now it works nicely
This commit is contained in:
parent
52d99fef31
commit
21372749f5
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@ -989,7 +989,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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s32 t = (((m_time_of_day.get())%24000)/(24000/d));
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s32 t = (((m_time_of_day.get())%24000)/(24000/d));
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u32 dr;
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u32 dr;
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if(t < nightlength/2 || t >= d - nightlength/2)
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if(t < nightlength/2 || t >= d - nightlength/2)
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dr = 400;
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dr = 300;
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else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
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else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2)
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dr = 1000;
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dr = 1000;
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else
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else
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@ -39,7 +39,7 @@ void set_default_settings()
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g_settings.setDefault("random_input", "false");
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g_settings.setDefault("random_input", "false");
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g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
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g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("enable_fog", "true");
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g_settings.setDefault("new_style_water", "true");
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g_settings.setDefault("new_style_water", "false");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("new_style_leaves", "true");
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g_settings.setDefault("frametime_graph", "false");
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g_settings.setDefault("frametime_graph", "false");
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60
src/map.cpp
60
src/map.cpp
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@ -2077,13 +2077,15 @@ double base_rock_level_2d(u64 seed, v2s16 p)
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*/
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*/
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MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks)
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force)
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{
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{
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DSTACK(__FUNCTION_NAME);
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DSTACK(__FUNCTION_NAME);
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/*
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/*
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Don't generate if already fully generated
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Don't generate if already fully generated
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*/
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*/
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if(force == false)
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{
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{
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MapChunk *chunk = getChunk(chunkpos);
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MapChunk *chunk = getChunk(chunkpos);
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if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
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if(chunk != NULL && chunk->getGenLevel() == GENERATED_FULLY)
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@ -2427,7 +2429,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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/*
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/*
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Make dungeons
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Make dungeons
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*/
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*/
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u32 dungeons_count = relative_volume / 400000;
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u32 dungeons_count = relative_volume / 600000;
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u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
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u32 bruises_count = relative_volume * stone_surface_max_y / 40000000;
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if(stone_surface_max_y < WATER_LEVEL)
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if(stone_surface_max_y < WATER_LEVEL)
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bruises_count = 0;
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bruises_count = 0;
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@ -2648,7 +2650,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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/*
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/*
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Make ore veins
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Make ore veins
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*/
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*/
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for(u32 jj=0; jj<relative_volume/2000; jj++)
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for(u32 jj=0; jj<relative_volume/1000; jj++)
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{
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{
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s16 max_vein_diameter = 3;
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s16 max_vein_diameter = 3;
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@ -2681,7 +2683,11 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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);
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);
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// Randomize mineral
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// Randomize mineral
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u8 mineral = myrand_range(1, MINERAL_COUNT-1);
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u8 mineral;
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if(myrand()%3 != 0)
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mineral = MINERAL_COAL;
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else
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mineral = MINERAL_IRON;
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/*
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/*
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Generate some vein starting from orp
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Generate some vein starting from orp
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@ -2696,7 +2702,7 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
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);
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);
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v3f vec = rp - orp;*/
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v3f vec = rp - orp;*/
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v3s16 maxlen(10, 10, 10);
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v3s16 maxlen(5, 5, 5);
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v3f vec(
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v3f vec(
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(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
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(float)(myrand()%(maxlen.X*2))-(float)maxlen.X,
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(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
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(float)(myrand()%(maxlen.Y*2))-(float)maxlen.Y,
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@ -3756,7 +3762,36 @@ MapSector * ServerMap::emergeSector(v2s16 p2d,
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/*
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/*
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generateChunk should have generated the sector
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generateChunk should have generated the sector
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*/
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*/
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//assert(0);
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dstream<<"WARNING: ServerMap::emergeSector: Cannot find sector ("
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<<p2d.X<<","<<p2d.Y<<" and chunk is already generated. "
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<<std::endl;
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#if 0
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dstream<<"WARNING: Creating an empty sector."<<std::endl;
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return createSector(p2d);
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#endif
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#if 1
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dstream<<"WARNING: Forcing regeneration of chunk."<<std::endl;
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// Generate chunk
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generateChunkRaw(chunkpos, changed_blocks, true);
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/*
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Return sector if it exists now
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*/
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sector = getSectorNoGenerateNoEx(p2d);
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if(sector != NULL)
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return sector;
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dstream<<"ERROR: Could not get sector from anywhere."<<std::endl;
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assert(0);
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assert(0);
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#endif
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/*
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/*
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Generate directly
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Generate directly
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@ -4763,7 +4798,7 @@ void ServerMap::saveMapMeta()
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createDir(m_savedir);
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createDir(m_savedir);
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std::string fullpath = m_savedir + "/meta.txt";
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std::string fullpath = m_savedir + "/map_meta.txt";
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std::ofstream os(fullpath.c_str(), std::ios_base::binary);
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std::ofstream os(fullpath.c_str(), std::ios_base::binary);
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if(os.good() == false)
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if(os.good() == false)
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{
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{
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@ -4789,7 +4824,7 @@ void ServerMap::loadMapMeta()
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dstream<<"INFO: ServerMap::loadMapMeta(): Loading chunk metadata"
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dstream<<"INFO: ServerMap::loadMapMeta(): Loading chunk metadata"
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<<std::endl;
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<<std::endl;
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std::string fullpath = m_savedir + "/meta.txt";
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std::string fullpath = m_savedir + "/map_meta.txt";
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std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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if(is.good() == false)
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if(is.good() == false)
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{
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{
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@ -4921,10 +4956,10 @@ void ServerMap::saveSectorMeta(ServerMapSector *sector)
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std::string dir = getSectorDir(pos);
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std::string dir = getSectorDir(pos);
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createDir(dir);
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createDir(dir);
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std::string fullpath = dir + "/heightmap";
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std::string fullpath = dir + "/meta";
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std::ofstream o(fullpath.c_str(), std::ios_base::binary);
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std::ofstream o(fullpath.c_str(), std::ios_base::binary);
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if(o.good() == false)
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if(o.good() == false)
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throw FileNotGoodException("Cannot open master heightmap");
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throw FileNotGoodException("Cannot open sector metafile");
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sector->serialize(o, version);
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sector->serialize(o, version);
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@ -4938,10 +4973,10 @@ MapSector* ServerMap::loadSectorMeta(std::string dirname)
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v2s16 p2d = getSectorPos(dirname);
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v2s16 p2d = getSectorPos(dirname);
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std::string dir = m_savedir + "/sectors/" + dirname;
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std::string dir = m_savedir + "/sectors/" + dirname;
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std::string fullpath = dir + "/heightmap";
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std::string fullpath = dir + "/meta";
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std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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if(is.good() == false)
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if(is.good() == false)
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throw FileNotGoodException("Cannot open sector heightmap");
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throw FileNotGoodException("Cannot open sector metafile");
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ServerMapSector *sector = ServerMapSector::deSerialize
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ServerMapSector *sector = ServerMapSector::deSerialize
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(is, this, p2d, m_sectors);
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(is, this, p2d, m_sectors);
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@ -4976,6 +5011,9 @@ bool ServerMap::loadSectorFull(v2s16 p2d)
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return false;
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return false;
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}
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}
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/*
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Load blocks
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*/
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std::vector<fs::DirListNode> list2 = fs::GetDirListing
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std::vector<fs::DirListNode> list2 = fs::GetDirListing
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(m_savedir+"/sectors/"+sectorsubdir);
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(m_savedir+"/sectors/"+sectorsubdir);
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std::vector<fs::DirListNode>::iterator i2;
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std::vector<fs::DirListNode>::iterator i2;
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@ -364,7 +364,8 @@ public:
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All chunks touching this one can be altered also.
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All chunks touching this one can be altered also.
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*/
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*/
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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MapChunk* generateChunkRaw(v2s16 chunkpos,
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core::map<v3s16, MapBlock*> &changed_blocks);
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core::map<v3s16, MapBlock*> &changed_blocks,
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bool force=false);
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/*
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/*
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Generate a chunk and its neighbors so that it won't be touched
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Generate a chunk and its neighbors so that it won't be touched
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@ -661,7 +661,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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float node_water_level = 1.0;
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float node_water_level = 1.0;
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if(new_style_water)
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if(new_style_water)
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node_water_level = 0.9;
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node_water_level = 0.85;
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/*
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/*
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We are including the faces of the trailing edges of the block.
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We are including the faces of the trailing edges of the block.
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@ -1157,13 +1157,13 @@ void MapBlock::updateMesh(u32 daynight_ratio)
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),*/
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
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pa_water1.x0(), pa_water1.y1()),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
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pa_water1.x1(), pa_water1.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_water1.x1(), pa_water1.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_water1.x0(), pa_water1.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_water1.x1(), pa_water1.y1()),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
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pa_water1.x1(), pa_water1.y0()),
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
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pa_water1.x0(), pa_water1.y0()),
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pa_water1.x0(), pa_water1.y0()),
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};
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};
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