Merge pull request 'Add entity inventory api (chest minecarts, chest boats)' (#2674) from entity_invs into master
Reviewed-on: MineClone2/MineClone2#2674 Reviewed-by: Johannes Fritz <mrrar@noreply.git.minetest.land>
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@ -413,13 +413,21 @@ end
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-- Register one entity for all boat types
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minetest.register_entity("mcl_boats:boat", boat)
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
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local cboat = table.copy(boat)
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cboat.mesh = "mcl_boats_boat_with_chest.b3d"
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cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
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cboat._itemstring = "mcl_boats:chest_boat"
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minetest.register_entity("mcl_boats:chest_boat", cboat)
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mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
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local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
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local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
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local craftstuffs = {}
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if minetest.get_modpath("mcl_core") then
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craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
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craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
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end
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local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
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local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" }
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for b=1, #boat_ids do
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local itemstring = "mcl_boats:"..boat_ids[b]
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@ -469,7 +477,11 @@ for b=1, #boat_ids do
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else
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pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
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end
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local boat = minetest.add_entity(pos, "mcl_boats:boat")
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local boat_ent = "mcl_boats:boat"
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if itemstring:find("chest") then
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boat_ent = "mcl_boats:chest_boat"
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end
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local boat = minetest.add_entity(pos, boat_ent)
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local texture = "mcl_boats_texture_"..images[b].."_boat.png"
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boat:get_luaentity()._itemstring = itemstring
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boat:set_properties({textures = { texture, texture, texture, texture, texture }})
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@ -492,13 +504,22 @@ for b=1, #boat_ids do
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})
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local c = craftstuffs[b]
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minetest.register_craft({
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output = itemstring,
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recipe = {
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{c, "", c},
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{c, c, c},
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},
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})
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if not itemstring:find("chest") then
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minetest.register_craft({
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output = itemstring:gsub(":boat",":chest_boat"),
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recipe = {
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{"mcl_chests:chest"},
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{itemstring},
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},
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})
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minetest.register_craft({
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output = itemstring,
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recipe = {
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{c, "", c},
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{c, c, c},
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},
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})
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end
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end
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minetest.register_craft({
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@ -1,7 +1,5 @@
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name = mcl_boats
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author = PilzAdam
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description = Adds drivable boats.
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depends = mcl_player, flowlib, mcl_title
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depends = mcl_player, flowlib, mcl_title, mcl_entity_invs
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optional_depends = mcl_core, doc_identifier
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After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 6.2 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 15 KiB |
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@ -0,0 +1,11 @@
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mcl_entity_invs
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===============
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Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
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* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
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*If disable_on_righclick is true other mods can handle when to show the inventory themselves
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* mcl_entity_invs.show_inv_form(entity,clicker,"Title shown in formspec")
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It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
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@ -0,0 +1,151 @@
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mcl_entity_invs = {}
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local open_invs = {}
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local function check_distance(inv,player,count)
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for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
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local l = o:get_luaentity()
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if l and l._inv_id and inv:get_location().name == l._inv_id then return count end
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end
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return 0
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end
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local inv_callbacks = {
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allow_take = function(inv, listname, index, stack, player)
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return check_distance(inv,player,stack:get_count())
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return check_distance(inv,player,count)
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end,
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allow_put = function(inv, listname, index, stack, player)
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return check_distance(inv,player,stack:get_count())
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end,
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}
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local function load_inv(ent,size)
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if not ent._inv_id then return end
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local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
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if not inv then
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inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
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inv:set_size("main", size)
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if ent._items then
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inv:set_list("main",ent._items)
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end
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end
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return inv
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end
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local function save_inv(ent)
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if ent._inv then
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ent._items = {}
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for i,it in ipairs(ent._inv:get_list("main")) do
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ent._items[i] = it:to_string()
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end
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minetest.remove_detached_inventory(ent._inv_id)
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ent._inv = nil
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end
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end
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function mcl_entity_invs.show_inv_form(ent,player,show_name)
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if not ent._inv_id then return end
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if not open_invs[ent] then
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open_invs[ent] = 0
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end
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ent._inv = load_inv(ent,ent._inv_size)
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open_invs[ent] = open_invs[ent] + 1
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local playername = player:get_player_name()
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local rows = 3
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local cols = (math.ceil(ent._inv_size/rows))
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local spacing = (9 - cols) / 2
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local formspec = "size[9,8.75]"
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.. "label[0,0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", show_name)) .. "]"
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.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
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.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
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.. "label[0,4.0;" .. minetest.formspec_escape(
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minetest.colorize("#313131", "Inventory")) .. "]"
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.. "list[current_player;main;0,4.5;9,3;9]"
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.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
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.. "list[current_player;main;0,7.74;9,1;]"
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.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
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.. "listring[detached:"..ent._inv_id..";main]"
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.. "listring[current_player;main]"
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minetest.show_formspec(playername,ent._inv_id,formspec)
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end
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local function drop_inv(ent)
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local pos = ent.object:get_pos()
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for i,it in pairs(ent._items) do
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local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
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minetest.add_item(p,it)
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end
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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for k,v in pairs(open_invs) do
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if formname == k._inv_id then
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open_invs[k] = open_invs[k] - 1
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if open_invs[k] < 1 then
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save_inv(k)
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open_invs[k] = nil
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end
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end
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end
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end)
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function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick)
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assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
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minetest.registered_entities[entity_name]._inv_size = size
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local old_oa = minetest.registered_entities[entity_name].on_activate
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minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
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local r
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if old_oa then r=old_oa(self,clicker) end
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local d = minetest.deserialize(staticdata)
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if type(d) == "table" and d._inv_id then
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self._inv_id = d._inv_id
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self._items = d._items
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self._inv_size = d._inv_size
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else
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self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
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--gametime and position for collision safety and math.random salt to protect against position brute-force
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end
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return r
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end
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if not no_on_righclick then
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local old_rc = minetest.registered_entities[entity_name].on_rightclick
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minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
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mcl_entity_invs.show_inv_form(self,clicker,show_name)
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if old_rc then return old_rc(self,clicker) end
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end
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end
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local old_gsd = minetest.registered_entities[entity_name].get_staticdata
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minetest.registered_entities[entity_name].get_staticdata = function(self)
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local old_sd = old_gsd(self)
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local d = minetest.deserialize(old_sd)
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assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
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d._inv_id = self._inv_id
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d._inv_size = self._inv_size
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d._items = {}
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if self._items then
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for i,it in ipairs(self._items) do
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d._items[i] = it
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end
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end
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return minetest.serialize(d)
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end
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local old_ode = minetest.registered_entities[entity_name].on_deactivate
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minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
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save_inv(self)
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if old_ode then return old_ode(self,removal) end
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end
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local old_od = minetest.registered_entities[entity_name].on_death
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minetest.registered_entities[entity_name].on_death = function(self,clicker)
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drop_inv(self)
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minetest.remove_detached_inventory(self._inv_id)
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if old_od then return old_od(self,clicker) end
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end
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end
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@ -0,0 +1,3 @@
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name = mcl_entity_invs
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author = cora
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depends = mcl_formspec
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@ -677,7 +677,8 @@ register_minecart(
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{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
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"mcl_minecarts_minecart_chest.png",
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{"mcl_minecarts:minecart", "mcl_chests:chest"},
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nil, nil, false)
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nil, nil, true)
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mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27)
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-- Minecart with Furnace
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register_minecart(
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@ -847,6 +848,7 @@ minetest.register_craft({
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{"mcl_minecarts:minecart"},
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},
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})
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--]]
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minetest.register_craft({
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output = "mcl_minecarts:chest_minecart",
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@ -854,7 +856,7 @@ minetest.register_craft({
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{"mcl_chests:chest"},
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{"mcl_minecarts:minecart"},
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},
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})]]
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})
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if has_mcl_wip then
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@ -1,6 +1,5 @@
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name = mcl_minecarts
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author = Krock
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description = Minecarts are vehicles to move players quickly on rails.
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depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
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depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
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optional_depends = doc_identifier, mcl_wip
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