forked from VoxeLibre/VoxeLibre
Fix water node placement, and lava node placement. (Yes, nether lava too!)
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@ -198,27 +198,34 @@ local bamboo_def = {
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rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
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end
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local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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if rand_height and rand_height > 1 then
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if position then
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mcl_bamboo.mcl_log("Setting Height Data...")
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meta = minetest.get_meta(position)
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if meta then
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meta:set_int("height", rand_height)
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local node_above_name = minetest.get_node(pointed_thing.above).name
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minetest.log("\n\n\nnode_above name: " .. node_above_name)
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if node_above_name ~= "mcl_core:water_source" or node_above_name ~= "mcl_core:lava_source"
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or node_above_name ~= "mcl_nether:nether_lava_source" then
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local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item(1)
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end
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if rand_height and rand_height > 1 then
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if position then
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mcl_bamboo.mcl_log("Setting Height Data...")
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meta = minetest.get_meta(position)
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if meta then
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meta:set_int("height", rand_height)
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end
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end
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end
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return itemstack, pointed_thing.under
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else
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return
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end
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return itemstack, pointed_thing.under
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end,
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on_destruct = function(pos)
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-- Node destructor; called before removing node.
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local new_pos = vector.offset(pos, 0, 1, 0)
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local node_above = minetest.get_node(new_pos)
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local bamboo_node = string.sub(node_above.name, 1, string.len(BAMBOO))
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local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
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local istack = ItemStack(BAMBOO)
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local sound_params = {
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pos = new_pos,
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@ -226,7 +233,7 @@ local bamboo_def = {
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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if node_above and (bamboo_node == BAMBOO or node_above.name == BAMBOO_ENDCAP_NAME) then
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if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
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minetest.remove_node(new_pos)
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minetest.sound_play(node_sound.dug, sound_params, true)
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if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
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