Add playerplus variant (suffocation + cactus dmg)

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Wuzzy 2017-01-16 11:36:30 +01:00
parent 551813564e
commit 495303a520
6 changed files with 193 additions and 0 deletions

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API.md
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@ -15,6 +15,13 @@ This section explains all the used groups in this subgame.
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this * `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this * `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
* `soil_sugarcane=1`: Sugar canes will grow on this near water * `soil_sugarcane=1`: Sugar canes will grow on this near water
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
### Footnotes
1. Normally, all walkable blocks with the default 1×1×1 cube as a collision box (e.g. sand,
gravel, stone, but not fences) will damage the players while their head is inside. This
is called “suffocation”. Setting this group disables this behaviour
### Groups (mostly) used for crafting recipes ### Groups (mostly) used for crafting recipes

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mods/playerplus/README.md Normal file
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# PlayerPlus mod for MineClone 2
## Features
- Hurt players touching cacti (0.5 hearts / 0.5s)
- Suffocation: Hurt players who have their head inside a solid block (0.5 hearts / 0.5s)
Suffocation *not* dealt to player with the `noclip` privilege.
## Notes
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It behaves a bit
differently than the original, but the API is fully compatible.
## API
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `playerplus[name].nod_stand`
- `playerplus[name].nod_foot`
- `playerplus[name].nod_head`
Setting the group `disable_suffocation=1` disables suffocation for nodes which
would otherwise deal suffocation damage.
## License
WTFPL.

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default
3d_armor?

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Hurts players touching a cactus and when with the head inside solid blocks.

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mods/playerplus/init.lua Normal file
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--[[
PlayerPlus by TenPlus1
]]
playerplus = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
-- every 0.5 seconds
if time < 0.5 then
return
end
-- reset time for next check
-- FIXME: Make sure a regular check interval applies
time = 0
-- check players
for _,player in pairs(minetest.get_connected_players()) do
-- who am I?
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
-- what is around me?
pos.y = pos.y - 0.1 -- standing on
playerplus[name].nod_stand = node_ok(pos)
pos.y = pos.y + 1.5 -- head level
playerplus[name].nod_head = node_ok(pos)
pos.y = pos.y - 1.2 -- feet level
playerplus[name].nod_feet = node_ok(pos)
pos.y = pos.y - 0.2 -- reset pos
-- set defaults
def.speed = 1
def.jump = 1
def.gravity = 1
-- is 3d_armor mod active? if so make armor physics default
if armor_mod and armor and armor.def then
-- get player physics from armor
def.speed = armor.def[name].speed or 1
def.jump = armor.def[name].jump or 1
def.gravity = armor.def[name].gravity or 1
end
-- standing on soul sand? if so walk slower
-- if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
-- TODO: Fix walk speed
-- def.speed = def.speed - 0.4
-- end
-- set player physics
-- TODO: Resolve conflict
player:set_physics_override(def.speed, def.jump, def.gravity)
-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
-- and without group disable_suffocation=1.)
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.drowning == nil or ndef.drowning == 0)
and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1)
-- Check privilege, too
and (not minetest.check_player_privs(name, {noclip = true})) then
if player:get_hp() > 0 then
player:set_hp(player:get_hp() - 1)
end
end
-- am I near a cactus?
local near = minetest.find_node_near(pos, 1, "default:cactus")
if near then
-- am I touching the cactus? if so it hurts
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
if object:get_hp() > 0 then
object:set_hp(object:get_hp() - 1)
end
end
end
end
end)
-- set to blank on join (for 3rd party mods)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
playerplus[name] = {}
playerplus[name].nod_head = ""
playerplus[name].nod_feet = ""
playerplus[name].nod_stand = ""
end)
-- clear when player leaves
minetest.register_on_leaveplayer(function(player)
playerplus[ player:get_player_name() ] = nil
end)

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.