* clay is rarer now
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@ -3144,9 +3144,9 @@ void makeChunk(ChunkMakeData *data)
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// Determine whether to have clay in the sand here
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double claynoise = noise2d_perlin(
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0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
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data->seed+4321, 8, 0.95);
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data->seed+4321, 6, 0.95);
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bool have_clay = have_sand && (claynoise > 0.95);
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bool have_clay = have_sand && (claynoise > 1.25);
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// Find ground level
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s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
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