in before messing with face drawing orientation
This commit is contained in:
parent
3ac2abb0b5
commit
626ed6338a
2
Makefile
2
Makefile
|
@ -2,7 +2,7 @@
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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TARGET = test
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SOURCE_FILES = voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCE_FILES = mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCES = $(addprefix src/, $(SOURCE_FILES))
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OBJECTS = $(SOURCES:.cpp=.o)
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FASTTARGET = fasttest
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BIN
data/mud.png
BIN
data/mud.png
Binary file not shown.
Before Width: | Height: | Size: 831 B After Width: | Height: | Size: 1.5 KiB |
BIN
data/tree.png
BIN
data/tree.png
Binary file not shown.
Before Width: | Height: | Size: 873 B After Width: | Height: | Size: 1.4 KiB |
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@ -68,11 +68,10 @@ void * ClientUpdateThread::Thread()
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return NULL;
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}
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Client::Client(IrrlichtDevice *device, video::SMaterial *materials,
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float delete_unused_sectors_timeout,
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Client::Client(IrrlichtDevice *device,
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const char *playername):
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m_thread(this),
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m_env(new ClientMap(this, materials,
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m_env(new ClientMap(this,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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dout_client),
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@ -82,7 +81,6 @@ Client::Client(IrrlichtDevice *device, video::SMaterial *materials,
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camera_direction(0,0,1),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_step_dtime(0.0),
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m_delete_unused_sectors_timeout(delete_unused_sectors_timeout),
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m_inventory_updated(false)
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{
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//m_fetchblock_mutex.Init();
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@ -193,15 +191,18 @@ void Client::step(float dtime)
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JMutexAutoLock lock(m_env_mutex);
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core::list<v3s16> deleted_blocks;
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float delete_unused_sectors_timeout =
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g_settings.getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().deleteUnusedSectors
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(m_delete_unused_sectors_timeout,
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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u32 num = m_env.getMap().deleteUnusedSectors
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(m_delete_unused_sectors_timeout,
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(delete_unused_sectors_timeout,
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false, &deleted_blocks);
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if(num > 0)
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@ -152,9 +152,7 @@ public:
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/*
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NOTE: Every public method should be thread-safe
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*/
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Client(IrrlichtDevice *device, video::SMaterial *materials,
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float delete_unused_sectors_timeout,
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const char *playername);
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Client(IrrlichtDevice *device, const char *playername);
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~Client();
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/*
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The name of the local player should already be set when
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@ -280,8 +278,6 @@ private:
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float m_step_dtime;
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JMutex m_step_dtime_mutex;
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float m_delete_unused_sectors_timeout;
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// This is behind m_env_mutex.
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bool m_inventory_updated;
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@ -86,7 +86,8 @@ public:
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}
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video::ITexture * getImage()
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{
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return g_materials[m_material].getTexture(0);
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u16 tile = content_tile(m_material, v3s16(1,0,0));
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return g_tile_materials[tile].getTexture(0);
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}
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std::string getText()
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{
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38
src/main.cpp
38
src/main.cpp
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@ -253,7 +253,7 @@ TODO: A mapper to map contents to tile names (for each side)
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IrrlichtDevice *g_device = NULL;
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const char *g_content_filenames[MATERIALS_COUNT] =
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/*const char *g_content_filenames[MATERIALS_COUNT] =
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{
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"../data/stone.png",
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"../data/grass.png",
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@ -268,7 +268,7 @@ const char *g_content_filenames[MATERIALS_COUNT] =
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};
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// Material cache
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video::SMaterial g_materials[MATERIALS_COUNT];
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video::SMaterial g_materials[MATERIALS_COUNT];*/
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// Texture cache
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TextureCache g_texturecache;
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@ -1293,7 +1293,7 @@ int main(int argc, char *argv[])
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Initialize material array
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*/
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//video::SMaterial g_materials[MATERIALS_COUNT];
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/*//video::SMaterial g_materials[MATERIALS_COUNT];
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for(u16 i=0; i<MATERIALS_COUNT; i++)
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{
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g_materials[i].Lighting = false;
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@ -1318,6 +1318,7 @@ int main(int argc, char *argv[])
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g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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//g_materials[CONTENT_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
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g_materials[CONTENT_OCEAN].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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*/
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/*g_mesh_materials[0].setTexture(0, driver->getTexture("../data/water.png"));
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g_mesh_materials[1].setTexture(0, driver->getTexture("../data/grass.png"));
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@ -1337,6 +1338,23 @@ int main(int argc, char *argv[])
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g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
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g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
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g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
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/*
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Load tile textures
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*/
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for(s32 i=0; i<TILES_COUNT; i++)
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{
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if(g_tile_texture_names[i] == NULL)
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continue;
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std::string name = g_tile_texture_names[i];
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std::string filename;
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filename += "../data/";
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filename += name;
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filename += ".png";
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g_texturecache.set(name, driver->getTexture(filename.c_str()));
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}
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tile_materials_preload(g_texturecache);
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/*
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Make a scope here for the client so that it gets removed
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Create client
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*/
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// TODO: Get rid of the g_materials parameter or it's globalness
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Client client(device, g_materials,
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g_settings.getFloat("client_delete_unused_sectors_timeout"),
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playername);
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Client client(device, playername);
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Address connect_address(0,0,0,0, port);
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try{
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/*
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Create skybox
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*/
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scene::ISceneNode* skybox = smgr->addSkyBoxSceneNode(
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scene::ISceneNode* skybox;
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skybox = smgr->addSkyBoxSceneNode(
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driver->getTexture("../data/skybox2.png"),
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driver->getTexture("../data/skybox3.png"),
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driver->getTexture("../data/skybox1.png"),
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driver->getTexture("../data/skybox1.png"),
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driver->getTexture("../data/skybox1.png"),
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driver->getTexture("../data/skybox1.png"));
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/* driver->getTexture("../data/irrlicht2_up.jpg"),
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driver->getTexture("../data/irrlicht2_dn.jpg"),
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driver->getTexture("../data/irrlicht2_lf.jpg"),
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driver->getTexture("../data/irrlicht2_rt.jpg"),
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driver->getTexture("../data/irrlicht2_ft.jpg"),
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driver->getTexture("../data/irrlicht2_bk.jpg"));*/
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/*
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Create the camera node
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@ -53,8 +53,8 @@ extern std::ostream *derr_server_ptr;
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// TODO: Move somewhere else? materials.h?
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// This header is only for MATERIALS_COUNT
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#include "mapnode.h"
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extern video::SMaterial g_materials[MATERIALS_COUNT];
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//#include "mapnode.h"
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//extern video::SMaterial g_materials[MATERIALS_COUNT];
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#include "utility.h"
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extern TextureCache g_texturecache;
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196
src/map.cpp
196
src/map.cpp
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@ -1504,7 +1504,8 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
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sector->setHeightmap(p_in_sector, hm);
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//TODO: Make these values configurable
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hm->generateContinued(0.0, 0.0, corners);
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//hm->generateContinued(0.0, 0.0, corners);
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hm->generateContinued(0.5, 0.2, corners);
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//hm->generateContinued(1.0, 0.2, corners);
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//hm->generateContinued(2.0, 0.2, corners);
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@ -2755,7 +2756,6 @@ void ServerMap::PrintInfo(std::ostream &out)
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ClientMap::ClientMap(
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Client *client,
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video::SMaterial *materials,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id
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Map(dout_client),
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scene::ISceneNode(parent, mgr, id),
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m_client(client),
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m_materials(materials),
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mesh(NULL)
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{
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/*m_box = core::aabbox3d<f32>(0,0,0,
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@ -2837,8 +2836,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
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sector->deSerialize(is);
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}
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void ClientMap::renderMap(video::IVideoDriver* driver,
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video::SMaterial *materials, s32 pass)
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void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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{
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//m_dout<<DTIME<<"Rendering map..."<<std::endl;
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DSTACK(__FUNCTION_NAME);
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@ -3037,193 +3035,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver,
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void ClientMap::updateMesh()
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{
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#if 0
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DSTACK(__FUNCTION_NAME);
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//TODO
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/*
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Check what sectors don't draw anything useful at ground level
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and create a mesh of the rough heightmap at those positions.
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*/
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m_camera_mutex.Lock();
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v3f camera_position = m_camera_position;
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v3f camera_direction = m_camera_direction;
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m_camera_mutex.Unlock();
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v3s16 cam_pos_nodes(
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camera_position.X / BS,
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camera_position.Y / BS,
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camera_position.Z / BS);
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v3s16 box_nodes_d = HEIGHTMAP_RANGE_NODES * v3s16(1,1,1);
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v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
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v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
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// Take a fair amount as we will be dropping more out later
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v3s16 p_blocks_min(
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p_nodes_min.X / MAP_BLOCKSIZE - 1,
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p_nodes_min.Y / MAP_BLOCKSIZE - 1,
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p_nodes_min.Z / MAP_BLOCKSIZE - 1);
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v3s16 p_blocks_max(
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p_nodes_max.X / MAP_BLOCKSIZE + 1,
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p_nodes_max.Y / MAP_BLOCKSIZE + 1,
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p_nodes_max.Z / MAP_BLOCKSIZE + 1);
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/*
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Initialize new mesh
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*/
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scene::SMesh *mesh_new = new scene::SMesh();
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//scene::IMeshBuffer *buf = NULL;
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scene::SMeshBuffer *buf = NULL;
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u8 material_in_use = 0;
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/*
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Loop through sectors
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*/
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for(core::map<v2s16, MapSector*>::Iterator
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si = m_sectors.getIterator();
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si.atEnd() == false; si++)
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{
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MapSector *sector = si.getNode()->getValue();
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if(sector->getId() != MAPSECTOR_CLIENT)
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{
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dstream<<"WARNING: Client has a non-client sector"
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<<std::endl;
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continue;
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}
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ClientMapSector *cs = (ClientMapSector*)sector;
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v2s16 sp = sector->getPos();
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if(sp.X < p_blocks_min.X
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|| sp.X > p_blocks_max.X
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|| sp.Y < p_blocks_min.Z
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|| sp.Y > p_blocks_max.Z)
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continue;
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/*
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Get some ground level info
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*/
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s16 a = -5;
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s16 cn[4] =
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{
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cs->getCorner(0)+a,
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cs->getCorner(1)+a,
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cs->getCorner(2)+a,
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cs->getCorner(3)+a,
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};
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s16 cn_avg = (cn[0]+cn[1]+cn[2]+cn[3])/4;
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s16 cn_min = 32767;
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s16 cn_max = -32768;
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for(s16 i=0; i<4; i++)
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{
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if(cn[i] < cn_min)
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cn_min = cn[i];
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if(cn[i] > cn_max)
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cn_max = cn[i];
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}
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s16 cn_slope = cn_max - cn_min;
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/*
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Generate this part of the heightmap mesh
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*/
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u8 material;
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if(cn_avg + MAP_BLOCKSIZE/4 <= WATER_LEVEL)
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material = 0;
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else if(cn_slope <= MAP_BLOCKSIZE)
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material = 1;
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else
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material = 2;
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if(material != material_in_use || buf == NULL)
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{
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// Try to get a meshbuffer associated with the material
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buf = (scene::SMeshBuffer*)mesh_new->getMeshBuffer
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(g_mesh_materials[material]);
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// If not found, create one
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if(buf == NULL)
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{
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// This is a "Standard MeshBuffer",
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// it's a typedeffed CMeshBuffer<video::S3DVertex>
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buf = new scene::SMeshBuffer();
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// Set material
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buf->Material = g_mesh_materials[material];
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// Use VBO
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//buf->setHardwareMappingHint(scene::EHM_STATIC);
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// Add to mesh
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mesh_new->addMeshBuffer(buf);
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// Mesh grabbed it
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buf->drop();
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}
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material_in_use = material;
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}
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// Sector side width in floating-point units
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f32 sd = BS * MAP_BLOCKSIZE;
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// Sector position in global floating-point units
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v3f spf = v3f((f32)sp.X, 0, (f32)sp.Y) * sd;
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//video::SColor c(255,255,255,255);
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u8 cc = 180;
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video::SColor c(255,cc,cc,cc);
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(spf.X, (f32)BS*cn[0],spf.Z, 0,0,0, c, 0,1),
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video::S3DVertex(spf.X+sd,(f32)BS*cn[1],spf.Z, 0,0,0, c, 1,1),
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video::S3DVertex(spf.X+sd,(f32)BS*cn[2],spf.Z+sd,0,0,0, c, 1,0),
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video::S3DVertex(spf.X, (f32)BS*cn[3],spf.Z+sd,0,0,0, c, 0,0),
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};
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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}
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// Set VBO on
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//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
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/*
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Replace the mesh
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*/
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mesh_mutex.Lock();
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scene::SMesh *mesh_old = mesh;
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//DEBUG
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/*mesh = NULL;
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mesh_new->drop();*/
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mesh = mesh_new;
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mesh_mutex.Unlock();
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if(mesh_old != NULL)
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{
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/*dstream<<"mesh_old refcount="<<mesh_old->getReferenceCount()
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<<std::endl;
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scene::IMeshBuffer *buf = mesh_new->getMeshBuffer
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(g_materials[CONTENT_GRASS]);
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if(buf != NULL)
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dstream<<"grass buf refcount="<<buf->getReferenceCount()
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<<std::endl;*/
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mesh_old->drop();
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}
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else
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{
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dstream<<"WARNING: There was no old master heightmap mesh"<<std::endl;
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}
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#endif
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//TODO: Remove this
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}
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|
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void ClientMap::PrintInfo(std::ostream &out)
|
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|
|
|
@ -522,7 +522,6 @@ class ClientMap : public Map, public scene::ISceneNode
|
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public:
|
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ClientMap(
|
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Client *client,
|
||||
video::SMaterial *materials,
|
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scene::ISceneNode* parent,
|
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scene::ISceneManager* mgr,
|
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s32 id
|
||||
|
@ -562,7 +561,7 @@ public:
|
|||
{
|
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
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renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass());
|
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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||||
}
|
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|
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virtual const core::aabbox3d<f32>& getBoundingBox() const
|
||||
|
@ -570,8 +569,7 @@ public:
|
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return m_box;
|
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}
|
||||
|
||||
void renderMap(video::IVideoDriver* driver,
|
||||
video::SMaterial *materials, s32 pass);
|
||||
void renderMap(video::IVideoDriver* driver, s32 pass);
|
||||
|
||||
// Update master heightmap mesh
|
||||
void updateMesh();
|
||||
|
@ -582,8 +580,6 @@ public:
|
|||
private:
|
||||
Client *m_client;
|
||||
|
||||
video::SMaterial *m_materials;
|
||||
|
||||
core::aabbox3d<f32> m_box;
|
||||
|
||||
// This is the master heightmap mesh
|
||||
|
|
|
@ -138,6 +138,8 @@ FastFace * MapBlock::makeFastFace(u16 tile, u8 light, v3f p,
|
|||
core::vector2d<f32>(0,0));
|
||||
|
||||
f->tile = tile;
|
||||
//DEBUG
|
||||
//f->tile = TILE_GRASS;
|
||||
|
||||
return f;
|
||||
}
|
||||
|
@ -184,15 +186,30 @@ u8 MapBlock::getFaceLight(v3s16 p, v3s16 face_dir)
|
|||
}
|
||||
|
||||
/*
|
||||
Gets node material from any place relative to block.
|
||||
Gets node tile from any place relative to block.
|
||||
Returns CONTENT_IGNORE if doesn't exist or should not be drawn.
|
||||
*/
|
||||
u8 MapBlock::getNodeTile(v3s16 p)
|
||||
u16 MapBlock::getNodeTile(v3s16 p, v3s16 face_dir)
|
||||
{
|
||||
try{
|
||||
MapNode n = getNodeParent(p);
|
||||
|
||||
return content_tile(n.d);
|
||||
//return content_tile(n.d);
|
||||
return n.getTile(face_dir);
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
//return CONTENT_IGNORE;
|
||||
return TILE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
u8 MapBlock::getNodeContent(v3s16 p)
|
||||
{
|
||||
try{
|
||||
MapNode n = getNodeParent(p);
|
||||
|
||||
return n.d;
|
||||
}
|
||||
catch(InvalidPositionException &e)
|
||||
{
|
||||
|
@ -223,15 +240,14 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
|
|||
|
||||
v3s16 p = startpos;
|
||||
/*
|
||||
The light in the air lights the surface is taken from
|
||||
the node that is air.
|
||||
Get face light at starting position
|
||||
*/
|
||||
u8 light = getFaceLight(p, face_dir);
|
||||
|
||||
u16 continuous_tiles_count = 0;
|
||||
|
||||
u8 tile0 = getNodeTile(p);
|
||||
u8 tile1 = getNodeTile(p + face_dir);
|
||||
u8 tile0 = getNodeTile(p, face_dir);
|
||||
u8 tile1 = getNodeTile(p + face_dir, -face_dir);
|
||||
|
||||
for(u16 j=0; j<length; j++)
|
||||
{
|
||||
|
@ -244,8 +260,8 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
|
|||
|
||||
if(j != length - 1){
|
||||
p_next = p + translate_dir;
|
||||
tile0_next = getNodeTile(p_next);
|
||||
tile1_next = getNodeTile(p_next + face_dir);
|
||||
tile0_next = getNodeTile(p_next, face_dir);
|
||||
tile1_next = getNodeTile(p_next + face_dir, -face_dir);
|
||||
light_next = getFaceLight(p_next, face_dir);
|
||||
|
||||
if(tile0_next == tile0
|
||||
|
@ -263,7 +279,11 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
|
|||
/*
|
||||
Create a face if there should be one
|
||||
*/
|
||||
u8 mf = face_contents(tile0, tile1);
|
||||
//u8 mf = face_contents(tile0, tile1);
|
||||
// This is hackish
|
||||
u8 content0 = getNodeContent(p);
|
||||
u8 content1 = getNodeContent(p + face_dir);
|
||||
u8 mf = face_contents(content0, content1);
|
||||
|
||||
if(mf != 0)
|
||||
{
|
||||
|
@ -479,7 +499,9 @@ void MapBlock::updateMesh()
|
|||
|
||||
/*collector.append(g_materials[f->material], f->vertices, 4,
|
||||
indices, 6);*/
|
||||
collector.append(g_materials[f->tile], f->vertices, 4,
|
||||
/*collector.append(g_materials[f->tile], f->vertices, 4,
|
||||
indices, 6);*/
|
||||
collector.append(g_tile_materials[f->tile], f->vertices, 4,
|
||||
indices, 6);
|
||||
}
|
||||
|
||||
|
|
|
@ -288,7 +288,8 @@ public:
|
|||
|
||||
u8 getFaceLight(v3s16 p, v3s16 face_dir);
|
||||
|
||||
u8 getNodeTile(v3s16 p);
|
||||
u16 getNodeTile(v3s16 p, v3s16 face_dir);
|
||||
u8 getNodeContent(v3s16 p);
|
||||
|
||||
/*
|
||||
startpos:
|
||||
|
|
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "utility.h"
|
||||
#include "exceptions.h"
|
||||
#include "serialization.h"
|
||||
#include "tile.h"
|
||||
|
||||
// Size of node in rendering units
|
||||
#define BS 10
|
||||
|
@ -64,30 +65,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
enum Content
|
||||
{
|
||||
CONTENT_STONE=0,
|
||||
|
||||
CONTENT_GRASS=1,
|
||||
|
||||
CONTENT_WATER=2,
|
||||
|
||||
CONTENT_LIGHT=3,
|
||||
|
||||
CONTENT_TREE=4,
|
||||
|
||||
CONTENT_LEAVES=5,
|
||||
|
||||
CONTENT_GRASS_FOOTSTEPS=6,
|
||||
|
||||
CONTENT_MESE=7,
|
||||
|
||||
CONTENT_MUD=8,
|
||||
|
||||
CONTENT_OCEAN=9,
|
||||
CONTENT_STONE,
|
||||
CONTENT_GRASS,
|
||||
CONTENT_WATER,
|
||||
CONTENT_LIGHT,
|
||||
CONTENT_TREE,
|
||||
CONTENT_LEAVES,
|
||||
CONTENT_GRASS_FOOTSTEPS,
|
||||
CONTENT_MESE,
|
||||
CONTENT_MUD,
|
||||
CONTENT_OCEAN,
|
||||
|
||||
// This is set to the number of the actual values in this enum
|
||||
USEFUL_CONTENT_COUNT
|
||||
};
|
||||
|
||||
extern u16 g_content_tiles[USEFUL_CONTENT_COUNT][6];
|
||||
|
||||
/*
|
||||
If true, the material allows light propagation and brightness is stored
|
||||
in param.
|
||||
|
@ -149,18 +143,6 @@ inline bool content_buildable_to(u8 m)
|
|||
return (m == CONTENT_AIR || m == CONTENT_WATER || m == CONTENT_OCEAN);
|
||||
}
|
||||
|
||||
/*
|
||||
TODO: Make a mapper class for mapping every side of a content
|
||||
to some tile.
|
||||
This dumbily maps all sides of content to the tile of the same id.
|
||||
*/
|
||||
inline u8 content_tile(u8 c)
|
||||
{
|
||||
if(c == CONTENT_IGNORE || c == CONTENT_LIGHT)
|
||||
return CONTENT_AIR;
|
||||
return c;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns true for contents that form the base ground that
|
||||
follows the main heightmap
|
||||
|
@ -260,6 +242,34 @@ inline v3s16 unpackDir(u8 b)
|
|||
return d;
|
||||
}
|
||||
|
||||
inline u16 content_tile(u8 c, v3s16 dir)
|
||||
{
|
||||
if(c == CONTENT_IGNORE || c == CONTENT_AIR
|
||||
|| c >= USEFUL_CONTENT_COUNT)
|
||||
return TILE_NONE;
|
||||
|
||||
s32 dir_i = -1;
|
||||
|
||||
if(dir == v3s16(0,1,0))
|
||||
dir_i = 0;
|
||||
else if(dir == v3s16(0,-1,0))
|
||||
dir_i = 1;
|
||||
else if(dir == v3s16(1,0,0))
|
||||
dir_i = 2;
|
||||
else if(dir == v3s16(-1,0,0))
|
||||
dir_i = 3;
|
||||
else if(dir == v3s16(0,0,1))
|
||||
dir_i = 4;
|
||||
else if(dir == v3s16(0,0,-1))
|
||||
dir_i = 5;
|
||||
|
||||
/*if(dir_i == -1)
|
||||
return TILE_NONE;*/
|
||||
assert(dir_i != -1);
|
||||
|
||||
return g_content_tiles[c][dir_i];
|
||||
}
|
||||
|
||||
struct MapNode
|
||||
{
|
||||
// Content
|
||||
|
@ -351,6 +361,11 @@ struct MapNode
|
|||
param = a_light;
|
||||
}
|
||||
|
||||
u16 getTile(v3s16 dir)
|
||||
{
|
||||
return content_tile(d, dir);
|
||||
}
|
||||
|
||||
/*
|
||||
These serialization functions are used when informing client
|
||||
of a single node add
|
||||
|
|
|
@ -321,7 +321,7 @@ struct TestVoxelManipulator
|
|||
|
||||
v.print(dstream, VOXELPRINT_WATERPRESSURE);
|
||||
|
||||
s16 highest_y = -32768;
|
||||
//s16 highest_y = -32768;
|
||||
/*
|
||||
NOTE: These are commented out because this behaviour is changed
|
||||
all the time
|
||||
|
@ -484,8 +484,9 @@ struct TestMapBlock
|
|||
n.d = 4;
|
||||
b.setNode(p, n);
|
||||
assert(b.getNode(p).d == 4);
|
||||
assert(b.getNodeTile(p) == 4);
|
||||
assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);
|
||||
//TODO: Update to new system
|
||||
/*assert(b.getNodeTile(p) == 4);
|
||||
assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/
|
||||
|
||||
/*
|
||||
propagateSunlight()
|
||||
|
|
|
@ -24,10 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#ifndef UTILITY_HEADER
|
||||
#define UTILITY_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "debug.h"
|
||||
#include "strfnd.h"
|
||||
#include "exceptions.h"
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <string>
|
||||
|
@ -35,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <jmutex.h>
|
||||
#include <jmutexautolock.h>
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "debug.h"
|
||||
#include "strfnd.h"
|
||||
#include "exceptions.h"
|
||||
|
||||
extern const v3s16 g_26dirs[26];
|
||||
|
||||
inline void writeU32(u8 *data, u32 i)
|
||||
|
|
Loading…
Reference in New Issue