forked from VoxeLibre/VoxeLibre
revert 1add2793df
revert Make diamonds a bit more common in the new depth I personally think that there are better ways to go about this.
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1add2793df
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632ad1ca18
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@ -395,7 +395,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
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clust_num_ores = 4,
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clust_num_ores = 4,
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clust_size = 3,
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clust_size = 3,
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y_min = mcl_vars.mg_overworld_min,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_worlds.layer_to_y(-5),
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y_max = mcl_worlds.layer_to_y(12),
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})
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})
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "scatter",
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ore_type = "scatter",
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@ -405,7 +405,7 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
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clust_num_ores = 2,
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clust_num_ores = 2,
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clust_size = 2,
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clust_size = 2,
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y_min = mcl_vars.mg_overworld_min,
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y_min = mcl_vars.mg_overworld_min,
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y_max = mcl_worlds.layer_to_y(-15),
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y_max = mcl_worlds.layer_to_y(12),
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})
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})
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minetest.register_ore({
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minetest.register_ore({
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ore_type = "scatter",
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ore_type = "scatter",
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@ -692,9 +692,9 @@ if minetest.settings:get_bool("mcl_generate_ores", true) then
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{ "iron", 830, 5, 3, deepslate_min, deepslate_max },
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{ "iron", 830, 5, 3, deepslate_min, deepslate_max },
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{ "gold", 4775, 5, 3, deepslate_min, deepslate_max },
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{ "gold", 4775, 5, 3, deepslate_min, deepslate_max },
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{ "gold", 6560, 7, 3, deepslate_min, deepslate_max },
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{ "gold", 6560, 7, 3, deepslate_min, deepslate_max },
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{ "diamond", 10000, 4, 3, deepslate_min, mcl_worlds.layer_to_y(-12) },
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{ "diamond", 10000, 4, 3, deepslate_min, mcl_worlds.layer_to_y(12) },
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{ "diamond", 5000, 2, 3, deepslate_min, mcl_worlds.layer_to_y(-12) },
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{ "diamond", 5000, 2, 3, deepslate_min, mcl_worlds.layer_to_y(12) },
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{ "diamond", 10000, 8, 3, deepslate_min, mcl_worlds.layer_to_y(-5) },
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{ "diamond", 10000, 8, 3, deepslate_min, mcl_worlds.layer_to_y(12) },
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{ "diamond", 20000, 1, 1, mcl_worlds.layer_to_y(13), mcl_worlds.layer_to_y(15) },
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{ "diamond", 20000, 1, 1, mcl_worlds.layer_to_y(13), mcl_worlds.layer_to_y(15) },
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{ "diamond", 20000, 2, 2, mcl_worlds.layer_to_y(13), mcl_worlds.layer_to_y(15) },
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{ "diamond", 20000, 2, 2, mcl_worlds.layer_to_y(13), mcl_worlds.layer_to_y(15) },
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{ "redstone", 500, 4, 3, deepslate_min, mcl_worlds.layer_to_y(13) },
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{ "redstone", 500, 4, 3, deepslate_min, mcl_worlds.layer_to_y(13) },
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