Move bow/arrow logic into new mod mcl_bows
|
@ -34,7 +34,7 @@ minetest.register_node("mobs_mc:arrow_box", {
|
|||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"},
|
||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
@ -135,7 +135,7 @@ if c("arrow") then
|
|||
description = S("Arrow"),
|
||||
_doc_items_longdesc = S("Arrows are ammunition for bows."),
|
||||
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom."),
|
||||
inventory_image = "mcl_throwing_arrow_inv.png",
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -155,7 +155,7 @@ if c("bow") then
|
|||
description = S("Bow"),
|
||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes."),
|
||||
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage."),
|
||||
inventory_image = "mcl_throwing_bow.png",
|
||||
inventory_image = "mcl_bows_bow.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
default?
|
||||
mobs
|
||||
tnt?
|
||||
mcl_bows?
|
||||
mcl_throwing?
|
||||
throwing?
|
||||
fishing?
|
||||
bones?
|
||||
mesecons_materials?
|
||||
|
|
|
@ -21,7 +21,7 @@ mobs:register_mob("mobs_mc:illusioner", {
|
|||
textures = { {
|
||||
"mobs_mc_illusionist.png",
|
||||
"mobs_mc_illusionist.png", --hat
|
||||
"mcl_throwing_bow.png",
|
||||
"mcl_bows_bow.png",
|
||||
}, },
|
||||
visual_size = {x=3, y=3},
|
||||
walk_velocity = 0.6,
|
||||
|
|
|
@ -33,8 +33,8 @@ mobs_mc.override.items = {
|
|||
snowball = "mcl_throwing:snowball",
|
||||
top_snow = "mcl_core:snow",
|
||||
snow_block = "mcl_core:snowblock",
|
||||
arrow = "mcl_throwing:arrow",
|
||||
bow = "mcl_throwing:bow",
|
||||
arrow = "mcl_bows:arrow",
|
||||
bow = "mcl_bows:bow",
|
||||
head_zombie = "mcl_heads:zombie",
|
||||
head_creeper = "mcl_heads:creeper",
|
||||
head_skeleton = "mcl_heads:skeleton",
|
||||
|
|
|
@ -152,13 +152,13 @@ awards.register_achievement("mcl:onARail", {
|
|||
icon = "default_rail.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_throwing
|
||||
-- Triggered in mcl_bows
|
||||
awards.register_achievement("mcl:snipeSkeleton", {
|
||||
title = S("Sniper Duel"),
|
||||
-- TODO: This achievement should be for killing, not hitting
|
||||
-- TODO: The range should be 50, not 20. Nerfed because of reduced bow range
|
||||
description = S("Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters."),
|
||||
icon = "mcl_throwing_bow.png",
|
||||
icon = "mcl_bows_bow.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_portals
|
||||
|
|
|
@ -217,7 +217,7 @@ minetest.register_on_punchplayer(function(player, hitter)
|
|||
hittertype = "mob"
|
||||
hittersubtype = hitter:get_luaentity().name
|
||||
-- Arrow
|
||||
elseif hitter:get_luaentity().name == "mcl_throwing:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
|
||||
elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
|
||||
hittertype = "arrow"
|
||||
if hitter:get_luaentity()._shooter then
|
||||
shooter = hitter:get_luaentity()._shooter
|
||||
|
|
|
@ -320,7 +320,7 @@ minetest.register_craft({
|
|||
output = 'mcl_dispensers:dispenser',
|
||||
recipe = {
|
||||
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
|
||||
{"mcl_core:cobble", "mcl_throwing:bow", "mcl_core:cobble",},
|
||||
{"mcl_core:cobble", "mcl_bows:bow", "mcl_core:cobble",},
|
||||
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
|
||||
}
|
||||
})
|
||||
|
@ -331,7 +331,7 @@ local check_craft = function(itemstack, player, old_craft_grid, craft_inv)
|
|||
local bow, id
|
||||
for i=1, craft_inv:get_size("craft") do
|
||||
local item = craft_inv:get_stack("craft", i)
|
||||
if item:get_name() == "mcl_throwing:bow" then
|
||||
if item:get_name() == "mcl_bows:bow" then
|
||||
bow = item
|
||||
id = i
|
||||
break
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
This mod adds bows, arrows and throwable items for MineClone 2.
|
||||
This mod adds bows and arrows for MineClone 2.
|
||||
|
||||
License:
|
||||
* Source code: LGPL 3.0
|
||||
|
@ -7,7 +7,7 @@ License:
|
|||
|
||||
* Textures: See MineClone 2 license notes.
|
||||
* Sounds:
|
||||
* mcl_throwing_bow_shoot.ogg: MIT License
|
||||
* mcl_throwing_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn.
|
||||
* mcl_bows_bow_shoot.ogg: MIT License
|
||||
* mcl_bows_hit_player.ogg: CC BY 3.0 by Freesound.org user tim.kahn.
|
||||
https://freesound.org/people/tim.kahn/sounds/38495/
|
||||
http://creativecommons.org/licenses/by/3.0/
|
|
@ -1,22 +1,22 @@
|
|||
local mod_mcl_hunger = minetest.get_modpath("mcl_hunger")
|
||||
local mod_awards = minetest.get_modpath("awards") and minetest.get_modpath("mcl_achievements")
|
||||
|
||||
minetest.register_craftitem("mcl_throwing:arrow", {
|
||||
minetest.register_craftitem("mcl_bows:arrow", {
|
||||
description = "Arrow",
|
||||
_doc_items_longdesc = [[Arrows are ammunition for bows and dispensers.
|
||||
An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.]],
|
||||
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
|
||||
inventory_image = "mcl_throwing_arrow_inv.png",
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
groups = { ammo=1, ammo_bow=1 },
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
|
||||
mcl_throwing.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3)
|
||||
mcl_bows.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_throwing:arrow_box", {
|
||||
minetest.register_node("mcl_bows:arrow_box", {
|
||||
drawtype = "nodebox",
|
||||
is_ground_content = false,
|
||||
node_box = {
|
||||
|
@ -39,7 +39,7 @@ minetest.register_node("mcl_throwing:arrow_box", {
|
|||
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
|
||||
}
|
||||
},
|
||||
tiles = {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"},
|
||||
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
|
||||
groups = {not_in_creative_inventory=1},
|
||||
})
|
||||
|
||||
|
@ -47,7 +47,7 @@ local THROWING_ARROW_ENTITY={
|
|||
physical = false,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.4, y=0.4},
|
||||
textures = {"mcl_throwing:arrow_box"},
|
||||
textures = {"mcl_bows:arrow_box"},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
_lastpos={},
|
||||
|
@ -104,7 +104,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
if is_player then
|
||||
if self._shooter and self._shooter:is_player() then
|
||||
-- “Ding” sound for hitting another player
|
||||
minetest.sound_play({name="mcl_throwing_hit_player", gain=0.1}, {to_player=self._shooter})
|
||||
minetest.sound_play({name="mcl_bows_hit_player", gain=0.1}, {to_player=self._shooter})
|
||||
end
|
||||
if mod_mcl_hunger then
|
||||
mcl_hunger.exhaust(obj:get_player_name(), mcl_hunger.EXHAUST_DAMAGE)
|
||||
|
@ -132,7 +132,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
local def = minetest.registered_nodes[node.name]
|
||||
if (def and def.walkable) or not def then
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
minetest.add_item(self._lastpos, 'mcl_throwing:arrow')
|
||||
minetest.add_item(self._lastpos, 'mcl_bows:arrow')
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
|
@ -142,11 +142,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|||
self._lastpos={x=pos.x, y=pos.y, z=pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY)
|
||||
minetest.register_entity("mcl_bows:arrow_entity", THROWING_ARROW_ENTITY)
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
minetest.register_craft({
|
||||
output = 'mcl_throwing:arrow 4',
|
||||
output = 'mcl_bows:arrow 4',
|
||||
recipe = {
|
||||
{'mcl_core:flint'},
|
||||
{'mcl_core:stick'},
|
|
@ -1,7 +1,7 @@
|
|||
mcl_throwing = {}
|
||||
mcl_bows = {}
|
||||
|
||||
local arrows = {
|
||||
["mcl_throwing:arrow"] = "mcl_throwing:arrow_entity",
|
||||
["mcl_bows:arrow"] = "mcl_bows:arrow_entity",
|
||||
}
|
||||
|
||||
local GRAVITY = 9.81
|
||||
|
@ -31,7 +31,7 @@ local bow_load = {}
|
|||
-- Another player table, this one stores the wield index of the bow being charged
|
||||
local bow_index = {}
|
||||
|
||||
mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
|
||||
mcl_bows.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item])
|
||||
if power == nil then
|
||||
power = 19
|
||||
|
@ -46,7 +46,7 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, d
|
|||
le._shooter = shooter
|
||||
le._damage = damage
|
||||
le._startpos = pos
|
||||
minetest.sound_play("mcl_throwing_bow_shoot", {pos=pos})
|
||||
minetest.sound_play("mcl_bows_bow_shoot", {pos=pos})
|
||||
if shooter ~= nil then
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = shooter
|
||||
|
@ -87,20 +87,20 @@ local player_shoot_arrow = function(itemstack, player, power, damage)
|
|||
local yaw = player:get_look_horizontal()
|
||||
|
||||
if not arrow_itemstring then
|
||||
arrow_itemstring = "mcl_throwing:arrow"
|
||||
arrow_itemstring = "mcl_bows:arrow"
|
||||
end
|
||||
mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage)
|
||||
mcl_bows.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage)
|
||||
return true
|
||||
end
|
||||
|
||||
-- Bow item, uncharged state
|
||||
minetest.register_tool("mcl_throwing:bow", {
|
||||
minetest.register_tool("mcl_bows:bow", {
|
||||
description = "Bow",
|
||||
_doc_items_longdesc = [[Bows are ranged weapons to shoot arrows at your foes.
|
||||
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.]],
|
||||
_doc_items_usagehelp = [[To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.]],
|
||||
_doc_items_durability = BOW_DURABILITY,
|
||||
inventory_image = "mcl_throwing_bow.png",
|
||||
inventory_image = "mcl_bows_bow.png",
|
||||
stack_max = 1,
|
||||
-- Trick to disable melee damage to entities.
|
||||
-- Range not set to 0 (unlike the others) so it can be placed into item frames
|
||||
|
@ -115,8 +115,8 @@ local reset_bows = function(player)
|
|||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
for place, stack in pairs(list) do
|
||||
if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then
|
||||
stack:set_name("mcl_throwing:bow")
|
||||
if stack:get_name()=="mcl_bows:bow_0" or stack:get_name()=="mcl_bows:bow_1" or stack:get_name()=="mcl_bows:bow_2" then
|
||||
stack:set_name("mcl_bows:bow")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
|
@ -137,16 +137,16 @@ end
|
|||
|
||||
-- Bow in charging state
|
||||
for level=0, 2 do
|
||||
minetest.register_tool("mcl_throwing:bow_"..level, {
|
||||
minetest.register_tool("mcl_bows:bow_"..level, {
|
||||
description = "Bow",
|
||||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_throwing_bow_"..level..".png",
|
||||
inventory_image = "mcl_bows_bow_"..level..".png",
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(player)
|
||||
itemstack:set_name("mcl_throwing:bow")
|
||||
itemstack:set_name("mcl_bows:bow")
|
||||
minetest.item_drop(itemstack, dropper, pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
|
@ -159,7 +159,7 @@ controls.register_on_release(function(player, key, time)
|
|||
if key~="RMB" then return end
|
||||
local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if (wielditem:get_name()=="mcl_throwing:bow_0" or wielditem:get_name()=="mcl_throwing:bow_1" or wielditem:get_name()=="mcl_throwing:bow_2") then
|
||||
if (wielditem:get_name()=="mcl_bows:bow_0" or wielditem:get_name()=="mcl_bows:bow_1" or wielditem:get_name()=="mcl_bows:bow_2") then
|
||||
local has_shot = false
|
||||
|
||||
local speed, damage
|
||||
|
@ -172,7 +172,7 @@ controls.register_on_release(function(player, key, time)
|
|||
-- In case something goes wrong ...
|
||||
-- Just assume minimum charge.
|
||||
charge = 0
|
||||
minetest.log("warning", "[mcl_throwing] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!")
|
||||
minetest.log("warning", "[mcl_bows] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!")
|
||||
end
|
||||
charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0)
|
||||
|
||||
|
@ -199,7 +199,7 @@ controls.register_on_release(function(player, key, time)
|
|||
|
||||
has_shot = player_shoot_arrow(wielditem, player, speed, damage)
|
||||
|
||||
wielditem:set_name("mcl_throwing:bow")
|
||||
wielditem:set_name("mcl_bows:bow")
|
||||
if has_shot and minetest.settings:get_bool("creative_mode") == false then
|
||||
wielditem:add_wear(65535/BOW_DURABILITY)
|
||||
end
|
||||
|
@ -215,8 +215,8 @@ controls.register_on_hold(function(player, key, time)
|
|||
local name = player:get_player_name()
|
||||
local inv = minetest.get_inventory({type="player", name=name})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if bow_load[name] == nil and wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then
|
||||
wielditem:set_name("mcl_throwing:bow_0")
|
||||
if bow_load[name] == nil and wielditem:get_name()=="mcl_bows:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_bows:arrow")) then
|
||||
wielditem:set_name("mcl_bows:bow_0")
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("mcl_playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
|
@ -227,14 +227,14 @@ controls.register_on_hold(function(player, key, time)
|
|||
else
|
||||
if player:get_wield_index() == bow_index[name] then
|
||||
if type(bow_load[name]) == "number" then
|
||||
if wielditem:get_name() == "mcl_throwing:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_throwing:bow_1")
|
||||
elseif wielditem:get_name() == "mcl_throwing:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_throwing:bow_2")
|
||||
if wielditem:get_name() == "mcl_bows:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_bows:bow_1")
|
||||
elseif wielditem:get_name() == "mcl_bows:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_bows:bow_2")
|
||||
end
|
||||
else
|
||||
if wielditem:get_name() == "mcl_throwing:bow_0" or wielditem:get_name() == "mcl_throwing:bow_1" or wielditem:get_name() == "mcl_throwing:bow_2" then
|
||||
wielditem:set_name("mcl_throwing:bow")
|
||||
if wielditem:get_name() == "mcl_bows:bow_0" or wielditem:get_name() == "mcl_bows:bow_1" or wielditem:get_name() == "mcl_bows:bow_2" then
|
||||
wielditem:set_name("mcl_bows:bow")
|
||||
end
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
|
@ -250,7 +250,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local wielditem = player:get_wielded_item()
|
||||
local wieldindex = player:get_wield_index()
|
||||
local controls = player:get_player_control()
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") or wieldindex ~= bow_index[name]) then
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:bow_0" and wielditem:get_name()~="mcl_bows:bow_1" and wielditem:get_name()~="mcl_bows:bow_2") or wieldindex ~= bow_index[name]) then
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
|
@ -266,7 +266,7 @@ end)
|
|||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
minetest.register_craft({
|
||||
output = 'mcl_throwing:bow',
|
||||
output = 'mcl_bows:bow',
|
||||
recipe = {
|
||||
{'', 'mcl_core:stick', 'mcl_mobitems:string'},
|
||||
{'mcl_core:stick', '', 'mcl_mobitems:string'},
|
||||
|
@ -274,7 +274,7 @@ if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") the
|
|||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = 'mcl_throwing:bow',
|
||||
output = 'mcl_bows:bow',
|
||||
recipe = {
|
||||
{'mcl_mobitems:string', 'mcl_core:stick', ''},
|
||||
{'mcl_mobitems:string', '', 'mcl_core:stick'},
|
||||
|
@ -285,15 +285,15 @@ end
|
|||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mcl_throwing:bow",
|
||||
recipe = "mcl_bows:bow",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
-- Add entry aliases for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_0")
|
||||
doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_1")
|
||||
doc.add_entry_alias("tools", "mcl_throwing:bow", "tools", "mcl_throwing:bow_2")
|
||||
doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_0")
|
||||
doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_1")
|
||||
doc.add_entry_alias("tools", "mcl_bows:bow", "tools", "mcl_bows:bow_2")
|
||||
end
|
||||
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
controls
|
||||
awards?
|
||||
mcl_achievements?
|
||||
mcl_hunger?
|
||||
mcl_core?
|
||||
mcl_mobitems?
|
||||
mcl_playerphysics?
|
||||
doc?
|
|
@ -0,0 +1,5 @@
|
|||
dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua")
|
||||
dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua")
|
||||
|
||||
minetest.register_alias("mcl_throwing:bow", "mcl_bows:bow")
|
||||
minetest.register_alias("mcl_throwing:arrow", "mcl_bows:arrow")
|
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 184 B |
Before Width: | Height: | Size: 124 B After Width: | Height: | Size: 124 B |
Before Width: | Height: | Size: 113 B After Width: | Height: | Size: 113 B |
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 245 B |
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 206 B |
Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 225 B After Width: | Height: | Size: 225 B |
|
@ -1,5 +1,4 @@
|
|||
mcl_sounds
|
||||
mcl_throwing
|
||||
mcl_util
|
||||
doc_items
|
||||
mcl_worlds
|
||||
|
|
|
@ -47,7 +47,7 @@ local go_fishing = function(itemstack, user, pointed_thing)
|
|||
items = mcl_loot.get_loot({
|
||||
items = {
|
||||
-- TODO: Enchanted Bow
|
||||
{ itemstring = "mcl_throwing:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
|
||||
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
|
||||
-- TODO: Enchanted Book
|
||||
{ itemstring = "mcl_books:book" },
|
||||
-- TODO: Enchanted Fishing Rod
|
||||
|
|
|
@ -1,8 +1,3 @@
|
|||
controls
|
||||
awards?
|
||||
mcl_achievements?
|
||||
mcl_hunger?
|
||||
mcl_core?
|
||||
mcl_mobitems?
|
||||
mcl_playerphysics?
|
||||
doc?
|
||||
|
|
|
@ -1,6 +1,324 @@
|
|||
mcl_throwing = {}
|
||||
|
||||
dofile(minetest.get_modpath("mcl_throwing").."/arrow.lua")
|
||||
dofile(minetest.get_modpath("mcl_throwing").."/bow.lua")
|
||||
dofile(minetest.get_modpath("mcl_throwing").."/throwable.lua")
|
||||
--
|
||||
-- Snowballs and other throwable items
|
||||
--
|
||||
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
local entity_mapping = {
|
||||
["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
|
||||
["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
|
||||
["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
|
||||
}
|
||||
|
||||
local velocities = {
|
||||
["mcl_throwing:snowball_entity"] = 22,
|
||||
["mcl_throwing:egg_entity"] = 22,
|
||||
["mcl_throwing:ender_pearl_entity"] = 22,
|
||||
}
|
||||
|
||||
mcl_throwing.throw = function(throw_item, pos, dir, velocity)
|
||||
if velocity == nil then
|
||||
velocity = velocities[throw_item]
|
||||
end
|
||||
if velocity == nil then
|
||||
velocity = 22
|
||||
end
|
||||
|
||||
local itemstring = ItemStack(throw_item):get_name()
|
||||
local obj = minetest.add_entity(pos, entity_mapping[itemstring])
|
||||
obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
|
||||
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
|
||||
return obj
|
||||
end
|
||||
|
||||
-- Throw item
|
||||
local throw_function = function(entity_name, velocity)
|
||||
local func = function(item, player, pointed_thing)
|
||||
local playerpos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
|
||||
obj:get_luaentity()._thrower = player:get_player_name()
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
item:take_item()
|
||||
end
|
||||
return item
|
||||
end
|
||||
return func
|
||||
end
|
||||
|
||||
local dispense_function = function(stack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Launch throwable item
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
mcl_throwing.throw(stack:get_name(), shootpos, dropdir)
|
||||
end
|
||||
|
||||
-- Staticdata handling because objects may want to be reloaded
|
||||
local get_staticdata = function(self)
|
||||
local data = {
|
||||
_lastpos = self._lastpos,
|
||||
_thrower = self._thrower,
|
||||
}
|
||||
return minetest.serialize(data)
|
||||
end
|
||||
|
||||
local on_activate = function(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
self._thrower = data._thrower
|
||||
end
|
||||
end
|
||||
|
||||
-- The snowball entity
|
||||
local snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
local egg_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
-- Ender pearl entity
|
||||
local pearl_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
}
|
||||
|
||||
-- Snowball on_step()--> called when snowball is moving.
|
||||
local snowball_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of egg
|
||||
local egg_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
local r = math.random(1,8)
|
||||
|
||||
-- Turn given object into a child
|
||||
local make_child= function(object)
|
||||
local ent = object:get_luaentity()
|
||||
object:set_properties({
|
||||
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
|
||||
collisionbox = {
|
||||
ent.base_colbox[1]/2,
|
||||
ent.base_colbox[2]/2,
|
||||
ent.base_colbox[3]/2,
|
||||
ent.base_colbox[4]/2,
|
||||
ent.base_colbox[5]/2,
|
||||
ent.base_colbox[6]/2,
|
||||
}
|
||||
})
|
||||
ent.child = true
|
||||
end
|
||||
if r == 1 then
|
||||
make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken"))
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
local r = math.random(1,32)
|
||||
if r == 1 then
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
make_child(minetest.add_entity(pos, "mobs_mc:chicken"))
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of ender pearl
|
||||
local pearl_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y)
|
||||
local node = minetest.get_node(pos)
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
local walkable = (def and def.walkable)
|
||||
|
||||
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
if node.name == "ignore" then
|
||||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
if walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
vc = vector.normalize(vc)
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than
|
||||
-- the axis with the strongest force
|
||||
local lv, ld
|
||||
lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
lv, ld = math.abs(vc.z), "z"
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:getpos()
|
||||
-- Teleport and hurt player
|
||||
player:setpos(telepos)
|
||||
player:set_hp(player:get_hp() - 5)
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
local r = math.random(1,20)
|
||||
if r == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
snowball_ENTITY.on_step = snowball_on_step
|
||||
egg_ENTITY.on_step = egg_on_step
|
||||
pearl_ENTITY.on_step = pearl_on_step
|
||||
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
|
||||
local how_to_throw = "Hold it in your and and leftclick to throw."
|
||||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mcl_throwing:snowball", {
|
||||
description = "Snowball",
|
||||
_doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:snowball_entity"),
|
||||
_on_dispense = dispense_function,
|
||||
})
|
||||
|
||||
-- Egg
|
||||
minetest.register_craftitem("mcl_throwing:egg", {
|
||||
description = "Egg",
|
||||
_doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_egg.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:egg_entity"),
|
||||
_on_dispense = dispense_function,
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
-- Ender Pearl
|
||||
minetest.register_craftitem("mcl_throwing:ender_pearl", {
|
||||
description = "Ender Pearl",
|
||||
_doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
wield_image = "mcl_throwing_ender_pearl.png",
|
||||
inventory_image = "mcl_throwing_ender_pearl.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:ender_pearl_entity"),
|
||||
})
|
||||
|
||||
|
|
|
@ -1,322 +0,0 @@
|
|||
--
|
||||
-- Snowballs and other throwable items
|
||||
--
|
||||
|
||||
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||
|
||||
local entity_mapping = {
|
||||
["mcl_throwing:snowball"] = "mcl_throwing:snowball_entity",
|
||||
["mcl_throwing:egg"] = "mcl_throwing:egg_entity",
|
||||
["mcl_throwing:ender_pearl"] = "mcl_throwing:ender_pearl_entity",
|
||||
}
|
||||
|
||||
local velocities = {
|
||||
["mcl_throwing:snowball_entity"] = 22,
|
||||
["mcl_throwing:egg_entity"] = 22,
|
||||
["mcl_throwing:ender_pearl_entity"] = 22,
|
||||
}
|
||||
|
||||
mcl_throwing.throw = function(throw_item, pos, dir, velocity)
|
||||
if velocity == nil then
|
||||
velocity = velocities[throw_item]
|
||||
end
|
||||
if velocity == nil then
|
||||
velocity = 22
|
||||
end
|
||||
|
||||
local itemstring = ItemStack(throw_item):get_name()
|
||||
local obj = minetest.add_entity(pos, entity_mapping[itemstring])
|
||||
obj:setvelocity({x=dir.x*velocity, y=dir.y*velocity, z=dir.z*velocity})
|
||||
obj:setacceleration({x=dir.x*-3, y=-GRAVITY, z=dir.z*-3})
|
||||
return obj
|
||||
end
|
||||
|
||||
-- Throw item
|
||||
local throw_function = function(entity_name, velocity)
|
||||
local func = function(item, player, pointed_thing)
|
||||
local playerpos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
|
||||
obj:get_luaentity()._thrower = player:get_player_name()
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
item:take_item()
|
||||
end
|
||||
return item
|
||||
end
|
||||
return func
|
||||
end
|
||||
|
||||
local dispense_function = function(stack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Launch throwable item
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
mcl_throwing.throw(stack:get_name(), shootpos, dropdir)
|
||||
end
|
||||
|
||||
-- Staticdata handling because objects may want to be reloaded
|
||||
local get_staticdata = function(self)
|
||||
local data = {
|
||||
_lastpos = self._lastpos,
|
||||
_thrower = self._thrower,
|
||||
}
|
||||
return minetest.serialize(data)
|
||||
end
|
||||
|
||||
local on_activate = function(self, staticdata, dtime_s)
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._lastpos = data._lastpos
|
||||
self._thrower = data._thrower
|
||||
end
|
||||
end
|
||||
|
||||
-- The snowball entity
|
||||
local snowball_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_snowball.png"},
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
local egg_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_egg.png"},
|
||||
visual_size = {x=0.45, y=0.45},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
}
|
||||
-- Ender pearl entity
|
||||
local pearl_ENTITY={
|
||||
physical = false,
|
||||
timer=0,
|
||||
textures = {"mcl_throwing_ender_pearl.png"},
|
||||
visual_size = {x=0.9, y=0.9},
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
|
||||
get_staticdata = get_staticdata,
|
||||
on_activate = on_activate,
|
||||
|
||||
_lastpos={},
|
||||
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
|
||||
}
|
||||
|
||||
-- Snowball on_step()--> called when snowball is moving.
|
||||
local snowball_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of egg
|
||||
local egg_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
if (def and def.walkable) or not def then
|
||||
-- 1/8 chance to spawn a chick
|
||||
-- FIXME: Chicks have a quite good chance to spawn in walls
|
||||
local r = math.random(1,8)
|
||||
|
||||
-- Turn given object into a child
|
||||
local make_child= function(object)
|
||||
local ent = object:get_luaentity()
|
||||
object:set_properties({
|
||||
visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
|
||||
collisionbox = {
|
||||
ent.base_colbox[1]/2,
|
||||
ent.base_colbox[2]/2,
|
||||
ent.base_colbox[3]/2,
|
||||
ent.base_colbox[4]/2,
|
||||
ent.base_colbox[5]/2,
|
||||
ent.base_colbox[6]/2,
|
||||
}
|
||||
})
|
||||
ent.child = true
|
||||
end
|
||||
if r == 1 then
|
||||
make_child(minetest.add_entity(self._lastpos, "mobs_mc:chicken"))
|
||||
|
||||
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
|
||||
local r = math.random(1,32)
|
||||
if r == 1 then
|
||||
local offsets = {
|
||||
{ x=0.7, y=0, z=0 },
|
||||
{ x=-0.7, y=0, z=-0.7 },
|
||||
{ x=-0.7, y=0, z=0.7 },
|
||||
}
|
||||
for o=1, 3 do
|
||||
local pos = vector.add(self._lastpos, offsets[o])
|
||||
make_child(minetest.add_entity(pos, "mobs_mc:chicken"))
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
-- Movement function of ender pearl
|
||||
local pearl_on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
pos.y = math.floor(pos.y)
|
||||
local node = minetest.get_node(pos)
|
||||
local nn = node.name
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
-- Destroy when hitting a solid node
|
||||
if self._lastpos.x~=nil then
|
||||
local walkable = (def and def.walkable)
|
||||
|
||||
-- No teleport for hitting ignore for now. Otherwise the player could get stuck.
|
||||
-- FIXME: This also means the player loses an ender pearl for throwing into unloaded areas
|
||||
if node.name == "ignore" then
|
||||
self.object:remove()
|
||||
-- Activate when hitting a solid node or a plant
|
||||
elseif walkable or nn == "mcl_core:vine" or nn == "mcl_core:deadbush" or minetest.get_item_group(nn, "flower") ~= 0 or minetest.get_item_group(nn, "sapling") ~= 0 or minetest.get_item_group(nn, "plant") ~= 0 or minetest.get_item_group(nn, "mushroom") ~= 0 or not def then
|
||||
local player = minetest.get_player_by_name(self._thrower)
|
||||
if player then
|
||||
-- Teleport and hurt player
|
||||
|
||||
-- First determine good teleport position
|
||||
local dir = {x=0, y=0, z=0}
|
||||
|
||||
local v = self.object:getvelocity()
|
||||
if walkable then
|
||||
local vc = table.copy(v) -- vector for calculating
|
||||
-- Node is walkable, we have to find a place somewhere outside of that node
|
||||
vc = vector.normalize(vc)
|
||||
|
||||
-- Zero-out the two axes with a lower absolute value than
|
||||
-- the axis with the strongest force
|
||||
local lv, ld
|
||||
lv, ld = math.abs(vc.y), "y"
|
||||
if math.abs(vc.x) > lv then
|
||||
lv, ld = math.abs(vc.x), "x"
|
||||
end
|
||||
if math.abs(vc.z) > lv then
|
||||
lv, ld = math.abs(vc.z), "z"
|
||||
end
|
||||
if ld ~= "x" then vc.x = 0 end
|
||||
if ld ~= "y" then vc.y = 0 end
|
||||
if ld ~= "z" then vc.z = 0 end
|
||||
|
||||
-- Final tweaks to the teleporting pos, based on direction
|
||||
-- Impact from the side
|
||||
dir.x = vc.x * -1
|
||||
dir.z = vc.z * -1
|
||||
|
||||
-- Special case: top or bottom of node
|
||||
if vc.y > 0 then
|
||||
-- We need more space when impact is from below
|
||||
dir.y = -2.3
|
||||
elseif vc.y < 0 then
|
||||
-- Standing on top
|
||||
dir.y = 0.5
|
||||
end
|
||||
end
|
||||
-- If node was not walkable, no modification to pos is made.
|
||||
|
||||
-- Final teleportation position
|
||||
local telepos = vector.add(pos, dir)
|
||||
local telenode = minetest.get_node(telepos)
|
||||
|
||||
--[[ It may be possible that telepos is walkable due to the algorithm.
|
||||
Especially when the ender pearl is faster horizontally than vertical.
|
||||
This applies final fixing, just to be sure we're not in a walkable node ]]
|
||||
if not minetest.registered_nodes[telenode.name] or minetest.registered_nodes[telenode.name].walkable then
|
||||
if v.y < 0 then
|
||||
telepos.y = telepos.y + 0.5
|
||||
else
|
||||
telepos.y = telepos.y - 2.3
|
||||
end
|
||||
end
|
||||
|
||||
local oldpos = player:getpos()
|
||||
-- Teleport and hurt player
|
||||
player:setpos(telepos)
|
||||
player:set_hp(player:get_hp() - 5)
|
||||
|
||||
-- 5% chance to spawn endermite at the player's origin
|
||||
local r = math.random(1,20)
|
||||
if r == 1 then
|
||||
minetest.add_entity(oldpos, "mobs_mc:endermite")
|
||||
end
|
||||
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
|
||||
end
|
||||
|
||||
snowball_ENTITY.on_step = snowball_on_step
|
||||
egg_ENTITY.on_step = egg_on_step
|
||||
pearl_ENTITY.on_step = pearl_on_step
|
||||
|
||||
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:egg_entity", egg_ENTITY)
|
||||
minetest.register_entity("mcl_throwing:ender_pearl_entity", pearl_ENTITY)
|
||||
|
||||
local how_to_throw = "Hold it in your and and leftclick to throw."
|
||||
|
||||
-- Snowball
|
||||
minetest.register_craftitem("mcl_throwing:snowball", {
|
||||
description = "Snowball",
|
||||
_doc_items_longdesc = "Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_snowball.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:snowball_entity"),
|
||||
_on_dispense = dispense_function,
|
||||
})
|
||||
|
||||
-- Egg
|
||||
minetest.register_craftitem("mcl_throwing:egg", {
|
||||
description = "Egg",
|
||||
_doc_items_longdesc = "Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
inventory_image = "mcl_throwing_egg.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:egg_entity"),
|
||||
_on_dispense = dispense_function,
|
||||
groups = { craftitem = 1 },
|
||||
})
|
||||
|
||||
-- Ender Pearl
|
||||
minetest.register_craftitem("mcl_throwing:ender_pearl", {
|
||||
description = "Ender Pearl",
|
||||
_doc_items_longdesc = "An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.",
|
||||
_doc_items_usagehelp = how_to_throw,
|
||||
wield_image = "mcl_throwing_ender_pearl.png",
|
||||
inventory_image = "mcl_throwing_ender_pearl.png",
|
||||
stack_max = 16,
|
||||
on_use = throw_function("mcl_throwing:ender_pearl_entity"),
|
||||
})
|
||||
|