forked from VoxeLibre/VoxeLibre
Revert color changes to GUI.
The Minecraft colorset (net.minecraft.util.text.TextFormatting) is only used for chat and tooltips.
This partically reverts 84819bf9f5
.
This commit is contained in:
parent
0c5ca70187
commit
d8d4cb5def
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@ -1,6 +1,6 @@
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name = mobs_mc
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author = maikerumine
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description = Adds Minecraft-like monsters and animals.
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depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
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depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
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optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
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@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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"size[9,8.75]"
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.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
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..disabled_img
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.."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
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.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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..b_prev..b_next
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@ -35,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
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-- Internal helper variables
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local DOC_INTRO = S("This is the help.")
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local COLOR_NOT_VIEWED = mcl_colors.AQUA
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local COLOR_VIEWED = mcl_colors.WHITE
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local COLOR_HIDDEN = mcl_colors.GRAY
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local COLOR_ERROR = mcl_colors.RED
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local COLOR_NOT_VIEWED = "#00FFFF" -- cyan
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local COLOR_VIEWED = "#FFFFFF" -- white
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local COLOR_HIDDEN = "#999999" -- gray
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local COLOR_ERROR = "#FF0000" -- red
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local CATEGORYFIELDSIZE = {
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WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
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@ -770,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
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if name == nil or name == "" then
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name = S("Nameless entry (@1)", eid)
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if doc.entry_viewed(playername, cid, eid) then
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viewedprefix = mcl_colors.RED
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viewedprefix = "#FF4444"
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else
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viewedprefix = COLOR_ERROR
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end
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@ -2,4 +2,3 @@ name = doc
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author = Wuzzy
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description = A simple in-game documentation system which enables mods to add help entries based on templates.
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optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
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depends = mcl_colors
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@ -667,7 +667,7 @@ local function make_formspec(name)
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fs[#fs + 1] = fmt("label[%f,%f;%s]",
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sfinv_only and 6.3 or data.iX - 2.2,
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0.22,
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ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
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ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax))))
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fs[#fs + 1] = fmt([[
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image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]
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@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
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first = false
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if def.secret and not award.got then
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formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
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formspec = formspec .. "#707070" .. minetest.formspec_escape(S("(Secret Award)"))
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else
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local title = award.name
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if def and def.title then
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@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
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if award.got then
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formspec = formspec .. minetest.formspec_escape(title)
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else
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formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
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formspec = formspec .. "#ACACAC" .. minetest.formspec_escape(title)
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end
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end
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end
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@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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end
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local caption = ""
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if name ~= "inv" and filtername[name] then
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caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
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caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
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end
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formspec = "size[10,9.3]"..
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@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
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mcl_formspec.get_itemslot_bg(0,3,1,1)..
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armor_slot_imgs..
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-- craft and inventory
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"label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
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"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
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"list[current_player;craft;4,1;2,2]"..
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"list[current_player;craftpreview;7,1.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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@ -1,6 +1,6 @@
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name = mcl_inventory
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author = BlockMen
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description = Adds the player inventory and creative inventory.
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depends = mcl_init, mcl_formspec, mcl_colors
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depends = mcl_init, mcl_formspec
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optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting
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@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
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local setup_dispenser = function(pos)
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-- Set formspec and inventory
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local form = "size[9,8.75]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
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"list[current_name;main;3,0.5;3,3;]"..
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mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
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"listring[current_name;main]"..
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@ -1,3 +1,3 @@
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name = mcl_dispensers
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depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
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depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
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optional_depends = doc, screwdriver
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@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
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local setup_dropper = function(pos)
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-- Set formspec and inventory
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local form = "size[9,8.75]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
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"list[current_name;main;3,0.5;3,3;]"..
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mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
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"listring[current_name;main]"..
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@ -15,10 +15,10 @@ local setup_dropper = function(pos)
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-- Set formspec and inventory
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
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"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
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"list[current_name;main;3,0.5;3,3;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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@ -1,3 +1,3 @@
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name = mcl_droppers
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depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
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depends = mcl_init, mcl_formspec, mesecons, mcl_util
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optional_depends = doc, screwdriver
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@ -16,7 +16,7 @@ local function get_anvil_formspec(set_name)
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end
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return "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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@ -27,7 +27,7 @@ local function get_anvil_formspec(set_name)
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mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
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"list[context;output;8,2.5;1,1;]"..
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mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
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"label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
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"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
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"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
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"field_close_on_enter[name;false]"..
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"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..
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@ -1,5 +1,5 @@
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name = mcl_anvils
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author = Wuzzy
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description = Anvils mods for MCL2
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depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
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depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting
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optional_depends = mcl_core, screwdriver
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@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
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return "size[9,8.75]"..
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"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.75;9,1;]"..
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@ -35,8 +35,8 @@ end
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local brewing_formspec = "size[9,8.75]"..
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"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.75;9,1;]"..
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@ -1,4 +1,4 @@
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name = mcl_brewing
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author = bzoss
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
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depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
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optional_depends = mcl_core, doc, screwdriver
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@ -475,10 +475,10 @@ minetest.register_node(small_name, {
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
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"list[current_player;main;0,7.74;9,1;]"..
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@ -624,12 +624,12 @@ minetest.register_node(left_name, {
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minetest.show_formspec(clicker:get_player_name(),
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
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"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
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"size[9,11.5]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
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"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
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"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
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"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
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"list[current_player;main;0,7.5;9,3;9]"..
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mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
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"list[current_player;main;0,10.75;9,1;]"..
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@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
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})
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local formspec_ender_chest = "size[9,8.75]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
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"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
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"list[current_player;enderchest;0,0.5;9,3;]"..
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mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
|
@ -1107,10 +1107,10 @@ local function formspec_shulker_box(name)
|
|||
name = S("Shulker Box")
|
||||
end
|
||||
return "size[9,8.75]"..
|
||||
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
|
||||
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
|
||||
"list[current_name;main;0,0.5;9,3;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_chests
|
||||
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
|
||||
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons
|
||||
optional_depends = doc, screwdriver
|
||||
|
|
|
@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
|
|||
local formspec_escape = minetest.formspec_escape
|
||||
local show_formspec = minetest.show_formspec
|
||||
local C = minetest.colorize
|
||||
local text_color = mcl_colors.DARK_GRAY
|
||||
local text_color = "#313131"
|
||||
local itemslot_bg = mcl_formspec.get_itemslot_bg
|
||||
|
||||
mcl_crafting_table = {}
|
||||
|
|
|
@ -469,13 +469,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
|
|||
local formspec = ""
|
||||
.. "size[9.07,8.6;]"
|
||||
.. "formspec_version[3]"
|
||||
.. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
|
||||
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
|
||||
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
|
||||
.. "list[current_player;enchanting_item;0.2,2.4;1,1]"
|
||||
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
|
||||
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
|
||||
.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
|
||||
.. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
|
||||
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
|
||||
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
|
||||
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
|
@ -502,11 +502,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
|
|||
local hover_ending = (can_enchant and "_hovered" or "_off")
|
||||
formspec = formspec
|
||||
.. "container[3.2," .. y .. "]"
|
||||
.. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. ((slot.description and F(slot.description)) or "") .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
|
||||
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. ((slot.description and F(slot.description)) or "") .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
|
||||
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
|
||||
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
|
||||
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
|
||||
.. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
|
||||
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
|
||||
.. (slot and slot.glyphs or "")
|
||||
.. "container_end[]"
|
||||
y = y + 1.35
|
||||
|
|
|
@ -9,12 +9,12 @@ local LIGHT_ACTIVE_FURNACE = 13
|
|||
|
||||
local function active_formspec(fuel_percent, item_percent)
|
||||
return "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
|
@ -38,12 +38,12 @@ local function active_formspec(fuel_percent, item_percent)
|
|||
end
|
||||
|
||||
local inactive_formspec = "size[9,8.75]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
|
||||
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
|
||||
"list[current_name;src;2.75,0.5;1,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
|
||||
"list[current_name;fuel;2.75,2.5;1,1;]"..
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = mcl_furnaces
|
||||
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles, mcl_colors
|
||||
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
|
||||
optional_depends = doc, screwdriver
|
||||
|
|
|
@ -4,10 +4,10 @@ local S = minetest.get_translator("mcl_hoppers")
|
|||
|
||||
local mcl_hoppers_formspec =
|
||||
"size[9,7]"..
|
||||
"label[2,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Hopper"))).."]"..
|
||||
"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
|
||||
"list[current_name;main;2,0.5;5,1;]"..
|
||||
mcl_formspec.get_itemslot_bg(2,0.5,5,1)..
|
||||
"label[0,2;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
|
||||
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
|
||||
"list[current_player;main;0,2.5;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,2.5,9,3)..
|
||||
"list[current_player;main;0,5.74;9,1;]"..
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_hoppers
|
||||
description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
|
||||
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_colors
|
||||
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util
|
||||
optional_depends = doc, screwdriver
|
||||
|
|
Loading…
Reference in New Issue