80 /* same as TK_GE */ +#define OP_Permutation 23 +#define OP_Compare 24 +#define OP_Jump 25 +#define OP_And 69 /* same as TK_AND */ +#define OP_Or 68 /* same as TK_OR */ +#define OP_Not 19 /* same as TK_NOT */ +#define OP_BitNot 93 /* same as TK_BITNOT */ +#define OP_If 26 +#define OP_IfNot 27 +#define OP_IsNull 73 /* same as TK_ISNULL */ +#define OP_NotNull 74 /* same as TK_NOTNULL */ +#define OP_Column 28 +#define OP_Affinity 29 +#define OP_MakeRecord 30 +#define OP_Count 31 +#define OP_Savepoint 32 +#define OP_AutoCommit 33 +#define OP_Transaction 34 +#define OP_ReadCookie 35 +#define OP_SetCookie 36 +#define OP_VerifyCookie 37 +#define OP_OpenRead 38 +#define OP_OpenWrite 39 +#define OP_OpenAutoindex 40 +#define OP_OpenEphemeral 41 +#define OP_OpenPseudo 42 +#define OP_Close 43 +#define OP_SeekLt 44 +#define OP_SeekLe 45 +#define OP_SeekGe 46 +#define OP_SeekGt 47 +#define OP_Seek 48 +#define OP_NotFound 49 +#define OP_Found 50 +#define OP_IsUnique 51 +#define OP_NotExists 52 +#define OP_Sequence 53 +#define OP_NewRowid 54 +#define OP_Insert 55 +#define OP_InsertInt 56 +#define OP_Delete 57 +#define OP_ResetCount 58 +#define OP_RowKey 59 +#define OP_RowData 60 +#define OP_Rowid 61 +#define OP_NullRow 62 +#define OP_Last 63 +#define OP_Sort 64 +#define OP_Rewind 65 +#define OP_Prev 66 +#define OP_Next 67 +#define OP_IdxInsert 70 +#define OP_IdxDelete 71 +#define OP_IdxRowid 72 +#define OP_IdxLT 81 +#define OP_IdxGE 92 +#define OP_Destroy 95 +#define OP_Clear 96 +#define OP_CreateIndex 97 +#define OP_CreateTable 98 +#define OP_ParseSchema 99 +#define OP_LoadAnalysis 100 +#define OP_DropTable 101 +#define OP_DropIndex 102 +#define OP_DropTrigger 103 +#define OP_IntegrityCk 104 +#define OP_RowSetAdd 105 +#define OP_RowSetRead 106 +#define OP_RowSetTest 107 +#define OP_Program 108 +#define OP_Param 109 +#define OP_FkCounter 110 +#define OP_FkIfZero 111 +#define OP_MemMax 112 +#define OP_IfPos 113 +#define OP_IfNeg 114 +#define OP_IfZero 115 +#define OP_AggStep 116 +#define OP_AggFinal 117 +#define OP_Checkpoint 118 +#define OP_JournalMode 119 +#define OP_Vacuum 120 +#define OP_IncrVacuum 121 +#define OP_Expire 122 +#define OP_TableLock 123 +#define OP_VBegin 124 +#define OP_VCreate 125 +#define OP_VDestroy 126 +#define OP_VOpen 127 +#define OP_VFilter 128 +#define OP_VColumn 129 +#define OP_VNext 131 +#define OP_VRename 132 +#define OP_VUpdate 133 +#define OP_Pagecount 134 +#define OP_MaxPgcnt 135 +#define OP_Trace 136 +#define OP_Noop 137 +#define OP_Explain 138 + +/* The following opcode values are never used */ +#define OP_NotUsed_139 139 +#define OP_NotUsed_140 140 + + +/* Properties such as "out2" or "jump" that are specified in +** comments following the "case" for each opcode in the vdbe.c +** are encoded into bitvectors as follows: +*/ +#define OPFLG_JUMP 0x0001 /* jump: P2 holds jmp target */ +#define OPFLG_OUT2_PRERELEASE 0x0002 /* out2-prerelease: */ +#define OPFLG_IN1 0x0004 /* in1: P1 is an input */ +#define OPFLG_IN2 0x0008 /* in2: P2 is an input */ +#define OPFLG_IN3 0x0010 /* in3: P3 is an input */ +#define OPFLG_OUT2 0x0020 /* out2: P2 is an output */ +#define OPFLG_OUT3 0x0040 /* out3: P3 is an output */ +#define OPFLG_INITIALIZER {\ +/* 0 */ 0x00, 0x01, 0x05, 0x04, 0x04, 0x10, 0x00, 0x02,\ +/* 8 */ 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x24, 0x24,\ +/* 16 */ 0x00, 0x00, 0x00, 0x24, 0x04, 0x05, 0x04, 0x00,\ +/* 24 */ 0x00, 0x01, 0x05, 0x05, 0x00, 0x00, 0x00, 0x02,\ +/* 32 */ 0x00, 0x00, 0x00, 0x02, 0x10, 0x00, 0x00, 0x00,\ +/* 40 */ 0x00, 0x00, 0x00, 0x00, 0x11, 0x11, 0x11, 0x11,\ +/* 48 */ 0x08, 0x11, 0x11, 0x11, 0x11, 0x02, 0x02, 0x00,\ +/* 56 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01,\ +/* 64 */ 0x01, 0x01, 0x01, 0x01, 0x4c, 0x4c, 0x08, 0x00,\ +/* 72 */ 0x02, 0x05, 0x05, 0x15, 0x15, 0x15, 0x15, 0x15,\ +/* 80 */ 0x15, 0x01, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c, 0x4c,\ +/* 88 */ 0x4c, 0x4c, 0x4c, 0x4c, 0x01, 0x24, 0x02, 0x02,\ +/* 96 */ 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00,\ +/* 104 */ 0x00, 0x0c, 0x45, 0x15, 0x01, 0x02, 0x00, 0x01,\ +/* 112 */ 0x08, 0x05, 0x05, 0x05, 0x00, 0x00, 0x00, 0x02,\ +/* 120 */ 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,\ +/* 128 */ 0x01, 0x00, 0x02, 0x01, 0x00, 0x00, 0x02, 0x02,\ +/* 136 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x04,\ +/* 144 */ 0x04, 0x04,} + +/************** End of opcodes.h *********************************************/ +/************** Continuing where we left off in vdbe.h ***********************/ + +/* +** Prototypes for the VDBE interface. See comments on the implementation +** for a description of what each of these routines does. +*/ +SQLITE_PRIVATE Vdbe *sqlite3VdbeCreate(sqlite3*); +SQLITE_PRIVATE int sqlite3VdbeAddOp0(Vdbe*,int); +SQLITE_PRIVATE int sqlite3VdbeAddOp1(Vdbe*,int,int); +SQLITE_PRIVATE int sqlite3VdbeAddOp2(Vdbe*,int,int,int); +SQLITE_PRIVATE int sqlite3VdbeAddOp3(Vdbe*,int,int,int,int); +SQLITE_PRIVATE int sqlite3VdbeAddOp4(Vdbe*,int,int,int,int,const char *zP4,int); +SQLITE_PRIVATE int sqlite3VdbeAddOp4Int(Vdbe*,int,int,int,int,int); +SQLITE_PRIVATE int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp); +SQLITE_PRIVATE void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1); +SQLITE_PRIVATE void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2); +SQLITE_PRIVATE void sqlite3VdbeChangeP3(Vdbe*, int addr, int P3); +SQLITE_PRIVATE void sqlite3VdbeChangeP5(Vdbe*, u8 P5); +SQLITE_PRIVATE void sqlite3VdbeJumpHere(Vdbe*, int addr); +SQLITE_PRIVATE void sqlite3VdbeChangeToNoop(Vdbe*, int addr, int N); +SQLITE_PRIVATE void sqlite3VdbeChangeP4(Vdbe*, int addr, const char *zP4, int N); +SQLITE_PRIVATE void sqlite3VdbeUsesBtree(Vdbe*, int); +SQLITE_PRIVATE VdbeOp *sqlite3VdbeGetOp(Vdbe*, int); +SQLITE_PRIVATE int sqlite3VdbeMakeLabel(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeRunOnlyOnce(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeDelete(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeDeleteObject(sqlite3*,Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeMakeReady(Vdbe*,int,int,int,int,int,int); +SQLITE_PRIVATE int sqlite3VdbeFinalize(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeResolveLabel(Vdbe*, int); +SQLITE_PRIVATE int sqlite3VdbeCurrentAddr(Vdbe*); +#ifdef SQLITE_DEBUG +SQLITE_PRIVATE int sqlite3VdbeAssertMayAbort(Vdbe *, int); +SQLITE_PRIVATE void sqlite3VdbeTrace(Vdbe*,FILE*); +#endif +SQLITE_PRIVATE void sqlite3VdbeResetStepResult(Vdbe*); +SQLITE_PRIVATE int sqlite3VdbeReset(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeSetNumCols(Vdbe*,int); +SQLITE_PRIVATE int sqlite3VdbeSetColName(Vdbe*, int, int, const char *, void(*)(void*)); +SQLITE_PRIVATE void sqlite3VdbeCountChanges(Vdbe*); +SQLITE_PRIVATE sqlite3 *sqlite3VdbeDb(Vdbe*); +SQLITE_PRIVATE void sqlite3VdbeSetSql(Vdbe*, const char *z, int n, int); +SQLITE_PRIVATE void sqlite3VdbeSwap(Vdbe*,Vdbe*); +SQLITE_PRIVATE VdbeOp *sqlite3VdbeTakeOpArray(Vdbe*, int*, int*); +SQLITE_PRIVATE sqlite3_value *sqlite3VdbeGetValue(Vdbe*, int, u8); +SQLITE_PRIVATE void sqlite3VdbeSetVarmask(Vdbe*, int); +#ifndef SQLITE_OMIT_TRACE +SQLITE_PRIVATE char *sqlite3VdbeExpandSql(Vdbe*, const char*); +#endif + +SQLITE_PRIVATE UnpackedRecord *sqlite3VdbeRecordUnpack(KeyInfo*,int,const void*,char*,int); +SQLITE_PRIVATE void sqlite3VdbeDeleteUnpackedRecord(UnpackedRecord*); +SQLITE_PRIVATE int sqlite3VdbeRecordCompare(int,const void*,UnpackedRecord*); + +#ifndef SQLITE_OMIT_TRIGGER +SQLITE_PRIVATE void sqlite3VdbeLinkSubProgram(Vdbe *, SubProgram *); +#endif + + +#ifndef NDEBUG +SQLITE_PRIVATE void sqlite3VdbeComment(Vdbe*, const char*, ...); +# define VdbeComment(X) sqlite3VdbeComment X +SQLITE_PRIVATE void sqlite3VdbeNoopComment(Vdbe*, const char*, ...); +# define VdbeNoopComment(X) sqlite3VdbeNoopComment X +#else +# define VdbeComment(X) +# define VdbeNoopComment(X) +#endif + +#endif + +/************** End of vdbe.h ************************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include pager.h in the middle of sqliteInt.h *****************/ +/************** Begin file pager.h *******************************************/ +/* +** 2001 September 15 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This header file defines the interface that the sqlite page cache +** subsystem. The page cache subsystem reads and writes a file a page +** at a time and provides a journal for rollback. +*/ + +#ifndef _PAGER_H_ +#define _PAGER_H_ + +/* +** Default maximum size for persistent journal files. A negative +** value means no limit. This value may be overridden using the +** sqlite3PagerJournalSizeLimit() API. See also "PRAGMA journal_size_limit". +*/ +#ifndef SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT + #define SQLITE_DEFAULT_JOURNAL_SIZE_LIMIT -1 +#endif + +/* +** The type used to represent a page number. The first page in a file +** is called page 1. 0 is used to represent "not a page". +*/ +typedef u32 Pgno; + +/* +** Each open file is managed by a separate instance of the "Pager" structure. +*/ +typedef struct Pager Pager; + +/* +** Handle type for pages. +*/ +typedef struct PgHdr DbPage; + +/* +** Page number PAGER_MJ_PGNO is never used in an SQLite database (it is +** reserved for working around a windows/posix incompatibility). It is +** used in the journal to signify that the remainder of the journal file +** is devoted to storing a master journal name - there are no more pages to +** roll back. See comments for function writeMasterJournal() in pager.c +** for details. +*/ +#define PAGER_MJ_PGNO(x) ((Pgno)((PENDING_BYTE/((x)->pageSize))+1)) + +/* +** Allowed values for the flags parameter to sqlite3PagerOpen(). +** +** NOTE: These values must match the corresponding BTREE_ values in btree.h. +*/ +#define PAGER_OMIT_JOURNAL 0x0001 /* Do not use a rollback journal */ +#define PAGER_NO_READLOCK 0x0002 /* Omit readlocks on readonly files */ +#define PAGER_MEMORY 0x0004 /* In-memory database */ + +/* +** Valid values for the second argument to sqlite3PagerLockingMode(). +*/ +#define PAGER_LOCKINGMODE_QUERY -1 +#define PAGER_LOCKINGMODE_NORMAL 0 +#define PAGER_LOCKINGMODE_EXCLUSIVE 1 + +/* +** Numeric constants that encode the journalmode. +*/ +#define PAGER_JOURNALMODE_QUERY (-1) /* Query the value of journalmode */ +#define PAGER_JOURNALMODE_DELETE 0 /* Commit by deleting journal file */ +#define PAGER_JOURNALMODE_PERSIST 1 /* Commit by zeroing journal header */ +#define PAGER_JOURNALMODE_OFF 2 /* Journal omitted. */ +#define PAGER_JOURNALMODE_TRUNCATE 3 /* Commit by truncating journal */ +#define PAGER_JOURNALMODE_MEMORY 4 /* In-memory journal file */ +#define PAGER_JOURNALMODE_WAL 5 /* Use write-ahead logging */ + +/* +** The remainder of this file contains the declarations of the functions +** that make up the Pager sub-system API. See source code comments for +** a detailed description of each routine. +*/ + +/* Open and close a Pager connection. */ +SQLITE_PRIVATE int sqlite3PagerOpen( + sqlite3_vfs*, + Pager **ppPager, + const char*, + int, + int, + int, + void(*)(DbPage*) +); +SQLITE_PRIVATE int sqlite3PagerClose(Pager *pPager); +SQLITE_PRIVATE int sqlite3PagerReadFileheader(Pager*, int, unsigned char*); + +/* Functions used to configure a Pager object. */ +SQLITE_PRIVATE void sqlite3PagerSetBusyhandler(Pager*, int(*)(void *), void *); +SQLITE_PRIVATE int sqlite3PagerSetPagesize(Pager*, u32*, int); +SQLITE_PRIVATE int sqlite3PagerMaxPageCount(Pager*, int); +SQLITE_PRIVATE void sqlite3PagerSetCachesize(Pager*, int); +SQLITE_PRIVATE void sqlite3PagerSetSafetyLevel(Pager*,int,int,int); +SQLITE_PRIVATE int sqlite3PagerLockingMode(Pager *, int); +SQLITE_PRIVATE int sqlite3PagerSetJournalMode(Pager *, int); +SQLITE_PRIVATE int sqlite3PagerGetJournalMode(Pager*); +SQLITE_PRIVATE int sqlite3PagerOkToChangeJournalMode(Pager*); +SQLITE_PRIVATE i64 sqlite3PagerJournalSizeLimit(Pager *, i64); +SQLITE_PRIVATE sqlite3_backup **sqlite3PagerBackupPtr(Pager*); + +/* Functions used to obtain and release page references. */ +SQLITE_PRIVATE int sqlite3PagerAcquire(Pager *pPager, Pgno pgno, DbPage **ppPage, int clrFlag); +#define sqlite3PagerGet(A,B,C) sqlite3PagerAcquire(A,B,C,0) +SQLITE_PRIVATE DbPage *sqlite3PagerLookup(Pager *pPager, Pgno pgno); +SQLITE_PRIVATE void sqlite3PagerRef(DbPage*); +SQLITE_PRIVATE void sqlite3PagerUnref(DbPage*); + +/* Operations on page references. */ +SQLITE_PRIVATE int sqlite3PagerWrite(DbPage*); +SQLITE_PRIVATE void sqlite3PagerDontWrite(DbPage*); +SQLITE_PRIVATE int sqlite3PagerMovepage(Pager*,DbPage*,Pgno,int); +SQLITE_PRIVATE int sqlite3PagerPageRefcount(DbPage*); +SQLITE_PRIVATE void *sqlite3PagerGetData(DbPage *); +SQLITE_PRIVATE void *sqlite3PagerGetExtra(DbPage *); + +/* Functions used to manage pager transactions and savepoints. */ +SQLITE_PRIVATE void sqlite3PagerPagecount(Pager*, int*); +SQLITE_PRIVATE int sqlite3PagerBegin(Pager*, int exFlag, int); +SQLITE_PRIVATE int sqlite3PagerCommitPhaseOne(Pager*,const char *zMaster, int); +SQLITE_PRIVATE int sqlite3PagerExclusiveLock(Pager*); +SQLITE_PRIVATE int sqlite3PagerSync(Pager *pPager); +SQLITE_PRIVATE int sqlite3PagerCommitPhaseTwo(Pager*); +SQLITE_PRIVATE int sqlite3PagerRollback(Pager*); +SQLITE_PRIVATE int sqlite3PagerOpenSavepoint(Pager *pPager, int n); +SQLITE_PRIVATE int sqlite3PagerSavepoint(Pager *pPager, int op, int iSavepoint); +SQLITE_PRIVATE int sqlite3PagerSharedLock(Pager *pPager); + +SQLITE_PRIVATE int sqlite3PagerCheckpoint(Pager *pPager, int, int*, int*); +SQLITE_PRIVATE int sqlite3PagerWalSupported(Pager *pPager); +SQLITE_PRIVATE int sqlite3PagerWalCallback(Pager *pPager); +SQLITE_PRIVATE int sqlite3PagerOpenWal(Pager *pPager, int *pisOpen); +SQLITE_PRIVATE int sqlite3PagerCloseWal(Pager *pPager); + +/* Functions used to query pager state and configuration. */ +SQLITE_PRIVATE u8 sqlite3PagerIsreadonly(Pager*); +SQLITE_PRIVATE int sqlite3PagerRefcount(Pager*); +SQLITE_PRIVATE int sqlite3PagerMemUsed(Pager*); +SQLITE_PRIVATE const char *sqlite3PagerFilename(Pager*); +SQLITE_PRIVATE const sqlite3_vfs *sqlite3PagerVfs(Pager*); +SQLITE_PRIVATE sqlite3_file *sqlite3PagerFile(Pager*); +SQLITE_PRIVATE const char *sqlite3PagerJournalname(Pager*); +SQLITE_PRIVATE int sqlite3PagerNosync(Pager*); +SQLITE_PRIVATE void *sqlite3PagerTempSpace(Pager*); +SQLITE_PRIVATE int sqlite3PagerIsMemdb(Pager*); + +/* Functions used to truncate the database file. */ +SQLITE_PRIVATE void sqlite3PagerTruncateImage(Pager*,Pgno); + +#if defined(SQLITE_HAS_CODEC) && !defined(SQLITE_OMIT_WAL) +SQLITE_PRIVATE void *sqlite3PagerCodec(DbPage *); +#endif + +/* Functions to support testing and debugging. */ +#if !defined(NDEBUG) || defined(SQLITE_TEST) +SQLITE_PRIVATE Pgno sqlite3PagerPagenumber(DbPage*); +SQLITE_PRIVATE int sqlite3PagerIswriteable(DbPage*); +#endif +#ifdef SQLITE_TEST +SQLITE_PRIVATE int *sqlite3PagerStats(Pager*); +SQLITE_PRIVATE void sqlite3PagerRefdump(Pager*); + void disable_simulated_io_errors(void); + void enable_simulated_io_errors(void); +#else +# define disable_simulated_io_errors() +# define enable_simulated_io_errors() +#endif + +#endif /* _PAGER_H_ */ + +/************** End of pager.h ***********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include pcache.h in the middle of sqliteInt.h ****************/ +/************** Begin file pcache.h ******************************************/ +/* +** 2008 August 05 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** This header file defines the interface that the sqlite page cache +** subsystem. +*/ + +#ifndef _PCACHE_H_ + +typedef struct PgHdr PgHdr; +typedef struct PCache PCache; + +/* +** Every page in the cache is controlled by an instance of the following +** structure. +*/ +struct PgHdr { + void *pData; /* Content of this page */ + void *pExtra; /* Extra content */ + PgHdr *pDirty; /* Transient list of dirty pages */ + Pgno pgno; /* Page number for this page */ + Pager *pPager; /* The pager this page is part of */ +#ifdef SQLITE_CHECK_PAGES + u32 pageHash; /* Hash of page content */ +#endif + u16 flags; /* PGHDR flags defined below */ + + /********************************************************************** + ** Elements above are public. All that follows is private to pcache.c + ** and should not be accessed by other modules. + */ + i16 nRef; /* Number of users of this page */ + PCache *pCache; /* Cache that owns this page */ + + PgHdr *pDirtyNext; /* Next element in list of dirty pages */ + PgHdr *pDirtyPrev; /* Previous element in list of dirty pages */ +}; + +/* Bit values for PgHdr.flags */ +#define PGHDR_DIRTY 0x002 /* Page has changed */ +#define PGHDR_NEED_SYNC 0x004 /* Fsync the rollback journal before + ** writing this page to the database */ +#define PGHDR_NEED_READ 0x008 /* Content is unread */ +#define PGHDR_REUSE_UNLIKELY 0x010 /* A hint that reuse is unlikely */ +#define PGHDR_DONT_WRITE 0x020 /* Do not write content to disk */ + +/* Initialize and shutdown the page cache subsystem */ +SQLITE_PRIVATE int sqlite3PcacheInitialize(void); +SQLITE_PRIVATE void sqlite3PcacheShutdown(void); + +/* Page cache buffer management: +** These routines implement SQLITE_CONFIG_PAGECACHE. +*/ +SQLITE_PRIVATE void sqlite3PCacheBufferSetup(void *, int sz, int n); + +/* Create a new pager cache. +** Under memory stress, invoke xStress to try to make pages clean. +** Only clean and unpinned pages can be reclaimed. +*/ +SQLITE_PRIVATE void sqlite3PcacheOpen( + int szPage, /* Size of every page */ + int szExtra, /* Extra space associated with each page */ + int bPurgeable, /* True if pages are on backing store */ + int (*xStress)(void*, PgHdr*), /* Call to try to make pages clean */ + void *pStress, /* Argument to xStress */ + PCache *pToInit /* Preallocated space for the PCache */ +); + +/* Modify the page-size after the cache has been created. */ +SQLITE_PRIVATE void sqlite3PcacheSetPageSize(PCache *, int); + +/* Return the size in bytes of a PCache object. Used to preallocate +** storage space. +*/ +SQLITE_PRIVATE int sqlite3PcacheSize(void); + +/* One release per successful fetch. Page is pinned until released. +** Reference counted. +*/ +SQLITE_PRIVATE int sqlite3PcacheFetch(PCache*, Pgno, int createFlag, PgHdr**); +SQLITE_PRIVATE void sqlite3PcacheRelease(PgHdr*); + +SQLITE_PRIVATE void sqlite3PcacheDrop(PgHdr*); /* Remove page from cache */ +SQLITE_PRIVATE void sqlite3PcacheMakeDirty(PgHdr*); /* Make sure page is marked dirty */ +SQLITE_PRIVATE void sqlite3PcacheMakeClean(PgHdr*); /* Mark a single page as clean */ +SQLITE_PRIVATE void sqlite3PcacheCleanAll(PCache*); /* Mark all dirty list pages as clean */ + +/* Change a page number. Used by incr-vacuum. */ +SQLITE_PRIVATE void sqlite3PcacheMove(PgHdr*, Pgno); + +/* Remove all pages with pgno>x. Reset the cache if x==0 */ +SQLITE_PRIVATE void sqlite3PcacheTruncate(PCache*, Pgno x); + +/* Get a list of all dirty pages in the cache, sorted by page number */ +SQLITE_PRIVATE PgHdr *sqlite3PcacheDirtyList(PCache*); + +/* Reset and close the cache object */ +SQLITE_PRIVATE void sqlite3PcacheClose(PCache*); + +/* Clear flags from pages of the page cache */ +SQLITE_PRIVATE void sqlite3PcacheClearSyncFlags(PCache *); + +/* Discard the contents of the cache */ +SQLITE_PRIVATE void sqlite3PcacheClear(PCache*); + +/* Return the total number of outstanding page references */ +SQLITE_PRIVATE int sqlite3PcacheRefCount(PCache*); + +/* Increment the reference count of an existing page */ +SQLITE_PRIVATE void sqlite3PcacheRef(PgHdr*); + +SQLITE_PRIVATE int sqlite3PcachePageRefcount(PgHdr*); + +/* Return the total number of pages stored in the cache */ +SQLITE_PRIVATE int sqlite3PcachePagecount(PCache*); + +#if defined(SQLITE_CHECK_PAGES) || defined(SQLITE_DEBUG) +/* Iterate through all dirty pages currently stored in the cache. This +** interface is only available if SQLITE_CHECK_PAGES is defined when the +** library is built. +*/ +SQLITE_PRIVATE void sqlite3PcacheIterateDirty(PCache *pCache, void (*xIter)(PgHdr *)); +#endif + +/* Set and get the suggested cache-size for the specified pager-cache. +** +** If no global maximum is configured, then the system attempts to limit +** the total number of pages cached by purgeable pager-caches to the sum +** of the suggested cache-sizes. +*/ +SQLITE_PRIVATE void sqlite3PcacheSetCachesize(PCache *, int); +#ifdef SQLITE_TEST +SQLITE_PRIVATE int sqlite3PcacheGetCachesize(PCache *); +#endif + +#ifdef SQLITE_ENABLE_MEMORY_MANAGEMENT +/* Try to return memory used by the pcache module to the main memory heap */ +SQLITE_PRIVATE int sqlite3PcacheReleaseMemory(int); +#endif + +#ifdef SQLITE_TEST +SQLITE_PRIVATE void sqlite3PcacheStats(int*,int*,int*,int*); +#endif + +SQLITE_PRIVATE void sqlite3PCacheSetDefault(void); + +#endif /* _PCACHE_H_ */ + +/************** End of pcache.h **********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ + +/************** Include os.h in the middle of sqliteInt.h ********************/ +/************** Begin file os.h **********************************************/ +/* +** 2001 September 16 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +****************************************************************************** +** +** This header file (together with is companion C source-code file +** "os.c") attempt to abstract the underlying operating system so that +** the SQLite library will work on both POSIX and windows systems. +** +** This header file is #include-ed by sqliteInt.h and thus ends up +** being included by every source file. +*/ +#ifndef _SQLITE_OS_H_ +#define _SQLITE_OS_H_ + +/* +** Figure out if we are dealing with Unix, Windows, or some other +** operating system. After the following block of preprocess macros, +** all of SQLITE_OS_UNIX, SQLITE_OS_WIN, SQLITE_OS_OS2, and SQLITE_OS_OTHER +** will defined to either 1 or 0. One of the four will be 1. The other +** three will be 0. +*/ +#if defined(SQLITE_OS_OTHER) +# if SQLITE_OS_OTHER==1 +# undef SQLITE_OS_UNIX +# define SQLITE_OS_UNIX 0 +# undef SQLITE_OS_WIN +# define SQLITE_OS_WIN 0 +# undef SQLITE_OS_OS2 +# define SQLITE_OS_OS2 0 +# else +# undef SQLITE_OS_OTHER +# endif +#endif +#if !defined(SQLITE_OS_UNIX) && !defined(SQLITE_OS_OTHER) +# define SQLITE_OS_OTHER 0 +# ifndef SQLITE_OS_WIN +# if defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__BORLANDC__) +# define SQLITE_OS_WIN 1 +# define SQLITE_OS_UNIX 0 +# define SQLITE_OS_OS2 0 +# elif defined(__EMX__) || defined(_OS2) || defined(OS2) || defined(_OS2_) || defined(__OS2__) +# define SQLITE_OS_WIN 0 +# define SQLITE_OS_UNIX 0 +# define SQLITE_OS_OS2 1 +# else +# define SQLITE_OS_WIN 0 +# define SQLITE_OS_UNIX 1 +# define SQLITE_OS_OS2 0 +# endif +# else +# define SQLITE_OS_UNIX 0 +# define SQLITE_OS_OS2 0 +# endif +#else +# ifndef SQLITE_OS_WIN +# define SQLITE_OS_WIN 0 +# endif +#endif + +/* +** Determine if we are dealing with WindowsCE - which has a much +** reduced API. +*/ +#if defined(_WIN32_WCE) +# define SQLITE_OS_WINCE 1 +#else +# define SQLITE_OS_WINCE 0 +#endif + + +/* +** Define the maximum size of a temporary filename +*/ +#if SQLITE_OS_WIN +# include +# define SQLITE_TEMPNAME_SIZE (MAX_PATH+50) +#elif SQLITE_OS_OS2 +# if (__GNUC__ > 3 || __GNUC__ == 3 && __GNUC_MINOR__ >= 3) && defined(OS2_HIGH_MEMORY) +# include /* has to be included before os2.h for linking to work */ +# endif +# define INCL_DOSDATETIME +# define INCL_DOSFILEMGR +# define INCL_DOSERRORS +# define INCL_DOSMISC +# define INCL_DOSPROCESS +# define INCL_DOSMODULEMGR +# define INCL_DOSSEMAPHORES +# include +# include +# define SQLITE_TEMPNAME_SIZE (CCHMAXPATHCOMP) +#else +# define SQLITE_TEMPNAME_SIZE 200 +#endif + +/* If the SET_FULLSYNC macro is not defined above, then make it +** a no-op +*/ +#ifndef SET_FULLSYNC +# define SET_FULLSYNC(x,y) +#endif + +/* +** The default size of a disk sector +*/ +#ifndef SQLITE_DEFAULT_SECTOR_SIZE +# define SQLITE_DEFAULT_SECTOR_SIZE 512 +#endif + +/* +** Temporary files are named starting with this prefix followed by 16 random +** alphanumeric characters, and no file extension. They are stored in the +** OS's standard temporary file directory, and are deleted prior to exit. +** If sqlite is being embedded in another program, you may wish to change the +** prefix to reflect your program's name, so that if your program exits +** prematurely, old temporary files can be easily identified. This can be done +** using -DSQLITE_TEMP_FILE_PREFIX=myprefix_ on the compiler command line. +** +** 2006-10-31: The default prefix used to be "sqlite_". But then +** Mcafee started using SQLite in their anti-virus product and it +** started putting files with the "sqlite" name in the c:/temp folder. +** This annoyed many windows users. Those users would then do a +** Google search for "sqlite", find the telephone numbers of the +** developers and call to wake them up at night and complain. +** For this reason, the default name prefix is changed to be "sqlite" +** spelled backwards. So the temp files are still identified, but +** anybody smart enough to figure out the code is also likely smart +** enough to know that calling the developer will not help get rid +** of the file. +*/ +#ifndef SQLITE_TEMP_FILE_PREFIX +# define SQLITE_TEMP_FILE_PREFIX "etilqs_" +#endif + +/* +** The following values may be passed as the second argument to +** sqlite3OsLock(). The various locks exhibit the following semantics: +** +** SHARED: Any number of processes may hold a SHARED lock simultaneously. +** RESERVED: A single process may hold a RESERVED lock on a file at +** any time. Other processes may hold and obtain new SHARED locks. +** PENDING: A single process may hold a PENDING lock on a file at +** any one time. Existing SHARED locks may persist, but no new +** SHARED locks may be obtained by other processes. +** EXCLUSIVE: An EXCLUSIVE lock precludes all other locks. +** +** PENDING_LOCK may not be passed directly to sqlite3OsLock(). Instead, a +** process that requests an EXCLUSIVE lock may actually obtain a PENDING +** lock. This can be upgraded to an EXCLUSIVE lock by a subsequent call to +** sqlite3OsLock(). +*/ +#define NO_LOCK 0 +#define SHARED_LOCK 1 +#define RESERVED_LOCK 2 +#define PENDING_LOCK 3 +#define EXCLUSIVE_LOCK 4 + +/* +** File Locking Notes: (Mostly about windows but also some info for Unix) +** +** We cannot use LockFileEx() or UnlockFileEx() on Win95/98/ME because +** those functions are not available. So we use only LockFile() and +** UnlockFile(). +** +** LockFile() prevents not just writing but also reading by other processes. +** A SHARED_LOCK is obtained by locking a single randomly-chosen +** byte out of a specific range of bytes. The lock byte is obtained at +** random so two separate readers can probably access the file at the +** same time, unless they are unlucky and choose the same lock byte. +** An EXCLUSIVE_LOCK is obtained by locking all bytes in the range. +** There can only be one writer. A RESERVED_LOCK is obtained by locking +** a single byte of the file that is designated as the reserved lock byte. +** A PENDING_LOCK is obtained by locking a designated byte different from +** the RESERVED_LOCK byte. +** +** On WinNT/2K/XP systems, LockFileEx() and UnlockFileEx() are available, +** which means we can use reader/writer locks. When reader/writer locks +** are used, the lock is placed on the same range of bytes that is used +** for probabilistic locking in Win95/98/ME. Hence, the locking scheme +** will support two or more Win95 readers or two or more WinNT readers. +** But a single Win95 reader will lock out all WinNT readers and a single +** WinNT reader will lock out all other Win95 readers. +** +** The following #defines specify the range of bytes used for locking. +** SHARED_SIZE is the number of bytes available in the pool from which +** a random byte is selected for a shared lock. The pool of bytes for +** shared locks begins at SHARED_FIRST. +** +** The same locking strategy and +** byte ranges are used for Unix. This leaves open the possiblity of having +** clients on win95, winNT, and unix all talking to the same shared file +** and all locking correctly. To do so would require that samba (or whatever +** tool is being used for file sharing) implements locks correctly between +** windows and unix. I'm guessing that isn't likely to happen, but by +** using the same locking range we are at least open to the possibility. +** +** Locking in windows is manditory. For this reason, we cannot store +** actual data in the bytes used for locking. The pager never allocates +** the pages involved in locking therefore. SHARED_SIZE is selected so +** that all locks will fit on a single page even at the minimum page size. +** PENDING_BYTE defines the beginning of the locks. By default PENDING_BYTE +** is set high so that we don't have to allocate an unused page except +** for very large databases. But one should test the page skipping logic +** by setting PENDING_BYTE low and running the entire regression suite. +** +** Changing the value of PENDING_BYTE results in a subtly incompatible +** file format. Depending on how it is changed, you might not notice +** the incompatibility right away, even running a full regression test. +** The default location of PENDING_BYTE is the first byte past the +** 1GB boundary. +** +*/ +#ifdef SQLITE_OMIT_WSD +# define PENDING_BYTE (0x40000000) +#else +# define PENDING_BYTE sqlite3PendingByte +#endif +#define RESERVED_BYTE (PENDING_BYTE+1) +#define SHARED_FIRST (PENDING_BYTE+2) +#define SHARED_SIZE 510 + +/* +** Wrapper around OS specific sqlite3_os_init() function. +*/ +SQLITE_PRIVATE int sqlite3OsInit(void); + +/* +** Functions for accessing sqlite3_file methods +*/ +SQLITE_PRIVATE int sqlite3OsClose(sqlite3_file*); +SQLITE_PRIVATE int sqlite3OsRead(sqlite3_file*, void*, int amt, i64 offset); +SQLITE_PRIVATE int sqlite3OsWrite(sqlite3_file*, const void*, int amt, i64 offset); +SQLITE_PRIVATE int sqlite3OsTruncate(sqlite3_file*, i64 size); +SQLITE_PRIVATE int sqlite3OsSync(sqlite3_file*, int); +SQLITE_PRIVATE int sqlite3OsFileSize(sqlite3_file*, i64 *pSize); +SQLITE_PRIVATE int sqlite3OsLock(sqlite3_file*, int); +SQLITE_PRIVATE int sqlite3OsUnlock(sqlite3_file*, int); +SQLITE_PRIVATE int sqlite3OsCheckReservedLock(sqlite3_file *id, int *pResOut); +SQLITE_PRIVATE int sqlite3OsFileControl(sqlite3_file*,int,void*); +#define SQLITE_FCNTL_DB_UNCHANGED 0xca093fa0 +SQLITE_PRIVATE int sqlite3OsSectorSize(sqlite3_file *id); +SQLITE_PRIVATE int sqlite3OsDeviceCharacteristics(sqlite3_file *id); +SQLITE_PRIVATE int sqlite3OsShmMap(sqlite3_file *,int,int,int,void volatile **); +SQLITE_PRIVATE int sqlite3OsShmLock(sqlite3_file *id, int, int, int); +SQLITE_PRIVATE void sqlite3OsShmBarrier(sqlite3_file *id); +SQLITE_PRIVATE int sqlite3OsShmUnmap(sqlite3_file *id, int); + +/* +** Functions for accessing sqlite3_vfs methods +*/ +SQLITE_PRIVATE int sqlite3OsOpen(sqlite3_vfs *, const char *, sqlite3_file*, int, int *); +SQLITE_PRIVATE int sqlite3OsDelete(sqlite3_vfs *, const char *, int); +SQLITE_PRIVATE int sqlite3OsAccess(sqlite3_vfs *, const char *, int, int *pResOut); +SQLITE_PRIVATE int sqlite3OsFullPathname(sqlite3_vfs *, const char *, int, char *); +#ifndef SQLITE_OMIT_LOAD_EXTENSION +SQLITE_PRIVATE void *sqlite3OsDlOpen(sqlite3_vfs *, const char *); +SQLITE_PRIVATE void sqlite3OsDlError(sqlite3_vfs *, int, char *); +SQLITE_PRIVATE void (*sqlite3OsDlSym(sqlite3_vfs *, void *, const char *))(void); +SQLITE_PRIVATE void sqlite3OsDlClose(sqlite3_vfs *, void *); +#endif /* SQLITE_OMIT_LOAD_EXTENSION */ +SQLITE_PRIVATE int sqlite3OsRandomness(sqlite3_vfs *, int, char *); +SQLITE_PRIVATE int sqlite3OsSleep(sqlite3_vfs *, int); +SQLITE_PRIVATE int sqlite3OsCurrentTimeInt64(sqlite3_vfs *, sqlite3_int64*); + +/* +** Convenience functions for opening and closing files using +** sqlite3_malloc() to obtain space for the file-handle structure. +*/ +SQLITE_PRIVATE int sqlite3OsOpenMalloc(sqlite3_vfs *, const char *, sqlite3_file **, int,int*); +SQLITE_PRIVATE int sqlite3OsCloseFree(sqlite3_file *); + +#endif /* _SQLITE_OS_H_ */ + +/************** End of os.h **************************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ +/************** Include mutex.h in the middle of sqliteInt.h *****************/ +/************** Begin file mutex.h *******************************************/ +/* +** 2007 August 28 +** +** The author disclaims copyright to this source code. In place of +** a legal notice, here is a blessing: +** +** May you do good and not evil. +** May you find forgiveness for yourself and forgive others. +** May you share freely, never taking more than you give. +** +************************************************************************* +** +** This file contains the common header for all mutex implementations. +** The sqliteInt.h header #includes this file so that it is available +** to all source files. We break it out in an effort to keep the code +** better organized. +** +** NOTE: source files should *not* #include this header file directly. +** Source files should #include the sqliteInt.h file and let that file +** include this one indirectly. +*/ + + +/* +** Figure out what version of the code to use. The choices are +** +** SQLITE_MUTEX_OMIT No mutex logic. Not even stubs. The +** mutexes implemention cannot be overridden +** at start-time. +** +** SQLITE_MUTEX_NOOP For single-threaded applications. No +** mutual exclusion is provided. But this +** implementation can be overridden at +** start-time. +** +** SQLITE_MUTEX_PTHREADS For multi-threaded applications on Unix. +** +** SQLITE_MUTEX_W32 For multi-threaded applications on Win32. +** +** SQLITE_MUTEX_OS2 For multi-threaded applications on OS/2. +*/ +#if !SQLITE_THREADSAFE +# define SQLITE_MUTEX_OMIT +#endif +#if SQLITE_THREADSAFE && !defined(SQLITE_MUTEX_NOOP) +# if SQLITE_OS_UNIX +# define SQLITE_MUTEX_PTHREADS +# elif SQLITE_OS_WIN +# define SQLITE_MUTEX_W32 +# elif SQLITE_OS_OS2 +# define SQLITE_MUTEX_OS2 +# else +# define SQLITE_MUTEX_NOOP +# endif +#endif + +#ifdef SQLITE_MUTEX_OMIT +/* +** If this is a no-op implementation, implement everything as macros. +*/ +#define sqlite3_mutex_alloc(X) ((sqlite3_mutex*)8) +#define sqlite3_mutex_free(X) +#define sqlite3_mutex_enter(X) +#define sqlite3_mutex_try(X) SQLITE_OK +#define sqlite3_mutex_leave(X) +#define sqlite3_mutex_held(X) ((void)(X),1) +#define sqlite3_mutex_notheld(X) ((void)(X),1) +#define sqlite3MutexAlloc(X) ((sqlite3_mutex*)8) +#define sqlite3MutexInit() SQLITE_OK +#define sqlite3MutexEnd() +#endif /* defined(SQLITE_MUTEX_OMIT) */ + +/************** End of mutex.h ***********************************************/ +/************** Continuing where we left off in sqliteInt.h ******************/ + + +/* +** Each database file to be accessed by the system is an instance +** of the following structure. There are normally two of these structures +** in the sqlite.aDb[] array. aDb[0] is the main database file and +** aDb[1] is the database file used to hold temporary tables. Additional +** databases may be attached. +*/ +struct Db { + char *zName; /* Name of this database */ + Btree *pBt; /* The B*Tree structure for this database file */ + u8 inTrans; /* 0: not writable. 1: Transaction. 2: Checkpoint */ + u8 safety_level; /* How aggressive at syncing data to disk */ + Schema *pSchema; /* Pointer to database schema (possibly shared) */ +}; + +/* +** An instance of the following structure stores a database schema. +** +** Most Schema objects are associated with a Btree. The exception is +** the Schema for the TEMP databaes (sqlite3.aDb[1]) which is free-standing. +** In shared cache mode, a single Schema object can be shared by multiple +** Btrees that refer to the same underlying BtShared object. +** +** Schema objects are automatically deallocated when the last Btree that +** references them is destroyed. The TEMP Schema is manually freed by +** sqlite3_close(). +* +** A thread must be holding a mutex on the corresponding Btree in order +** to access Schema content. This implies that the thread must also be +** holding a mutex on the sqlite3 connection pointer that owns the Btree. +** For a TEMP Schema, on the connection mutex is required. +*/ +struct Schema { + int schema_cookie; /* Database schema version number for this file */ + int iGeneration; /* Generation counter. Incremented with each change */ + Hash tblHash; /* All tables indexed by name */ + Hash idxHash; /* All (named) indices indexed by name */ + Hash trigHash; /* All triggers indexed by name */ + Hash fkeyHash; /* All foreign keys by referenced table name */ + Table *pSeqTab; /* The sqlite_sequence table used by AUTOINCREMENT */ + u8 file_format; /* Schema format version for this file */ + u8 enc; /* Text encoding used by this database */ + u16 flags; /* Flags associated with this schema */ + int cache_size; /* Number of pages to use in the cache */ +}; + +/* +** These macros can be used to test, set, or clear bits in the +** Db.pSchema->flags field. +*/ +#define DbHasProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))==(P)) +#define DbHasAnyProperty(D,I,P) (((D)->aDb[I].pSchema->flags&(P))!=0) +#define DbSetProperty(D,I,P) (D)->aDb[I].pSchema->flags|=(P) +#define DbClearProperty(D,I,P) (D)->aDb[I].pSchema->flags&=~(P) + +/* +** Allowed values for the DB.pSchema->flags field. +** +** The DB_SchemaLoaded flag is set after the database schema has been +** read into internal hash tables. +** +** DB_UnresetViews means that one or more views have column names that +** have been filled out. If the schema changes, these column names might +** changes and so the view will need to be reset. +*/ +#define DB_SchemaLoaded 0x0001 /* The schema has been loaded */ +#define DB_UnresetViews 0x0002 /* Some views have defined column names */ +#define DB_Empty 0x0004 /* The file is empty (length 0 bytes) */ + +/* +** The number of different kinds of things that can be limited +** using the sqlite3_limit() interface. +*/ +#define SQLITE_N_LIMIT (SQLITE_LIMIT_TRIGGER_DEPTH+1) + +/* +** Lookaside malloc is a set of fixed-size buffers that can be used +** to satisfy small transient memory allocation requests for objects +** associated with a particular database connection. The use of +** lookaside malloc provides a significant performance enhancement +** (approx 10%) by avoiding numerous malloc/free requests while parsing +** SQL statements. +** +** The Lookaside structure holds configuration information about the +** lookaside malloc subsystem. Each available memory allocation in +** the lookaside subsystem is stored on a linked list of LookasideSlot +** objects. +** +** Lookaside allocations are only allowed for objects that are associated +** with a particular database connection. Hence, schema information cannot +** be stored in lookaside because in shared cache mode the schema information +** is shared by multiple database connections. Therefore, while parsing +** schema information, the Lookaside.bEnabled flag is cleared so that +** lookaside allocations are not used to construct the schema objects. +*/ +struct Lookaside { + u16 sz; /* Size of each buffer in bytes */ + u8 bEnabled; /* False to disable new lookaside allocations */ + u8 bMalloced; /* True if pStart obtained from sqlite3_malloc() */ + int nOut; /* Number of buffers currently checked out */ + int mxOut; /* Highwater mark for nOut */ + int anStat[3]; /* 0: hits. 1: size misses. 2: full misses */ + LookasideSlot *pFree; /* List of available buffers */ + void *pStart; /* First byte of available memory space */ + void *pEnd; /* First byte past end of available space */ +}; +struct LookasideSlot { + LookasideSlot *pNext; /* Next buffer in the list of free buffers */ +}; + +/* +** A hash table for function definitions. +** +** Hash each FuncDef structure into one of the FuncDefHash.a[] slots. +** Collisions are on the FuncDef.pHash chain. +*/ +struct FuncDefHash { + FuncDef *a[23]; /* Hash table for functions */ +}; + +/* +** Each database connection is an instance of the following structure. +** +** The sqlite.lastRowid records the last insert rowid generated by an +** insert statement. Inserts on views do not affect its value. Each +** trigger has its own context, so that lastRowid can be updated inside +** triggers as usual. The previous value will be restored once the trigger +** exits. Upon entering a before or instead of trigger, lastRowid is no +** longer (since after version 2.8.12) reset to -1. +** +** The sqlite.nChange does not count changes within triggers and keeps no +** context. It is reset at start of sqlite3_exec. +** The sqlite.lsChange represents the number of changes made by the last +** insert, update, or delete statement. It remains constant throughout the +** length of a statement and is then updated by OP_SetCounts. It keeps a +** context stack just like lastRowid so that the count of changes +** within a trigger is not seen outside the trigger. Changes to views do not +** affect the value of lsChange. +** The sqlite.csChange keeps track of the number of current changes (since +** the last statement) and is used to update sqlite_lsChange. +** +** The member variables sqlite.errCode, sqlite.zErrMsg and sqlite.zErrMsg16 +** store the most recent error code and, if applicable, string. The +** internal function sqlite3Error() is used to set these variables +** consistently. +*/ +struct sqlite3 { + sqlite3_vfs *pVfs; /* OS Interface */ + int nDb; /* Number of backends currently in use */ + Db *aDb; /* All backends */ + int flags; /* Miscellaneous flags. See below */ + int openFlags; /* Flags passed to sqlite3_vfs.xOpen() */ + int errCode; /* Most recent error code (SQLITE_*) */ + int errMask; /* & result codes with this before returning */ + u8 autoCommit; /* The auto-commit flag. */ + u8 temp_store; /* 1: file 2: memory 0: default */ + u8 mallocFailed; /* True if we have seen a malloc failure */ + u8 dfltLockMode; /* Default locking-mode for attached dbs */ + signed char nextAutovac; /* Autovac setting after VACUUM if >=0 */ + u8 suppressErr; /* Do not issue error messages if true */ + int nextPagesize; /* Pagesize after VACUUM if >0 */ + int nTable; /* Number of tables in the database */ + CollSeq *pDfltColl; /* The default collating sequence (BINARY) */ + i64 lastRowid; /* ROWID of most recent insert (see above) */ + u32 magic; /* Magic number for detect library misuse */ + int nChange; /* Value returned by sqlite3_changes() */ + int nTotalChange; /* Value returned by sqlite3_total_changes() */ + sqlite3_mutex *mutex; /* Connection mutex */ + int aLimit[SQLITE_N_LIMIT]; /* Limits */ + struct sqlite3InitInfo { /* Information used during initialization */ + int iDb; /* When back is being initialized */ + int newTnum; /* Rootpage of table being initialized */ + u8 busy; /* TRUE if currently initializing */ + u8 orphanTrigger; /* Last statement is orphaned TEMP trigger */ + } init; + int nExtension; /* Number of loaded extensions */ + void **aExtension; /* Array of shared library handles */ + struct Vdbe *pVdbe; /* List of active virtual machines */ + int activeVdbeCnt; /* Number of VDBEs currently executing */ + int writeVdbeCnt; /* Number of active VDBEs that are writing */ + int vdbeExecCnt; /* Number of nested calls to VdbeExec() */ + void (*xTrace)(void*,const char*); /* Trace function */ + void *pTraceArg; /* Argument to the trace function */ + void (*xProfile)(void*,const char*,u64); /* Profiling function */ + void *pProfileArg; /* Argument to profile function */ + void *pCommitArg; /* Argument to xCommitCallback() */ + int (*xCommitCallback)(void*); /* Invoked at every commit. */ + void *pRollbackArg; /* Argument to xRollbackCallback() */ + void (*xRollbackCallback)(void*); /* Invoked at every commit. */ + void *pUpdateArg; + void (*xUpdateCallback)(void*,int, const char*,const char*,sqlite_int64); +#ifndef SQLITE_OMIT_WAL + int (*xWalCallback)(void *, sqlite3 *, const char *, int); + void *pWalArg; +#endif + void(*xCollNeeded)(void*,sqlite3*,int eTextRep,const char*); + void(*xCollNeeded16)(void*,sqlite3*,int eTextRep,const void*); + void *pCollNeededArg; + sqlite3_value *pErr; /* Most recent error message */ + char *zErrMsg; /* Most recent error message (UTF-8 encoded) */ + char *zErrMsg16; /* Most recent error message (UTF-16 encoded) */ + union { + volatile int isInterrupted; /* True if sqlite3_interrupt has been called */ + double notUsed1; /* Spacer */ + } u1; + Lookaside lookaside; /* Lookaside malloc configuration */ +#ifndef SQLITE_OMIT_AUTHORIZATION + int (*xAuth)(void*,int,const char*,const char*,const char*,const char*); + /* Access authorization function */ + void *pAuthArg; /* 1st argument to the access auth function */ +#endif +#ifndef SQLITE_OMIT_PROGRESS_CALLBACK + int (*xProgress)(void *); /* The progress callback */ + void *pProgressArg; /* Argument to the progress callback */ + int nProgressOps; /* Number of opcodes for progress callback */ +#endif +#ifndef SQLITE_OMIT_VIRTUALTABLE + Hash aModule; /* populated by sqlite3_create_module() */ + Table *pVTab; /* vtab with active Connect/Create method */ + VTable **aVTrans; /* Virtual tables with open transactions */ + int nVTrans; /* Allocated size of aVTrans */ + VTable *pDisconnect; /* Disconnect these in next sqlite3_prepare() */ +#endif + FuncDefHash aFunc; /* Hash table of connection functions */ + Hash aCollSeq; /* All collating sequences */ + BusyHandler busyHandler; /* Busy callback */ + int busyTimeout; /* Busy handler timeout, in msec */ + Db aDbStatic[2]; /* Static space for the 2 default backends */ + Savepoint *pSavepoint; /* List of active savepoints */ + int nSavepoint; /* Number of non-transaction savepoints */ + int nStatement; /* Number of nested statement-transactions */ + u8 isTransactionSavepoint; /* True if the outermost savepoint is a TS */ + i64 nDeferredCons; /* Net deferred constraints this transaction. */ + int *pnBytesFreed; /* If not NULL, increment this in DbFree() */ + +#ifdef SQLITE_ENABLE_UNLOCK_NOTIFY + /* The following variables are all protected by the STATIC_MASTER + ** mutex, not by sqlite3.mutex. They are used by code in notify.c. + ** + ** When X.pUnlockConnection==Y, that means that X is waiting for Y to + ** unlock so that it can proceed. + ** + ** When X.pBlockingConnection==Y, that means that something that X tried + ** tried to do recently failed with an SQLITE_LOCKED error due to locks + ** held by Y. + */ + sqlite3 *pBlockingConnection; /* Connection that caused SQLITE_LOCKED */ + sqlite3 *pUnlockConnection; /* Connection to watch for unlock */ + void *pUnlockArg; /* Argument to xUnlockNotify */ + void (*xUnlockNotify)(void **, int); /* Unlock notify callback */ + sqlite3 *pNextBlocked; /* Next in list of all blocked connections */ +#endif +}; + +/* +** A macro to discover the encoding of a database. +*/ +#define ENC(db) ((db)->aDb[0].pSchema->enc) + +/* +** Possible values for the sqlite3.flags. +*/ +#define SQLITE_VdbeTrace 0x00000100 /* True to trace VDBE execution */ +#define SQLITE_InternChanges 0x00000200 /* Uncommitted Hash table changes */ +#define SQLITE_FullColNames 0x00000400 /* Show full column names on SELECT */ +#define SQLITE_ShortColNames 0x00000800 /* Show short columns names */ +#define SQLITE_CountRows 0x00001000 /* Count rows changed by INSERT, */ + /* DELETE, or UPDATE and return */ + /* the count using a callback. */ +#define SQLITE_NullCallback 0x00002000 /* Invoke the callback once if the */ + /* result set is empty */ +#define SQLITE_SqlTrace 0x00004000 /* Debug print SQL as it executes */ +#define SQLITE_VdbeListing 0x00008000 /* Debug listings of VDBE programs */ +#define SQLITE_WriteSchema 0x00010000 /* OK to update SQLITE_MASTER */ +#define SQLITE_NoReadlock 0x00020000 /* Readlocks are omitted when + ** accessing read-only databases */ +#define SQLITE_IgnoreChecks 0x00040000 /* Do not enforce check constraints */ +#define SQLITE_ReadUncommitted 0x0080000 /* For shared-cache mode */ +#define SQLITE_LegacyFileFmt 0x00100000 /* Create new databases in format 1 */ +#define SQLITE_FullFSync 0x00200000 /* Use full fsync on the backend */ +#define SQLITE_CkptFullFSync 0x00400000 /* Use full fsync for checkpoint */ +#define SQLITE_RecoveryMode 0x00800000 /* Ignore schema errors */ +#define SQLITE_ReverseOrder 0x01000000 /* Reverse unordered SELECTs */ +#define SQLITE_RecTriggers 0x02000000 /* Enable recursive triggers */ +#define SQLITE_ForeignKeys 0x04000000 /* Enforce foreign key constraints */ +#define SQLITE_AutoIndex 0x08000000 /* Enable automatic indexes */ +#define SQLITE_PreferBuiltin 0x10000000 /* Preference to built-in funcs */ +#define SQLITE_LoadExtension 0x20000000 /* Enable load_extension */ +#define SQLITE_EnableTrigger 0x40000000 /* True to enable triggers */ + +/* +** Bits of the sqlite3.flags field that are used by the +** sqlite3_test_control(SQLITE_TESTCTRL_OPTIMIZATIONS,...) interface. +** These must be the low-order bits of the flags field. +*/ +#define SQLITE_QueryFlattener 0x01 /* Disable query flattening */ +#define SQLITE_ColumnCache 0x02 /* Disable the column cache */ +#define SQLITE_IndexSort 0x04 /* Disable indexes for sorting */ +#define SQLITE_IndexSearch 0x08 /* Disable indexes for searching */ +#define SQLITE_IndexCover 0x10 /* Disable index covering table */ +#define SQLITE_GroupByOrder 0x20 /* Disable GROUPBY cover of ORDERBY */ +#define SQLITE_FactorOutConst 0x40 /* Disable factoring out constants */ +#define SQLITE_OptMask 0xff /* Mask of all disablable opts */ + +/* +** Possible values for the sqlite.magic field. +** The numbers are obtained at random and have no special meaning, other +** than being distinct from one another. +*/ +#define SQLITE_MAGIC_OPEN 0xa029a697 /* Database is open */ +#define SQLITE_MAGIC_CLOSED 0x9f3c2d33 /* Database is closed */ +#define SQLITE_MAGIC_SICK 0x4b771290 /* Error and awaiting close */ +#define SQLITE_MAGIC_BUSY 0xf03b7906 /* Database currently in use */ +#define SQLITE_MAGIC_ERROR 0xb5357930 /* An SQLITE_MISUSE error occurred */ + +/* +** Each SQL function is defined by an instance of the following +** structure. A pointer to this structure is stored in the sqlite.aFunc +** hash table. When multiple functions have the same name, the hash table +** points to a linked list of these structures. +*/ +struct FuncDef { + i16 nArg; /* Number of arguments. -1 means unlimited */ + u8 iPrefEnc; /* Preferred text encoding (SQLITE_UTF8, 16LE, 16BE) */ + u8 flags; /* Some combination of SQLITE_FUNC_* */ + void *pUserData; /* User data parameter */ + FuncDef *pNext; /* Next function with same name */ + void (*xFunc)(sqlite3_context*,int,sqlite3_value**); /* Regular function */ + void (*xStep)(sqlite3_context*,int,sqlite3_value**); /* Aggregate step */ + void (*xFinalize)(sqlite3_context*); /* Aggregate finalizer */ + char *zName; /* SQL name of the function. */ + FuncDef *pHash; /* Next with a different name but the same hash */ + FuncDestructor *pDestructor; /* Reference counted destructor function */ +}; + +/* +** This structure encapsulates a user-function destructor callback (as +** configured using create_function_v2()) and a reference counter. When +** create_function_v2() is called to create a function with a destructor, +** a single object of this type is allocated. FuncDestructor.nRef is set to +** the number of FuncDef objects created (either 1 or 3, depending on whether +** or not the specified encoding is SQLITE_ANY). The FuncDef.pDestructor +** member of each of the new FuncDef objects is set to point to the allocated +** FuncDestructor. +** +** Thereafter, when one of the FuncDef objects is deleted, the reference +** count on this object is decremented. When it reaches 0, the destructor +** is invoked and the FuncDestructor structure freed. +*/ +struct FuncDestructor { + int nRef; + void (*xDestroy)(void *); + void *pUserData; +}; + +/* +** Possible values for FuncDef.flags +*/ +#define SQLITE_FUNC_LIKE 0x01 /* Candidate for the LIKE optimization */ +#define SQLITE_FUNC_CASE 0x02 /* Case-sensitive LIKE-type function */ +#define SQLITE_FUNC_EPHEM 0x04 /* Ephemeral. Delete with VDBE */ +#define SQLITE_FUNC_NEEDCOLL 0x08 /* sqlite3GetFuncCollSeq() might be called */ +#define SQLITE_FUNC_PRIVATE 0x10 /* Allowed for internal use only */ +#define SQLITE_FUNC_COUNT 0x20 /* Built-in count(*) aggregate */ +#define SQLITE_FUNC_COALESCE 0x40 /* Built-in coalesce() or ifnull() function */ + +/* +** The following three macros, FUNCTION(), LIKEFUNC() and AGGREGATE() are +** used to create the initializers for the FuncDef structures. +** +** FUNCTION(zName, nArg, iArg, bNC, xFunc) +** Used to create a scalar function definition of a function zName +** implemented by C function xFunc that accepts nArg arguments. The +** value passed as iArg is cast to a (void*) and made available +** as the user-data (sqlite3_user_data()) for the function. If +** argument bNC is true, then the SQLITE_FUNC_NEEDCOLL flag is set. +** +** AGGREGATE(zName, nArg, iArg, bNC, xStep, xFinal) +** Used to create an aggregate function definition implemented by +** the C functions xStep and xFinal. The first four parameters +** are interpreted in the same way as the first 4 parameters to +** FUNCTION(). +** +** LIKEFUNC(zName, nArg, pArg, flags) +** Used to create a scalar function definition of a function zName +** that accepts nArg arguments and is implemented by a call to C +** function likeFunc. Argument pArg is cast to a (void *) and made +** available as the function user-data (sqlite3_user_data()). The +** FuncDef.flags variable is set to the value passed as the flags +** parameter. +*/ +#define FUNCTION(zName, nArg, iArg, bNC, xFunc) \ + {nArg, SQLITE_UTF8, bNC*SQLITE_FUNC_NEEDCOLL, \ + SQLITE_INT_TO_PTR(iArg), 0, xFunc, 0, 0, #zName, 0, 0} +#define STR_FUNCTION(zName, nArg, pArg, bNC, xFunc) \ + {nArg, SQLITE_UTF8, bNC*SQLITE_FUNC_NEEDCOLL, \ + pArg, 0, xFunc, 0, 0, #zName, 0, 0} +#define LIKEFUNC(zName, nArg, arg, flags) \ + {nArg, SQLITE_UTF8, flags, (void *)arg, 0, likeFunc, 0, 0, #zName, 0, 0} +#define AGGREGATE(zName, nArg, arg, nc, xStep, xFinal) \ + {nArg, SQLITE_UTF8, nc*SQLITE_FUNC_NEEDCOLL, \ + SQLITE_INT_TO_PTR(arg), 0, 0, xStep,xFinal,#zName,0,0} + +/* +** All current savepoints are stored in a linked list starting at +** sqlite3.pSavepoint. The first element in the list is the most recently +** opened savepoint. Savepoints are added to the list by the vdbe +** OP_Savepoint instruction. +*/ +struct Savepoint { + char *zName; /* Savepoint name (nul-terminated) */ + i64 nDeferredCons; /* Number of deferred fk violations */ + Savepoint *pNext; /* Parent savepoint (if any) */ +}; + +/* +** The following are used as the second parameter to sqlite3Savepoint(), +** and as the P1 argument to the OP_Savepoint instruction. +*/ +#define SAVEPOINT_BEGIN 0 +#define SAVEPOINT_RELEASE 1 +#define SAVEPOINT_ROLLBACK 2 + + +/* +** Each SQLite module (virtual table definition) is defined by an +** instance of the following structure, stored in the sqlite3.aModule +** hash table. +*/ +struct Module { + const sqlite3_module *pModule; /* Callback pointers */ + const char *zName; /* Name passed to create_module() */ + void *pAux; /* pAux passed to create_module() */ + void (*xDestroy)(void *); /* Module destructor function */ +}; + +/* +** information about each column of an SQL table is held in an instance +** of this structure. +*/ +struct Column { + char *zName; /* Name of this column */ + Expr *pDflt; /* Default value of this column */ + char *zDflt; /* Original text of the default value */ + char *zType; /* Data type for this column */ + char *zColl; /* Collating sequence. If NULL, use the default */ + u8 notNull; /* True if there is a NOT NULL constraint */ + u8 isPrimKey; /* True if this column is part of the PRIMARY KEY */ + char affinity; /* One of the SQLITE_AFF_... values */ +#ifndef SQLITE_OMIT_VIRTUALTABLE + u8 isHidden; /* True if this column is 'hidden' */ +#endif +}; + +/* +** A "Collating Sequence" is defined by an instance of the following +** structure. Conceptually, a collating sequence consists of a name and +** a comparison routine that defines the order of that sequence. +** +** There may two separate implementations of the collation function, one +** that processes text in UTF-8 encoding (CollSeq.xCmp) and another that +** processes text encoded in UTF-16 (CollSeq.xCmp16), using the machine +** native byte order. When a collation sequence is invoked, SQLite selects +** the version that will require the least expensive encoding +** translations, if any. +** +** The CollSeq.pUser member variable is an extra parameter that passed in +** as the first argument to the UTF-8 comparison function, xCmp. +** CollSeq.pUser16 is the equivalent for the UTF-16 comparison function, +** xCmp16. +** +** If both CollSeq.xCmp and CollSeq.xCmp16 are NULL, it means that the +** collating sequence is undefined. Indices built on an undefined +** collating sequence may not be read or written. +*/ +struct CollSeq { + char *zName; /* Name of the collating sequence, UTF-8 encoded */ + u8 enc; /* Text encoding handled by xCmp() */ + u8 type; /* One of the SQLITE_COLL_... values below */ + void *pUser; /* First argument to xCmp() */ + int (*xCmp)(void*,int, const void*, int, const void*); + void (*xDel)(void*); /* Destructor for pUser */ +}; + +/* +** Allowed values of CollSeq.type: +*/ +#define SQLITE_COLL_BINARY 1 /* The default memcmp() collating sequence */ +#define SQLITE_COLL_NOCASE 2 /* The built-in NOCASE collating sequence */ +#define SQLITE_COLL_REVERSE 3 /* The built-in REVERSE collating sequence */ +#define SQLITE_COLL_USER 0 /* Any other user-defined collating sequence */ + +/* +** A sort order can be either ASC or DESC. +*/ +#define SQLITE_SO_ASC 0 /* Sort in ascending order */ +#define SQLITE_SO_DESC 1 /* Sort in ascending order */ + +/* +** Column affinity types. +** +** These used to have mnemonic name like 'i' for SQLITE_AFF_INTEGER and +** 't' for SQLITE_AFF_TEXT. But we can save a little space and improve +** the speed a little by numbering the values consecutively. +** +** But rather than start with 0 or 1, we begin with 'a'. That way, +** when multiple affinity types are concatenated into a string and +** used as the P4 operand, they will be more readable. +** +** Note also that the numeric types are grouped together so that testing +** for a numeric type is a single comparison. +*/ +#define SQLITE_AFF_TEXT 'a' +#define SQLITE_AFF_NONE 'b' +#define SQLITE_AFF_NUMERIC 'c' +#define SQLITE_AFF_INTEGER 'd' +#define SQLITE_AFF_REAL 'e' + +#define sqlite3IsNumericAffinity(X) ((X)>=SQLITE_AFF_NUMERIC) + +/* +** The SQLITE_AFF_MASK values masks off the significant bits of an +** affinity value. +*/ +#define SQLITE_AFF_MASK 0x67 + +/* +** Additional bit values that can be ORed with an affinity without +** changing the affinity. +*/ +#define SQLITE_JUMPIFNULL 0x08 /* jumps if either operand is NULL */ +#define SQLITE_STOREP2 0x10 /* Store result in reg[P2] rather than jump */ +#define SQLITE_NULLEQ 0x80 /* NULL=NULL */ + +/* +** An object of this type is created for each virtual table present in +** the database schema. +** +** If the database schema is shared, then there is one instance of this +** structure for each database connection (sqlite3*) that uses the shared +** schema. This is because each database connection requires its own unique +** instance of the sqlite3_vtab* handle used to access the virtual table +** implementation. sqlite3_vtab* handles can not be shared between +** database connections, even when the rest of the in-memory database +** schema is shared, as the implementation often stores the database +** connection handle passed to it via the xConnect() or xCreate() method +** during initialization internally. This database connection handle may +** then be used by the virtual table implementation to access real tables +** within the database. So that they appear as part of the callers +** transaction, these accesses need to be made via the same database +** connection as that used to execute SQL operations on the virtual table. +** +** All VTable objects that correspond to a single table in a shared +** database schema are initially stored in a linked-list pointed to by +** the Table.pVTable member variable of the corresponding Table object. +** When an sqlite3_prepare() operation is required to access the virtual +** table, it searches the list for the VTable that corresponds to the +** database connection doing the preparing so as to use the correct +** sqlite3_vtab* handle in the compiled query. +** +** When an in-memory Table object is deleted (for example when the +** schema is being reloaded for some reason), the VTable objects are not +** deleted and the sqlite3_vtab* handles are not xDisconnect()ed +** immediately. Instead, they are moved from the Table.pVTable list to +** another linked list headed by the sqlite3.pDisconnect member of the +** corresponding sqlite3 structure. They are then deleted/xDisconnected +** next time a statement is prepared using said sqlite3*. This is done +** to avoid deadlock issues involving multiple sqlite3.mutex mutexes. +** Refer to comments above function sqlite3VtabUnlockList() for an +** explanation as to why it is safe to add an entry to an sqlite3.pDisconnect +** list without holding the corresponding sqlite3.mutex mutex. +** +** The memory for objects of this type is always allocated by +** sqlite3DbMalloc(), using the connection handle stored in VTable.db as +** the first argument. +*/ +struct VTable { + sqlite3 *db; /* Database connection associated with this table */ + Module *pMod; /* Pointer to module implementation */ + sqlite3_vtab *pVtab; /* Pointer to vtab instance */ + int nRef; /* Number of pointers to this structure */ + VTable *pNext; /* Next in linked list (see above) */ +}; + +/* +** Each SQL table is represented in memory by an instance of the +** following structure. +** +** Table.zName is the name of the table. The case of the original +** CREATE TABLE statement is stored, but case is not significant for +** comparisons. +** +** Table.nCol is the number of columns in this table. Table.aCol is a +** pointer to an array of Column structures, one for each column. +** +** If the table has an INTEGER PRIMARY KEY, then Table.iPKey is the index of +** the column that is that key. Otherwise Table.iPKey is negative. Note +** that the datatype of the PRIMARY KEY must be INTEGER for this field to +** be set. An INTEGER PRIMARY KEY is used as the rowid for each row of +** the table. If a table has no INTEGER PRIMARY KEY, then a random rowid +** is generated for each row of the table. TF_HasPrimaryKey is set if +** the table has any PRIMARY KEY, INTEGER or otherwise. +** +** Table.tnum is the page number for the root BTree page of the table in the +** database file. If Table.iDb is the index of the database table backend +** in sqlite.aDb[]. 0 is for the main database and 1 is for the file that +** holds temporary tables and indices. If TF_Ephemeral is set +** then the table is stored in a file that is automatically deleted +** when the VDBE cursor to the table is closed. In this case Table.tnum +** refers VDBE cursor number that holds the table open, not to the root +** page number. Transient tables are used to hold the results of a +** sub-query that appears instead of a real table name in the FROM clause +** of a SELECT statement. +*/ +struct Table { + char *zName; /* Name of the table or view */ + int iPKey; /* If not negative, use aCol[iPKey] as the primary key */ + int nCol; /* Number of columns in this table */ + Column *aCol; /* Information about each column */ + Index *pIndex; /* List of SQL indexes on this table. */ + int tnum; /* Root BTree node for this table (see note above) */ + unsigned nRowEst; /* Estimated rows in table - from sqlite_stat1 table */ + Select *pSelect; /* NULL for tables. Points to definition if a view. */ + u16 nRef; /* Number of pointers to this Table */ + u8 tabFlags; /* Mask of TF_* values */ + u8 keyConf; /* What to do in case of uniqueness conflict on iPKey */ + FKey *pFKey; /* Linked list of all foreign keys in this table */ + char *zColAff; /* String defining the affinity of each column */ +#ifndef SQLITE_OMIT_CHECK + Expr *pCheck; /* The AND of all CHECK constraints */ +#endif +#ifndef SQLITE_OMIT_ALTERTABLE + int addColOffset; /* Offset in CREATE TABLE stmt to add a new column */ +#endif +#ifndef SQLITE_OMIT_VIRTUALTABLE + VTable *pVTable; /* List of VTable objects. */ + int nModuleArg; /* Number of arguments to the module */ + char **azModuleArg; /* Text of all module args. [0] is module name */ +#endif + Trigger *pTrigger; /* List of triggers stored in pSchema */ + Schema *pSchema; /* Schema that contains this table */ + Table *pNextZombie; /* Next on the Parse.pZombieTab list */ +}; + +/* +** Allowed values for Tabe.tabFlags. +*/ +#define TF_Readonly 0x01 /* Read-only system table */ +#define TF_Ephemeral 0x02 /* An ephemeral table */ +#define TF_HasPrimaryKey 0x04 /* Table has a primary key */ +#define TF_Autoincrement 0x08 /* Integer primary key is autoincrement */ +#define TF_Virtual 0x10 /* Is a virtual table */ +#define TF_NeedMetadata 0x20 /* aCol[].zType and aCol[].pColl missing */ + + + +/* +** Test to see whether or not a table is a virtual table. This is +** done as a macro so that it will be optimized out when virtual +** table support is omitted from the build. +*/ +#ifndef SQLITE_OMIT_VIRTUALTABLE +# define IsVirtual(X) (((X)->tabFlags & TF_Virtual)!=0) +# define IsHiddenColumn(X) ((X)->isHidden) +#else +# define IsVirtual(X) 0 +# define IsHiddenColumn(X) 0 +#endif + +/* +** Each foreign key constraint is an instance of the following structure. +** +** A foreign key is associated with two tables. The "from" table is +** the table that contains the REFERENCES clause that creates the foreign +** key. The "to" table is the table that is named in the REFERENCES clause. +** Consider this example: +** +** CREATE TABLE ex1( +** a INTEGER PRIMARY KEY, +** b INTEGER CONSTRAINT fk1 REFERENCES ex2(x) +** ); +** +** For foreign key "fk1", the from-table is "ex1" and the to-table is "ex2". +** +** Each REFERENCES clause generates an instance of the following structure +** which is attached to the from-table. The to-table need not exist when +** the from-table is created. The existence of the to-table is not checked. +*/ +struct FKey { + Table *pFrom; /* Table containing the REFERENCES clause (aka: Child) */ + FKey *pNextFrom; /* Next foreign key in pFrom */ + char *zTo; /* Name of table that the key points to (aka: Parent) */ + FKey *pNextTo; /* Next foreign key on table named zTo */ + FKey *pPrevTo; /* Previous foreign key on table named zTo */ + int nCol; /* Number of columns in this key */ + /* EV: R-30323-21917 */ + u8 isDeferred; /* True if constraint checking is deferred till COMMIT */ + u8 aAction[2]; /* ON DELETE and ON UPDATE actions, respectively */ + Trigger *apTrigger[2]; /* Triggers for aAction[] actions */ + struct sColMap { /* Mapping of columns in pFrom to columns in zTo */ + int iFrom; /* Index of column in pFrom */ + char *zCol; /* Name of column in zTo. If 0 use PRIMARY KEY */ + } aCol[1]; /* One entry for each of nCol column s */ +}; + +/* +** SQLite supports many different ways to resolve a constraint +** error. ROLLBACK processing means that a constraint violation +** causes the operation in process to fail and for the current transaction +** to be rolled back. ABORT processing means the operation in process +** fails and any prior changes from that one operation are backed out, +** but the transaction is not rolled back. FAIL processing means that +** the operation in progress stops and returns an error code. But prior +** changes due to the same operation are not backed out and no rollback +** occurs. IGNORE means that the particular row that caused the constraint +** error is not inserted or updated. Processing continues and no error +** is returned. REPLACE means that preexisting database rows that caused +** a UNIQUE constraint violation are removed so that the new insert or +** update can proceed. Processing continues and no error is reported. +** +** RESTRICT, SETNULL, and CASCADE actions apply only to foreign keys. +** RESTRICT is the same as ABORT for IMMEDIATE foreign keys and the +** same as ROLLBACK for DEFERRED keys. SETNULL means that the foreign +** key is set to NULL. CASCADE means that a DELETE or UPDATE of the +** referenced table row is propagated into the row that holds the +** foreign key. +** +** The following symbolic values are used to record which type +** of action to take. +*/ +#define OE_None 0 /* There is no constraint to check */ +#define OE_Rollback 1 /* Fail the operation and rollback the transaction */ +#define OE_Abort 2 /* Back out changes but do no rollback transaction */ +#define OE_Fail 3 /* Stop the operation but leave all prior changes */ +#define OE_Ignore 4 /* Ignore the error. Do not do the INSERT or UPDATE */ +#define OE_Replace 5 /* Delete existing record, then do INSERT or UPDATE */ + +#define OE_Restrict 6 /* OE_Abort for IMMEDIATE, OE_Rollback for DEFERRED */ +#define OE_SetNull 7 /* Set the foreign key value to NULL */ +#define OE_SetDflt 8 /* Set the foreign key value to its default */ +#define OE_Cascade 9 /* Cascade the changes */ + +#define OE_Default 99 /* Do whatever the default action is */ + + +/* +** An instance of the following structure is passed as the first +** argument to sqlite3VdbeKeyCompare and is used to control the +** comparison of the two index keys. +*/ +struct KeyInfo { + sqlite3 *db; /* The database connection */ + u8 enc; /* Text encoding - one of the SQLITE_UTF* values */ + u16 nField; /* Number of entries in aColl[] */ + u8 *aSortOrder; /* Sort order for each column. May be NULL */ + CollSeq *aColl[1]; /* Collating sequence for each term of the key */ +}; + +/* +** An instance of the following structure holds information about a +** single index record that has already been parsed out into individual +** values. +** +** A record is an object that contains one or more fields of data. +** Records are used to store the content of a table row and to store +** the key of an index. A blob encoding of a record is created by +** the OP_MakeRecord opcode of the VDBE and is disassembled by the +** OP_Column opcode. +** +** This structure holds a record that has already been disassembled +** into its constituent fields. +*/ +struct UnpackedRecord { + KeyInfo *pKeyInfo; /* Collation and sort-order information */ + u16 nField; /* Number of entries in apMem[] */ + u16 flags; /* Boolean settings. UNPACKED_... below */ + i64 rowid; /* Used by UNPACKED_PREFIX_SEARCH */ + Mem *aMem; /* Values */ +}; + +/* +** Allowed values of UnpackedRecord.flags +*/ +#define UNPACKED_NEED_FREE 0x0001 /* Memory is from sqlite3Malloc() */ +#define UNPACKED_NEED_DESTROY 0x0002 /* apMem[]s should all be destroyed */ +#define UNPACKED_IGNORE_ROWID 0x0004 /* Ignore trailing rowid on key1 */ +#define UNPACKED_INCRKEY 0x0008 /* Make this key an epsilon larger */ +#define UNPACKED_PREFIX_MATCH 0x0010 /* A prefix match is considered OK */ +#define UNPACKED_PREFIX_SEARCH 0x0020 /* A prefix match is considered OK */ + +/* +** Each SQL index is represented in memory by an +** instance of the following structure. +** +** The columns of the table that are to be indexed are described +** by the aiColumn[] field of this structure. For example, suppose +** we have the following table and index: +** +** CREATE TABLE Ex1(c1 int, c2 int, c3 text); +** CREATE INDEX Ex2 ON Ex1(c3,c1); +** +** In the Table structure describing Ex1, nCol==3 because there are +** three columns in the table. In the Index structure describing +** Ex2, nColumn==2 since 2 of the 3 columns of Ex1 are indexed. +** The value of aiColumn is {2, 0}. aiColumn[0]==2 because the +** first column to be indexed (c3) has an index of 2 in Ex1.aCol[]. +** The second column to be indexed (c1) has an index of 0 in +** Ex1.aCol[], hence Ex2.aiColumn[1]==0. +** +** The Index.onError field determines whether or not the indexed columns +** must be unique and what to do if they are not. When Index.onError=OE_None, +** it means this is not a unique index. Otherwise it is a unique index +** and the value of Index.onError indicate the which conflict resolution +** algorithm to employ whenever an attempt is made to insert a non-unique +** element. +*/ +struct Index { + char *zName; /* Name of this index */ + int nColumn; /* Number of columns in the table used by this index */ + int *aiColumn; /* Which columns are used by this index. 1st is 0 */ + unsigned *aiRowEst; /* Result of ANALYZE: Est. rows selected by each column */ + Table *pTable; /* The SQL table being indexed */ + int tnum; /* Page containing root of this index in database file */ + u8 onError; /* OE_Abort, OE_Ignore, OE_Replace, or OE_None */ + u8 autoIndex; /* True if is automatically created (ex: by UNIQUE) */ + u8 bUnordered; /* Use this index for == or IN queries only */ + char *zColAff; /* String defining the affinity of each column */ + Index *pNext; /* The next index associated with the same table */ + Schema *pSchema; /* Schema containing this index */ + u8 *aSortOrder; /* Array of size Index.nColumn. True==DESC, False==ASC */ + char **azColl; /* Array of collation sequence names for index */ + IndexSample *aSample; /* Array of SQLITE_INDEX_SAMPLES samples */ +}; + +/* +** Each sample stored in the sqlite_stat2 table is represented in memory +** using a structure of this type. +*/ +struct IndexSample { + union { + char *z; /* Value if eType is SQLITE_TEXT or SQLITE_BLOB */ + double r; /* Value if eType is SQLITE_FLOAT or SQLITE_INTEGER */ + } u; + u8 eType; /* SQLITE_NULL, SQLITE_INTEGER ... etc. */ + u8 nByte; /* Size in byte of text or blob. */ +}; + +/* +** Each token coming out of the lexer is an instance of +** this structure. Tokens are also used as part of an expression. +** +** Note if Token.z==0 then Token.dyn and Token.n are undefined and +** may contain random values. Do not make any assumptions about Token.dyn +** and Token.n when Token.z==0. +*/ +struct Token { + const char *z; /* Text of the token. Not NULL-terminated! */ + unsigned int n; /* Number of characters in this token */ +}; + +/* +** An instance of this structure contains information needed to generate +** code for a SELECT that contains aggregate functions. +** +** If Expr.op==TK_AGG_COLUMN or TK_AGG_FUNCTION then Expr.pAggInfo is a +** pointer to this structure. The Expr.iColumn field is the index in +** AggInfo.aCol[] or AggInfo.aFunc[] of information needed to generate +** code for that node. +** +** AggInfo.pGroupBy and AggInfo.aFunc.pExpr point to fields within the +** original Select structure that describes the SELECT statement. These +** fields do not need to be freed when deallocating the AggInfo structure. +*/ +struct AggInfo { + u8 directMode; /* Direct rendering mode means take data directly + ** from source tables rather than from accumulators */ + u8 useSortingIdx; /* In direct mode, reference the sorting index rather + ** than the source table */ + int sortingIdx; /* Cursor number of the sorting index */ + ExprList *pGroupBy; /* The group by clause */ + int nSortingColumn; /* Number of columns in the sorting index */ + struct AggInfo_col { /* For each column used in source tables */ + Table *pTab; /* Source table */ + int iTable; /* Cursor number of the source table */ + int iColumn; /* Column number within the source table */ + int iSorterColumn; /* Column number in the sorting index */ + int iMem; /* Memory location that acts as accumulator */ + Expr *pExpr; /* The original expression */ + } *aCol; + int nColumn; /* Number of used entries in aCol[] */ + int nColumnAlloc; /* Number of slots allocated for aCol[] */ + int nAccumulator; /* Number of columns that show through to the output. + ** Additional columns are used only as parameters to + ** aggregate functions */ + struct AggInfo_func { /* For each aggregate function */ + Expr *pExpr; /* Expression encoding the function */ + FuncDef *pFunc; /* The aggregate function implementation */ + int iMem; /* Memory location that acts as accumulator */ + int iDistinct; /* Ephemeral table used to enforce DISTINCT */ + } *aFunc; + int nFunc; /* Number of entries in aFunc[] */ + int nFuncAlloc; /* Number of slots allocated for aFunc[] */ +}; + +/* +** The datatype ynVar is a signed integer, either 16-bit or 32-bit. +** Usually it is 16-bits. But if SQLITE_MAX_VARIABLE_NUMBER is greater +** than 32767 we have to make it 32-bit. 16-bit is preferred because +** it uses less memory in the Expr object, which is a big memory user +** in systems with lots of prepared statements. And few applications +** need more than about 10 or 20 variables. But some extreme users want +** to have prepared statements with over 32767 variables, and for them +** the option is available (at compile-time). +*/ +#if SQLITE_MAX_VARIABLE_NUMBER<=32767 +typedef i16 ynVar; +#else +typedef int ynVar; +#endif + +/* +** Each node of an expression in the parse tree is an instance +** of this structure. +** +** Expr.op is the opcode. The integer parser token codes are reused +** as opcodes here. For example, the parser defines TK_GE to be an integer +** code representing the ">=" operator. This same integer code is reused +** to represent the greater-than-or-equal-to operator in the expression +** tree. +** +** If the expression is an SQL literal (TK_INTEGER, TK_FLOAT, TK_BLOB, +** or TK_STRING), then Expr.token contains the text of the SQL literal. If +** the expression is a variable (TK_VARIABLE), then Expr.token contains the +** variable name. Finally, if the expression is an SQL function (TK_FUNCTION), +** then Expr.token contains the name of the function. +** +** Expr.pRight and Expr.pLeft are the left and right subexpressions of a +** binary operator. Either or both may be NULL. +** +** Expr.x.pList is a list of arguments if the expression is an SQL function, +** a CASE expression or an IN expression of the form " IN (, ...)". +** Expr.x.pSelect is used if the expression is a sub-select or an expression of +** the form " IN (SELECT ...)". If the EP_xIsSelect bit is set in the +** Expr.flags mask, then Expr.x.pSelect is valid. Otherwise, Expr.x.pList is +** valid. +** +** An expression of the form ID or ID.ID refers to a column in a table. +** For such expressions, Expr.op is set to TK_COLUMN and Expr.iTable is +** the integer cursor number of a VDBE cursor pointing to that table and +** Expr.iColumn is the column number for the specific column. If the +** expression is used as a result in an aggregate SELECT, then the +** value is also stored in the Expr.iAgg column in the aggregate so that +** it can be accessed after all aggregates are computed. +** +** If the expression is an unbound variable marker (a question mark +** character '?' in the original SQL) then the Expr.iTable holds the index +** number for that variable. +** +** If the expression is a subquery then Expr.iColumn holds an integer +** register number containing the result of the subquery. If the +** subquery gives a constant result, then iTable is -1. If the subquery +** gives a different answer at different times during statement processing +** then iTable is the address of a subroutine that computes the subquery. +** +** If the Expr is of type OP_Column, and the table it is selecting from +** is a disk table or the "old.*" pseudo-table, then pTab points to the +** corresponding table definition. +** +** ALLOCATION NOTES: +** +** Expr objects can use a lot of memory space in database schema. To +** help reduce memory requirements, sometimes an Expr object will be +** truncated. And to reduce the number of memory allocations, sometimes +** two or more Expr objects will be stored in a single memory allocation, +** together with Expr.zToken strings. +** +** If the EP_Reduced and EP_TokenOnly flags are set when +** an Expr object is truncated. When EP_Reduced is set, then all +** the child Expr objects in the Expr.pLeft and Expr.pRight subtrees +** are contained within the same memory allocation. Note, however, that +** the subtrees in Expr.x.pList or Expr.x.pSelect are always separately +** allocated, regardless of whether or not EP_Reduced is set. +*/ +struct Expr { + u8 op; /* Operation performed by this node */ + char affinity; /* The affinity of the column or 0 if not a column */ + u16 flags; /* Various flags. EP_* See below */ + union { + char *zToken; /* Token value. Zero terminated and dequoted */ + int iValue; /* Non-negative integer value if EP_IntValue */ + } u; + + /* If the EP_TokenOnly flag is set in the Expr.flags mask, then no + ** space is allocated for the fields below this point. An attempt to + ** access them will result in a segfault or malfunction. + *********************************************************************/ + + Expr *pLeft; /* Left subnode */ + Expr *pRight; /* Right subnode */ + union { + ExprList *pList; /* Function arguments or in " IN ( IN (