Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
This commit is contained in:
parent
d6b54514bf
commit
dc5319b6c9
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@ -50,6 +50,7 @@ configure_file(
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)
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set(common_SRCS
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content_mapnode.cpp
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auth.cpp
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collision.cpp
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nodemetadata.cpp
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@ -0,0 +1,351 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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// For g_settings
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#include "main.h"
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#include "content_mapnode.h"
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#include "mapnode.h"
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#include "nodemetadata.h"
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// TODO: Get rid of these and set up some attributes like toughness,
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// fluffyness, and a funciton to calculate time and durability loss
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// (and sound? and whatever else) from them
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void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness);
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void content_mapnode_init()
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{
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// Read some settings
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bool new_style_water = g_settings.getBool("new_style_water");
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bool new_style_leaves = g_settings.getBool("new_style_leaves");
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u8 i;
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ContentFeatures *f = NULL;
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i = CONTENT_STONE;
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f = &content_features(i);
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f->setAllTextures("stone.png");
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f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GRASS;
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f = &content_features(i);
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &content_features(i);
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_MUD;
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f = &content_features(i);
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f->setAllTextures("mud.png");
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f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_SAND;
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f = &content_features(i);
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f->setAllTextures("sand.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setDirtLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_TREE;
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f = &content_features(i);
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f->setAllTextures("tree.png");
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f->setTexture(0, "tree_top.png");
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f->setTexture(1, "tree_top.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_LEAVES;
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f = &content_features(i);
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f->light_propagates = true;
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//f->param_type = CPT_MINERAL;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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{
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f->setAllTextures("[noalpha:leaves.png");
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}
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_GLASS;
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f = &content_features(i);
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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i = CONTENT_FENCE;
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f = &content_features(i);
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f->light_propagates = true;
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f->param_type = CPT_LIGHT;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("item_fence.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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// Deprecated
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i = CONTENT_COALSTONE;
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f = &content_features(i);
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//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
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f->setAllTextures("stone.png^mineral_coal.png");
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f->is_ground_content = true;
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setStoneLikeDiggingProperties(f->digging_properties, 1.5);
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i = CONTENT_WOOD;
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f = &content_features(i);
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f->setAllTextures("wood.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_MESE;
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f = &content_features(i);
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f->setAllTextures("mese.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 0.5);
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i = CONTENT_CLOUD;
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f = &content_features(i);
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f->setAllTextures("cloud.png");
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_AIR;
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f = &content_features(i);
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->air_equivalent = true;
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i = CONTENT_WATER;
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f = &content_features(i);
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f->setInventoryTextureCube("water.png", "water.png", "water.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->solidness = 0; // Drawn separately, makes no faces
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_FLOWING;
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f->liquid_alternative_flowing = CONTENT_WATER;
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i = CONTENT_WATERSOURCE;
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f = &content_features(i);
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f->setInventoryTexture("water.png");
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if(new_style_water)
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{
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f->solidness = 0; // drawn separately, makes no faces
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}
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else // old style
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{
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f->solidness = 1;
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TileSpec t;
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if(g_texturesource)
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t.texture = g_texturesource->getTexture("water.png");
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t.alpha = WATER_ALPHA;
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t.material_type = MATERIAL_ALPHA_VERTEX;
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t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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f->setAllTiles(t);
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}
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->walkable = false;
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f->pointable = false;
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f->diggable = false;
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f->buildable_to = true;
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f->liquid_type = LIQUID_SOURCE;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->liquid_alternative_flowing = CONTENT_WATER;
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i = CONTENT_TORCH;
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f = &content_features(i);
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f->setInventoryTexture("torch_on_floor.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->wall_mounted = true;
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f->air_equivalent = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->light_source = LIGHT_MAX;
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f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
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i = CONTENT_SIGN_WALL;
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f = &content_features(i);
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f->setInventoryTexture("sign_wall.png");
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f->param_type = CPT_LIGHT;
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f->light_propagates = true;
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f->sunlight_propagates = true;
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f->solidness = 0; // drawn separately, makes no faces
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f->walkable = false;
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f->wall_mounted = true;
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f->air_equivalent = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new SignNodeMetadata("Some sign");
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f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
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i = CONTENT_CHEST;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures("chest_side.png");
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f->setTexture(0, "chest_top.png");
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f->setTexture(1, "chest_top.png");
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f->setTexture(5, "chest_front.png"); // Z-
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f->setInventoryTexture("chest_top.png");
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//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new ChestNodeMetadata();
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setWoodLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_FURNACE;
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f = &content_features(i);
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f->param_type = CPT_FACEDIR_SIMPLE;
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f->setAllTextures("furnace_side.png");
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f->setTexture(5, "furnace_front.png"); // Z-
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f->setInventoryTexture("furnace_front.png");
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//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
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if(f->initial_metadata == NULL)
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f->initial_metadata = new FurnaceNodeMetadata();
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setStoneLikeDiggingProperties(f->digging_properties, 3.0);
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i = CONTENT_COBBLE;
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f = &content_features(i);
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f->setAllTextures("cobble.png");
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f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 1.0);
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i = CONTENT_STEEL;
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f = &content_features(i);
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f->setAllTextures("steel_block.png");
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f->setInventoryTextureCube("steel_block.png", "steel_block.png",
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"steel_block.png");
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f->param_type = CPT_NONE;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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setStoneLikeDiggingProperties(f->digging_properties, 5.0);
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// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
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/*
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Add MesePick to everything
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*/
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for(u16 i=0; i<256; i++)
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{
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content_features(i).digging_properties.set("MesePick",
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DiggingProperties(true, 0.0, 65535./1337));
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}
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}
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void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
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{
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list.set("",
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DiggingProperties(true, 15.0*toughness, 0));
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list.set("WPick",
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DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
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list.set("STPick",
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DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
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list.set("SteelPick",
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DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
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/*list.set("MesePick",
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DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
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}
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void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
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{
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list.set("",
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DiggingProperties(true, 0.75*toughness, 0));
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list.set("WShovel",
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DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
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list.set("STShovel",
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DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
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list.set("SteelShovel",
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DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
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}
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void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
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{
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list.set("",
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DiggingProperties(true, 3.0*toughness, 0));
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list.set("WAxe",
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DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
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list.set("STAxe",
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DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
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list.set("SteelAxe",
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DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
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}
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@ -0,0 +1,53 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_MAPNODE_HEADER
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#define CONTENT_MAPNODE_HEADER
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void content_mapnode_init();
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/*
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Node content type IDs
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*/
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#define CONTENT_STONE 0
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#define CONTENT_GRASS 1
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#define CONTENT_WATER 2
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#define CONTENT_TORCH 3
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#define CONTENT_TREE 4
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#define CONTENT_LEAVES 5
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#define CONTENT_GRASS_FOOTSTEPS 6
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#define CONTENT_MESE 7
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#define CONTENT_MUD 8
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#define CONTENT_WATERSOURCE 9
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// Pretty much useless, clouds won't be drawn this way
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#define CONTENT_CLOUD 10
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#define CONTENT_COALSTONE 11
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#define CONTENT_WOOD 12
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#define CONTENT_SAND 13
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#define CONTENT_SIGN_WALL 14
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#define CONTENT_CHEST 15
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#define CONTENT_FURNACE 16
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//#define CONTENT_WORKBENCH 17
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#define CONTENT_COBBLE 18
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#define CONTENT_STEEL 19
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#define CONTENT_GLASS 20
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#define CONTENT_FENCE 21
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#endif
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "porting.h"
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#include "collision.h"
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#include "content_mapnode.h"
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Environment::Environment():
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@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "keycode.h"
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#include "farmesh.h"
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// TODO: Move content-aware stuff to separate file
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#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
Setting this to 1 enables a special camera mode that forces
|
||||
the renderers to think that the camera statically points from
|
||||
|
|
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <sstream>
|
||||
#include "main.h"
|
||||
#include "serverobject.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
InventoryItem
|
||||
|
|
|
@ -228,6 +228,12 @@ TODO: Map saving should be done by EmergeThread
|
|||
SUGG: Map unloading based on sector reference is not very good, it keeps
|
||||
unnecessary stuff in memory. I guess. Investigate this.
|
||||
|
||||
TODO: FIXME: Make furnaces handle long step() times better; now a 10-day
|
||||
dtime for a bunch of furnaces will take ages
|
||||
|
||||
TODO: When block is placed and it has param_type==CPT_FACEDIR_SIMPLE, set
|
||||
the direction accordingly.
|
||||
|
||||
Environment:
|
||||
------------
|
||||
|
||||
|
@ -1143,7 +1149,7 @@ int main(int argc, char *argv[])
|
|||
fs::CreateDir(porting::path_userdata);
|
||||
|
||||
// Init material properties table
|
||||
initializeMaterialProperties();
|
||||
//initializeMaterialProperties();
|
||||
|
||||
// Debug handler
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
@ -1414,7 +1420,6 @@ int main(int argc, char *argv[])
|
|||
Preload some textures and stuff
|
||||
*/
|
||||
|
||||
init_content_inventory_texture_paths();
|
||||
init_mapnode(); // Second call with g_texturesource set
|
||||
init_mineral();
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mineral.h"
|
||||
#include "noise.h"
|
||||
#include "serverobject.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
Map
|
||||
|
|
|
@ -24,6 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "light.h"
|
||||
#include <sstream>
|
||||
|
||||
// TODO: Move content-aware mesh generation to a separate file
|
||||
#include "content_mapnode.h"
|
||||
|
||||
#ifndef SERVER
|
||||
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
|
||||
{
|
||||
|
|
257
src/mapnode.cpp
257
src/mapnode.cpp
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "mineral.h"
|
||||
// For g_settings
|
||||
#include "main.h"
|
||||
#include "content_mapnode.h"
|
||||
#include "nodemetadata.h"
|
||||
|
||||
ContentFeatures::~ContentFeatures()
|
||||
|
@ -107,9 +108,9 @@ void init_mapnode()
|
|||
"g_texturesource!=NULL"<<std::endl;
|
||||
}
|
||||
|
||||
// Read some settings
|
||||
/*// Read some settings
|
||||
bool new_style_water = g_settings.getBool("new_style_water");
|
||||
bool new_style_leaves = g_settings.getBool("new_style_leaves");
|
||||
bool new_style_leaves = g_settings.getBool("new_style_leaves");*/
|
||||
|
||||
/*
|
||||
Initialize content feature table
|
||||
|
@ -131,247 +132,17 @@ void init_mapnode()
|
|||
{
|
||||
ContentFeatures *f = &g_content_features[i];
|
||||
// Re-initialize
|
||||
*f = ContentFeatures();
|
||||
f->reset();
|
||||
|
||||
for(u16 j=0; j<6; j++)
|
||||
f->tiles[j].material_type = initial_material_type;
|
||||
}
|
||||
|
||||
u8 i;
|
||||
ContentFeatures *f = NULL;
|
||||
/*
|
||||
Initialize mapnode content
|
||||
*/
|
||||
content_mapnode_init();
|
||||
|
||||
i = CONTENT_STONE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("stone.png");
|
||||
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 1";
|
||||
|
||||
i = CONTENT_GRASS;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mud.png^grass_side.png");
|
||||
f->setTexture(0, "grass.png");
|
||||
f->setTexture(1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
||||
|
||||
i = CONTENT_GRASS_FOOTSTEPS;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mud.png^grass_side.png");
|
||||
f->setTexture(0, "grass_footsteps.png");
|
||||
f->setTexture(1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
||||
|
||||
i = CONTENT_MUD;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mud.png");
|
||||
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_SAND;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("sand.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_TREE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("tree.png");
|
||||
f->setTexture(0, "tree_top.png");
|
||||
f->setTexture(1, "tree_top.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_LEAVES;
|
||||
f = &g_content_features[i];
|
||||
f->light_propagates = true;
|
||||
//f->param_type = CPT_MINERAL;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
if(new_style_leaves)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
||||
}
|
||||
else
|
||||
{
|
||||
f->setAllTextures("[noalpha:leaves.png");
|
||||
}
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_GLASS;
|
||||
f = &g_content_features[i];
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
||||
|
||||
i = CONTENT_FENCE;
|
||||
f = &g_content_features[i];
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->setInventoryTexture("item_fence.png");
|
||||
|
||||
// Deprecated
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &g_content_features[i];
|
||||
//f->translate_to = new MapNode(CONTENT_STONE, MINERAL_COAL);
|
||||
f->setAllTextures("stone.png^mineral_coal.png");
|
||||
f->is_ground_content = true;
|
||||
|
||||
i = CONTENT_WOOD;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("wood.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_MESE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mese.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_CLOUD;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("cloud.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_AIR;
|
||||
f = &g_content_features[i];
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0;
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
f->buildable_to = true;
|
||||
f->air_equivalent = true;
|
||||
|
||||
i = CONTENT_WATER;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->solidness = 0; // Drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
f->buildable_to = true;
|
||||
f->liquid_type = LIQUID_FLOWING;
|
||||
|
||||
i = CONTENT_WATERSOURCE;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("water.png");
|
||||
if(new_style_water)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
}
|
||||
else // old style
|
||||
{
|
||||
f->solidness = 1;
|
||||
|
||||
TileSpec t;
|
||||
if(g_texturesource)
|
||||
t.texture = g_texturesource->getTexture("water.png");
|
||||
|
||||
t.alpha = WATER_ALPHA;
|
||||
t.material_type = MATERIAL_ALPHA_VERTEX;
|
||||
t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
f->setAllTiles(t);
|
||||
}
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
f->buildable_to = true;
|
||||
f->liquid_type = LIQUID_SOURCE;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_TORCH;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("torch_on_floor.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->wall_mounted = true;
|
||||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->wall_mounted = true;
|
||||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
|
||||
i = CONTENT_CHEST;
|
||||
f = &g_content_features[i];
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new ChestNodeMetadata();
|
||||
|
||||
i = CONTENT_FURNACE;
|
||||
f = &g_content_features[i];
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("furnace_side.png");
|
||||
f->setTexture(5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png");
|
||||
//f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_COBBLE)+" 6";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new FurnaceNodeMetadata();
|
||||
|
||||
i = CONTENT_COBBLE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("cobble.png");
|
||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_STEEL;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("steel_block.png");
|
||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
||||
"steel_block.png");
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
|
||||
}
|
||||
|
||||
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
|
||||
|
@ -459,16 +230,4 @@ u8 MapNode::getMineral()
|
|||
return MINERAL_NONE;
|
||||
}
|
||||
|
||||
// Pointers to c_str()s g_content_features[i].inventory_image_path
|
||||
//const char * g_content_inventory_texture_paths[USEFUL_CONTENT_COUNT] = {0};
|
||||
|
||||
void init_content_inventory_texture_paths()
|
||||
{
|
||||
dstream<<"DEPRECATED "<<__FUNCTION_NAME<<std::endl;
|
||||
/*for(u16 i=0; i<USEFUL_CONTENT_COUNT; i++)
|
||||
{
|
||||
g_content_inventory_texture_paths[i] =
|
||||
g_content_features[i].inventory_image_path.c_str();
|
||||
}*/
|
||||
}
|
||||
|
||||
|
|
151
src/mapnode.h
151
src/mapnode.h
|
@ -27,6 +27,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "exceptions.h"
|
||||
#include "serialization.h"
|
||||
#include "tile.h"
|
||||
#include "materials.h"
|
||||
|
||||
/*
|
||||
Naming scheme:
|
||||
- Material = irrlicht's Material class
|
||||
- Content = (u8) content of a node
|
||||
- Tile = TileSpec at some side of a node of some content type
|
||||
*/
|
||||
|
||||
/*
|
||||
Initializes all kind of stuff in here.
|
||||
|
@ -42,13 +50,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
void init_mapnode();
|
||||
|
||||
// Initializes g_content_inventory_texture_paths
|
||||
void init_content_inventory_texture_paths();
|
||||
|
||||
|
||||
// NOTE: This is not used appropriately everywhere.
|
||||
#define MATERIALS_COUNT 256
|
||||
|
||||
/*
|
||||
Ignored node.
|
||||
|
||||
|
@ -67,41 +68,6 @@ void init_content_inventory_texture_paths();
|
|||
*/
|
||||
#define CONTENT_AIR 254
|
||||
|
||||
/*
|
||||
Suggested materials:
|
||||
- Gravel
|
||||
- Sand
|
||||
|
||||
New naming scheme:
|
||||
- Material = irrlicht's Material class
|
||||
- Content = (u8) content of a node
|
||||
- Tile = (u16) Material ID at some side of a node
|
||||
*/
|
||||
|
||||
#define CONTENT_STONE 0
|
||||
#define CONTENT_GRASS 1
|
||||
#define CONTENT_WATER 2
|
||||
#define CONTENT_TORCH 3
|
||||
#define CONTENT_TREE 4
|
||||
#define CONTENT_LEAVES 5
|
||||
#define CONTENT_GRASS_FOOTSTEPS 6
|
||||
#define CONTENT_MESE 7
|
||||
#define CONTENT_MUD 8
|
||||
#define CONTENT_WATERSOURCE 9
|
||||
// Pretty much useless, clouds won't be drawn this way
|
||||
#define CONTENT_CLOUD 10
|
||||
#define CONTENT_COALSTONE 11
|
||||
#define CONTENT_WOOD 12
|
||||
#define CONTENT_SAND 13
|
||||
#define CONTENT_SIGN_WALL 14
|
||||
#define CONTENT_CHEST 15
|
||||
#define CONTENT_FURNACE 16
|
||||
//#define CONTENT_WORKBENCH 17
|
||||
#define CONTENT_COBBLE 18
|
||||
#define CONTENT_STEEL 19
|
||||
#define CONTENT_GLASS 20
|
||||
#define CONTENT_FENCE 21
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
*/
|
||||
|
@ -174,9 +140,19 @@ struct ContentFeatures
|
|||
// Initial metadata is cloned from this
|
||||
NodeMetadata *initial_metadata;
|
||||
|
||||
//TODO: Move more properties here
|
||||
// If the content is liquid, this is the flowing version of the liquid.
|
||||
// If content is liquid, this is the same content.
|
||||
u8 liquid_alternative_flowing;
|
||||
|
||||
ContentFeatures()
|
||||
// Amount of light the node emits
|
||||
u8 light_source;
|
||||
|
||||
// Digging properties for different tools
|
||||
DiggingPropertiesList digging_properties;
|
||||
|
||||
// NOTE: Move relevant properties to here from elsewhere
|
||||
|
||||
void reset()
|
||||
{
|
||||
translate_to = NULL;
|
||||
param_type = CPT_NONE;
|
||||
|
@ -194,6 +170,14 @@ struct ContentFeatures
|
|||
air_equivalent = false;
|
||||
dug_item = "";
|
||||
initial_metadata = NULL;
|
||||
liquid_alternative_flowing = CONTENT_IGNORE;
|
||||
light_source = 0;
|
||||
digging_properties.clear();
|
||||
}
|
||||
|
||||
ContentFeatures()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
~ContentFeatures();
|
||||
|
@ -235,6 +219,11 @@ struct ContentFeatures
|
|||
*/
|
||||
ContentFeatures & content_features(u8 i);
|
||||
|
||||
|
||||
/*
|
||||
Here is a bunch of DEPRECATED functions.
|
||||
*/
|
||||
|
||||
/*
|
||||
If true, the material allows light propagation and brightness is stored
|
||||
in param.
|
||||
|
@ -243,9 +232,7 @@ ContentFeatures & content_features(u8 i);
|
|||
inline bool light_propagates_content(u8 m)
|
||||
{
|
||||
return content_features(m).light_propagates;
|
||||
//return (m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
/*
|
||||
If true, the material allows lossless sunlight propagation.
|
||||
NOTE: It doesn't seem to go through torches regardlessly of this
|
||||
|
@ -254,9 +241,7 @@ inline bool light_propagates_content(u8 m)
|
|||
inline bool sunlight_propagates_content(u8 m)
|
||||
{
|
||||
return content_features(m).sunlight_propagates;
|
||||
//return (m == CONTENT_AIR || m == CONTENT_TORCH);
|
||||
}
|
||||
|
||||
/*
|
||||
On a node-node surface, the material of the node with higher solidness
|
||||
is used for drawing.
|
||||
|
@ -268,83 +253,54 @@ inline bool sunlight_propagates_content(u8 m)
|
|||
inline u8 content_solidness(u8 m)
|
||||
{
|
||||
return content_features(m).solidness;
|
||||
/*// As of now, every pseudo node like torches are added to this
|
||||
if(m == CONTENT_AIR || m == CONTENT_TORCH || m == CONTENT_WATER)
|
||||
return 0;
|
||||
if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
|
||||
return 1;
|
||||
return 2;*/
|
||||
}
|
||||
|
||||
// Objects collide with walkable contents
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_walkable(u8 m)
|
||||
{
|
||||
return content_features(m).walkable;
|
||||
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE && m != CONTENT_TORCH);
|
||||
}
|
||||
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_liquid(u8 m)
|
||||
{
|
||||
return content_features(m).liquid_type != LIQUID_NONE;
|
||||
//return (m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_flowing_liquid(u8 m)
|
||||
{
|
||||
return content_features(m).liquid_type == LIQUID_FLOWING;
|
||||
//return (m == CONTENT_WATER);
|
||||
}
|
||||
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_liquid_source(u8 m)
|
||||
{
|
||||
return content_features(m).liquid_type == LIQUID_SOURCE;
|
||||
//return (m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
// CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER
|
||||
// CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline u8 make_liquid_flowing(u8 m)
|
||||
{
|
||||
if(m == CONTENT_WATER || m == CONTENT_WATERSOURCE)
|
||||
return CONTENT_WATER;
|
||||
assert(0);
|
||||
u8 c = content_features(m).liquid_alternative_flowing;
|
||||
assert(c != CONTENT_IGNORE);
|
||||
return c;
|
||||
}
|
||||
|
||||
// Pointable contents can be pointed to in the map
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_pointable(u8 m)
|
||||
{
|
||||
return content_features(m).pointable;
|
||||
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_diggable(u8 m)
|
||||
{
|
||||
return content_features(m).diggable;
|
||||
//return (m != CONTENT_AIR && m != CONTENT_WATER && m != CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
// NOTE: Don't use, use "content_features(m).whatever" instead
|
||||
inline bool content_buildable_to(u8 m)
|
||||
{
|
||||
return content_features(m).buildable_to;
|
||||
//return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_WATERSOURCE);
|
||||
}
|
||||
|
||||
/*
|
||||
Returns true for contents that form the base ground that
|
||||
follows the main heightmap
|
||||
*/
|
||||
/*inline bool is_ground_content(u8 m)
|
||||
{
|
||||
return content_features(m).is_ground_content;
|
||||
}*/
|
||||
|
||||
/*
|
||||
Nodes make a face if contents differ and solidness differs.
|
||||
Return value:
|
||||
|
@ -494,30 +450,24 @@ struct MapNode
|
|||
&& param2 == other.param2);
|
||||
}
|
||||
|
||||
/*
|
||||
These four are DEPRECATED I guess. -c55
|
||||
*/
|
||||
bool light_propagates()
|
||||
{
|
||||
return light_propagates_content(d);
|
||||
}
|
||||
|
||||
bool sunlight_propagates()
|
||||
{
|
||||
return sunlight_propagates_content(d);
|
||||
}
|
||||
|
||||
u8 solidness()
|
||||
{
|
||||
return content_solidness(d);
|
||||
}
|
||||
|
||||
u8 light_source()
|
||||
{
|
||||
/*
|
||||
Note that a block that isn't light_propagates() can be a light source.
|
||||
*/
|
||||
if(d == CONTENT_TORCH)
|
||||
return LIGHT_MAX;
|
||||
|
||||
return 0;
|
||||
return content_features(d).light_source;
|
||||
}
|
||||
|
||||
u8 getLightBanksWithSource()
|
||||
|
@ -537,11 +487,6 @@ struct MapNode
|
|||
return (lightday&0x0f) | ((lightnight<<4)&0xf0);
|
||||
}
|
||||
|
||||
void setLightBanks(u8 a_light)
|
||||
{
|
||||
param = a_light;
|
||||
}
|
||||
|
||||
u8 getLight(enum LightBank bank)
|
||||
{
|
||||
// Select the brightest of [light source, propagated light]
|
||||
|
@ -606,13 +551,25 @@ struct MapNode
|
|||
}
|
||||
|
||||
// In mapnode.cpp
|
||||
/*
|
||||
Get tile of a face of the node.
|
||||
dir: direction of face
|
||||
Returns: TileSpec. Can contain miscellaneous texture coordinates,
|
||||
which must be obeyed so that the texture atlas can be used.
|
||||
*/
|
||||
TileSpec getTile(v3s16 dir);
|
||||
|
||||
/*
|
||||
Gets mineral content of node, if there is any.
|
||||
MINERAL_NONE if doesn't contain or isn't able to contain mineral.
|
||||
*/
|
||||
u8 getMineral();
|
||||
|
||||
/*
|
||||
These serialization functions are used when informing client
|
||||
of a single node add
|
||||
of a single node add.
|
||||
|
||||
NOTE: When loading a MapBlock, these are not used. Should they?
|
||||
*/
|
||||
|
||||
static u32 serializedLength(u8 version)
|
||||
|
|
|
@ -1,112 +1,20 @@
|
|||
#include "materials.h"
|
||||
#include "mapnode.h"
|
||||
|
||||
#define MATERIAL_PROPERTIES_COUNT 256
|
||||
// NOTE: DEPRECATED
|
||||
|
||||
// These correspond to the CONTENT_* constants
|
||||
MaterialProperties g_material_properties[MATERIAL_PROPERTIES_COUNT];
|
||||
|
||||
bool g_material_properties_initialized = false;
|
||||
|
||||
void setStoneLikeDiggingProperties(u8 material, float toughness)
|
||||
DiggingPropertiesList * getDiggingPropertiesList(u8 content)
|
||||
{
|
||||
g_material_properties[material].setDiggingProperties("",
|
||||
DiggingProperties(true, 15.0*toughness, 0));
|
||||
|
||||
g_material_properties[material].setDiggingProperties("WPick",
|
||||
DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("STPick",
|
||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("SteelPick",
|
||||
DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));
|
||||
|
||||
/*g_material_properties[material].setDiggingProperties("MesePick",
|
||||
DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
|
||||
return &content_features(content).digging_properties;
|
||||
}
|
||||
|
||||
void setDirtLikeDiggingProperties(u8 material, float toughness)
|
||||
DiggingProperties getDiggingProperties(u8 content, const std::string &tool)
|
||||
{
|
||||
g_material_properties[material].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.75*toughness, 0));
|
||||
|
||||
g_material_properties[material].setDiggingProperties("WShovel",
|
||||
DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("STShovel",
|
||||
DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("SteelShovel",
|
||||
DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
|
||||
}
|
||||
|
||||
void setWoodLikeDiggingProperties(u8 material, float toughness)
|
||||
{
|
||||
g_material_properties[material].setDiggingProperties("",
|
||||
DiggingProperties(true, 3.0*toughness, 0));
|
||||
|
||||
g_material_properties[material].setDiggingProperties("WAxe",
|
||||
DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("STAxe",
|
||||
DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
|
||||
g_material_properties[material].setDiggingProperties("SteelAxe",
|
||||
DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
|
||||
}
|
||||
|
||||
void initializeMaterialProperties()
|
||||
{
|
||||
/*
|
||||
Now, the g_material_properties array is already initialized
|
||||
by the constructors to such that no digging is possible.
|
||||
|
||||
Add some digging properties to them.
|
||||
*/
|
||||
|
||||
setStoneLikeDiggingProperties(CONTENT_STONE, 1.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_MESE, 0.5);
|
||||
setStoneLikeDiggingProperties(CONTENT_COALSTONE, 1.5);
|
||||
setStoneLikeDiggingProperties(CONTENT_FURNACE, 3.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_COBBLE, 1.0);
|
||||
setStoneLikeDiggingProperties(CONTENT_STEEL, 5.0);
|
||||
|
||||
setDirtLikeDiggingProperties(CONTENT_MUD, 1.0);
|
||||
setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
|
||||
setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
|
||||
setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
|
||||
|
||||
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
|
||||
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
|
||||
setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
|
||||
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
|
||||
|
||||
g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.5, 0));
|
||||
g_material_properties[CONTENT_TORCH].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.0, 0));
|
||||
|
||||
/*
|
||||
Add MesePick to everything
|
||||
*/
|
||||
for(u16 i=0; i<MATERIAL_PROPERTIES_COUNT; i++)
|
||||
{
|
||||
g_material_properties[i].setDiggingProperties("MesePick",
|
||||
DiggingProperties(true, 0.0, 65535./1337));
|
||||
}
|
||||
|
||||
g_material_properties_initialized = true;
|
||||
}
|
||||
|
||||
MaterialProperties * getMaterialProperties(u8 material)
|
||||
{
|
||||
assert(g_material_properties_initialized);
|
||||
return &g_material_properties[material];
|
||||
}
|
||||
|
||||
DiggingProperties getDiggingProperties(u8 material, const std::string &tool)
|
||||
{
|
||||
MaterialProperties *mprop = getMaterialProperties(material);
|
||||
DiggingPropertiesList *mprop = getDiggingPropertiesList(content);
|
||||
if(mprop == NULL)
|
||||
// Not diggable
|
||||
return DiggingProperties();
|
||||
|
||||
return mprop->getDiggingProperties(tool);
|
||||
return mprop->get(tool);
|
||||
}
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "inventory.h"
|
||||
#include <string>
|
||||
|
||||
struct DiggingProperties
|
||||
|
@ -49,20 +48,26 @@ struct DiggingProperties
|
|||
u16 wear;
|
||||
};
|
||||
|
||||
class MaterialProperties
|
||||
/*
|
||||
This is a DEPRECATED way of determining mining characteristics.
|
||||
TODO: Get rid of this and set up some attributes like toughness,
|
||||
fluffyness, and a funciton to calculate time and durability loss
|
||||
(and sound? and whatever else) from them
|
||||
*/
|
||||
class DiggingPropertiesList
|
||||
{
|
||||
public:
|
||||
MaterialProperties()
|
||||
DiggingPropertiesList()
|
||||
{
|
||||
}
|
||||
|
||||
void setDiggingProperties(const std::string toolname,
|
||||
void set(const std::string toolname,
|
||||
const DiggingProperties &prop)
|
||||
{
|
||||
m_digging_properties[toolname] = prop;
|
||||
}
|
||||
|
||||
DiggingProperties getDiggingProperties(const std::string toolname)
|
||||
DiggingProperties get(const std::string toolname)
|
||||
{
|
||||
core::map<std::string, DiggingProperties>::Node *n;
|
||||
n = m_digging_properties.find(toolname);
|
||||
|
@ -80,16 +85,17 @@ public:
|
|||
return n->getValue();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
m_digging_properties.clear();
|
||||
}
|
||||
|
||||
private:
|
||||
// toolname="": default properties (digging by hand)
|
||||
// Key is toolname
|
||||
core::map<std::string, DiggingProperties> m_digging_properties;
|
||||
};
|
||||
|
||||
void initializeMaterialProperties();
|
||||
|
||||
// Material correspond to the CONTENT_* constants
|
||||
MaterialProperties * getMaterialProperties(u8 material);
|
||||
// For getting the default properties, set tool=""
|
||||
DiggingProperties getDiggingProperties(u8 material, const std::string &tool);
|
||||
|
||||
|
|
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "exceptions.h"
|
||||
#include "inventory.h"
|
||||
#include <sstream>
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
NodeMetadata
|
||||
|
|
|
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "config.h"
|
||||
#include "servercommand.h"
|
||||
#include "filesys.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
#define BLOCK_EMERGE_FLAG_FROMDISK (1<<0)
|
||||
|
||||
|
|
|
@ -152,7 +152,7 @@ int main(int argc, char *argv[])
|
|||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
// Init material properties table
|
||||
initializeMaterialProperties();
|
||||
//initializeMaterialProperties();
|
||||
|
||||
// Debug handler
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
|
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "voxel.h"
|
||||
#include <sstream>
|
||||
#include "porting.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
Asserts that the exception occurs
|
||||
|
|
|
@ -19,10 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "voxel.h"
|
||||
#include "map.h"
|
||||
|
||||
// For TimeTaker
|
||||
#include "utility.h"
|
||||
#include "utility.h" // For TimeTaker
|
||||
#include "gettime.h"
|
||||
#include "content_mapnode.h"
|
||||
|
||||
/*
|
||||
Debug stuff
|
||||
|
|
Loading…
Reference in New Issue