Add Remaining cherry nodes, textures, and cherry particles
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@ -1,23 +1,86 @@
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-- Crafting
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-- Crafting
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local planks = "mcl_cherry_blossom:cherrywood"
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local logs = "mcl_cherry_blossom:cherrytree"
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local stripped_logs = "mcl_cherry_blossom:stripped_cherrytree"
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrytree_bark 3",
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output = "mcl_cherry_blossom:cherrytree_bark 3",
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recipe = {
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recipe = {
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{ "mcl_cherry_blossom:cherrytree", "mcl_cherry_blossom:cherrytree" },
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{ logs, logs },
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{ "mcl_cherry_blossom:cherrytree", "mcl_cherry_blossom:cherrytree" },
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{ logs, logs },
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_cherry_blossom:stripped_cherrytree_bark 3",
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output = "mcl_cherry_blossom:stripped_cherrytree_bark 3",
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recipe = {
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recipe = {
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{ "mcl_cherry_blossom:stripped_cherrytree", "mcl_cherry_blossom:stripped_cherrytree" },
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{ stripped_logs, stripped_logs },
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{ "mcl_cherry_blossom:stripped_cherrytree", "mcl_cherry_blossom:stripped_cherrytree" },
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{ stripped_logs, stripped_logs },
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}
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}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrywood 4",
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output = "mcl_cherry_blossom:cherrywood 4",
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recipe = {
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recipe = {
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{"mcl_cherry_blossom:cherrytree"},
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{ logs },
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}
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}
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})
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})
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minetest.register_craft({
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output = "mcl_chery_blossom:cherrydoor 3",
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recipe = {
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{planks, planks},
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{planks, planks},
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{planks, planks}
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}
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})
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minetest.register_craft({
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output = "mcl_cherry_blossom:cherrytrapdoor 2",
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recipe = {
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{planks, planks, planks},
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{planks, planks, planks},
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}
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})
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minetest.register_craft({
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output = "mcl_fences:cherry_fence 3",
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recipe = {
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{planks, "mcl_core:stick", planks},
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{planks, "mcl_core:stick", planks},
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}
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})
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minetest.register_craft({
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output = "mcl_fences:cherry_fence_gate",
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recipe = {
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{"mcl_core:stick", planks, "mcl_core:stick"},
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{"mcl_core:stick", planks, "mcl_core:stick"},
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}
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})
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mcl_signs.register_sign_craft("mcl_cherry_blossom", "mcl_cherry_blossom:cherrywood", "cherrywood")
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-- Smelting
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:cherrydoor",
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burntime = 10,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:cherrytrapdoor",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mcl_cherry_blossom:pressure_plate_cherrywood_off",
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burntime = 15
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mesecons_button:button_cherrywood_off",
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burntime = 5,
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})
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@ -26,3 +26,31 @@ minetest.register_abm({
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mcl_cherry_blossom.generate_cherry_tree(pos)
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mcl_cherry_blossom.generate_cherry_tree(pos)
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end,
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end,
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})
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})
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local cherry_particle = {
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velocity = vector.new(0,0,0),
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size = math.random(1.3,2.5),
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texture = "mcl_cherry_blossom_particle.png",
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collision_removal = false,
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}
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minetest.register_abm({
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label = "Cherry Blossom Particles",
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nodenames = {"mcl_cherry_blossom:cherryleaves"},
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interval = 5,
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chance = 10,
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action = function(pos, node)
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minetest.after(math.random(0.1,1.5),function()
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local pt = table.copy(cherry_particle)
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pt.acceleration = vector.new(0,0,0)
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pt.collisiondetection = false
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pt.pos = vector.offset(pos,math.random(-0.5,0.5),-0.51,math.random(-0.5,0.5))
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minetest.add_particle(pt)
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pt.acceleration = vector.new(0,-1,0)
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pt.collisiondetection = true
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pt.expirationtime = math.random(1.2,4.5)
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minetest.add_particle(pt)
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end)
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end
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})
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@ -1,3 +1,3 @@
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title = mcl_cherry_blossom
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title = mcl_cherry_blossom
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author = PrairieWind
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author = PrairieWind
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depends = mcl_sounds, mcl_util, mcl_core
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depends = mcl_sounds, mcl_util, mcl_core, mcl_doors, mcl_stairs, mcl_signs, mcl_fences, mesecons_pressureplates, mesecons_button
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@ -185,3 +185,80 @@ minetest.register_node("mcl_cherry_blossom:cherrysapling", {
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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_mcl_hardness = 0,
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})
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})
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-- Door and Trapdoor
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mcl_doors:register_door("mcl_cherry_blossom:cherrydoor", {
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description = S("Cherry Door"),
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_doc_items_longdesc = S("Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."),
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_doc_items_usagehelp = S("To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."),
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inventory_image = "mcl_cherry_blossom_door_inv.png",
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groups = {handy=1,axey=1, material_wood=1, flammable=-1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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tiles_bottom = {"mcl_cherry_blossom_door_bottom.png", "mcl_cherry_blossom_door_side_bottom.png"},
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tiles_top = {"mcl_cherry_blossom_door_top.png", "mcl_cherry_blossom_door_side_top.png"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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mcl_doors:register_trapdoor("mcl_cherry_blossom:cherrytrapdoor", {
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description = S("Cherry Trapdoor"),
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_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
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_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
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tile_front = "mcl_cherry_blossom_trapdoor.png",
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tile_side = "mcl_cherry_blossom_trapdoor_side.png",
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wield_image = "mcl_cherry_blossom_trapdoor.png",
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groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
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_mcl_hardness = 3,
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_mcl_blast_resistance = 3,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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})
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-- Stairs and Slabs
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mcl_stairs.register_stair("cherrywood", "mcl_cherry_blossom:cherrywood",
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{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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{"mcl_cherry_blossom_planks.png"},
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S("Cherry Stairs"),
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mcl_sounds.node_sound_wood_defaults(), 3, 2,
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"woodlike")
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mcl_stairs.register_slab("cherrywood", "mcl_cherry_blossom:cherrywood",
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{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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{"mcl_cherry_blossom_planks.png"},
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S("Cherry Slab"),
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mcl_sounds.node_sound_wood_defaults(), 3, 2,
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S("Double Cherry Slab"))
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-- Signs
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mcl_signs.register_sign_custom("mcl_cherry_blossom", "cherrywood",
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"mcl_cherry_blossom_sign.png", "#000000",
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"mcl_cherry_blossom_sign_inv.png", "mcl_cherry_blossom_sign_inv.png", "Cherry Sign")
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-- Fences & Gates
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mcl_fences.register_fence_and_fence_gate("cherry_fence", S("Cherry Fence"), S("Cherry Gate"),
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"mcl_cherry_blossom_planks.png", {handy=1, axey=1, flammable=2, fence_wood=1, fire_encouragement=5, fire_flammability=20}, 2, 15,
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{"group:fence_wood"}, mcl_sounds.node_sound_wood_defaults())
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-- Redstone
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mesecon.register_pressure_plate(
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"mcl_cherry_blossom:pressure_plate_cherrywood",
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S("Cherry Pressure Plate"),
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{"mcl_cherry_blossom_planks.png"},
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{"mcl_cherry_blossom_planks.png"},
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"mcl_cherry_blossom_planks.png",
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nil,
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{{"mcl_cherry_blossom:cherrywood", "mcl_cherry_blossom:cherrywood"}},
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mcl_sounds.node_sound_wood_defaults(),
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{axey=1, material_wood=1},
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nil,
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S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
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mesecon.register_button(
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"cherrywood",
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S("Cherry Button"),
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"mcl_cherry_blossom_planks.png",
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"mcl_cherry_blossom:cherrywood",
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mcl_sounds.node_sound_wood_defaults(),
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{material_wood=1,handy=1,axey=1},
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1.5,
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true,
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S("A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows."),
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"mesecons_button_push_wood")
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After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 5.6 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 6.4 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 5.5 KiB |
After Width: | Height: | Size: 6.1 KiB |
After Width: | Height: | Size: 5.9 KiB |