forked from VoxeLibre/VoxeLibre
tweak biome distribution to be more like mc
according to https://www.reddit.com/r/Minecraft/comments/gjeuww/how_the_nether_biomes_are_distributed/
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@ -1510,8 +1510,8 @@ local function register_dimension_biomes()
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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heat_point = 80,
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humidity_point = 20,
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heat_point = 77,
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humidity_point = 33,
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_mcl_biome_type = "hot",
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_mcl_palette_index = 17,
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})
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@ -1561,7 +1561,7 @@ local function register_dimension_biomes()
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y_max = mcl_vars.mg_nether_max + 80,
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heat_point = 60,
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humidity_point = 40,
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humidity_point = 47,
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_mcl_biome_type = "hot",
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_mcl_palette_index = 17,
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})
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@ -1587,8 +1587,8 @@ local function register_dimension_biomes()
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node_cave_liquid = "air",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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heat_point = 40,
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humidity_point = 60,
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heat_point = 37,
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humidity_point = 70,
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_mcl_biome_type = "hot",
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_mcl_palette_index = 17,
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})
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@ -1614,7 +1614,7 @@ local function register_dimension_biomes()
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node_cave_liquid = "air",
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y_min = mcl_vars.mg_nether_min,
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y_max = mcl_vars.mg_nether_max + 80,
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heat_point = 20,
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heat_point = 27,
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humidity_point = 80,
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_mcl_biome_type = "hot",
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_mcl_palette_index = 17,
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