backing up some stuff
This commit is contained in:
parent
adb7f248da
commit
bd100c5483
|
@ -32,6 +32,8 @@ void debugstreams_init(bool disable_stderr, const char *filename)
|
|||
{
|
||||
if(disable_stderr)
|
||||
g_debugstreams[0] = NULL;
|
||||
else
|
||||
g_debugstreams[0] = stderr;
|
||||
|
||||
if(filename)
|
||||
g_debugstreams[1] = fopen(filename, "a");
|
||||
|
@ -42,6 +44,9 @@ void debugstreams_init(bool disable_stderr, const char *filename)
|
|||
fprintf(g_debugstreams[1], " Separator \n");
|
||||
fprintf(g_debugstreams[1], "-------------\n\n");
|
||||
}
|
||||
|
||||
DEBUGPRINT("Debug streams initialized, disable_stderr=%d\n",
|
||||
disable_stderr);
|
||||
}
|
||||
|
||||
void debugstreams_deinit()
|
||||
|
|
195
src/main.cpp
195
src/main.cpp
|
@ -104,12 +104,8 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
|
|||
Gaming ideas:
|
||||
-------------
|
||||
|
||||
- How would some GTA-style ideas work?
|
||||
- Cars? Stealing? Unlawful stuff and cops? Lots of guns?
|
||||
- Aim for something like controlling a single dwarf in Dwarf Fortress.
|
||||
|
||||
- RPG style?
|
||||
|
||||
- Space racer style?
|
||||
|
||||
Documentation:
|
||||
--------------
|
||||
|
@ -286,9 +282,16 @@ TODO: Remove duplicate lighting implementation from Map (leave
|
|||
VoxelManipulator, which is faster)
|
||||
|
||||
FIXME: The new texture stuff is slow on wine
|
||||
- Actually it is not too slow; updating excess amount of meshes
|
||||
when making footprints is too slow. It has to be fixed.
|
||||
- A basic grassy ground block takes 20-40ms
|
||||
- A bit more complicated block can take 270ms
|
||||
- On linux, a similar one doesn't take long at all (14ms)
|
||||
- Is it a bad std::string implementation of MSVC?
|
||||
- Can take up to 200ms? Is it when loading textures or always?
|
||||
- Updating excess amount of meshes when making footprints is too
|
||||
slow. It has to be fixed.
|
||||
-> implement Map::updateNodeMeshes()
|
||||
TODO: Optimize TileSpec to only contain a reference number that
|
||||
is fast to compare, which refers to a cached string
|
||||
|
||||
Doing now:
|
||||
----------
|
||||
|
@ -1266,41 +1269,106 @@ struct ChatLine
|
|||
std::wstring text;
|
||||
};
|
||||
|
||||
// These are defined global so that they're not optimized too much.
|
||||
// Can't change them to volatile.
|
||||
s16 temp16;
|
||||
f32 tempf;
|
||||
v3f tempv3f1;
|
||||
v3f tempv3f2;
|
||||
std::string tempstring;
|
||||
std::string tempstring2;
|
||||
|
||||
void SpeedTests()
|
||||
{
|
||||
{
|
||||
dstream<<"The following test should take around 20ms."<<std::endl;
|
||||
TimeTaker timer("Testing std::string speed");
|
||||
const u32 jj = 10000;
|
||||
for(u32 j=0; j<jj; j++)
|
||||
{
|
||||
tempstring = "";
|
||||
tempstring2 = "";
|
||||
const u32 ii = 10;
|
||||
for(u32 i=0; i<ii; i++){
|
||||
tempstring2 += "asd";
|
||||
}
|
||||
for(u32 i=0; i<ii+1; i++){
|
||||
tempstring += "asd";
|
||||
if(tempstring == tempstring2)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dstream<<"All of the following tests should take around 100ms each."
|
||||
<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing floating-point conversion speed");
|
||||
tempf = 0.001;
|
||||
for(u32 i=0; i<4000000; i++){
|
||||
temp16 += tempf;
|
||||
tempf += 0.001;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing floating-point vector speed");
|
||||
|
||||
tempv3f1 = v3f(1,2,3);
|
||||
tempv3f2 = v3f(4,5,6);
|
||||
for(u32 i=0; i<10000000; i++){
|
||||
tempf += tempv3f1.dotProduct(tempv3f2);
|
||||
tempv3f2 += v3f(7,8,9);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
TimeTaker timer("Testing core::map speed");
|
||||
|
||||
core::map<v2s16, f32> map1;
|
||||
tempf = -324;
|
||||
const s16 ii=300;
|
||||
for(s16 y=0; y<ii; y++){
|
||||
for(s16 x=0; x<ii; x++){
|
||||
map1.insert(v2s16(x,y), tempf);
|
||||
tempf += 1;
|
||||
}
|
||||
}
|
||||
for(s16 y=ii-1; y>=0; y--){
|
||||
for(s16 x=0; x<ii; x++){
|
||||
tempf = map1[v2s16(x,y)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
dstream<<"Around 5000/ms should do well here."<<std::endl;
|
||||
TimeTaker timer("Testing mutex speed");
|
||||
|
||||
JMutex m;
|
||||
m.Init();
|
||||
u32 n = 0;
|
||||
u32 i = 0;
|
||||
do{
|
||||
n += 10000;
|
||||
for(; i<n; i++){
|
||||
m.Lock();
|
||||
m.Unlock();
|
||||
}
|
||||
}
|
||||
// Do at least 10ms
|
||||
while(timer.getTime() < 10);
|
||||
|
||||
u32 dtime = timer.stop();
|
||||
u32 per_ms = n / dtime;
|
||||
std::cout<<"Done. "<<dtime<<"ms, "
|
||||
<<per_ms<<"/ms"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
/*
|
||||
Low-level initialization
|
||||
*/
|
||||
|
||||
bool disable_stderr = false;
|
||||
#ifdef _WIN32
|
||||
disable_stderr = true;
|
||||
#endif
|
||||
|
||||
// Initialize debug streams
|
||||
debugstreams_init(disable_stderr, DEBUGFILE);
|
||||
// Initialize debug stacks
|
||||
debug_stacks_init();
|
||||
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
porting::initializePaths();
|
||||
// Create user data directory
|
||||
fs::CreateDir(porting::path_userdata);
|
||||
|
||||
// C-style stuff initialization
|
||||
initializeMaterialProperties();
|
||||
init_mapnode();
|
||||
|
||||
// Debug handler
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
// Print startup message
|
||||
dstream<<DTIME<<"minetest-c55"
|
||||
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
|
||||
<<", "<<BUILD_INFO
|
||||
<<std::endl;
|
||||
|
||||
/*
|
||||
Parse command line
|
||||
*/
|
||||
|
@ -1318,6 +1386,10 @@ int main(int argc, char *argv[])
|
|||
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG));
|
||||
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG));
|
||||
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING));
|
||||
#ifdef _WIN32
|
||||
allowed_options.insert("dstream-on-stderr", ValueSpec(VALUETYPE_FLAG));
|
||||
#endif
|
||||
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG));
|
||||
|
||||
Settings cmd_args;
|
||||
|
||||
|
@ -1349,8 +1421,41 @@ int main(int argc, char *argv[])
|
|||
|
||||
return cmd_args.getFlag("help") ? 0 : 1;
|
||||
}
|
||||
|
||||
/*
|
||||
Low-level initialization
|
||||
*/
|
||||
|
||||
bool disable_stderr = false;
|
||||
#ifdef _WIN32
|
||||
if(cmd_args.getFlag("dstream-on-stderr") == false)
|
||||
disable_stderr = true;
|
||||
#endif
|
||||
|
||||
// Initialize debug streams
|
||||
debugstreams_init(disable_stderr, DEBUGFILE);
|
||||
// Initialize debug stacks
|
||||
debug_stacks_init();
|
||||
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
porting::initializePaths();
|
||||
// Create user data directory
|
||||
fs::CreateDir(porting::path_userdata);
|
||||
|
||||
// C-style stuff initialization
|
||||
initializeMaterialProperties();
|
||||
init_mapnode();
|
||||
|
||||
// Debug handler
|
||||
BEGIN_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
// Print startup message
|
||||
dstream<<DTIME<<"minetest-c55"
|
||||
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
|
||||
<<", "<<BUILD_INFO
|
||||
<<std::endl;
|
||||
|
||||
/*
|
||||
Basic initialization
|
||||
*/
|
||||
|
@ -1519,7 +1624,15 @@ int main(int argc, char *argv[])
|
|||
g_device = device;
|
||||
g_irrlicht = new IrrlichtWrapper(device);
|
||||
|
||||
//g_device = device;
|
||||
/*
|
||||
Speed tests (done after irrlicht is loaded to get timer)
|
||||
*/
|
||||
if(cmd_args.getFlag("speedtests"))
|
||||
{
|
||||
dstream<<"Running speed tests"<<std::endl;
|
||||
SpeedTests();
|
||||
return 0;
|
||||
}
|
||||
|
||||
device->setResizable(true);
|
||||
|
||||
|
|
|
@ -601,7 +601,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
*/
|
||||
|
||||
{
|
||||
//TimeTaker timer2("updateMesh() collect");
|
||||
TimeTaker timer2("updateMesh() collect");
|
||||
|
||||
// Lock this, as m_temp_mods will be used directly
|
||||
JMutexAutoLock lock(m_temp_mods_mutex);
|
||||
|
|
|
@ -160,7 +160,9 @@ TileSpec MapNode::getTile(v3s16 dir)
|
|||
|
||||
s32 dir_i = -1;
|
||||
|
||||
if(dir == v3s16(0,1,0))
|
||||
if(dir == v3s16(0,0,0))
|
||||
dir_i = -1;
|
||||
else if(dir == v3s16(0,1,0))
|
||||
dir_i = 0;
|
||||
else if(dir == v3s16(0,-1,0))
|
||||
dir_i = 1;
|
||||
|
|
|
@ -54,6 +54,13 @@ u32 TimeTaker::stop(bool quiet)
|
|||
return 0;
|
||||
}
|
||||
|
||||
u32 TimeTaker::getTime()
|
||||
{
|
||||
u32 time2 = getTimeMs();
|
||||
u32 dtime = time2 - m_time1;
|
||||
return dtime;
|
||||
}
|
||||
|
||||
const v3s16 g_26dirs[26] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
|
|
|
@ -409,6 +409,8 @@ public:
|
|||
|
||||
u32 stop(bool quiet=false);
|
||||
|
||||
u32 getTime();
|
||||
|
||||
private:
|
||||
const char *m_name;
|
||||
u32 m_time1;
|
||||
|
|
Loading…
Reference in New Issue