+ cactii
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32
src/map.cpp
32
src/map.cpp
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@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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}
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}
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void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
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{
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MapNode cactusnode(CONTENT_CACTUS);
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s16 trunk_h = 3;
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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if(vmanip.m_area.contains(p1))
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vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
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p1.Y++;
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}
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}
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/*
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Noise functions. Make sure seed is mangled differently in each one.
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*/
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@ -3207,19 +3221,25 @@ void makeChunk(ChunkMakeData *data)
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if(y > y_nodes_max - 6)
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continue;
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v3s16 p(x,y,z);
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/*
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Trees grow only on mud and grass
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*/
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{
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u32 i = data->vmanip.m_area.index(v3s16(p));
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MapNode *n = &data->vmanip.m_data[i];
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
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if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
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continue;
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}
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// Trees grow only on mud and grass
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if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
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{
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p.Y++;
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// Make a tree
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make_tree(data->vmanip, p);
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}
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// Cactii grow only on sand
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if(n->d == CONTENT_SAND)
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{
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p.Y++;
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make_cactus(data->vmanip, p);
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}
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}
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}
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}
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/*u32 tree_max = relative_area / 60;
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//u32 count = myrand_range(0, tree_max);
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@ -215,6 +215,16 @@ void init_mapnode()
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}
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_CACTUS;
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f = &g_content_features[i];
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f->setAllTextures("cactus_side.png");
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f->setTexture(0, "cactus_top.png");
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f->setTexture(1, "cactus_top.png");
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f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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i = CONTENT_GLASS;
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f = &g_content_features[i];
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f->light_propagates = true;
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@ -102,6 +102,7 @@ void init_content_inventory_texture_paths();
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#define CONTENT_GLASS 20
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#define CONTENT_FENCE 21
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#define CONTENT_SANDSTONE 22
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#define CONTENT_CACTUS 23
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/*
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Content feature list
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@ -73,6 +73,7 @@ void initializeMaterialProperties()
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setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
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setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);
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setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75);
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setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
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setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
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setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
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@ -4078,6 +4078,7 @@ void setCreativeInventory(Player *player)
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CONTENT_SANDSTONE,
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CONTENT_TREE,
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CONTENT_LEAVES,
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CONTENT_CACTUS,
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CONTENT_GLASS,
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CONTENT_FENCE,
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CONTENT_MESE,
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@ -513,6 +513,8 @@ void TextureSource::buildMainAtlas()
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sourcelist.push_back("tree_top.png");
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sourcelist.push_back("water.png");
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sourcelist.push_back("leaves.png");
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sourcelist.push_back("cactus_side.png");
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sourcelist.push_back("cactus_top.png");
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sourcelist.push_back("glass.png");
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sourcelist.push_back("mud.png^grass_side.png");
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sourcelist.push_back("cobble.png");
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