Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)

This commit is contained in:
Perttu Ahola 2011-09-06 17:13:24 +03:00
parent 570a8dbf22
commit b82952bdba
3 changed files with 1 additions and 2 deletions

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@ -293,7 +293,7 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png"); f->setInventoryTexture("fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75); setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL; i = CONTENT_RAIL;

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@ -524,7 +524,6 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("cobble.png"); sourcelist.push_back("cobble.png");
sourcelist.push_back("mossycobble.png"); sourcelist.push_back("mossycobble.png");
sourcelist.push_back("gravel.png"); sourcelist.push_back("gravel.png");
sourcelist.push_back("cactus.png");
sourcelist.push_back("jungletree.png"); sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png"); sourcelist.push_back("stone.png^mineral_coal.png");