forked from VoxeLibre/VoxeLibre
Improve underwater sky colour code
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@ -1,7 +1,7 @@
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local mods_loaded = false
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local NIGHT_VISION_RATIO = 0.45
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local water_color = "#0b4880"
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local water_color = "#3F76E4"
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local mg_name = minetest.get_mapgen_setting("mg_name")
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@ -125,7 +125,14 @@ mcl_weather.skycolor = {
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local pos = player:get_pos()
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local dim = mcl_worlds.pos_to_dimension(pos)
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local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then
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local checkname = minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name
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if minetest.get_item_group(checkname, "water") ~= 0 then
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local biome_index = minetest.get_biome_data(player:get_pos()).biome
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local biome_name = minetest.get_biome_name(biome_index)
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local biome = minetest.registered_biomes[biome_name]
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if biome then water_color = biome._mcl_waterfogcolor end
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if not biome then water_color = "#3F76E4" end
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if checkname == "mclx_core:river_water_source" or checkname == "mclx_core:river_water_flowing" then water_color = "#0084FF" end
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player:set_sky({ type = "regular",
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sky_color = {
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day_sky = water_color,
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