Ensure air neighbors to liquids that can flow are enqueued for transformation
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@ -1629,9 +1629,15 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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case LIQUID_NONE:
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if (nb.n.getContent() == CONTENT_AIR) {
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airs[num_airs++] = nb;
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// if the current node is a water source the neighbor
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// should be enqueded for transformation regardless of whether the
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// current node changes or not.
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if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE)
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m_transforming_liquid.push_back(npos);
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// if the current node happens to be a flowing node, it will start to flow down here.
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if (nb.t == NEIGHBOR_LOWER)
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if (nb.t == NEIGHBOR_LOWER) {
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flowing_down = true;
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}
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} else {
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neutrals[num_neutrals++] = nb;
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}
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