forked from VoxeLibre/VoxeLibre
Tracked down missing node type placement issues, and fixed them.
Now with Chicken Cherry Cola!
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@ -8,6 +8,9 @@
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local bamboo = "mcl_bamboo:bamboo"
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local bamboo_one = bamboo .."_1"
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local bamboo_two = bamboo.."_2"
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local bamboo_three = bamboo.."_3"
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local node_sound = mcl_sounds.node_sound_wood_defaults()
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-- CONSTS
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@ -18,6 +21,11 @@ local strlen = string.len
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local substr = string.sub
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local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random.
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.disallow
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end
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-- basic bamboo nodes.
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local bamboo_def = {
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description = "Bamboo",
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@ -76,12 +84,16 @@ local bamboo_def = {
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}
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},
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on_rotate = on_rotate,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local node = minetest.get_node(pointed_thing.under)
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local pos = pointed_thing.under
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local nodename = node.name
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if DEBUG then
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minetest.log("mcl_bamboo::Node placement data:")
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minetest.log(dump(pointed_thing))
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@ -108,14 +120,12 @@ local bamboo_def = {
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end
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end
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local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name))
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if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then
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if nodename ~= bamboo and nodename ~= bamboo_one and nodename ~= bamboo_two and nodename ~= bamboo_three then
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-- not bamboo...
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if node.name ~= "mcl_flowerpots:flower_pot" then
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if nodename ~= "mcl_flowerpots:flower_pot" then
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local found = false
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for i = 1, #mcl_bamboo.bamboo_dirt_nodes do
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if node.name == mcl_bamboo.bamboo_dirt_nodes[i] then
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if nodename == mcl_bamboo.bamboo_dirt_nodes[i] then
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found = true
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break
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end
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@ -132,32 +142,26 @@ local bamboo_def = {
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local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
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node = minetest.get_node(pointed_thing.under)
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mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name))
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if DEBUG then
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minetest.log("mboo:\n" .. mboo)
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end
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if mboo == "mboo" then
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if nodename == bamboo then
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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elseif mboo == "oo_1" then
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place_item:set_name(bamboo .. "_1")
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elseif nodename == bamboo_one then
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place_item:set_name(bamboo_one)
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table()))
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end
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return itemstack, pointed_thing.under
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elseif mboo == "oo_2" then
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place_item:set_name(bamboo .. "_2")
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elseif nodename == bamboo_two then
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place_item:set_name(bamboo_two)
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table()))
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end
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return itemstack, pointed_thing.under
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elseif mboo == "oo_3" then
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place_item:set_name(bamboo .. "_3")
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elseif nodename == bamboo_three then
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place_item:set_name(bamboo_three)
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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if DEBUG then
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@ -165,26 +169,41 @@ local bamboo_def = {
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end
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return itemstack, pointed_thing.under
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else
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itemstack:set_count(itemstack:get_count() - 1)
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local placed_type = pr:next(0, 3) -- randomly choose which one to place.
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placed_type = pr:next(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.)
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if DEBUG then
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minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type)
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end
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if placed_type == 0 then
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place_item=ItemStack(bamboo)
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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elseif placed_type == 1 then
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place_item=ItemStack(bamboo .. "_1")
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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elseif placed_type == 2 then
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place_item=ItemStack(bamboo .. "_2")
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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elseif placed_type == 3 then
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place_item=ItemStack(bamboo .. "_3")
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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end
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if DEBUG then
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minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table()))
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end
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itemstack:set_count(itemstack:get_count() - 1)
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minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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return itemstack, pointed_thing.under
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return false
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end
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end,
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@ -287,70 +306,74 @@ minetest.register_node("mcl_bamboo:bamboo_plank", {
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})
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-- Bamboo Part 2 Base nodes.
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-- Bamboo alternative node types.
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local def = table.copy(bamboo_def)
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def.node_box = {
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-- Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
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-- make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
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-- you will end up with 4 nodes all being type 3.
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local bamboo_one_def = table.copy(bamboo_def)
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bamboo_one_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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def.collision_box = {
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bamboo_one_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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def.selection_box = {
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bamboo_one_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
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}
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}
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minetest.register_node(bamboo .. "_1", def)
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minetest.register_node(bamboo_one, bamboo_one_def)
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local bamboo_two_def = table.copy(bamboo_def)
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def.node_box = {
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bamboo_two_def.node_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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def.collision_box = {
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bamboo_two_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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def.selection_box = {
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bamboo_two_def.selection_box = {
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type = "fixed",
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fixed = {
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{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
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}
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}
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minetest.register_node(bamboo .. "_2", def)
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minetest.register_node(bamboo_two, bamboo_two_def)
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local bamboo_three_def = table.copy(bamboo_def)
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def.node_box = {
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bamboo_three_def.node_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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def.collision_box = {
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bamboo_three_def.collision_box = {
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-- see [Node boxes] for possibilities
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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def.selection_box = {
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bamboo_three_def.selection_box = {
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type = "fixed",
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fixed = {
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{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
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}
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}
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minetest.register_node(bamboo .. "_3", def)
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minetest.register_node(bamboo_three, bamboo_three_def)
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-- Bamboo Mosaic
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local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"]
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