forked from VoxeLibre/VoxeLibre
hijack the ABM to check for orphaned bamboo nodes.
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449cbdb330
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@ -293,7 +293,6 @@ local bamboo_block_def = {
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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}
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minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
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@ -67,6 +67,35 @@ end
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local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
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function mcl_bamboo.break_orphaned(pos)
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local node_below = minetest.get_node(vector.offset(pos, 0, -1, 0))
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local node_name = node_below.name
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-- prevent accidental calling on non-bamboo nodes.
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if mcl_bamboo.is_bamboo(minetest.get_node(pos).name) == false then
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return
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end
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if mcl_bamboo.is_dirt(node_name) == false and mcl_bamboo.is_bamboo(node_name) == false then
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-- dig the node.
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if not minetest.dig_node(pos) then
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-- If dig_node fails, to prevent the bamboo from hanging in the air, manually remove it.
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minetest.remove_node(pos) -- if that fails, remove the node
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local istack = ItemStack("mcl_bamboo:bamboo")
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local sound_params = {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10, -- default, uses a Euclidean metric
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}
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minetest.remove_node(pos)
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minetest.sound_play(mcl_sounds.node_sound_wood_defaults().dug, sound_params, true)
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minetest.add_item(pos, istack)
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end
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end
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end
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function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
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mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
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@ -161,7 +190,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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-- equals top of the stalk before the cap
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
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minetest.set_node(vector.offset(chk_pos, 0, 1, 0), { name = BAMBOO_ENDCAP_NAME })
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return true -- returning true means use up the bonemeal.
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else
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return false
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@ -178,13 +207,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" then
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-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node.
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if grow_amount == 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
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@ -210,7 +239,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" and above_node_name == "air" then
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if height - 1 == dist then
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mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
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minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
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minetest.set_node(chk_pos, { name = BAMBOO_ENDCAP_NAME })
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end
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end
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break
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@ -222,13 +251,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
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if node_name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
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mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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-- handle growing a second node. (1 in 32 chance.)
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if grow_amount == 2 and dist <= height - 2 then
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chk_pos = vector.offset(chk_pos, 0, 1, 0)
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if minetest.get_node(chk_pos).name == "air" then
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mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
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minetest.set_node(chk_pos, {name = node_below})
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minetest.set_node(chk_pos, { name = node_below })
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end
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end
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break
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@ -251,7 +280,7 @@ function mcl_bamboo.add_groups(name, ...)
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return add_all(...)
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end
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addall(...)
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return minetest.override_item(name, {groups = groups})
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return minetest.override_item(name, { groups = groups })
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end
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function mcl_bamboo.mcl_log(m, l)
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@ -30,6 +30,7 @@ minetest.register_abm({
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interval = 10,
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chance = 20,
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action = function(pos, _)
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mcl_bamboo.break_orphaned(pos)
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mcl_bamboo.grow_bamboo(pos, false)
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end,
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})
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