Mainly some texture tweaking
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
data/grass.png
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 855 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 856 B |
After Width: | Height: | Size: 1.7 KiB |
BIN
data/leaves.png
Before Width: | Height: | Size: 913 B After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.6 KiB |
BIN
data/stone.png
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
BIN
data/water.png
Before Width: | Height: | Size: 214 B After Width: | Height: | Size: 1.0 KiB |
|
@ -32,6 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
#define DEBUGFILE "debug.txt"
|
#define DEBUGFILE "debug.txt"
|
||||||
|
|
||||||
|
#define WATER_ALPHA 160
|
||||||
|
|
||||||
// Define for simulating the quirks of sending through internet.
|
// Define for simulating the quirks of sending through internet.
|
||||||
// Causes the socket class to deliberately drop random packets.
|
// Causes the socket class to deliberately drop random packets.
|
||||||
// This disables unit testing of socket and connection.
|
// This disables unit testing of socket and connection.
|
||||||
|
|
|
@ -175,6 +175,40 @@ video::ITexture * CrackTextureMod::make(video::ITexture *original,
|
||||||
return newtexture;
|
return newtexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
video::ITexture * SideGrassTextureMod::make(video::ITexture *original,
|
||||||
|
const char *newname, video::IVideoDriver* driver)
|
||||||
|
{
|
||||||
|
// Size of the base image
|
||||||
|
core::dimension2d<u32> dim(16, 16);
|
||||||
|
// Position to copy the grass to in the base image
|
||||||
|
core::position2d<s32> pos_base(0, 0);
|
||||||
|
// Position to copy the grass from in the grass image
|
||||||
|
core::position2d<s32> pos_other(0, 0);
|
||||||
|
|
||||||
|
video::IImage *baseimage = driver->createImage(original, pos_base, dim);
|
||||||
|
assert(baseimage);
|
||||||
|
|
||||||
|
video::IImage *grassimage = driver->createImageFromFile(porting::getDataPath("grass_side.png").c_str());
|
||||||
|
assert(grassimage);
|
||||||
|
|
||||||
|
// Then copy the right part of grassimage to baseimage
|
||||||
|
|
||||||
|
grassimage->copyToWithAlpha(baseimage, v2s32(0,0),
|
||||||
|
core::rect<s32>(pos_other, dim),
|
||||||
|
video::SColor(255,255,255,255),
|
||||||
|
NULL);
|
||||||
|
|
||||||
|
grassimage->drop();
|
||||||
|
|
||||||
|
// Create texture from resulting image
|
||||||
|
|
||||||
|
video::ITexture *newtexture = driver->addTexture(newname, baseimage);
|
||||||
|
|
||||||
|
baseimage->drop();
|
||||||
|
|
||||||
|
return newtexture;
|
||||||
|
}
|
||||||
|
|
||||||
video::ITexture * ProgressBarTextureMod::make(video::ITexture *original,
|
video::ITexture * ProgressBarTextureMod::make(video::ITexture *original,
|
||||||
const char *newname, video::IVideoDriver* driver)
|
const char *newname, video::IVideoDriver* driver)
|
||||||
{
|
{
|
||||||
|
|
|
@ -97,6 +97,16 @@ struct CrackTextureMod: public TextureMod
|
||||||
u16 progression;
|
u16 progression;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct SideGrassTextureMod: public TextureMod
|
||||||
|
{
|
||||||
|
SideGrassTextureMod()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual video::ITexture * make(video::ITexture *original,
|
||||||
|
const char *newname, video::IVideoDriver* driver);
|
||||||
|
};
|
||||||
|
|
||||||
struct ProgressBarTextureMod: public TextureMod
|
struct ProgressBarTextureMod: public TextureMod
|
||||||
{
|
{
|
||||||
// value is from 0.0 to 1.0
|
// value is from 0.0 to 1.0
|
||||||
|
|
18
src/main.cpp
|
@ -76,9 +76,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
|
||||||
- This will allow saving ages of rats on disk but not sending
|
- This will allow saving ages of rats on disk but not sending
|
||||||
them to clients
|
them to clients
|
||||||
|
|
||||||
SUGG: Implement lighting using VoxelManipulator
|
|
||||||
- Would it be significantly faster?
|
|
||||||
|
|
||||||
SUGG: MovingObject::move and Player::move are basically the same.
|
SUGG: MovingObject::move and Player::move are basically the same.
|
||||||
combine them.
|
combine them.
|
||||||
|
|
||||||
|
@ -168,6 +165,8 @@ TODO: Make fetching sector's blocks more efficient when rendering
|
||||||
sectors that have very large amounts of blocks (on client)
|
sectors that have very large amounts of blocks (on client)
|
||||||
- Is this necessary at all?
|
- Is this necessary at all?
|
||||||
|
|
||||||
|
TODO: Flowing water animation
|
||||||
|
|
||||||
Configuration:
|
Configuration:
|
||||||
--------------
|
--------------
|
||||||
|
|
||||||
|
@ -231,8 +230,8 @@ Block object server side:
|
||||||
- TODO: For incoming blocks, time difference is calculated and
|
- TODO: For incoming blocks, time difference is calculated and
|
||||||
objects are stepped according to it.
|
objects are stepped according to it.
|
||||||
|
|
||||||
Map generator:
|
Map:
|
||||||
--------------
|
----
|
||||||
|
|
||||||
NOTE: There are some lighting-related todos and fixmes in
|
NOTE: There are some lighting-related todos and fixmes in
|
||||||
ServerMap::emergeBlock. And there always will be. 8)
|
ServerMap::emergeBlock. And there always will be. 8)
|
||||||
|
@ -245,6 +244,8 @@ TODO: Map generator version 2
|
||||||
- Cliffs, arcs
|
- Cliffs, arcs
|
||||||
- There could be a certain height (to which mountains only reach)
|
- There could be a certain height (to which mountains only reach)
|
||||||
where some minerals are found
|
where some minerals are found
|
||||||
|
- Create a system that allows a huge amount of different "map
|
||||||
|
generator modules/filters"
|
||||||
|
|
||||||
TODO: Change AttributeList to split the area into smaller sections so
|
TODO: Change AttributeList to split the area into smaller sections so
|
||||||
that searching won't be as heavy.
|
that searching won't be as heavy.
|
||||||
|
@ -256,6 +257,10 @@ FIXME: The new pre-sunlight-propagation code messes up with initial
|
||||||
|
|
||||||
TODO: Remove HMParams
|
TODO: Remove HMParams
|
||||||
|
|
||||||
|
TODO: Flowing water to actually contain flow direction information
|
||||||
|
|
||||||
|
TODO: Faster lighting using VoxelManipulator
|
||||||
|
|
||||||
Doing now:
|
Doing now:
|
||||||
----------
|
----------
|
||||||
|
|
||||||
|
@ -1532,8 +1537,7 @@ int main(int argc, char *argv[])
|
||||||
*/
|
*/
|
||||||
|
|
||||||
init_content_inventory_texture_paths();
|
init_content_inventory_texture_paths();
|
||||||
init_tile_texture_paths();
|
init_tile_textures();
|
||||||
tile_materials_preload(g_irrlicht);
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
GUI stuff
|
GUI stuff
|
||||||
|
|
|
@ -1624,7 +1624,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||||
}
|
}
|
||||||
|
|
||||||
// If n2_changed to bottom, don't flow anywhere else
|
// If n2_changed to bottom, don't flow anywhere else
|
||||||
if(to_bottom && flowed)
|
if(to_bottom && flowed && !is_source)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
}catch(InvalidPositionException &e)
|
}catch(InvalidPositionException &e)
|
||||||
|
@ -1770,7 +1770,7 @@ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
|
||||||
float randmax = 0;
|
float randmax = 0;
|
||||||
float randfactor = 0;
|
float randfactor = 0;
|
||||||
|
|
||||||
if(myrand()%4 == 0)
|
if(myrand()%5 == 0)
|
||||||
{
|
{
|
||||||
baseheight = 100;
|
baseheight = 100;
|
||||||
randmax = 50;
|
randmax = 50;
|
||||||
|
@ -2602,7 +2602,7 @@ continue_generating:
|
||||||
(float)(myrand()%ued)+0.5
|
(float)(myrand()%ued)+0.5
|
||||||
);
|
);
|
||||||
s16 min_d = 0;
|
s16 min_d = 0;
|
||||||
s16 max_d = 6;
|
s16 max_d = 4;
|
||||||
s16 rs = (myrand()%(max_d-min_d+1))+min_d;
|
s16 rs = (myrand()%(max_d-min_d+1))+min_d;
|
||||||
|
|
||||||
v3f vec = rp - orp;
|
v3f vec = rp - orp;
|
||||||
|
|
|
@ -268,7 +268,7 @@ void MapBlock::makeFastFace(TileSpec tile, u8 light, v3f p,
|
||||||
|
|
||||||
if(tile.id == TILE_WATER)
|
if(tile.id == TILE_WATER)
|
||||||
{
|
{
|
||||||
alpha = 128;
|
alpha = WATER_ALPHA;
|
||||||
}
|
}
|
||||||
|
|
||||||
video::SColor c = video::SColor(alpha,li,li,li);
|
video::SColor c = video::SColor(alpha,li,li,li);
|
||||||
|
@ -797,7 +797,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||||
}catch(InvalidPositionException &e){}
|
}catch(InvalidPositionException &e){}
|
||||||
|
|
||||||
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
||||||
video::SColor c(128,l,l,l);
|
video::SColor c(WATER_ALPHA,l,l,l);
|
||||||
|
|
||||||
// Neighbor water levels (key = relative position)
|
// Neighbor water levels (key = relative position)
|
||||||
// Includes current node
|
// Includes current node
|
||||||
|
|
80
src/tile.cpp
|
@ -25,7 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||||
|
|
||||||
// A mapping from tiles to paths of textures
|
// A mapping from tiles to paths of textures
|
||||||
|
|
||||||
const char * g_tile_texture_filenames[TILES_COUNT] =
|
/*const char * g_tile_texture_filenames[TILES_COUNT] =
|
||||||
{
|
{
|
||||||
NULL,
|
NULL,
|
||||||
"stone.png",
|
"stone.png",
|
||||||
|
@ -37,13 +37,19 @@ const char * g_tile_texture_filenames[TILES_COUNT] =
|
||||||
"mese.png",
|
"mese.png",
|
||||||
"mud.png",
|
"mud.png",
|
||||||
"tree_top.png",
|
"tree_top.png",
|
||||||
"mud_with_grass.png",
|
"mud.png_sidegrass",
|
||||||
"cloud.png",
|
"cloud.png",
|
||||||
"coalstone.png",
|
"coalstone.png",
|
||||||
"wood.png",
|
"wood.png",
|
||||||
};
|
};*/
|
||||||
|
|
||||||
std::string g_tile_texture_path_strings[TILES_COUNT];
|
/*
|
||||||
|
These can either be real paths or generated names of preloaded
|
||||||
|
textures (like "mud.png_sidegrass")
|
||||||
|
*/
|
||||||
|
std::string g_tile_texture_paths[TILES_COUNT];
|
||||||
|
|
||||||
|
/*std::string g_tile_texture_path_strings[TILES_COUNT];
|
||||||
const char * g_tile_texture_paths[TILES_COUNT] = {0};
|
const char * g_tile_texture_paths[TILES_COUNT] = {0};
|
||||||
|
|
||||||
void init_tile_texture_paths()
|
void init_tile_texture_paths()
|
||||||
|
@ -60,30 +66,86 @@ void init_tile_texture_paths()
|
||||||
g_tile_texture_path_strings[i].c_str();
|
g_tile_texture_path_strings[i].c_str();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
const char * tile_texture_path_get(u32 i)
|
const char * tile_texture_path_get(u32 i)
|
||||||
{
|
{
|
||||||
assert(i < TILES_COUNT);
|
assert(i < TILES_COUNT);
|
||||||
|
|
||||||
return g_tile_texture_paths[i];
|
//return g_tile_texture_paths[i];
|
||||||
|
return g_tile_texture_paths[i].c_str();
|
||||||
}
|
}
|
||||||
|
|
||||||
// A mapping from tiles to materials
|
// A mapping from tiles to materials
|
||||||
// Initialized at run-time.
|
// Initialized at run-time.
|
||||||
video::SMaterial g_tile_materials[TILES_COUNT];
|
video::SMaterial g_tile_materials[TILES_COUNT];
|
||||||
|
|
||||||
void tile_materials_preload(IrrlichtWrapper *irrlicht)
|
enum TileTextureModID
|
||||||
{
|
{
|
||||||
|
TTMID_NONE,
|
||||||
|
TTMID_SIDEGRASS,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TileTextureSpec
|
||||||
|
{
|
||||||
|
const char *filename;
|
||||||
|
enum TileTextureModID mod;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
Initializes g_tile_texture_paths with paths of textures,
|
||||||
|
generates generated textures and creates the tile material array.
|
||||||
|
*/
|
||||||
|
void init_tile_textures()
|
||||||
|
{
|
||||||
|
TileTextureSpec tile_texture_specs[TILES_COUNT] =
|
||||||
|
{
|
||||||
|
{NULL, TTMID_NONE},
|
||||||
|
{"stone.png", TTMID_NONE},
|
||||||
|
{"water.png", TTMID_NONE},
|
||||||
|
{"grass.png", TTMID_NONE},
|
||||||
|
{"tree.png", TTMID_NONE},
|
||||||
|
{"leaves.png", TTMID_NONE},
|
||||||
|
{"grass_footsteps.png", TTMID_NONE},
|
||||||
|
{"mese.png", TTMID_NONE},
|
||||||
|
{"mud.png", TTMID_NONE},
|
||||||
|
{"tree_top.png", TTMID_NONE},
|
||||||
|
{"mud.png", TTMID_SIDEGRASS},
|
||||||
|
{"cloud.png", TTMID_NONE},
|
||||||
|
{"coalstone.png", TTMID_NONE},
|
||||||
|
{"wood.png", TTMID_NONE},
|
||||||
|
};
|
||||||
|
|
||||||
|
for(s32 i=0; i<TILES_COUNT; i++)
|
||||||
|
{
|
||||||
|
const char *filename = tile_texture_specs[i].filename;
|
||||||
|
enum TileTextureModID mod_id = tile_texture_specs[i].mod;
|
||||||
|
|
||||||
|
if(filename != NULL && std::string("") != filename)
|
||||||
|
{
|
||||||
|
std::string path = porting::getDataPath(filename);
|
||||||
|
std::string mod_postfix = "";
|
||||||
|
if(mod_id == TTMID_SIDEGRASS)
|
||||||
|
{
|
||||||
|
mod_postfix = "_sidegrass";
|
||||||
|
// Generate texture
|
||||||
|
TextureMod *mod = new SideGrassTextureMod();
|
||||||
|
g_irrlicht->getTexture(TextureSpec(path + mod_postfix,
|
||||||
|
path, mod));
|
||||||
|
}
|
||||||
|
g_tile_texture_paths[i] = path + mod_postfix;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
for(s32 i=0; i<TILES_COUNT; i++)
|
for(s32 i=0; i<TILES_COUNT; i++)
|
||||||
{
|
{
|
||||||
const char *path = tile_texture_path_get(i);
|
const char *path = tile_texture_path_get(i);
|
||||||
|
|
||||||
video::ITexture *t = NULL;
|
video::ITexture *t = NULL;
|
||||||
|
|
||||||
if(path != NULL)
|
if(path != NULL && std::string("") != path)
|
||||||
{
|
{
|
||||||
t = irrlicht->getTexture(path);
|
t = g_irrlicht->getTexture(path);
|
||||||
assert(t != NULL);
|
assert(t != NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -99,13 +99,10 @@ struct TileSpec
|
||||||
Functions
|
Functions
|
||||||
*/
|
*/
|
||||||
|
|
||||||
void init_tile_texture_paths();
|
void init_tile_textures();
|
||||||
|
|
||||||
const char * tile_texture_path_get(u32 i);
|
const char * tile_texture_path_get(u32 i);
|
||||||
|
|
||||||
// Initializes g_tile_materials
|
|
||||||
void tile_materials_preload(IrrlichtWrapper *irrlicht);
|
|
||||||
|
|
||||||
video::SMaterial & tile_material_get(u32 i);
|
video::SMaterial & tile_material_get(u32 i);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|