Redo skeleton stray vex zombiepig meshes/textures
Thanks, 22i!
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@ -25,9 +25,10 @@ local skeleton = {
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group_attack = true,
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visual = "mesh",
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mesh = "mobs_mc_skeleton.b3d",
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textures = {
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{"mobs_mc_skeleton.png^mobs_mc_skeleton_bow.png"},
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},
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textures = { {
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"mcl_bows_bow_0.png", -- bow
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"mobs_mc_skeleton.png", -- skeleton
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} },
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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sounds = {
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@ -104,7 +105,11 @@ mobs:register_mob("mobs_mc:skeleton", skeleton)
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local stray = table.copy(skeleton)
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stray.mesh = "mobs_mc_stray.b3d"
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stray.textures = {
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{"mobs_mc_stray.png"},
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{
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"mcl_bows_bow_0.png",
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"mobs_mc_stray.png",
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"mobs_mc_stray_overlay.png",
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},
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}
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-- TODO: different sound (w/ echo)
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-- TODO: stray's arrow inflicts slowness status
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Before Width: | Height: | Size: 676 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 847 B |
Before Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 790 B |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.2 KiB |
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@ -7,14 +7,10 @@
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--###################
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--################### VEX
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--###################
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mobs:register_mob("mobs_mc:vex", {
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type = "monster",
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pathfinding = 1,
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@ -27,7 +23,10 @@ mobs:register_mob("mobs_mc:vex", {
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visual = "mesh",
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mesh = "mobs_mc_vex.b3d",
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textures = {
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{"mobs_mc_vex.png^mobs_mc_vex_sword.png"},
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{
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"default_tool_steelsword.png",
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"mobs_mc_vex.png",
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},
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},
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visual_size = {x=1.25, y=1.25},
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damage = 9,
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@ -42,21 +41,26 @@ mobs:register_mob("mobs_mc:vex", {
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distance = 16,
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},
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animation = {
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stand_speed = 25, walk_speed = 25, run_speed = 50,
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stand_start = 40, stand_end = 80,
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walk_start = 0, walk_end = 40,
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run_start = 0, run_end = 40,
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stand_speed = 25,
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walk_speed = 25,
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run_speed = 50,
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stand_start = 40,
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stand_end = 80,
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walk_start = 0,
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walk_end = 40,
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run_start = 0,
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run_end = 40,
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},
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do_custom = function(self, dtime)
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-- Glow red while attacking
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if self.state == "attack" then
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if self.base_texture[1] ~= "mobs_mc_vex_charging.png^mobs_mc_vex_sword.png" then
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self.base_texture = {"mobs_mc_vex_charging.png^mobs_mc_vex_sword.png"}
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if self.base_texture[2] ~= "mobs_mc_vex_charging.png" then
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self.base_texture[2] = "mobs_mc_vex_charging.png"
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self.object:set_properties({textures=self.base_texture})
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end
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else
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if self.base_texture[1] ~= "mobs_mc_vex.png^mobs_mc_vex_sword.png" then
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self.base_texture = {"mobs_mc_vex.png^mobs_mc_vex_sword.png"}
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if self.base_texture[1] ~= "default_tool_steelsword.png" then
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self.base_texture[1] = "default_tool_steelsword.png"
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self.object:set_properties({textures=self.base_texture})
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end
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end
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@ -27,11 +27,11 @@ local pigman = {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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mesh = "mobs_mc_zombie_pigman.b3d",
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textures = {
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textures = { {
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"blank.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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},
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} },
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visual_size = {x=3, y=3},
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sounds = {
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random = "mobs_mc_zombie_idle",
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@ -91,11 +91,11 @@ mobs:register_mob("mobs_mc:pigman", pigman)
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local baby_pigman = table.copy(pigman)
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baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
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baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
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baby_pigman.textures = {
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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}
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baby_pigman.textures = { {
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"mobs_mc_zombie_pigman.png", --baby
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"default_tool_goldsword.png", --sword
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"mobs_mc_zombie_pigman.png", --pigman
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} }
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baby_pigman.walk_velocity = 1.2
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baby_pigman.run_velocity = 2.4
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baby_pigman.light_damage = 0
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