made screen go slightly blue when underwater
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71f5d4b344
commit
7b290660ea
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@ -292,6 +292,15 @@ public:
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{
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return m_access_denied_reason;
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}
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/*
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This should only be used for calling the special drawing stuff in
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ClientEnvironment
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*/
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ClientEnvironment * getEnv()
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{
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return &m_env;
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}
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private:
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@ -1865,6 +1865,22 @@ ClientEnvEvent ClientEnvironment::getClientEvent()
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return m_client_event_queue.pop_front();
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}
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void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos)
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{
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/*LocalPlayer *player = getLocalPlayer();
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assert(player);
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v3f pos_f = player->getPosition() + v3f(0,BS*1.625,0);*/
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v3f pos_f = camera_pos;
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v3s16 p_nodes = floatToInt(pos_f, BS);
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MapNode n = m_map->getNodeNoEx(p_nodes);
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if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
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{
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v2u32 ss = driver->getScreenSize();
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core::rect<s32> rect(0,0, ss.X, ss.Y);
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driver->draw2DRectangle(video::SColor(64, 100, 100, 200), rect);
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}
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}
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#endif // #ifndef SERVER
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@ -406,6 +406,9 @@ public:
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// Get event from queue. CEE_NONE is returned if queue is empty.
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ClientEnvEvent getClientEvent();
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// Post effects
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void drawPostFx(video::IVideoDriver* driver, v3f camera_pos);
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private:
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ClientMap *m_map;
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@ -2241,6 +2241,13 @@ void the_game(
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core::rect<s32>(0,0,screensize.X,screensize.Y),
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NULL);
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}
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/*
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Environment post fx
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*/
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{
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client.getEnv()->drawPostFx(driver, camera_position);
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}
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/*
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End scene
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