drawing range updater update and myrand() (but not usage of it)
This commit is contained in:
parent
582af0cb21
commit
4ba5cd580d
|
@ -66,14 +66,9 @@ void * ClientUpdateThread::Thread()
|
||||||
Client::Client(
|
Client::Client(
|
||||||
IrrlichtDevice *device,
|
IrrlichtDevice *device,
|
||||||
const char *playername,
|
const char *playername,
|
||||||
JMutex &range_mutex,
|
MapDrawControl &control):
|
||||||
float &viewing_range_nodes,
|
|
||||||
bool &viewing_range_all):
|
|
||||||
m_thread(this),
|
m_thread(this),
|
||||||
m_env(new ClientMap(this,
|
m_env(new ClientMap(this, control,
|
||||||
range_mutex,
|
|
||||||
viewing_range_nodes,
|
|
||||||
viewing_range_all,
|
|
||||||
device->getSceneManager()->getRootSceneNode(),
|
device->getSceneManager()->getRootSceneNode(),
|
||||||
device->getSceneManager(), 666),
|
device->getSceneManager(), 666),
|
||||||
dout_client),
|
dout_client),
|
||||||
|
|
|
@ -110,9 +110,7 @@ public:
|
||||||
Client(
|
Client(
|
||||||
IrrlichtDevice *device,
|
IrrlichtDevice *device,
|
||||||
const char *playername,
|
const char *playername,
|
||||||
JMutex &range_mutex,
|
MapDrawControl &control
|
||||||
float &viewing_range_nodes,
|
|
||||||
bool &viewing_range_all
|
|
||||||
);
|
);
|
||||||
|
|
||||||
~Client();
|
~Client();
|
||||||
|
|
120
src/main.cpp
120
src/main.cpp
|
@ -253,25 +253,7 @@ TODO: Fix viewing range updater's oscillation when there is large non-
|
||||||
|
|
||||||
IrrlichtWrapper *g_irrlicht;
|
IrrlichtWrapper *g_irrlicht;
|
||||||
|
|
||||||
// All range-related stuff below is locked behind this
|
MapDrawControl draw_control;
|
||||||
JMutex g_range_mutex;
|
|
||||||
|
|
||||||
// Blocks are viewed in this range from the player
|
|
||||||
float g_viewing_range_nodes = 60;
|
|
||||||
//s16 g_viewing_range_nodes = 0;
|
|
||||||
|
|
||||||
// This is updated by the client's fetchBlocks routine
|
|
||||||
//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
|
|
||||||
|
|
||||||
// If true, the preceding value has no meaning and all blocks
|
|
||||||
// already existing in memory are drawn
|
|
||||||
bool g_viewing_range_all = false;
|
|
||||||
|
|
||||||
// This is the freetime ratio imposed by the dynamic viewing
|
|
||||||
// range changing code.
|
|
||||||
// It is controlled by the main loop to the smallest value that
|
|
||||||
// inhibits glitches (dtime jitter) in the main loop.
|
|
||||||
//float g_freetime_ratio = FREETIME_RATIO_MAX;
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Settings.
|
Settings.
|
||||||
|
@ -455,15 +437,14 @@ public:
|
||||||
// Viewing range selection
|
// Viewing range selection
|
||||||
if(event.KeyInput.Key == irr::KEY_KEY_R)
|
if(event.KeyInput.Key == irr::KEY_KEY_R)
|
||||||
{
|
{
|
||||||
JMutexAutoLock lock(g_range_mutex);
|
if(draw_control.range_all)
|
||||||
if(g_viewing_range_all)
|
|
||||||
{
|
{
|
||||||
g_viewing_range_all = false;
|
draw_control.range_all = false;
|
||||||
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
|
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
g_viewing_range_all = true;
|
draw_control.range_all = true;
|
||||||
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
|
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -853,7 +834,7 @@ private:
|
||||||
void updateViewingRange(f32 frametime, Client *client)
|
void updateViewingRange(f32 frametime, Client *client)
|
||||||
{
|
{
|
||||||
// Range_all messes up frametime_avg
|
// Range_all messes up frametime_avg
|
||||||
if(g_viewing_range_all == true)
|
if(draw_control.range_all == true)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float wanted_fps = g_settings.getFloat("wanted_fps");
|
float wanted_fps = g_settings.getFloat("wanted_fps");
|
||||||
|
@ -887,7 +868,7 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||||
|
|
||||||
float fraction_unbiased = frametime_avg / frametime_wanted;
|
float fraction_unbiased = frametime_avg / frametime_wanted;
|
||||||
|
|
||||||
float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
|
float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
|
||||||
|
|
||||||
/*float fraction = 1.0;
|
/*float fraction = 1.0;
|
||||||
// If frametime is too high
|
// If frametime is too high
|
||||||
|
@ -948,7 +929,7 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||||
s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
|
s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
|
||||||
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
|
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
|
||||||
|
|
||||||
s16 n = (float)g_viewing_range_nodes / fraction;
|
s16 n = (float)draw_control.wanted_range / fraction;
|
||||||
if(n < viewing_range_nodes_min)
|
if(n < viewing_range_nodes_min)
|
||||||
n = viewing_range_nodes_min;
|
n = viewing_range_nodes_min;
|
||||||
if(n > viewing_range_nodes_max)
|
if(n > viewing_range_nodes_max)
|
||||||
|
@ -956,20 +937,20 @@ void updateViewingRange(f32 frametime, Client *client)
|
||||||
|
|
||||||
bool can_change = true;
|
bool can_change = true;
|
||||||
|
|
||||||
if(client->isFetchingBlocks() == true && n > g_viewing_range_nodes)
|
if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
|
||||||
can_change = false;
|
can_change = false;
|
||||||
|
|
||||||
if(can_change)
|
if(can_change)
|
||||||
g_viewing_range_nodes = n;
|
draw_control.wanted_range = n;
|
||||||
|
|
||||||
/*dstream<<"g_viewing_range_nodes = "
|
/*dstream<<"draw_control.wanted_range = "
|
||||||
<<g_viewing_range_nodes<<std::endl;*/
|
<<draw_control.wanted_range<<std::endl;*/
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void updateViewingRange(f32 frametime_in, Client *client)
|
void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
{
|
{
|
||||||
if(g_viewing_range_all == true)
|
if(draw_control.range_all == true)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
static f32 added_frametime = 0;
|
static f32 added_frametime = 0;
|
||||||
|
@ -990,7 +971,29 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
<<": Collected "<<added_frames<<" frames, total of "
|
<<": Collected "<<added_frames<<" frames, total of "
|
||||||
<<added_frametime<<"s."<<std::endl;
|
<<added_frametime<<"s."<<std::endl;
|
||||||
|
|
||||||
f32 frametime = added_frametime / added_frames;
|
dstream<<"draw_control.blocks_drawn="
|
||||||
|
<<draw_control.blocks_drawn
|
||||||
|
<<", draw_control.blocks_would_have_drawn="
|
||||||
|
<<draw_control.blocks_would_have_drawn
|
||||||
|
<<std::endl;
|
||||||
|
|
||||||
|
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
||||||
|
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
||||||
|
|
||||||
|
draw_control.wanted_min_range = range_min;
|
||||||
|
draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
|
||||||
|
|
||||||
|
float block_draw_ratio = 1.0;
|
||||||
|
if(draw_control.blocks_would_have_drawn != 0)
|
||||||
|
{
|
||||||
|
block_draw_ratio = (float)draw_control.blocks_drawn
|
||||||
|
/ (float)draw_control.blocks_would_have_drawn;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate the average frametime in the case that all wanted
|
||||||
|
// blocks had been drawn
|
||||||
|
f32 frametime = added_frametime / added_frames / block_draw_ratio;
|
||||||
|
|
||||||
added_frametime = 0.0;
|
added_frametime = 0.0;
|
||||||
added_frames = 0;
|
added_frames = 0;
|
||||||
|
|
||||||
|
@ -1007,7 +1010,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float range = g_viewing_range_nodes;
|
float range = draw_control.wanted_range;
|
||||||
float new_range = range;
|
float new_range = range;
|
||||||
|
|
||||||
static s16 range_old = 0;
|
static s16 range_old = 0;
|
||||||
|
@ -1029,16 +1032,24 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
// A high value here results in slow changing range (0.0025)
|
// A high value here results in slow changing range (0.0025)
|
||||||
// SUGG: This could be dynamically adjusted so that when
|
// SUGG: This could be dynamically adjusted so that when
|
||||||
// the camera is turning, this is lower
|
// the camera is turning, this is lower
|
||||||
float min_time_per_range = 0.001;
|
//float min_time_per_range = 0.0015;
|
||||||
|
float min_time_per_range = 0.0010;
|
||||||
|
//float min_time_per_range = 0.05 / range;
|
||||||
if(time_per_range < min_time_per_range)
|
if(time_per_range < min_time_per_range)
|
||||||
|
{
|
||||||
time_per_range = min_time_per_range;
|
time_per_range = min_time_per_range;
|
||||||
|
dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
|
||||||
dstream<<"time_per_range="<<time_per_range<<std::endl;
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dstream<<"time_per_range="<<time_per_range<<std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
||||||
// Dampen the change a bit to kill oscillations
|
// Dampen the change a bit to kill oscillations
|
||||||
//wanted_range_change *= 0.9;
|
//wanted_range_change *= 0.9;
|
||||||
wanted_range_change *= 0.75;
|
//wanted_range_change *= 0.75;
|
||||||
|
wanted_range_change *= 0.5;
|
||||||
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
||||||
|
|
||||||
// If needed range change is very small, just return
|
// If needed range change is very small, just return
|
||||||
|
@ -1051,9 +1062,6 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
new_range += wanted_range_change;
|
new_range += wanted_range_change;
|
||||||
dstream<<"new_range="<<new_range/*<<std::endl*/;
|
dstream<<"new_range="<<new_range/*<<std::endl*/;
|
||||||
|
|
||||||
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
|
||||||
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
|
||||||
|
|
||||||
float new_range_unclamped = new_range;
|
float new_range_unclamped = new_range;
|
||||||
if(new_range < range_min)
|
if(new_range < range_min)
|
||||||
new_range = range_min;
|
new_range = range_min;
|
||||||
|
@ -1065,9 +1073,7 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
||||||
else
|
else
|
||||||
dstream<<std::endl;
|
dstream<<std::endl;
|
||||||
|
|
||||||
JMutexAutoLock lock(g_range_mutex);
|
draw_control.wanted_range = new_range;
|
||||||
|
|
||||||
g_viewing_range_nodes = new_range;
|
|
||||||
|
|
||||||
range_old = new_range;
|
range_old = new_range;
|
||||||
frametime_old = frametime;
|
frametime_old = frametime;
|
||||||
|
@ -1324,6 +1330,7 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
// Initialize random seed
|
// Initialize random seed
|
||||||
srand(time(0));
|
srand(time(0));
|
||||||
|
mysrand(time(0));
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Run unit tests
|
Run unit tests
|
||||||
|
@ -1334,12 +1341,6 @@ int main(int argc, char *argv[])
|
||||||
run_tests();
|
run_tests();
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
Global range mutex
|
|
||||||
*/
|
|
||||||
g_range_mutex.Init();
|
|
||||||
assert(g_range_mutex.IsInitialized());
|
|
||||||
|
|
||||||
// Read map parameters from settings
|
// Read map parameters from settings
|
||||||
|
|
||||||
HMParams hm_params;
|
HMParams hm_params;
|
||||||
|
@ -1584,10 +1585,7 @@ int main(int argc, char *argv[])
|
||||||
Create client
|
Create client
|
||||||
*/
|
*/
|
||||||
|
|
||||||
Client client(device, playername,
|
Client client(device, playername, draw_control);
|
||||||
g_range_mutex,
|
|
||||||
g_viewing_range_nodes,
|
|
||||||
g_viewing_range_all);
|
|
||||||
|
|
||||||
g_client = &client;
|
g_client = &client;
|
||||||
|
|
||||||
|
@ -2409,8 +2407,8 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
if(g_settings.getBool("enable_fog") == true)
|
if(g_settings.getBool("enable_fog") == true)
|
||||||
{
|
{
|
||||||
f32 range = g_viewing_range_nodes * BS;
|
f32 range = draw_control.wanted_range * BS;
|
||||||
if(g_viewing_range_all)
|
if(draw_control.range_all)
|
||||||
range = 100000*BS;
|
range = 100000*BS;
|
||||||
|
|
||||||
driver->setFog(
|
driver->setFog(
|
||||||
|
@ -2435,13 +2433,13 @@ int main(int argc, char *argv[])
|
||||||
wchar_t temptext[150];
|
wchar_t temptext[150];
|
||||||
|
|
||||||
static float drawtime_avg = 0;
|
static float drawtime_avg = 0;
|
||||||
drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
|
drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
|
||||||
static float beginscenetime_avg = 0;
|
static float beginscenetime_avg = 0;
|
||||||
beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
|
beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
|
||||||
static float scenetime_avg = 0;
|
static float scenetime_avg = 0;
|
||||||
scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
|
scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
|
||||||
static float endscenetime_avg = 0;
|
static float endscenetime_avg = 0;
|
||||||
endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
|
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
|
||||||
|
|
||||||
swprintf(temptext, 150, L"Minetest-c55 ("
|
swprintf(temptext, 150, L"Minetest-c55 ("
|
||||||
L"F: item=%i"
|
L"F: item=%i"
|
||||||
|
@ -2449,7 +2447,7 @@ int main(int argc, char *argv[])
|
||||||
L")"
|
L")"
|
||||||
L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
|
L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
|
||||||
g_selected_item,
|
g_selected_item,
|
||||||
g_viewing_range_all,
|
draw_control.range_all,
|
||||||
drawtime_avg,
|
drawtime_avg,
|
||||||
beginscenetime_avg,
|
beginscenetime_avg,
|
||||||
scenetime_avg,
|
scenetime_avg,
|
||||||
|
@ -2472,7 +2470,7 @@ int main(int argc, char *argv[])
|
||||||
busytime_jitter1_min_sample,
|
busytime_jitter1_min_sample,
|
||||||
busytime_jitter1_max_sample,
|
busytime_jitter1_max_sample,
|
||||||
dtime_jitter1_max_fraction * 100.0,
|
dtime_jitter1_max_fraction * 100.0,
|
||||||
g_viewing_range_nodes
|
draw_control.wanted_range
|
||||||
);
|
);
|
||||||
|
|
||||||
guitext2->setText(temptext);
|
guitext2->setText(temptext);
|
||||||
|
|
50
src/map.cpp
50
src/map.cpp
|
@ -2889,9 +2889,7 @@ void ServerMap::PrintInfo(std::ostream &out)
|
||||||
|
|
||||||
ClientMap::ClientMap(
|
ClientMap::ClientMap(
|
||||||
Client *client,
|
Client *client,
|
||||||
JMutex &range_mutex,
|
MapDrawControl &control,
|
||||||
float &viewing_range_nodes,
|
|
||||||
bool &viewing_range_all,
|
|
||||||
scene::ISceneNode* parent,
|
scene::ISceneNode* parent,
|
||||||
scene::ISceneManager* mgr,
|
scene::ISceneManager* mgr,
|
||||||
s32 id
|
s32 id
|
||||||
|
@ -2900,9 +2898,7 @@ ClientMap::ClientMap(
|
||||||
scene::ISceneNode(parent, mgr, id),
|
scene::ISceneNode(parent, mgr, id),
|
||||||
m_client(client),
|
m_client(client),
|
||||||
mesh(NULL),
|
mesh(NULL),
|
||||||
m_range_mutex(range_mutex),
|
m_control(control)
|
||||||
m_viewing_range_nodes(viewing_range_nodes),
|
|
||||||
m_viewing_range_all(viewing_range_all)
|
|
||||||
{
|
{
|
||||||
mesh_mutex.Init();
|
mesh_mutex.Init();
|
||||||
|
|
||||||
|
@ -3003,24 +2999,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
*/
|
*/
|
||||||
int time1 = time(0);
|
int time1 = time(0);
|
||||||
|
|
||||||
//s32 daynight_i = m_client->getDayNightIndex();
|
|
||||||
u32 daynight_ratio = m_client->getDayNightRatio();
|
u32 daynight_ratio = m_client->getDayNightRatio();
|
||||||
|
|
||||||
/*
|
|
||||||
Collect all blocks that are in the view range
|
|
||||||
|
|
||||||
Should not optimize more here as we want to auto-update
|
|
||||||
all changed nodes in viewing range at the next step.
|
|
||||||
*/
|
|
||||||
|
|
||||||
float viewing_range_nodes;
|
|
||||||
bool viewing_range_all;
|
|
||||||
{
|
|
||||||
JMutexAutoLock lock(m_range_mutex);
|
|
||||||
viewing_range_nodes = m_viewing_range_nodes;
|
|
||||||
viewing_range_all = m_viewing_range_all;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_camera_mutex.Lock();
|
m_camera_mutex.Lock();
|
||||||
v3f camera_position = m_camera_position;
|
v3f camera_position = m_camera_position;
|
||||||
v3f camera_direction = m_camera_direction;
|
v3f camera_direction = m_camera_direction;
|
||||||
|
@ -3035,7 +3015,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
camera_position.Y / BS,
|
camera_position.Y / BS,
|
||||||
camera_position.Z / BS);
|
camera_position.Z / BS);
|
||||||
|
|
||||||
v3s16 box_nodes_d = viewing_range_nodes * v3s16(1,1,1);
|
v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1);
|
||||||
|
|
||||||
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d;
|
||||||
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d;
|
||||||
|
@ -3054,12 +3034,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
|
|
||||||
// For limiting number of mesh updates per frame
|
// For limiting number of mesh updates per frame
|
||||||
u32 mesh_update_count = 0;
|
u32 mesh_update_count = 0;
|
||||||
|
|
||||||
|
u32 blocks_would_have_drawn = 0;
|
||||||
|
u32 blocks_drawn = 0;
|
||||||
|
|
||||||
//NOTE: The sectors map should be locked but we're not doing it
|
//NOTE: The sectors map should be locked but we're not doing it
|
||||||
// because it'd cause too much delays
|
// because it'd cause too much delays
|
||||||
|
|
||||||
int timecheck_counter = 0;
|
int timecheck_counter = 0;
|
||||||
|
|
||||||
core::map<v2s16, MapSector*>::Iterator si;
|
core::map<v2s16, MapSector*>::Iterator si;
|
||||||
si = m_sectors.getIterator();
|
si = m_sectors.getIterator();
|
||||||
for(; si.atEnd() == false; si++)
|
for(; si.atEnd() == false; si++)
|
||||||
|
@ -3082,7 +3064,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
MapSector *sector = si.getNode()->getValue();
|
MapSector *sector = si.getNode()->getValue();
|
||||||
v2s16 sp = sector->getPos();
|
v2s16 sp = sector->getPos();
|
||||||
|
|
||||||
if(viewing_range_all == false)
|
if(m_control.range_all == false)
|
||||||
{
|
{
|
||||||
if(sp.X < p_blocks_min.X
|
if(sp.X < p_blocks_min.X
|
||||||
|| sp.X > p_blocks_max.X
|
|| sp.X > p_blocks_max.X
|
||||||
|
@ -3126,12 +3108,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
// Total distance
|
// Total distance
|
||||||
f32 d = blockpos_relative.getLength();
|
f32 d = blockpos_relative.getLength();
|
||||||
|
|
||||||
if(viewing_range_all == false)
|
if(m_control.range_all == false)
|
||||||
{
|
{
|
||||||
// If block is far away, don't draw it
|
// If block is far away, don't draw it
|
||||||
if(d > viewing_range_nodes * BS)
|
if(d > m_control.wanted_range * BS)
|
||||||
// This is nicer when fog is used
|
// This is nicer when fog is used
|
||||||
//if((dforward+d)/2 > viewing_range_nodes * BS)
|
//if((dforward+d)/2 > m_control.wanted_range * BS)
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3175,7 +3157,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 faraway = BS*50;
|
f32 faraway = BS*50;
|
||||||
//f32 faraway = viewing_range_nodes * BS;
|
//f32 faraway = m_control.wanted_range * BS;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
This has to be done with the mesh_mutex unlocked
|
This has to be done with the mesh_mutex unlocked
|
||||||
|
@ -3217,6 +3199,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
|
|
||||||
if(mesh == NULL)
|
if(mesh == NULL)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
blocks_would_have_drawn++;
|
||||||
|
if(blocks_drawn >= m_control.wanted_max_blocks
|
||||||
|
&& m_control.range_all == false
|
||||||
|
&& d > m_control.wanted_min_range * BS)
|
||||||
|
continue;
|
||||||
|
blocks_drawn++;
|
||||||
|
|
||||||
u32 c = mesh->getMeshBufferCount();
|
u32 c = mesh->getMeshBufferCount();
|
||||||
|
|
||||||
|
@ -3238,6 +3227,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
||||||
}
|
}
|
||||||
} // foreach sectorblocks
|
} // foreach sectorblocks
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_control.blocks_drawn = blocks_drawn;
|
||||||
|
m_control.blocks_would_have_drawn = blocks_would_have_drawn;
|
||||||
|
|
||||||
/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
/*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass
|
||||||
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
<<", rendered "<<vertex_count<<" vertices."<<std::endl;*/
|
||||||
|
|
35
src/map.h
35
src/map.h
|
@ -543,6 +543,31 @@ private:
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
|
|
||||||
|
struct MapDrawControl
|
||||||
|
{
|
||||||
|
MapDrawControl():
|
||||||
|
range_all(false),
|
||||||
|
wanted_range(50),
|
||||||
|
wanted_max_blocks(0),
|
||||||
|
wanted_min_range(0),
|
||||||
|
blocks_drawn(0),
|
||||||
|
blocks_would_have_drawn(0)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
// Overrides limits by drawing everything
|
||||||
|
bool range_all;
|
||||||
|
// Wanted drawing range
|
||||||
|
float wanted_range;
|
||||||
|
// Maximum number of blocks to draw
|
||||||
|
u32 wanted_max_blocks;
|
||||||
|
// Blocks in this range are drawn regardless of number of blocks drawn
|
||||||
|
float wanted_min_range;
|
||||||
|
// Number of blocks rendered is written here by the renderer
|
||||||
|
u32 blocks_drawn;
|
||||||
|
// Number of blocks that would have been drawn in wanted_range
|
||||||
|
u32 blocks_would_have_drawn;
|
||||||
|
};
|
||||||
|
|
||||||
class Client;
|
class Client;
|
||||||
|
|
||||||
class ClientMap : public Map, public scene::ISceneNode
|
class ClientMap : public Map, public scene::ISceneNode
|
||||||
|
@ -550,9 +575,7 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||||
public:
|
public:
|
||||||
ClientMap(
|
ClientMap(
|
||||||
Client *client,
|
Client *client,
|
||||||
JMutex &range_mutex,
|
MapDrawControl &control,
|
||||||
float &viewing_range_nodes,
|
|
||||||
bool &viewing_range_all,
|
|
||||||
scene::ISceneNode* parent,
|
scene::ISceneNode* parent,
|
||||||
scene::ISceneManager* mgr,
|
scene::ISceneManager* mgr,
|
||||||
s32 id
|
s32 id
|
||||||
|
@ -618,10 +641,8 @@ private:
|
||||||
// This is the master heightmap mesh
|
// This is the master heightmap mesh
|
||||||
scene::SMesh *mesh;
|
scene::SMesh *mesh;
|
||||||
JMutex mesh_mutex;
|
JMutex mesh_mutex;
|
||||||
|
|
||||||
JMutex &m_range_mutex;
|
MapDrawControl &m_control;
|
||||||
float &m_viewing_range_nodes;
|
|
||||||
bool &m_viewing_range_all;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -239,6 +239,7 @@ int main(int argc, char *argv[])
|
||||||
|
|
||||||
// Initialize random seed
|
// Initialize random seed
|
||||||
srand(time(0));
|
srand(time(0));
|
||||||
|
mysrand(time(0));
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Run unit tests
|
Run unit tests
|
||||||
|
|
|
@ -88,4 +88,18 @@ const v3s16 g_26dirs[26] =
|
||||||
// 26
|
// 26
|
||||||
};
|
};
|
||||||
|
|
||||||
|
static unsigned long next = 1;
|
||||||
|
|
||||||
|
/* RAND_MAX assumed to be 32767 */
|
||||||
|
int myrand(void)
|
||||||
|
{
|
||||||
|
next = next * 1103515245 + 12345;
|
||||||
|
return((unsigned)(next/65536) % 32768);
|
||||||
|
}
|
||||||
|
|
||||||
|
void mysrand(unsigned seed)
|
||||||
|
{
|
||||||
|
next = seed;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1323,5 +1323,10 @@ private:
|
||||||
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
|
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// Pseudo-random (VC++ rand() sucks)
|
||||||
|
int myrand(void);
|
||||||
|
void mysrand(unsigned seed);
|
||||||
|
#define MYRAND_MAX 32767
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue