forked from VoxeLibre/VoxeLibre
Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to be immortal, because they are tied to a node and should not be removed on their own. However since immortality wasn't respected, it would lead to odd desync issues between nodes and accompanying entities. An example is a chest that becomes invisible when struck by lightning or anvil.
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@ -556,6 +556,11 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
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end
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end
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local is_immortal = target:get_armor_groups().immortal or 0
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if is_immortal>0 then
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return
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end
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local hp = target:get_hp()
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if hp > 0 then
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