Merge branch 'master' into grass_sound_revert
|
@ -4,3 +4,4 @@
|
|||
*.blend2
|
||||
*.blend3
|
||||
/.idea/
|
||||
*.xcf
|
|
@ -35,7 +35,7 @@
|
|||
* SumianVoice
|
||||
* MrRar
|
||||
* talamh
|
||||
* Faerraven
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -147,11 +147,13 @@
|
|||
* jordan4ibanez
|
||||
* paramat
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
|
||||
## 3D Models
|
||||
* 22i
|
||||
* tobyplowy
|
||||
* epCode
|
||||
* Faerraven / Michieal
|
||||
|
||||
## Textures
|
||||
* XSSheep
|
||||
|
@ -166,6 +168,7 @@
|
|||
* RandomLegoBrick
|
||||
* cora
|
||||
* Faerraven / Michieal
|
||||
* Nicu
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
|
|
@ -2,8 +2,8 @@ mcl_util = {}
|
|||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
for _, to in ipairs {...} do
|
||||
for k, v in pairs(to) do
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
|
@ -12,8 +12,8 @@ end
|
|||
|
||||
-- Updates nil values in t using values from to*.
|
||||
function table.update_nil(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
for _, to in ipairs {...} do
|
||||
for k, v in pairs(to) do
|
||||
if t[k] == nil then
|
||||
t[k] = v
|
||||
end
|
||||
|
@ -22,9 +22,9 @@ function table.update_nil(t, ...)
|
|||
return t
|
||||
end
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default", false)
|
||||
local LOG_MODULE = "[MCL2]"
|
||||
function mcl_util.mcl_log (message, module, bypass_default_logger)
|
||||
function mcl_util.mcl_log(message, module, bypass_default_logger)
|
||||
local selected_module = LOG_MODULE
|
||||
if module then
|
||||
selected_module = module
|
||||
|
@ -34,7 +34,6 @@ function mcl_util.mcl_log (message, module, bypass_default_logger)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_util.file_exists(name)
|
||||
if type(name) ~= "string" then return end
|
||||
local f = io.open(name)
|
||||
|
@ -69,7 +68,7 @@ function mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing, infini
|
|||
local undef = minetest.registered_nodes[unode.name]
|
||||
if undef and undef.on_rightclick then
|
||||
undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||
itemstack, pointed_thing)
|
||||
itemstack, pointed_thing)
|
||||
return
|
||||
end
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
|
@ -151,23 +150,23 @@ end
|
|||
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
|
||||
if side == "right" then
|
||||
if param2 == 0 then
|
||||
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
elseif param2 == 2 then
|
||||
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
end
|
||||
else
|
||||
if param2 == 0 then
|
||||
return {x=pos.x+1, y=pos.y, z=pos.z}
|
||||
return {x = pos.x + 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 1 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z-1}
|
||||
return {x = pos.x, y = pos.y, z = pos.z - 1}
|
||||
elseif param2 == 2 then
|
||||
return {x=pos.x-1, y=pos.y, z=pos.z}
|
||||
return {x = pos.x - 1, y = pos.y, z = pos.z}
|
||||
elseif param2 == 3 then
|
||||
return {x=pos.x, y=pos.y, z=pos.z+1}
|
||||
return {x = pos.x, y = pos.y, z = pos.z + 1}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -185,7 +184,7 @@ end
|
|||
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
|
||||
local size = src_inventory:get_size(src_list)
|
||||
local stack
|
||||
for i=1, size do
|
||||
for i = 1, size do
|
||||
stack = src_inventory:get_stack(src_list, i)
|
||||
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
|
||||
return i
|
||||
|
@ -288,10 +287,10 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
-- Main inventory for most container types
|
||||
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
||||
source_list = "main"
|
||||
-- Furnace: output
|
||||
-- Furnace: output
|
||||
elseif sctype == 4 then
|
||||
source_list = "dst"
|
||||
-- Unknown source container type. Bail out
|
||||
-- Unknown source container type. Bail out
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
@ -344,7 +343,7 @@ function mcl_util.move_item_container(source_pos, destination_pos, source_list,
|
|||
-- Main inventory for most container types
|
||||
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
||||
destination_list = "main"
|
||||
-- Furnace source slot
|
||||
-- Furnace source slot
|
||||
elseif dctype == 4 then
|
||||
destination_list = "src"
|
||||
end
|
||||
|
@ -409,7 +408,7 @@ end
|
|||
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
|
||||
-- Returns false otherwise
|
||||
function mcl_util.is_fuel(item)
|
||||
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
|
||||
return minetest.get_craft_result({method = "fuel", width = 1, items = {item}}).time ~= 0
|
||||
end
|
||||
|
||||
-- Returns a on_place function for plants
|
||||
|
@ -456,7 +455,7 @@ function mcl_util.generate_on_place_plant_function(condition)
|
|||
|
||||
if success then
|
||||
if idef.sounds and idef.sounds.place then
|
||||
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1}, true)
|
||||
minetest.sound_play(idef.sounds.place, {pos = pointed_thing.above, gain = 1}, true)
|
||||
end
|
||||
end
|
||||
itemstack = new_itemstack
|
||||
|
@ -643,78 +642,80 @@ end
|
|||
|
||||
local function roundN(n, d)
|
||||
if type(n) ~= "number" then return n end
|
||||
local m = 10^d
|
||||
return math.floor(n * m + 0.5) / m
|
||||
local m = 10 ^ d
|
||||
return math.floor(n * m + 0.5) / m
|
||||
end
|
||||
|
||||
local function close_enough(a,b)
|
||||
local rt=true
|
||||
local function close_enough(a, b)
|
||||
local rt = true
|
||||
if type(a) == "table" and type(b) == "table" then
|
||||
for k,v in pairs(a) do
|
||||
if roundN(v,2) ~= roundN(b[k],2) then
|
||||
rt=false
|
||||
for k, v in pairs(a) do
|
||||
if roundN(v, 2) ~= roundN(b[k], 2) then
|
||||
rt = false
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
rt = roundN(a,2) == roundN(b,2)
|
||||
rt = roundN(a, 2) == roundN(b, 2)
|
||||
end
|
||||
return rt
|
||||
end
|
||||
|
||||
local function props_changed(props,oldprops)
|
||||
local changed=false
|
||||
local p={}
|
||||
for k,v in pairs(props) do
|
||||
if not close_enough(v,oldprops[k]) then
|
||||
p[k]=v
|
||||
changed=true
|
||||
local function props_changed(props, oldprops)
|
||||
local changed = false
|
||||
local p = {}
|
||||
for k, v in pairs(props) do
|
||||
if not close_enough(v, oldprops[k]) then
|
||||
p[k] = v
|
||||
changed = true
|
||||
end
|
||||
end
|
||||
return changed,p
|
||||
return changed, p
|
||||
end
|
||||
|
||||
--tests for roundN
|
||||
local test_round1=15
|
||||
local test_round2=15.00199999999
|
||||
local test_round3=15.00111111
|
||||
local test_round4=15.00999999
|
||||
local test_round1 = 15
|
||||
local test_round2 = 15.00199999999
|
||||
local test_round3 = 15.00111111
|
||||
local test_round4 = 15.00999999
|
||||
|
||||
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
||||
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
||||
assert(roundN(test_round1, 2) == roundN(test_round1, 2))
|
||||
assert(roundN(test_round1, 2) == roundN(test_round2, 2))
|
||||
assert(roundN(test_round1, 2) == roundN(test_round3, 2))
|
||||
assert(roundN(test_round1, 2) ~= roundN(test_round4, 2))
|
||||
|
||||
-- tests for close_enough
|
||||
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
||||
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
||||
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
||||
local test_cb = {-0.35, 0, -0.35, 0.35, 0.8, 0.35} --collisionboxes
|
||||
local test_cb_close = {-0.351213, 0, -0.35, 0.35, 0.8, 0.351212}
|
||||
local test_cb_diff = {-0.35, 0, -1.35, 0.35, 0.8, 0.35}
|
||||
|
||||
local test_eh = 1.65 --eye height
|
||||
local test_eh_close = 1.65123123
|
||||
local test_eh_diff = 1.35
|
||||
|
||||
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
||||
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
||||
local test_nt = {r = 225, b = 225, a = 225, g = 225} --nametag
|
||||
local test_nt_diff = {r = 225, b = 225, a = 0, g = 225}
|
||||
|
||||
assert(close_enough(test_cb,test_cb_close))
|
||||
assert(not close_enough(test_cb,test_cb_diff))
|
||||
assert(close_enough(test_eh,test_eh_close))
|
||||
assert(not close_enough(test_eh,test_eh_diff))
|
||||
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
||||
assert(close_enough(test_cb, test_cb_close))
|
||||
assert(not close_enough(test_cb, test_cb_diff))
|
||||
assert(close_enough(test_eh, test_eh_close))
|
||||
assert(not close_enough(test_eh, test_eh_diff))
|
||||
assert(not close_enough(test_nt, test_nt_diff)) --no floats involved here
|
||||
|
||||
--tests for properties_changed
|
||||
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
local test_properties_set1 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 0.65,
|
||||
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
||||
local test_properties_set2 = {collisionbox = {-0.35, 0, -0.35, 0.35, 0.8, 0.35}, eye_height = 1.35,
|
||||
nametag_color = {r = 225, b = 225, a = 225, g = 225}}
|
||||
|
||||
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
||||
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
||||
local test_p1, _ = props_changed(test_properties_set1, test_properties_set1)
|
||||
local test_p2, _ = props_changed(test_properties_set1, test_properties_set2)
|
||||
|
||||
assert(not test_p1)
|
||||
assert(test_p2)
|
||||
|
||||
function mcl_util.set_properties(obj,props)
|
||||
local changed,p=props_changed(props,obj:get_properties())
|
||||
function mcl_util.set_properties(obj, props)
|
||||
local changed, p = props_changed(props, obj:get_properties())
|
||||
if changed then
|
||||
obj:set_properties(p)
|
||||
end
|
||||
|
@ -729,6 +730,243 @@ function mcl_util.set_bone_position(obj, bone, pos, rot)
|
|||
end
|
||||
end
|
||||
|
||||
---Return a function to use in `on_place`.
|
||||
---
|
||||
---Allow to bypass the `buildable_to` node field in a `on_place` callback.
|
||||
---
|
||||
---You have to make sure that the nodes you return true for have `buildable_to = true`.
|
||||
---@param func fun(node_name: string): boolean Return `true` if node must not replace the buildable_to node which have `node_name`
|
||||
---@return fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: pointed_thing, param2: integer): ItemStack?
|
||||
function mcl_util.bypass_buildable_to(func)
|
||||
--------------------------
|
||||
-- MINETEST CODE: UTILS --
|
||||
--------------------------
|
||||
|
||||
local function copy_pointed_thing(pointed_thing)
|
||||
return {
|
||||
type = pointed_thing.type,
|
||||
above = pointed_thing.above and vector.copy(pointed_thing.above),
|
||||
under = pointed_thing.under and vector.copy(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
end
|
||||
|
||||
local function user_name(user)
|
||||
return user and user:get_player_name() or ""
|
||||
end
|
||||
|
||||
-- Returns a logging function. For empty names, does not log.
|
||||
local function make_log(name)
|
||||
return name ~= "" and minetest.log or function() end
|
||||
end
|
||||
|
||||
local function check_attached_node(p, n, group_rating)
|
||||
local def = core.registered_nodes[n.name]
|
||||
local d = vector.zero()
|
||||
if group_rating == 3 then
|
||||
-- always attach to floor
|
||||
d.y = -1
|
||||
elseif group_rating == 4 then
|
||||
-- always attach to ceiling
|
||||
d.y = 1
|
||||
elseif group_rating == 2 then
|
||||
-- attach to facedir or 4dir direction
|
||||
if (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir") then
|
||||
-- Attach to whatever facedir is "mounted to".
|
||||
-- For facedir, this is where tile no. 5 point at.
|
||||
|
||||
-- The fallback vector here is in case 'facedir to dir' is nil due
|
||||
-- to voxelmanip placing a wallmounted node without resetting a
|
||||
-- pre-existing param2 value that is out-of-range for facedir.
|
||||
-- The fallback vector corresponds to param2 = 0.
|
||||
d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
|
||||
elseif (def.paramtype2 == "4dir" or
|
||||
def.paramtype2 == "color4dir") then
|
||||
-- Similar to facedir handling
|
||||
d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
|
||||
end
|
||||
elseif def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted" then
|
||||
-- Attach to whatever this node is "mounted to".
|
||||
-- This where tile no. 2 points at.
|
||||
|
||||
-- The fallback vector here is used for the same reason as
|
||||
-- for facedir nodes.
|
||||
d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
|
||||
else
|
||||
d.y = -1
|
||||
end
|
||||
local p2 = vector.add(p, d)
|
||||
local nn = core.get_node(p2).name
|
||||
local def2 = core.registered_nodes[nn]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return function(itemstack, placer, pointed_thing, param2)
|
||||
-------------------
|
||||
-- MINETEST CODE --
|
||||
-------------------
|
||||
local def = itemstack:get_definition()
|
||||
if def.type ~= "node" or pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local under = pointed_thing.under
|
||||
local oldnode_under = minetest.get_node_or_nil(under)
|
||||
local above = pointed_thing.above
|
||||
local oldnode_above = minetest.get_node_or_nil(above)
|
||||
local playername = user_name(placer)
|
||||
local log = make_log(playername)
|
||||
|
||||
if not oldnode_under or not oldnode_above then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in unloaded position " .. minetest.pos_to_string(above))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local olddef_under = minetest.registered_nodes[oldnode_under.name]
|
||||
olddef_under = olddef_under or minetest.nodedef_default
|
||||
local olddef_above = minetest.registered_nodes[oldnode_above.name]
|
||||
olddef_above = olddef_above or minetest.nodedef_default
|
||||
|
||||
if not olddef_above.buildable_to and not olddef_under.buildable_to then
|
||||
log("info", playername .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(above)
|
||||
.. ", replacing " .. oldnode_above.name)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
---------------------
|
||||
-- CUSTOMIZED CODE --
|
||||
---------------------
|
||||
|
||||
-- Place above pointed node
|
||||
local place_to = vector.copy(above)
|
||||
|
||||
-- If node under is buildable_to, check for callback result and place into it instead
|
||||
if olddef_under.buildable_to and not func(oldnode_under.name) then
|
||||
log("info", "node under is buildable to")
|
||||
place_to = vector.copy(under)
|
||||
end
|
||||
|
||||
-------------------
|
||||
-- MINETEST CODE --
|
||||
-------------------
|
||||
|
||||
if minetest.is_protected(place_to, playername) then
|
||||
log("action", playername
|
||||
.. " tried to place " .. def.name
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(place_to))
|
||||
minetest.record_protection_violation(place_to, playername)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local oldnode = minetest.get_node(place_to)
|
||||
local newnode = {name = def.name, param1 = 0, param2 = param2 or 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.place_param2 ~= nil then
|
||||
newnode.param2 = def.place_param2
|
||||
elseif (def.paramtype2 == "wallmounted" or
|
||||
def.paramtype2 == "colorwallmounted") and not param2 then
|
||||
local dir = vector.subtract(under, above)
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif (def.paramtype2 == "facedir" or
|
||||
def.paramtype2 == "colorfacedir" or
|
||||
def.paramtype2 == "4dir" or
|
||||
def.paramtype2 == "color4dir") and not param2 then
|
||||
local placer_pos = placer and placer:get_pos()
|
||||
if placer_pos then
|
||||
local dir = vector.subtract(above, placer_pos)
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
log("info", "facedir: " .. newnode.param2)
|
||||
end
|
||||
end
|
||||
|
||||
local metatable = itemstack:get_meta():to_table().fields
|
||||
|
||||
-- Transfer color information
|
||||
if metatable.palette_index and not def.place_param2 then
|
||||
local color_divisor = nil
|
||||
if def.paramtype2 == "color" then
|
||||
color_divisor = 1
|
||||
elseif def.paramtype2 == "colorwallmounted" then
|
||||
color_divisor = 8
|
||||
elseif def.paramtype2 == "colorfacedir" then
|
||||
color_divisor = 32
|
||||
elseif def.paramtype2 == "color4dir" then
|
||||
color_divisor = 4
|
||||
elseif def.paramtype2 == "colordegrotate" then
|
||||
color_divisor = 32
|
||||
end
|
||||
if color_divisor then
|
||||
local color = math.floor(metatable.palette_index / color_divisor)
|
||||
local other = newnode.param2 % color_divisor
|
||||
newnode.param2 = color * color_divisor + other
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
local an = minetest.get_item_group(def.name, "attached_node")
|
||||
if an ~= 0 and
|
||||
not check_attached_node(place_to, newnode, an) then
|
||||
log("action", "attached node " .. def.name ..
|
||||
" cannot be placed at " .. minetest.pos_to_string(place_to))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
log("action", playername .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(place_to))
|
||||
|
||||
-- Add node and update
|
||||
minetest.add_node(place_to, newnode)
|
||||
|
||||
-- Play sound if it was done by a player
|
||||
if playername ~= "" and def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {
|
||||
pos = place_to,
|
||||
exclude_player = playername,
|
||||
}, true)
|
||||
end
|
||||
|
||||
local take_item = true
|
||||
|
||||
-- Run callback
|
||||
if def.after_place_node then
|
||||
-- Deepcopy place_to and pointed_thing because callback can modify it
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if def.after_place_node(place_to_copy, placer, itemstack,
|
||||
pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = vector.copy(place_to)
|
||||
local newnode_copy = {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy = {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
|
||||
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
|
||||
take_item = false
|
||||
end
|
||||
end
|
||||
|
||||
if take_item then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--[[Check for a protection violation in a given area.
|
||||
--
|
||||
-- Applies is_protected() to a 3D lattice of points in the defined volume. The points are spaced
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local HORNY_TIME = 30
|
||||
local HORNY_AGAIN_TIME = 300
|
||||
local HORNY_TIME = 30*20
|
||||
local HORNY_AGAIN_TIME = 30*20 -- was 300 or 15*20
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||
|
@ -178,7 +178,7 @@ function mob_class:check_breeding()
|
|||
-- jump when fully grown so as not to fall into ground
|
||||
self.object:set_velocity({
|
||||
x = 0,
|
||||
y = self.jump_height*3,
|
||||
y = self.jump_height,
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
|
@ -190,18 +190,16 @@ function mob_class:check_breeding()
|
|||
end
|
||||
|
||||
return
|
||||
end
|
||||
else
|
||||
-- horny animal can mate for HORNY_TIME seconds,
|
||||
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
|
||||
if self.horny == true then
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
-- horny animal can mate for HORNY_TIME seconds,
|
||||
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
|
||||
if self.horny == true
|
||||
and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
self.hornytimer = 0
|
||||
self.horny = false
|
||||
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
self.hornytimer = 0
|
||||
self.horny = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -169,6 +169,8 @@ local list_of_all_biomes = {
|
|||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"BambooJungleM_shore",
|
||||
"BambooJungle_shore",
|
||||
"MangroveSwamp_shore",
|
||||
|
||||
-- dimension biome:
|
||||
|
@ -216,6 +218,10 @@ local list_of_all_biomes = {
|
|||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"MangroveSwamp",
|
||||
"BambooJungle",
|
||||
"BambooJungleEdge",
|
||||
"BambooJungleEdgeM",
|
||||
"BambooJungleM",
|
||||
}
|
||||
|
||||
-- count how many mobs are in an area
|
||||
|
|
|
@ -164,7 +164,7 @@ cat.on_spawn = function(self)
|
|||
if not self._texture then
|
||||
self._texture = cat.textures[math.random(#cat.textures)]
|
||||
end
|
||||
self.object:set_properties({textures = {self._texture}})
|
||||
self.object:set_properties({textures = self._texture})
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:cat", cat)
|
||||
|
|
|
@ -36,7 +36,7 @@ return {
|
|||
"SumianVoice",
|
||||
"MrRar",
|
||||
"talamh",
|
||||
"Faerraven",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("Contributors"), 0x52FF00, {
|
||||
"Laurent Rocher",
|
||||
|
@ -147,11 +147,13 @@ return {
|
|||
"jordan4ibanez",
|
||||
"paramat",
|
||||
"cora",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("3D Models"), 0x0019FF, {
|
||||
"22i",
|
||||
"tobyplowy",
|
||||
"epCode",
|
||||
"Faerraven / Michieal",
|
||||
}},
|
||||
{S("Textures"), 0xFF9705, {
|
||||
"XSSheep",
|
||||
|
|
|
@ -0,0 +1,226 @@
|
|||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright © 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and modification follow.
|
||||
TERMS AND CONDITIONS
|
||||
0. Definitions.
|
||||
|
||||
“This License” refers to version 3 of the GNU General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
|
||||
1. Source Code.
|
||||
|
||||
The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
|
||||
|
||||
A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that same work.
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
|
||||
b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
|
||||
c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
|
||||
d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
|
||||
|
||||
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
|
||||
|
||||
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
|
||||
7. Additional Terms.
|
||||
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
11. Patents.
|
||||
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -1,19 +1,29 @@
|
|||
mcl_bamboo
|
||||
=========
|
||||
|
||||
This mod adds simple bamboo nodes to your Mineclone 2 world.
|
||||
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
|
||||
|
||||
Code redo for Mineclone 2: Michieal. Original bamboo code by: Krock.
|
||||
Code: Michieal. Original (basic) bamboo code by: Small Joker.
|
||||
|
||||
License for code: GPL3; images / textures: CC-BY-SA.
|
||||
Images Created by Michieal, except for:
|
||||
Inventory / wield image: created by RandomLegoBrick#8692 and is CC0.
|
||||
License for code: GPLv3.
|
||||
License for images / textures: CC-BY-SA except where noted.
|
||||
Images Created by Michieal, except for:
|
||||
|
||||
* Inventory / wield image for Bamboo Stalk: created by RandomLegoBrick#8692 and is CC0.
|
||||
* The Bamboo door image, which is a variant of this image: https://www.flickr.com/photos/basheertome/5179849901/ which
|
||||
is CC-BY 2.0,
|
||||
Basheer Tome (2015).
|
||||
|
||||
Dependencies: mcl_core, mcl_sounds, mcl_tools
|
||||
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button
|
||||
Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences,
|
||||
mesecons_button.
|
||||
Note that "mcl_boats" may be used at a later date.
|
||||
|
||||
Special thanks to Nicu for help with the nodebox stalk design.
|
||||
Special thanks to Nicu for help with a ton of things from testing, to encouragement, to graphic design and nodebox work.
|
||||
Nicu - You Rock!
|
||||
|
||||
Original code's forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
Small Joker's bamboo forum topic:
|
||||
Forum topic: https://forum.minetest.net/viewtopic.php?id=8289
|
||||
|
||||
Scaffold inspiration: Cora, because she said that it couldn't be done.
|
|
@ -0,0 +1,401 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:33 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
-- basic bamboo nodes.
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 1.5,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
node_placement_prediction = "",
|
||||
|
||||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local nodename = node.name -- intentional use of nodename.
|
||||
|
||||
mcl_bamboo.mcl_log("Node placement data:")
|
||||
mcl_bamboo.mcl_log(dump(pointed_thing))
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename)
|
||||
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of bamboo.")
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of bamboo is not protected.")
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then
|
||||
-- not bamboo...
|
||||
mcl_bamboo.mcl_log("not bamboo...")
|
||||
if nodename ~= "mcl_flowerpots:flower_pot" then
|
||||
if mcl_bamboo.is_dirt(nodename) == false then
|
||||
mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("placing bamboo directly.")
|
||||
|
||||
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local fdir = minetest.dir_to_facedir(dir)
|
||||
if wdir ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original.
|
||||
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0
|
||||
mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node)
|
||||
|
||||
local rand_height
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki.
|
||||
local first_shoot
|
||||
local meta
|
||||
|
||||
if bamboo_node and bamboo_node > 0 then
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node])
|
||||
|
||||
-- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky.
|
||||
-- variables used in more than one spot.
|
||||
local chk_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local height = -1
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
-- -------------------
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
first_shoot = vector.offset(chk_pos, 0, 1, 0)
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if first_shoot == nil then
|
||||
return
|
||||
end
|
||||
meta = minetest.get_meta(first_shoot)
|
||||
if meta then
|
||||
height = meta:get_int("height", -1)
|
||||
end
|
||||
|
||||
dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset.
|
||||
mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node])
|
||||
-- okay, so don't go beyond max height...
|
||||
-- Height is determined when the first node grows or is placed.
|
||||
-- here, it's not found, so let them do 4-5 nodes up. (should help it grow.)
|
||||
if dist < 5 and height < 5 then
|
||||
-- allow
|
||||
else
|
||||
-- else, it's complicated.
|
||||
if dist > 5 and height < 5 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if dist > height - 1 then
|
||||
-- height found. here, we let them do it until they reach where the endcap will go.
|
||||
return
|
||||
end
|
||||
else
|
||||
local placed_type = pr:next(1, 4) -- randomly choose which one to place.
|
||||
mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type)
|
||||
place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type])
|
||||
rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT)
|
||||
end
|
||||
|
||||
local node_above_name = minetest.get_node(pointed_thing.above).name
|
||||
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
|
||||
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
|
||||
and node_above_name ~= "mcl_nether:nether_lava_source" then
|
||||
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if rand_height and rand_height > 1 then
|
||||
if position then
|
||||
mcl_bamboo.mcl_log("Setting Height Data...")
|
||||
meta = minetest.get_meta(position)
|
||||
if meta then
|
||||
meta:set_int("height", rand_height)
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack, pointed_thing.under
|
||||
else
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0
|
||||
local istack = ItemStack(BAMBOO)
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node(BAMBOO, bamboo_def)
|
||||
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
bamboo_top.tiles = {"mcl_bamboo_endcap.png"}
|
||||
bamboo_top.drawtype = "plantlike_rooted" --"plantlike"
|
||||
--bamboo_top.paramtype2 = "meshoptions"
|
||||
--bamboo_top.param2 = 2
|
||||
-- bamboo_top.waving = 2
|
||||
bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}}
|
||||
bamboo_top.nodebox = nil
|
||||
bamboo_top.selection_box = nil
|
||||
bamboo_top.collision_box = nil
|
||||
|
||||
bamboo_top.on_place = function(itemstack, _, _)
|
||||
-- Should never occur... but, if it does, then nix it.
|
||||
itemstack:set_name(BAMBOO)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png",
|
||||
"mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- Bamboo Part 2 Base nodes.
|
||||
-- Bamboo Mosaic
|
||||
local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK])
|
||||
bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"}
|
||||
bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20}
|
||||
bamboo_mosaic.description = S("Bamboo Mosaic Plank")
|
||||
bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank")
|
||||
minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic)
|
||||
|
||||
--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and
|
||||
make changes, even after registering them, the changes overwrite the previous node definitions, and in this case,
|
||||
you will end up with 4 nodes all being type 3. --]]
|
||||
|
||||
local bamboo_one_def = table.copy(bamboo_def)
|
||||
bamboo_one_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
}
|
||||
}
|
||||
bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index))
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def)
|
||||
local bamboo_two_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_two_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
}
|
||||
}
|
||||
bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def)
|
||||
local bamboo_three_def = table.copy(bamboo_def)
|
||||
|
||||
bamboo_three_def.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.collision_box = {
|
||||
-- see [Node boxes] for possibilities
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
}
|
||||
}
|
||||
bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def)
|
|
@ -0,0 +1,600 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:38 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE.
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- specific bamboo nodes (Items)... Pt. 1
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.")
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = BAMBOO
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
-- Chose cube over "potted_flower" as "potted flower" looks bad.
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_side.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_side.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_side.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
BAMBOO_PLANK,
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{BAMBOO_PLANK, BAMBOO_PLANK}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.")
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_bamboo_bamboo_sign.png",
|
||||
"#ffffff", "mcl_bamboo_bamboo_sign_wield.png", "mcl_bamboo_bamboo_sign_wield.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.")
|
||||
|
||||
local id = "bamboo_fence"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
mcl_bamboo.mcl_log(dump(fence_id))
|
||||
mcl_bamboo.mcl_log(dump(gate_id))
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
BAMBOO_PLANK,
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_mosaic",
|
||||
"mcl_bamboo:bamboo_mosaic",
|
||||
S("Bamboo Mosaic Stair"),
|
||||
S("Bamboo Mosaic Slab"),
|
||||
S("Double Bamboo Mosaic Slab")
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
local disallow_on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
disallow_on_rotate = screwdriver.disallow
|
||||
end
|
||||
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local h = 0
|
||||
local current_base_node = node -- Current Base Node.
|
||||
local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node.
|
||||
|
||||
mcl_bamboo.mcl_log("Below Node: " .. below_node.name)
|
||||
|
||||
-- check protected placement.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
-- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc.
|
||||
-- Added in a quick check. need to test it.
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
-- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation.
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
-- End: Temp fix
|
||||
|
||||
-- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes.
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
if wdir == 1 then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
else
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
--[[
|
||||
Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few
|
||||
different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied.
|
||||
below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting
|
||||
more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place
|
||||
scaffolding on this one, to stack them up in the air.
|
||||
--]]
|
||||
repeat -- loop through, allowing placement.
|
||||
pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector.
|
||||
local current_node = minetest.get_node(pos) -- current node.
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like scaffolding should.
|
||||
-- Prevent running up, and putting down new scaffolding
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Make sure that the uppermost scaffolding doesn't violate protected areas.
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- okay, we're good. place the node and take the item unless we are in creative mode.
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
-- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.)
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack -- finally, return the itemstack to finish on_place.
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check.
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED.
|
||||
-- YOU HAVE BEEN WARNED.
|
||||
--[[
|
||||
if SIDE_SCAFFOLDING then
|
||||
minetest.register_node(SCAFFOLDING_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed)
|
||||
mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.")
|
||||
local node = minetest.get_node(pointed.under)
|
||||
local pos = pointed.under
|
||||
local dir = vector.subtract(pointed.under, pointed.above)
|
||||
local wdir = minetest.dir_to_wallmounted(dir)
|
||||
local h = 0
|
||||
mcl_bamboo.mcl_log("WDIR: " .. wdir)
|
||||
local fdir = minetest.dir_to_facedir(dir, true)
|
||||
mcl_bamboo.mcl_log("FDIR: " .. fdir)
|
||||
|
||||
local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0))
|
||||
|
||||
if wdir == 1 then
|
||||
-- standing placement.
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
mcl_bamboo.mcl_log("placement of scaffolding is not protected.")
|
||||
-- place on solid nodes
|
||||
if node.name ~= SCAFFOLDING_NAME then
|
||||
minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0})
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
--build up when placing on existing scaffold
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
local current_node = minetest.get_node(pos)
|
||||
local current_base_node = node
|
||||
local below_node = down_two
|
||||
if current_node.name == "air" then
|
||||
-- first step to making scaffolding work like Minecraft scaffolding.
|
||||
if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if mcl_bamboo.is_protected(pos, placer) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(pos, node)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
h = h + 1
|
||||
until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128
|
||||
|
||||
-- Commenting out untested code, for commit.
|
||||
if SIDE_SCAFFOLDING == true then
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
if not meta then
|
||||
return false
|
||||
end
|
||||
-- local count = meta:get_int("count", 0)
|
||||
|
||||
h = minetest.get_node(pointed.under).param2
|
||||
local new_pos = pointed.under
|
||||
repeat
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then
|
||||
local param_2 = h
|
||||
|
||||
local node_param2 = param_2 + 1
|
||||
fdir = fdir + 1 -- convert fdir to a base of one.
|
||||
local target_offset = adj_nodes[fdir]
|
||||
|
||||
new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z)
|
||||
if mcl_bamboo.is_protected(new_pos, placer) then
|
||||
-- disallow placement in protected area
|
||||
return
|
||||
end
|
||||
|
||||
itemstack:take_item(1)
|
||||
if minetest.get_node(new_pos).name == "air" then
|
||||
minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2})
|
||||
if node_param2 >= 6 then
|
||||
node_param2 = 6
|
||||
minetest.minetest.dig_node(new_pos)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
|
||||
end
|
||||
|
||||
h = h + 1
|
||||
|
||||
end
|
||||
until h >= 7 or itemstack.get_count() <= 0
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == SCAFFOLDING_NAME then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack(SCAFFOLDING_NAME)
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(SIDE_SCAFFOLD_NAME, {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drop = "mcl_bamboo:scaffolding",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, SCAFFOLDING_NAME)
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME})
|
||||
end
|
||||
end
|
||||
end,
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
|
||||
on_rotate = disallow_on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
-- this function shouldn't be called, as this is never placed by the user.
|
||||
-- it's placed only as a variant of regular scaffolding.
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
})
|
||||
end
|
||||
--]]
|
|
@ -0,0 +1,269 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:34 PM -- Restructure Date
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
local DEBUG = false
|
||||
|
||||
local rand = math.random
|
||||
math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed
|
||||
local BAMBOO_MAX_HEIGHT = 16 -- base height check.
|
||||
|
||||
local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1
|
||||
local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5
|
||||
local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1
|
||||
local GROW_DOUBLE_CHANCE = 32
|
||||
|
||||
--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud
|
||||
mcl_bamboo.bamboo_dirt_nodes = {
|
||||
"mcl_core:redsand",
|
||||
"mcl_core:sand",
|
||||
"mcl_core:dirt",
|
||||
"mcl_core:coarse_dirt",
|
||||
"mcl_core:dirt_with_grass",
|
||||
"mcl_core:podzol",
|
||||
"mcl_core:mycelium",
|
||||
"mcl_lush_caves:rooted_dirt",
|
||||
"mcl_lush_caves:moss",
|
||||
"mcl_mud:mud",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_dirt(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.bamboo_index = {
|
||||
"mcl_bamboo:bamboo",
|
||||
"mcl_bamboo:bamboo_1",
|
||||
"mcl_bamboo:bamboo_2",
|
||||
"mcl_bamboo:bamboo_3",
|
||||
}
|
||||
|
||||
function mcl_bamboo.is_bamboo(node_name)
|
||||
local index = table.indexof(mcl_bamboo.bamboo_index, node_name)
|
||||
if index == -1 then
|
||||
return false
|
||||
else
|
||||
return index
|
||||
end
|
||||
end
|
||||
|
||||
--- pos: node position; placer: ObjectRef that is placing the item
|
||||
--- returns: true if protected, otherwise false.
|
||||
function mcl_bamboo.is_protected(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
|
||||
function mcl_bamboo.grow_bamboo(pos, bonemeal_applied)
|
||||
local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0))
|
||||
mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied))
|
||||
|
||||
if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then
|
||||
return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot.
|
||||
end
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return false
|
||||
end
|
||||
|
||||
-- variables used in more than one spot.
|
||||
local first_shoot
|
||||
local chk_pos
|
||||
local soil_pos
|
||||
local node_name = ""
|
||||
local dist = 0
|
||||
local node_below
|
||||
-- -------------------
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ")
|
||||
-- the soil node below the bamboo.
|
||||
for py = -1, BAMBOO_SOIL_DIST, -1 do
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
if mcl_bamboo.is_dirt(node_name) then
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
end
|
||||
if mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
-- requires knowing where the soil node is.
|
||||
if soil_pos == nil then
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; soil found. ")
|
||||
local grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng.
|
||||
grow_amount = rand(1, GROW_DOUBLE_CHANCE)
|
||||
local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height)
|
||||
|
||||
node_name = ""
|
||||
|
||||
-- update: add randomized max height to first node's meta data.
|
||||
first_shoot = vector.offset(soil_pos, 0, 1, 0)
|
||||
local meta = minetest.get_meta(first_shoot)
|
||||
node_below = minetest.get_node(first_shoot).name
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; checking height meta ")
|
||||
-- check the meta data for the first node, to see how high to make the stalk.
|
||||
if not meta then
|
||||
-- if no metadata, set the metadata!!!
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
local height = meta:get_int("height", -1)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height)
|
||||
if height <= 10 then
|
||||
height = init_height
|
||||
meta:set_int("height", init_height)
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; height: " .. height)
|
||||
|
||||
-- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.)
|
||||
if bonemeal_applied then
|
||||
-- handle applying bonemeal.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- find the top node of bamboo.
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
|
||||
if node_name == BAMBOO_ENDCAP_NAME then
|
||||
-- prevent overgrowth
|
||||
return false
|
||||
end
|
||||
|
||||
-- check to see if we have a full stalk of bamboo.
|
||||
if dist >= height - 1 then
|
||||
if dist == height - 1 then
|
||||
-- equals top of the stalk before the cap
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME})
|
||||
return true -- returning true means use up the bonemeal.
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
-- okay, we're higher than the end cap, fail out.
|
||||
return false -- returning false means don't use up the bonemeal.
|
||||
end
|
||||
end
|
||||
|
||||
-- and now, the meat of the section... add bamboo to the stalk.
|
||||
-- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower.
|
||||
if dist <= height - 2 then
|
||||
if node_name == "air" then
|
||||
-- here we can check to see if we can do up to 2 bamboo shoots onto the stalk
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node.
|
||||
if grow_amount == 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
return true -- exit out with a success. We've added 1-2 nodes, per the wiki.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Non-Bonemeal growth.
|
||||
for py = 1, BAM_MAX_HEIGHT_TOP do
|
||||
-- Find the topmost node above the stalk, and check it for "air"
|
||||
chk_pos = vector.offset(pos, 0, py, 0)
|
||||
node_below = minetest.get_node(pos).name
|
||||
node_name = minetest.get_node(chk_pos).name
|
||||
dist = vector.distance(soil_pos, chk_pos)
|
||||
|
||||
if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then
|
||||
break
|
||||
end
|
||||
|
||||
-- stop growing check. ie, handle endcap placement.
|
||||
if dist >= height - 1 then
|
||||
local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name
|
||||
if node_name == "air" and above_node_name == "air" then
|
||||
if height - 1 == dist then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing endcap")
|
||||
minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
|
||||
-- handle regular node placement.
|
||||
-- find the air node above the top shoot. place a node. And then, if short enough,
|
||||
-- check for second node placement.
|
||||
if node_name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist)
|
||||
mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
-- handle growing a second node. (1 in 32 chance.)
|
||||
if grow_amount == 2 and dist <= height - 2 then
|
||||
chk_pos = vector.offset(chk_pos, 0, 1, 0)
|
||||
if minetest.get_node(chk_pos).name == "air" then
|
||||
mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!")
|
||||
minetest.set_node(chk_pos, {name = node_below})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function mcl_bamboo.add_groups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function add_all(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return add_all(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
function mcl_bamboo.mcl_log(m, l)
|
||||
if not m then
|
||||
minetest.log("error", "expected string, received: " .. m)
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
if not l then
|
||||
minetest.log("[mcl_bamboo]: " .. m)
|
||||
else
|
||||
minetest.log(l, "[mcl_bamboo]: " .. m)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,841 +1,73 @@
|
|||
-- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal.
|
||||
-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo).
|
||||
-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked
|
||||
-- for mcl_bamboo by Michieal.
|
||||
-- Creation date: 12-01-2022 (Dec 1st, 2022)
|
||||
-- License for everything: GPL3
|
||||
-- Bamboo max height: 12-16
|
||||
-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3
|
||||
-- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local bamboo = "mcl_bamboo:bamboo"
|
||||
local adj_nodes = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(-1, 0, 0),
|
||||
}
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
|
||||
-- CONSTS
|
||||
local SIDE_SCAFFOLDING = false
|
||||
local MAKE_STAIRS = true
|
||||
local DEBUG = false
|
||||
local USE_END_CAPS = false
|
||||
|
||||
-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false.
|
||||
local BROKEN_DOORS = true
|
||||
|
||||
-- LOCAL FUNCTIONS
|
||||
|
||||
-- Add Groups function, courtesy of Warr1024.
|
||||
function addgroups(name, ...)
|
||||
local def = minetest.registered_items[name] or error(name .. " not found")
|
||||
local groups = {}
|
||||
for k, v in pairs(def.groups) do
|
||||
groups[k] = v
|
||||
end
|
||||
local function addall(x, ...)
|
||||
if not x then
|
||||
return
|
||||
end
|
||||
groups[x] = 1
|
||||
return addall(...)
|
||||
end
|
||||
addall(...)
|
||||
return minetest.override_item(name, {groups = groups})
|
||||
end
|
||||
|
||||
local function create_nodes()
|
||||
|
||||
local bamboo_def = {
|
||||
description = "Bamboo",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
drops = "mcl_bamboo:bamboo",
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
_mcl_blast_resistance = 1,
|
||||
_mcl_hardness = 2,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
-- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625},
|
||||
-- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
-- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125},
|
||||
{-0.175, -0.5, -0.195, 0.05, 0.5, 0.030},
|
||||
}
|
||||
},
|
||||
|
||||
--[[
|
||||
Node Box definitions for alternative styles.
|
||||
{-0.05, -0.5, 0.285, -0.275, 0.5, 0.06},
|
||||
{0.25, -0.5, 0.325, 0.025, 0.5, 0.100},
|
||||
{-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125},
|
||||
--]]
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
local pname = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.")
|
||||
end
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if node.name ~= "mcl_bamboo:bamboo" then
|
||||
if node.name ~= "mcl_flowerpots:flower_pot" then
|
||||
if minetest.get_item_group(node.name, "dirt") == 0 then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:bamboo" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:bamboo")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
}
|
||||
minetest.register_node("mcl_bamboo:bamboo", bamboo_def)
|
||||
local bamboo_top = table.copy(bamboo_def)
|
||||
bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3}
|
||||
|
||||
bamboo_top.on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Node placement data:")
|
||||
minetest.log(dump(pointed_thing))
|
||||
minetest.log(dump(node))
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Checking for protected placement of bamboo.")
|
||||
end
|
||||
local pname = placer:get_player_name()
|
||||
if pname then
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
--not for player use.
|
||||
if minetest.is_creative_enabled(pname) == false then
|
||||
itemstack:set_count(0)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placement of bamboo is not protected.")
|
||||
end
|
||||
|
||||
if node.name ~= "mcl_bamboo:bamboo" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::placing bamboo directly.")
|
||||
end
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top)
|
||||
|
||||
local bamboo_block_def = {
|
||||
description = "Bamboo Block",
|
||||
tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"},
|
||||
groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5},
|
||||
sounds = node_sound,
|
||||
paramtype2 = "facedir",
|
||||
drops = "mcl_bamboo:bamboo_block",
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
|
||||
local pname = placer:get_player_name()
|
||||
if minetest.is_protected(pos, pname) then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
return
|
||||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||
end,
|
||||
|
||||
}
|
||||
|
||||
-- basic bamboo nodes.
|
||||
minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def)
|
||||
local bamboo_stripped_block = table.copy(bamboo_block_def)
|
||||
bamboo_stripped_block.on_rightclick = nil
|
||||
bamboo_stripped_block.description = S("Stripped Bamboo Block")
|
||||
bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"}
|
||||
minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block)
|
||||
minetest.register_node("mcl_bamboo:bamboo_plank", {
|
||||
description = S("Bamboo Plank"),
|
||||
_doc_items_longdesc = S("Bamboo Plank"),
|
||||
_doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_bamboo_plank.png"},
|
||||
stack_max = 64,
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 3,
|
||||
_mcl_hardness = 2,
|
||||
})
|
||||
|
||||
-- specific bamboo nodes...
|
||||
if minetest.get_modpath("mcl_flowerpots") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_flowerpots ~= nil then
|
||||
-- Flower-potted Bamboo...
|
||||
local flwr_name = "mcl_bamboo:bamboo"
|
||||
local flwr_def = {name = "bamboo_plant",
|
||||
desc = S("Bamboo"),
|
||||
image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube"
|
||||
-- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower"
|
||||
}
|
||||
|
||||
mcl_flowerpots.register_potted_cube(flwr_name, flwr_def)
|
||||
-- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def)
|
||||
minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
local top_door_tiles = {}
|
||||
local bot_door_tiles = {}
|
||||
|
||||
if BROKEN_DOORS then
|
||||
top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"}
|
||||
else
|
||||
top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"}
|
||||
bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"}
|
||||
end
|
||||
|
||||
local name = "mcl_bamboo:bamboo_door"
|
||||
local def = {
|
||||
description = S("Bamboo Door."),
|
||||
inventory_image = "mcl_bamboo_door_wield.png",
|
||||
wield_image = "mcl_bamboo_door_wield.png",
|
||||
groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
tiles_bottom = bot_door_tiles,
|
||||
tiles_top = top_door_tiles,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
--[[ Registers a door
|
||||
-- name: The name of the door
|
||||
-- def: a table with the folowing fields:
|
||||
-- description
|
||||
-- inventory_image
|
||||
-- groups
|
||||
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
|
||||
-- tiles_top: the tiles of the bottom part of the door {front, side}
|
||||
-- If the following fields are not defined the default values are used
|
||||
-- node_box_bottom
|
||||
-- node_box_top
|
||||
-- selection_box_bottom
|
||||
-- selection_box_top
|
||||
-- only_placer_can_open: if true only the player who placed the door can
|
||||
-- open it
|
||||
-- only_redstone_can_open: if true, the door can only be opened by redstone,
|
||||
-- not by rightclicking it
|
||||
--]]
|
||||
|
||||
mcl_doors:register_door(name, def)
|
||||
|
||||
name = "mcl_bamboo:bamboo_trapdoor"
|
||||
local trap_def = {
|
||||
description = S("Bamboo Trapdoor."),
|
||||
inventory_image = "mcl_bamboo_door_complete.png",
|
||||
groups = {},
|
||||
tile_front = "mcl_bamboo_trapdoor_top.png",
|
||||
tile_side = "mcl_bamboo_trapdoor_side.png",
|
||||
_doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."),
|
||||
_doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."),
|
||||
wield_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
inventory_image = "mcl_bamboo_trapdoor_wield.png",
|
||||
groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1},
|
||||
_mcl_hardness = 3,
|
||||
_mcl_blast_resistance = 3,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
}
|
||||
|
||||
mcl_doors:register_trapdoor(name, trap_def)
|
||||
|
||||
minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door")
|
||||
minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor")
|
||||
end
|
||||
end
|
||||
|
||||
if MAKE_STAIRS then
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_block",
|
||||
"mcl_bamboo:bamboo_block",
|
||||
S("Bamboo Stair"),
|
||||
S("Bamboo Slab"),
|
||||
S("Double Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_stripped",
|
||||
"mcl_bamboo:bamboo_block_stripped",
|
||||
S("Stripped Bamboo Stair"),
|
||||
S("Stripped Bamboo Slab"),
|
||||
S("Double Stripped Bamboo Slab")
|
||||
)
|
||||
mcl_stairs.register_stair_and_slab_simple(
|
||||
"bamboo_plank",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
S("Bamboo Plank Stair"),
|
||||
S("Bamboo Plank Slab"),
|
||||
S("Double Bamboo Plank Slab")
|
||||
)
|
||||
|
||||
-- let's add plank slabs to the wood_slab group.
|
||||
local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank"
|
||||
local node_groups = {
|
||||
wood_slab = 1,
|
||||
building_block = 1,
|
||||
slab = 1,
|
||||
axey = 1,
|
||||
handy = 1,
|
||||
stair = 1,
|
||||
flammable = 1,
|
||||
fire_encouragement = 5,
|
||||
fire_flammability = 20
|
||||
}
|
||||
|
||||
minetest.override_item(bamboo_plank_slab, {groups = node_groups})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_pressureplates") then
|
||||
|
||||
if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then
|
||||
-- make sure that pressure plates are installed.
|
||||
|
||||
-- Bamboo Pressure Plate...
|
||||
|
||||
-- Register a Pressure Plate (api command doc.)
|
||||
-- basename: base name of the pressure plate
|
||||
-- description: description displayed in the player's inventory
|
||||
-- textures_off:textures of the pressure plate when inactive
|
||||
-- textures_on: textures of the pressure plate when active
|
||||
-- image_w: wield image of the pressure plate
|
||||
-- image_i: inventory image of the pressure plate
|
||||
-- recipe: crafting recipe of the pressure plate
|
||||
-- sounds: sound table (like in minetest.register_node)
|
||||
-- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
|
||||
-- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered
|
||||
-- Possible table fields:
|
||||
-- * player=true: Player
|
||||
-- * mob=true: Mob
|
||||
-- By default, is triggered by all entities
|
||||
-- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
|
||||
|
||||
mesecon.register_pressure_plate(
|
||||
"mcl_bamboo:pressure_plate_bamboo_wood",
|
||||
S("Bamboo Pressure Plate"),
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
{"mcl_bamboo_bamboo_plank.png"},
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
nil,
|
||||
{{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}},
|
||||
mcl_sounds.node_sound_wood_defaults(),
|
||||
{axey = 1, material_wood = 1},
|
||||
nil,
|
||||
S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off",
|
||||
burntime = 15
|
||||
})
|
||||
minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood")
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_signs") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.")
|
||||
end
|
||||
if mcl_signs ~= nil then
|
||||
-- Bamboo Signs...
|
||||
mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png",
|
||||
"#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png",
|
||||
"Bamboo Sign")
|
||||
mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo")
|
||||
minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo")
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
if DEBUG then
|
||||
minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.")
|
||||
end
|
||||
local id = "bamboo_fence"
|
||||
local id_gate = "bamboo_fence_gate"
|
||||
local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20}
|
||||
local wood_connect = {"group:fence_wood"}
|
||||
|
||||
local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups,
|
||||
2, 15, wood_connect, node_sound)
|
||||
local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png",
|
||||
wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults.
|
||||
|
||||
if DEBUG then
|
||||
minetest.log(dump(fence_id))
|
||||
minetest.log(dump(gate_id))
|
||||
end
|
||||
|
||||
local craft_wood = "mcl_bamboo:bamboo_plank"
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id .. " 3",
|
||||
recipe = {
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
{craft_wood, "mcl_core:stick", craft_wood},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:" .. id_gate,
|
||||
recipe = {
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
{"mcl_core:stick", craft_wood, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
-- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults())
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:" .. id)
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mesecons_button") then
|
||||
if mesecon ~= nil then
|
||||
mesecon.register_button(
|
||||
"bamboo",
|
||||
S("Bamboo Button"),
|
||||
"mcl_bamboo_bamboo_plank.png",
|
||||
"mcl_bamboo:bamboo_plank",
|
||||
node_sound,
|
||||
{material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, },
|
||||
1,
|
||||
false,
|
||||
S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."),
|
||||
"mesecons_button_push")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("mcl_bamboo:scaffolding", {
|
||||
description = S("Scaffolding"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
buildable_to = false,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
physical = true,
|
||||
node_placement_prediction = "",
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1},
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
on_place = function(itemstack, placer, ptd)
|
||||
if SIDE_SCAFFOLDING then
|
||||
-- count param2 up when placing to the sides. Fall when > 6
|
||||
local ctrl = placer:get_player_control()
|
||||
if ctrl and ctrl.sneak then
|
||||
local pp2 = minetest.get_node(ptd.under).param2
|
||||
local np2 = pp2 + 1
|
||||
if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2})
|
||||
itemstack:take_item(1)
|
||||
end
|
||||
if np2 > 6 then
|
||||
minetest.check_single_for_falling(ptd.above)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
--place on solid nodes
|
||||
local node = minetest.get_node(ptd.under)
|
||||
if itemstack:get_name() ~= node.name then
|
||||
minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0})
|
||||
itemstack:take_item(1)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--build up when placing on existing scaffold
|
||||
local h = 0
|
||||
local pos = ptd.under
|
||||
repeat
|
||||
pos.y = pos.y + 1
|
||||
h = h + 1
|
||||
local cn = minetest.get_node(pos)
|
||||
if cn.name == "air" then
|
||||
minetest.set_node(pos, node)
|
||||
itemstack:take_item(1)
|
||||
placer:set_wielded_item(itemstack)
|
||||
return itemstack
|
||||
end
|
||||
until cn.name ~= node.name or h >= 32
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
-- Node destructor; called before removing node.
|
||||
local new_pos = vector.offset(pos, 0, 1, 0)
|
||||
local node_above = minetest.get_node(new_pos)
|
||||
if node_above and node_above.name == "mcl_bamboo:scaffolding" then
|
||||
local sound_params = {
|
||||
pos = new_pos,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 10, -- default, uses a Euclidean metric
|
||||
}
|
||||
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
local istack = ItemStack("mcl_bamboo:scaffolding")
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
if SIDE_SCAFFOLDING then
|
||||
--currently, disabled.
|
||||
minetest.register_node("mcl_bamboo:scaffolding_horizontal", {
|
||||
description = S("Scaffolding (horizontal)"),
|
||||
doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."),
|
||||
doc_items_hidden = false,
|
||||
tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
use_texture_alpha = "clip",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, 0.375, -0.5, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
|
||||
{0.375, -0.5, -0.5, 0.5, 0.5, -0.375},
|
||||
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5},
|
||||
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5},
|
||||
{-0.5, -0.5, -0.5, 0.5, -0.375, 0.5},
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1},
|
||||
_mcl_after_falling = function(pos)
|
||||
if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then
|
||||
if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos, "mcl_bamboo:scaffolding")
|
||||
else
|
||||
minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function register_craftings()
|
||||
-- Craftings
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_block",
|
||||
recipe = {
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
{bamboo, bamboo, bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = bamboo .. "_plank 2",
|
||||
recipe = {
|
||||
{bamboo .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{bamboo},
|
||||
{bamboo},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{bamboo, "mcl_mobitems:string", bamboo},
|
||||
{bamboo, "", bamboo},
|
||||
{bamboo, "", bamboo}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
{bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = bamboo .. "_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
create_nodes()
|
||||
register_craftings()
|
||||
|
||||
-- MAPGEN
|
||||
dofile(minetest.get_modpath(modname) .. "/mapgen.lua")
|
||||
|
||||
local BAMBOO_MAX_HEIGHT_CHECK = -16
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
||||
-- BAMBOO GLOBALS
|
||||
dofile(minetest.get_modpath(modname) .. "/globals.lua")
|
||||
-- BAMBOO Base Nodes
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua")
|
||||
-- BAMBOO ITEMS
|
||||
dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua")
|
||||
-- BAMBOO RECIPES
|
||||
dofile(minetest.get_modpath(modname) .. "/recipes.lua")
|
||||
|
||||
-- ------------------------------------------------------------
|
||||
|
||||
--ABMs
|
||||
minetest.register_abm({
|
||||
nodenames = {"mcl_bamboo:bamboo"},
|
||||
interval = 40,
|
||||
chance = 40,
|
||||
action = function(pos, node)
|
||||
local soil_pos = nil
|
||||
if minetest.get_node_light(pos) < 8 then
|
||||
return
|
||||
end
|
||||
local found_soil = false
|
||||
for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do
|
||||
local chk_pos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(chk_pos).name
|
||||
if minetest.get_item_group(name, "soil") ~= 0 then
|
||||
found_soil = true
|
||||
soil_pos = chk_pos
|
||||
break
|
||||
elseif name ~= "mcl_bamboo:bamboo" then
|
||||
break
|
||||
end
|
||||
end
|
||||
if not found_soil then
|
||||
return
|
||||
end
|
||||
for py = 1, 14 do
|
||||
local npos = vector.offset(pos, 0, py, 0)
|
||||
local name = minetest.get_node(npos).name
|
||||
if vector.distance(soil_pos, npos) >= 15 then
|
||||
-- stop growing check.
|
||||
if USE_END_CAPS then
|
||||
if name == "air" then
|
||||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"})
|
||||
end
|
||||
end
|
||||
break
|
||||
end
|
||||
if name == "air" then
|
||||
minetest.set_node(npos, {name = "mcl_bamboo:bamboo"})
|
||||
break
|
||||
elseif name ~= "mcl_bamboo:bamboo" then
|
||||
break
|
||||
end
|
||||
end
|
||||
nodenames = mcl_bamboo.bamboo_index,
|
||||
interval = 10,
|
||||
chance = 20,
|
||||
action = function(pos, _)
|
||||
mcl_bamboo.grow_bamboo(pos, false)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Base Aliases.
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block")
|
||||
minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped")
|
||||
minetest.register_alias("bamboo", "mcl_bamboo:bamboo")
|
||||
minetest.register_alias("bamboo", BAMBOO)
|
||||
minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank")
|
||||
minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic")
|
||||
|
||||
minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo")
|
||||
minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block")
|
||||
minetest.register_alias("bamboo:bamboo", BAMBOO)
|
||||
minetest.register_alias("scaffold", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME)
|
||||
minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME)
|
||||
|
||||
minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence")
|
||||
minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate")
|
||||
|
||||
--[[
|
||||
todo -- make scaffolds do side scaffold blocks, so that they jut out.
|
||||
todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.)
|
||||
todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks.
|
||||
todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions.
|
||||
todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing.
|
||||
todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place.
|
||||
todo -- Raft
|
||||
todo -- Raft with Chest.
|
||||
todo -- Add in Extras.
|
||||
todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic
|
||||
It can be crafted with 1x2 Bamboo Slabs in a vertical strip
|
||||
You can craft Stair and Slab variants of Bamboo Mosaic
|
||||
Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be
|
||||
used as fuel.
|
||||
|
||||
todo -- add in fuel recipes for:
|
||||
[-] bamboo slab + stripped bamboo slab
|
||||
[-] bamboo stair + stripped bamboo stair + bamboo plank stair
|
||||
waiting on specific things:
|
||||
todo -- Raft -- need model
|
||||
todo -- Raft with Chest. same.
|
||||
todo -- handle bonemeal... (shelved until after redoing the bonemeal api).
|
||||
|
||||
-----------------------------------------------------------
|
||||
todo -- Add in Extras. -- Moved to Official Mod Pack.
|
||||
|
||||
Notes:
|
||||
When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall.
|
||||
The top of a bamboo plant requires a light level of 9 or above to grow.
|
||||
|
||||
Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations.
|
||||
|
||||
--]]
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
# textdomain: mcl_bamboo
|
||||
|
||||
### bamboo_base.lua ###
|
||||
|
||||
### init.lua ###
|
||||
Bamboo Mosaic Plank=
|
||||
Bamboo Plank=
|
||||
Stripped Bamboo Block=
|
||||
|
||||
### bamboo_items.lua ###
|
||||
|
||||
A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.=
|
||||
|
||||
|
@ -12,18 +17,18 @@ Bamboo Button=
|
|||
Bamboo Door.=
|
||||
Bamboo Fence=
|
||||
Bamboo Fence Gate=
|
||||
Bamboo Plank=
|
||||
Bamboo Mosaic Slab=
|
||||
Bamboo Mosaic Stair=
|
||||
Bamboo Plank Slab=
|
||||
Bamboo Plank Stair=
|
||||
Bamboo Pressure Plate=
|
||||
Bamboo Sign=
|
||||
Bamboo Slab=
|
||||
Bamboo Stair=
|
||||
Bamboo Trapdoor.=
|
||||
Double Bamboo Mosaic Slab=
|
||||
Double Bamboo Plank Slab=
|
||||
Double Bamboo Slab=
|
||||
Double Stripped Bamboo Slab=
|
||||
Nether Brick Fence=
|
||||
Scaffolding=
|
||||
Scaffolding (horizontal)=
|
||||
Scaffolding block used to climb up or out across areas.=
|
||||
|
@ -33,4 +38,3 @@ Stripped Bamboo Stair=
|
|||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
local item_water, item_dirt, item_grass
|
||||
|
||||
item_water = "mcl_core:water_source"
|
||||
item_dirt = "mcl_core:dirt"
|
||||
item_grass = "mcl_core:dirt_with_grass"
|
||||
local function make_bamboo(pos, size)
|
||||
for y = 0, size - 1 do
|
||||
local p = {x = pos.x, y = pos.y + y, z = pos.z}
|
||||
if minetest.get_node(p).name ~= "air" then
|
||||
return
|
||||
end
|
||||
minetest.set_node(p, {name = "mcl_bamboo:bamboo"})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < 2 and minp.y > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
local c_grass = minetest.get_content_id(item_grass)
|
||||
local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100)
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local emin, emax = vm:read_from_map(minp, maxp)
|
||||
local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax}
|
||||
local data = vm:get_data()
|
||||
|
||||
local rand = PseudoRandom(seed % 8000)
|
||||
for z = minp.z + 2, maxp.z - 2, 4 do
|
||||
for x = minp.x + 2, maxp.x - 2, 4 do
|
||||
local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3)
|
||||
for i = 1, bamboo_amount do
|
||||
local p_pos = {
|
||||
x = rand:next(x - 2, x + 2),
|
||||
y = 0,
|
||||
z = rand:next(z - 2, z + 2)
|
||||
}
|
||||
|
||||
local found = false
|
||||
local node = -1
|
||||
for y = 4, 0, -1 do
|
||||
p_pos.y = y
|
||||
node = data[area:index(p_pos.x, p_pos.y, p_pos.z)]
|
||||
if node == c_grass then
|
||||
found = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if found and
|
||||
minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then
|
||||
p_pos.y = p_pos.y + 1
|
||||
make_bamboo(p_pos, rand:next(4, 12))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
|
@ -0,0 +1,200 @@
|
|||
---
|
||||
--- Generated by EmmyLua(https://github.com/EmmyLua)
|
||||
--- Created by michieal.
|
||||
--- DateTime: 12/29/22 12:46 PM -- Restructure Date
|
||||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
-- Basic Bamboo craftings
|
||||
minetest.register_craft({
|
||||
output = "mcl_core:stick",
|
||||
recipe = {
|
||||
{BAMBOO},
|
||||
{BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_block",
|
||||
recipe = {
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
{BAMBOO, BAMBOO, BAMBOO},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO_PLANK .. " 2",
|
||||
recipe = {
|
||||
{BAMBOO .. "_block_stripped"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = BAMBOO .. "_mosaic",
|
||||
recipe = {
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
{"mcl_stair:slab_bamboo_plank"},
|
||||
}
|
||||
})
|
||||
|
||||
-- Bamboo specific items
|
||||
|
||||
if minetest.get_modpath("mcl_doors") and mcl_doors then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_door 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_trapdoor 2",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
end
|
||||
if minetest.get_modpath("mcl_fences") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence 3",
|
||||
recipe = {
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
{BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:bamboo_fence_gate",
|
||||
recipe = {
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
{"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_bamboo:scaffolding 6",
|
||||
recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO},
|
||||
{BAMBOO, "", BAMBOO}}
|
||||
})
|
||||
|
||||
-- Fuels
|
||||
-- Basic Bamboo nodes
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO,
|
||||
burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_block_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO_PLANK,
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = BAMBOO .. "_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
|
||||
-- Bamboo Items
|
||||
if minetest.get_modpath("mcl_doors") then
|
||||
if mcl_doors then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_door",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:bamboo_trapdoor",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mcl_stairs") then
|
||||
if mcl_stairs ~= nil then
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_plank",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_block",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_stripped",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_plank",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_block",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_stripped",
|
||||
burntime = 15,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:slab_bamboo_mosaic",
|
||||
burntime = 7.5,
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_stairs:stair_bamboo_mosaic",
|
||||
burntime = 15,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mesecons_button:button_bamboo_off",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_bamboo:scaffolding",
|
||||
burntime = 20
|
||||
})
|
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 375 B After Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 516 B After Width: | Height: | Size: 425 B |
Before Width: | Height: | Size: 427 B After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 165 B |
After Width: | Height: | Size: 820 B |
After Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 257 B |
Before Width: | Height: | Size: 388 B After Width: | Height: | Size: 235 B |
Before Width: | Height: | Size: 371 B After Width: | Height: | Size: 297 B |
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 187 B |
Before Width: | Height: | Size: 244 B After Width: | Height: | Size: 308 B |
Before Width: | Height: | Size: 650 B After Width: | Height: | Size: 463 B |
Before Width: | Height: | Size: 628 B |
Before Width: | Height: | Size: 684 B |
|
@ -139,7 +139,7 @@ local function bucket_get_pointed_thing(user)
|
|||
local start = user:get_pos()
|
||||
start.y = start.y + user:get_properties().eye_height
|
||||
local look_dir = user:get_look_dir()
|
||||
_end = vector.add(start, vector.multiply(look_dir, 5))
|
||||
local _end = vector.add(start, vector.multiply(look_dir, 5))
|
||||
|
||||
local ray = raycast(start, _end, false, true)
|
||||
for pointed_thing in ray do
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=Andesit ist ein magmatisches Gestein.
|
|||
Apple=Apfel
|
||||
Apples are food items which can be eaten.=Äpfel sind essbare Gegenstände.
|
||||
Barrier=Barriere
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Barrieren sind unsichtbare feste Blöcke. Sie sind nützlich, um Grenzen für Abenteuerkarten und ähnliches zu bauen. Monster und Tiere werden auf Barrieren nicht auftauchen, und Zäune verbinden sich nicht mit Barrieren. Andere Blöcke können an Barrieren gebaut werden, wie bei allen anderen Blöcken.
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Barrieren sind unsichtbare feste Blöcke. Sie sind nützlich, um Grenzen für Abenteuerkarten und ähnliches zu bauen. Monster und Tiere werden auf Barrieren nicht auftauchen, und Zäune verbinden sich nicht mit Barrieren. Andere Blöcke können an Barrieren gebaut werden, wie bei allen anderen Blöcken.
|
||||
Bedrock=Grundgestein
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=Grundgestein ist ein sehr harter Gesteinstyp. Er kann unter normalen Umständen nicht abgebaut, zerstört, aufgesammelt oder verschoben werden, außer im Kreativmodus.
|
||||
Birch Bark=Birkenrinde
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=La andesita es una roca ígnea.
|
|||
Apple=Manzana
|
||||
Apples are food items which can be eaten.=Las manzanas son alimentos que se pueden comer.
|
||||
Barrier=Barrera
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Las barreras son bloques transitables invisibles. Se utilizan para crear límites de mapas de aventura y similares. Los monstruos y los animales no aparecerán en las barreras, y las cercas no se conectan a las barreras. Otros bloques pueden construirse sobre barreras como en cualquier otro bloque.
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Las barreras son bloques transitables invisibles. Se utilizan para crear límites de mapas de aventura y similares. Los monstruos y los animales no aparecerán en las barreras, y las cercas no se conectan a las barreras. Otros bloques pueden construirse sobre barreras como en cualquier otro bloque.
|
||||
Bedrock=Lecho de roca
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=El lecho de roca es un tipo de roca muy duro. No se puede romper, destruir, recoger o mover por medios normales, a menos que esté en modo creativo.
|
||||
Birch Bark=Madera de abedul sin corteza
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=L'andésite est une roche ignée.
|
|||
Apple=Pomme
|
||||
Apples are food items which can be eaten.=Les pommes sont des aliments qui peuvent être consommés.
|
||||
Barrier=Barrière invisible
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Les barrières sont des blocs accessibles à pied. Ils sont utilisés pour créer des limites de cartes d'aventure et similaires. Les monstres et les animaux n'apparaissent pas sur les barrières, et les clôtures ne se connectent pas aux barrières. D'autres blocs peuvent être construits sur des barrières comme sur n'importe quel autre bloc.
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Les barrières sont des blocs accessibles à pied. Ils sont utilisés pour créer des limites de cartes d'aventure et similaires. Les monstres et les animaux n'apparaissent pas sur les barrières, et les clôtures ne se connectent pas aux barrières. D'autres blocs peuvent être construits sur des barrières comme sur n'importe quel autre bloc.
|
||||
Bedrock=Bedrock
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=Le bedrock est un type de roche très dur. Il ne peut pas être brisé, détruit, collecté ou déplacé par des moyens normaux, sauf en mode créatif.
|
||||
Birch Bark=Bois de Bouleau
|
||||
|
@ -286,3 +286,6 @@ Stackable=Empilable
|
|||
Crying Obsidian=Obsidienne pleureuse
|
||||
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=L'obsidienne pleureuse est une obsidienne luminause qui peut être générée dans les portails en ruine.
|
||||
Enchanted Golden Apple=Pomme dorée enchantée
|
||||
Light=Lumière
|
||||
Lights are invisible blocks. They are used to light up adventure maps and the like.=Les lumières sont des blocs invisibles. Ils sont utilisés pour éclairer les cartes d'aventure.
|
||||
When you hold a light in hand, you reveal all placed lights in a short distance around you.=Lorsque vous tenez une lumière en main, vous révélez toutes les lumières placées à une courte distance autour de vous.
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=Andezyt jest skałą pochodzenia wulkanicznego.
|
|||
Apple=Jabłko
|
||||
Apples are food items which can be eaten.=Jabłka to przedmioty które można zjeść.
|
||||
Barrier=Bariera
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Bariery to niewidzialne bloki po których można chodzić. Są użyteczne do tworzenia ograniczeń na mapach przygodowych i im podobnych. Potwory i zwierzęta nie pojawiają się na barierach, a płoty się z nimi nie łączą. Inne bloki mogą być na nich budowane podobnie jak na innych blokach.
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Bariery to niewidzialne bloki po których można chodzić. Są użyteczne do tworzenia ograniczeń na mapach przygodowych i im podobnych. Potwory i zwierzęta nie pojawiają się na barierach, a płoty się z nimi nie łączą. Inne bloki mogą być na nich budowane podobnie jak na innych blokach.
|
||||
Bedrock=Skała macierzysta
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=Skała macierzysta jest rodzajem bardzo twardej skały. Nie może być ona zniszczona, zebrana lub przesunięta normalnymi metodami, jeśli nie jesteś w trybie kreatywnym.
|
||||
Birch Bark=Brzozowa kora
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=Андезит это камень вулканич
|
|||
Apple=Яблоко
|
||||
Apples are food items which can be eaten.=Яблоки относятся к продуктовым предметам, которые можно есть.
|
||||
Barrier=Барьер
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Барьеры это невидимые блоки-препятствия. Они могут использоваться, например, для создания границ карты. Монстры и животные не будут появляться на барьерах. Заборы с барьерами визуально не связываются. Другие блоки могут строиться на барьерах, как на любых других блоках.
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=Барьеры это невидимые блоки-препятствия. Они могут использоваться, например, для создания границ карты. Монстры и животные не будут появляться на барьерах. Заборы с барьерами визуально не связываются. Другие блоки могут строиться на барьерах, как на любых других блоках.
|
||||
Bedrock=Бедрок
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=Бедрок это очень твёрдый камень. Его невозможно сломать, выкопать или сдвинуть обычным способом, за исключением творческого режима.
|
||||
Birch Bark=Кора берёзы
|
||||
|
|
|
@ -23,7 +23,7 @@ Andesite is an igneous rock.=安山岩是一種火成岩。
|
|||
Apple=蘋果
|
||||
Apples are food items which can be eaten.=蘋果是一種可以被食用的食物
|
||||
Barrier=屏障
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=屏障是看不見但可行走的方塊。它們通常被用來創建冒險地圖的邊界。怪物和動物不會出現在屏障上,柵欄也不會連接到屏障上。其他方塊可以像在其他方塊上一樣被放置在屏障上。
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=屏障是看不見但可行走的方塊。它們通常被用來創建冒險地圖的邊界。怪物和動物不會出現在屏障上,柵欄也不會連接到屏障上。其他方塊可以像在其他方塊上一樣被放置在屏障上。
|
||||
Bedrock=基岩
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=基岩是一種堅實無比的石頭。除了創造模式的玩家,沒有人可以以正常方式破壞、銷毀、收集或移動它。
|
||||
Birch Bark=白樺樹皮
|
||||
|
|
|
@ -24,7 +24,7 @@ Andesite is an igneous rock.=
|
|||
Apple=
|
||||
Apples are food items which can be eaten.=
|
||||
Barrier=
|
||||
Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=
|
||||
Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block.=
|
||||
Bedrock=
|
||||
Bedrock is a very hard type of rock. It can not be broken, destroyed, collected or moved by normal means, unless in Creative Mode.=
|
||||
Birch Bark=
|
||||
|
@ -286,3 +286,6 @@ Stackable=
|
|||
Crying Obsidian=
|
||||
Crying obsidian is a luminous obsidian that can generate as part of ruined portals.=
|
||||
Enchanted Golden Apple=
|
||||
Light=
|
||||
Lights are invisible blocks. They are used to light up adventure maps and the like.=
|
||||
When you hold a light in hand, you reveal all placed lights in a short distance around you.=
|
||||
|
|
|
@ -8,7 +8,14 @@ if mod_screwdriver then
|
|||
on_rotate = screwdriver.rotate_3way
|
||||
end
|
||||
|
||||
local alldirs = {{x=0,y=0,z=1}, {x=1,y=0,z=0}, {x=0,y=0,z=-1}, {x=-1,y=0,z=0}, {x=0,y=-1,z=0}, {x=0,y=1,z=0}}
|
||||
local alldirs = {
|
||||
vector.new(0, 0, 1),
|
||||
vector.new(1, 0, 0),
|
||||
vector.new(0, 0, -1),
|
||||
vector.new(-1, 0, 0),
|
||||
vector.new(0, -1, 0),
|
||||
vector.new(0, 1, 0),
|
||||
}
|
||||
|
||||
minetest.register_node("mcl_core:bone_block", {
|
||||
description = S("Bone Block"),
|
||||
|
@ -17,7 +24,7 @@ minetest.register_node("mcl_core:bone_block", {
|
|||
is_ground_content = false,
|
||||
paramtype2 = "facedir",
|
||||
on_place = mcl_util.rotate_axis,
|
||||
groups = {pickaxey=1, building_block=1, material_stone=1},
|
||||
groups = {pickaxey = 1, building_block = 1, material_stone = 1},
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
on_rotate = on_rotate,
|
||||
_mcl_blast_resistance = 2,
|
||||
|
@ -41,16 +48,15 @@ minetest.register_node("mcl_core:slimeblock", {
|
|||
type = "regular",
|
||||
},
|
||||
tiles = {"mcl_core_slime.png"},
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
|
||||
stack_max = 64,
|
||||
use_texture_alpha = "blend",
|
||||
-- According to Minecraft Wiki, bouncing off a slime block from a height off 255 blocks should result in a bounce height of 50 blocks
|
||||
-- bouncy=44 makes the player bounce up to 49.6. This value was chosen by experiment.
|
||||
-- bouncy=80 was chosen because it is higher than 66 (bounciness of bed)
|
||||
groups = {dig_immediate=3, bouncy=80,fall_damage_add_percent=-100,deco_block=1},
|
||||
groups = {dig_immediate = 3, bouncy = 80, fall_damage_add_percent = -100, deco_block = 1},
|
||||
sounds = {
|
||||
dug = {name="slimenodes_dug", gain=0.6},
|
||||
place = {name="slimenodes_place", gain=0.6},
|
||||
footstep = {name="slimenodes_step", gain=0.3},
|
||||
dug = {name = "slimenodes_dug", gain = 0.6},
|
||||
place = {name = "slimenodes_place", gain = 0.6},
|
||||
footstep = {name = "slimenodes_step", gain = 0.3},
|
||||
},
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
@ -74,7 +80,8 @@ minetest.register_node("mcl_core:slimeblock", {
|
|||
elseif name == "mesecons_pistons:piston_down_sticky_off" or name == "mesecons_pistons:piston_down_normal_off" then
|
||||
piston, piston_down = true, true
|
||||
end
|
||||
if not( (piston_side and (n-1==neighbor_node.param2)) or (piston_up and (n==5)) or (piston_down and (n==6)) ) then
|
||||
if not
|
||||
((piston_side and (n - 1 == neighbor_node.param2)) or (piston_up and (n == 5)) or (piston_down and (n == 6))) then
|
||||
if piston and piston_pos then
|
||||
if piston_pos.x == neighbor_pos.x and piston_pos.y == neighbor_pos.y and piston_pos.z == neighbor_pos.z then
|
||||
-- Loopback to the same piston! Preventing unwanted behavior:
|
||||
|
@ -98,7 +105,6 @@ minetest.register_node("mcl_core:cobweb", {
|
|||
drawtype = "plantlike",
|
||||
paramtype2 = "degrotate",
|
||||
visual_scale = 1.1,
|
||||
stack_max = 64,
|
||||
tiles = {"mcl_core_web.png"},
|
||||
inventory_image = "mcl_core_web.png",
|
||||
paramtype = "light",
|
||||
|
@ -109,7 +115,8 @@ minetest.register_node("mcl_core:cobweb", {
|
|||
liquid_renewable = false,
|
||||
liquid_range = 0,
|
||||
walkable = false,
|
||||
groups = {swordy_cobweb=1, shearsy_cobweb=1, fake_liquid=1, disable_jump=1, deco_block=1, dig_by_piston=1, dig_by_water=1,destroy_by_lava_flow=1,},
|
||||
groups = {swordy_cobweb = 1, shearsy_cobweb = 1, fake_liquid = 1, disable_jump = 1, deco_block = 1, dig_by_piston = 1,
|
||||
dig_by_water = 1, destroy_by_lava_flow = 1,},
|
||||
drop = "mcl_mobitems:string",
|
||||
_mcl_shears_drop = true,
|
||||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
|
@ -131,9 +138,9 @@ minetest.register_node("mcl_core:deadbush", {
|
|||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
stack_max = 64,
|
||||
buildable_to = true,
|
||||
groups = {handy=1,shearsy=1, flammable=3,attached_node=1,plant=1,non_mycelium_plant=1,dig_by_water=1,destroy_by_lava_flow=1,deco_block=1, fire_encouragement=60, fire_flammability=100},
|
||||
groups = {handy = 1, shearsy = 1, flammable = 3, attached_node = 1, plant = 1, non_mycelium_plant = 1, dig_by_water = 1,
|
||||
destroy_by_lava_flow = 1, deco_block = 1, fire_encouragement = 60, fire_flammability = 100},
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
|
@ -151,7 +158,7 @@ minetest.register_node("mcl_core:deadbush", {
|
|||
sounds = mcl_sounds.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-5/16, -8/16, -5/16, 5/16, 1/16, 5/16},
|
||||
fixed = {-5 / 16, -8 / 16, -5 / 16, 5 / 16, 1 / 16, 5 / 16},
|
||||
},
|
||||
_mcl_blast_resistance = 0,
|
||||
_mcl_hardness = 0,
|
||||
|
@ -159,18 +166,17 @@ minetest.register_node("mcl_core:deadbush", {
|
|||
|
||||
minetest.register_node("mcl_core:barrier", {
|
||||
description = S("Barrier"),
|
||||
_doc_items_longdesc = S("Barriers are invisble walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),
|
||||
_doc_items_longdesc = S("Barriers are invisible walkable blocks. They are used to create boundaries of adventure maps and the like. Monsters and animals won't appear on barriers, and fences do not connect to barriers. Other blocks can be built on barriers like on any other block."),
|
||||
_doc_items_usagehelp = S("When you hold a barrier in hand, you reveal all placed barriers in a short distance around you."),
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
inventory_image = "mcl_core_barrier.png",
|
||||
wield_image = "mcl_core_barrier.png",
|
||||
tiles = { "blank.png" },
|
||||
stack_max = 64,
|
||||
tiles = {"blank.png"},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {creative_breakable=1, not_in_creative_inventory = 1, not_solid = 1 },
|
||||
on_blast = function() end,
|
||||
groups = {creative_breakable = 1, not_in_creative_inventory = 1, not_solid = 1},
|
||||
on_blast = function(pos, intensity) end,
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 36000008,
|
||||
_mcl_hardness = -1,
|
||||
|
@ -193,11 +199,9 @@ minetest.register_node("mcl_core:barrier", {
|
|||
end
|
||||
|
||||
-- Use pointed node's on_rightclick function first, if present
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
local new_stack = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
|
||||
if new_stack then
|
||||
return new_stack
|
||||
end
|
||||
|
||||
local name = placer:get_player_name()
|
||||
|
@ -222,27 +226,84 @@ minetest.register_node("mcl_core:realm_barrier", {
|
|||
paramtype = "light",
|
||||
inventory_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
|
||||
wield_image = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX",
|
||||
tiles = { "blank.png" },
|
||||
stack_max = 64,
|
||||
tiles = {"blank.png"},
|
||||
-- To avoid players getting stuck forever between realms
|
||||
damage_per_second = 8,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {not_in_creative_inventory = 1, not_solid = 1 },
|
||||
on_blast = function() end,
|
||||
groups = {not_in_creative_inventory = 1, not_solid = 1},
|
||||
on_blast = function(pos, intensity) end,
|
||||
drop = "",
|
||||
_mcl_blast_resistance = 36000008,
|
||||
_mcl_hardness = -1,
|
||||
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
|
||||
node_placement_prediction = "",
|
||||
on_place = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if placer then
|
||||
minetest.chat_send_player(placer:get_player_name(),
|
||||
minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
|
||||
end
|
||||
return
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--- Light blocks
|
||||
--- TODO: make node only pointable when wielding it
|
||||
|
||||
local light_block_pattern = "^mcl_core:light_(%d+)$"
|
||||
|
||||
|
||||
for i = 0, 14 do --minetest.LIGHT_MAX
|
||||
minetest.register_node("mcl_core:light_" .. i, {
|
||||
description = S("Light"),
|
||||
_doc_items_longdesc = S("Lights are invisible blocks. They are used to light up adventure maps and the like."),
|
||||
_doc_items_usagehelp = S("When you hold a light in hand, you reveal all placed lights in a short distance around you."),
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
light_source = i,
|
||||
drop = "",
|
||||
buildable_to = true,
|
||||
node_placement_prediction = "",
|
||||
inventory_image = "mcl_core_light_" .. i .. ".png",
|
||||
wield_image = "mcl_core_light_" .. i .. ".png",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
|
||||
on_blast = function(pos, intensity) end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- user:get_player_control() returns {} for non players, so we don't need user:is_player()
|
||||
if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
|
||||
minetest.dig_node(pointed_thing.under)
|
||||
return
|
||||
end
|
||||
itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
|
||||
return itemstack
|
||||
end,
|
||||
on_place = mcl_util.bypass_buildable_to(function(node_name)
|
||||
return string.match(node_name, light_block_pattern)
|
||||
end),
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
if not placer then
|
||||
return
|
||||
end
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
expirationtime = 1,
|
||||
size = 8,
|
||||
texture = "mcl_core_light_" .. i .. ".png",
|
||||
glow = 14,
|
||||
playername = placer:get_player_name()
|
||||
})
|
||||
end,
|
||||
_mcl_blast_resistance = 36000008,
|
||||
_mcl_hardness = -1,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- The void below the bedrock. Void damage is handled in mcl_playerplus.
|
||||
|
@ -259,15 +320,17 @@ minetest.register_node("mcl_core:void", {
|
|||
buildable_to = false,
|
||||
inventory_image = "mcl_core_void.png",
|
||||
wield_image = "mcl_core_void.png",
|
||||
stack_max = 64,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
groups = { not_in_creative_inventory = 1 },
|
||||
on_blast = function() end,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_blast = function(pos, intensity) end,
|
||||
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
|
||||
node_placement_prediction = "",
|
||||
on_place = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if placer then
|
||||
minetest.chat_send_player(placer:get_player_name(),
|
||||
minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
|
||||
end
|
||||
return
|
||||
end,
|
||||
drop = "",
|
||||
|
|
After Width: | Height: | Size: 210 B |
After Width: | Height: | Size: 220 B |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 291 B |
After Width: | Height: | Size: 267 B |
After Width: | Height: | Size: 249 B |
After Width: | Height: | Size: 211 B |
After Width: | Height: | Size: 212 B |
After Width: | Height: | Size: 214 B |
After Width: | Height: | Size: 370 B |
After Width: | Height: | Size: 354 B |
After Width: | Height: | Size: 310 B |
After Width: | Height: | Size: 310 B |
After Width: | Height: | Size: 314 B |
|
@ -145,7 +145,7 @@ function mcl_dye.register_on_bone_meal_apply(func)
|
|||
table.insert(mcl_dye.bone_meal_callbacks, func)
|
||||
end
|
||||
|
||||
local function apply_bone_meal(pointed_thing,user)
|
||||
local function apply_bone_meal(pointed_thing, user)
|
||||
-- Bone meal currently spawns all flowers found in the plains.
|
||||
local flowers_table_plains = {
|
||||
"mcl_flowers:dandelion",
|
||||
|
@ -191,7 +191,7 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
if minetest.get_item_group(n.name, "sapling") >= 1 then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Saplings: 45% chance to advance growth stage
|
||||
if math.random(1,100) <= 45 then
|
||||
if math.random(1, 100) <= 45 then
|
||||
return mcl_core.grow_sapling(pos, n)
|
||||
end
|
||||
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
|
||||
|
@ -199,7 +199,7 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
-- Try to grow huge mushroom
|
||||
|
||||
-- Must be on a dirt-type block
|
||||
local below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
|
||||
local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then
|
||||
return false
|
||||
end
|
||||
|
@ -353,6 +353,16 @@ local function apply_bone_meal(pointed_thing,user)
|
|||
return true
|
||||
end
|
||||
|
||||
--[[
|
||||
Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo.
|
||||
-- Handle applying bonemeal to bamboo.
|
||||
elseif mcl_bamboo.is_bamboo(n.name) then
|
||||
local success = mcl_bamboo.grow_bamboo(pos, true)
|
||||
if success then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
end
|
||||
return success
|
||||
--]]
|
||||
elseif n.name == "mcl_flowers:fern" then
|
||||
mcl_dye.add_bone_meal_particle(pos)
|
||||
-- Fern: Grow into large fern
|
||||
|
|
|
@ -118,7 +118,7 @@ minetest.register_node("mcl_farming:beetroot", {
|
|||
|
||||
_mcl_fortune_drop = {
|
||||
discrete_uniform_distribution = true,
|
||||
items = {"mcl_farming:beetroot_item", "mcl_farming:beetroot_seeds"},
|
||||
items = {"mcl_farming:beetroot_seeds"},
|
||||
min_count = 1,
|
||||
max_count = 3,
|
||||
cap = 5,
|
||||
|
|
|
@ -91,6 +91,7 @@ local fish = function(itemstack, player, pointed_thing)
|
|||
{ itemstring = "mcl_mobitems:bone", weight = 10 },
|
||||
{ itemstring = "mcl_mobitems:ink_sac", weight = 1, amount_min = 10, amount_max = 10 },
|
||||
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
|
||||
{ itemstring = "mcl_bamboo:bamboo", weight = 10 },
|
||||
},
|
||||
stacks_min = 1,
|
||||
stacks_max = 1,
|
||||
|
|
|
@ -90,7 +90,7 @@ function mcl_lanterns.register_lantern(name, def)
|
|||
|
||||
local sounds = mcl_sounds.node_sound_metal_defaults()
|
||||
|
||||
minetest.register_node(itemstring_floor, {
|
||||
minetest.register_node(":"..itemstring_floor, {
|
||||
description = def.description,
|
||||
_doc_items_longdesc = def.longdesc,
|
||||
drawtype = "mesh",
|
||||
|
@ -166,7 +166,7 @@ function mcl_lanterns.register_lantern(name, def)
|
|||
_mcl_blast_resistance = 3.5,
|
||||
})
|
||||
|
||||
minetest.register_node(itemstring_ceiling, {
|
||||
minetest.register_node(":"..itemstring_ceiling, {
|
||||
description = def.description,
|
||||
_doc_items_create_entry = false,
|
||||
drawtype = "mesh",
|
||||
|
@ -281,4 +281,4 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
dofile(modpath.."/register.lua")
|
||||
dofile(modpath.."/register.lua")
|
||||
|
|
|
@ -3,6 +3,8 @@ local S = minetest.get_translator(modname)
|
|||
local modpath = minetest.get_modpath(modname)
|
||||
local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
|
||||
local BLAZE_SPAWNER_MAX_LIGHT = 11
|
||||
|
||||
mcl_structures.register_structure("nether_outpost",{
|
||||
place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
|
||||
fill_ratio = 0.01,
|
||||
|
@ -19,7 +21,7 @@ mcl_structures.register_structure("nether_outpost",{
|
|||
after_place = function(pos)
|
||||
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
|
||||
if not sp[1] then return end
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
|
||||
end
|
||||
})
|
||||
local nbridges = {
|
||||
|
@ -83,7 +85,7 @@ mcl_structures.register_structure("nether_outpost_with_bridges",{
|
|||
after_place = function(pos,def,pr)
|
||||
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
|
||||
if not sp[1] then return end
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
|
||||
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, BLAZE_SPAWNER_MAX_LIGHT, 10, 8, 0)
|
||||
|
||||
local legs = minetest.find_nodes_in_area(vector.offset(pos,-45,-2,-45),vector.offset(pos,45,0,45), "mcl_nether:nether_brick")
|
||||
local bricks = {}
|
||||
|
|
|
@ -7,7 +7,8 @@ local adjacents = {
|
|||
vector.new(0,-1,0)
|
||||
}
|
||||
|
||||
local function set_node_no_bedrock(pos,node)
|
||||
local function set_node_no_bedrock(pos, node)
|
||||
if not pos then return end
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == "mcl_core:bedrock" then return end
|
||||
return minetest.set_node(pos,node)
|
||||
|
@ -21,12 +22,18 @@ local function makegeode(pos,def,pr)
|
|||
if calls_remaining ~= 0 then return end
|
||||
local calcite = {}
|
||||
local nn = minetest.find_nodes_in_area(p1,p2,{"group:material_stone","group:dirt","mcl_core:gravel"})
|
||||
|
||||
if not nn or #nn < 2 then
|
||||
minetest.log("action", "Not enough valid space to generate geode at pos: " .. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
table.sort(nn,function(a, b)
|
||||
return vector.distance(pos, a) < vector.distance(pos, b)
|
||||
end)
|
||||
if not nn[1] then return end
|
||||
--if not nn[1] then return end
|
||||
|
||||
for i=1,pr:next(1,math.max(2,#nn - math.ceil(#nn/5) )) do
|
||||
for i=1,pr:next(1, math.max(2, #nn - math.ceil(#nn/5) )) do
|
||||
set_node_no_bedrock(nn[i],{name="mcl_amethyst:amethyst_block"})
|
||||
end
|
||||
|
||||
|
|
|
@ -102,7 +102,7 @@ local function play()
|
|||
end
|
||||
|
||||
if music_enabled then
|
||||
minetest.log("action", "[mcl_music] In game music is activated")
|
||||
minetest.log("action", "[mcl_music] In-game music is activated")
|
||||
minetest.after(15, play)
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
|
@ -115,5 +115,5 @@ if music_enabled then
|
|||
stop_music_for_listener_name(player_name)
|
||||
end)
|
||||
else
|
||||
minetest.log("action", "[mcl_music] In game music is deactivated")
|
||||
end
|
||||
minetest.log("action", "[mcl_music] In-game music is deactivated")
|
||||
end
|
||||
|
|
|
@ -627,7 +627,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- Show positions of barriers when player is wielding a barrier
|
||||
local wi = player:get_wielded_item():get_name()
|
||||
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" then
|
||||
if wi == "mcl_core:barrier" or wi == "mcl_core:realm_barrier" or minetest.get_item_group(wi, "light_block") ~= 0 then
|
||||
local pos = vector.round(player:get_pos())
|
||||
local r = 8
|
||||
local vm = get_voxel_manip()
|
||||
|
@ -642,11 +642,15 @@ minetest.register_globalstep(function(dtime)
|
|||
for z=pos.z-r, pos.z+r do
|
||||
local vi = area:indexp({x=x, y=y, z=z})
|
||||
local nodename = get_name_from_content_id(data[vi])
|
||||
local light_block_group = minetest.get_item_group(nodename, "light_block")
|
||||
|
||||
local tex
|
||||
if nodename == "mcl_core:barrier" then
|
||||
tex = "mcl_core_barrier.png"
|
||||
elseif nodename == "mcl_core:realm_barrier" then
|
||||
tex = "mcl_core_barrier.png^[colorize:#FF00FF:127^[transformFX"
|
||||
elseif light_block_group ~= 0 then
|
||||
tex = "mcl_core_light_" .. (light_block_group - 1) .. ".png"
|
||||
end
|
||||
if tex then
|
||||
add_particle({
|
||||
|
|
|
@ -139,8 +139,8 @@ mcl_mob_active_range (Active mob range) int 48 0 256
|
|||
# Enable flame sound.
|
||||
flame_sound (Flame sound) bool true
|
||||
|
||||
# Enable the in game music.
|
||||
mcl_game_music (Enable in game music) bool true
|
||||
# Enable the in-game music.
|
||||
mcl_game_music (In-game music) bool true
|
||||
|
||||
[Graphics]
|
||||
# How many vertical animation frames the fire texture (fire_basic_flame_animated.png) has.
|
||||
|
|