forked from VoxeLibre/VoxeLibre
Merge branch 'master' of ssh://git.minetest.land:29418/MineClone2/MineClone2
This commit is contained in:
commit
e40ed91674
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@ -67,14 +67,9 @@ function mcl_burning.set_on_fire(obj, burn_time)
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end
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end
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if not storage.burn_time or burn_time >= storage.burn_time then
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if not storage.burn_time or burn_time >= storage.burn_time then
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if obj:is_player() and not storage.fire_hud_id then
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if obj:is_player() then
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storage.fire_hud_id = obj:hud_add({
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mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
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hud_elem_type = "image",
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mcl_burning.channels[obj]:send_all("start")
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
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z_index = 1000,
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})
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end
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end
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storage.burn_time = burn_time
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storage.burn_time = burn_time
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storage.fire_damage_timer = 0
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storage.fire_damage_timer = 0
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@ -95,7 +90,6 @@ function mcl_burning.set_on_fire(obj, burn_time)
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fire_entity:set_properties({visual_size = size})
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fire_entity:set_properties({visual_size = size})
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fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
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fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
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local fire_luaentity = fire_entity:get_luaentity()
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local fire_luaentity = fire_entity:get_luaentity()
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fire_luaentity:update_frame(obj, storage)
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for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
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for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
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local other_luaentity = other:get_luaentity()
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local other_luaentity = other:get_luaentity()
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@ -111,9 +105,7 @@ function mcl_burning.extinguish(obj)
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if mcl_burning.is_burning(obj) then
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if mcl_burning.is_burning(obj) then
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local storage = mcl_burning.get_storage(obj)
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local storage = mcl_burning.get_storage(obj)
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if obj:is_player() then
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if obj:is_player() then
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if storage.fire_hud_id then
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mcl_burning.channels[obj]:send_all("stop")
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obj:hud_remove(storage.fire_hud_id)
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end
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mcl_burning.storage[obj] = {}
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mcl_burning.storage[obj] = {}
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else
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else
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storage.burn_time = nil
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storage.burn_time = nil
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@ -143,4 +135,4 @@ function mcl_burning.tick(obj, dtime, storage)
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end
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end
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end
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end
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end
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end
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end
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end
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@ -7,6 +7,7 @@ local get_item_group = minetest.get_item_group
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mcl_burning = {
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mcl_burning = {
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storage = {},
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storage = {},
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channels = {},
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animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
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}
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}
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@ -54,12 +55,11 @@ minetest.register_on_joinplayer(function(player)
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end
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end
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mcl_burning.storage[player] = storage
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mcl_burning.storage[player] = storage
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mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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local storage = mcl_burning.storage[player]
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
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storage.fire_hud_id = nil
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player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
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mcl_burning.storage[player] = nil
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mcl_burning.storage[player] = nil
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end)
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end)
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@ -68,27 +68,28 @@ minetest.register_entity("mcl_burning:fire", {
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initial_properties = {
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initial_properties = {
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physical = false,
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physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "cube",
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visual = "upright_sprite",
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textures = {
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name = "mcl_burning_entity_flame_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.0,
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},
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},
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spritediv = {x = 1, y = mcl_burning.animation_frames},
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pointable = false,
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pointable = false,
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glow = -1,
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glow = -1,
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backface_culling = false,
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backface_culling = false,
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},
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},
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animation_frame = 0,
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animation_frame = 0,
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animation_timer = 0,
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animation_timer = 0,
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on_step = function(self, dtime)
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on_activate = function(self)
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local parent, storage = self:sanity_check()
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self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
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end,
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if parent then
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on_step = function(self)
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self.animation_timer = self.animation_timer + dtime
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if not self:sanity_check() then
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if self.animation_timer >= 0.1 then
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self.animation_timer = 0
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self.animation_frame = self.animation_frame + 1
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if self.animation_frame > mcl_burning.animation_frames - 1 then
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self.animation_frame = 0
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end
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self:update_frame(parent, storage)
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end
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else
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self.object:remove()
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self.object:remove()
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end
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end
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end,
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end,
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@ -96,23 +97,15 @@ minetest.register_entity("mcl_burning:fire", {
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local parent = self.object:get_attach()
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local parent = self.object:get_attach()
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if not parent then
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if not parent then
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return
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return false
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end
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end
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local storage = mcl_burning.get_storage(parent)
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local storage = mcl_burning.get_storage(parent)
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if not storage or not storage.burn_time then
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if not storage or not storage.burn_time then
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return
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return false
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end
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end
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return parent, storage
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return true
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end,
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update_frame = function(self, parent, storage)
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local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
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local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
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self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
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if parent:is_player() then
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parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
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end
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end,
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end,
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})
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})
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@ -480,7 +480,7 @@ minetest.register_entity(":__builtin:item", {
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end,
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end,
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get_staticdata = function(self)
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get_staticdata = function(self)
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return minetest.serialize({
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local data = minetest.serialize({
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itemstring = self.itemstring,
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itemstring = self.itemstring,
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always_collect = self.always_collect,
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always_collect = self.always_collect,
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age = self.age,
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age = self.age,
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@ -488,6 +488,39 @@ minetest.register_entity(":__builtin:item", {
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_flowing = self._flowing,
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_flowing = self._flowing,
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_removed = self._removed,
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_removed = self._removed,
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})
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})
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-- sfan5 guessed that the biggest serializable item
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-- entity would have a size of 65530 bytes. This has
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-- been experimentally verified to be still too large.
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--
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-- anon5 has calculated that the biggest serializable
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-- item entity has a size of exactly 65487 bytes:
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--
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-- 1. serializeString16 can handle max. 65535 bytes.
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-- 2. The following engine metadata is always saved:
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-- • 1 byte (version)
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-- • 2 byte (length prefix)
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-- • 14 byte “__builtin:item”
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-- • 4 byte (length prefix)
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-- • 2 byte (health)
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-- • 3 × 4 byte = 12 byte (position)
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-- • 4 byte (yaw)
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-- • 1 byte (version 2)
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-- • 2 × 4 byte = 8 byte (pitch and roll)
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-- 3. This leaves 65487 bytes for the serialization.
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if #data > 65487 then -- would crash the engine
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local stack = ItemStack(self.itemstring)
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stack:get_meta():from_table(nil)
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self.itemstring = stack:to_string()
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minetest.log(
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"warning",
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"Overlong item entity metadata removed: “" ..
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self.itemstring ..
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"” had serialized length of " ..
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#data
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)
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return self:get_staticdata()
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end
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return data
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end,
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end,
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on_activate = function(self, staticdata, dtime_s)
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on_activate = function(self, staticdata, dtime_s)
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@ -425,6 +425,7 @@ function hb.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == true then return true end
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon then
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if hudtable.hudids[name].icon then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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@ -443,6 +444,7 @@ function hb.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if hudtable == nil then return false end
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if hudtable.hudstate[name].hidden == false then return true end
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local value = hudtable.hudstate[name].value
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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local max = hudtable.hudstate[name].max
|
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
|
||||||
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@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_core:gold_ingot", {
|
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|
|
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minetest.register_craftitem("mcl_core:emerald", {
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minetest.register_craftitem("mcl_core:emerald", {
|
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description = S("Emerald"),
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description = S("Emerald"),
|
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_doc_items_longdesc = S("Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting."),
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_doc_items_longdesc = S("Emeralds are used in villager trades as currency."),
|
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inventory_image = "mcl_core_emerald.png",
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inventory_image = "mcl_core_emerald.png",
|
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stack_max = 64,
|
stack_max = 64,
|
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groups = { craftitem=1 },
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groups = { craftitem=1 },
|
||||||
|
|
|
@ -95,7 +95,7 @@ Dirt acts as a soil for a few plants. When in light, this block may grow a grass
|
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Emerald=
|
Emerald=
|
||||||
Emerald Ore=
|
Emerald Ore=
|
||||||
Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=
|
Emerald ore is the ore of emeralds. It is very rare and can be found alone, not in clusters.=
|
||||||
Emeralds are not very useful on their own, but they can exchanged for gold ingots by crafting.=
|
Emeralds are used in villager trades as currency.=
|
||||||
Flint=
|
Flint=
|
||||||
Flint is a raw material.=
|
Flint is a raw material.=
|
||||||
Flowing Lava=
|
Flowing Lava=
|
||||||
|
|
|
@ -35,40 +35,6 @@ minetest.register_craft({
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_armor:helmet_chain",
|
|
||||||
recipe = {
|
|
||||||
{ "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_armor:leggings_chain",
|
|
||||||
recipe = {
|
|
||||||
{ "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_armor:boots_chain",
|
|
||||||
recipe = {
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_armor:chestplate_chain",
|
|
||||||
recipe = {
|
|
||||||
{ "xpanes:bar_flat", "", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "mcl_core:iron_ingot", "xpanes:bar_flat" },
|
|
||||||
{ "xpanes:bar_flat", "xpanes:bar_flat", "xpanes:bar_flat" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Make red sand, red sandstone and more craftable in v6
|
-- Make red sand, red sandstone and more craftable in v6
|
||||||
-- NOTE: When you change these, also update mcl_craftguide for the "v6" icon in
|
-- NOTE: When you change these, also update mcl_craftguide for the "v6" icon in
|
||||||
-- the craft guide!
|
-- the craft guide!
|
||||||
|
|
|
@ -69,18 +69,19 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
|
||||||
local controls = player:get_player_control()
|
local controls = player:get_player_control()
|
||||||
if players[playerName] then
|
if players[playerName] then
|
||||||
players[playerName].sprinting = sprinting
|
players[playerName].sprinting = sprinting
|
||||||
|
local fov_old = players[playerName].fov
|
||||||
|
local fov_new = fov_old
|
||||||
|
local fade_time = .15
|
||||||
if sprinting == true
|
if sprinting == true
|
||||||
or controls.RMB
|
or controls.RMB
|
||||||
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
|
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
||||||
if sprinting == true then
|
if sprinting == true then
|
||||||
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
|
fov_new = math.min(players[playerName].fov + 0.05, 1.2)
|
||||||
players[playerName].fade_time = .15
|
|
||||||
else
|
else
|
||||||
players[playerName].fov = .7
|
fov_new = .7
|
||||||
players[playerName].fade_time = .3
|
players[playerName].fade_time = .3
|
||||||
end
|
end
|
||||||
player:set_fov(players[playerName].fov, true, players[playerName].fade_time)
|
|
||||||
if sprinting == true then
|
if sprinting == true then
|
||||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||||
end
|
end
|
||||||
|
@ -88,12 +89,15 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
|
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
|
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
||||||
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
|
fov_new = math.max(players[playerName].fov - 0.05, 1.0)
|
||||||
player:set_fov(players[playerName].fov, true, 0.15)
|
|
||||||
if sprinting == false then
|
if sprinting == false then
|
||||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if fov_new ~= fov_old then
|
||||||
|
players[playerName].fov = fov_new
|
||||||
|
player:set_fov(fov_new, true, fade_time)
|
||||||
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
|
|
Loading…
Reference in New Issue