fixed tree placement in farmesh
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7773e68c2a
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7d0395ba36
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@ -126,16 +126,16 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
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return n->getValue();
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return n->getValue();
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HeightPoint hp;
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HeightPoint hp;
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hp.gh = BS*base_rock_level_2d(seed, p2d);
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hp.gh = BS*base_rock_level_2d(seed, p2d);
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hp.gh -= BS*2; // Lower a bit so that it is not that much in the way
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hp.ma = BS*get_mud_add_amount(seed, p2d);
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hp.ma = BS*get_mud_add_amount(seed, p2d);
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hp.have_sand = get_have_sand(seed, p2d);
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hp.have_sand = get_have_sand(seed, p2d);
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if(hp.gh > BS*WATER_LEVEL)
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if(hp.gh > BS*WATER_LEVEL)
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hp.tree_amount = tree_amount_2d(seed, p2d);
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hp.tree_amount = tree_amount_2d(seed, p2d);
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else
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else
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hp.tree_amount = 0;
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hp.tree_amount = 0;
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// No mud has been added if mud amount is less than 2
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// No mud has been added if mud amount is less than 1
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if(hp.ma < 2.0*BS)
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if(hp.ma < 1.0*BS)
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hp.ma = 0.0;
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hp.ma = 0.0;
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hp.gh -= BS*3; // Lower a bit so that it is not that much in the way
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g_heights[p2d] = hp;
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g_heights[p2d] = hp;
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return hp;
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return hp;
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}
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}
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@ -275,6 +275,9 @@ void FarMesh::render()
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v2f p1 = p0 + v2f(1,1)*grid_size;
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v2f p1 = p0 + v2f(1,1)*grid_size;
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bool ground_is_sand = false;
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bool ground_is_rock = false;
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bool ground_is_mud = false;
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video::SColor c;
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video::SColor c;
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// Detect water
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// Detect water
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if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
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if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
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@ -294,6 +297,7 @@ void FarMesh::render()
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else if(steepness > 2.0)
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else if(steepness > 2.0)
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{
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{
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c = video::SColor(255,128,128,128);
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c = video::SColor(255,128,128,128);
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ground_is_rock = true;
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}
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}
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// Basic ground
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// Basic ground
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else
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else
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@ -301,11 +305,15 @@ void FarMesh::render()
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if(ma_avg < 2.0*BS)
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if(ma_avg < 2.0*BS)
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{
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{
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c = video::SColor(255,128,128,128);
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c = video::SColor(255,128,128,128);
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ground_is_rock = true;
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}
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}
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else
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else
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{
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{
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if(h_avg <= 2.5*BS && have_sand_count >= 2)
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if(h_avg <= 2.5*BS && have_sand_count >= 2)
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{
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c = video::SColor(255,210,194,156);
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c = video::SColor(255,210,194,156);
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ground_is_sand = true;
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}
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else
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else
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{
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{
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/*// Trees if there are over 0.01 trees per MapNode
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/*// Trees if there are over 0.01 trees per MapNode
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@ -314,6 +322,7 @@ void FarMesh::render()
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else
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else
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c = video::SColor(255,107,134,51);*/
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c = video::SColor(255,107,134,51);*/
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c = video::SColor(255,107,134,51);
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c = video::SColor(255,107,134,51);
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ground_is_mud = true;
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}
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}
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}
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}
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}
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}
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@ -345,8 +354,8 @@ void FarMesh::render()
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video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
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// Add some trees if appropriate
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// Add some trees if appropriate
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if(tree_amount_avg > 0.006 && steepness < 1.0
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if(tree_amount_avg >= 0.005 && steepness < 1.0
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&& ma_avg >= 2.0*BS && have_sand_count <= 2)
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&& ground_is_mud == true)
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{
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{
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driver->setMaterial(m_materials[1]);
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driver->setMaterial(m_materials[1]);
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