Add lava particles

This commit is contained in:
Wuzzy 2020-08-19 20:17:04 +02:00
parent 101391cbcc
commit c0aeb2f15f
3 changed files with 47 additions and 3 deletions

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Width:  |  Height:  |  Size: 183 B

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@ -1,5 +1,6 @@
mcl_init
mcl_sounds
mcl_particles
mcl_util
mcl_worlds
doc_items

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@ -6,6 +6,7 @@ local N = function(s) return s end
local WATER_ALPHA = 179
local WATER_VISC = 1
local LAVA_VISC = 7
local LIGHT_LAVA = minetest.LIGHT_MAX
local lava_death_messages = {
N("@1 melted in lava."),
@ -120,7 +121,7 @@ minetest.register_node("mcl_core:lava_flowing", {
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = minetest.LIGHT_MAX,
light_source = LIGHT_LAVA,
is_ground_content = false,
sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false,
@ -178,7 +179,7 @@ S("• When lava is directly above water, the water turns into stone."),
}
},
paramtype = "light",
light_source = minetest.LIGHT_MAX,
light_source = LIGHT_LAVA,
is_ground_content = false,
sounds = mcl_sounds.node_sound_lava_defaults(),
walkable = false,
@ -197,8 +198,50 @@ S("• When lava is directly above water, the water turns into stone."),
_mcl_node_death_message = lava_death_messages,
post_effect_color = {a=245, r=208, g=73, b=10},
stack_max = 64,
groups = { lava=3, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
groups = { lava=3, lava_source=1, liquid=2, destroys_items=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,
})
local emit_lava_particle = function(pos)
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "lava_source") == 0 then
return
end
local ppos = vector.add(pos, { x = math.random(-7, 7)/16, y = 0.45, z = math.random(-7, 7)/16})
local spos = vector.add(ppos, { x = 0, y = -0.2, z = 0 })
local vel = { x = math.random(-3, 3)/10, y = math.random(4, 7), z = math.random(-3, 3)/10 }
local acc = { x = 0, y = -9.81, z = 0 }
-- Lava droplet
minetest.add_particle({
pos = ppos,
velocity = vel,
acceleration = acc,
expirationtime = 2.5,
collisiondetection = true,
collision_removal = true,
size = math.random(20, 30)/10,
texture = "mcl_particles_lava.png",
glow = LIGHT_LAVA,
})
end
if minetest.settings:get_bool("mcl_node_particles", true) then
minetest.register_abm({
label = "Lava particles",
nodenames = {"group:lava_source"},
interval = 8.0,
chance = 20,
action = function(pos, node)
local apos = {x=pos.x, y=pos.y+1, z=pos.z}
local anode = minetest.get_node(apos)
-- Only emit partiles when directly below lava
if anode.name ~= "air" then
return
end
minetest.after(math.random(0, 800)*0.01, emit_lava_particle, pos)
end,
})
end