work-in-progress gui system updating + some settings system updating

This commit is contained in:
Perttu Ahola 2010-12-23 17:09:49 +02:00
parent 2816d8f638
commit 7e490e7213
9 changed files with 340 additions and 243 deletions

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@ -2,7 +2,7 @@
# It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler
TARGET = test
SOURCE_FILES = guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCE_FILES = guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
SOURCES = $(addprefix src/, $(SOURCE_FILES))
BUILD_DIR = build
OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))

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@ -17,7 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiPauseMenu.h"
#include "debug.h"
#include "serialization.h"

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@ -17,7 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIPAUSEMENU_HEADER
#define GUIPAUSEMENU_HEADER

168
src/guiTextInputMenu.cpp Normal file
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@ -0,0 +1,168 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiTextInputMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
TextDest *dest,
std::wstring initial_text
):
GUIModalMenu(env, parent, id, active_menu_count),
m_dest(dest),
m_initial_text(initial_text)
{
}
GUITextInputMenu::~GUITextInputMenu()
{
removeChildren();
}
void GUITextInputMenu::removeChildren()
{
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
e->remove();
}
{
gui::IGUIElement *e = getElementFromId(257);
if(e != NULL)
e->remove();
}
}
void GUITextInputMenu::regenerateGui(v2u32 screensize)
{
std::wstring text;
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
{
text = e->getText();
}
else
{
text = m_initial_text;
m_initial_text = L"";
}
}
/*
Remove stuff
*/
removeChildren();
/*
Calculate new sizes and positions
*/
core::rect<s32> rect(
screensize.X/2 - 580/2,
screensize.Y/2 - 300/2,
screensize.X/2 + 580/2,
screensize.Y/2 + 300/2
);
DesiredRect = rect;
recalculateAbsolutePosition(false);
v2s32 size = rect.getSize();
/*
Add stuff
*/
{
core::rect<s32> rect(0, 0, 300, 30);
rect = rect + v2s32(size.X/2-300/2, size.Y/2-30/2-25);
gui::IGUIElement *e =
Environment->addEditBox(text.c_str(), rect, true, this, 256);
Environment->setFocus(e);
}
{
core::rect<s32> rect(0, 0, 140, 30);
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
Environment->addButton(rect, this, 257, L"Proceed");
}
}
void GUITextInputMenu::drawMenu()
{
gui::IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
video::SColor bgcolor(140,0,0,0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
}
bool GUITextInputMenu::OnEvent(const SEvent& event)
{
if(event.EventType==EET_KEY_INPUT_EVENT)
{
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
{
quitMenu();
return true;
}
}
if(event.EventType==EET_GUI_EVENT)
{
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
&& isVisible())
{
if(!canTakeFocus(event.GUIEvent.Element))
{
dstream<<"GUITextInputMenu: Not allowing focus change."
<<std::endl;
// Returning true disables focus change
return true;
}
}
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
{
switch(event.GUIEvent.Caller->getID())
{
case 257:
if(m_dest)
{
gui::IGUIElement *e = getElementFromId(256);
if(e != NULL)
{
m_dest->gotText(e->getText());
}
delete m_dest;
}
quitMenu();
break;
}
}
}
return Parent ? Parent->OnEvent(event) : false;
}

59
src/guiTextInputMenu.h Normal file
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@ -0,0 +1,59 @@
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUITEXTINPUTMENU_HEADER
#define GUITEXTINPUTMENU_HEADER
#include "common_irrlicht.h"
#include "modalMenu.h"
#include "utility.h"
#include <string>
struct TextDest
{
virtual void gotText(std::wstring text) = 0;
};
class GUITextInputMenu : public GUIModalMenu
{
public:
GUITextInputMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
int *active_menu_count,
TextDest *dest,
std::wstring initial_text);
~GUITextInputMenu();
void removeChildren();
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
bool OnEvent(const SEvent& event);
private:
TextDest *m_dest;
std::wstring m_initial_text;
};
#endif

View File

@ -224,11 +224,12 @@ TODO: Convert the text input system to use a modal menu... or something
#include "constants.h"
#include "strfnd.h"
#include "porting.h"
#include "guiPauseMenu.h"
#include "irrlichtwrapper.h"
#include "gettime.h"
#include "porting.h"
#include "guiPauseMenu.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
IrrlichtWrapper *g_irrlicht;
@ -287,12 +288,6 @@ Queue<InventoryAction*> inventory_action_queue;
// This is a copy of the inventory that the client's environment has
Inventory local_inventory;
std::wstring g_text_buffer;
bool g_text_buffer_accepted = false;
// When true, the mouse and keyboard are grabbed
bool g_game_focused = true;
/*
Debug streams
*/
@ -334,6 +329,15 @@ public:
// This is the one method that we have to implement
virtual bool OnEvent(const SEvent& event)
{
/*
React to nothing here if a menu is active
*/
if(noMenuActive() == false)
{
clearInput();
return false;
}
// Remember whether each key is down or up
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
{
@ -342,82 +346,46 @@ public:
if(event.KeyInput.PressedDown)
{
//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
if(g_game_focused == false)
{
s16 key = event.KeyInput.Key;
if(key == irr::KEY_RETURN || key == irr::KEY_ESCAPE)
{
g_text_buffer_accepted = true;
}
else if(key == irr::KEY_BACK)
{
if(g_text_buffer.size() > 0)
g_text_buffer = g_text_buffer.substr
(0, g_text_buffer.size()-1);
}
else
{
wchar_t wc = event.KeyInput.Char;
if(wc != 0)
g_text_buffer += wc;
}
}
//if(pauseMenu != NULL)
/*
Launch menus
*/
if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_ESCAPE)
{
if(g_game_focused == true && noMenuActive())
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
GUIPauseMenu *menu = new
GUIPauseMenu(guienv, guiroot, -1, g_device,
&g_active_menu_count);
menu->drop();
return true;
}
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
&g_active_menu_count))->drop();
return true;
}
}
//if(inventoryMenu != NULL)
if(guienv != NULL && guiroot != NULL && g_device != NULL)
{
if(event.KeyInput.Key == irr::KEY_KEY_I)
{
if(g_game_focused == true && noMenuActive())
{
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching inventory"<<std::endl;
GUIInventoryMenu *inventoryMenu = new
GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
&g_active_menu_count);
inventoryMenu->drop();
return true;
}
dstream<<DTIME<<"MyEventReceiver: "
<<"Launching inventory"<<std::endl;
(new GUIInventoryMenu(guienv, guiroot, -1,
&local_inventory, &inventory_action_queue,
&g_active_menu_count))->drop();
return true;
}
}
// Material selection
if(event.KeyInput.Key == irr::KEY_KEY_F)
{
if(g_game_focused == true)
{
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
g_selected_item++;
else
g_selected_item = 0;
dstream<<DTIME<<"Selected item: "
<<g_selected_item<<std::endl;
}
if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
g_selected_item++;
else
g_selected_item = 0;
dstream<<DTIME<<"Selected item: "
<<g_selected_item<<std::endl;
}
// Viewing range selection
if(event.KeyInput.Key == irr::KEY_KEY_R
&& g_game_focused)
if(event.KeyInput.Key == irr::KEY_KEY_R)
{
JMutexAutoLock lock(g_range_mutex);
if(g_viewing_range_all)
@ -433,8 +401,7 @@ public:
}
// Print debug stacks
if(event.KeyInput.Key == irr::KEY_KEY_P
&& g_game_focused)
if(event.KeyInput.Key == irr::KEY_KEY_P)
{
dstream<<"-----------------------------------------"
<<std::endl;
@ -508,10 +475,11 @@ public:
return keyIsDown[keyCode];
}
MyEventReceiver()
void clearInput()
{
for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
keyIsDown[i] = false;
leftclicked = false;
rightclicked = false;
leftreleased = false;
@ -522,6 +490,11 @@ public:
right_active = false;
}
MyEventReceiver()
{
clearInput();
}
bool leftclicked;
bool rightclicked;
bool leftreleased;
@ -574,17 +547,6 @@ public:
InputHandler *g_input = NULL;
void focusGame()
{
g_input->clear();
g_game_focused = true;
}
void unFocusGame()
{
g_game_focused = false;
}
class RealInputHandler : public InputHandler
{
public:
@ -617,14 +579,10 @@ public:
virtual bool getLeftClicked()
{
if(g_game_focused == false)
return false;
return m_receiver->leftclicked;
}
virtual bool getRightClicked()
{
if(g_game_focused == false)
return false;
return m_receiver->rightclicked;
}
virtual void resetLeftClicked()
@ -638,14 +596,10 @@ public:
virtual bool getLeftReleased()
{
if(g_game_focused == false)
return false;
return m_receiver->leftreleased;
}
virtual bool getRightReleased()
{
if(g_game_focused == false)
return false;
return m_receiver->rightreleased;
}
virtual void resetLeftReleased()
@ -1015,11 +969,6 @@ private:
Text input system
*/
struct TextDest
{
virtual void sendText(std::string text) = 0;
};
struct TextDestSign : public TextDest
{
TextDestSign(v3s16 blockpos, s16 id, Client *client)
@ -1028,11 +977,12 @@ struct TextDestSign : public TextDest
m_id = id;
m_client = client;
}
void sendText(std::string text)
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
dstream<<"Changing text of a sign object: "
<<text<<std::endl;
m_client->sendSignText(m_blockpos, m_id, text);
<<ntext<<std::endl;
m_client->sendSignText(m_blockpos, m_id, ntext);
}
v3s16 m_blockpos;
@ -1040,39 +990,6 @@ struct TextDestSign : public TextDest
Client *m_client;
};
struct TextInput
{
TextDest *dest;
gui::IGUIStaticText* guitext;
/*std::wstring buffer;
bool buffer_accepted;*/
TextInput()
{
dest = NULL;
guitext = NULL;
//buffer_accepted = false;
}
void start(TextDest *a_dest)
{
unFocusGame();
guitext = guienv->addStaticText(L"",
core::rect<s32>(150,100,550,120),
true, // border?
false, // wordwrap?
NULL);
guitext->setDrawBackground(true);
g_text_buffer = L"";
g_text_buffer_accepted = false;
dest = a_dest;
}
};
int main(int argc, char *argv[])
{
/*
@ -1318,15 +1235,18 @@ int main(int argc, char *argv[])
{
snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
}
else if(g_settings.get("address") != "" && is_yes(g_settings.get("host_game")) == false)
else if(is_yes(g_settings.get("host_game")) == false)
{
std::cout<<g_settings.get("address")<<std::endl;
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
}
else
{
std::cout<<"Address to connect to [empty = host a game]: ";
std::cin.getline(connect_name, 100);
if(g_settings.get("address") != "")
{
std::cout<<g_settings.get("address")<<std::endl;
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
}
else
{
std::cout<<"Address to connect to [empty = host a game]: ";
std::cin.getline(connect_name, 100);
}
}
if(connect_name[0] == 0){
@ -1545,9 +1465,6 @@ int main(int argc, char *argv[])
Add some gui stuff
*/
// Text input system
TextInput text_input;
GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
@ -1559,15 +1476,9 @@ int main(int argc, char *argv[])
guiroot = guienv->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
// Pause menu
//pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
// Inventory menu
/*inventoryMenu = new GUIInventoryMenu(guienv, guiroot, -1, &local_inventory,
&inventory_action_queue);*/
//pauseMenu->launch();
//inventoryMenu->launch();
// Test the text input system
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
NULL))->drop();*/
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
@ -1619,9 +1530,6 @@ int main(int argc, char *argv[])
v2u32 screensize = driver->getScreenSize();
core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
/*pauseMenu->resizeGui();
inventoryMenu->resizeGui();*/
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
@ -1652,7 +1560,6 @@ int main(int argc, char *argv[])
Viewing range
*/
//updateViewingRange(dtime, &client);
updateViewingRange(busytime, &client);
/*
@ -1771,24 +1678,10 @@ int main(int argc, char *argv[])
*/
g_input->step(dtime);
/*
Special keys
*/
/*if(g_esc_pressed)
{
break;
}*/
/*if(g_i_pressed)
{
inventoryMenu->setVisible(true);
g_i_pressed = false;
}*/
/*
Player speed control
*/
if(g_game_focused)
{
/*bool a_up,
bool a_down,
@ -1810,14 +1703,7 @@ int main(int argc, char *argv[])
);
client.setPlayerControl(control);
}
else
{
// Set every key to inactive
PlayerControl control;
client.setPlayerControl(control);
}
//timer1.stop();
/*
Process environment
*/
@ -1842,11 +1728,7 @@ int main(int argc, char *argv[])
Mouse and camera control
*/
if((device->isWindowActive()
&& g_game_focused
&& noMenuActive()
)
|| random_input)
if((device->isWindowActive() && noMenuActive()) || random_input)
{
if(!random_input)
device->getCursorControl()->setVisible(false);
@ -1941,15 +1823,23 @@ int main(int argc, char *argv[])
{
dstream<<"Sign object right-clicked"<<std::endl;
text_input.start(new TextDestSign(
selected_object->getBlock()->getPos(),
selected_object->getId(),
&client));
if(random_input)
if(random_input == false)
{
g_text_buffer = L"ASD LOL 8)";
g_text_buffer_accepted = true;
// Get a new text for it
TextDest *dest = new TextDestSign(
selected_object->getBlock()->getPos(),
selected_object->getId(),
&client);
SignObject *sign_object = (SignObject*)selected_object;
std::wstring wtext =
narrow_to_wide(sign_object->getText());
(new GUITextInputMenu(guienv, guiroot, -1,
&g_active_menu_count, dest,
wtext))->drop();
}
}
/*
@ -2328,38 +2218,6 @@ int main(int argc, char *argv[])
delete a;
}
if(text_input.guitext != NULL)
{
/*wchar_t temptext[100];
swprintf(temptext, 100,
SWPRINTF_CHARSTRING,
g_text_buffer.substr(0,99).c_str()
);*/
text_input.guitext->setText(g_text_buffer.c_str());
}
/*
Text input stuff
*/
if(text_input.guitext != NULL && g_text_buffer_accepted)
{
text_input.guitext->remove();
text_input.guitext = NULL;
if(text_input.dest != NULL)
{
std::string text = wide_to_narrow(g_text_buffer);
dstream<<"Sending text: "<<text<<std::endl;
text_input.dest->sendText(text);
delete text_input.dest;
text_input.dest = NULL;
}
focusGame();
}
//guiupdatetimer.stop();
/*
Drawing begins
*/

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@ -531,6 +531,11 @@ public:
setBlockChanged();
}
std::string getText()
{
return m_text;
}
void setYaw(f32 yaw)
{
m_yaw = yaw;

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@ -22,7 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
//TODO: Change GUIElement private
/*
Remember to drop() the menu after creating, so that it can
remove itself when it wants to.
*/
class GUIModalMenu : public gui::IGUIElement
{
public:
@ -50,18 +54,6 @@ public:
return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
}
void quitMenu()
{
m_allow_focus_removal = true;
// This removes Environment's grab on us
Environment->removeFocus(this);
this->remove();
}
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
void draw()
{
if(!IsVisible)
@ -78,10 +70,25 @@ public:
drawMenu();
}
/*
This should be called when the menu wants to quit
*/
void quitMenu()
{
m_allow_focus_removal = true;
// This removes Environment's grab on us
Environment->removeFocus(this);
this->remove();
}
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
virtual bool OnEvent(const SEvent& event) { return false; };
private:
int *m_active_menu_count;
// This might be necessary to expose to the implementation if it
// wants to launch other menus
bool m_allow_focus_removal;
v2u32 m_screensize_old;
};

View File

@ -1009,10 +1009,11 @@ public:
// Asks if empty
bool getBoolAsk(std::string name, std::string question, bool def)
{
std::string s = get(name);
if(s != "")
return is_yes(s);
// If it is in settings
if(m_settings.find(name))
return getBool(name);
std::string s;
char templine[10];
std::cout<<question<<" [y/N]: ";
std::cin.getline(templine, 10);
@ -1039,10 +1040,11 @@ public:
u16 getU16Ask(std::string name, std::string question, u16 def)
{
std::string s = get(name);
if(s != "")
return stoi(s, 0, 65535);
// If it is in settings
if(m_settings.find(name))
return getU16(name);
std::string s;
char templine[10];
std::cout<<question<<" ["<<def<<"]: ";
std::cin.getline(templine, 10);