use mcl_util.replace_mob function to simplify lightning code

This commit is contained in:
NO11 2021-09-09 09:57:36 +00:00 committed by Gitea
parent e4af02ea52
commit 463fe2af5f
1 changed files with 9 additions and 29 deletions

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@ -128,8 +128,6 @@ function lightning.strike(pos)
end end
end end
lightning.register_on_strike(function(pos, pos2, objects) lightning.register_on_strike(function(pos, pos2, objects)
local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0) local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
local particle_size = lightning.size * 10 local particle_size = lightning.size * 10
@ -158,13 +156,8 @@ lightning.register_on_strike(function(pos, pos2, objects)
-- damage nearby objects, transform mobs -- damage nearby objects, transform mobs
for _, obj in pairs(objects) do for _, obj in pairs(objects) do
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
-- pig → zombie pigman (no damage)
if lua and lua.name == "mobs_mc:pig" then if lua and lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw() mcl_util.replace_mob(obj, "mobs_mc:pigman")
obj:remove()
obj = add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage)
elseif lua and lua.name == "mobs_mc:mooshroom" then elseif lua and lua.name == "mobs_mc:mooshroom" then
if lua.base_texture[1] == "mobs_mc_mooshroom.png" then if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
@ -172,23 +165,10 @@ lightning.register_on_strike(function(pos, pos2, objects)
lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" } lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
end end
obj:set_properties({ textures = lua.base_texture }) obj:set_properties({ textures = lua.base_texture })
-- villager → witch (no damage) elseif lua and lua.name == "mobs_mc:villager" then
-- elseif lua and lua.name == "mobs_mc:villager" then mcl_util.replace_mob(obj, "mobs_mc:witch")
-- Witches are incomplete, this code is unused
-- TODO: Enable this code when witches are working.
--[[
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:witch")
obj:set_yaw(rot)
]]
-- charged creeper
elseif lua and lua.name == "mobs_mc:creeper" then elseif lua and lua.name == "mobs_mc:creeper" then
local rot = obj:get_yaw() mcl_util.replace_mob(obj, "mobs_mc:creeper_charged")
obj:remove()
obj = add_entity(pos2, "mobs_mc:creeper_charged")
obj:set_yaw(rot)
-- Other objects: Just damage
else else
mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" }) mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
end end