forked from VoxeLibre/VoxeLibre
Pathfinding clean up
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4324fe2489
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e9b54e85c2
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@ -1,16 +1,19 @@
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local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
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local mob_class = mcl_mobs.mob_class
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
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local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_pathfinding",false)
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local PATHFINDING = "gowp"
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local LOG_MODULE = "[Mobs]"
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local LOG_MODULE = "[Mobs Pathfinding]"
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local function mcl_log (message)
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if LOGGING_ON and message then
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minetest.log(LOG_MODULE .. " " .. message)
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end
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end
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local one_down = vector.new(0,-1,0)
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local one_up = vector.new(0,1,0)
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function output_table (wp)
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if not wp then return end
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mcl_log("wp items: ".. tostring(#wp))
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@ -51,15 +54,13 @@ local function output_enriched (wp_out)
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end
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end
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local one_down = vector.new(0,-1,0)
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local one_up = vector.new(0,1,0)
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-- This function will take a list of paths, and enrich it with:
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-- a var for failed attempts
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-- an action, such as to open or close a door where we know that pos requires that action
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local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
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local wp_out = {}
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-- TODO Just pass in door position and the index before is open, the index after is close
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local current_door_index = -1
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for i, cur_pos in pairs(wp_in) do
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@ -105,6 +106,7 @@ local plane_adjacents = {
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function mob_class:ready_to_path()
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mcl_log("Check ready to path")
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if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then
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mcl_log("Not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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return false
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else
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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@ -188,11 +190,7 @@ end
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function mob_class:gopath(target,callback_arrived)
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if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
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if not self:ready_to_path() then
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mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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return
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end
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if not self:ready_to_path() then return end
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--if os.time() - gopath_last < 5 then
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-- mcl_log("Not ready to path yet")
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@ -243,28 +241,18 @@ function mob_class:gopath(target,callback_arrived)
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else
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mcl_log("No pos after door")
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end
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else
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mcl_log("Path through closest door empty or null")
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end
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-- Path to and through door
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-- Path from otherside of door through door to next target
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else
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mcl_log("ok, we have a path through 1 door")
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end
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end
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-- Path through door closest to target (starting at square before door)
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-- Path to that starting point directly
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-- or path through door to that starting point
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else
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wp = generate_enriched_path(wp)
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mcl_log("We have a direct route")
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end
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--path from pos to door, path from otherside to target
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if not wp then
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mcl_log("Could not calculate path")
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self._pf_last_failed = os.time()
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