Working version before block send priorization update

This commit is contained in:
Perttu Ahola 2010-11-27 17:18:34 +02:00
parent 4e249fb3fb
commit 24c4b7c68d
17 changed files with 716 additions and 200 deletions

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@ -1,14 +1,6 @@
Minetest-c55
---------------
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Copyright (c) 2010 Perttu Ahola <celeron55@gmail.com>
An InfiniMiner/Minecraft inspired game.
@ -16,9 +8,13 @@ An InfiniMiner/Minecraft inspired game.
This is a development version:
- Don't expect it to work as well as a finished game will.
- Please report any bugs to me. That way I can fix them to the next release.
- debug.txt is very useful when the game crashes.
Server information:
- I usually have a server running at celer.oni.biz on port 30000
Public servers:
kray.dy.fi :30000 (friend's server - usually in creative mode)
celer.oni.biz :30000 (main development server)
- Both of these have very limited bandwidth and the game will become laggy
with 4-5 players.
- If you want to run a server, I can list you on my website and in here.
Features, as of now:
@ -35,8 +31,9 @@ Controls:
- R: Toggle full view range
Configuration file:
- Can be passed as parameter to the executable.
- If not given as parameter, these are checked, in order:
- An optional configuration file can be used. See minetest.conf.example.
- Path to file can be passed as a parameter to the executable.
- If not given as a parameter, these are checked, in order:
../minetest.conf
../../minetest.conf
@ -50,14 +47,35 @@ Running on GNU/Linux:
LD_LIBRARY_PATH=. ./fasttest
- If it doesn't work, use wine. I aim at 100% compatibility with wine.
COPYING (License of Minetest-c55):
- This version of the game is FREEWARE.
- You can play this version of the game without charge.
- You can redistribute this version of the game without charge, only with
these same license terms you are reading now, and provided that you give
proper information about who has made the game (me) and where to get the
original copy and new versions (http://celer.oni.biz/~celeron55/minetest).
- You are not allowed to sell this game for a price.
Compiling on GNU/Linux:
- You need:
* Irrlicht:
http://downloads.sourceforge.net/irrlicht/irrlicht-1.7.2.zip
* JThread:
http://research.edm.uhasselt.be/~jori/page/index.php?n=CS.Jthread
- Neither of which can probably be found from your distro's repository.
- Compiling each of them should be fairly unproblematic, though.
License of Minetest-c55
-----------------------
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht

339
doc/gpl-2.0.txt Normal file
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@ -0,0 +1,339 @@
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This General Public License does not permit incorporating your program into
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@ -37,8 +37,11 @@ mapgen_heightmap_blocksize = 64
mapgen_height_randmax = constant 70.0
mapgen_height_randfactor = constant 0.6
mapgen_height_base = linear 0 80 0
mapgen_plants_amount = constant 1.0
mapgen_plants_amount = 1.0
# Set to true to enable creative mode (unlimited inventory)
creative_mode = false
# Player and object positions are sent at intervals specified by this
objectdata_inverval = 0.2

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@ -14,10 +14,6 @@
#define sleep_ms(x) usleep(x*1000)
#endif
/*
FIXME: This thread can access the environment at any time
*/
void * ClientUpdateThread::Thread()
{
ThreadStarted();
@ -144,6 +140,22 @@ void Client::step(float dtime)
m_con.RunTimeouts(dtime);
}
/*
Packet counter
*/
{
static float counter = -0.001;
counter -= dtime;
if(counter <= 0.0)
{
counter = 10.0;
dout_client<<"Client packetcounter:"<<std::endl;
m_packetcounter.print(dout_client);
m_packetcounter.clear();
}
}
{
/*
Delete unused sectors
@ -171,7 +183,9 @@ void Client::step(float dtime)
if(num > 0)
{
dstream<<DTIME<<"Client: Deleted blocks of "<<num
/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
dstream<<DTIME<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;
/*
@ -433,11 +447,18 @@ void Client::Receive()
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
// Ignore packets that don't even fit a command
if(datasize < 2)
{
m_packetcounter.add(60000);
return;
}
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
//dstream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue

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@ -266,6 +266,8 @@ private:
bool m_inventory_updated;
core::map<v3s16, bool> m_active_blocks;
PacketCounter m_packetcounter;
};
#endif

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@ -5,7 +5,7 @@
enum ToClientCommand
{
TOCLIENT_INIT=0x10,
TOCLIENT_INIT = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
@ -15,11 +15,11 @@ enum ToClientCommand
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
*/
TOCLIENT_BLOCKDATA=0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE,
TOCLIENT_REMOVENODE,
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS,
TOCLIENT_PLAYERPOS = 0x23,
/*
[0] u16 command
// Followed by an arbitary number of these:
@ -31,7 +31,7 @@ enum ToClientCommand
[N+2+12+12+4] s32 yaw*100
*/
TOCLIENT_PLAYERINFO,
TOCLIENT_PLAYERINFO = 0x24,
/*
[0] u16 command
// Followed by an arbitary number of these:
@ -40,22 +40,22 @@ enum ToClientCommand
[N] char[20] name
*/
TOCLIENT_OPT_BLOCK_NOT_FOUND, // Not used
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Not used
TOCLIENT_SECTORMETA,
TOCLIENT_SECTORMETA = 0x26, // Not used
/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
TOCLIENT_INVENTORY,
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA,
TOCLIENT_OBJECTDATA = 0x28,
/*
Sent as unreliable.
@ -84,7 +84,7 @@ enum ToServerCommand
[3] u8[20] player_name
*/
TOSERVER_INIT2,
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
@ -93,10 +93,10 @@ enum ToServerCommand
*/
TOSERVER_GETBLOCK=0x20, // Not used
TOSERVER_ADDNODE, // Not used
TOSERVER_REMOVENODE, // deprecated
TOSERVER_ADDNODE = 0x21, // Not used
TOSERVER_REMOVENODE = 0x22, // deprecated
TOSERVER_PLAYERPOS,
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
@ -105,7 +105,7 @@ enum ToServerCommand
[2+12+12+4] s32 yaw*100
*/
TOSERVER_GOTBLOCKS,
TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
@ -114,7 +114,7 @@ enum ToServerCommand
...
*/
TOSERVER_DELETEDBLOCKS,
TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
@ -123,14 +123,14 @@ enum ToServerCommand
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY, // deprecated
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // deprecated
/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
TOSERVER_CLICK_OBJECT,
TOSERVER_CLICK_OBJECT = 0x27,
/*
length: 13
[0] u16 command
@ -140,7 +140,7 @@ enum ToServerCommand
[11] u16 item
*/
TOSERVER_CLICK_GROUND,
TOSERVER_CLICK_GROUND = 0x28,
/*
length: 17
[0] u16 command
@ -150,14 +150,14 @@ enum ToServerCommand
[15] u16 item
*/
TOSERVER_RELEASE,
TOSERVER_RELEASE = 0x29,
/*
length: 3
[0] u16 command
[2] u8 button
*/
TOSERVER_SIGNTEXT,
TOSERVER_SIGNTEXT = 0x30,
/*
u16 command
v3s16 blockpos

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@ -23,9 +23,6 @@
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
#define SERVER_MAP_SAVE_INTERVAL (60)
//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
//#define SERVER_MAP_SAVE_INTERVAL (5)
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
@ -44,29 +41,29 @@
#define FPS_DEFAULT_WANTED 30
#define FPS_DEFAULT_MAX 60
#define FORCEDFETCH_RANGE 80
#define HEIGHTMAP_RANGE_NODES 300
// The freetime ratio is dynamically kept high enough to make this
// dtime jitter possible
// Allow 50% = 0.1
/*#define DTIME_JITTER_MAX_FRACTION 0.5
#define FREETIME_RATIO_MIN 0.05
#define FREETIME_RATIO_MAX 0.4*/
//#define FREETIME_RATIO 0.2
#define FREETIME_RATIO 0.15
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
#define ACTIVE_OBJECT_D_BLOCKS 2
// The distance of how far objects will be sent to client
//#define ACTIVE_OBJECT_D_BLOCKS 2
// Wether to catch all std::exceptions
#define CATCH_UNJANDLED_EXCEPTIONS 1
/*
Collecting active blocks is stopped after object data
size reaches this
*/
#define MAX_OBJECTDATA_SIZE 450
#endif

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@ -3,7 +3,7 @@
*/
/*
Debug stack and assertion
Debug stuff
*/
#ifndef DEBUG_HEADER
@ -172,5 +172,58 @@ private:
DEBUG_STACK_TEXT_SIZE, __VA_ARGS__);\
DebugStacker __debug_stacker(__buf);
#endif
/*
Packet counter
*/
class PacketCounter
{
public:
PacketCounter()
{
}
void add(u16 command)
{
core::map<u16, u16>::Node *n = m_packets.find(command);
if(n == NULL)
{
m_packets[command] = 1;
}
else
{
n->setValue(n->getValue()+1);
}
}
void clear()
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->setValue(0);
}
}
void print(std::ostream &o)
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
{
o<<"cmd "<<i.getNode()->getKey()
<<" count "<<i.getNode()->getValue()
<<std::endl;
}
}
private:
// command, count
core::map<u16, u16> m_packets;
};
#endif // DEBUG_HEADER

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@ -1,7 +1,24 @@
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
Minetest
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
=============================== NOTES ==============================
NOTE: VBO cannot be turned on for fast-changing stuff because there
is an apparanet memory leak in irrlicht when using it
@ -137,43 +154,39 @@ TODO: Make fetching sector's blocks more efficient when rendering
TODO: Make the video backend selectable
TODO: A timestamp to blocks
TODO: Client side:
- The server sends all active objects of the active blocks
at constant intervals. They should fit in a few packets.
- The client keeps track of what blocks at the moment are
having active objects in them.
- All blocks going in and out of the active buffer are recorded.
- For outgoing blocks, objects are removed from the blocks
and from the scene
- For incoming blocks, objects are added to the blocks and
to the scene.
TODO: Server side:
Block object server side:
- A "near blocks" buffer, in which some nearby blocks are stored.
- For all blocks in the buffer, objects are stepped(). This
means they are active.
- All blocks going in and out of the buffer are recorded.
- For outgoing blocks, a timestamp is written.
- For incoming blocks, the time difference is calculated and
- TODO All blocks going in and out of the buffer are recorded.
- TODO For outgoing blocks, a timestamp is written.
- TODO For incoming blocks, the time difference is calculated and
objects are stepped according to it.
TODO: A timestamp to blocks
TODO: Add config parameters for server's sending and generating distance
TODO: Make amount of trees and other plants configurable
- Save to a metafile
TODO: Copy the text of the last picked sign to inventory in creative
mode
TODO: Untie client network operations from framerate
TODO: Make a copy of close-range environment on client for showing
SUGG: Make a copy of close-range environment on client for showing
on screen, with minimal mutexes to slow the main loop down
TODO: Make a PACKET_COMBINED which contains many subpackets. Utilize
SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
it by sending more stuff in a single packet.
- Add a packet queue to RemoteClient, from which packets will be
combined with object data packets
- This is not exactly trivial: the object data packets are
sometimes very big by themselves
SUGG: Split MapBlockObject serialization to to-client and to-disk
- This will allow saving ages of rats on disk but not sending
them to clients
TODO: Fix the long-lived Server Block Emerge Jam bug
- Is it related to the client deleting blocks?
Doing now:
======================================================================
@ -261,10 +274,6 @@ video::SMaterial g_materials[MATERIALS_COUNT];
// All range-related stuff below is locked behind this
JMutex g_range_mutex;
// Blocks are generated in this range from the player
// This is limited vertically to half by Client::fetchBlocks()
s16 g_forcedfetch_range_nodes = FORCEDFETCH_RANGE;
// Blocks are viewed in this range from the player
s16 g_viewing_range_nodes = 60;
@ -305,7 +314,10 @@ float g_client_delete_unused_sectors_timeout = 1200;
// Server stuff
bool g_creative_mode = false;
MapgenParams g_mapgen_params;
HMParams g_hm_params;
MapParams g_map_params;
float g_objectdata_interval = 0.2;
u16 g_active_object_range = 2;
/*
Random stuff
@ -395,21 +407,11 @@ bool parseConfigObject(std::istream &is)
}
else if(name == "viewing_range_nodes_max")
{
s32 v = atoi(value.c_str());
if(v < 0)
v = 0;
if(v > 32767)
v = 32767;
g_viewing_range_nodes_max = v;
g_viewing_range_nodes_max = stoi(value, 0, 32767);
}
else if(name == "viewing_range_nodes_min")
{
s32 v = atoi(value.c_str());
if(v < 0)
v = 0;
if(v > 32767)
v = 32767;
g_viewing_range_nodes_min = v;
g_viewing_range_nodes_min = stoi(value, 0, 32767);
}
else if(name=="screenW")
g_screenW = value;
@ -439,19 +441,29 @@ bool parseConfigObject(std::istream &is)
{
s32 d = atoi(value.c_str());
if(d > 0 && (d & (d-1)) == 0)
g_mapgen_params.heightmap_blocksize = d;
g_hm_params.heightmap_blocksize = d;
else
dstream<<"Invalid value in config file: \""
<<line<<"\""<<std::endl;
}
else if(name == "mapgen_height_randmax")
g_mapgen_params.height_randmax = value;
g_hm_params.height_randmax = value;
else if(name == "mapgen_height_randfactor")
g_mapgen_params.height_randfactor = value;
g_hm_params.height_randfactor = value;
else if(name == "mapgen_height_base")
g_mapgen_params.height_base = value;
g_hm_params.height_base = value;
else if(name == "mapgen_plants_amount")
g_mapgen_params.plants_amount = value;
{
std::istringstream vis(value);
vis>>g_map_params.plants_amount;
}
else if(name == "objectdata_inverval")
{
std::istringstream vis(value);
vis>>g_objectdata_interval;
}
else if(name == "active_object_range")
g_active_object_range = stoi(value, 0, 65535);
else
{
@ -1161,7 +1173,9 @@ int main(int argc, char *argv[])
std::cout<<"========================"<<std::endl;
std::cout<<std::endl;
Server server("../map", g_creative_mode, g_mapgen_params);
Server server("../map", g_creative_mode, g_hm_params,
g_map_params, g_objectdata_interval,
g_active_object_range);
server.start(port);
for(;;)
@ -1429,7 +1443,9 @@ int main(int argc, char *argv[])
*/
SharedPtr<Server> server;
if(hosting){
server = new Server("../map", g_creative_mode, g_mapgen_params);
server = new Server("../map", g_creative_mode, g_hm_params,
g_map_params, g_objectdata_interval,
g_active_object_range);
server->start(port);
}

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@ -12,7 +12,6 @@ extern std::string getTimestamp();
#include <jmutex.h>
extern JMutex g_range_mutex;
extern s16 g_forcedfetch_range_nodes;
extern s16 g_viewing_range_nodes;
//extern s16 g_actual_viewing_range_nodes;
extern bool g_viewing_range_all;
@ -42,9 +41,5 @@ extern video::SMaterial g_materials[MATERIALS_COUNT];
extern IrrlichtDevice *g_device;
// Settings
#include "map.h"
extern MapgenParams g_mapgen_params;
#endif

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@ -1160,7 +1160,7 @@ void Map::PrintInfo(std::ostream &out)
ServerMap
*/
ServerMap::ServerMap(std::string savedir, MapgenParams params):
ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
Map(dout_server),
m_heightmap(NULL)
{
@ -1212,15 +1212,19 @@ ServerMap::ServerMap(std::string savedir, MapgenParams params):
}
dstream<<DTIME<<"Initializing new map."<<std::endl;
// Create master heightmap
ValueGenerator *maxgen =
ValueGenerator::deSerialize(params.height_randmax);
ValueGenerator::deSerialize(hmp.height_randmax);
ValueGenerator *factorgen =
ValueGenerator::deSerialize(params.height_randfactor);
ValueGenerator::deSerialize(hmp.height_randfactor);
ValueGenerator *basegen =
ValueGenerator::deSerialize(params.height_base);
ValueGenerator::deSerialize(hmp.height_base);
m_heightmap = new UnlimitedHeightmap
(params.heightmap_blocksize, maxgen, factorgen, basegen);
(hmp.heightmap_blocksize, maxgen, factorgen, basegen);
// Set map parameters
m_params = mp;
// Create zero sector
emergeSector(v2s16(0,0));
@ -1386,7 +1390,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Avgslope is the derivative of a hill
float t = avgslope * avgslope;
float a = MAP_BLOCKSIZE * 2;
float a = MAP_BLOCKSIZE * 2 * m_params.plants_amount;
u32 tree_max;
if(t > 0.03)
tree_max = a / (t/0.03);
@ -1408,7 +1412,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Pitness usually goes at around -0.5...0.5
u32 bush_max = 0;
u32 a = MAP_BLOCKSIZE * 3;
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
if(pitness > 0)
bush_max = (pitness*a*4);
if(bush_max > a)

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@ -242,21 +242,32 @@ public:
virtual void PrintInfo(std::ostream &out);
};
struct MapgenParams
// Master heightmap parameters
struct HMParams
{
MapgenParams()
HMParams()
{
heightmap_blocksize = 64;
height_randmax = "constant 70.0";
height_randfactor = "constant 0.6";
height_base = "linear 0 80 0";
plants_amount = "1.0";
}
s16 heightmap_blocksize;
std::string height_randmax;
std::string height_randfactor;
std::string height_base;
std::string plants_amount;
};
// Map parameters
struct MapParams
{
MapParams()
{
plants_amount = 1.0;
//max_objects_in_block = 30;
}
float plants_amount;
//u16 max_objects_in_block;
};
class ServerMap : public Map
@ -265,7 +276,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, MapgenParams params);
ServerMap(std::string savedir, HMParams hmp, MapParams mp);
~ServerMap();
s32 mapType() const
@ -346,6 +357,8 @@ public:
private:
UnlimitedHeightmap *m_heightmap;
MapParams m_params;
std::string m_savedir;
bool m_map_saving_enabled;
};

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@ -352,6 +352,11 @@ public:
m_objects.getObjects(origin, max_d, dest);
}
s32 getObjectCount()
{
return m_objects.getCount();
}
private:
/*

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@ -879,6 +879,12 @@ public:
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest);
// Number of objects
s32 getCount()
{
return m_objects.size();
}
private:
JMutex m_mutex;

View File

@ -284,56 +284,8 @@ void RemoteClient::SendBlocks(Server *server, float dtime)
v3s16 center = getNodeBlockPos(center_nodepos);
/*
Find out what block the player is going to next and set
center to it.
Don't react to speeds under the initial value of highest_speed
Get the starting value of the block finder radius.
*/
/*f32 highest_speed = 0.1 * BS;
v3s16 dir(0,0,0);
if(abs(playerspeed.X) > highest_speed)
{
highest_speed = playerspeed.X;
if(playerspeed.X > 0)
dir = v3s16(1,0,0);
else
dir = v3s16(-1,0,0);
}
if(abs(playerspeed.Y) > highest_speed)
{
highest_speed = playerspeed.Y;
if(playerspeed.Y > 0)
dir = v3s16(0,1,0);
else
dir = v3s16(0,-1,0);
}
if(abs(playerspeed.Z) > highest_speed)
{
highest_speed = playerspeed.Z;
if(playerspeed.Z > 0)
dir = v3s16(0,0,1);
else
dir = v3s16(0,0,-1);
}
center += dir;*/
/*
Calculate the starting value of the block finder radius.
The radius shall be the last used value minus the
maximum moved distance.
*/
/*s16 d_start = m_last_block_find_d;
if(max_moved >= d_start)
{
d_start = 0;
}
else
{
d_start -= max_moved;
}*/
s16 last_nearest_unsent_d;
s16 d_start;
{
@ -382,10 +334,6 @@ void RemoteClient::SendBlocks(Server *server, float dtime)
/*
TODO: Get this from somewhere
TODO: Values more than 7 make placing and removing blocks very
sluggish when the map is being generated. This is
because d is looped every time from 0 to d_max if no
blocks are found for sending.
*/
//s16 d_max = 7;
s16 d_max = 8;
@ -659,6 +607,10 @@ void RemoteClient::SendObjectData(
in memory):
- Set blocks changed
- Add blocks to emerge queue if they are not found
SUGGESTION: These could be ignored from the backside of the player
TODO: Keep track of total size of packet and stop when it is too big
*/
Player *player = server->m_env.getPlayer(peer_id);
@ -669,9 +621,14 @@ void RemoteClient::SendObjectData(
v3s16 center_nodepos = floatToInt(playerpos);
v3s16 center = getNodeBlockPos(center_nodepos);
s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
//s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
s16 d_max = server->m_active_object_range;
// Number of blocks whose objects were written to bos
u16 blockcount = 0;
core::map<v3s16, MapBlock*> blocks;
//core::map<v3s16, MapBlock*> blocks;
std::ostringstream bos(std::ios_base::binary);
for(s16 d = 0; d <= d_max; d++)
{
@ -691,13 +648,18 @@ void RemoteClient::SendObjectData(
if(m_blocks_sent.find(p) == NULL)
continue;
}
// Try stepping block and add it to a send queue
try
{
// Get block
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
// Skip block if there are no objects
if(block->getObjectCount() == 0)
continue;
// Step block if not in stepped_blocks and add to stepped_blocks
if(stepped_blocks.find(p) == NULL)
{
@ -705,9 +667,28 @@ void RemoteClient::SendObjectData(
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
// Add block to queue
blocks.insert(p, block);
/*
Write objects
*/
// Write blockpos
writeV3S16(buf, p);
bos.write((char*)buf, 6);
// Write objects
block->serializeObjects(bos, serialization_version);
blockcount++;
/*
Stop collecting objects if data is already too big
*/
// Sum of player and object data sizes
s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
// break out if data too big
if(sum > MAX_OBJECTDATA_SIZE)
d = d_max+1;
} //try
catch(InvalidPositionException &e)
@ -729,12 +710,11 @@ void RemoteClient::SendObjectData(
}
}
#if 0
/*
Write objects
*/
u16 blockcount = blocks.size();
// Write block count
writeU16(buf, blockcount);
os.write((char*)buf, 2);
@ -751,11 +731,21 @@ void RemoteClient::SendObjectData(
MapBlock *block = i.getNode()->getValue();
block->serializeObjects(os, serialization_version);
}
#endif
// Write block count
writeU16(buf, blockcount);
os.write((char*)buf, 2);
// Write block objects
os<<bos.str();
/*
Send data
*/
//dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@ -898,13 +888,18 @@ u32 PIChecksum(core::list<PlayerInfo> &l)
Server::Server(
std::string mapsavedir,
bool creative_mode,
MapgenParams mapgen_params
HMParams hm_params,
MapParams map_params,
float objectdata_interval,
u16 active_object_range
):
m_env(new ServerMap(mapsavedir, mapgen_params), dout_server),
m_env(new ServerMap(mapsavedir, hm_params, map_params), dout_server),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this),
m_creative_mode(creative_mode)
m_creative_mode(creative_mode),
m_objectdata_interval(objectdata_interval),
m_active_object_range(active_object_range)
{
m_env_mutex.Init();
m_con_mutex.Init();
@ -980,6 +975,7 @@ void Server::step(float dtime)
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
@ -1033,7 +1029,7 @@ void Server::AsyncRunStep()
// Run time- and client- related stuff
// NOTE: If you intend to add something here, check that it
// doesn't fit in RemoteClient::SendBlocks for exampel.
// doesn't fit in RemoteClient::SendBlocks for example.
/*{
// Clients are behind connection lock
JMutexAutoLock lock(m_con_mutex);
@ -1055,8 +1051,7 @@ void Server::AsyncRunStep()
{
static float counter = 0.0;
counter += dtime;
//TODO: Get value from somewhere
if(counter >= 0.1)
if(counter >= m_objectdata_interval)
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
@ -1930,12 +1925,12 @@ void Server::peerAdded(con::Peer *peer)
bool r = player->inventory.addItem(item);
assert(r == true);
}
// Rat
/*// Rat
{
InventoryItem *item = new MapBlockObjectItem("Rat");
bool r = player->inventory.addItem(item);
assert(r == true);
}
}*/
}
else
{

View File

@ -201,6 +201,28 @@ struct PlayerInfo
u32 PIChecksum(core::list<PlayerInfo> &l);
/*
Used for queueing and sorting block transfers in containers
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_dest_peer)
{
priority = a_priority;
pos = a_pos;
dest_peer = a_dest_peer;
}
bool operator < (PrioritySortedBlockTransfer &other)
{
return priority < other.priority;
}
float priority;
v3s16 pos;
u16 a_dest_peer;
};
class RemoteClient
{
public:
@ -252,6 +274,8 @@ public:
void BlockEmerged();
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
//void RunSendingTimeouts(float dtime, float timeout);
void PrintInfo(std::ostream &o)
@ -310,6 +334,15 @@ private:
JMutex m_blocks_sending_mutex;
};
/*struct ServerSettings
{
ServerSettings()
{
creative_mode = false;
}
bool creative_mode;
};*/
class Server : public con::PeerHandler
{
public:
@ -319,7 +352,10 @@ public:
Server(
std::string mapsavedir,
bool creative_mode,
MapgenParams mapgen_params
HMParams hm_params,
MapParams map_params,
float objectdata_inverval,
u16 active_object_range
);
~Server();
void start(unsigned short port);
@ -377,8 +413,11 @@ private:
EmergeThread m_emergethread;
BlockEmergeQueue m_emerge_queue;
// Settings
bool m_creative_mode;
float m_objectdata_interval;
u16 m_active_object_range;
friend class EmergeThread;
friend class RemoteClient;

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@ -603,5 +603,15 @@ inline bool is_yes(std::string s)
return false;
}
inline s32 stoi(std::string s, s32 min, s32 max)
{
s32 i = atoi(s.c_str());
if(i < min)
i = min;
if(i > max)
i = max;
return i;
}
#endif