From 102c5e31fe75bc5c02ddb27afe69968ca8dedeed Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Fri, 4 Feb 2011 01:22:07 +0200 Subject: [PATCH] all kinds of tweaking and fixing --- src/light.cpp | 55 ++++++++++++++++++++--- src/light.h | 4 +- src/main.cpp | 2 +- src/map.cpp | 107 ++++++++++++++++++++++++-------------------- src/mapnode.cpp | 2 +- src/serialization.h | 3 +- src/utility.cpp | 6 ++- src/utility.h | 3 +- 8 files changed, 122 insertions(+), 60 deletions(-) diff --git a/src/light.cpp b/src/light.cpp index c0255f7..1e4dfcd 100644 --- a/src/light.cpp +++ b/src/light.cpp @@ -19,14 +19,54 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "light.h" -/*u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT] = + +// a_n+1 = a_n * 0.786 +// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value. +// LIGHT_SUN is read as LIGHT_MAX from here. +u8 light_decode_table[LIGHT_MAX+1] = { - 1000, - 600, - 300 +8, +11, +14, +18, +22, +29, +37, +47, +60, +76, +97, +123, +157, +200, +255, +}; + +// As in minecraft, a_n+1 = a_n * 0.8 +// NOTE: This doesn't really work that well because this defines +// LIGHT_MAX as dimmer than LIGHT_SUN +// NOTE: Uh, this has had 34 left out; forget this. +/*u8 light_decode_table[LIGHT_MAX+1] = +{ +8, +11, +14, +17, +21, +27, +42, +53, +66, +83, +104, +130, +163, +204, +255, };*/ -u8 light_decode_table[LIGHT_MAX+1] = +// This was a quick try of more light, manually quickly made +/*u8 light_decode_table[LIGHT_MAX+1] = { 0, 7, @@ -43,7 +83,9 @@ u8 light_decode_table[LIGHT_MAX+1] = 167, 205, 255, -}; +};*/ + +// This was used for a long time, manually made /*u8 light_decode_table[LIGHT_MAX+1] = { 0, @@ -62,6 +104,7 @@ u8 light_decode_table[LIGHT_MAX+1] = 191, 255, };*/ + /*u8 light_decode_table[LIGHT_MAX+1] = { 0, diff --git a/src/light.h b/src/light.h index 888b6da..c1af7fa 100644 --- a/src/light.h +++ b/src/light.h @@ -36,7 +36,9 @@ extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/ Lower level lighting stuff */ -// This directly sets the range of light +// This directly sets the range of light. +// Actually this is not the real maximum, and this is not the +// brightest. The brightest is LIGHT_SUN. #define LIGHT_MAX 14 // Light is stored as 4 bits, thus 15 is the maximum. // This brightness is reserved for sunlight diff --git a/src/main.cpp b/src/main.cpp index 728de28..57ebfce 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1675,7 +1675,7 @@ int main(int argc, char *argv[]) driverType = video::EDT_OPENGL; #else driverType = video::EDT_OPENGL; - //driverType = video::EDT_BURNINGSVIDEO; + //driverType = video::EDT_BURNINGSVIDEO; // Best software renderer #endif // create device and exit if creation failed diff --git a/src/map.cpp b/src/map.cpp index 9a97661..d03bc0c 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2903,48 +2903,58 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, v3s16(-1,0,0), // left }; - // Drop mud on side - - for(u32 di=0; di<4; di++) + // Theck that upper is air or doesn't exist. + // Only drop mud if upper doesn't contain anything that + // would keep the mud in place. + u32 i3 = i; + vmanip.m_area.add_y(em, i3, 1); + if(vmanip.m_area.contains(i3) == false + || content_walkable(vmanip.m_data[i3].d) == false) { - v3s16 dirp = dirs4[di]; - u32 i2 = i; - // Move to side - vmanip.m_area.add_p(em, i2, dirp); - // Fail if out of area - if(vmanip.m_area.contains(i2) == false) - continue; - // Check that side is air - MapNode *n2 = &vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue; - // Check that under side is air - vmanip.m_area.add_y(em, i2, -1); - // Fail if out of area - if(vmanip.m_area.contains(i2) == false) - continue; - n2 = &vmanip.m_data[i2]; - if(content_walkable(n2->d)) - continue; - // Loop further down until not air - do{ + + // Drop mud on side + + for(u32 di=0; di<4; di++) + { + v3s16 dirp = dirs4[di]; + u32 i2 = i; + // Move to side + vmanip.m_area.add_p(em, i2, dirp); + // Fail if out of area + if(vmanip.m_area.contains(i2) == false) + continue; + // Check that side is air + MapNode *n2 = &vmanip.m_data[i2]; + if(content_walkable(n2->d)) + continue; + // Check that under side is air vmanip.m_area.add_y(em, i2, -1); // Fail if out of area if(vmanip.m_area.contains(i2) == false) continue; n2 = &vmanip.m_data[i2]; - }while(content_walkable(n2->d) == false); - // Loop one up so that we're in air - vmanip.m_area.add_y(em, i2, 1); - n2 = &vmanip.m_data[i2]; + if(content_walkable(n2->d)) + continue; + // Loop further down until not air + do{ + vmanip.m_area.add_y(em, i2, -1); + // Fail if out of area + if(vmanip.m_area.contains(i2) == false) + continue; + n2 = &vmanip.m_data[i2]; + }while(content_walkable(n2->d) == false); + // Loop one up so that we're in air + vmanip.m_area.add_y(em, i2, 1); + n2 = &vmanip.m_data[i2]; - // Move mud to new place - *n2 = *n; - // Set old place to be air - *n = MapNode(CONTENT_AIR); + // Move mud to new place + *n2 = *n; + // Set old place to be air + *n = MapNode(CONTENT_AIR); - // Done - break; + // Done + break; + } } // Continue from next y @@ -2990,18 +3000,19 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, */ { v3s16 em = vmanip.m_area.getExtent(); - s16 y_start = WATER_LEVEL; u8 light = LIGHT_MAX; + // Start at global water surface level + s16 y_start = WATER_LEVEL; u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y)); MapNode *n = &vmanip.m_data[i]; - /* - Add first one to transforming liquid queue - */ + + /*// Add first one to transforming liquid queue, if water if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y_start, p2d.Y); m_transforming_liquid.push_back(p); - } + }*/ + for(s16 y=y_start; y>=y_nodes_min; y--) { n = &vmanip.m_data[i]; @@ -3010,16 +3021,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_WATER) { - /* - Add bottom one to transforming liquid queue - */ + /*// Add bottom one to transforming liquid queue vmanip.m_area.add_y(em, i, 1); n = &vmanip.m_data[i]; if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y, p2d.Y); m_transforming_liquid.push_back(p); - } + }*/ break; } @@ -3027,10 +3036,10 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos, n->d = CONTENT_WATERSOURCE; n->setLight(LIGHTBANK_DAY, light); - /*// Add to transforming liquid queue (in case it'd + // Add to transforming liquid queue (in case it'd // start flowing) v3s16 p = v3s16(p2d.X, y, p2d.Y); - m_transforming_liquid.push_back(p);*/ + m_transforming_liquid.push_back(p); // Next one vmanip.m_area.add_y(em, i, -1); @@ -5324,9 +5333,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) float range = 100000 * BS; if(m_control.range_all == false) range = m_control.wanted_range * BS; - + + float d = 0.0; if(isBlockInSight(block->getPos(), camera_position, - camera_direction, range) == false) + camera_direction, range, &d) == false) { continue; } @@ -5379,7 +5389,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) continue; } #endif - +#if 0 v3s16 blockpos_nodes = block->getPosRelative(); // Block center position @@ -5394,6 +5404,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // Total distance f32 d = blockpos_relative.getLength(); +#endif #if 1 /* diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 2ba2a2d..6f34aa0 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -75,7 +75,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht) i = CONTENT_SAND; f = &g_content_features[i]; - f->setAllTextures(irrlicht->getTextureId("mud.png")); + f->setAllTextures(irrlicht->getTextureId("sand.png")); f->param_type = CPT_MINERAL; f->is_ground_content = true; diff --git a/src/serialization.h b/src/serialization.h index a2eca23..e84ceee 100644 --- a/src/serialization.h +++ b/src/serialization.h @@ -45,11 +45,12 @@ with this program; if not, write to the Free Software Foundation, Inc., 10: (dev) water pressure 11: (dev) zlib'd blocks, block flags 12: (dev) UnlimitedHeightmap now uses interpolated areas + 13: (dev) Mapgen v2 */ // This represents an uninitialized or invalid format #define SER_FMT_VER_INVALID 255 // Highest supported serialization version -#define SER_FMT_VER_HIGHEST 12 +#define SER_FMT_VER_HIGHEST 13 // Lowest supported serialization version #define SER_FMT_VER_LOWEST 2 diff --git a/src/utility.cpp b/src/utility.cpp index 8b2b78b..8c2dc53 100644 --- a/src/utility.cpp +++ b/src/utility.cpp @@ -380,7 +380,8 @@ lopuks sit otetaan a/b camera_dir: an unit vector pointing to camera direction range: viewing range */ -bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range) +bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range, + f32 *distance_ptr) { v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE; @@ -399,6 +400,9 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range) // Total distance f32 d = blockpos_relative.getLength(); + + if(distance_ptr) + *distance_ptr = d; // If block is far away, it's not in sight if(d > range * BS) diff --git a/src/utility.h b/src/utility.h index e6e72ef..a24b57d 100644 --- a/src/utility.h +++ b/src/utility.h @@ -1663,7 +1663,8 @@ private: Miscellaneous functions */ -bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range); +bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range, + f32 *distance_ptr=NULL); /* Queue with unique values with fast checking of value existence