work-in-progress gui system updating + some settings system updating
This commit is contained in:
parent
2816d8f638
commit
7e490e7213
2
Makefile
2
Makefile
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@ -2,7 +2,7 @@
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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TARGET = test
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SOURCE_FILES = guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCE_FILES = guiTextInputMenu.cpp guiInventoryMenu.cpp irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCES = $(addprefix src/, $(SOURCE_FILES))
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BUILD_DIR = build
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OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
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@ -17,7 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiPauseMenu.h"
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#include "debug.h"
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#include "serialization.h"
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@ -174,7 +173,7 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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@ -17,7 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIPAUSEMENU_HEADER
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#define GUIPAUSEMENU_HEADER
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@ -0,0 +1,168 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiTextInputMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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int *active_menu_count,
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TextDest *dest,
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std::wstring initial_text
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):
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GUIModalMenu(env, parent, id, active_menu_count),
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m_dest(dest),
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m_initial_text(initial_text)
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{
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}
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GUITextInputMenu::~GUITextInputMenu()
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{
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removeChildren();
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}
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void GUITextInputMenu::removeChildren()
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{
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(257);
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if(e != NULL)
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e->remove();
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}
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}
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void GUITextInputMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text;
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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{
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text = e->getText();
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}
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else
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{
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text = m_initial_text;
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m_initial_text = L"";
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}
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 300, 30);
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rect = rect + v2s32(size.X/2-300/2, size.Y/2-30/2-25);
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gui::IGUIElement *e =
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Environment->addEditBox(text.c_str(), rect, true, this, 256);
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
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Environment->addButton(rect, this, 257, L"Proceed");
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}
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}
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void GUITextInputMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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bool GUITextInputMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUITextInputMenu: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case 257:
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if(m_dest)
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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{
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m_dest->gotText(e->getText());
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}
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delete m_dest;
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}
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quitMenu();
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break;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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@ -0,0 +1,59 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
||||
|
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You should have received a copy of the GNU General Public License along
|
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUITEXTINPUTMENU_HEADER
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#define GUITEXTINPUTMENU_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include <string>
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struct TextDest
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{
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virtual void gotText(std::wstring text) = 0;
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};
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class GUITextInputMenu : public GUIModalMenu
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{
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public:
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GUITextInputMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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int *active_menu_count,
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TextDest *dest,
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std::wstring initial_text);
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~GUITextInputMenu();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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private:
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TextDest *m_dest;
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std::wstring m_initial_text;
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};
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#endif
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298
src/main.cpp
298
src/main.cpp
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@ -224,11 +224,12 @@ TODO: Convert the text input system to use a modal menu... or something
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#include "constants.h"
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#include "strfnd.h"
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#include "porting.h"
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#include "guiPauseMenu.h"
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#include "irrlichtwrapper.h"
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#include "gettime.h"
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#include "porting.h"
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#include "guiPauseMenu.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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IrrlichtWrapper *g_irrlicht;
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@ -287,12 +288,6 @@ Queue<InventoryAction*> inventory_action_queue;
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// This is a copy of the inventory that the client's environment has
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Inventory local_inventory;
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std::wstring g_text_buffer;
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bool g_text_buffer_accepted = false;
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// When true, the mouse and keyboard are grabbed
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bool g_game_focused = true;
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/*
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Debug streams
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*/
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@ -334,6 +329,15 @@ public:
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// This is the one method that we have to implement
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virtual bool OnEvent(const SEvent& event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if(noMenuActive() == false)
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{
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clearInput();
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return false;
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}
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// Remember whether each key is down or up
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if(event.EventType == irr::EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.PressedDown)
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{
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//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
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if(g_game_focused == false)
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{
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s16 key = event.KeyInput.Key;
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if(key == irr::KEY_RETURN || key == irr::KEY_ESCAPE)
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{
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g_text_buffer_accepted = true;
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}
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else if(key == irr::KEY_BACK)
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{
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if(g_text_buffer.size() > 0)
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g_text_buffer = g_text_buffer.substr
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(0, g_text_buffer.size()-1);
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}
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else
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{
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wchar_t wc = event.KeyInput.Char;
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if(wc != 0)
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g_text_buffer += wc;
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}
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}
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//if(pauseMenu != NULL)
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/*
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Launch menus
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*/
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if(guienv != NULL && guiroot != NULL && g_device != NULL)
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{
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if(event.KeyInput.Key == irr::KEY_ESCAPE)
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{
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if(g_game_focused == true && noMenuActive())
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{
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching pause menu"<<std::endl;
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// It will delete itself by itself
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GUIPauseMenu *menu = new
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GUIPauseMenu(guienv, guiroot, -1, g_device,
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&g_active_menu_count);
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menu->drop();
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return true;
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}
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching pause menu"<<std::endl;
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// It will delete itself by itself
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(new GUIPauseMenu(guienv, guiroot, -1, g_device,
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&g_active_menu_count))->drop();
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return true;
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}
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}
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//if(inventoryMenu != NULL)
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if(guienv != NULL && guiroot != NULL && g_device != NULL)
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{
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if(event.KeyInput.Key == irr::KEY_KEY_I)
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{
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if(g_game_focused == true && noMenuActive())
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{
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching inventory"<<std::endl;
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GUIInventoryMenu *inventoryMenu = new
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GUIInventoryMenu(guienv, guiroot, -1,
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&local_inventory, &inventory_action_queue,
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&g_active_menu_count);
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inventoryMenu->drop();
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return true;
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}
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dstream<<DTIME<<"MyEventReceiver: "
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<<"Launching inventory"<<std::endl;
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(new GUIInventoryMenu(guienv, guiroot, -1,
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&local_inventory, &inventory_action_queue,
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&g_active_menu_count))->drop();
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return true;
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}
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}
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// Material selection
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if(event.KeyInput.Key == irr::KEY_KEY_F)
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{
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if(g_game_focused == true)
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{
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if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
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g_selected_item++;
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else
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g_selected_item = 0;
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dstream<<DTIME<<"Selected item: "
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<<g_selected_item<<std::endl;
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}
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if(g_selected_item < PLAYER_INVENTORY_SIZE-1)
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g_selected_item++;
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else
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g_selected_item = 0;
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dstream<<DTIME<<"Selected item: "
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<<g_selected_item<<std::endl;
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}
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// Viewing range selection
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if(event.KeyInput.Key == irr::KEY_KEY_R
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&& g_game_focused)
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if(event.KeyInput.Key == irr::KEY_KEY_R)
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{
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JMutexAutoLock lock(g_range_mutex);
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if(g_viewing_range_all)
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@ -433,8 +401,7 @@ public:
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}
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// Print debug stacks
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if(event.KeyInput.Key == irr::KEY_KEY_P
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&& g_game_focused)
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if(event.KeyInput.Key == irr::KEY_KEY_P)
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{
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dstream<<"-----------------------------------------"
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<<std::endl;
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|
@ -508,10 +475,11 @@ public:
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return keyIsDown[keyCode];
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}
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MyEventReceiver()
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void clearInput()
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{
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for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
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keyIsDown[i] = false;
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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|
@ -522,6 +490,11 @@ public:
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right_active = false;
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}
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MyEventReceiver()
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{
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clearInput();
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}
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bool leftclicked;
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bool rightclicked;
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bool leftreleased;
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|
@ -574,17 +547,6 @@ public:
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InputHandler *g_input = NULL;
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void focusGame()
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{
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g_input->clear();
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g_game_focused = true;
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}
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void unFocusGame()
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{
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g_game_focused = false;
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}
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class RealInputHandler : public InputHandler
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{
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public:
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|
@ -617,14 +579,10 @@ public:
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virtual bool getLeftClicked()
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{
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if(g_game_focused == false)
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return false;
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return m_receiver->leftclicked;
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}
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virtual bool getRightClicked()
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{
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if(g_game_focused == false)
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return false;
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return m_receiver->rightclicked;
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}
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virtual void resetLeftClicked()
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|
@ -638,14 +596,10 @@ public:
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virtual bool getLeftReleased()
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{
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if(g_game_focused == false)
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return false;
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||||
return m_receiver->leftreleased;
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}
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virtual bool getRightReleased()
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{
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if(g_game_focused == false)
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return false;
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return m_receiver->rightreleased;
|
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}
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virtual void resetLeftReleased()
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|
@ -1015,11 +969,6 @@ private:
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Text input system
|
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*/
|
||||
|
||||
struct TextDest
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{
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virtual void sendText(std::string text) = 0;
|
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};
|
||||
|
||||
struct TextDestSign : public TextDest
|
||||
{
|
||||
TextDestSign(v3s16 blockpos, s16 id, Client *client)
|
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|
@ -1028,11 +977,12 @@ struct TextDestSign : public TextDest
|
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m_id = id;
|
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m_client = client;
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}
|
||||
void sendText(std::string text)
|
||||
void gotText(std::wstring text)
|
||||
{
|
||||
std::string ntext = wide_to_narrow(text);
|
||||
dstream<<"Changing text of a sign object: "
|
||||
<<text<<std::endl;
|
||||
m_client->sendSignText(m_blockpos, m_id, text);
|
||||
<<ntext<<std::endl;
|
||||
m_client->sendSignText(m_blockpos, m_id, ntext);
|
||||
}
|
||||
|
||||
v3s16 m_blockpos;
|
||||
|
@ -1040,39 +990,6 @@ struct TextDestSign : public TextDest
|
|||
Client *m_client;
|
||||
};
|
||||
|
||||
struct TextInput
|
||||
{
|
||||
TextDest *dest;
|
||||
gui::IGUIStaticText* guitext;
|
||||
/*std::wstring buffer;
|
||||
bool buffer_accepted;*/
|
||||
|
||||
TextInput()
|
||||
{
|
||||
dest = NULL;
|
||||
guitext = NULL;
|
||||
//buffer_accepted = false;
|
||||
}
|
||||
|
||||
void start(TextDest *a_dest)
|
||||
{
|
||||
unFocusGame();
|
||||
|
||||
guitext = guienv->addStaticText(L"",
|
||||
core::rect<s32>(150,100,550,120),
|
||||
true, // border?
|
||||
false, // wordwrap?
|
||||
NULL);
|
||||
|
||||
guitext->setDrawBackground(true);
|
||||
|
||||
g_text_buffer = L"";
|
||||
g_text_buffer_accepted = false;
|
||||
|
||||
dest = a_dest;
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
/*
|
||||
|
@ -1318,15 +1235,18 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
|
||||
}
|
||||
else if(g_settings.get("address") != "" && is_yes(g_settings.get("host_game")) == false)
|
||||
else if(is_yes(g_settings.get("host_game")) == false)
|
||||
{
|
||||
std::cout<<g_settings.get("address")<<std::endl;
|
||||
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout<<"Address to connect to [empty = host a game]: ";
|
||||
std::cin.getline(connect_name, 100);
|
||||
if(g_settings.get("address") != "")
|
||||
{
|
||||
std::cout<<g_settings.get("address")<<std::endl;
|
||||
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout<<"Address to connect to [empty = host a game]: ";
|
||||
std::cin.getline(connect_name, 100);
|
||||
}
|
||||
}
|
||||
|
||||
if(connect_name[0] == 0){
|
||||
|
@ -1545,9 +1465,6 @@ int main(int argc, char *argv[])
|
|||
Add some gui stuff
|
||||
*/
|
||||
|
||||
// Text input system
|
||||
TextInput text_input;
|
||||
|
||||
GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
||||
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
|
||||
|
||||
|
@ -1559,15 +1476,9 @@ int main(int argc, char *argv[])
|
|||
guiroot = guienv->addStaticText(L"",
|
||||
core::rect<s32>(0, 0, 10000, 10000));
|
||||
|
||||
// Pause menu
|
||||
//pauseMenu = new GUIPauseMenu(guienv, root, -1, device);
|
||||
|
||||
// Inventory menu
|
||||
/*inventoryMenu = new GUIInventoryMenu(guienv, guiroot, -1, &local_inventory,
|
||||
&inventory_action_queue);*/
|
||||
|
||||
//pauseMenu->launch();
|
||||
//inventoryMenu->launch();
|
||||
// Test the text input system
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
|
||||
NULL))->drop();*/
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
|
@ -1619,9 +1530,6 @@ int main(int argc, char *argv[])
|
|||
v2u32 screensize = driver->getScreenSize();
|
||||
core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
|
||||
|
||||
/*pauseMenu->resizeGui();
|
||||
inventoryMenu->resizeGui();*/
|
||||
|
||||
// Hilight boxes collected during the loop and displayed
|
||||
core::list< core::aabbox3d<f32> > hilightboxes;
|
||||
|
||||
|
@ -1652,7 +1560,6 @@ int main(int argc, char *argv[])
|
|||
Viewing range
|
||||
*/
|
||||
|
||||
//updateViewingRange(dtime, &client);
|
||||
updateViewingRange(busytime, &client);
|
||||
|
||||
/*
|
||||
|
@ -1771,24 +1678,10 @@ int main(int argc, char *argv[])
|
|||
*/
|
||||
g_input->step(dtime);
|
||||
|
||||
/*
|
||||
Special keys
|
||||
*/
|
||||
/*if(g_esc_pressed)
|
||||
{
|
||||
break;
|
||||
}*/
|
||||
/*if(g_i_pressed)
|
||||
{
|
||||
inventoryMenu->setVisible(true);
|
||||
g_i_pressed = false;
|
||||
}*/
|
||||
|
||||
/*
|
||||
Player speed control
|
||||
*/
|
||||
|
||||
if(g_game_focused)
|
||||
{
|
||||
/*bool a_up,
|
||||
bool a_down,
|
||||
|
@ -1810,14 +1703,7 @@ int main(int argc, char *argv[])
|
|||
);
|
||||
client.setPlayerControl(control);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set every key to inactive
|
||||
PlayerControl control;
|
||||
client.setPlayerControl(control);
|
||||
}
|
||||
|
||||
//timer1.stop();
|
||||
/*
|
||||
Process environment
|
||||
*/
|
||||
|
@ -1842,11 +1728,7 @@ int main(int argc, char *argv[])
|
|||
Mouse and camera control
|
||||
*/
|
||||
|
||||
if((device->isWindowActive()
|
||||
&& g_game_focused
|
||||
&& noMenuActive()
|
||||
)
|
||||
|| random_input)
|
||||
if((device->isWindowActive() && noMenuActive()) || random_input)
|
||||
{
|
||||
if(!random_input)
|
||||
device->getCursorControl()->setVisible(false);
|
||||
|
@ -1940,16 +1822,24 @@ int main(int argc, char *argv[])
|
|||
if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
|
||||
{
|
||||
dstream<<"Sign object right-clicked"<<std::endl;
|
||||
|
||||
text_input.start(new TextDestSign(
|
||||
selected_object->getBlock()->getPos(),
|
||||
selected_object->getId(),
|
||||
&client));
|
||||
|
||||
if(random_input)
|
||||
|
||||
if(random_input == false)
|
||||
{
|
||||
g_text_buffer = L"ASD LOL 8)";
|
||||
g_text_buffer_accepted = true;
|
||||
// Get a new text for it
|
||||
|
||||
TextDest *dest = new TextDestSign(
|
||||
selected_object->getBlock()->getPos(),
|
||||
selected_object->getId(),
|
||||
&client);
|
||||
|
||||
SignObject *sign_object = (SignObject*)selected_object;
|
||||
|
||||
std::wstring wtext =
|
||||
narrow_to_wide(sign_object->getText());
|
||||
|
||||
(new GUITextInputMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count, dest,
|
||||
wtext))->drop();
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
@ -2328,38 +2218,6 @@ int main(int argc, char *argv[])
|
|||
delete a;
|
||||
}
|
||||
|
||||
if(text_input.guitext != NULL)
|
||||
{
|
||||
/*wchar_t temptext[100];
|
||||
swprintf(temptext, 100,
|
||||
SWPRINTF_CHARSTRING,
|
||||
g_text_buffer.substr(0,99).c_str()
|
||||
);*/
|
||||
text_input.guitext->setText(g_text_buffer.c_str());
|
||||
}
|
||||
|
||||
/*
|
||||
Text input stuff
|
||||
*/
|
||||
if(text_input.guitext != NULL && g_text_buffer_accepted)
|
||||
{
|
||||
text_input.guitext->remove();
|
||||
text_input.guitext = NULL;
|
||||
|
||||
if(text_input.dest != NULL)
|
||||
{
|
||||
std::string text = wide_to_narrow(g_text_buffer);
|
||||
dstream<<"Sending text: "<<text<<std::endl;
|
||||
text_input.dest->sendText(text);
|
||||
delete text_input.dest;
|
||||
text_input.dest = NULL;
|
||||
}
|
||||
|
||||
focusGame();
|
||||
}
|
||||
|
||||
//guiupdatetimer.stop();
|
||||
|
||||
/*
|
||||
Drawing begins
|
||||
*/
|
||||
|
|
|
@ -531,6 +531,11 @@ public:
|
|||
setBlockChanged();
|
||||
}
|
||||
|
||||
std::string getText()
|
||||
{
|
||||
return m_text;
|
||||
}
|
||||
|
||||
void setYaw(f32 yaw)
|
||||
{
|
||||
m_yaw = yaw;
|
||||
|
|
|
@ -22,7 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "common_irrlicht.h"
|
||||
|
||||
//TODO: Change GUIElement private
|
||||
/*
|
||||
Remember to drop() the menu after creating, so that it can
|
||||
remove itself when it wants to.
|
||||
*/
|
||||
|
||||
class GUIModalMenu : public gui::IGUIElement
|
||||
{
|
||||
public:
|
||||
|
@ -50,18 +54,6 @@ public:
|
|||
return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
|
||||
}
|
||||
|
||||
void quitMenu()
|
||||
{
|
||||
m_allow_focus_removal = true;
|
||||
// This removes Environment's grab on us
|
||||
Environment->removeFocus(this);
|
||||
this->remove();
|
||||
}
|
||||
|
||||
virtual void regenerateGui(v2u32 screensize) = 0;
|
||||
|
||||
virtual void drawMenu() = 0;
|
||||
|
||||
void draw()
|
||||
{
|
||||
if(!IsVisible)
|
||||
|
@ -78,10 +70,25 @@ public:
|
|||
drawMenu();
|
||||
}
|
||||
|
||||
/*
|
||||
This should be called when the menu wants to quit
|
||||
*/
|
||||
void quitMenu()
|
||||
{
|
||||
m_allow_focus_removal = true;
|
||||
// This removes Environment's grab on us
|
||||
Environment->removeFocus(this);
|
||||
this->remove();
|
||||
}
|
||||
|
||||
virtual void regenerateGui(v2u32 screensize) = 0;
|
||||
virtual void drawMenu() = 0;
|
||||
virtual bool OnEvent(const SEvent& event) { return false; };
|
||||
|
||||
private:
|
||||
int *m_active_menu_count;
|
||||
// This might be necessary to expose to the implementation if it
|
||||
// wants to launch other menus
|
||||
bool m_allow_focus_removal;
|
||||
v2u32 m_screensize_old;
|
||||
};
|
||||
|
|
|
@ -1009,10 +1009,11 @@ public:
|
|||
// Asks if empty
|
||||
bool getBoolAsk(std::string name, std::string question, bool def)
|
||||
{
|
||||
std::string s = get(name);
|
||||
if(s != "")
|
||||
return is_yes(s);
|
||||
// If it is in settings
|
||||
if(m_settings.find(name))
|
||||
return getBool(name);
|
||||
|
||||
std::string s;
|
||||
char templine[10];
|
||||
std::cout<<question<<" [y/N]: ";
|
||||
std::cin.getline(templine, 10);
|
||||
|
@ -1039,10 +1040,11 @@ public:
|
|||
|
||||
u16 getU16Ask(std::string name, std::string question, u16 def)
|
||||
{
|
||||
std::string s = get(name);
|
||||
if(s != "")
|
||||
return stoi(s, 0, 65535);
|
||||
// If it is in settings
|
||||
if(m_settings.find(name))
|
||||
return getU16(name);
|
||||
|
||||
std::string s;
|
||||
char templine[10];
|
||||
std::cout<<question<<" ["<<def<<"]: ";
|
||||
std::cin.getline(templine, 10);
|
||||
|
|
Loading…
Reference in New Issue