forked from VoxeLibre/VoxeLibre
fix arrows not disapearing after mob hit, and self damaging
This commit is contained in:
parent
e1feec9a30
commit
f2c2f4106b
|
@ -200,7 +200,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
local arrow_dir = vector.rotate(vector.new(0,0,1), self.object:get_rotation())
|
||||
local raycast = minetest.raycast(pos, vector.add(pos, vector.multiply(arrow_dir, 6)), true, false)
|
||||
for hitpoint in raycast do
|
||||
if hitpoint.type == "object" and hitpoint.ref ~= self._shooter then
|
||||
if hitpoint.type == "object" then
|
||||
local ok = false
|
||||
if hitpoint.ref:is_player() then
|
||||
ok = true
|
||||
|
@ -299,6 +299,8 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
minetest.after(150, function()
|
||||
self.object:remove()
|
||||
end)
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue