Note about texture atlas
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src/tile.cpp
12
src/tile.cpp
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@ -504,8 +504,16 @@ void TextureSource::buildMainAtlas()
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}
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}
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/*
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/*
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A list of stuff to add. This should contain as much of the
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A list of stuff to include in the texture atlas.
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stuff shown in game as possible, to minimize texture changes.
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It is a single-dimensional texture atlas due to the need to tile
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textures.
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It should contain as much of the stuff shown in game as possible,
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to minimize texture changes.
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It fills up quickly, so do not add anything that isn't contained
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in most MapBlocks. E.g. mese isn't suitable but stone is.
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*/
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*/
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core::array<std::string> sourcelist;
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core::array<std::string> sourcelist;
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