Fix chest boat model

This commit is contained in:
parent 53dd88eaea
commit cb2c01b1e2
11 changed files with 33 additions and 16 deletions

View File

@ -56,7 +56,7 @@ end
local function set_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
end
local function set_double_attach(boat)
@ -67,7 +67,7 @@ local function set_double_attach(boat)
end
local function set_choat_attach(boat)
boat._driver:set_attach(boat.object, "",
{x = 0, y = 0.42, z = 1.8}, {x = 0, y = 0, z = 0})
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
end
local function attach_object(self, obj)
@ -135,7 +135,7 @@ local boat = {
selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
textures = { "mcl_boats_texture_oak_boat.png", "blank.png" },
visual_size = boat_visual_size,
hp_max = boat_max_hp,
damage_texture_modifier = "^[colorize:white:0",
@ -146,7 +146,7 @@ local boat = {
_last_v = 0, -- Temporary speed variable
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling backwards
_regen_timer = 0,
_damage_anim = 0,
}
@ -169,8 +169,14 @@ function boat.on_activate(self, staticdata, dtime_s)
self._last_v = self._v
self._itemstring = data.itemstring
while #data.textures < 5 do
table.insert(data.textures, data.textures[1])
-- Update the texutes for existing old boat entity instances.
-- Maybe remove this in the future.
if #data.textures ~= 2 then
local has_chest = self._itemstring:find("chest")
data.textures = {
data.textures[1]:gsub("_chest", ""),
has_chest and "mcl_chests_normal.png" or "blank.png"
}
end
self.object:set_properties({textures = data.textures})
@ -422,8 +428,7 @@ end
minetest.register_entity("mcl_boats:boat", boat)
local cboat = table.copy(boat)
cboat.mesh = "mcl_boats_boat_with_chest.b3d"
cboat.textures = {"mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png", "mcl_boats_texture_oak_chest_boat.png"}
cboat.textures = { "mcl_boats_texture_oak_chest_boat.png", "mcl_chests_normal.png" }
cboat._itemstring = "mcl_boats:chest_boat"
cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
@ -433,11 +438,7 @@ mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian", "mangrove", "oak_chest", "spruce_chest", "birch_chest", "jungle_chest", "acacia_chest", "dark_oak_chest", "mangrove_chest" }
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b]
@ -453,6 +454,21 @@ for b=1, #boat_ids do
end
tt_help = S("Water vehicle")
local inventory_image
local texture
local id = boat_ids[b]
if id:find("chest") then
if id == "chest_boat" then id = "oak" end
local id = id:gsub("chest_boat_", "")
inventory_image = "mcl_boats_" .. id .. "_chest_boat.png"
texture = "mcl_boats_texture_" .. id .. "_boat.png"
else
if id == "boat" then id = "oak" end
local id = id:gsub("boat_", "")
inventory_image = "mcl_boats_" .. id .. "_boat.png"
texture = "mcl_boats_texture_" .. id .. "_boat.png"
end
minetest.register_craftitem(itemstring, {
description = names[b],
_tt_help = tt_help,
@ -460,7 +476,7 @@ for b=1, #boat_ids do
_doc_items_entry_name = helpname,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
inventory_image = "mcl_boats_"..images[b].."_boat.png",
inventory_image = inventory_image,
liquids_pointable = true,
groups = { boat = 1, transport = 1},
stack_max = 1,
@ -488,13 +504,14 @@ for b=1, #boat_ids do
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end
local boat_ent = "mcl_boats:boat"
local chest_tex = "blank.png"
if itemstring:find("chest") then
boat_ent = "mcl_boats:chest_boat"
chest_tex = "mcl_chests_normal.png"
end
local boat = minetest.add_entity(pos, boat_ent)
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
boat:set_properties({ textures = { texture, chest_tex } })
boat:set_yaw(placer:get_look_horizontal())
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()

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