Prevent floating mobs from drowning all the time

Less dieing for mobs in deep water.
This commit is contained in:
cora 2023-08-12 08:36:24 +02:00 committed by codiac
parent 6ae597c97f
commit 898a183ccd
1 changed files with 1 additions and 1 deletions

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@ -943,7 +943,7 @@ function mob_class:falling(pos)
-- in water then float up -- in water then float up
if registered_node.groups.water then if registered_node.groups.water then
if acc and self.floats == 1 and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5],0)).name].groups.water then if acc and minetest.registered_nodes[node_ok(vector.offset(pos,0,self.collisionbox[5] -0.25,0)).name].groups.water then
self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0)) self.object:set_acceleration(vector.new(0, -self.fall_speed / (math.max(1, v.y) ^ 2), 0))
end end
else else