forked from VoxeLibre/VoxeLibre
Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3309 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
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ce7d493890
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@ -746,7 +746,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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local name = hitter:get_player_name() or ""
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-- attack puncher and call other mobs for help
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-- attack puncher
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if self.passive == false
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and self.state ~= "flop"
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and (self.child == false or self.type == "monster")
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@ -758,37 +758,37 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
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self:do_attack(hitter)
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self._aggro= true
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end
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end
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-- alert others to the attack
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local obj = nil
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-- alert others to the attack
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local obj = nil
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for n = 1, #objs do
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for n = 1, #objs do
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obj = objs[n]:get_luaentity()
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obj = objs[n]:get_luaentity()
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if obj then
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-- only alert members of same mob or friends
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.owner ~= name then
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if obj.name == self.name then
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obj:do_attack(hitter)
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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if obj.name == obj.group_attack[i] then
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obj._aggro = true
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obj:do_attack(hitter)
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break
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end
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if obj then
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-- only alert members of same mob or friends
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.owner ~= name then
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if obj.name == self.name then
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obj:do_attack(hitter)
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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if obj.group_attack[i] == self.name then
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obj._aggro = true
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obj:do_attack(hitter)
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break
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end
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end
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end
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end
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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obj:do_attack(self.object)
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end
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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obj:do_attack(self.object)
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end
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end
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end
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@ -15,7 +15,7 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
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description = S("Iron Golem"),
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type = "npc",
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spawn_class = "passive",
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passive = true,
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passive = false,
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hp_min = 100,
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hp_max = 100,
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breath_max = -1,
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@ -42,7 +42,7 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
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damage = 14,
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knock_back = false,
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reach = 3,
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group_attack = true,
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group_attack = { "mobs_mc:villager" },
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attacks_monsters = true,
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attack_type = "dogfight",
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_got_poppy = false,
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