Introduce hotkey for calling up a command window
This is just a chat window with the / text pre-loaded.
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@ -39,6 +39,7 @@ void set_default_settings()
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g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
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g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
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g_settings.setDefault("keymap_chat", "KEY_KEY_T");
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g_settings.setDefault("keymap_cmd", "/");
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g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
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g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
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g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
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@ -1320,6 +1320,14 @@ void the_game(
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&g_menumgr, dest,
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L""))->drop();
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}
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else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
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{
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TextDest *dest = new TextDestChat(&client);
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(new GUITextInputMenu(guienv, guiroot, -1,
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&g_menumgr, dest,
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L"/"))->drop();
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}
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else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
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{
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if(g_settings.getBool("free_move"))
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@ -226,6 +226,21 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
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wgettext(key_chat.name()));
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}
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offset += v2s32(0, 25);
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{
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core::rect < s32 > rect(0, 0, 100, 20);
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rect += topleft + v2s32(offset.X, offset.Y);
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Environment->addStaticText(wgettext("Command"), rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->cmd = Environment->addButton(rect, this, GUI_ID_KEY_CMD_BUTTON,
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wgettext(key_cmd.name()));
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}
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//next col
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offset = v2s32(250, 40);
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@ -333,6 +348,7 @@ bool GUIKeyChangeMenu::acceptInput()
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g_settings.set("keymap_sneak", key_sneak.sym());
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g_settings.set("keymap_inventory", key_inventory.sym());
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g_settings.set("keymap_chat", key_chat.sym());
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g_settings.set("keymap_cmd", key_cmd.sym());
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g_settings.set("keymap_rangeselect", key_range.sym());
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g_settings.set("keymap_freemove", key_fly.sym());
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g_settings.set("keymap_fastmove", key_fast.sym());
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@ -351,6 +367,7 @@ void GUIKeyChangeMenu::init_keys()
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key_sneak = getKeySetting("keymap_sneak");
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key_inventory = getKeySetting("keymap_inventory");
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key_chat = getKeySetting("keymap_chat");
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key_cmd = getKeySetting("keymap_cmd");
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key_range = getKeySetting("keymap_rangeselect");
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key_fly = getKeySetting("keymap_freemove");
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key_fast = getKeySetting("keymap_fastmove");
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@ -391,6 +408,9 @@ bool GUIKeyChangeMenu::resetMenu()
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case GUI_ID_KEY_CHAT_BUTTON:
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this->chat->setText(wgettext(key_chat.name()));
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break;
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case GUI_ID_KEY_CMD_BUTTON:
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this->cmd->setText(wgettext(key_cmd.name()));
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break;
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case GUI_ID_KEY_RANGE_BUTTON:
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this->range->setText(wgettext(key_range.name()));
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break;
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@ -460,6 +480,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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this->chat->setText(wgettext(kp.name()));
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this->key_chat = kp;
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}
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else if (activeKey == GUI_ID_KEY_CMD_BUTTON)
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{
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this->cmd->setText(wgettext(kp.name()));
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this->key_cmd = kp;
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}
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else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
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{
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this->range->setText(wgettext(kp.name()));
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@ -564,6 +589,11 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
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activeKey = event.GUIEvent.Caller->getID();
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this->chat->setText(wgettext("press Key"));
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break;
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case GUI_ID_KEY_CMD_BUTTON:
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resetMenu();
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activeKey = event.GUIEvent.Caller->getID();
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this->cmd->setText(wgettext("press Key"));
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break;
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case GUI_ID_KEY_SNEAK_BUTTON:
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resetMenu();
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activeKey = event.GUIEvent.Caller->getID();
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@ -43,6 +43,7 @@ enum
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GUI_ID_KEY_FAST_BUTTON,
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GUI_ID_KEY_JUMP_BUTTON,
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GUI_ID_KEY_CHAT_BUTTON,
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GUI_ID_KEY_CMD_BUTTON,
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GUI_ID_KEY_SNEAK_BUTTON,
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GUI_ID_KEY_INVENTORY_BUTTON,
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GUI_ID_KEY_DUMP_BUTTON,
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@ -87,6 +88,7 @@ private:
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gui::IGUIButton *range;
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gui::IGUIButton *dump;
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gui::IGUIButton *chat;
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gui::IGUIButton *cmd;
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s32 activeKey;
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KeyPress key_forward;
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@ -101,6 +103,7 @@ private:
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KeyPress key_fast;
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KeyPress key_range;
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KeyPress key_chat;
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KeyPress key_cmd;
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KeyPress key_dump;
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};
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