forked from VoxeLibre/VoxeLibre
Move progress to separate mod and add packed mud
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0142b58edc
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be1427205e
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@ -457,19 +457,6 @@ minetest.register_node("mcl_core:podzol", {
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})
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mcl_core.register_snowed_node("mcl_core:podzol_snow", "mcl_core:podzol", nil, nil, false, S("Podzol with Snow"))
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minetest.register_node("mcl_core:mud", {
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description = S("Mud"),
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_doc_items_longdesc = S("Mud is a decorative block that generates in mangrove swamps. Mud can also be obtained by using water bottles on dirt or coarse dirt."),
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_doc_items_hidden = false,
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tiles = {"mcl_core_mud.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, enderman_takable=1, building_block=1},
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_core:dirt", {
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description = S("Dirt"),
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_doc_items_longdesc = S("Dirt acts as a soil for a few plants. When in light, this block may grow a grass or mycelium cover if such blocks are nearby."),
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@ -0,0 +1,34 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("mcl_mud:mud", {
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description = S("Mud"),
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_doc_items_longdesc = S("Mud is a decorative block that generates in mangrove swamps. Mud can also be obtained by using water bottles on dirt or coarse dirt."),
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_doc_items_hidden = false,
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tiles = {"mcl_mud.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, enderman_takable=1, building_block=1},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_node("mcl_mud:packed_mud", {
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description = S("Packed Mud"),
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_doc_items_longdesc = S("Packed mud is a decorative block used to craft mud bricks."),
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_doc_items_hidden = false,
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tiles = {"mcl_mud_packed_mud.png"},
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is_ground_content = true,
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stack_max = 64,
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groups = {handy=1,shovely=1, enderman_takable=1, building_block=1},
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft({
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type = "shapeless",
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output = "mcl_mud:packed_mud",
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recipe = {
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"mcl_mud:mud",
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"mcl_farming:wheat_item",
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}
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})
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@ -0,0 +1,2 @@
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author = TheRandomLegoBrick
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description = Adds various mud blocks.
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Before Width: | Height: | Size: 483 B After Width: | Height: | Size: 483 B |
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After Width: | Height: | Size: 354 B |
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@ -222,7 +222,7 @@ minetest.register_craftitem("mcl_potions:water", {
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end
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-- convert to mud
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minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
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minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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@ -238,10 +238,10 @@ minetest.register_craftitem("mcl_potions:water", {
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_core:mud"})
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_core:mud" then
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elseif node.name == "mcl_mud:mud" then
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return stack
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end
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end,
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@ -295,7 +295,7 @@ minetest.register_craftitem("mcl_potions:river_water", {
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end
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-- convert to mud
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minetest.set_node(pointed_thing.under, {name="mcl_core:mud"})
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minetest.set_node(pointed_thing.under, {name="mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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return itemstack
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@ -311,10 +311,10 @@ minetest.register_craftitem("mcl_potions:river_water", {
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_on_dispense = function(stack, pos, droppos)
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local node = minetest.get_node(droppos)
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if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then
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minetest.set_node(droppos, {name = "mcl_core:mud"})
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minetest.set_node(droppos, {name = "mcl_mud:mud"})
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minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true)
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return ItemStack("mcl_potions:glass_bottle")
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elseif node.name == "mcl_core:mud" then
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elseif node.name == "mcl_mud:mud" then
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return stack
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end
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end,
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