added fog to players
This commit is contained in:
parent
78510b49c7
commit
813b6a91b3
|
@ -167,12 +167,13 @@ TODO: Better handling of objects and mobs
|
|||
- Client should not discriminate between blocks, server should
|
||||
- Make other players utilize the same framework
|
||||
|
||||
SUGG: Split Inventory into ClientInventory and ServerInventory
|
||||
TODO: Draw big amounts of torches better (that is, throw them in the
|
||||
same meshbuffer (can the meshcombiner class be used?))
|
||||
|
||||
Doing now:
|
||||
======================================================================
|
||||
|
||||
TODO: Convert the text input system to use a modal menu
|
||||
TODO: Convert the text input system to use a modal menu... or something
|
||||
|
||||
======================================================================
|
||||
|
||||
|
|
|
@ -112,6 +112,7 @@ RemotePlayer::RemotePlayer(
|
|||
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
buf->getMaterial().setTexture(0, driver->getTexture("../data/player.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
||||
//buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
// Add to mesh
|
||||
|
@ -135,6 +136,7 @@ RemotePlayer::RemotePlayer(
|
|||
//buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
buf->getMaterial().setTexture(0, driver->getTexture("../data/player_back.png"));
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
|
|
Loading…
Reference in New Issue