Remove distinction between /# and / commands
No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
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parent
7e610aece5
commit
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12
src/game.cpp
12
src/game.cpp
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@ -115,18 +115,6 @@ struct TextDestChat : public TextDest
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if(text == L"")
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return;
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// Parse command (server command starts with "/#")
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if(text[0] == L'/' && text[1] != L'#')
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{
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std::wstring reply = L"Local: ";
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reply += L"Local commands not yet supported. "
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L"Server prefix is \"/#\".";
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m_client->addChatMessage(reply);
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return;
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}
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// Send to others
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m_client->sendChatMessage(text);
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// Show locally
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@ -3245,12 +3245,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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u64 privs = getPlayerPrivs(player);
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// Parse commands
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std::wstring commandprefix = L"/#";
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if(message.substr(0, commandprefix.size()) == commandprefix)
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if(message[0] == L'/')
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{
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line += L"Server: ";
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message = message.substr(commandprefix.size());
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size_t strip_size = 1;
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if (message[1] == L'#') // support old-style commans
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++strip_size;
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message = message.substr(strip_size);
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WStrfnd f1(message);
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f1.next(L" "); // Skip over /#whatever
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