Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
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@ -293,7 +293,7 @@ void content_mapnode_init()
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("item_fence.png");
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f->setInventoryTexture("fence.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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setWoodLikeDiggingProperties(f->digging_properties, 0.75);
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i = CONTENT_RAIL;
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i = CONTENT_RAIL;
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@ -524,7 +524,6 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("cobble.png");
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sourcelist.push_back("cobble.png");
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sourcelist.push_back("mossycobble.png");
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sourcelist.push_back("mossycobble.png");
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sourcelist.push_back("gravel.png");
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sourcelist.push_back("gravel.png");
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sourcelist.push_back("cactus.png");
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sourcelist.push_back("jungletree.png");
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sourcelist.push_back("jungletree.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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sourcelist.push_back("stone.png^mineral_coal.png");
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