forked from VoxeLibre/VoxeLibre
fix crash skeleton jockey code
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@ -91,7 +91,7 @@ local skeleton = {
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},
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on_spawn = function(self)
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if math.random(100) == 1 then
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self:jock_to("mobs_mc:spider", reletive_pos, rot)
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self:jock_to("mobs_mc:spider", vector.new(0,0,0), vector.new(0,0,0))
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end
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return true
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end,
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