fixed the object update interval thingy
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9d5ccafbb0
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@ -380,6 +380,8 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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void ServerEnvironment::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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//TimeTaker timer("ServerEnv step");
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// Get some settings
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//bool free_move = g_settings.getBool("free_move");
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@ -451,6 +453,8 @@ void ServerEnvironment::step(float dtime)
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if(m_object_management_interval.step(dtime, 0.5))
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{
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//TimeTaker timer("ServerEnv object management");
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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@ -172,7 +172,7 @@ void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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assert(m_env);
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const float interval = 0.2;
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if(m_move_interval.step(dtime, interval))
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if(m_move_interval.step(dtime, interval)==false)
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return;
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dtime = interval;
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@ -312,7 +312,7 @@ void RatSAO::step(float dtime, Queue<ActiveObjectMessage> &messages,
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if(m_is_active == false)
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{
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if(m_inactive_interval.step(dtime, 0.5))
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if(m_inactive_interval.step(dtime, 0.5)==false)
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return;
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}
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@ -2033,12 +2033,9 @@ public:
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{
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m_accumulator += dtime;
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if(m_accumulator < wanted_interval)
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{
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dtime = 0;
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return true;
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}
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return false;
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m_accumulator -= wanted_interval;
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return false;
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return true;
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}
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protected:
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float m_accumulator;
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