From 773c760727847134c5e09a7402cf0300bdb894ee Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 14 Dec 2022 23:02:08 -0500 Subject: [PATCH 01/79] Added Bamboo Mosaic. Added Tiki Lamp (extras) - Requires mcl_lanterns to be fixed to allow API to be called from other mods. Moved Side Scaffolding to bambootoo.lua --- mods/ITEMS/mcl_bamboo/bambootoo.lua | 122 ++++++++++++++++++ mods/ITEMS/mcl_bamboo/extras.lua | 40 ++++++ mods/ITEMS/mcl_bamboo/init.lua | 55 ++------ mods/ITEMS/mcl_bamboo/mod.conf | 2 +- .../extras/mcl_bamboo_extras_tikilamp.png | Bin 0 -> 231 bytes .../extras/mcl_bamboo_extras_tikilamp_inv.png | Bin 0 -> 175 bytes .../mcl_bamboo_bamboo_plank_mosaic.png | Bin 0 -> 520 bytes 7 files changed, 171 insertions(+), 48 deletions(-) create mode 100644 mods/ITEMS/mcl_bamboo/bambootoo.lua create mode 100644 mods/ITEMS/mcl_bamboo/extras.lua create mode 100644 mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png create mode 100644 mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png create mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua new file mode 100644 index 000000000..11b47b83c --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/bambootoo.lua @@ -0,0 +1,122 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/14/22 10:11 PM +--- + +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local bamboo = "mcl_bamboo:bamboo" +local adj_nodes = { + vector.new(0, 0, 1), + vector.new(0, 0, -1), + vector.new(1, 0, 0), + vector.new(-1, 0, 0), +} +local SIDE_SCAFFOLDING = false + + +local function bambootoo_create_nodes() + local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] + bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} + bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} + bamboo_mosaic.description = S("Bamboo Mosaic Plank") + bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") + minetest.register_node("mcl_bamboo:bamboo_mosaic",bamboo_mosaic) + -- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped" + if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_mosaic", + "mcl_bamboo:bamboo_mosaic", + S("Bamboo Stair"), + S("Bamboo Slab"), + S("Double Bamboo Slab") + ) + end + end + + if SIDE_SCAFFOLDING then + --currently, disabled. + minetest.register_node("mcl_bamboo:scaffolding_horizontal", { + description = S("Scaffolding (horizontal)"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drawtype = "nodebox", + paramtype = "light", + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, + _mcl_after_falling = function(pos) + if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then + minetest.remove_node(pos) + minetest.add_item(pos, "mcl_bamboo:scaffolding") + else + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) + end + end + end + }) + end + + +end + +local function bambootoo_register_craftings() + + minetest.register_craft({ + output = bamboo .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_plank"}, + {"mcl_stair:slab_bamboo_plank"}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_block"}, + {"mcl_stair:slab_bamboo_block"}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_stripped"}, + {"mcl_stair:slab_bamboo_stripped"}, + } + }) + + -- Fuels... + + minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_mosaic", + burntime = 7.5, + }) + +end + + +bambootoo_create_nodes() +bambootoo_register_craftings() \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/extras.lua b/mods/ITEMS/mcl_bamboo/extras.lua new file mode 100644 index 000000000..199760bc2 --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/extras.lua @@ -0,0 +1,40 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/14/22 10:14 PM +--- + + +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local bamboo = "mcl_bamboo:bamboo" + +local function tiki_lamp() + if minetest.get_modpath("mcl_lanterns") then + if mcl_lanterns ~= nil then + mcl_lanterns.register_lantern("tikilamp", { + description = S("Tiki Lamp"), + longdesc = S("Tiki Lamps are light sources which can be placed on the top or the bottom of most blocks."), + texture = "mcl_bamboo_extras_tikilamp.png", + texture_inv = "mcl_bamboo_extras_tikilamp_inv.png", + light_level = 14, + }) + + minetest.register_craft({ + output = "mcl_lanterns:tikilamp_floor", + recipe = { + {bamboo, bamboo,bamboo}, + {bamboo, "mcl_torches:torch", bamboo}, + {bamboo, bamboo,bamboo}, + }, + }) + end + end +end + + + + + +-- ------------------------------------ +tiki_lamp() \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index fcadd8bba..2728c1a0e 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -8,12 +8,6 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" -local adj_nodes = { - vector.new(0, 0, 1), - vector.new(0, 0, -1), - vector.new(1, 0, 0), - vector.new(-1, 0, 0), -} local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -558,46 +552,6 @@ local function create_nodes() }) - if SIDE_SCAFFOLDING then - --currently, disabled. - minetest.register_node("mcl_bamboo:scaffolding_horizontal", { - description = S("Scaffolding (horizontal)"), - doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), - doc_items_hidden = false, - tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = "clip", - node_box = { - type = "fixed", - fixed = { - {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, - {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, - {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, - _mcl_after_falling = function(pos) - if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then - if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then - minetest.remove_node(pos) - minetest.add_item(pos, "mcl_bamboo:scaffolding") - else - minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) - end - end - end - }) - end end local function register_craftings() @@ -701,6 +655,12 @@ register_craftings() -- MAPGEN dofile(minetest.get_modpath(modname) .. "/mapgen.lua") +-- BAMBOO_TOO (Bamboo two) +dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") + +-- BAMBOO EXTRAS +dofile(minetest.get_modpath(modname) .. "/extras.lua") + --ABMs minetest.register_abm({ nodenames = {"mcl_bamboo:bamboo"}, @@ -753,6 +713,7 @@ minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") minetest.register_alias("bamboo", "mcl_bamboo:bamboo") minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank") +minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic") minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") @@ -760,7 +721,7 @@ minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. -todo -- add in alternative bamboo styles to simulate random placement. (see commented out nde box definitions. +todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions. todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing. todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. todo -- Raft diff --git a/mods/ITEMS/mcl_bamboo/mod.conf b/mods/ITEMS/mcl_bamboo/mod.conf index d4b93a7d9..57f97a5a4 100644 --- a/mods/ITEMS/mcl_bamboo/mod.conf +++ b/mods/ITEMS/mcl_bamboo/mod.conf @@ -1,4 +1,4 @@ name = mcl_bamboo depends = mcl_core, mcl_sounds, mcl_tools -optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button +optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_lanterns author = Michieal \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png b/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png new file mode 100644 index 0000000000000000000000000000000000000000..1595b587cef723b0c32a369113be94ec3a7a611d GIT binary patch literal 231 zcmeAS@N?(olHy`uVBq!ia0vp^0zhoQ!VDx|6+TY^QtAOdA+A6g2u^q#J}N5|CE^#A|=UiZokf$A7bg8YIR9G=}s19I{_T^vIsE+;>* zEN)=rvG6l#;9zT;XYA0_-rTtG=1ry(4-ykBiWjjfm2OdDTl6DiH@}Oo_X_q&dIA>3 z&v;r27qPE;eWcS^;Ar}}FAi7dyl@QWVXwGzIb})Xvw6xd?F5dxpUPQ~SGIA%>}ocp Z8U~l**sGD%JeeT(db;|#taD0e0szLYRWJYm literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png b/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png new file mode 100644 index 0000000000000000000000000000000000000000..9c41c604d46b120288e709ce95a0b6b3beae1847 GIT binary patch literal 175 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!73?$#)eFPFv4DbnY1=2w9G~e=5o7MlNKL0OO z{eQJUSy@>}N5|CE^#A|=>J2x#fGQYEg8YIR9G=}s19EIUT^vI=t|uoruw@3!>g83N z#30;gxM|wKD^8-D*G92UOb!lfGT0HeRJXw(CU^nQ_5_aRvqvl$L&c>S82+B-NmOd| QT??|;)78&qol`;+0KfD&P5=M^ literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png new file mode 100644 index 0000000000000000000000000000000000000000..97c5cb58f331742c650200888f9fc7d2efd1c655 GIT binary patch literal 520 zcmV+j0{8uiP)Q=HChU7pawg(aU3g>?xsJ^QSvWcIF7lUU52@_ zZ{N{l&s3!cXV8rq-^^~O-tXlv79XLo832dln$XlU%IcZYJi>!DnD;1cAvsbUaoPh= z1i%|Zdgx$WQQ#TPlU%!eu9-+OeK+Vao2g29IEsPs*HKLqyKY9RZ;fk-Gq((;v>` zC85X)oW19P)tIeOdZo$lP|Dxdjo<*1U64k-&ZRxh9WWP>U4d2b;)D#6%LfRlKVmMg zT5h&1uD%fM8C0;^{GDdzO}^LL4#*xAKp=QdLXbgJf$V<5pV~QMMc|H`77{;kc7}5u zQbDjNWLe(4fe;!L?@su~yD@PCdyF2VXLW#Ke43i819;9b-D19CRKi&c@fr>15I+zK z*J2j4d4k|JB<&`=+}=+ftPc4Nwr@O8huPsxbZeY{2~x+Roq;P+5;vDU=1Pn$acnVP z5{!{Jw$p&I$6Uw%RuCTZcIYiDd!9Y);8mT$`!oWX}EYv;aFa|9E0000< KMNUMnLSTXzE$L_g literal 0 HcmV?d00001 From 16d94a88dbaf94fe3b3ad26c123e9c545f5969b6 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 12:32:09 -0500 Subject: [PATCH 02/79] moved extras to the proper location --- mods/ITEMS/mcl_bamboo/extras.lua | 40 ------------------ .../extras/mcl_bamboo_extras_tikilamp.png | Bin 231 -> 0 bytes .../extras/mcl_bamboo_extras_tikilamp_inv.png | Bin 175 -> 0 bytes 3 files changed, 40 deletions(-) delete mode 100644 mods/ITEMS/mcl_bamboo/extras.lua delete mode 100644 mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png delete mode 100644 mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png diff --git a/mods/ITEMS/mcl_bamboo/extras.lua b/mods/ITEMS/mcl_bamboo/extras.lua deleted file mode 100644 index 199760bc2..000000000 --- a/mods/ITEMS/mcl_bamboo/extras.lua +++ /dev/null @@ -1,40 +0,0 @@ ---- ---- Generated by EmmyLua(https://github.com/EmmyLua) ---- Created by michieal. ---- DateTime: 12/14/22 10:14 PM ---- - - -local modname = minetest.get_current_modname() -local S = minetest.get_translator(modname) -local bamboo = "mcl_bamboo:bamboo" - -local function tiki_lamp() - if minetest.get_modpath("mcl_lanterns") then - if mcl_lanterns ~= nil then - mcl_lanterns.register_lantern("tikilamp", { - description = S("Tiki Lamp"), - longdesc = S("Tiki Lamps are light sources which can be placed on the top or the bottom of most blocks."), - texture = "mcl_bamboo_extras_tikilamp.png", - texture_inv = "mcl_bamboo_extras_tikilamp_inv.png", - light_level = 14, - }) - - minetest.register_craft({ - output = "mcl_lanterns:tikilamp_floor", - recipe = { - {bamboo, bamboo,bamboo}, - {bamboo, "mcl_torches:torch", bamboo}, - {bamboo, bamboo,bamboo}, - }, - }) - end - end -end - - - - - --- ------------------------------------ -tiki_lamp() \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png b/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp.png deleted file mode 100644 index 1595b587cef723b0c32a369113be94ec3a7a611d..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 231 zcmeAS@N?(olHy`uVBq!ia0vp^0zhoQ!VDx|6+TY^QtAOdA+A6g2u^q#J}N5|CE^#A|=UiZokf$A7bg8YIR9G=}s19I{_T^vIsE+;>* zEN)=rvG6l#;9zT;XYA0_-rTtG=1ry(4-ykBiWjjfm2OdDTl6DiH@}Oo_X_q&dIA>3 z&v;r27qPE;eWcS^;Ar}}FAi7dyl@QWVXwGzIb})Xvw6xd?F5dxpUPQ~SGIA%>}ocp Z8U~l**sGD%JeeT(db;|#taD0e0szLYRWJYm diff --git a/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png b/mods/ITEMS/mcl_bamboo/textures/extras/mcl_bamboo_extras_tikilamp_inv.png deleted file mode 100644 index 9c41c604d46b120288e709ce95a0b6b3beae1847..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 175 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!73?$#)eFPFv4DbnY1=2w9G~e=5o7MlNKL0OO z{eQJUSy@>}N5|CE^#A|=>J2x#fGQYEg8YIR9G=}s19EIUT^vI=t|uoruw@3!>g83N z#30;gxM|wKD^8-D*G92UOb!lfGT0HeRJXw(CU^nQ_5_aRvqvl$L&c>S82+B-NmOd| QT??|;)78&qol`;+0KfD&P5=M^ From 95d3f9be07f43c4e6b1f00aff122d11598db1ad0 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 12:34:47 -0500 Subject: [PATCH 03/79] Make Lantern API callable from outside of mcl_lanterns --- mods/ITEMS/mcl_lanterns/init.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_lanterns/init.lua b/mods/ITEMS/mcl_lanterns/init.lua index 65faa5e8c..b22edf9f0 100644 --- a/mods/ITEMS/mcl_lanterns/init.lua +++ b/mods/ITEMS/mcl_lanterns/init.lua @@ -90,7 +90,7 @@ function mcl_lanterns.register_lantern(name, def) local sounds = mcl_sounds.node_sound_metal_defaults() - minetest.register_node(itemstring_floor, { + minetest.register_node(":"..itemstring_floor, { description = def.description, _doc_items_longdesc = def.longdesc, drawtype = "mesh", @@ -166,7 +166,7 @@ function mcl_lanterns.register_lantern(name, def) _mcl_blast_resistance = 3.5, }) - minetest.register_node(itemstring_ceiling, { + minetest.register_node(":"..itemstring_ceiling, { description = def.description, _doc_items_create_entry = false, drawtype = "mesh", @@ -281,4 +281,4 @@ minetest.register_craft({ }, }) -dofile(modpath.."/register.lua") \ No newline at end of file +dofile(modpath.."/register.lua") From 742a625c429d9dd37f229e7fafa0ed9cbf220f0d Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 15:55:50 -0500 Subject: [PATCH 04/79] Added in aliasing for scaffolding, to prevent breakage for players using the "mcl_scaffolding" mod. --- mods/ITEMS/mcl_bamboo/init.lua | 25 +++++++++++++++++++++---- 1 file changed, 21 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 8e504ef3a..3a69eddf2 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -1,5 +1,5 @@ --- [bamboo] mod by Krock, modified by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo). --- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; modified for mcl_bamboo by Michieal. +-- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo). +-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; heavily reworked for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) -- License for everything: GPL3 -- Bamboo max height: 12-16 @@ -22,6 +22,20 @@ local MAKE_STAIRS = true local DEBUG = false local USE_END_CAPS = false +--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud +local bamboo_dirt_nodes = { + "mcl_core:redsand", + "mcl_core:sand", + "mcl_core:dirt", +"mcl_core:coarse_dirt", +"mcl_core:dirt_with_grass", +"mcl_core:podzol", +"mcl_core:mycelium", +"mcl_lush_caves:rooted_dirt", +"mcl_lush_caves:moss", +"mcl_mud:mud", +} + -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. local BROKEN_DOORS = true @@ -188,7 +202,7 @@ local function create_nodes() return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) end, - minetest.register_node("mcl_bamboo:bamboo_top", bamboo_top) + minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) local bamboo_block_def = { description = "Bamboo Block", @@ -586,7 +600,6 @@ local function create_nodes() minetest.add_item(new_pos, istack) end end, - }) end @@ -786,6 +799,8 @@ minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic") minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") +minetest.register_alias("mcl_scaffolding:scaffolding", "mcl_bamboo:scaffolding") +minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:scaffolding") --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. @@ -805,4 +820,6 @@ todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo todo -- add in fuel recipes for: [-] bamboo slab + stripped bamboo slab [-] bamboo stair + stripped bamboo stair + bamboo plank stair + +todo -- fix scaffolding placing, instead of using on_rightclick first. --]] From e0d48400a73868a5ae70cfa6fa474f210767c42f Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 16:16:53 -0500 Subject: [PATCH 05/79] Fix the removal of bamboo extras. --- mods/ITEMS/mcl_bamboo/init.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 3a69eddf2..a5aa36d1a 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -738,9 +738,6 @@ dofile(minetest.get_modpath(modname) .. "/mapgen.lua") -- BAMBOO_TOO (Bamboo two) dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") --- BAMBOO EXTRAS -dofile(minetest.get_modpath(modname) .. "/extras.lua") - local BAMBOO_MAX_HEIGHT_CHECK = -16 --ABMs From 9445b02dcc5cb46f9d5c9cf0bf57313f6a6d0cf1 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 20:57:34 -0500 Subject: [PATCH 06/79] MapGen update. Adjusted decorations. --- mods/MAPGEN/mcl_biomes/init.lua | 1592 ++++++++++++++++++------------- 1 file changed, 936 insertions(+), 656 deletions(-) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index e39371651..d286fc5ec 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -126,6 +126,10 @@ local function register_biomes() "MesaPlateauF", "MesaPlateauFM", "MangroveSwamp", + "BambooJungle", + "BambooJungleM", + "BambooJungleEdge", + "BambooJungleEdgeM", } -- Ice Plains Spikes (rare) @@ -951,8 +955,6 @@ local function register_biomes() _mcl_palette_index = 20, }) - - -- Mesa Plateau F -- Identical to Mesa below Y=30. At Y=30 and above there is a "dry" oak forest minetest.register_biome({ @@ -1489,8 +1491,175 @@ local function register_biomes() _mcl_palette_index = 29, }) + -- Bamboo Jungle areas are like the Jungle areas, but warmer and more humid. + -- Bamboo Jungle + minetest.register_biome({ + name = "BambooJungle", + node_top = "mcl_core:dirt_with_grass", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + humidity_point = 90, + heat_point = 95, + _mcl_biome_type = "medium", + _mcl_palette_index = 24, + }) + minetest.register_biome({ + name = "BambooJungle_shore", + node_top = "mcl_core:dirt", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = -2, + y_max = 0, + humidity_point = 90, + heat_point = 95, + _mcl_biome_type = "medium", + _mcl_palette_index = 24, + }) + minetest.register_biome({ + name = "BambooJungle_ocean", + node_top = "mcl_core:sand", + depth_top = 1, + node_filler = "mcl_core:sand", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = OCEAN_MIN, + y_max = -3, + vertical_blend = 1, + humidity_point = 95, + heat_point = 90, + _mcl_biome_type = "medium", + _mcl_palette_index = 24, + }) + + -- Bamboo Jungle M + -- Like Bamboo Jungle but with even more dense vegetation + minetest.register_biome({ + name = "BambooJungleM", + node_top = "mcl_core:dirt_with_grass", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + humidity_point = 95, + heat_point = 95, + _mcl_biome_type = "medium", + _mcl_palette_index = 25, + }) + minetest.register_biome({ + name = "BambooJungleM_shore", + node_top = "mcl_core:dirt", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = -2, + y_max = 0, + humidity_point = 95, + heat_point = 90, + _mcl_biome_type = "medium", + _mcl_palette_index = 25, + }) + minetest.register_biome({ + name = "BambooJungleM_ocean", + node_top = "mcl_core:sand", + depth_top = 1, + node_filler = "mcl_core:sand", + depth_filler = 3, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = OCEAN_MIN, + y_max = -3, + vertical_blend = 1, + humidity_point = 95, + heat_point = 95, + _mcl_biome_type = "medium", + _mcl_palette_index = 25, + }) + + -- Bamboo Jungle Edge + minetest.register_biome({ + name = "BambooJungleEdge", + node_top = "mcl_core:dirt_with_grass", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 2, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + humidity_point = 92, + heat_point = 90, + _mcl_biome_type = "medium", + _mcl_palette_index = 26, + }) + minetest.register_biome({ + name = "BambooJungleEdge_ocean", + node_top = "mcl_core:sand", + depth_top = 1, + node_filler = "mcl_core:sand", + depth_filler = 2, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = OCEAN_MIN, + y_max = 0, + humidity_point = 95, + heat_point = 88, + _mcl_biome_type = "medium", + _mcl_palette_index = 26, + }) + + -- Jungle Edge M (very rare). + -- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot. + -- This biome occours directly between Jungle M and Jungle Edge but also has a small border to Jungle. + -- This biome is very small in general. + minetest.register_biome({ + name = "BambooJungleEdgeM", + node_top = "mcl_core:dirt_with_grass", + depth_top = 1, + node_filler = "mcl_core:dirt", + depth_filler = 4, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + humidity_point = 95, + heat_point = 95, + _mcl_biome_type = "medium", + _mcl_palette_index = 27, + }) + minetest.register_biome({ + name = "BambooJungleEdgeM_ocean", + node_top = "mcl_core:sand", + depth_top = 1, + node_filler = "mcl_core:sand", + depth_filler = 4, + node_riverbed = "mcl_core:sand", + depth_riverbed = 2, + y_min = OCEAN_MIN, + y_max = 0, + humidity_point = 97, + heat_point = 90, + _mcl_biome_type = "medium", + _mcl_palette_index = 27, + }) + + + -- Add deep ocean and underground biomes automatically. - for i=1, #overworld_biomes do + for i = 1, #overworld_biomes do local biome = overworld_biomes[i] -- Deep Ocean @@ -1500,11 +1669,11 @@ local function register_biomes() humidity_point = minetest.registered_biomes[biome].humidity_point, y_min = DEEP_OCEAN_MIN, y_max = DEEP_OCEAN_MAX, - node_top = minetest.registered_biomes[biome.."_ocean"].node_top, + node_top = minetest.registered_biomes[biome .. "_ocean"].node_top, depth_top = 2, - node_filler = minetest.registered_biomes[biome.."_ocean"].node_filler, + node_filler = minetest.registered_biomes[biome .. "_ocean"].node_filler, depth_filler = 3, - node_riverbed = minetest.registered_biomes[biome.."_ocean"].node_riverbed, + node_riverbed = minetest.registered_biomes[biome .. "_ocean"].node_riverbed, depth_riverbed = 2, vertical_blend = 5, _mcl_biome_type = minetest.registered_biomes[biome]._mcl_biome_type, @@ -1559,7 +1728,6 @@ local function register_dimension_biomes() param2 = 0, }) - minetest.register_biome({ name = "Nether", node_filler = "mcl_nether:netherrack", @@ -1579,10 +1747,10 @@ local function register_dimension_biomes() minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_nether:glowstone","mcl_nether:magma"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_blackstone:nether_gold", "mcl_nether:quartz_ore", "mcl_core:gravel", "mcl_nether:soul_sand", "mcl_nether:glowstone", "mcl_nether:magma"}, sidelen = 16, fill_ratio = 10, - biomes = { "Nether" }, + biomes = {"Nether"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, decoration = "mcl_nether:netherrack", @@ -1607,10 +1775,10 @@ local function register_dimension_biomes() }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_nether:magma"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_nether:magma"}, sidelen = 16, fill_ratio = 10, - biomes = { "SoulsandValley" }, + biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, decoration = "mcl_blackstone:soul_soil", @@ -1619,20 +1787,20 @@ local function register_dimension_biomes() }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_nether:soul_sand", - wherein = { "mcl_nether:netherrack", "mcl_blackstone:soul_soil" }, + ore_type = "blob", + ore = "mcl_nether:soul_sand", + wherein = {"mcl_nether:netherrack", "mcl_blackstone:soul_soil"}, clust_scarcity = 100, clust_num_ores = 225, - clust_size = 15, - biomes = { "SoulsandValley" }, + clust_size = 15, + biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, noise_params = { - offset = 0, - scale = 1, - spread = { x = 250, y = 250, z = 250 }, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, @@ -1656,10 +1824,10 @@ local function register_dimension_biomes() }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_nether:magma","mcl_blackstone:blackstone"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_blackstone:nether_gold", "mcl_nether:quartz_ore", "mcl_core:gravel", "mcl_nether:soul_sand", "mcl_nether:magma", "mcl_blackstone:blackstone"}, sidelen = 16, fill_ratio = 10, - biomes = { "CrimsonForest" }, + biomes = {"CrimsonForest"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, decoration = "mcl_crimson:crimson_nylium", @@ -1683,10 +1851,10 @@ local function register_dimension_biomes() }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_nether:magma","mcl_blackstone:blackstone"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_blackstone:nether_gold", "mcl_nether:quartz_ore", "mcl_core:gravel", "mcl_nether:soul_sand", "mcl_nether:magma", "mcl_blackstone:blackstone"}, sidelen = 16, fill_ratio = 10, - biomes = { "WarpedForest" }, + biomes = {"WarpedForest"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, decoration = "mcl_crimson:warped_nylium", @@ -1711,10 +1879,10 @@ local function register_dimension_biomes() minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_blackstone:nether_gold","mcl_nether:quartz_ore","mcl_core:gravel","mcl_nether:soul_sand","mcl_blackstone:blackstone","mcl_nether:magma"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_blackstone:nether_gold", "mcl_nether:quartz_ore", "mcl_core:gravel", "mcl_nether:soul_sand", "mcl_blackstone:blackstone", "mcl_nether:magma"}, sidelen = 16, fill_ratio = 10, - biomes = { "BasaltDelta" }, + biomes = {"BasaltDelta"}, y_min = mcl_vars.mg_lava_nether_max, y_max = mcl_vars.mg_nether_deco_max, decoration = "mcl_blackstone:basalt", @@ -1723,25 +1891,25 @@ local function register_dimension_biomes() }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_blackstone:blackstone", - wherein = {"mcl_nether:netherrack","mcl_nether:glowstone","mcl_core:gravel"}, - clust_scarcity = 100, - clust_num_ores = 400, - clust_size = 20, - biomes = { "BasaltDelta" }, - y_min = mcl_vars.mg_lava_nether_max, - y_max = mcl_vars.mg_nether_deco_max, - noise_params = { - offset = 0, - scale = 1, - spread = { x = 250, y = 250, z = 250 }, - seed = 12345, - octaves = 3, - persist = 0.6, - lacunarity = 2, - flags = "defaults", - } + ore_type = "blob", + ore = "mcl_blackstone:blackstone", + wherein = {"mcl_nether:netherrack", "mcl_nether:glowstone", "mcl_core:gravel"}, + clust_scarcity = 100, + clust_num_ores = 400, + clust_size = 20, + biomes = {"BasaltDelta"}, + y_min = mcl_vars.mg_lava_nether_max, + y_max = mcl_vars.mg_nether_deco_max, + noise_params = { + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, + octaves = 3, + persist = 0.6, + lacunarity = 2, + flags = "defaults", + } }) --[[ THE END ]] @@ -1863,15 +2031,15 @@ local function register_biome_ores() -- Emeralds minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_core:stone_with_emerald", - wherein = stonelike, + ore_type = "scatter", + ore = "mcl_core:stone_with_emerald", + wherein = stonelike, clust_scarcity = 16384, clust_num_ores = 1, - clust_size = 1, - y_min = mcl_worlds.layer_to_y(4), - y_max = mcl_worlds.layer_to_y(32), - biomes = { + clust_size = 1, + y_min = mcl_worlds.layer_to_y(4), + y_max = mcl_worlds.layer_to_y(32), + biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", "ExtremeHills_deep_ocean", "ExtremeHills_underground", "ExtremeHills+", "ExtremeHills+_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills+_underground", "ExtremeHillsM", "ExtremeHillsM_ocean", "ExtremeHillsM_deep_ocean", "ExtremeHillsM_underground", @@ -1887,15 +2055,15 @@ local function register_biome_ores() monster_egg_scarcity = 26 * 26 * 26 end minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_monster_eggs:monster_egg_stone", - wherein = "mcl_core:stone", + ore_type = "scatter", + ore = "mcl_monster_eggs:monster_egg_stone", + wherein = "mcl_core:stone", clust_scarcity = monster_egg_scarcity, clust_num_ores = 3, - clust_size = 2, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_worlds.layer_to_y(61), - biomes = { + clust_size = 2, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_worlds.layer_to_y(61), + biomes = { "ExtremeHills", "ExtremeHills_beach", "ExtremeHills_ocean", "ExtremeHills_deep_ocean", "ExtremeHills_underground", "ExtremeHills+", "ExtremeHills+_ocean", "ExtremeHills+_deep_ocean", "ExtremeHills+_underground", "ExtremeHillsM", "ExtremeHillsM_ocean", "ExtremeHillsM_deep_ocean", "ExtremeHillsM_underground", @@ -1905,51 +2073,51 @@ local function register_biome_ores() -- Bonus gold spawn in Mesa if mg_name ~= "v6" then minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_core:stone_with_gold", - wherein = stonelike, + ore_type = "scatter", + ore = "mcl_core:stone_with_gold", + wherein = stonelike, clust_scarcity = 3333, clust_num_ores = 5, - clust_size = 3, - y_min = mcl_worlds.layer_to_y(32), - y_max = mcl_worlds.layer_to_y(79), - biomes = { "Mesa", "Mesa_sandlevel", "Mesa_ocean", - "MesaBryce", "MesaBryce_sandlevel", "MesaBryce_ocean", - "MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_ocean", - "MesaPlateauFM", "MesaPlateauFM_sandlevel", "MesaPlateauFM_ocean", }, + clust_size = 3, + y_min = mcl_worlds.layer_to_y(32), + y_max = mcl_worlds.layer_to_y(79), + biomes = {"Mesa", "Mesa_sandlevel", "Mesa_ocean", + "MesaBryce", "MesaBryce_sandlevel", "MesaBryce_ocean", + "MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_ocean", + "MesaPlateauFM", "MesaPlateauFM_sandlevel", "MesaPlateauFM_ocean", }, }) end --nether gold if mg_name ~= "v6" then minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_blackstone:blackstone_gilded", - wherein = "mcl_blackstone:blackstone", + ore_type = "scatter", + ore = "mcl_blackstone:blackstone_gilded", + wherein = "mcl_blackstone:blackstone", clust_scarcity = 4775, clust_num_ores = 2, - clust_size = 2, - y_min = mcl_vars.mg_nether_min, - y_max = mcl_vars.mg_nether_max, + clust_size = 2, + y_min = mcl_vars.mg_nether_min, + y_max = mcl_vars.mg_nether_max, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_blackstone:nether_gold", - wherein = "mcl_nether:netherrack", + ore_type = "scatter", + ore = "mcl_blackstone:nether_gold", + wherein = "mcl_nether:netherrack", clust_scarcity = 830, clust_num_ores = 5, - clust_size = 3, - y_min = mcl_vars.mg_nether_min, - y_max = mcl_vars.mg_nether_max, + clust_size = 3, + y_min = mcl_vars.mg_nether_min, + y_max = mcl_vars.mg_nether_max, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_blackstone:nether_gold", - wherein = "mcl_nether:netherrack", + ore_type = "scatter", + ore = "mcl_blackstone:nether_gold", + wherein = "mcl_nether:netherrack", clust_scarcity = 1660, clust_num_ores = 4, - clust_size = 2, - y_min = mcl_vars.mg_nether_min, - y_max = mcl_vars.mg_nether_max, + clust_size = 2, + y_min = mcl_vars.mg_nether_min, + y_max = mcl_vars.mg_nether_max, }) end end @@ -1959,182 +2127,182 @@ local function register_biomelike_ores() -- Random coarse dirt floor in Mega Taiga and Mesa Plateau F minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_core:coarse_dirt", - wherein = {"mcl_core:podzol", "mcl_core:dirt"}, - clust_scarcity = 1, - clust_num_ores = 12, - clust_size = 10, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "sheet", + ore = "mcl_core:coarse_dirt", + wherein = {"mcl_core:podzol", "mcl_core:dirt"}, + clust_scarcity = 1, + clust_num_ores = 12, + clust_size = 10, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_threshold = 0.2, - noise_params = {offset=0, scale=15, spread={x=130, y=130, z=130}, seed=24, octaves=3, persist=0.70}, - biomes = { "MegaTaiga" }, + noise_params = {offset = 0, scale = 15, spread = {x = 130, y = 130, z = 130}, seed = 24, octaves = 3, persist = 0.70}, + biomes = {"MegaTaiga"}, }) minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_core:coarse_dirt", - wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, + ore_type = "sheet", + ore = "mcl_core:coarse_dirt", + wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, column_height_max = 1, column_midpoint_factor = 0.0, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_threshold = 0.0, - noise_params = {offset=0, scale=15, spread={x=250, y=250, z=250}, seed=24, octaves=3, persist=0.70}, - biomes = { "MesaPlateauF_grasstop" }, + noise_params = {offset = 0, scale = 15, spread = {x = 250, y = 250, z = 250}, seed = 24, octaves = 3, persist = 0.70}, + biomes = {"MesaPlateauF_grasstop"}, }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_core:coarse_dirt", - wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, - clust_scarcity = 1500, - clust_num_ores = 25, - clust_size = 7, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "blob", + ore = "mcl_core:coarse_dirt", + wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, + clust_scarcity = 1500, + clust_num_ores = 25, + clust_size = 7, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", }, - biomes = { "MesaPlateauF_grasstop" }, + biomes = {"MesaPlateauF_grasstop"}, }) minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_core:coarse_dirt", - wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, + ore_type = "sheet", + ore = "mcl_core:coarse_dirt", + wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, column_height_max = 1, column_midpoint_factor = 0.0, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_threshold = -2.5, - noise_params = {offset=1, scale=15, spread={x=250, y=250, z=250}, seed=24, octaves=3, persist=0.80}, - biomes = { "MesaPlateauFM_grasstop" }, + noise_params = {offset = 1, scale = 15, spread = {x = 250, y = 250, z = 250}, seed = 24, octaves = 3, persist = 0.80}, + biomes = {"MesaPlateauFM_grasstop"}, }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_core:coarse_dirt", - wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, - clust_scarcity = 1800, - clust_num_ores = 65, - clust_size = 15, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "blob", + ore = "mcl_core:coarse_dirt", + wherein = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}, + clust_scarcity = 1800, + clust_num_ores = 65, + clust_size = 15, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", }, - biomes = { "MesaPlateauFM_grasstop" }, + biomes = {"MesaPlateauFM_grasstop"}, }) -- Occasionally dig out portions of MesaPlateauFM minetest.register_ore({ - ore_type = "blob", - ore = "air", - wherein = {"group:hardened_clay", "group:sand","mcl_core:coarse_dirt"}, - clust_scarcity = 4000, - clust_size = 5, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "blob", + ore = "air", + wherein = {"group:hardened_clay", "group:sand", "mcl_core:coarse_dirt"}, + clust_scarcity = 4000, + clust_size = 5, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", }, - biomes = { "MesaPlateauFM", "MesaPlateauFM_grasstop" }, + biomes = {"MesaPlateauFM", "MesaPlateauFM_grasstop"}, }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_core:redsandstone", - wherein = {"mcl_colorblocks:hardened_clay_orange"}, - clust_scarcity = 300, - clust_size = 8, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "blob", + ore = "mcl_core:redsandstone", + wherein = {"mcl_colorblocks:hardened_clay_orange"}, + clust_scarcity = 300, + clust_size = 8, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", }, - biomes = { "MesaPlateauFM_sandlevel" }, + biomes = {"MesaPlateauFM_sandlevel"}, }) -- More red sand in MesaPlateauFM minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_core:redsand", - wherein = {"group:hardened_clay"}, - clust_scarcity = 1, - clust_num_ores = 12, - clust_size = 10, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "sheet", + ore = "mcl_core:redsand", + wherein = {"group:hardened_clay"}, + clust_scarcity = 1, + clust_num_ores = 12, + clust_size = 10, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_threshold = 0.1, - noise_params = {offset=0, scale=15, spread={x=130, y=130, z=130}, seed=95, octaves=3, persist=0.70}, - biomes = { "MesaPlateauFM" }, + noise_params = {offset = 0, scale = 15, spread = {x = 130, y = 130, z = 130}, seed = 95, octaves = 3, persist = 0.70}, + biomes = {"MesaPlateauFM"}, }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_core:redsand", - wherein = {"group:hardened_clay"}, - clust_scarcity = 1500, - clust_size = 4, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore_type = "blob", + ore = "mcl_core:redsand", + wherein = {"group:hardened_clay"}, + clust_scarcity = 1500, + clust_size = 4, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, flags = "defaults", }, - biomes = { "MesaPlateauFM", "MesaPlateauFM_grasstop", "MesaPlateauFM_sandlevel" }, + biomes = {"MesaPlateauFM", "MesaPlateauFM_grasstop", "MesaPlateauFM_sandlevel"}, }) -- Small dirt patches in Extreme Hills M minetest.register_ore({ - ore_type = "blob", + ore_type = "blob", -- TODO: Should be grass block. But generating this as ore means gras blocks will spawn undeground. :-( - ore = "mcl_core:dirt", - wherein = {"mcl_core:gravel"}, - clust_scarcity = 5000, - clust_num_ores = 12, - clust_size = 4, - y_min = mcl_vars.mg_overworld_min, - y_max = mcl_vars.mg_overworld_max, + ore = "mcl_core:dirt", + wherein = {"mcl_core:gravel"}, + clust_scarcity = 5000, + clust_num_ores = 12, + clust_size = 4, + y_min = mcl_vars.mg_overworld_min, + y_max = mcl_vars.mg_overworld_max, noise_threshold = 0.2, - noise_params = {offset=0, scale=5, spread={x=250, y=250, z=250}, seed=64, octaves=3, persist=0.60}, - biomes = { "ExtremeHillsM" }, + noise_params = {offset = 0, scale = 5, spread = {x = 250, y = 250, z = 250}, seed = 64, octaves = 3, persist = 0.60}, + biomes = {"ExtremeHillsM"}, }) -- For a transition from stone to hardened clay in mesa biomes that is not perfectly flat minetest.register_ore({ ore_type = "stratum", ore = "mcl_core:stone", wherein = {"group:hardened_clay"}, - noise_params = {offset=-6, scale=2, spread={x=25, y=25, z=25}, octaves=1, persist=0.60}, + noise_params = {offset = -6, scale = 2, spread = {x = 25, y = 25, z = 25}, octaves = 1, persist = 0.60}, stratum_thickness = 8, biomes = { "Mesa_sandlevel", "Mesa_ocean", @@ -2157,18 +2325,18 @@ local function register_biomelike_ores() if not seed then seed = 39 end - local y_max = y_min + height-1 + local y_max = y_min + height - 1 local perfect_biomes if is_perfect then -- "perfect" means no erosion - perfect_biomes = { "MesaBryce", "Mesa", "MesaPlateauF", "MesaPlateauFM" } + perfect_biomes = {"MesaBryce", "Mesa", "MesaPlateauF", "MesaPlateauFM"} else - perfect_biomes = { "MesaBryce" } + perfect_biomes = {"MesaBryce"} end -- Full, perfect stratum minetest.register_ore({ ore_type = "stratum", - ore = "mcl_colorblocks:hardened_clay_"..color, + ore = "mcl_colorblocks:hardened_clay_" .. color, -- Only paint uncolored so the biome can choose -- a color in advance. wherein = {"mcl_colorblocks:hardened_clay"}, @@ -2177,56 +2345,56 @@ local function register_biomelike_ores() biomes = perfect_biomes, }) if not is_perfect then - -- Slightly eroded stratum, only minor imperfections - minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_colorblocks:hardened_clay_"..color, - wherein = {"mcl_colorblocks:hardened_clay"}, - y_min = y_min, - y_max = y_max, - biomes = { "Mesa", "MesaPlateauF" }, - noise_params = { - offset = y_min+(y_max-y_min)/2, - scale = 0, - spread = {x = 50, y = 50, z = 50}, - seed = seed+4, - octaves = 1, - persist = 1.0 - }, - np_stratum_thickness = { - offset = 1.28, - scale = 1, - spread = {x = 18, y = 18, z = 18}, - seed = seed+4, - octaves = 3, - persist = 0.8, - }, - }) - -- Very eroded stratum, most of the color is gone - minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_colorblocks:hardened_clay_"..color, - wherein = {"mcl_colorblocks:hardened_clay"}, - y_min = y_min, - y_max = y_max, - biomes = { "MesaPlateauFM" }, - noise_params = { - offset = y_min+(y_max-y_min)/2, - scale = 0, - spread = {x = 50, y = 50, z = 50}, - seed = seed+4, - octaves = 1, - persist = 1.0 - }, - np_stratum_thickness = { - offset = 0.1, - scale = 1, - spread = {x = 28, y = 28, z = 28}, - seed = seed+4, - octaves = 2, - persist = 0.6, - }, - }) + -- Slightly eroded stratum, only minor imperfections + minetest.register_ore({ + ore_type = "stratum", + ore = "mcl_colorblocks:hardened_clay_" .. color, + wherein = {"mcl_colorblocks:hardened_clay"}, + y_min = y_min, + y_max = y_max, + biomes = {"Mesa", "MesaPlateauF"}, + noise_params = { + offset = y_min + (y_max - y_min) / 2, + scale = 0, + spread = {x = 50, y = 50, z = 50}, + seed = seed + 4, + octaves = 1, + persist = 1.0 + }, + np_stratum_thickness = { + offset = 1.28, + scale = 1, + spread = {x = 18, y = 18, z = 18}, + seed = seed + 4, + octaves = 3, + persist = 0.8, + }, + }) + -- Very eroded stratum, most of the color is gone + minetest.register_ore({ + ore_type = "stratum", + ore = "mcl_colorblocks:hardened_clay_" .. color, + wherein = {"mcl_colorblocks:hardened_clay"}, + y_min = y_min, + y_max = y_max, + biomes = {"MesaPlateauFM"}, + noise_params = { + offset = y_min + (y_max - y_min) / 2, + scale = 0, + spread = {x = 50, y = 50, z = 50}, + seed = seed + 4, + octaves = 1, + persist = 1.0 + }, + np_stratum_thickness = { + offset = 0.1, + scale = 1, + spread = {x = 28, y = 28, z = 28}, + seed = seed + 4, + octaves = 2, + persist = 0.6, + }, + }) end end @@ -2255,7 +2423,7 @@ local function register_biomelike_ores() suddenly don't match up anymore. ]] -- Available Mesa colors: - local mesa_stratum_colors = { "silver", "brown", "orange", "red", "yellow", "white" } + local mesa_stratum_colors = {"silver", "brown", "orange", "red", "yellow", "white"} -- Start level local y = 17 @@ -2315,17 +2483,17 @@ local function register_dimension_ores() -- Soul sand minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_nether:soul_sand", + ore_type = "sheet", + ore = "mcl_nether:soul_sand", -- Note: Stone is included only for v6 mapgen support. Netherrack is not generated naturally -- in v6, but instead set with the on_generated function in mcl_mapgen_core. - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, - clust_scarcity = 13 * 13 * 13, - clust_size = 5, - y_min = mcl_vars.mg_nether_min, - y_max = mcl_worlds.layer_to_y(64, "nether"), + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + clust_scarcity = 13 * 13 * 13, + clust_size = 5, + y_min = mcl_vars.mg_nether_min, + y_max = mcl_worlds.layer_to_y(64, "nether"), noise_threshold = 0.0, - noise_params = { + noise_params = { offset = 0.5, scale = 0.1, spread = {x = 5, y = 5, z = 5}, @@ -2337,19 +2505,19 @@ local function register_dimension_ores() -- Magma blocks minetest.register_ore({ - ore_type = "blob", - ore = "mcl_nether:magma", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, - clust_scarcity = 8*8*8, + ore_type = "blob", + ore = "mcl_nether:magma", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + clust_scarcity = 8 * 8 * 8, clust_num_ores = 45, - clust_size = 6, - y_min = mcl_worlds.layer_to_y(23, "nether"), - y_max = mcl_worlds.layer_to_y(37, "nether"), + clust_size = 6, + y_min = mcl_worlds.layer_to_y(23, "nether"), + y_max = mcl_worlds.layer_to_y(37, "nether"), noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, @@ -2357,19 +2525,19 @@ local function register_dimension_ores() }, }) minetest.register_ore({ - ore_type = "blob", - ore = "mcl_nether:magma", - wherein = {"mcl_nether:netherrack"}, - clust_scarcity = 10*10*10, + ore_type = "blob", + ore = "mcl_nether:magma", + wherein = {"mcl_nether:netherrack"}, + clust_scarcity = 10 * 10 * 10, clust_num_ores = 65, - clust_size = 8, - y_min = mcl_worlds.layer_to_y(23, "nether"), - y_max = mcl_worlds.layer_to_y(37, "nether"), + clust_size = 8, + y_min = mcl_worlds.layer_to_y(23, "nether"), + y_max = mcl_worlds.layer_to_y(37, "nether"), noise_params = { - offset = 0, - scale = 1, - spread = {x=250, y=250, z=250}, - seed = 12345, + offset = 0, + scale = 1, + spread = {x = 250, y = 250, z = 250}, + seed = 12345, octaves = 3, persist = 0.6, lacunarity = 2, @@ -2379,15 +2547,15 @@ local function register_dimension_ores() -- Glowstone minetest.register_ore({ - ore_type = "blob", - ore = "mcl_nether:glowstone", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, - clust_scarcity = 26 * 26 * 26, - clust_size = 5, - y_min = mcl_vars.mg_lava_nether_max + 10, - y_max = mcl_vars.mg_nether_max - 13, + ore_type = "blob", + ore = "mcl_nether:glowstone", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + clust_scarcity = 26 * 26 * 26, + clust_size = 5, + y_min = mcl_vars.mg_lava_nether_max + 10, + y_max = mcl_vars.mg_nether_max - 13, noise_threshold = 0.0, - noise_params = { + noise_params = { offset = 0.5, scale = 0.1, spread = {x = 5, y = 5, z = 5}, @@ -2399,17 +2567,17 @@ local function register_dimension_ores() -- Gravel (Nether) minetest.register_ore({ - ore_type = "sheet", - ore = "mcl_core:gravel", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "sheet", + ore = "mcl_core:gravel", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, column_height_min = 1, column_height_max = 1, column_midpoint_factor = 0, - y_min = mcl_worlds.layer_to_y(63, "nether"), + y_min = mcl_worlds.layer_to_y(63, "nether"), -- This should be 65, but for some reason with this setting, the sheet ore really stops at 65. o_O - y_max = mcl_worlds.layer_to_y(65+2, "nether"), + y_max = mcl_worlds.layer_to_y(65 + 2, "nether"), noise_threshold = 0.2, - noise_params = { + noise_params = { offset = 0.0, scale = 0.5, spread = {x = 20, y = 20, z = 20}, @@ -2422,22 +2590,22 @@ local function register_dimension_ores() -- Nether quartz if minetest.settings:get_bool("mcl_generate_ores", true) then minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:quartz_ore", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:quartz_ore", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 850, clust_num_ores = 4, -- MC cluster amount: 4-10 - clust_size = 3, + clust_size = 3, y_min = mcl_vars.mg_nether_min, y_max = mcl_vars.mg_nether_max, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:quartz_ore", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:quartz_ore", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 1650, clust_num_ores = 8, -- MC cluster amount: 4-10 - clust_size = 4, + clust_size = 4, y_min = mcl_vars.mg_nether_min, y_max = mcl_vars.mg_nether_max, }) @@ -2445,62 +2613,62 @@ local function register_dimension_ores() -- Lava springs in the Nether minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:nether_lava_source", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:nether_lava_source", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 13500, --rare clust_num_ores = 1, - clust_size = 1, - y_min = mcl_vars.mg_lava_nether_max, - y_max = mcl_vars.mg_nether_max - 13, + clust_size = 1, + y_min = mcl_vars.mg_lava_nether_max, + y_max = mcl_vars.mg_nether_max - 13, }) - local lava_biomes = {"BasaltDelta","Nether"} + local lava_biomes = {"BasaltDelta", "Nether"} minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:nether_lava_source", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:nether_lava_source", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 500, clust_num_ores = 1, - clust_size = 1, - biomes = lava_biomes, - y_min = mcl_vars.mg_nether_min, - y_max = mcl_vars.mg_lava_nether_max + 1, + clust_size = 1, + biomes = lava_biomes, + y_min = mcl_vars.mg_nether_min, + y_max = mcl_vars.mg_lava_nether_max + 1, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:nether_lava_source", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:nether_lava_source", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 1000, clust_num_ores = 1, - clust_size = 1, - biomes = lava_biomes, - y_min = mcl_vars.mg_lava_nether_max + 2, - y_max = mcl_vars.mg_lava_nether_max + 12, + clust_size = 1, + biomes = lava_biomes, + y_min = mcl_vars.mg_lava_nether_max + 2, + y_max = mcl_vars.mg_lava_nether_max + 12, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:nether_lava_source", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:nether_lava_source", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 2000, clust_num_ores = 1, - clust_size = 1, - biomes = lava_biomes, - y_min = mcl_vars.mg_lava_nether_max + 13, - y_max = mcl_vars.mg_lava_nether_max + 48, + clust_size = 1, + biomes = lava_biomes, + y_min = mcl_vars.mg_lava_nether_max + 13, + y_max = mcl_vars.mg_lava_nether_max + 48, }) minetest.register_ore({ - ore_type = "scatter", - ore = "mcl_nether:nether_lava_source", - wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, + ore_type = "scatter", + ore = "mcl_nether:nether_lava_source", + wherein = {"mcl_nether:netherrack", "mcl_core:stone"}, clust_scarcity = 3500, clust_num_ores = 1, - clust_size = 1, - biomes = lava_biomes, - y_min = mcl_vars.mg_lava_nether_max + 49, - y_max = mcl_vars.mg_nether_max - 13, + clust_size = 1, + biomes = lava_biomes, + y_min = mcl_vars.mg_lava_nether_max + 49, + y_max = mcl_vars.mg_nether_max - 13, }) --[[ THE END ]] @@ -2519,20 +2687,20 @@ local function register_dimension_ores() local mult = 1.0 minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_end:end_stone", - wherein = end_wherein, - biomes = {"EndSmallIslands","Endborder"}, - y_min = mcl_vars.mg_end_min+64, - y_max = mcl_vars.mg_end_min+80, - clust_num_ores = 3375, - clust_size = 15, + ore_type = "stratum", + ore = "mcl_end:end_stone", + wherein = end_wherein, + biomes = {"EndSmallIslands", "Endborder"}, + y_min = mcl_vars.mg_end_min + 64, + y_max = mcl_vars.mg_end_min + 80, + clust_num_ores = 3375, + clust_size = 15, noise_params = { - offset = mcl_vars.mg_end_min+70, - scale = -1, - spread = {x=84, y=84, z=84}, - seed = 145, + offset = mcl_vars.mg_end_min + 70, + scale = -1, + spread = {x = 84, y = 84, z = 84}, + seed = 145, octaves = 3, persist = 0.6, lacunarity = 2, @@ -2540,10 +2708,10 @@ local function register_dimension_ores() }, np_stratum_thickness = { - offset = 0, - scale = 15, - spread = {x=84, y=84, z=84}, - seed = 145, + offset = 0, + scale = 15, + spread = {x = 84, y = 84, z = 84}, + seed = 145, octaves = 3, persist = 0.6, lacunarity = 2, @@ -2553,27 +2721,27 @@ local function register_dimension_ores() }) minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_end:end_stone", - wherein = end_wherein, - biomes = {"End","EndMidlands","EndHighlands","EndBarrens"}, - y_min = mcl_vars.mg_end_min+64, - y_max = mcl_vars.mg_end_min+80, + ore_type = "stratum", + ore = "mcl_end:end_stone", + wherein = end_wherein, + biomes = {"End", "EndMidlands", "EndHighlands", "EndBarrens"}, + y_min = mcl_vars.mg_end_min + 64, + y_max = mcl_vars.mg_end_min + 80, noise_params = { - offset = mcl_vars.mg_end_min+70, - scale = -1, - spread = {x=126, y=126, z=126}, - seed = mg_seed+9999, + offset = mcl_vars.mg_end_min + 70, + scale = -1, + spread = {x = 126, y = 126, z = 126}, + seed = mg_seed + 9999, octaves = 3, persist = 0.5, }, np_stratum_thickness = { - offset = -2, - scale = 10, - spread = {x=126, y=126, z=126}, - seed = mg_seed+9999, + offset = -2, + scale = 10, + spread = {x = 126, y = 126, z = 126}, + seed = mg_seed + 9999, octaves = 3, persist = 0.5, }, @@ -2581,54 +2749,54 @@ local function register_dimension_ores() }) minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_end:end_stone", - wherein = end_wherein, - biomes = {"End","EndMidlands","EndHighlands","EndBarrens"}, - y_min = mcl_vars.mg_end_min+64, - y_max = mcl_vars.mg_end_min+80, + ore_type = "stratum", + ore = "mcl_end:end_stone", + wherein = end_wherein, + biomes = {"End", "EndMidlands", "EndHighlands", "EndBarrens"}, + y_min = mcl_vars.mg_end_min + 64, + y_max = mcl_vars.mg_end_min + 80, noise_params = { - offset = mcl_vars.mg_end_min+72, - scale = -3, - spread = {x=84, y=84, z=84}, - seed = mg_seed+999, + offset = mcl_vars.mg_end_min + 72, + scale = -3, + spread = {x = 84, y = 84, z = 84}, + seed = mg_seed + 999, octaves = 4, persist = 0.8, }, np_stratum_thickness = { - offset = -4, - scale = 10, - spread = {x=84, y=84, z=84}, - seed = mg_seed+999, + offset = -4, + scale = 10, + spread = {x = 84, y = 84, z = 84}, + seed = mg_seed + 999, octaves = 4, persist = 0.8, }, clust_scarcity = 1, }) minetest.register_ore({ - ore_type = "stratum", - ore = "mcl_end:end_stone", - wherein = end_wherein, - biomes = {"End","EndMidlands","EndHighlands","EndBarrens"}, - y_min = mcl_vars.mg_end_min+64, - y_max = mcl_vars.mg_end_min+80, + ore_type = "stratum", + ore = "mcl_end:end_stone", + wherein = end_wherein, + biomes = {"End", "EndMidlands", "EndHighlands", "EndBarrens"}, + y_min = mcl_vars.mg_end_min + 64, + y_max = mcl_vars.mg_end_min + 80, noise_params = { - offset = mcl_vars.mg_end_min+70, - scale = -2, - spread = {x=84, y=84, z=84}, - seed = mg_seed+99, + offset = mcl_vars.mg_end_min + 70, + scale = -2, + spread = {x = 84, y = 84, z = 84}, + seed = mg_seed + 99, octaves = 4, persist = 0.85, }, np_stratum_thickness = { - offset = -3, - scale = 5, - spread = {x=63, y=63, z=63}, - seed = mg_seed+50, + offset = -3, + scale = 5, + spread = {x = 63, y = 63, z = 63}, + seed = mg_seed + 50, octaves = 4, persist = 0.85, }, @@ -2645,11 +2813,11 @@ local function register_grass_decoration(grasstype, offset, scale, biomes) local place_on, seed, node if grasstype == "fern" then node = "mcl_flowers:fern" - place_on = {"group:grass_block_no_snow", "mcl_core:podzol","mcl_mud:mud"} + place_on = {"group:grass_block_no_snow", "mcl_core:podzol", "mcl_mud:mud"} seed = 333 elseif grasstype == "tallgrass" then node = "mcl_flowers:tallgrass" - place_on = {"group:grass_block_no_snow","mcl_mud:mud"} + place_on = {"group:grass_block_no_snow", "mcl_mud:mud"} seed = 420 end local noise = { @@ -2660,14 +2828,14 @@ local function register_grass_decoration(grasstype, offset, scale, biomes) octaves = 3, persist = 0.6 } - for b=1, #biomes do + for b = 1, #biomes do local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index minetest.register_decoration({ deco_type = "simple", place_on = place_on, sidelen = 16, noise_params = noise, - biomes = { biomes[b] }, + biomes = {biomes[b]}, y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = node, @@ -2680,15 +2848,15 @@ local function register_seagrass_decoration(grasstype, offset, scale, biomes) local seed, nodes, surfaces, param2, param2_max, y_max if grasstype == "seagrass" then seed = 16 - surfaces = { "mcl_core:dirt", "mcl_core:sand", "mcl_core:gravel", "mcl_core:redsand" } - nodes = { "mcl_ocean:seagrass_dirt", "mcl_ocean:seagrass_sand", "mcl_ocean:seagrass_gravel", "mcl_ocean:seagrass_redsand" } + surfaces = {"mcl_core:dirt", "mcl_core:sand", "mcl_core:gravel", "mcl_core:redsand"} + nodes = {"mcl_ocean:seagrass_dirt", "mcl_ocean:seagrass_sand", "mcl_ocean:seagrass_gravel", "mcl_ocean:seagrass_redsand"} y_max = 0 elseif grasstype == "kelp" then seed = 32 param2 = 16 param2_max = 96 - surfaces = { "mcl_core:dirt", "mcl_core:sand", "mcl_core:gravel" } - nodes = { "mcl_ocean:kelp_dirt", "mcl_ocean:kelp_sand", "mcl_ocean:kelp_gravel" } + surfaces = {"mcl_core:dirt", "mcl_core:sand", "mcl_core:gravel"} + nodes = {"mcl_ocean:kelp_dirt", "mcl_ocean:kelp_sand", "mcl_ocean:kelp_gravel"} y_max = -6 end local noise = { @@ -2700,10 +2868,10 @@ local function register_seagrass_decoration(grasstype, offset, scale, biomes) persist = 0.6, } - for s=1, #surfaces do + for s = 1, #surfaces do minetest.register_decoration({ deco_type = "simple", - place_on = { surfaces[s] }, + place_on = {surfaces[s]}, sidelen = 16, noise_params = noise, biomes = biomes, @@ -2749,48 +2917,48 @@ local corals = { local function register_coral_decos(ck) local c = corals[ck] local noise = { - offset = -0.0085, - scale = 0.002, - spread = {x = 25, y = 120, z = 25}, - seed = 235, - octaves = 5, - persist = 1.8, - lacunarity = 3.5, - flags = "absvalue" - } + offset = -0.0085, + scale = 0.002, + spread = {x = 25, y = 120, z = 25}, + seed = 235, + octaves = 5, + persist = 1.8, + lacunarity = 3.5, + flags = "absvalue" + } minetest.register_decoration({ deco_type = "schematic", - place_on = {"group:sand","mcl_core:gravel","mcl_mud:mud"}, + place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"}, sidelen = 80, noise_params = noise, biomes = warm_oceans, y_min = coral_min, y_max = coral_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_1.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_coral_" .. c .. "_1.mts", rotation = "random", flags = "all_floors,force_placement", }) minetest.register_decoration({ deco_type = "schematic", - place_on = {"group:sand","mcl_core:gravel","mcl_mud:mud"}, + place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"}, noise_params = noise, sidelen = 80, biomes = warm_oceans, y_min = coral_min, y_max = coral_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_coral_"..c.."_2.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_coral_" .. c .. "_2.mts", rotation = "random", flags = "all_floors,force_placement", }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_ocean:"..c.."_coral_block"}, + place_on = {"mcl_ocean:" .. c .. "_coral_block"}, sidelen = 16, fill_ratio = 3, y_min = coral_min, y_max = coral_max, - decoration = "mcl_ocean:"..c.."_coral", + decoration = "mcl_ocean:" .. c .. "_coral", biomes = warm_oceans, flags = "force_placement, all_floors", height = 1, @@ -2803,7 +2971,7 @@ local function register_coral_decos(ck) fill_ratio = 7, y_min = coral_min, y_max = coral_max, - decoration = "mcl_ocean:"..c.."_coral_fan", + decoration = "mcl_ocean:" .. c .. "_coral_fan", biomes = warm_oceans, flags = "force_placement, all_floors", height = 1, @@ -2813,12 +2981,12 @@ end local function register_decorations() -- Coral Reefs - for k,_ in pairs(corals) do + for k, _ in pairs(corals) do register_coral_decos(k) end minetest.register_decoration({ deco_type = "simple", - place_on = {"group:sand","mcl_core:gravel","mcl_mud:mud"}, + place_on = {"group:sand", "mcl_core:gravel", "mcl_mud:mud"}, sidelen = 16, noise_params = { offset = -0.0085, @@ -2899,20 +3067,20 @@ local function register_decorations() --rare CORAl minetest.register_decoration({ deco_type = "schematic", - place_on = {"group:sand","mcl_core:gravel"}, + place_on = {"group:sand", "mcl_core:gravel"}, fill_ratio = 0.0001, sidelen = 80, biomes = warm_oceans, y_min = coral_min, y_max = coral_max, - schematic = mod_mcl_structures.."/schematics/coral_cora.mts", + schematic = mod_mcl_structures .. "/schematics/coral_cora.mts", rotation = "random", flags = "place_center_x,place_center_z, force_placement", }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_core:dirt_with_grass","mcl_core:podzol"}, + place_on = {"mcl_core:dirt_with_grass", "mcl_core:podzol"}, sidelen = 16, noise_params = { offset = 0, @@ -2924,7 +3092,7 @@ local function register_decorations() lacunarity = 1.0, flags = "absvalue" }, - biomes = {"Taiga","ColdTaiga","MegaTaiga","MegaSpruceTaiga", "Forest"}, + biomes = {"Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga", "Forest"}, y_max = mcl_vars.mg_overworld_max, y_min = 2, decoration = "mcl_sweet_berry:sweet_berry_bush_3" @@ -2946,7 +3114,7 @@ local function register_decorations() biomes = {"IcePlainsSpikes"}, y_min = 4, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_ice_spike_large.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_ice_spike_large.mts", rotation = "random", flags = "place_center_x, place_center_z", }) @@ -2967,14 +3135,14 @@ local function register_decorations() biomes = {"IcePlainsSpikes"}, y_min = 4, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_ice_spike_small.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_ice_spike_small.mts", rotation = "random", flags = "place_center_x, place_center_z", }) -- Oak -- Large oaks - for i=1, 4 do + for i = 1, 4 do minetest.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, @@ -2990,7 +3158,7 @@ local function register_decorations() biomes = {"Forest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_large_"..i..".mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_large_" .. i .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3010,7 +3178,7 @@ local function register_decorations() biomes = {"ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "ExtremeHills+_snowtop"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_large_"..i..".mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_large_" .. i .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3031,7 +3199,7 @@ local function register_decorations() biomes = {"Forest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3050,7 +3218,7 @@ local function register_decorations() biomes = {"FlowerForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3069,7 +3237,7 @@ local function register_decorations() biomes = {"ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "ExtremeHills+_snowtop"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3089,7 +3257,7 @@ local function register_decorations() biomes = {"ExtremeHills+", "ExtremeHills+_snowtop"}, y_min = 50, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3108,7 +3276,7 @@ local function register_decorations() biomes = {"MesaPlateauF_grasstop"}, y_min = 30, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3127,7 +3295,7 @@ local function register_decorations() biomes = {"MesaPlateauFM_grasstop"}, y_min = 30, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3147,7 +3315,7 @@ local function register_decorations() biomes = {"IcePlains"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3156,10 +3324,10 @@ local function register_decorations() place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = 0.004, - biomes = {"Jungle", "JungleM"}, + biomes = {"Jungle", "JungleM","BambooJungle", "BambooJungleM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3171,7 +3339,7 @@ local function register_decorations() biomes = {"JungleEdge", "JungleEdgeM", "Savanna"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3191,7 +3359,7 @@ local function register_decorations() biomes = {"FlowerForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic_bee_nest.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic_bee_nest.mts", flags = "place_center_x, place_center_z", rotation = "random", spawn_by = "group:flower", @@ -3212,7 +3380,7 @@ local function register_decorations() biomes = {"Forest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_classic_bee_nest.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_classic_bee_nest.mts", flags = "place_center_x, place_center_z", rotation = "random", spawn_by = "group:flower", @@ -3234,7 +3402,7 @@ local function register_decorations() biomes = {"Forest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_balloon.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_balloon.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3255,7 +3423,7 @@ local function register_decorations() biomes = {"Swampland", "Swampland_shore"}, y_min = 0, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_oak_swamp.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_oak_swamp.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3266,10 +3434,10 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.0065, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_tree_1.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_tree_1.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) @@ -3279,10 +3447,10 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.0045, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = -1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_tree_2.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_tree_2.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) @@ -3292,10 +3460,10 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.023, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = -1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_tree_3.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_tree_3.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) @@ -3305,10 +3473,10 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.023, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = -1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_tree_4.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_tree_4.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) @@ -3318,10 +3486,10 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.023, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = -1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_tree_5.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_tree_5.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", }) @@ -3341,7 +3509,7 @@ local function register_decorations() biomes = {"MangroveSwamp"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mangrove.."/schematics/mcl_mangrove_bee_nest.mts", + schematic = mod_mcl_mangrove .. "/schematics/mcl_mangrove_bee_nest.mts", flags = "place_center_x, place_center_z, force_placement", rotation = "random", spawn_by = "group:flower", @@ -3351,7 +3519,7 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.045, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = 0, y_max = 0, decoration = "mcl_mangrove:water_logged_roots", @@ -3365,7 +3533,7 @@ local function register_decorations() num_spawn_by = 2, sidelen = 80, fill_ratio = 10, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, y_min = 0, y_max = 0, decoration = "mcl_mangrove:water_logged_roots", @@ -3376,7 +3544,7 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.045, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, place_offset_y = -1, decoration = "mcl_mangrove:mangrove_mud_roots", flags = "place_center_x, place_center_z, force_placement", @@ -3386,7 +3554,7 @@ local function register_decorations() place_on = {"mcl_mud:mud"}, sidelen = 80, fill_ratio = 0.008, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, decoration = "mcl_core:deadbush", flags = "place_center_x, place_center_z", }) @@ -3395,7 +3563,7 @@ local function register_decorations() place_on = {"mcl_core:water_source"}, sidelen = 80, fill_ratio = 0.035, - biomes = {"MangroveSwamp","MangroveSwamp_shore"}, + biomes = {"MangroveSwamp", "MangroveSwamp_shore"}, decoration = "mcl_flowers:waterlily", flags = "place_center_x, place_center_z, liquid_surface", }) @@ -3403,7 +3571,7 @@ local function register_decorations() -- Jungle tree -- Huge jungle tree (4 variants) - for i=1, 4 do + for i = 1, 4 do minetest.register_decoration({ deco_type = "schematic", place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, @@ -3412,7 +3580,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 4, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_huge_"..i..".mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_huge_" .. i .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3424,7 +3592,7 @@ local function register_decorations() biomes = {"JungleM"}, y_min = 4, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_huge_"..i..".mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_huge_" .. i .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3439,7 +3607,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3451,7 +3619,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_2.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3463,7 +3631,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_3.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_3.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3475,7 +3643,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_4.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_4.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3484,10 +3652,10 @@ local function register_decorations() place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = 0.025, - biomes = {"Jungle"}, + biomes = {"Jungle","BambooJungle"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3496,10 +3664,10 @@ local function register_decorations() place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = 0.0045, - biomes = {"JungleEdge", "JungleEdgeM"}, + biomes = {"JungleEdge", "JungleEdgeM", "BambooJungleEdge", "BambooJungleEdgeM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3509,10 +3677,10 @@ local function register_decorations() place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = 0.09, - biomes = {"JungleM"}, + biomes = {"JungleM", "BambooJungleM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_tree_2.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_tree_2.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3536,7 +3704,7 @@ local function register_decorations() biomes = biomes, y_min = y, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/"..sprucename, + schematic = mod_mcl_core .. "/schematics/" .. sprucename, flags = "place_center_x, place_center_z", }) end @@ -3590,7 +3758,7 @@ local function register_decorations() biomes = {"Taiga", "ColdTaiga"}, y_min = 2, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_spruce_lollipop.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_spruce_lollipop.mts", flags = "place_center_x, place_center_z", }) @@ -3610,7 +3778,7 @@ local function register_decorations() biomes = {"Taiga", "ColdTaiga"}, y_min = 3, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_spruce_matchstick.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_spruce_matchstick.mts", flags = "place_center_x, place_center_z", }) @@ -3630,12 +3798,12 @@ local function register_decorations() biomes = {"IcePlains"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_spruce_5.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_spruce_5.mts", flags = "place_center_x, place_center_z", }) -- Acacia (many variants) - for a=1, 7 do + for a = 1, 7 do minetest.register_decoration({ deco_type = "schematic", place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt", "mcl_core:coarse_dirt"}, @@ -3644,7 +3812,7 @@ local function register_decorations() biomes = {"Savanna", "SavannaM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_acacia_"..a..".mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_acacia_" .. a .. ".mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3666,7 +3834,7 @@ local function register_decorations() biomes = {"BirchForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_birch.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_birch.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ @@ -3684,7 +3852,7 @@ local function register_decorations() biomes = {"BirchForestM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_birch_tall.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_birch_tall.mts", flags = "place_center_x, place_center_z", }) @@ -3703,7 +3871,7 @@ local function register_decorations() biomes = {"Forest", "FlowerForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_birch.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_birch.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ @@ -3722,7 +3890,7 @@ local function register_decorations() biomes = {"Forest", "BirchForest", "BirchForestM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_birch_bee_nest.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_birch_bee_nest.mts", flags = "place_center_x, place_center_z", rotation = "random", spawn_by = "group:flower", @@ -3744,66 +3912,65 @@ local function register_decorations() biomes = {"RoofedForest"}, y_min = 4, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_dark_oak.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_dark_oak.mts", flags = "place_center_x, place_center_z", rotation = "random", }) - local ratio_mushroom = 0.0001 - local ratio_mushroom_huge = ratio_mushroom * (11/12) - local ratio_mushroom_giant = ratio_mushroom * (1/12) + local ratio_mushroom_huge = ratio_mushroom * (11 / 12) + local ratio_mushroom_giant = ratio_mushroom * (1 / 12) local ratio_mushroom_mycelium = 0.002 - local ratio_mushroom_mycelium_huge = ratio_mushroom_mycelium * (11/12) - local ratio_mushroom_mycelium_giant = ratio_mushroom_mycelium * (1/12) + local ratio_mushroom_mycelium_huge = ratio_mushroom_mycelium * (11 / 12) + local ratio_mushroom_mycelium_giant = ratio_mushroom_mycelium * (1 / 12) -- Huge Brown Mushroom minetest.register_decoration({ deco_type = "schematic", - place_on = { "group:grass_block_no_snow", "mcl_core:dirt" }, + place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = ratio_mushroom_huge, - biomes = { "RoofedForest" }, + biomes = {"RoofedForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_huge_brown.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_huge_brown.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "group:grass_block_no_snow", "mcl_core:dirt" }, + place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = ratio_mushroom_giant, - biomes = { "RoofedForest" }, + biomes = {"RoofedForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_giant_brown.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_giant_brown.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "mcl_core:mycelium" }, + place_on = {"mcl_core:mycelium"}, sidelen = 80, fill_ratio = ratio_mushroom_mycelium_huge, - biomes = { "MushroomIsland", "MushroomIslandShore" }, + biomes = {"MushroomIsland", "MushroomIslandShore"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_huge_brown.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_huge_brown.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "mcl_core:mycelium" }, + place_on = {"mcl_core:mycelium"}, sidelen = 80, fill_ratio = ratio_mushroom_mycelium_giant, - biomes = { "MushroomIsland", "MushroomIslandShore" }, + biomes = {"MushroomIsland", "MushroomIslandShore"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_giant_brown.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_giant_brown.mts", flags = "place_center_x, place_center_z", rotation = "0", }) @@ -3811,50 +3978,50 @@ local function register_decorations() -- Huge Red Mushroom minetest.register_decoration({ deco_type = "schematic", - place_on = { "group:grass_block_no_snow", "mcl_core:dirt" }, + place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = ratio_mushroom_huge, - biomes = { "RoofedForest" }, + biomes = {"RoofedForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_huge_red.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_huge_red.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "group:grass_block_no_snow", "mcl_core:dirt" }, + place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, fill_ratio = ratio_mushroom_giant, - biomes = { "RoofedForest" }, + biomes = {"RoofedForest"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_giant_red.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_giant_red.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "mcl_core:mycelium" }, + place_on = {"mcl_core:mycelium"}, sidelen = 80, fill_ratio = ratio_mushroom_mycelium_huge, - biomes = { "MushroomIsland", "MushroomIslandShore" }, + biomes = {"MushroomIsland", "MushroomIslandShore"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_huge_red.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_huge_red.mts", flags = "place_center_x, place_center_z", rotation = "0", }) minetest.register_decoration({ deco_type = "schematic", - place_on = { "mcl_core:mycelium" }, + place_on = {"mcl_core:mycelium"}, sidelen = 80, fill_ratio = ratio_mushroom_mycelium_giant, - biomes = { "MushroomIsland", "MushroomIslandShore" }, + biomes = {"MushroomIsland", "MushroomIslandShore"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_mushrooms.."/schematics/mcl_mushrooms_giant_red.mts", + schematic = mod_mcl_mushrooms .. "/schematics/mcl_mushrooms_giant_red.mts", flags = "place_center_x, place_center_z", rotation = "0", }) @@ -3910,7 +4077,7 @@ local function register_decorations() biomes = {"MegaTaiga", "MegaSpruceTaiga"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_boulder.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3931,7 +4098,7 @@ local function register_decorations() biomes = {"MegaTaiga", "MegaSpruceTaiga"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_structures.."/schematics/mcl_structures_boulder_small.mts", + schematic = mod_mcl_structures .. "/schematics/mcl_structures_boulder_small.mts", flags = "place_center_x, place_center_z", rotation = "random", }) @@ -3953,9 +4120,9 @@ local function register_decorations() y_max = mcl_vars.mg_overworld_max, decoration = "mcl_core:cactus", biomes = {"Desert", - "Mesa","Mesa_sandlevel", - "MesaPlateauF","MesaPlateauF_sandlevel", - "MesaPlateauFM","MesaPlateauFM_sandlevel"}, + "Mesa", "Mesa_sandlevel", + "MesaPlateauF", "MesaPlateauF_sandlevel", + "MesaPlateauFM", "MesaPlateauFM_sandlevel"}, height = 1, height_max = 3, }) @@ -3978,7 +4145,7 @@ local function register_decorations() decoration = "mcl_core:reeds", height = 1, height_max = 3, - spawn_by = { "mcl_core:water_source", "group:frosted_ice" }, + spawn_by = {"mcl_core:water_source", "group:frosted_ice"}, num_spawn_by = 1, }) minetest.register_decoration({ @@ -3999,23 +4166,23 @@ local function register_decorations() decoration = "mcl_core:reeds", height = 1, height_max = 3, - spawn_by = { "mcl_core:water_source", "group:frosted_ice" }, + spawn_by = {"mcl_core:water_source", "group:frosted_ice"}, num_spawn_by = 1, }) -- Doubletall grass local function register_doubletall_grass(offset, scale, biomes) - for b=1, #biomes do + for b = 1, #biomes do local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index minetest.register_decoration({ deco_type = "schematic", schematic = { - size = { x=1, y=3, z=1 }, + size = {x = 1, y = 3, z = 1}, data = { - { name = "air", prob = 0 }, - { name = "mcl_flowers:double_grass", param1=255, param2=param2 }, - { name = "mcl_flowers:double_grass_top", param1=255, param2=param2 }, + {name = "air", prob = 0}, + {name = "mcl_flowers:double_grass", param1 = 255, param2 = param2}, + {name = "mcl_flowers:double_grass_top", param1 = 255, param2 = param2}, }, }, place_on = {"group:grass_block_no_snow"}, @@ -4030,7 +4197,7 @@ local function register_decorations() }, y_min = 1, y_max = mcl_vars.mg_overworld_max, - biomes = { biomes[b] }, + biomes = {biomes[b]}, }) end end @@ -4041,16 +4208,16 @@ local function register_decorations() -- Large ferns local function register_double_fern(offset, scale, biomes) - for b=1, #biomes do + for b = 1, #biomes do local param2 = minetest.registered_biomes[biomes[b]]._mcl_palette_index minetest.register_decoration({ deco_type = "schematic", schematic = { - size = { x=1, y=3, z=1 }, + size = {x = 1, y = 3, z = 1}, data = { - { name = "air", prob = 0 }, - { name = "mcl_flowers:double_fern", param1=255, param2=param2 }, - { name = "mcl_flowers:double_fern_top", param1=255, param2=param2 }, + {name = "air", prob = 0}, + {name = "mcl_flowers:double_fern", param1 = 255, param2 = param2}, + {name = "mcl_flowers:double_fern_top", param1 = 255, param2 = param2}, }, }, place_on = {"group:grass_block_no_snow", "mcl_core:podzol"}, @@ -4070,8 +4237,8 @@ local function register_decorations() end end - register_double_fern(0.01, 0.03, { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga" }) - register_double_fern(0.15, 0.1, { "JungleM" }) + register_double_fern(0.01, 0.03, {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga", "BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM",}) + register_double_fern(0.15, 0.1, {"JungleM"}) -- Large flowers local function register_large_flower(name, biomes, seed, offset, flower_forest_offset) @@ -4081,24 +4248,24 @@ local function register_decorations() else maxi = 1 end - for i=1, maxi do + for i = 1, maxi do local o, b -- offset, biomes if i == 1 then o = offset b = biomes else o = flower_forest_offset - b = { "FlowerForest" } + b = {"FlowerForest"} end minetest.register_decoration({ deco_type = "schematic", schematic = { - size = { x=1, y=3, z=1 }, + size = {x = 1, y = 3, z = 1}, data = { - { name = "air", prob = 0 }, - { name = "mcl_flowers:"..name, param1=255, }, - { name = "mcl_flowers:"..name.."_top", param1=255, }, + {name = "air", prob = 0}, + {name = "mcl_flowers:" .. name, param1 = 255, }, + {name = "mcl_flowers:" .. name .. "_top", param1 = 255, }, }, }, place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, @@ -4142,7 +4309,7 @@ local function register_decorations() biomes = {"Jungle"}, y_min = 3, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_bush_oak_leaves.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ @@ -4157,10 +4324,10 @@ local function register_decorations() octaves = 4, persist = 0.6, }, - biomes = {"Jungle"}, + biomes = {"Jungle", "BambooJungle"}, y_min = 3, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves_2.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_bush_oak_leaves_2.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ @@ -4175,10 +4342,10 @@ local function register_decorations() octaves = 4, persist = 0.6, }, - biomes = {"JungleM"}, + biomes = {"JungleM","BambooJungleM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_bush_oak_leaves.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ @@ -4193,13 +4360,121 @@ local function register_decorations() octaves = 4, persist = 0.6, }, - biomes = {"JungleEdge", "JungleEdgeM"}, + biomes = {"JungleEdge", "JungleEdgeM","BambooJungleEdge", "BambooJungleEdgeM"}, y_min = 3, y_max = mcl_vars.mg_overworld_max, - schematic = mod_mcl_core.."/schematics/mcl_core_jungle_bush_oak_leaves.mts", + schematic = mod_mcl_core .. "/schematics/mcl_core_jungle_bush_oak_leaves.mts", flags = "place_center_x, place_center_z", }) + -- Bamboo + minetest.register_decoration({ + deco_type = "simple", + place_on = {"group:grass_block_no_snow", "mcl_core:dirt",}, + sidelen = 80, + fill_ratio = 0.0043, + biomes = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM"}, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + decoration = "mcl_bamboo:bamboo", + height = 12, + max_height = 15, + flags = "place_center_x, place_center_z", + rotation = "random", + }) + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"group:grass_block_no_snow", "mcl_core:dirt", "mcl_core:podzol"}, + sidelen = 80, + fill_ratio = 0.095, + biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM"}, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + decoration = "mcl_bamboo:bamboo", + height = 12, + max_height = 15, + flags = "place_center_x, place_center_z", + rotation = "random", + }) + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"mcl_bamboo:bamboo"}, + sidelen = 80, + fill_ratio = 1, + biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM"}, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + decoration = "mcl_bamboo:bamboo_endcap", + height = 1, + max_height = 4, + flags = "all_floors", + }) + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"group:grass_block_no_snow"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.012, + spread = {x = 100, y = 100, z = 100}, + seed = 354, + octaves = 1, + persist = 0.5, + lacunarity = 1.0, + flags = "absvalue" + }, + biomes = {"BambooJungle", "BambooJungleM"}, + y_max = mcl_vars.mg_overworld_max, + y_min = 2, + decoration = "mcl_core:podzol" + }) + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"group:grass_block_no_snow"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.012, + spread = {x = 100, y = 100, z = 100}, + seed = 354, + octaves = 1, + persist = 0.5, + lacunarity = 1.0, + flags = "absvalue" + }, + biomes = {"BambooJungle", "BambooJungleEdge","BambooJungleM", "BambooJungleEdge"}, + y_max = mcl_vars.mg_overworld_max, + y_min = 1, + decoration = "mcl_flowers:tallgrass" + }) + + minetest.register_decoration({ + deco_type = "simple", + place_on = {"group:grass_block_no_snow"}, + sidelen = 16, + noise_params = { + offset = 0, + scale = 0.012, + spread = {x = 100, y = 100, z = 100}, + seed = 354, + octaves = 1, + persist = 0.5, + lacunarity = 1.0, + flags = "absvalue" + }, + biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}, + y_max = mcl_vars.mg_overworld_max, + y_min = 2, + decoration = "mcl_mud:mud" + }) + register_doubletall_grass(-0.0005, -0.3, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}) + register_grass_decoration("tallgrass", -0.03, 1, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}) + + ----------------- -- Fallen logs -- These fallen logs are not really good yet. They must be longer and also have one upright block. -- Note the decortion API does not like wide schematics, they are likely to overhang. @@ -4282,7 +4557,7 @@ local function register_decorations() octaves = 3, persist = 0.66 }, - biomes = {"BirchForest", "BirchForestM",}, + biomes = {"BirchForest", "BirchForestM", }, y_min = 1, y_max = mcl_vars.mg_overworld_max, schematic = { @@ -4366,23 +4641,23 @@ local function register_decorations() -- Lily pad local lily_schem = { - { name = "mcl_core:water_source" }, - { name = "mcl_flowers:waterlily" }, + {name = "mcl_core:water_source"}, + {name = "mcl_flowers:waterlily"}, } -- Spawn them in shallow water at ocean level in Swampland. -- Tweak lilydepth to change the maximum water depth local lilydepth = 2 - for d=1, lilydepth do + for d = 1, lilydepth do local height = d + 2 local y = 1 - d - table.insert(lily_schem, 1, { name = "air", prob = 0 }) + table.insert(lily_schem, 1, {name = "air", prob = 0}) minetest.register_decoration({ deco_type = "schematic", schematic = { - size = { x=1, y=height, z=1 }, + size = {x = 1, y = height, z = 1}, data = lily_schem, }, place_on = "mcl_core:dirt", @@ -4397,7 +4672,7 @@ local function register_decorations() }, y_min = y, y_max = y, - biomes = { "Swampland_shore" }, + biomes = {"Swampland_shore"}, rotation = "random", }) end @@ -4418,7 +4693,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_farming:melon", - biomes = { "Jungle" }, + biomes = {"Jungle"}, }) minetest.register_decoration({ deco_type = "simple", @@ -4435,7 +4710,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_farming:melon", - biomes = { "JungleM" }, + biomes = {"JungleM"}, }) minetest.register_decoration({ deco_type = "simple", @@ -4452,7 +4727,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_farming:melon", - biomes = { "JungleEdge", "JungleEdgeM" }, + biomes = {"JungleEdge", "JungleEdgeM"}, }) -- Lots of melons in Jungle Edge M @@ -4471,7 +4746,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_farming:melon", - biomes = { "JungleEdgeM" }, + biomes = {"JungleEdgeM"}, }) -- Pumpkin @@ -4497,16 +4772,16 @@ local function register_decorations() -- Grasses and ferns local grass_forest = {"Plains", "Taiga", "Forest", "FlowerForest", "BirchForest", "BirchForestM", "RoofedForest", "Swampland", } local grass_mpf = {"MesaPlateauF_grasstop"} - local grass_plains = {"Plains", "SunflowerPlains", "JungleEdge", "JungleEdgeM", "MangroveSwamp" } + local grass_plains = {"Plains", "SunflowerPlains", "JungleEdge", "JungleEdgeM", "MangroveSwamp"} local grass_savanna = {"Savanna", "SavannaM"} - local grass_sparse = {"ExtremeHills", "ExtremeHills+", "ExtremeHills+_snowtop", "ExtremeHillsM", "Jungle" } - local grass_mpfm = {"MesaPlateauFM_grasstop" } + local grass_sparse = {"ExtremeHills", "ExtremeHills+", "ExtremeHills+_snowtop", "ExtremeHillsM", "Jungle"} + local grass_mpfm = {"MesaPlateauFM_grasstop"} - register_grass_decoration("tallgrass", -0.03, 0.09, grass_forest) + register_grass_decoration("tallgrass", -0.03, 0.09, grass_forest) register_grass_decoration("tallgrass", -0.015, 0.075, grass_forest) - register_grass_decoration("tallgrass", 0, 0.06, grass_forest) - register_grass_decoration("tallgrass", 0.015, 0.045, grass_forest) - register_grass_decoration("tallgrass", 0.03, 0.03, grass_forest) + register_grass_decoration("tallgrass", 0, 0.06, grass_forest) + register_grass_decoration("tallgrass", 0.015, 0.045, grass_forest) + register_grass_decoration("tallgrass", 0.03, 0.03, grass_forest) register_grass_decoration("tallgrass", -0.03, 0.09, grass_mpf) register_grass_decoration("tallgrass", -0.015, 0.075, grass_mpf) register_grass_decoration("tallgrass", 0, 0.06, grass_mpf) @@ -4520,16 +4795,16 @@ local function register_decorations() register_grass_decoration("tallgrass", 0.05, -0.03, grass_sparse) register_grass_decoration("tallgrass", 0.05, 0.05, grass_mpfm) - local fern_minimal = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "ColdTaiga", "MangroveSwamp" } - local fern_low = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga" } - local fern_Jungle = { "Jungle", "JungleM", "JungleEdge", "JungleEdgeM" } + local fern_minimal = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga", "ColdTaiga", "MangroveSwamp"} + local fern_low = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "MegaTaiga", "MegaSpruceTaiga"} + local fern_Jungle = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM"} --local fern_JungleM = { "JungleM" }, - register_grass_decoration("fern", -0.03, 0.09, fern_minimal) + register_grass_decoration("fern", -0.03, 0.09, fern_minimal) register_grass_decoration("fern", -0.015, 0.075, fern_minimal) - register_grass_decoration("fern", 0, 0.06, fern_minimal) - register_grass_decoration("fern", 0.015, 0.045, fern_low) - register_grass_decoration("fern", 0.03, 0.03, fern_low) + register_grass_decoration("fern", 0, 0.06, fern_minimal) + register_grass_decoration("fern", 0.015, 0.045, fern_low) + register_grass_decoration("fern", 0.03, 0.03, fern_low) register_grass_decoration("fern", 0.01, 0.05, fern_Jungle) register_grass_decoration("fern", 0.03, 0.03, fern_Jungle) register_grass_decoration("fern", 0.05, 0.01, fern_Jungle) @@ -4537,17 +4812,17 @@ local function register_decorations() register_grass_decoration("fern", 0.09, -0.03, fern_Jungle) register_grass_decoration("fern", 0.12, -0.03, {"JungleM"}) - local b_seagrass = {"ColdTaiga_ocean","ExtremeHills_ocean","ExtremeHillsM_ocean","ExtremeHills+_ocean","Taiga_ocean","MegaTaiga_ocean","MegaSpruceTaiga_ocean","StoneBeach_ocean","Plains_ocean","SunflowerPlains_ocean","Forest_ocean","FlowerForest_ocean","BirchForest_ocean","BirchForestM_ocean","RoofedForest_ocean","Swampland_ocean","Jungle_ocean","JungleM_ocean","JungleEdge_ocean","JungleEdgeM_ocean","MushroomIsland_ocean","Desert_ocean","Savanna_ocean","SavannaM_ocean","Mesa_ocean","MesaBryce_ocean","MesaPlateauF_ocean","MesaPlateauFM_ocean", -"ColdTaiga_deep_ocean","ExtremeHills_deep_ocean","ExtremeHillsM_deep_ocean","ExtremeHills+_deep_ocean","Taiga_deep_ocean","MegaTaiga_deep_ocean","MegaSpruceTaiga_deep_ocean","StoneBeach_deep_ocean","Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Swampland_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean","Desert_deep_ocean","Savanna_deep_ocean","SavannaM_deep_ocean","Mesa_deep_ocean","MesaBryce_deep_ocean","MesaPlateauF_deep_ocean","MesaPlateauFM_deep_ocean", -"Mesa_sandlevel","MesaBryce_sandlevel","MesaPlateauF_sandlevel","MesaPlateauFM_sandlevel","Swampland_shore","Jungle_shore","JungleM_shore","Savanna_beach","FlowerForest_beach","ColdTaiga_beach_water","ExtremeHills_beach"} - local b_kelp = {"ExtremeHillsM_ocean","ExtremeHills+_ocean","MegaTaiga_ocean","MegaSpruceTaiga_ocean","Plains_ocean","SunflowerPlains_ocean","Forest_ocean","FlowerForest_ocean","BirchForest_ocean","BirchForestM_ocean","RoofedForest_ocean","Swampland_ocean","Jungle_ocean","JungleM_ocean","JungleEdge_ocean","JungleEdgeM_ocean","MushroomIsland_ocean", -"ExtremeHillsM_deep_ocean","ExtremeHills+_deep_ocean","MegaTaiga_deep_ocean","MegaSpruceTaiga_deep_ocean","Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Swampland_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean" -} + local b_seagrass = {"ColdTaiga_ocean", "ExtremeHills_ocean", "ExtremeHillsM_ocean", "ExtremeHills+_ocean", "Taiga_ocean", "MegaTaiga_ocean", "MegaSpruceTaiga_ocean", "StoneBeach_ocean", "Plains_ocean", "SunflowerPlains_ocean", "Forest_ocean", "FlowerForest_ocean", "BirchForest_ocean", "BirchForestM_ocean", "RoofedForest_ocean", "Swampland_ocean", "Jungle_ocean", "JungleM_ocean", "JungleEdge_ocean", "JungleEdgeM_ocean", "MushroomIsland_ocean", "Desert_ocean", "Savanna_ocean", "SavannaM_ocean", "Mesa_ocean", "MesaBryce_ocean", "MesaPlateauF_ocean", "MesaPlateauFM_ocean", + "ColdTaiga_deep_ocean", "ExtremeHills_deep_ocean", "ExtremeHillsM_deep_ocean", "ExtremeHills+_deep_ocean", "Taiga_deep_ocean", "MegaTaiga_deep_ocean", "MegaSpruceTaiga_deep_ocean", "StoneBeach_deep_ocean", "Plains_deep_ocean", "SunflowerPlains_deep_ocean", "Forest_deep_ocean", "FlowerForest_deep_ocean", "BirchForest_deep_ocean", "BirchForestM_deep_ocean", "RoofedForest_deep_ocean", "Swampland_deep_ocean", "Jungle_deep_ocean", "JungleM_deep_ocean", "JungleEdge_deep_ocean", "JungleEdgeM_deep_ocean", "MushroomIsland_deep_ocean", "Desert_deep_ocean", "Savanna_deep_ocean", "SavannaM_deep_ocean", "Mesa_deep_ocean", "MesaBryce_deep_ocean", "MesaPlateauF_deep_ocean", "MesaPlateauFM_deep_ocean", + "Mesa_sandlevel", "MesaBryce_sandlevel", "MesaPlateauF_sandlevel", "MesaPlateauFM_sandlevel", "Swampland_shore", "Jungle_shore", "JungleM_shore", "Savanna_beach", "FlowerForest_beach", "ColdTaiga_beach_water", "ExtremeHills_beach"} + local b_kelp = {"ExtremeHillsM_ocean", "ExtremeHills+_ocean", "MegaTaiga_ocean", "MegaSpruceTaiga_ocean", "Plains_ocean", "SunflowerPlains_ocean", "Forest_ocean", "FlowerForest_ocean", "BirchForest_ocean", "BirchForestM_ocean", "RoofedForest_ocean", "Swampland_ocean", "Jungle_ocean", "JungleM_ocean", "JungleEdge_ocean", "JungleEdgeM_ocean", "MushroomIsland_ocean", + "ExtremeHillsM_deep_ocean", "ExtremeHills+_deep_ocean", "MegaTaiga_deep_ocean", "MegaSpruceTaiga_deep_ocean", "Plains_deep_ocean", "SunflowerPlains_deep_ocean", "Forest_deep_ocean", "FlowerForest_deep_ocean", "BirchForest_deep_ocean", "BirchForestM_deep_ocean", "RoofedForest_deep_ocean", "Swampland_deep_ocean", "Jungle_deep_ocean", "JungleM_deep_ocean", "JungleEdge_deep_ocean", "JungleEdgeM_deep_ocean", "MushroomIsland_deep_ocean" + } register_seagrass_decoration("seagrass", 0, 0.5, b_seagrass) register_seagrass_decoration("kelp", -0.5, 1, b_kelp) - local b_sponge = {"Plains_deep_ocean","SunflowerPlains_deep_ocean","Forest_deep_ocean","FlowerForest_deep_ocean","BirchForest_deep_ocean","BirchForestM_deep_ocean","RoofedForest_deep_ocean","Jungle_deep_ocean","JungleM_deep_ocean","JungleEdge_deep_ocean","JungleEdgeM_deep_ocean","MushroomIsland_deep_ocean","Desert_deep_ocean","Savanna_deep_ocean","SavannaM_deep_ocean","Mesa_deep_ocean","MesaBryce_deep_ocean","MesaPlateauF_deep_ocean","MesaPlateauFM_deep_ocean"} + local b_sponge = {"Plains_deep_ocean", "SunflowerPlains_deep_ocean", "Forest_deep_ocean", "FlowerForest_deep_ocean", "BirchForest_deep_ocean", "BirchForestM_deep_ocean", "RoofedForest_deep_ocean", "Jungle_deep_ocean", "JungleM_deep_ocean", "JungleEdge_deep_ocean", "JungleEdgeM_deep_ocean", "MushroomIsland_deep_ocean", "Desert_deep_ocean", "Savanna_deep_ocean", "SavannaM_deep_ocean", "Mesa_deep_ocean", "MesaBryce_deep_ocean", "MesaPlateauF_deep_ocean", "MesaPlateauFM_deep_ocean"} -- Wet Sponge -- TODO: Remove this when we got ocean monuments minetest.register_decoration({ @@ -4556,7 +4831,7 @@ local function register_decorations() biomes = b_sponge, spawn_by = {"group:water"}, num_spawn_by = 1, - place_on = {"mcl_core:dirt","mcl_core:sand","mcl_core:gravel"}, + place_on = {"mcl_core:dirt", "mcl_core:sand", "mcl_core:gravel"}, sidelen = 16, noise_params = { offset = 0.00495, @@ -4588,10 +4863,10 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, schematic = { - size = { x=1, y=2, z=1 }, + size = {x = 1, y = 2, z = 1}, data = { - { name = "mcl_core:dirt_with_grass", force_place=true, }, - { name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["IcePlains"]._mcl_palette_index }, + {name = "mcl_core:dirt_with_grass", force_place = true, }, + {name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["IcePlains"]._mcl_palette_index}, }, }, }) @@ -4611,10 +4886,10 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, schematic = { - size = { x=1, y=2, z=1 }, + size = {x = 1, y = 2, z = 1}, data = { - { name = "mcl_core:dirt_with_grass", force_place=true, }, - { name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["ExtremeHills+_snowtop"]._mcl_palette_index }, + {name = "mcl_core:dirt_with_grass", force_place = true, }, + {name = "mcl_flowers:tallgrass", param2 = minetest.registered_biomes["ExtremeHills+_snowtop"]._mcl_palette_index}, }, }, }) @@ -4635,7 +4910,7 @@ local function register_decorations() }, y_min = 4, y_max = mcl_vars.mg_overworld_max, - biomes = {"Desert", "Mesa", "Mesa_sandlevel", "MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_grasstop","MesaBryce","Taiga", "MegaTaiga"}, + biomes = {"Desert", "Mesa", "Mesa_sandlevel", "MesaPlateauF", "MesaPlateauF_sandlevel", "MesaPlateauF_grasstop", "MesaBryce", "Taiga", "MegaTaiga"}, decoration = "mcl_core:deadbush", height = 1, }) @@ -4671,7 +4946,7 @@ local function register_decorations() }, y_min = 4, y_max = mcl_vars.mg_overworld_max, - biomes = {"MesaPlateauFM","MesaPlateauFM_sandlevel"}, + biomes = {"MesaPlateauFM", "MesaPlateauFM_sandlevel"}, decoration = "mcl_core:deadbush", height = 1, }) @@ -4742,8 +5017,8 @@ local function register_decorations() -- Mushrooms next to trees local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"} - local mseeds = { 7133, 8244 } - for m=1, #mushrooms do + local mseeds = {7133, 8244} + for m = 1, #mushrooms do -- Mushrooms next to trees minetest.register_decoration({ deco_type = "simple", @@ -4760,7 +5035,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = mushrooms[m], - spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" }, + spawn_by = {"mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree"}, num_spawn_by = 1, }) @@ -4780,8 +5055,8 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = mushrooms[m], - biomes = { "Swampland"}, - spawn_by = { "mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree" }, + biomes = {"Swampland"}, + spawn_by = {"mcl_core:tree", "mcl_core:sprucetree", "mcl_core:darktree", "mcl_core:birchtree"}, num_spawn_by = 1, }) end @@ -4805,7 +5080,7 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, biomes = biomes, - decoration = "mcl_flowers:"..name, + decoration = "mcl_flowers:" .. name, }) end if is_in_flower_forest then @@ -4813,8 +5088,8 @@ local function register_decorations() deco_type = "simple", place_on = {"group:grass_block_no_snow", "mcl_core:dirt"}, sidelen = 80, - noise_params= { - offset = 0.0008*40, + noise_params = { + offset = 0.0008 * 40, scale = 0.003, spread = {x = 100, y = 100, z = 100}, seed = seed, @@ -4824,12 +5099,12 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, biomes = {"FlowerForest"}, - decoration = "mcl_flowers:"..name, + decoration = "mcl_flowers:" .. name, }) end end - local flower_biomes1 = {"Plains", "SunflowerPlains", "RoofedForest", "Forest", "BirchForest", "BirchForestM", "Taiga", "ColdTaiga", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Savanna", "SavannaM", "ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "ExtremeHills+_snowtop" } + local flower_biomes1 = {"Plains", "SunflowerPlains", "RoofedForest", "Forest", "BirchForest", "BirchForestM", "Taiga", "ColdTaiga", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Savanna", "SavannaM", "ExtremeHills", "ExtremeHillsM", "ExtremeHills+", "ExtremeHills+_snowtop"} register_flower("dandelion", flower_biomes1, 8) register_flower("poppy", flower_biomes1, 9439) @@ -4853,12 +5128,12 @@ local function register_dimension_decorations() --NETHER WASTES (Nether) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_nether:netherrack","mcl_nether:magma"}, + place_on = {"mcl_nether:netherrack", "mcl_nether:magma"}, sidelen = 16, fill_ratio = 0.04, biomes = {"Nether"}, y_min = mcl_vars.mg_lava_nether_max + 1, - y_max = mcl_vars.mg_nether_max - 1, + y_max = mcl_vars.mg_nether_max - 1, flags = "all_floors", decoration = "mcl_fire:eternal_fire", }) @@ -4869,7 +5144,7 @@ local function register_dimension_decorations() fill_ratio = 0.013, biomes = {"Nether"}, y_min = mcl_vars.mg_lava_nether_max + 1, - y_max = mcl_vars.mg_nether_max - 1, + y_max = mcl_vars.mg_nether_max - 1, flags = "all_floors", decoration = "mcl_mushrooms:mushroom_brown", }) @@ -4880,7 +5155,7 @@ local function register_dimension_decorations() fill_ratio = 0.012, biomes = {"Nether"}, y_min = mcl_vars.mg_lava_nether_max + 1, - y_max = mcl_vars.mg_nether_max - 1, + y_max = mcl_vars.mg_nether_max - 1, flags = "all_floors", decoration = "mcl_mushrooms:mushroom_red", }) @@ -4893,7 +5168,7 @@ local function register_dimension_decorations() fill_ratio = 0.02, biomes = {"WarpedForest"}, y_min = mcl_vars.mg_lava_nether_max + 1, - y_max = mcl_vars.mg_nether_max - 10, + y_max = mcl_vars.mg_nether_max - 10, flags = "all_floors", decoration = "mcl_crimson:warped_fungus", }) @@ -4907,7 +5182,7 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 15, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/warped_fungus_1.mts", + schematic = mod_mcl_crimson .. "/schematics/warped_fungus_1.mts", size = {x = 5, y = 11, z = 5}, rotation = "random", }) @@ -4921,7 +5196,7 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 10, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/warped_fungus_2.mts", + schematic = mod_mcl_crimson .. "/schematics/warped_fungus_2.mts", size = {x = 5, y = 6, z = 5}, rotation = "random", }) @@ -4935,13 +5210,13 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 14, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/warped_fungus_3.mts", + schematic = mod_mcl_crimson .. "/schematics/warped_fungus_3.mts", size = {x = 5, y = 12, z = 5}, rotation = "random", }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_crimson:warped_nylium","mcl_crimson:twisting_vines"}, + place_on = {"mcl_crimson:warped_nylium", "mcl_crimson:twisting_vines"}, sidelen = 16, fill_ratio = 0.032, biomes = {"WarpedForest"}, @@ -4980,7 +5255,7 @@ local function register_dimension_decorations() fill_ratio = 0.02, biomes = {"CrimsonForest"}, y_min = mcl_vars.mg_lava_nether_max + 1, - y_max = mcl_vars.mg_nether_max - 10, + y_max = mcl_vars.mg_nether_max - 10, flags = "all_floors", decoration = "mcl_crimson:crimson_fungus", }) @@ -4994,7 +5269,7 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 10, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/crimson_fungus_1.mts", + schematic = mod_mcl_crimson .. "/schematics/crimson_fungus_1.mts", size = {x = 5, y = 8, z = 5}, rotation = "random", }) @@ -5008,7 +5283,7 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 15, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/crimson_fungus_2.mts", + schematic = mod_mcl_crimson .. "/schematics/crimson_fungus_2.mts", size = {x = 5, y = 12, z = 5}, rotation = "random", }) @@ -5022,13 +5297,13 @@ local function register_dimension_decorations() y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 20, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_crimson.."/schematics/crimson_fungus_3.mts", + schematic = mod_mcl_crimson .. "/schematics/crimson_fungus_3.mts", size = {x = 7, y = 13, z = 7}, rotation = "random", }) minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_crimson:warped_nylium","mcl_crimson:weeping_vines","mcl_nether:netherrack"}, + place_on = {"mcl_crimson:warped_nylium", "mcl_crimson:weeping_vines", "mcl_nether:netherrack"}, sidelen = 16, fill_ratio = 0.063, biomes = {"CrimsonForest"}, @@ -5054,7 +5329,7 @@ local function register_dimension_decorations() --SOULSAND VALLEY minetest.register_decoration({ deco_type = "simple", - place_on = {"mcl_blackstone:soul_soil","mcl_nether:soul_sand"}, + place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soul_sand"}, sidelen = 16, fill_ratio = 0.062, biomes = {"SoulsandValley"}, @@ -5065,49 +5340,49 @@ local function register_dimension_decorations() }) minetest.register_decoration({ deco_type = "schematic", - place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"}, + place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.000212, biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_blackstone.."/schematics/mcl_blackstone_nether_fossil_1.mts", + schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_1.mts", size = {x = 5, y = 8, z = 5}, rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", - place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"}, + place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.0002233, biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_blackstone.."/schematics/mcl_blackstone_nether_fossil_2.mts", + schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_2.mts", size = {x = 5, y = 8, z = 5}, rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", - place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"}, + place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.000225, biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_blackstone.."/schematics/mcl_blackstone_nether_fossil_3.mts", + schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_3.mts", size = {x = 5, y = 8, z = 5}, rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", - place_on = {"mcl_blackstone:soul_soil","mcl_nether:soulsand"}, + place_on = {"mcl_blackstone:soul_soil", "mcl_nether:soulsand"}, sidelen = 16, fill_ratio = 0.00022323, biomes = {"SoulsandValley"}, y_min = mcl_vars.mg_lava_nether_max + 1, flags = "all_floors, place_center_x, place_center_z", - schematic = mod_mcl_blackstone.."/schematics/mcl_blackstone_nether_fossil_4.mts", + schematic = mod_mcl_blackstone .. "/schematics/mcl_blackstone_nether_fossil_4.mts", size = {x = 5, y = 8, z = 5}, rotation = "random", }) @@ -5115,10 +5390,10 @@ local function register_dimension_decorations() minetest.register_decoration({ deco_type = "simple", decoration = "mcl_blackstone:basalt", - place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"}, + place_on = {"mcl_blackstone:basalt", "mcl_nether:netherrack", "mcl_blackstone:blackstone"}, sidelen = 80, height_max = 55, - noise_params={ + noise_params = { offset = -0.0085, scale = 0.002, spread = {x = 25, y = 120, z = 25}, @@ -5136,10 +5411,10 @@ local function register_dimension_decorations() minetest.register_decoration({ deco_type = "simple", decoration = "mcl_blackstone:basalt", - place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"}, + place_on = {"mcl_blackstone:basalt", "mcl_nether:netherrack", "mcl_blackstone:blackstone"}, sidelen = 80, height_max = 15, - noise_params={ + noise_params = { offset = -0.0085, scale = 0.004, spread = {x = 25, y = 120, z = 25}, @@ -5157,7 +5432,7 @@ local function register_dimension_decorations() minetest.register_decoration({ deco_type = "simple", decoration = "mcl_blackstone:basalt", - place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"}, + place_on = {"mcl_blackstone:basalt", "mcl_nether:netherrack", "mcl_blackstone:blackstone"}, sidelen = 80, height_max = 3, fill_ratio = 0.4, @@ -5169,24 +5444,24 @@ local function register_dimension_decorations() minetest.register_decoration({ deco_type = "simple", decoration = "mcl_nether:magma", - place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"}, + place_on = {"mcl_blackstone:basalt", "mcl_nether:netherrack", "mcl_blackstone:blackstone"}, sidelen = 80, fill_ratio = 0.082323, biomes = {"BasaltDelta"}, - place_offset_y = -1, + place_offset_y = -1, y_min = mcl_vars.mg_lava_nether_max + 1, flags = "all_floors, all ceilings", }) minetest.register_decoration({ deco_type = "simple", decoration = "mcl_nether:nether_lava_source", - place_on = {"mcl_blackstone:basalt","mcl_nether:netherrack","mcl_blackstone:blackstone"}, - spawn_by = {"mcl_blackstone:basalt","mcl_blackstone:blackstone"}, + place_on = {"mcl_blackstone:basalt", "mcl_nether:netherrack", "mcl_blackstone:blackstone"}, + spawn_by = {"mcl_blackstone:basalt", "mcl_blackstone:blackstone"}, num_spawn_by = 14, sidelen = 80, fill_ratio = 4, biomes = {"BasaltDelta"}, - place_offset_y = -1, + place_offset_y = -1, y_min = mcl_vars.mg_lava_nether_max + 1, y_max = mcl_vars.mg_nether_max - 5, flags = "all_floors, force_placement", @@ -5214,7 +5489,7 @@ local function register_dimension_decorations() decoration = "mcl_end:chorus_plant", height = 1, height_max = 8, - biomes = { "End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" }, + biomes = {"End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands"}, }) minetest.register_decoration({ name = "mcl_biomes:chorus_plant", @@ -5235,17 +5510,18 @@ local function register_dimension_decorations() y_max = mcl_vars.mg_end_max, decoration = "mcl_end:chorus_flower", height = 1, - biomes = { "End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands" }, + biomes = {"End", "EndMidlands", "EndHighlands", "EndBarrens", "EndSmallIslands"}, }) deco_id_chorus_plant = minetest.get_decoration_id("mcl_biomes:chorus_plant") - minetest.set_gen_notify({decoration=true}, { deco_id_chorus_plant }) + minetest.set_gen_notify({decoration = true}, {deco_id_chorus_plant}) -- TODO: End cities end + -- -- Detect mapgen to select functions -- @@ -5276,7 +5552,7 @@ if mg_name ~= "singlenode" then -- Overworld decorations for v6 are handled in mcl_mapgen_core - local deco_ids_fungus ={ + local deco_ids_fungus = { minetest.get_decoration_id("mcl_biomes:crimson_tree1"), minetest.get_decoration_id("mcl_biomes:crimson_tree2"), minetest.get_decoration_id("mcl_biomes:crimson_tree3"), @@ -5289,51 +5565,55 @@ if mg_name ~= "singlenode" then minetest.get_decoration_id("mcl_biomes:mangrove_tree_2"), minetest.get_decoration_id("mcl_biomes:mangrove_tree_3"), } - for _,f in pairs(deco_ids_fungus) do - minetest.set_gen_notify({decoration=true}, { f }) + for _, f in pairs(deco_ids_fungus) do + minetest.set_gen_notify({decoration = true}, {f}) end - for _,f in pairs(deco_ids_trees) do - minetest.set_gen_notify({decoration=true}, { f }) + for _, f in pairs(deco_ids_trees) do + minetest.set_gen_notify({decoration = true}, {f}) end if deco_id_chorus_plant or deco_ids_fungus or deco_ids_trees then mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed) local gennotify = minetest.get_mapgen_object("gennotify") local pr = PseudoRandom(blockseed + 14) - for _,f in pairs(deco_ids_trees) do - for _, pos in ipairs(gennotify["decoration#"..f] or {}) do - local nn=minetest.find_nodes_in_area(vector.offset(pos,-8,-1,-8),vector.offset(pos,8,0,8),{"mcl_mangrove:mangrove_roots"}) - for _,v in pairs(nn) do - local l = pr:next(2,16) - local n = minetest.get_node(vector.offset(v,0,-1,0)).name - if minetest.get_item_group(n,"water") > 0 then + for _, f in pairs(deco_ids_trees) do + for _, pos in ipairs(gennotify["decoration#" .. f] or {}) do + local nn = minetest.find_nodes_in_area(vector.offset(pos, -8, -1, -8), vector.offset(pos, 8, 0, 8), {"mcl_mangrove:mangrove_roots"}) + for _, v in pairs(nn) do + local l = pr:next(2, 16) + local n = minetest.get_node(vector.offset(v, 0, -1, 0)).name + if minetest.get_item_group(n, "water") > 0 then local wl = "mcl_mangrove:water_logged_roots" if n:find("river") then wl = "mcl_mangrove:river_water_logged_roots" end - minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-l,0),{"group:water"}),{name=wl}) + minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v, 0, 0, 0), vector.offset(v, 0, -l, 0), {"group:water"}), {name = wl}) elseif n == "mcl_mud:mud" then - minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-l,0),{"mcl_mud:mud"}),{name="mcl_mangrove:mangrove_mud_roots"}) + minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v, 0, 0, 0), vector.offset(v, 0, -l, 0), {"mcl_mud:mud"}), {name = "mcl_mangrove:mangrove_mud_roots"}) elseif n == "air" then - minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v,0,0,0),vector.offset(v,0,-l,0),{"air"}),{name="mcl_mangrove:mangrove_roots"}) + minetest.bulk_set_node(minetest.find_nodes_in_area(vector.offset(v, 0, 0, 0), vector.offset(v, 0, -l, 0), {"air"}), {name = "mcl_mangrove:mangrove_roots"}) end end end end - if minp.y > -26900 then return end - for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do + if minp.y > -26900 then + return + end + for _, pos in ipairs(gennotify["decoration#" .. deco_id_chorus_plant] or {}) do local x, y, z = pos.x, pos.y, pos.z if x < -10 or x > 10 or z < -10 or z > 10 then - local realpos = { x = x, y = y + 1, z = z } + local realpos = {x = x, y = y + 1, z = z} local node = minetest.get_node(realpos) if node and node.name == "mcl_end:chorus_flower" then mcl_end.grow_chorus_plant(realpos, node, pr) end end end - if minp.y > mcl_vars.mg_nether_max then return end - for _,f in pairs(deco_ids_fungus) do - for _, pos in ipairs(gennotify["decoration#"..f] or {}) do - minetest.fix_light(vector.offset(pos,-8,-8,-8),vector.offset(pos,8,8,8)) + if minp.y > mcl_vars.mg_nether_max then + return + end + for _, f in pairs(deco_ids_fungus) do + for _, pos in ipairs(gennotify["decoration#" .. f] or {}) do + minetest.fix_light(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8)) end end end) From 2b11b5c17a5ca3743127ae46667827c3e350c74b Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 21 Dec 2022 22:22:51 -0500 Subject: [PATCH 07/79] Added full node names for bamboo on_place. Added in bamboo top destruct. Removed mapgen.lua. --- mods/ITEMS/mcl_bamboo/init.lua | 68 +++++++++++++++++++++----------- mods/ITEMS/mcl_bamboo/mapgen.lua | 60 ---------------------------- 2 files changed, 46 insertions(+), 82 deletions(-) delete mode 100644 mods/ITEMS/mcl_bamboo/mapgen.lua diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index a5aa36d1a..b147e69bb 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -8,12 +8,7 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" -local adj_nodes = { - vector.new(0, 0, 1), - vector.new(0, 0, -1), - vector.new(1, 0, 0), - vector.new(-1, 0, 0), -} + local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -27,13 +22,13 @@ local bamboo_dirt_nodes = { "mcl_core:redsand", "mcl_core:sand", "mcl_core:dirt", -"mcl_core:coarse_dirt", -"mcl_core:dirt_with_grass", -"mcl_core:podzol", -"mcl_core:mycelium", -"mcl_lush_caves:rooted_dirt", -"mcl_lush_caves:moss", -"mcl_mud:mud", + "mcl_core:coarse_dirt", + "mcl_core:dirt_with_grass", + "mcl_core:podzol", + "mcl_core:mycelium", + "mcl_lush_caves:rooted_dirt", + "mcl_lush_caves:moss", + "mcl_mud:mud", } -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. @@ -126,7 +121,14 @@ local function create_nodes() if node.name ~= "mcl_bamboo:bamboo" then if node.name ~= "mcl_flowerpots:flower_pot" then - if minetest.get_item_group(node.name, "dirt") == 0 then + local found = false + for i = 1, #bamboo_dirt_nodes do + if node.name == bamboo_dirt_nodes[i] then + found = true + break + end + end + if not found then return itemstack end end @@ -143,13 +145,18 @@ local function create_nodes() -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == "mcl_bamboo:bamboo" then + if node_above and node_above.name == bamboo then local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack("mcl_bamboo:bamboo") + minetest.add_item(new_pos, istack) + elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) local istack = ItemStack("mcl_bamboo:bamboo") @@ -157,9 +164,10 @@ local function create_nodes() end end, } - minetest.register_node("mcl_bamboo:bamboo", bamboo_def) + minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} + bamboo_top.drops = bamboo bamboo_top.on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then @@ -200,7 +208,26 @@ local function create_nodes() minetest.log("mcl_bamboo::placing bamboo directly.") end return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - end, + end + --[[ + bamboo_top.on_destruct = function(pos) + -- Node destructor; called before removing node. + local node = minetest.get_node(pos) + if node and node.name == "mcl_bamboo:bamboo_endcap" then + local sound_params = { + pos = pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + minetest.remove_node(pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack("mcl_bamboo:bamboo") + minetest.add_item(pos, istack) + end + + end + ]] minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) @@ -732,9 +759,6 @@ end create_nodes() register_craftings() --- MAPGEN -dofile(minetest.get_modpath(modname) .. "/mapgen.lua") - -- BAMBOO_TOO (Bamboo two) dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") @@ -745,8 +769,8 @@ minetest.register_abm({ nodenames = {"mcl_bamboo:bamboo"}, interval = 40, chance = 40, - action = function(pos, node) - local soil_pos = nil + action = function(pos, _) + local soil_pos if minetest.get_node_light(pos) < 8 then return end diff --git a/mods/ITEMS/mcl_bamboo/mapgen.lua b/mods/ITEMS/mcl_bamboo/mapgen.lua deleted file mode 100644 index 8fa61ca54..000000000 --- a/mods/ITEMS/mcl_bamboo/mapgen.lua +++ /dev/null @@ -1,60 +0,0 @@ -local item_water, item_dirt, item_grass - -item_water = "mcl_core:water_source" -item_dirt = "mcl_core:dirt" -item_grass = "mcl_core:dirt_with_grass" -local function make_bamboo(pos, size) - for y = 0, size - 1 do - local p = {x = pos.x, y = pos.y + y, z = pos.z} - if minetest.get_node(p).name ~= "air" then - return - end - minetest.set_node(p, {name = "mcl_bamboo:bamboo"}) - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - if maxp.y < 2 and minp.y > 0 then - return - end - - local c_grass = minetest.get_content_id(item_grass) - local n_bamboo = minetest.get_perlin(8234, 3, 0.6, 100) - - local vm = minetest.get_voxel_manip() - local emin, emax = vm:read_from_map(minp, maxp) - local area = VoxelArea:new {MinEdge = emin, MaxEdge = emax} - local data = vm:get_data() - - local rand = PseudoRandom(seed % 8000) - for z = minp.z + 2, maxp.z - 2, 4 do - for x = minp.x + 2, maxp.x - 2, 4 do - local bamboo_amount = math.floor(n_bamboo:get_2d({x = x, y = z}) * 7 - 3) - for i = 1, bamboo_amount do - local p_pos = { - x = rand:next(x - 2, x + 2), - y = 0, - z = rand:next(z - 2, z + 2) - } - - local found = false - local node = -1 - for y = 4, 0, -1 do - p_pos.y = y - node = data[area:index(p_pos.x, p_pos.y, p_pos.z)] - if node == c_grass then - found = true - break - end - end - - if found and - minetest.find_node_near(p_pos, 5, {"group:water", item_water}) then - p_pos.y = p_pos.y + 1 - make_bamboo(p_pos, rand:next(4, 12)) - end - end - end - end -end -) From b0978d275d7de223b18e47de0a2392fca1c045fb Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 22 Dec 2022 16:08:05 -0500 Subject: [PATCH 08/79] Abstracted variables in bamboo abm. Fix Base scaffolding in Creative mode. Fixed Lua Warnings. --- mods/ITEMS/mcl_bamboo/init.lua | 62 ++++++++++++++++++++++++---------- 1 file changed, 44 insertions(+), 18 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index b147e69bb..8a8be302c 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -15,7 +15,6 @@ local node_sound = mcl_sounds.node_sound_wood_defaults() local SIDE_SCAFFOLDING = false local MAKE_STAIRS = true local DEBUG = false -local USE_END_CAPS = false --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud local bamboo_dirt_nodes = { @@ -570,6 +569,7 @@ local function create_nodes() _mcl_blast_resistance = 0, _mcl_hardness = 0, on_place = function(itemstack, placer, ptd) + local scaff_node_name = "mcl_bamboo:scaffolding" if SIDE_SCAFFOLDING then -- count param2 up when placing to the sides. Fall when > 6 local ctrl = placer:get_player_control() @@ -586,29 +586,51 @@ local function create_nodes() return itemstack end end + if DEBUG then + minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.") + end + local node = minetest.get_node(ptd.under) + local pos = ptd.under + local pname = placer:get_player_name() + if minetest.is_protected(pos, pname) then + minetest.record_protection_violation(pos, pname) + return + end + if DEBUG then + minetest.log("mcl_bamboo::placement of scaffolding is not protected.") + end --place on solid nodes - local node = minetest.get_node(ptd.under) if itemstack:get_name() ~= node.name then - minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding", param2 = 0}) - itemstack:take_item(1) + minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end return itemstack end --build up when placing on existing scaffold local h = 0 - local pos = ptd.under repeat pos.y = pos.y + 1 - h = h + 1 local cn = minetest.get_node(pos) + local cnb = minetest.get_node(ptd.under) + local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) if cn.name == "air" then + -- first step to making scaffolding work like Minecraft scaffolding. + if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then + return itemstack + end + minetest.set_node(pos, node) - itemstack:take_item(1) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end placer:set_wielded_item(itemstack) return itemstack end - until cn.name ~= node.name or h >= 32 + h = h + 1 + until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 end, on_destruct = function(pos) -- Node destructor; called before removing node. @@ -762,11 +784,13 @@ register_craftings() -- BAMBOO_TOO (Bamboo two) dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") -local BAMBOO_MAX_HEIGHT_CHECK = -16 +local BAMBOO_SOIL_DIST = -16 +local BAM_MAX_HEIGHT_STCHK = 11 +local BAM_MAX_HEIGHT_TOP = 15 --ABMs minetest.register_abm({ - nodenames = {"mcl_bamboo:bamboo"}, + nodenames = {bamboo}, interval = 40, chance = 40, action = function(pos, _) @@ -775,7 +799,7 @@ minetest.register_abm({ return end local found_soil = false - for py = -1, BAMBOO_MAX_HEIGHT_CHECK, -1 do + for py = -1, BAMBOO_SOIL_DIST, -1 do local chk_pos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(chk_pos).name if minetest.get_item_group(name, "soil") ~= 0 then @@ -789,14 +813,16 @@ minetest.register_abm({ if not found_soil then return end - for py = 1, 14 do + for py = 1, 15 do local npos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(npos).name - if vector.distance(soil_pos, npos) >= 15 then + local dist = vector.distance(soil_pos, npos) + if dist >= BAM_MAX_HEIGHT_STCHK then -- stop growing check. - if USE_END_CAPS then - if name == "air" then - minetest.set_node(npos, {name = "mcl_bamboo:bamboo_top"}) + if name == "air" then + local height = math.random(BAM_MAX_HEIGHT_STCHK, BAM_MAX_HEIGHT_TOP) + if height == dist then + minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"}) end end break @@ -804,7 +830,7 @@ minetest.register_abm({ if name == "air" then minetest.set_node(npos, {name = "mcl_bamboo:bamboo"}) break - elseif name ~= "mcl_bamboo:bamboo" then + elseif name ~= bamboo then break end end @@ -827,7 +853,7 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions. -todo -- make endcap node for bamboo, so that they can be 12-16 nodes high and stop growing. +todo -- Add Flourish to the endcap node for bamboo. todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. todo -- Raft todo -- Raft with Chest. From 42f8fbf9b86dfe8b7e908b9b86e9f6af0aef3991 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 23 Dec 2022 17:27:01 -0500 Subject: [PATCH 09/79] Added in Fuel Recipes for bamboo slabs / stairs; including mosaics. Finished Bamboo Mosaic nodes. --- mods/ITEMS/mcl_bamboo/bambootoo.lua | 35 +++++++++++++---------------- mods/ITEMS/mcl_bamboo/init.lua | 26 +++++++++++++++------ 2 files changed, 34 insertions(+), 27 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua index 11b47b83c..17de9dd75 100644 --- a/mods/ITEMS/mcl_bamboo/bambootoo.lua +++ b/mods/ITEMS/mcl_bamboo/bambootoo.lua @@ -24,15 +24,16 @@ local function bambootoo_create_nodes() bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") minetest.register_node("mcl_bamboo:bamboo_mosaic",bamboo_mosaic) + -- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped" if minetest.get_modpath("mcl_stairs") then if mcl_stairs ~= nil then mcl_stairs.register_stair_and_slab_simple( "bamboo_mosaic", "mcl_bamboo:bamboo_mosaic", - S("Bamboo Stair"), - S("Bamboo Slab"), - S("Double Bamboo Slab") + S("Bamboo Mosaic Stair"), + S("Bamboo Mosaic Slab"), + S("Double Bamboo Mosaic Slab") ) end end @@ -91,22 +92,6 @@ local function bambootoo_register_craftings() } }) - minetest.register_craft({ - output = bamboo .. "_mosaic", - recipe = { - {"mcl_stair:slab_bamboo_block"}, - {"mcl_stair:slab_bamboo_block"}, - } - }) - - minetest.register_craft({ - output = bamboo .. "_mosaic", - recipe = { - {"mcl_stair:slab_bamboo_stripped"}, - {"mcl_stair:slab_bamboo_stripped"}, - } - }) - -- Fuels... minetest.register_craft({ @@ -114,9 +99,19 @@ local function bambootoo_register_craftings() recipe = bamboo .. "_mosaic", burntime = 7.5, }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_mosaic", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_mosaic", + burntime = 15, + }) end bambootoo_create_nodes() -bambootoo_register_craftings() \ No newline at end of file +bambootoo_register_craftings() diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 8a8be302c..b98cb6916 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -770,6 +770,22 @@ local function register_craftings() burntime = 7.5, }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_plank", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_block", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_stripped", + burntime = 15, + }) + minetest.register_craft({ type = "fuel", recipe = "mesecons_button:button_bamboo_off", @@ -858,15 +874,11 @@ todo -- mash all of that together so that it drops as one item, and chooses what todo -- Raft todo -- Raft with Chest. todo -- Add in Extras. -todo: Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic - It can be crafted with 1x2 Bamboo Slabs in a vertical strip +todo -- [X] Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic + It can be crafted with 1x2 Bamboo (plank) Slabs in a vertical strip You can craft Stair and Slab variants of Bamboo Mosaic Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be - used as fuel. - -todo -- add in fuel recipes for: - [-] bamboo slab + stripped bamboo slab - [-] bamboo stair + stripped bamboo stair + bamboo plank stair + used as fuel. [Done] todo -- fix scaffolding placing, instead of using on_rightclick first. --]] From c55332bf425c7d1f050d9ab6e6f1f26517c03588 Mon Sep 17 00:00:00 2001 From: Michieal Date: Sat, 24 Dec 2022 00:57:44 -0500 Subject: [PATCH 10/79] Change mod.conf and readme's depends. Optipng images, after adding in bamboo top image. Try out a plantlike style top node for bamboo stalks. Make Bamboo drop 1-2 bamboo. Fix Bamboo top drops. --- mods/ITEMS/mcl_bamboo/README.md | 12 +- mods/ITEMS/mcl_bamboo/bambootoo.lua | 29 ++-- mods/ITEMS/mcl_bamboo/init.lua | 155 +++++++----------- mods/ITEMS/mcl_bamboo/mod.conf | 2 +- .../mcl_bamboo_bamboo_plank_mosaic.png | Bin 520 -> 389 bytes .../textures/mcl_bamboo_door_wield.png | Bin 1394 -> 1392 bytes .../mcl_bamboo/textures/mcl_bamboo_endcap.png | Bin 0 -> 941 bytes .../textures/mcl_bamboo_fence_bamboo.png | Bin 388 -> 205 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 371 -> 206 bytes 9 files changed, 84 insertions(+), 114 deletions(-) create mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_endcap.png diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index e330cf202..9bd5523d3 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -1,9 +1,9 @@ mcl_bamboo ========= -This mod adds simple bamboo nodes to your Mineclone 2 world. +This mod adds minecraft-like bamboo nodes to your Mineclone 2 world. -Code redo for Mineclone 2: Michieal. Original bamboo code by: Krock. +Code: Michieal. Original (basic) bamboo code by: Krock. License for code: GPL3; images / textures: CC-BY-SA. Images Created by Michieal, except for: @@ -11,9 +11,11 @@ Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. Dependencies: mcl_core, mcl_sounds, mcl_tools -Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button +Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats Special thanks to Nicu for help with the nodebox stalk design. -Original code's forum topic: -Forum topic: https://forum.minetest.net/viewtopic.php?id=8289 \ No newline at end of file +Krock's bamboo forum topic: +Forum topic: https://forum.minetest.net/viewtopic.php?id=8289 + +Scaffold inspiration: Cora, because she said that it couldn't be done. \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua index 17de9dd75..2df7cd42a 100644 --- a/mods/ITEMS/mcl_bamboo/bambootoo.lua +++ b/mods/ITEMS/mcl_bamboo/bambootoo.lua @@ -16,14 +16,13 @@ local adj_nodes = { } local SIDE_SCAFFOLDING = false - local function bambootoo_create_nodes() local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") - minetest.register_node("mcl_bamboo:bamboo_mosaic",bamboo_mosaic) + minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) -- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped" if minetest.get_modpath("mcl_stairs") then @@ -99,19 +98,21 @@ local function bambootoo_register_craftings() recipe = bamboo .. "_mosaic", burntime = 7.5, }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_mosaic", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_mosaic", - burntime = 15, - }) - + if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_mosaic", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_mosaic", + burntime = 15, + }) + end + end end - bambootoo_create_nodes() bambootoo_register_craftings() diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index b98cb6916..a6fee7c32 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -15,6 +15,8 @@ local node_sound = mcl_sounds.node_sound_wood_defaults() local SIDE_SCAFFOLDING = false local MAKE_STAIRS = true local DEBUG = false +local DOUBLE_DROP_CHANCE = 8 + --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud local bamboo_dirt_nodes = { @@ -62,17 +64,40 @@ local function create_nodes() paramtype = "light", groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, sounds = node_sound, - drops = "mcl_bamboo:bamboo", + + drop = { + max_items = 1, + -- Maximum number of item lists to drop. + -- The entries in 'items' are processed in order. For each: + -- Item filtering is applied, chance of drop is applied, if both are + -- successful the entire item list is dropped. + -- Entry processing continues until the number of dropped item lists + -- equals 'max_items'. + -- Therefore, entries should progress from low to high drop chance. + items = { + -- Examples: + { + -- 1 in 100 chance of dropping. + -- Default rarity is '1'. + rarity = DOUBLE_DROP_CHANCE, + items = {bamboo .. " 2"}, + }, + { + -- 1 in 2 chance of dropping. + -- Default rarity is '1'. + rarity = 1, + items = {bamboo}, + }, + }, + }, + inventory_image = "mcl_bamboo_bamboo_shoot.png", wield_image = "mcl_bamboo_bamboo_shoot.png", _mcl_blast_resistance = 1, - _mcl_hardness = 2, + _mcl_hardness = 1.5, node_box = { type = "fixed", fixed = { - -- {0.1875, -0.5, -0.125, 0.4125, 0.5, 0.0625}, - -- {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, - -- {-0.25, -0.5, -0.3125, 0, 0.5, -0.125}, {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, @@ -152,81 +177,36 @@ local function create_nodes() } minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack("mcl_bamboo:bamboo") + local istack = ItemStack(bamboo) + if math.random(1, DOUBLE_DROP_CHANCE) == 1 then + minetest.add_item(new_pos, istack) + end minetest.add_item(new_pos, istack) - elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack("mcl_bamboo:bamboo") + local istack = ItemStack(bamboo) minetest.add_item(new_pos, istack) + if math.random(1, DOUBLE_DROP_CHANCE) == 1 then + minetest.add_item(new_pos, istack) + end end end, } minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} - bamboo_top.drops = bamboo + bamboo_top.tiles = {"mcl_bamboo_endcap.png"} + bamboo_top.drawtype = "plantlike" + bamboo_top.paramtype2 = "meshoptions" + bamboo_top.param2 = 34 + bamboo_top.nodebox = nil - bamboo_top.on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - local pos = pointed_thing.under - if DEBUG then - minetest.log("mcl_bamboo::Node placement data:") - minetest.log(dump(pointed_thing)) - minetest.log(dump(node)) - end - - if DEBUG then - minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") - end - local pname = placer:get_player_name() - if pname then - if minetest.is_protected(pos, pname) then - minetest.record_protection_violation(pos, pname) - return - end - --not for player use. - if minetest.is_creative_enabled(pname) == false then - itemstack:set_count(0) - return itemstack - end - end - if DEBUG then - minetest.log("mcl_bamboo::placement of bamboo is not protected.") - end - - if node.name ~= "mcl_bamboo:bamboo" then - return itemstack - end - - if DEBUG then - minetest.log("mcl_bamboo::placing bamboo directly.") - end - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + bamboo_top.on_place = function(itemstack, _, _) + -- Should never occur... but, if it does, then nix it. + itemstack:set_name(bamboo) + return itemstack end - --[[ - bamboo_top.on_destruct = function(pos) - -- Node destructor; called before removing node. - local node = minetest.get_node(pos) - if node and node.name == "mcl_bamboo:bamboo_endcap" then - local sound_params = { - pos = pos, - gain = 1.0, -- default - max_hear_distance = 10, -- default, uses a Euclidean metric - } - - minetest.remove_node(pos) - minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack("mcl_bamboo:bamboo") - minetest.add_item(pos, istack) - end - - end - ]] minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) @@ -329,25 +309,6 @@ local function create_nodes() sounds = mcl_sounds.node_sound_wood_defaults(), } - --[[ Registers a door - -- name: The name of the door - -- def: a table with the folowing fields: - -- description - -- inventory_image - -- groups - -- tiles_bottom: the tiles of the bottom part of the door {front, side} - -- tiles_top: the tiles of the bottom part of the door {front, side} - -- If the following fields are not defined the default values are used - -- node_box_bottom - -- node_box_top - -- selection_box_bottom - -- selection_box_top - -- only_placer_can_open: if true only the player who placed the door can - -- open it - -- only_redstone_can_open: if true, the door can only be opened by redstone, - -- not by rightclicking it - --]] - mcl_doors:register_door(name, def) name = "mcl_bamboo:bamboo_trapdoor" @@ -871,14 +832,20 @@ todo -- Also, make those blocks collapse (break) when a nearby connected scaffol todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions. todo -- Add Flourish to the endcap node for bamboo. todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. -todo -- Raft -todo -- Raft with Chest. todo -- Add in Extras. -todo -- [X] Added a new "Mosaic" plank variant that is unique to Bamboo called Bamboo Mosaic - It can be crafted with 1x2 Bamboo (plank) Slabs in a vertical strip - You can craft Stair and Slab variants of Bamboo Mosaic - Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be - used as fuel. [Done] - todo -- fix scaffolding placing, instead of using on_rightclick first. + +todo -- make graphic for top node of bamboo. + +waiting on specific things: +todo -- Raft -- need model +todo -- Raft with Chest. same. +todo -- handle bonemeal... + +Notes: +When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall. +The top of a bamboo plant requires a light level of 9 or above to grow. + +Design Decision - to not make bamboo saplings, and not make them go through a ton of transformations. + --]] diff --git a/mods/ITEMS/mcl_bamboo/mod.conf b/mods/ITEMS/mcl_bamboo/mod.conf index 57f97a5a4..18bfc79f8 100644 --- a/mods/ITEMS/mcl_bamboo/mod.conf +++ b/mods/ITEMS/mcl_bamboo/mod.conf @@ -1,4 +1,4 @@ name = mcl_bamboo depends = mcl_core, mcl_sounds, mcl_tools -optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_lanterns +optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats author = Michieal \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png index 97c5cb58f331742c650200888f9fc7d2efd1c655..f3ef80872295011164df35df0d686b7e708f4f90 100644 GIT binary patch delta 373 zcmV-*0gC>J1cd{T8Gi!+001a04^sdD0EAFXR7J760JXmWw!Q$nz5u+z0KUHfzQO>) z!~n<00LaV$$jl7L&jHEG0LjfE$<6@D&IrlR2g=MA%FQ6k&J@ee0nE!6%*`0g&K%6o z8qLfZ&CL?c%@fVe8_mug&CVmu&j`)W5Y5jS&CeXp%nZ)W4}Z?j7|zfI&d?an(IC#z zE6>je&(Q#gK4VJ&006v6L_t&-S4GT8qJl6G1;EZjR1k51pmYWTb})wf-|w%!Zfj9= z0I=HwDJ80mIgqJ^T?+gV!KtqC1s!AAih!z9TTQp?C4_LSm_dZ{SOUm7my>flN)kg} z49l|MmeT$oY;HCN*APJIp+lDZep|+c8KjMY?K(g;3P3^6c~bUJGOBgE0XS}Kh9C|FI_l}xt(2xxv_8G(PPh4r3YuwjTzs}Zl~Vw z%Wz$uj2mz@qN6(NNX#J}0ihI;y8ximAI{??p~woHz2|||n5|KIrOEG5 z%HP(F-~f_ckbg$K&ZRxh9WWP>U4d2b;)D#6%LfRlKVmMgT5h&1uD%fM8C0;^{GDdz zO}^LL4#*xAKp=QdLXbgJf$V<5pV~QMMc|H`77{;kc7}5uQbDjNWLe(4fe;!L?@su~ zyD@PCdyF2VXLW#Ke43i819;9b-D19CRKi&c@fr>15OO~d3fE#5vw4ExHYDvPyxiVT z9;^=e4YqGQP>0#!O>}FVe+g2@qMd;&Q4%+oJ?2V`EpcoyUlNRwIJVP(vBzA;|5gwl v^W`K7^GL-B4>?56Fu_1ip&F?<{ldUMkSx?a<00000NkvXXu0mjfJ*4Un diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_wield.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_door_wield.png index 6d61e8fcfa0b99a8cd258c3451533e54f46d2d35..8fd32398c59d99d3baf95aaed1fcda0b6cfb1f6b 100644 GIT binary patch delta 1373 zcmV-j1)}=$3h)Y$B!4$aL_t&-8I8f+i(O|Gz~SFo@4NRt`}gaRUth|*#dWneHEg0+Y{u`H>F1*R|> zR^&u7BpExMF@L(%@z#%hibwe&FP(phGQm$i{dWHL+viwaUFDUF|G>@hu186zMMz{t zGE|lAtqqE*B>@jS{Dkm7{QgT1xobt$3aOdWcSeqq(Ilfcc=3hHWC<)SlxSJNu%ZfN zMKV-jvo?<2|891}JkaTFBt@VnN6BzA+#NR8*$t77VShEC)Ib_Ua+Hh^0&FK@8Q2Yz zfG49U3Yyp7u;wg+pleqqh$1L%ZKkh z$f;8&c*|tS+O=C8zV|qf|NI$_ER8`*ZWGaA#loa!@BSg5c;7vo*gv2u0y#>?a8z>T z)oav)5%pk1NF51B9ri2^37S})6jX7{($Zlbdw=YY#KjSBJaHE%-+YW5C1bL0fp@&& zZbA|9iL-jRCKQ3`>?SLFMx>Njef{g0ZmqNS{L_5!!3T&|vRDc`DUhRNeCzDfJbv|M z@Bp=P=0yQjaI72=|@-ICq?X_8K`#Ml2MqYltNk#=hl>c0MB(fddB@@d%^3MKw|s z1<9O?XMe;U54~-L9A!5|5D~PkIJi7U%YTZ{Hk4I?H3`N&F-Brk&V2J6$KQ02{YUq* zvDuIl$xv0I&apmmeSVvF-m^?f2@{ZDRMmjJbxm@o2*%8fwHrM?ozu<|IZ8&?bu16Z zhy-c^lc9n2^lgQ;M%Q&58jiVRHfsr0$z*$zs#N;Q$x$*w2$=4ms<^f2U@zb-41bL> zDk&wd&!&VZ#HbuSew2CJkWwOOBuB{*5k`BLNNS|sY3ChghOxk4vBtZ^4XfxoWj=3N zy?cUpJ*Glz6FJH*Z2j}!2!T5)ap)6W*U^=bQetO&8<9jx2@#<+M|;DJEF~lLPE3x7 z(De;{>TrWn9V-`6Rhliw%;?Q{?tl3gDP&A1ju6OEGCUb~=@9jv<)S1=LPW5(p*Ijs zY+PMO`L6^U*QYdHOYKUN$WnG;-WqpUDnOOg_ml%eRZ%HPT|h(-5%ySQE>0JKXyhon zFj<~pQ7J1WSqlnI!EC;byTd2}MoNi!+G0NI2`*?T$x$*I>)D*%B7_>7J5~WDxKb7a z2E!FX2%J1{1nV7lXQQu)W+ZX8Z%@flGQ>a?+>E5)?wEIo2)@u@BCISyO!i(OY0$3J`Rea^Y(-nsW?W->{poe7QsI}j=; 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Removed Make_Stairs check. Made unified protection check. Began work on the second half of scaffolding. Removed comments that was no longer needed. --- mods/ITEMS/mcl_bamboo/README.md | 6 +- mods/ITEMS/mcl_bamboo/bambootoo.lua | 89 +++++++------- mods/ITEMS/mcl_bamboo/init.lua | 174 +++++++++++++++------------- 3 files changed, 145 insertions(+), 124 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index 9bd5523d3..a6ef7911d 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -3,9 +3,9 @@ mcl_bamboo This mod adds minecraft-like bamboo nodes to your Mineclone 2 world. -Code: Michieal. Original (basic) bamboo code by: Krock. +Code: Michieal. Original (basic) bamboo code by: Small Joker. -License for code: GPL3; images / textures: CC-BY-SA. +License for code / images / textures: CC-BY-SA. Images Created by Michieal, except for: Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. @@ -15,7 +15,7 @@ Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesec Special thanks to Nicu for help with the nodebox stalk design. -Krock's bamboo forum topic: +Small Joker's bamboo forum topic: Forum topic: https://forum.minetest.net/viewtopic.php?id=8289 Scaffold inspiration: Cora, because she said that it couldn't be done. \ No newline at end of file diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua index 2df7cd42a..e75f3af8f 100644 --- a/mods/ITEMS/mcl_bamboo/bambootoo.lua +++ b/mods/ITEMS/mcl_bamboo/bambootoo.lua @@ -14,7 +14,6 @@ local adj_nodes = { vector.new(1, 0, 0), vector.new(-1, 0, 0), } -local SIDE_SCAFFOLDING = false local function bambootoo_create_nodes() local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] @@ -24,7 +23,6 @@ local function bambootoo_create_nodes() bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) - -- crafted by "mcl_stair:slab_bamboo_plank", "mcl_stair:slab_bamboo_block", "mcl_stair:slab_bamboo_stripped" if minetest.get_modpath("mcl_stairs") then if mcl_stairs ~= nil then mcl_stairs.register_stair_and_slab_simple( @@ -37,47 +35,60 @@ local function bambootoo_create_nodes() end end - if SIDE_SCAFFOLDING then - --currently, disabled. - minetest.register_node("mcl_bamboo:scaffolding_horizontal", { - description = S("Scaffolding (horizontal)"), - doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), - doc_items_hidden = false, - tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, - drawtype = "nodebox", - paramtype = "light", - use_texture_alpha = "clip", - node_box = { - type = "fixed", - fixed = { - {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, - {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, - {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - } + minetest.register_node("mcl_bamboo:scaffolding_horizontal", { + description = S("Scaffolding (horizontal)"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drop = "mcl_bamboo:scaffolding", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "4dir", + param2 = 0, + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, - _mcl_after_falling = function(pos) - if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then - if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then - minetest.remove_node(pos) - minetest.add_item(pos, "mcl_bamboo:scaffolding") - else - minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) - end + }, + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, + _mcl_after_falling = function(pos) + if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then + minetest.remove_node(pos) + minetest.add_item(pos, "mcl_bamboo:scaffolding") + else + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) end end - }) - end + end, + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + if mcl_bamboo.is_protected(pos, placer) then + return + end + + end + + + }) end diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index a6fee7c32..6a5b0b025 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -1,7 +1,8 @@ -- [bamboo] mod by SmallJoker, Made for MineClone 2 by Michieal (as mcl_bamboo). --- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; heavily reworked for mcl_bamboo by Michieal. +-- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked +-- for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) --- License for everything: GPL3 +-- License for everything: CC-BY-SA 4.0 -- Bamboo max height: 12-16 -- LOCALS @@ -13,10 +14,21 @@ local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS local SIDE_SCAFFOLDING = false -local MAKE_STAIRS = true local DEBUG = false local DOUBLE_DROP_CHANCE = 8 +mcl_bamboo ={} + +--- pos: node position; placer: ObjectRef that is placing the item +--- returns: true if protected, otherwise false. +function mcl_bamboo.is_protected(pos, placer) + local name = placer:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return true + end + return false +end --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud local bamboo_dirt_nodes = { @@ -38,7 +50,7 @@ local BROKEN_DOORS = true -- LOCAL FUNCTIONS -- Add Groups function, courtesy of Warr1024. -function addgroups(name, ...) +function mcl_bamboo.addgroups(name, ...) local def = minetest.registered_items[name] or error(name .. " not found") local groups = {} for k, v in pairs(def.groups) do @@ -124,9 +136,7 @@ local function create_nodes() if DEBUG then minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") end - local pname = placer:get_player_name() - if minetest.is_protected(pos, pname) then - minetest.record_protection_violation(pos, pname) + if mcl_bamboo.is_protected(pos, placer) then return end if DEBUG then @@ -224,9 +234,7 @@ local function create_nodes() local pos = pointed_thing.under - local pname = placer:get_player_name() - if minetest.is_protected(pos, pname) then - minetest.record_protection_violation(pos, pname) + if mcl_bamboo.is_protected(pos, placer) then return end @@ -335,47 +343,45 @@ local function create_nodes() end end - if MAKE_STAIRS then - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - mcl_stairs.register_stair_and_slab_simple( - "bamboo_block", - "mcl_bamboo:bamboo_block", - S("Bamboo Stair"), - S("Bamboo Slab"), - S("Double Bamboo Slab") - ) - mcl_stairs.register_stair_and_slab_simple( - "bamboo_stripped", - "mcl_bamboo:bamboo_block_stripped", - S("Stripped Bamboo Stair"), - S("Stripped Bamboo Slab"), - S("Double Stripped Bamboo Slab") - ) - mcl_stairs.register_stair_and_slab_simple( - "bamboo_plank", - "mcl_bamboo:bamboo_plank", - S("Bamboo Plank Stair"), - S("Bamboo Plank Slab"), - S("Double Bamboo Plank Slab") - ) + if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_block", + "mcl_bamboo:bamboo_block", + S("Bamboo Stair"), + S("Bamboo Slab"), + S("Double Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_stripped", + "mcl_bamboo:bamboo_block_stripped", + S("Stripped Bamboo Stair"), + S("Stripped Bamboo Slab"), + S("Double Stripped Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_plank", + "mcl_bamboo:bamboo_plank", + S("Bamboo Plank Stair"), + S("Bamboo Plank Slab"), + S("Double Bamboo Plank Slab") + ) - -- let's add plank slabs to the wood_slab group. - local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" - local node_groups = { - wood_slab = 1, - building_block = 1, - slab = 1, - axey = 1, - handy = 1, - stair = 1, - flammable = 1, - fire_encouragement = 5, - fire_flammability = 20 - } + -- let's add plank slabs to the wood_slab group. + local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" + local node_groups = { + wood_slab = 1, + building_block = 1, + slab = 1, + axey = 1, + handy = 1, + stair = 1, + flammable = 1, + fire_encouragement = 5, + fire_flammability = 20 + } - minetest.override_item(bamboo_plank_slab, {groups = node_groups}) - end + minetest.override_item(bamboo_plank_slab, {groups = node_groups}) end end @@ -502,6 +508,8 @@ local function create_nodes() tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, drawtype = "nodebox", paramtype = "light", + paramtype2 = "4dir", + param2 = 0, use_texture_alpha = "clip", node_box = { type = "fixed", @@ -552,9 +560,7 @@ local function create_nodes() end local node = minetest.get_node(ptd.under) local pos = ptd.under - local pname = placer:get_player_name() - if minetest.is_protected(pos, pname) then - minetest.record_protection_violation(pos, pname) + if mcl_bamboo.is_protected(pos, placer) then return end if DEBUG then @@ -715,37 +721,41 @@ local function register_craftings() burntime = 20 }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_plank", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_block", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_stripped", - burntime = 7.5, - }) + if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_plank", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_block", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_stripped", + burntime = 7.5, + }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_plank", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_block", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_stripped", - burntime = 15, - }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_plank", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_block", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_stripped", + burntime = 15, + }) + end + end minetest.register_craft({ type = "fuel", From 76669e1f3c3f20fbd29bddd8190f350d71a12f69 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 28 Dec 2022 14:34:14 -0500 Subject: [PATCH 12/79] Moved bamboo grow code to its own function, and made that function global so that it can be called outside of mcl_bamboo. --- mods/ITEMS/mcl_bamboo/init.lua | 89 ++++++++++++++++++---------------- 1 file changed, 46 insertions(+), 43 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 6a5b0b025..2557a2b3e 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -772,7 +772,7 @@ register_craftings() dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") local BAMBOO_SOIL_DIST = -16 -local BAM_MAX_HEIGHT_STCHK = 11 +local BAM_MAX_HEIGHT_STPCHK = 11 local BAM_MAX_HEIGHT_TOP = 15 --ABMs @@ -780,50 +780,53 @@ minetest.register_abm({ nodenames = {bamboo}, interval = 40, chance = 40, - action = function(pos, _) - local soil_pos - if minetest.get_node_light(pos) < 8 then - return - end - local found_soil = false - for py = -1, BAMBOO_SOIL_DIST, -1 do - local chk_pos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(chk_pos).name - if minetest.get_item_group(name, "soil") ~= 0 then - found_soil = true - soil_pos = chk_pos - break - elseif name ~= "mcl_bamboo:bamboo" then - break - end - end - if not found_soil then - return - end - for py = 1, 15 do - local npos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(npos).name - local dist = vector.distance(soil_pos, npos) - if dist >= BAM_MAX_HEIGHT_STCHK then - -- stop growing check. - if name == "air" then - local height = math.random(BAM_MAX_HEIGHT_STCHK, BAM_MAX_HEIGHT_TOP) - if height == dist then - minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"}) - end - end - break - end - if name == "air" then - minetest.set_node(npos, {name = "mcl_bamboo:bamboo"}) - break - elseif name ~= bamboo then - break - end - end - end, + action = mcl_bamboo.grow_bamboo(pos,_), }) +function mcl_bamboo.grow_bamboo(pos, _, force) + local soil_pos + if minetest.get_node_light(pos) < 8 then + return + end + local found_soil = false + for py = -1, BAMBOO_SOIL_DIST, -1 do + local chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + if minetest.get_item_group(name, "soil") ~= 0 then + found_soil = true + soil_pos = chk_pos + break + elseif name ~= bamboo then + break + end + end + if not found_soil then + return + end + for py = 1, 15 do + local npos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(npos).name + local dist = vector.distance(soil_pos, npos) + if dist >= BAM_MAX_HEIGHT_STPCHK then + -- stop growing check. + if name == "air" then + local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + if height == dist then + minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"}) + end + end + break + end + if name == "air" then + minetest.set_node(npos, {name = bamboo}) + break + elseif name ~= bamboo then + break + end + end + +end + -- Base Aliases. minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") From ff7693937a63c1fdf29885d1f8ce940f1b67d423 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 28 Dec 2022 15:29:06 -0500 Subject: [PATCH 13/79] Did a bit of code restructuring. Removed another magic number. Add in todo for fishing. Added in the possibility for bamboo to grow two nodes in one success. Added in a "force" param to use with bonemealing. --- mods/ITEMS/mcl_bamboo/init.lua | 142 ++++++++++++++++++--------------- 1 file changed, 79 insertions(+), 63 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 2557a2b3e..5b1891474 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -10,6 +10,8 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" +mcl_bamboo = {} + local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -17,18 +19,12 @@ local SIDE_SCAFFOLDING = false local DEBUG = false local DOUBLE_DROP_CHANCE = 8 -mcl_bamboo ={} +local BAMBOO_SOIL_DIST = -16 +local BAM_MAX_HEIGHT_STPCHK = 11 +local BAM_MAX_HEIGHT_TOP = 15 ---- pos: node position; placer: ObjectRef that is placing the item ---- returns: true if protected, otherwise false. -function mcl_bamboo.is_protected(pos, placer) - local name = placer:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return true - end - return false -end +-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. +local BROKEN_DOORS = true --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud local bamboo_dirt_nodes = { @@ -44,10 +40,75 @@ local bamboo_dirt_nodes = { "mcl_mud:mud", } --- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. -local BROKEN_DOORS = true +--- pos: node position; placer: ObjectRef that is placing the item +--- returns: true if protected, otherwise false. +function mcl_bamboo.is_protected(pos, placer) + local name = placer:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return true + end + return false +end --- LOCAL FUNCTIONS +function mcl_bamboo.grow_bamboo(pos, _, force) + if not force or force == "" then + force = false + end + local chk_pos + local soil_pos + if minetest.get_node_light(pos) < 8 then + return + end + local found_soil = false + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + if minetest.get_item_group(name, "soil") ~= 0 then + found_soil = true + soil_pos = chk_pos + break + elseif name ~= bamboo then + break + end + end + -- requires knowing where the soil node is. + if not found_soil then + return + end + local grow_amount = math.random(1, 2) + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + + for py = 1, BAM_MAX_HEIGHT_TOP do + chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + local dist = vector.distance(soil_pos, chk_pos) + if dist >= BAM_MAX_HEIGHT_STPCHK then + -- stop growing check. + if name == "air" then + local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + if height == dist then + minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) + end + end + break + end + if name == "air" then + minetest.set_node(chk_pos, {name = bamboo}) + -- handle growing a second node. + if grow_amount == 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + minetest.set_node(chk_pos, {name = bamboo}) + end + end + break + elseif name ~= bamboo and force == false then + break + end + end + +end -- Add Groups function, courtesy of Warr1024. function mcl_bamboo.addgroups(name, ...) @@ -67,6 +128,8 @@ function mcl_bamboo.addgroups(name, ...) return minetest.override_item(name, {groups = groups}) end +-- LOCAL FUNCTIONS + local function create_nodes() local bamboo_def = { @@ -771,62 +834,14 @@ register_craftings() -- BAMBOO_TOO (Bamboo two) dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") -local BAMBOO_SOIL_DIST = -16 -local BAM_MAX_HEIGHT_STPCHK = 11 -local BAM_MAX_HEIGHT_TOP = 15 - --ABMs minetest.register_abm({ nodenames = {bamboo}, interval = 40, chance = 40, - action = mcl_bamboo.grow_bamboo(pos,_), + action = mcl_bamboo.grow_bamboo, }) -function mcl_bamboo.grow_bamboo(pos, _, force) - local soil_pos - if minetest.get_node_light(pos) < 8 then - return - end - local found_soil = false - for py = -1, BAMBOO_SOIL_DIST, -1 do - local chk_pos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(chk_pos).name - if minetest.get_item_group(name, "soil") ~= 0 then - found_soil = true - soil_pos = chk_pos - break - elseif name ~= bamboo then - break - end - end - if not found_soil then - return - end - for py = 1, 15 do - local npos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(npos).name - local dist = vector.distance(soil_pos, npos) - if dist >= BAM_MAX_HEIGHT_STPCHK then - -- stop growing check. - if name == "air" then - local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) - if height == dist then - minetest.set_node(npos, {name = "mcl_bamboo:bamboo_endcap"}) - end - end - break - end - if name == "air" then - minetest.set_node(npos, {name = bamboo}) - break - elseif name ~= bamboo then - break - end - end - -end - -- Base Aliases. minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") @@ -849,6 +864,7 @@ todo -- Add in Extras. todo -- fix scaffolding placing, instead of using on_rightclick first. todo -- make graphic for top node of bamboo. +todo -- add bamboo to junk items in fishing. waiting on specific things: todo -- Raft -- need model From 731468cf5ad4a1502f1ee52001886b4ef58ee062 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 28 Dec 2022 18:10:12 -0500 Subject: [PATCH 14/79] Did a bit of code restructuring. Removed another magic number. Add in todo for fishing. Added in the possibility for bamboo to grow two nodes in one success. Added in a "force" param to use with bonemealing. --- mods/ITEMS/mcl_bamboo/init.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 5b1891474..cc09e214c 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -839,7 +839,9 @@ minetest.register_abm({ nodenames = {bamboo}, interval = 40, chance = 40, - action = mcl_bamboo.grow_bamboo, + action = function(pos, node) + mcl_bamboo.grow_bamboo(pos, node) + end, }) -- Base Aliases. From 26c1be372203bfdb4db0c13afa0201dd551a3e07 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 01:03:25 -0500 Subject: [PATCH 15/79] Fix bamboo node to be Swordy. Added in secondary bamboo node types. Changed the grow_bamboo function to make use of new alt nodes, and removed unneccessary "force" parameter. --- mods/ITEMS/mcl_bamboo/bambootoo.lua | 30 ++++++++- mods/ITEMS/mcl_bamboo/init.lua | 98 ++++++++++++++++++++++------- 2 files changed, 103 insertions(+), 25 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua index e75f3af8f..17607d0f9 100644 --- a/mods/ITEMS/mcl_bamboo/bambootoo.lua +++ b/mods/ITEMS/mcl_bamboo/bambootoo.lua @@ -16,6 +16,33 @@ local adj_nodes = { } local function bambootoo_create_nodes() + -- Bamboo alternative node types. + local def = minetest.registered_nodes [bamboo] + def.node_box = { + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } + } + minetest.register_node(bamboo.."_1", def) + + def.node_box = { + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } + } + minetest.register_node(bamboo.."_2", def) + + + def.node_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } + } + minetest.register_node(bamboo.."_3", def) + local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} @@ -35,6 +62,7 @@ local function bambootoo_create_nodes() end end + minetest.register_node("mcl_bamboo:scaffolding_horizontal", { description = S("Scaffolding (horizontal)"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), @@ -84,7 +112,7 @@ local function bambootoo_create_nodes() if mcl_bamboo.is_protected(pos, placer) then return end - + -- todo: finish this section. end diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index cc09e214c..c6cb87152 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -40,6 +40,10 @@ local bamboo_dirt_nodes = { "mcl_mud:mud", } +local strlen = string.len() +local substr = string.sub() +local rand = math.random() + --- pos: node position; placer: ObjectRef that is placing the item --- returns: true if protected, otherwise false. function mcl_bamboo.is_protected(pos, placer) @@ -51,7 +55,7 @@ function mcl_bamboo.is_protected(pos, placer) return false end -function mcl_bamboo.grow_bamboo(pos, _, force) +function mcl_bamboo.grow_bamboo(pos, _) if not force or force == "" then force = false end @@ -60,50 +64,64 @@ function mcl_bamboo.grow_bamboo(pos, _, force) if minetest.get_node_light(pos) < 8 then return end - local found_soil = false + local found = false -- used for the soil check + local mboo = "" for py = -1, BAMBOO_SOIL_DIST, -1 do chk_pos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(chk_pos).name - if minetest.get_item_group(name, "soil") ~= 0 then - found_soil = true - soil_pos = chk_pos - break - elseif name ~= bamboo then + for i = 1, #bamboo_dirt_nodes do + if name == bamboo_dirt_nodes[i] then + found = true + soil_pos = chk_pos + break + end + end + if found then break + else + mboo = substr(name, strlen(name) - 3, strlen(name)) + if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + break + end end end -- requires knowing where the soil node is. - if not found_soil then + if not found then return end - local grow_amount = math.random(1, 2) + local grow_amount = rand(1, 32) + grow_amount = rand(1, 32) + grow_amount = rand(1, 32) + grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng. -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) for py = 1, BAM_MAX_HEIGHT_TOP do chk_pos = vector.offset(pos, 0, py, 0) + local node_below = minetest.get_node(pos).name local name = minetest.get_node(chk_pos).name local dist = vector.distance(soil_pos, chk_pos) if dist >= BAM_MAX_HEIGHT_STPCHK then -- stop growing check. if name == "air" then - local height = math.random(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) if height == dist then minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) end end break end + mboo = substr(name, strlen(name) - 3, strlen(name)) if name == "air" then - minetest.set_node(chk_pos, {name = bamboo}) + minetest.set_node(chk_pos, {name = node_below}) -- handle growing a second node. if grow_amount == 2 then chk_pos = vector.offset(chk_pos, 0, 1, 0) if minetest.get_node(chk_pos).name == "air" then - minetest.set_node(chk_pos, {name = bamboo}) + minetest.set_node(chk_pos, {name = node_below}) end end break - elseif name ~= bamboo and force == false then + elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then break end end @@ -137,7 +155,7 @@ local function create_nodes() tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, drawtype = "nodebox", paramtype = "light", - groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, + groups = {handy = 1, swordy = 1, choppy = 1, flammable = 3}, sounds = node_sound, drop = { @@ -177,13 +195,6 @@ local function create_nodes() } }, - --[[ - Node Box definitions for alternative styles. - {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, - {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, - {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, - --]] - on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack @@ -216,7 +227,10 @@ local function create_nodes() end end - if node.name ~= "mcl_bamboo:bamboo" then + local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) + + if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + -- not bamboo... if node.name ~= "mcl_flowerpots:flower_pot" then local found = false for i = 1, #bamboo_dirt_nodes do @@ -234,8 +248,44 @@ local function create_nodes() if DEBUG then minetest.log("mcl_bamboo::placing bamboo directly.") end - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original. + + if mboo == "mboo" then + return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + elseif mboo ~= "oo_1" then + place_item:set_name(bamboo .. "_1") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + elseif mboo ~= "oo_2" then + place_item:set_name(bamboo .. "_2") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + elseif mboo ~= "oo_3" then + place_item:set_name(bamboo .. "_3") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + else + local placed_type = rand(0, 3) -- randomly choose which one to place. + placed_type = rand(0, 3) + placed_type = rand(0, 3) + placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) + if placed_type == 1 then + place_item:set_name(bamboo .. "_1") + end + if placed_type == 2 then + place_item:set_name(bamboo .. "_2") + end + if placed_type == 3 then + place_item:set_name(bamboo .. "_3") + end + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + end end, on_destruct = function(pos) @@ -836,7 +886,7 @@ dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") --ABMs minetest.register_abm({ - nodenames = {bamboo}, + nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"}, interval = 40, chance = 40, action = function(pos, node) From 0f9d263e021acdb23c3b4b04637d7fa60b00aa8e Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 01:29:25 -0500 Subject: [PATCH 16/79] Add Bamboo to the Fishing Junk table. Update the mod.conf to be aware of mcl_bamboo. --- mods/ITEMS/mcl_fishing/init.lua | 1 + mods/ITEMS/mcl_fishing/mod.conf | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_fishing/init.lua b/mods/ITEMS/mcl_fishing/init.lua index 546ad7eea..6e0eb1d8e 100644 --- a/mods/ITEMS/mcl_fishing/init.lua +++ b/mods/ITEMS/mcl_fishing/init.lua @@ -91,6 +91,7 @@ local fish = function(itemstack, player, pointed_thing) { itemstring = "mcl_mobitems:bone", weight = 10 }, { itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 }, { itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook + { itemstring = "mcl_bamboo:bamboo", weight = 10 }, }, stacks_min = 1, stacks_max = 1, diff --git a/mods/ITEMS/mcl_fishing/mod.conf b/mods/ITEMS/mcl_fishing/mod.conf index 71bde6146..5291bbe73 100644 --- a/mods/ITEMS/mcl_fishing/mod.conf +++ b/mods/ITEMS/mcl_fishing/mod.conf @@ -1,3 +1,3 @@ name = mcl_fishing description = Adds fish and fishing poles to go fishing. -depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets +depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets. mcl_bamboo From 1d0968f4f534cc788aa7437640692b553f58b566 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 01:38:10 -0500 Subject: [PATCH 17/79] Fix bamboo nodes on_destruct to handle the alt nodes too. clean up ToDos --- mods/ITEMS/mcl_bamboo/init.lua | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index c6cb87152..34b4ebb8f 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -292,7 +292,9 @@ local function create_nodes() -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == bamboo then + local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) + + if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then local sound_params = { pos = new_pos, gain = 1.0, -- default @@ -301,7 +303,7 @@ local function create_nodes() minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) local istack = ItemStack(bamboo) - if math.random(1, DOUBLE_DROP_CHANCE) == 1 then + if rand(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end minetest.add_item(new_pos, istack) @@ -310,13 +312,14 @@ local function create_nodes() minetest.sound_play(node_sound.dug, sound_params, true) local istack = ItemStack(bamboo) minetest.add_item(new_pos, istack) - if math.random(1, DOUBLE_DROP_CHANCE) == 1 then + if rand(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end end end, } minetest.register_node(bamboo, bamboo_def) + local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} bamboo_top.tiles = {"mcl_bamboo_endcap.png"} @@ -909,20 +912,18 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. -todo -- add in alternative bamboo styles to simulate random placement. (see commented out node box definitions. -todo -- Add Flourish to the endcap node for bamboo. -todo -- mash all of that together so that it drops as one item, and chooses what version to be, in on_place. -todo -- Add in Extras. +todo -- Add Flourish to the endcap node for bamboo. Fix the flourish to not look odd or plain. +todo -- mash all of that together so that it drops as one item. todo -- fix scaffolding placing, instead of using on_rightclick first. -todo -- make graphic for top node of bamboo. -todo -- add bamboo to junk items in fishing. - waiting on specific things: todo -- Raft -- need model todo -- Raft with Chest. same. todo -- handle bonemeal... +----------------------------------------------------------- +todo -- Add in Extras. -- Moved to Official Mod Pack. + Notes: When bone meal is used on it, it grows by 1–2 blocks. Bamboo can grow up to 12–16 blocks tall. The top of a bamboo plant requires a light level of 9 or above to grow. From 38c6969292e1fb03e8dc14ca56107134d36e8955 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 11:31:13 -0500 Subject: [PATCH 18/79] Fix mod.conf in mcl_fishing Fix bamboo nodes on_destruct to handle the alt nodes too. clean up ToDos --- mods/ITEMS/mcl_bamboo/init.lua | 2 +- mods/ITEMS/mcl_fishing/mod.conf | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 34b4ebb8f..5c867e194 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -321,7 +321,7 @@ local function create_nodes() minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) - bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} + bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, swordy = 1, choppy = 1, flammable = 3} bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike" bamboo_top.paramtype2 = "meshoptions" diff --git a/mods/ITEMS/mcl_fishing/mod.conf b/mods/ITEMS/mcl_fishing/mod.conf index 5291bbe73..dbdd30c4c 100644 --- a/mods/ITEMS/mcl_fishing/mod.conf +++ b/mods/ITEMS/mcl_fishing/mod.conf @@ -1,3 +1,3 @@ name = mcl_fishing description = Adds fish and fishing poles to go fishing. -depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets. mcl_bamboo +depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets, mcl_bamboo From 34263c2ef385126d7ced0f94dfcd918aaa6a8819 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 12:28:42 -0500 Subject: [PATCH 19/79] Change bamboo back to Axey, instead of swordy. --- mods/ITEMS/mcl_bamboo/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 5c867e194..c856cbf01 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -155,7 +155,7 @@ local function create_nodes() tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, drawtype = "nodebox", paramtype = "light", - groups = {handy = 1, swordy = 1, choppy = 1, flammable = 3}, + groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, sounds = node_sound, drop = { @@ -321,7 +321,7 @@ local function create_nodes() minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) - bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, swordy = 1, choppy = 1, flammable = 3} + bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike" bamboo_top.paramtype2 = "meshoptions" From 87327abfb9daf611674d0560cb3a3832e3b8c250 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 29 Dec 2022 13:16:48 -0500 Subject: [PATCH 20/79] Restructure Commit. Recipes are in recipes.lua Bamboo Basic nodes are in bamboo_base.lua Bamboo items are in bamboo_items.lua Bamboo api / globals are in globals.lua. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 293 ++++++++ mods/ITEMS/mcl_bamboo/bamboo_items.lua | 437 ++++++++++++ mods/ITEMS/mcl_bamboo/bambootoo.lua | 157 ----- mods/ITEMS/mcl_bamboo/globals.lua | 131 ++++ mods/ITEMS/mcl_bamboo/init.lua | 884 +------------------------ mods/ITEMS/mcl_bamboo/recipes.lua | 183 +++++ 6 files changed, 1054 insertions(+), 1031 deletions(-) create mode 100644 mods/ITEMS/mcl_bamboo/bamboo_base.lua create mode 100644 mods/ITEMS/mcl_bamboo/bamboo_items.lua delete mode 100644 mods/ITEMS/mcl_bamboo/bambootoo.lua create mode 100644 mods/ITEMS/mcl_bamboo/globals.lua create mode 100644 mods/ITEMS/mcl_bamboo/recipes.lua diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua new file mode 100644 index 000000000..7d54ef684 --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -0,0 +1,293 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:33 PM -- Restructure Date +--- + +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local bamboo = "mcl_bamboo:bamboo" +local node_sound = mcl_sounds.node_sound_wood_defaults() + +-- CONSTS +local DOUBLE_DROP_CHANCE = 8 +local DEBUG = false + +local strlen = string.len() +local substr = string.sub() +local rand = math.random() + +-- basic bamboo nodes. +local bamboo_def = { + description = "Bamboo", + tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, + drawtype = "nodebox", + paramtype = "light", + groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, + sounds = node_sound, + + drop = { + max_items = 1, + -- Maximum number of item lists to drop. + -- The entries in 'items' are processed in order. For each: + -- Item filtering is applied, chance of drop is applied, if both are + -- successful the entire item list is dropped. + -- Entry processing continues until the number of dropped item lists + -- equals 'max_items'. + -- Therefore, entries should progress from low to high drop chance. + items = { + -- Examples: + { + -- 1 in 100 chance of dropping. + -- Default rarity is '1'. + rarity = DOUBLE_DROP_CHANCE, + items = {bamboo .. " 2"}, + }, + { + -- 1 in 2 chance of dropping. + -- Default rarity is '1'. + rarity = 1, + items = {bamboo}, + }, + }, + }, + + inventory_image = "mcl_bamboo_bamboo_shoot.png", + wield_image = "mcl_bamboo_bamboo_shoot.png", + _mcl_blast_resistance = 1, + _mcl_hardness = 1.5, + node_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + if DEBUG then + minetest.log("mcl_bamboo::Node placement data:") + minetest.log(dump(pointed_thing)) + minetest.log(dump(node)) + end + + if DEBUG then + minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") + end + if mcl_bamboo.is_protected(pos, placer) then + return + end + if DEBUG then + minetest.log("mcl_bamboo::placement of bamboo is not protected.") + end + + -- Use pointed node's on_rightclick function first, if present + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + if DEBUG then + minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.") + end + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + + local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) + + if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + -- not bamboo... + if node.name ~= "mcl_flowerpots:flower_pot" then + local found = false + for i = 1, #mcl_bamboo.bamboo_dirt_nodes do + if node.name == mcl_bamboo.bamboo_dirt_nodes[i] then + found = true + break + end + end + if not found then + return itemstack + end + end + end + + if DEBUG then + minetest.log("mcl_bamboo::placing bamboo directly.") + end + + local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original. + + if mboo == "mboo" then + return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + elseif mboo ~= "oo_1" then + place_item:set_name(bamboo .. "_1") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + elseif mboo ~= "oo_2" then + place_item:set_name(bamboo .. "_2") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + elseif mboo ~= "oo_3" then + place_item:set_name(bamboo .. "_3") + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + else + local placed_type = rand(0, 3) -- randomly choose which one to place. + placed_type = rand(0, 3) + placed_type = rand(0, 3) + placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) + if placed_type == 1 then + place_item:set_name(bamboo .. "_1") + end + if placed_type == 2 then + place_item:set_name(bamboo .. "_2") + end + if placed_type == 3 then + place_item:set_name(bamboo .. "_3") + end + itemstack:set_count(itemstack:get_count() - 1) + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under + end + end, + + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) + + if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack(bamboo) + if rand(1, DOUBLE_DROP_CHANCE) == 1 then + minetest.add_item(new_pos, istack) + end + minetest.add_item(new_pos, istack) + elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack(bamboo) + minetest.add_item(new_pos, istack) + if rand(1, DOUBLE_DROP_CHANCE) == 1 then + minetest.add_item(new_pos, istack) + end + end + end, +} +minetest.register_node(bamboo, bamboo_def) + +local bamboo_top = table.copy(bamboo_def) +bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} +bamboo_top.tiles = {"mcl_bamboo_endcap.png"} +bamboo_top.drawtype = "plantlike" +bamboo_top.paramtype2 = "meshoptions" +bamboo_top.param2 = 34 +bamboo_top.nodebox = nil + +bamboo_top.on_place = function(itemstack, _, _) + -- Should never occur... but, if it does, then nix it. + itemstack:set_name(bamboo) + return itemstack +end + +minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) + +local bamboo_block_def = { + description = "Bamboo Block", + tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, + groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, + sounds = node_sound, + paramtype2 = "facedir", + drops = "mcl_bamboo:bamboo_block", + _mcl_blast_resistance = 3, + _mcl_hardness = 2, + _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. + on_place = function(itemstack, placer, pointed_thing) + + local pos = pointed_thing.under + + if mcl_bamboo.is_protected(pos, placer) then + return + end + + -- Use pointed node's on_rightclick function first, if present + local node = minetest.get_node(pointed_thing.under) + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + + return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + end, + +} + +minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) + +local bamboo_stripped_block = table.copy(bamboo_block_def) +bamboo_stripped_block.on_rightclick = nil +bamboo_stripped_block.description = S("Stripped Bamboo Block") +bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} +minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) +minetest.register_node("mcl_bamboo:bamboo_plank", { + description = S("Bamboo Plank"), + _doc_items_longdesc = S("Bamboo Plank"), + _doc_items_hidden = false, + tiles = {"mcl_bamboo_bamboo_plank.png"}, + stack_max = 64, + is_ground_content = false, + groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 3, + _mcl_hardness = 2, +}) + +-- Bamboo Part 2 Base nodes. +-- Bamboo alternative node types. +local def = minetest.registered_nodes [bamboo] +def.node_box = { + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +minetest.register_node(bamboo.."_1", def) + +def.node_box = { + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +minetest.register_node(bamboo.."_2", def) + +def.node_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +minetest.register_node(bamboo.."_3", def) + +-- Bamboo Mosaic +local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] +bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} +bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} +bamboo_mosaic.description = S("Bamboo Mosaic Plank") +bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") +minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) + diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua new file mode 100644 index 000000000..fe966eeb7 --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -0,0 +1,437 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:38 PM -- Restructure Date +--- +-- LOCALS +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local bamboo = "mcl_bamboo:bamboo" +local adj_nodes = { + vector.new(0, 0, 1), + vector.new(0, 0, -1), + vector.new(1, 0, 0), + vector.new(-1, 0, 0), +} + +-- CONSTS +-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. +local BROKEN_DOORS = true +local SIDE_SCAFFOLDING = false +local DEBUG = false + +local node_sound = mcl_sounds.node_sound_wood_defaults() + +-- specific bamboo nodes (Items)... Pt. 1 +if minetest.get_modpath("mcl_flowerpots") then + if DEBUG then + minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.") + end + if mcl_flowerpots ~= nil then + -- Flower-potted Bamboo... + local flwr_name = "mcl_bamboo:bamboo" + local flwr_def = {name = "bamboo_plant", + desc = S("Bamboo"), + image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" + -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" + } + + mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) + -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) + minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant") + end +end + +if minetest.get_modpath("mcl_doors") then + if mcl_doors then + local top_door_tiles = {} + local bot_door_tiles = {} + + if BROKEN_DOORS then + top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"} + bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"} + else + top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"} + bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"} + end + + local name = "mcl_bamboo:bamboo_door" + local def = { + description = S("Bamboo Door."), + inventory_image = "mcl_bamboo_door_wield.png", + wield_image = "mcl_bamboo_door_wield.png", + groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + tiles_bottom = bot_door_tiles, + tiles_top = top_door_tiles, + sounds = mcl_sounds.node_sound_wood_defaults(), + } + + mcl_doors:register_door(name, def) + + name = "mcl_bamboo:bamboo_trapdoor" + local trap_def = { + description = S("Bamboo Trapdoor."), + inventory_image = "mcl_bamboo_door_complete.png", + groups = {}, + tile_front = "mcl_bamboo_trapdoor_top.png", + tile_side = "mcl_bamboo_trapdoor_side.png", + _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), + _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), + wield_image = "mcl_bamboo_trapdoor_wield.png", + inventory_image = "mcl_bamboo_trapdoor_wield.png", + groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, + _mcl_hardness = 3, + _mcl_blast_resistance = 3, + sounds = mcl_sounds.node_sound_wood_defaults(), + } + + mcl_doors:register_trapdoor(name, trap_def) + + minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door") + minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor") + end +end + +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_block", + "mcl_bamboo:bamboo_block", + S("Bamboo Stair"), + S("Bamboo Slab"), + S("Double Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_stripped", + "mcl_bamboo:bamboo_block_stripped", + S("Stripped Bamboo Stair"), + S("Stripped Bamboo Slab"), + S("Double Stripped Bamboo Slab") + ) + mcl_stairs.register_stair_and_slab_simple( + "bamboo_plank", + "mcl_bamboo:bamboo_plank", + S("Bamboo Plank Stair"), + S("Bamboo Plank Slab"), + S("Double Bamboo Plank Slab") + ) + + -- let's add plank slabs to the wood_slab group. + local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" + local node_groups = { + wood_slab = 1, + building_block = 1, + slab = 1, + axey = 1, + handy = 1, + stair = 1, + flammable = 1, + fire_encouragement = 5, + fire_flammability = 20 + } + + minetest.override_item(bamboo_plank_slab, {groups = node_groups}) + end +end + +if minetest.get_modpath("mesecons_pressureplates") then + + if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then + -- make sure that pressure plates are installed. + + -- Bamboo Pressure Plate... + + -- Register a Pressure Plate (api command doc.) + -- basename: base name of the pressure plate + -- description: description displayed in the player's inventory + -- textures_off:textures of the pressure plate when inactive + -- textures_on: textures of the pressure plate when active + -- image_w: wield image of the pressure plate + -- image_i: inventory image of the pressure plate + -- recipe: crafting recipe of the pressure plate + -- sounds: sound table (like in minetest.register_node) + -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) + -- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered + -- Possible table fields: + -- * player=true: Player + -- * mob=true: Mob + -- By default, is triggered by all entities + -- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used) + + mesecon.register_pressure_plate( + "mcl_bamboo:pressure_plate_bamboo_wood", + S("Bamboo Pressure Plate"), + {"mcl_bamboo_bamboo_plank.png"}, + {"mcl_bamboo_bamboo_plank.png"}, + "mcl_bamboo_bamboo_plank.png", + nil, + {{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}}, + mcl_sounds.node_sound_wood_defaults(), + {axey = 1, material_wood = 1}, + nil, + S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")) + + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off", + burntime = 15 + }) + minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood") + + end +end + +if minetest.get_modpath("mcl_signs") then + if DEBUG then + minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.") + end + if mcl_signs ~= nil then + -- Bamboo Signs... + mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", + "#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png", + "Bamboo Sign") + mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo") + minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") + end +end + +if minetest.get_modpath("mcl_fences") then + if DEBUG then + minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.") + end + local id = "bamboo_fence" + local id_gate = "bamboo_fence_gate" + local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} + local wood_connect = {"group:fence_wood"} + + local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups, + 2, 15, wood_connect, node_sound) + local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png", + wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults. + + if DEBUG then + minetest.log(dump(fence_id)) + minetest.log(dump(gate_id)) + end + + local craft_wood = "mcl_bamboo:bamboo_plank" + minetest.register_craft({ + output = "mcl_bamboo:" .. id .. " 3", + recipe = { + {craft_wood, "mcl_core:stick", craft_wood}, + {craft_wood, "mcl_core:stick", craft_wood}, + } + }) + minetest.register_craft({ + output = "mcl_bamboo:" .. id_gate, + recipe = { + {"mcl_core:stick", craft_wood, "mcl_core:stick"}, + {"mcl_core:stick", craft_wood, "mcl_core:stick"}, + } + }) + -- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) + minetest.register_alias("bamboo_fence", "mcl_fences:" .. id) + minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate) +end + +if minetest.get_modpath("mesecons_button") then + if mesecon ~= nil then + mesecon.register_button( + "bamboo", + S("Bamboo Button"), + "mcl_bamboo_bamboo_plank.png", + "mcl_bamboo:bamboo_plank", + node_sound, + {material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, }, + 1, + false, + S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."), + "mesecons_button_push") + end +end + +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + mcl_stairs.register_stair_and_slab_simple( + "bamboo_mosaic", + "mcl_bamboo:bamboo_mosaic", + S("Bamboo Mosaic Stair"), + S("Bamboo Mosaic Slab"), + S("Double Bamboo Mosaic Slab") + ) + end +end + +minetest.register_node("mcl_bamboo:scaffolding", { + description = S("Scaffolding"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "4dir", + param2 = 0, + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + node_placement_prediction = "", + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 0, + _mcl_hardness = 0, + on_place = function(itemstack, placer, ptd) + local scaff_node_name = "mcl_bamboo:scaffolding" + if SIDE_SCAFFOLDING then + -- count param2 up when placing to the sides. Fall when > 6 + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + local pp2 = minetest.get_node(ptd.under).param2 + local np2 = pp2 + 1 + if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then + minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) + itemstack:take_item(1) + end + if np2 > 6 then + minetest.check_single_for_falling(ptd.above) + end + return itemstack + end + end + if DEBUG then + minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.") + end + local node = minetest.get_node(ptd.under) + local pos = ptd.under + if mcl_bamboo.is_protected(pos, placer) then + return + end + if DEBUG then + minetest.log("mcl_bamboo::placement of scaffolding is not protected.") + end + + --place on solid nodes + if itemstack:get_name() ~= node.name then + minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + return itemstack + end + + --build up when placing on existing scaffold + local h = 0 + repeat + pos.y = pos.y + 1 + local cn = minetest.get_node(pos) + local cnb = minetest.get_node(ptd.under) + local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) + if cn.name == "air" then + -- first step to making scaffolding work like Minecraft scaffolding. + if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then + return itemstack + end + + minetest.set_node(pos, node) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + placer:set_wielded_item(itemstack) + return itemstack + end + h = h + 1 + until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 + end, + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + if node_above and node_above.name == "mcl_bamboo:scaffolding" then + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack("mcl_bamboo:scaffolding") + minetest.add_item(new_pos, istack) + end + end, +}) + +minetest.register_node("mcl_bamboo:scaffolding_horizontal", { + description = S("Scaffolding (horizontal)"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drop = "mcl_bamboo:scaffolding", + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "4dir", + param2 = 0, + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, + _mcl_after_falling = function(pos) + if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then + minetest.remove_node(pos) + minetest.add_item(pos, "mcl_bamboo:scaffolding") + else + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) + end + end + end, + + on_place = function(itemstack, placer, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + if mcl_bamboo.is_protected(pos, placer) then + return + end + -- todo: finish this section. + end + + +}) diff --git a/mods/ITEMS/mcl_bamboo/bambootoo.lua b/mods/ITEMS/mcl_bamboo/bambootoo.lua deleted file mode 100644 index 17607d0f9..000000000 --- a/mods/ITEMS/mcl_bamboo/bambootoo.lua +++ /dev/null @@ -1,157 +0,0 @@ ---- ---- Generated by EmmyLua(https://github.com/EmmyLua) ---- Created by michieal. ---- DateTime: 12/14/22 10:11 PM ---- - --- LOCALS -local modname = minetest.get_current_modname() -local S = minetest.get_translator(modname) -local bamboo = "mcl_bamboo:bamboo" -local adj_nodes = { - vector.new(0, 0, 1), - vector.new(0, 0, -1), - vector.new(1, 0, 0), - vector.new(-1, 0, 0), -} - -local function bambootoo_create_nodes() - -- Bamboo alternative node types. - local def = minetest.registered_nodes [bamboo] - def.node_box = { - type = "fixed", - fixed = { - {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, - } - } - minetest.register_node(bamboo.."_1", def) - - def.node_box = { - type = "fixed", - fixed = { - {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, - } - } - minetest.register_node(bamboo.."_2", def) - - - def.node_box = { - type = "fixed", - fixed = { - {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, - } - } - minetest.register_node(bamboo.."_3", def) - - local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] - bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} - bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} - bamboo_mosaic.description = S("Bamboo Mosaic Plank") - bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") - minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) - - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - mcl_stairs.register_stair_and_slab_simple( - "bamboo_mosaic", - "mcl_bamboo:bamboo_mosaic", - S("Bamboo Mosaic Stair"), - S("Bamboo Mosaic Slab"), - S("Double Bamboo Mosaic Slab") - ) - end - end - - - minetest.register_node("mcl_bamboo:scaffolding_horizontal", { - description = S("Scaffolding (horizontal)"), - doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), - doc_items_hidden = false, - tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, - drop = "mcl_bamboo:scaffolding", - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "4dir", - param2 = 0, - use_texture_alpha = "clip", - node_box = { - type = "fixed", - fixed = { - {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, - {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, - {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, - {-0.5, -0.5, -0.5, 0.5, -0.375, 0.5}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, - _mcl_after_falling = function(pos) - if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then - if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then - minetest.remove_node(pos) - minetest.add_item(pos, "mcl_bamboo:scaffolding") - else - minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) - end - end - end, - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - local pos = pointed_thing.under - if mcl_bamboo.is_protected(pos, placer) then - return - end - -- todo: finish this section. - end - - - }) - -end - -local function bambootoo_register_craftings() - - minetest.register_craft({ - output = bamboo .. "_mosaic", - recipe = { - {"mcl_stair:slab_bamboo_plank"}, - {"mcl_stair:slab_bamboo_plank"}, - } - }) - - -- Fuels... - - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_mosaic", - burntime = 7.5, - }) - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_mosaic", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_mosaic", - burntime = 15, - }) - end - end -end - -bambootoo_create_nodes() -bambootoo_register_craftings() diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua new file mode 100644 index 000000000..077c26f9e --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -0,0 +1,131 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:34 PM -- Restructure Date +--- + +local modname = minetest.get_current_modname() +local S = minetest.get_translator(modname) +local bamboo = "mcl_bamboo:bamboo" +local DEBUG = false + +local strlen = string.len() +local substr = string.sub() +local rand = math.random() + +--Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud +mcl_bamboo.bamboo_dirt_nodes = { + "mcl_core:redsand", + "mcl_core:sand", + "mcl_core:dirt", + "mcl_core:coarse_dirt", + "mcl_core:dirt_with_grass", + "mcl_core:podzol", + "mcl_core:mycelium", + "mcl_lush_caves:rooted_dirt", + "mcl_lush_caves:moss", + "mcl_mud:mud", +} + +--- pos: node position; placer: ObjectRef that is placing the item +--- returns: true if protected, otherwise false. +function mcl_bamboo.is_protected(pos, placer) + local name = placer:get_player_name() + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return true + end + return false +end + +function mcl_bamboo.grow_bamboo(pos, _) + local BAMBOO_SOIL_DIST = -16 + local BAM_MAX_HEIGHT_STPCHK = 11 + local BAM_MAX_HEIGHT_TOP = 15 + + local chk_pos + local soil_pos + if minetest.get_node_light(pos) < 8 then + return + end + local found = false -- used for the soil check + local mboo = "" + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + local name = minetest.get_node(chk_pos).name + for i = 1, #mcl_bamboo.bamboo_dirt_nodes do + if name == mcl_bamboo.bamboo_dirt_nodes[i] then + found = true + soil_pos = chk_pos + break + end + end + if found then + break + else + mboo = substr(name, strlen(name) - 3, strlen(name)) + if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + break + end + end + end + -- requires knowing where the soil node is. + if not found then + return + end + local grow_amount = rand(1, 32) + grow_amount = rand(1, 32) + grow_amount = rand(1, 32) + grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng. + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + + for py = 1, BAM_MAX_HEIGHT_TOP do + chk_pos = vector.offset(pos, 0, py, 0) + local node_below = minetest.get_node(pos).name + local name = minetest.get_node(chk_pos).name + local dist = vector.distance(soil_pos, chk_pos) + if dist >= BAM_MAX_HEIGHT_STPCHK then + -- stop growing check. + if name == "air" then + local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + if height == dist then + minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) + end + end + break + end + mboo = substr(name, strlen(name) - 3, strlen(name)) + if name == "air" then + minetest.set_node(chk_pos, {name = node_below}) + -- handle growing a second node. + if grow_amount == 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + minetest.set_node(chk_pos, {name = node_below}) + end + end + break + elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + break + end + end + +end + +-- Add Groups function, courtesy of Warr1024. +function mcl_bamboo.addgroups(name, ...) + local def = minetest.registered_items[name] or error(name .. " not found") + local groups = {} + for k, v in pairs(def.groups) do + groups[k] = v + end + local function addall(x, ...) + if not x then + return + end + groups[x] = 1 + return addall(...) + end + addall(...) + return minetest.override_item(name, {groups = groups}) +end diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index c856cbf01..af782340e 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -12,880 +12,16 @@ local bamboo = "mcl_bamboo:bamboo" mcl_bamboo = {} -local node_sound = mcl_sounds.node_sound_wood_defaults() - --- CONSTS -local SIDE_SCAFFOLDING = false -local DEBUG = false -local DOUBLE_DROP_CHANCE = 8 - -local BAMBOO_SOIL_DIST = -16 -local BAM_MAX_HEIGHT_STPCHK = 11 -local BAM_MAX_HEIGHT_TOP = 15 - --- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. -local BROKEN_DOORS = true - ---Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud -local bamboo_dirt_nodes = { - "mcl_core:redsand", - "mcl_core:sand", - "mcl_core:dirt", - "mcl_core:coarse_dirt", - "mcl_core:dirt_with_grass", - "mcl_core:podzol", - "mcl_core:mycelium", - "mcl_lush_caves:rooted_dirt", - "mcl_lush_caves:moss", - "mcl_mud:mud", -} - -local strlen = string.len() -local substr = string.sub() -local rand = math.random() - ---- pos: node position; placer: ObjectRef that is placing the item ---- returns: true if protected, otherwise false. -function mcl_bamboo.is_protected(pos, placer) - local name = placer:get_player_name() - if minetest.is_protected(pos, name) then - minetest.record_protection_violation(pos, name) - return true - end - return false -end - -function mcl_bamboo.grow_bamboo(pos, _) - if not force or force == "" then - force = false - end - local chk_pos - local soil_pos - if minetest.get_node_light(pos) < 8 then - return - end - local found = false -- used for the soil check - local mboo = "" - for py = -1, BAMBOO_SOIL_DIST, -1 do - chk_pos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(chk_pos).name - for i = 1, #bamboo_dirt_nodes do - if name == bamboo_dirt_nodes[i] then - found = true - soil_pos = chk_pos - break - end - end - if found then - break - else - mboo = substr(name, strlen(name) - 3, strlen(name)) - if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then - break - end - end - end - -- requires knowing where the soil node is. - if not found then - return - end - local grow_amount = rand(1, 32) - grow_amount = rand(1, 32) - grow_amount = rand(1, 32) - grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng. - -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) - - for py = 1, BAM_MAX_HEIGHT_TOP do - chk_pos = vector.offset(pos, 0, py, 0) - local node_below = minetest.get_node(pos).name - local name = minetest.get_node(chk_pos).name - local dist = vector.distance(soil_pos, chk_pos) - if dist >= BAM_MAX_HEIGHT_STPCHK then - -- stop growing check. - if name == "air" then - local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) - if height == dist then - minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) - end - end - break - end - mboo = substr(name, strlen(name) - 3, strlen(name)) - if name == "air" then - minetest.set_node(chk_pos, {name = node_below}) - -- handle growing a second node. - if grow_amount == 2 then - chk_pos = vector.offset(chk_pos, 0, 1, 0) - if minetest.get_node(chk_pos).name == "air" then - minetest.set_node(chk_pos, {name = node_below}) - end - end - break - elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then - break - end - end - -end - --- Add Groups function, courtesy of Warr1024. -function mcl_bamboo.addgroups(name, ...) - local def = minetest.registered_items[name] or error(name .. " not found") - local groups = {} - for k, v in pairs(def.groups) do - groups[k] = v - end - local function addall(x, ...) - if not x then - return - end - groups[x] = 1 - return addall(...) - end - addall(...) - return minetest.override_item(name, {groups = groups}) -end - --- LOCAL FUNCTIONS - -local function create_nodes() - - local bamboo_def = { - description = "Bamboo", - tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo.png"}, - drawtype = "nodebox", - paramtype = "light", - groups = {handy = 1, axey = 1, choppy = 1, flammable = 3}, - sounds = node_sound, - - drop = { - max_items = 1, - -- Maximum number of item lists to drop. - -- The entries in 'items' are processed in order. For each: - -- Item filtering is applied, chance of drop is applied, if both are - -- successful the entire item list is dropped. - -- Entry processing continues until the number of dropped item lists - -- equals 'max_items'. - -- Therefore, entries should progress from low to high drop chance. - items = { - -- Examples: - { - -- 1 in 100 chance of dropping. - -- Default rarity is '1'. - rarity = DOUBLE_DROP_CHANCE, - items = {bamboo .. " 2"}, - }, - { - -- 1 in 2 chance of dropping. - -- Default rarity is '1'. - rarity = 1, - items = {bamboo}, - }, - }, - }, - - inventory_image = "mcl_bamboo_bamboo_shoot.png", - wield_image = "mcl_bamboo_bamboo_shoot.png", - _mcl_blast_resistance = 1, - _mcl_hardness = 1.5, - node_box = { - type = "fixed", - fixed = { - {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, - } - }, - - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - local pos = pointed_thing.under - if DEBUG then - minetest.log("mcl_bamboo::Node placement data:") - minetest.log(dump(pointed_thing)) - minetest.log(dump(node)) - end - - if DEBUG then - minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") - end - if mcl_bamboo.is_protected(pos, placer) then - return - end - if DEBUG then - minetest.log("mcl_bamboo::placement of bamboo is not protected.") - end - - -- Use pointed node's on_rightclick function first, if present - if placer and not placer:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - if DEBUG then - minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.") - end - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack - end - end - - local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) - - if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then - -- not bamboo... - if node.name ~= "mcl_flowerpots:flower_pot" then - local found = false - for i = 1, #bamboo_dirt_nodes do - if node.name == bamboo_dirt_nodes[i] then - found = true - break - end - end - if not found then - return itemstack - end - end - end - - if DEBUG then - minetest.log("mcl_bamboo::placing bamboo directly.") - end - - local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original. - - if mboo == "mboo" then - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - elseif mboo ~= "oo_1" then - place_item:set_name(bamboo .. "_1") - itemstack:set_count(itemstack:get_count() - 1) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under - elseif mboo ~= "oo_2" then - place_item:set_name(bamboo .. "_2") - itemstack:set_count(itemstack:get_count() - 1) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under - elseif mboo ~= "oo_3" then - place_item:set_name(bamboo .. "_3") - itemstack:set_count(itemstack:get_count() - 1) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under - else - local placed_type = rand(0, 3) -- randomly choose which one to place. - placed_type = rand(0, 3) - placed_type = rand(0, 3) - placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) - if placed_type == 1 then - place_item:set_name(bamboo .. "_1") - end - if placed_type == 2 then - place_item:set_name(bamboo .. "_2") - end - if placed_type == 3 then - place_item:set_name(bamboo .. "_3") - end - itemstack:set_count(itemstack:get_count() - 1) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under - end - end, - - on_destruct = function(pos) - -- Node destructor; called before removing node. - local new_pos = vector.offset(pos, 0, 1, 0) - local node_above = minetest.get_node(new_pos) - local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) - - if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then - local sound_params = { - pos = new_pos, - gain = 1.0, -- default - max_hear_distance = 10, -- default, uses a Euclidean metric - } - minetest.remove_node(new_pos) - minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(bamboo) - if rand(1, DOUBLE_DROP_CHANCE) == 1 then - minetest.add_item(new_pos, istack) - end - minetest.add_item(new_pos, istack) - elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then - minetest.remove_node(new_pos) - minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(bamboo) - minetest.add_item(new_pos, istack) - if rand(1, DOUBLE_DROP_CHANCE) == 1 then - minetest.add_item(new_pos, istack) - end - end - end, - } - minetest.register_node(bamboo, bamboo_def) - - local bamboo_top = table.copy(bamboo_def) - bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} - bamboo_top.tiles = {"mcl_bamboo_endcap.png"} - bamboo_top.drawtype = "plantlike" - bamboo_top.paramtype2 = "meshoptions" - bamboo_top.param2 = 34 - bamboo_top.nodebox = nil - - bamboo_top.on_place = function(itemstack, _, _) - -- Should never occur... but, if it does, then nix it. - itemstack:set_name(bamboo) - return itemstack - end - - minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) - - local bamboo_block_def = { - description = "Bamboo Block", - tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block.png"}, - groups = {handy = 1, building_block = 1, axey = 1, flammable = 2, material_wood = 1, bamboo_block = 1, fire_encouragement = 5, fire_flammability = 5}, - sounds = node_sound, - paramtype2 = "facedir", - drops = "mcl_bamboo:bamboo_block", - _mcl_blast_resistance = 3, - _mcl_hardness = 2, - _mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block. - on_place = function(itemstack, placer, pointed_thing) - - local pos = pointed_thing.under - - if mcl_bamboo.is_protected(pos, placer) then - return - end - - -- Use pointed node's on_rightclick function first, if present - local node = minetest.get_node(pointed_thing.under) - if placer and not placer:get_player_control().sneak then - if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - end, - - } - - -- basic bamboo nodes. - minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) - local bamboo_stripped_block = table.copy(bamboo_block_def) - bamboo_stripped_block.on_rightclick = nil - bamboo_stripped_block.description = S("Stripped Bamboo Block") - bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} - minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) - minetest.register_node("mcl_bamboo:bamboo_plank", { - description = S("Bamboo Plank"), - _doc_items_longdesc = S("Bamboo Plank"), - _doc_items_hidden = false, - tiles = {"mcl_bamboo_bamboo_plank.png"}, - stack_max = 64, - is_ground_content = false, - groups = {handy = 1, axey = 1, flammable = 3, wood = 1, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20}, - sounds = mcl_sounds.node_sound_wood_defaults(), - _mcl_blast_resistance = 3, - _mcl_hardness = 2, - }) - - -- specific bamboo nodes... - if minetest.get_modpath("mcl_flowerpots") then - if DEBUG then - minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.") - end - if mcl_flowerpots ~= nil then - -- Flower-potted Bamboo... - local flwr_name = "mcl_bamboo:bamboo" - local flwr_def = {name = "bamboo_plant", - desc = S("Bamboo"), - image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" - -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" - } - - mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) - -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) - minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant") - end - end - - if minetest.get_modpath("mcl_doors") then - if mcl_doors then - local top_door_tiles = {} - local bot_door_tiles = {} - - if BROKEN_DOORS then - top_door_tiles = {"mcl_bamboo_door_top_alt.png", "mcl_bamboo_door_top.png"} - bot_door_tiles = {"mcl_bamboo_door_bottom_alt.png", "mcl_bamboo_door_bottom.png"} - else - top_door_tiles = {"mcl_bamboo_door_top.png", "mcl_bamboo_door_top.png"} - bot_door_tiles = {"mcl_bamboo_door_bottom.png", "mcl_bamboo_door_bottom.png"} - end - - local name = "mcl_bamboo:bamboo_door" - local def = { - description = S("Bamboo Door."), - inventory_image = "mcl_bamboo_door_wield.png", - wield_image = "mcl_bamboo_door_wield.png", - groups = {handy = 1, axey = 1, material_wood = 1, flammable = -1}, - _mcl_hardness = 3, - _mcl_blast_resistance = 3, - tiles_bottom = bot_door_tiles, - tiles_top = top_door_tiles, - sounds = mcl_sounds.node_sound_wood_defaults(), - } - - mcl_doors:register_door(name, def) - - name = "mcl_bamboo:bamboo_trapdoor" - local trap_def = { - description = S("Bamboo Trapdoor."), - inventory_image = "mcl_bamboo_door_complete.png", - groups = {}, - tile_front = "mcl_bamboo_trapdoor_top.png", - tile_side = "mcl_bamboo_trapdoor_side.png", - _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), - _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), - wield_image = "mcl_bamboo_trapdoor_wield.png", - inventory_image = "mcl_bamboo_trapdoor_wield.png", - groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, - _mcl_hardness = 3, - _mcl_blast_resistance = 3, - sounds = mcl_sounds.node_sound_wood_defaults(), - } - - mcl_doors:register_trapdoor(name, trap_def) - - minetest.register_alias("bamboo_door", "mcl_bamboo:bamboo_door") - minetest.register_alias("bamboo_trapdoor", "mcl_bamboo:bamboo_trapdoor") - end - end - - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - mcl_stairs.register_stair_and_slab_simple( - "bamboo_block", - "mcl_bamboo:bamboo_block", - S("Bamboo Stair"), - S("Bamboo Slab"), - S("Double Bamboo Slab") - ) - mcl_stairs.register_stair_and_slab_simple( - "bamboo_stripped", - "mcl_bamboo:bamboo_block_stripped", - S("Stripped Bamboo Stair"), - S("Stripped Bamboo Slab"), - S("Double Stripped Bamboo Slab") - ) - mcl_stairs.register_stair_and_slab_simple( - "bamboo_plank", - "mcl_bamboo:bamboo_plank", - S("Bamboo Plank Stair"), - S("Bamboo Plank Slab"), - S("Double Bamboo Plank Slab") - ) - - -- let's add plank slabs to the wood_slab group. - local bamboo_plank_slab = "mcl_stairs:slab_bamboo_plank" - local node_groups = { - wood_slab = 1, - building_block = 1, - slab = 1, - axey = 1, - handy = 1, - stair = 1, - flammable = 1, - fire_encouragement = 5, - fire_flammability = 20 - } - - minetest.override_item(bamboo_plank_slab, {groups = node_groups}) - end - end - - if minetest.get_modpath("mesecons_pressureplates") then - - if mesecon ~= nil and mesecon.register_pressure_plate ~= nil then - -- make sure that pressure plates are installed. - - -- Bamboo Pressure Plate... - - -- Register a Pressure Plate (api command doc.) - -- basename: base name of the pressure plate - -- description: description displayed in the player's inventory - -- textures_off:textures of the pressure plate when inactive - -- textures_on: textures of the pressure plate when active - -- image_w: wield image of the pressure plate - -- image_i: inventory image of the pressure plate - -- recipe: crafting recipe of the pressure plate - -- sounds: sound table (like in minetest.register_node) - -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used) - -- activated_by: optimal table with elements denoting by which entities this pressure plate is triggered - -- Possible table fields: - -- * player=true: Player - -- * mob=true: Mob - -- By default, is triggered by all entities - -- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used) - - mesecon.register_pressure_plate( - "mcl_bamboo:pressure_plate_bamboo_wood", - S("Bamboo Pressure Plate"), - {"mcl_bamboo_bamboo_plank.png"}, - {"mcl_bamboo_bamboo_plank.png"}, - "mcl_bamboo_bamboo_plank.png", - nil, - {{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}}, - mcl_sounds.node_sound_wood_defaults(), - {axey = 1, material_wood = 1}, - nil, - S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.")) - - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:pressure_plate_bamboo_wood_off", - burntime = 15 - }) - minetest.register_alias("bamboo_pressure_plate", "mcl_bamboo:pressure_plate_bamboo_wood") - - end - end - - if minetest.get_modpath("mcl_signs") then - if DEBUG then - minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.") - end - if mcl_signs ~= nil then - -- Bamboo Signs... - mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", - "#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png", - "Bamboo Sign") - mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo") - minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") - end - end - - if minetest.get_modpath("mcl_fences") then - if DEBUG then - minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.") - end - local id = "bamboo_fence" - local id_gate = "bamboo_fence_gate" - local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} - local wood_connect = {"group:fence_wood"} - - local fence_id = mcl_fences.register_fence(id, S("Bamboo Fence"), "mcl_bamboo_fence_bamboo.png", wood_groups, - 2, 15, wood_connect, node_sound) - local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png", - wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults. - - if DEBUG then - minetest.log(dump(fence_id)) - minetest.log(dump(gate_id)) - end - - local craft_wood = "mcl_bamboo:bamboo_plank" - minetest.register_craft({ - output = "mcl_bamboo:" .. id .. " 3", - recipe = { - {craft_wood, "mcl_core:stick", craft_wood}, - {craft_wood, "mcl_core:stick", craft_wood}, - } - }) - minetest.register_craft({ - output = "mcl_bamboo:" .. id_gate, - recipe = { - {"mcl_core:stick", craft_wood, "mcl_core:stick"}, - {"mcl_core:stick", craft_wood, "mcl_core:stick"}, - } - }) - -- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) - minetest.register_alias("bamboo_fence", "mcl_fences:" .. id) - minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate) - end - - if minetest.get_modpath("mesecons_button") then - if mesecon ~= nil then - mesecon.register_button( - "bamboo", - S("Bamboo Button"), - "mcl_bamboo_bamboo_plank.png", - "mcl_bamboo:bamboo_plank", - node_sound, - {material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, }, - 1, - false, - S("A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second."), - "mesecons_button_push") - end - end - - minetest.register_node("mcl_bamboo:scaffolding", { - description = S("Scaffolding"), - doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), - doc_items_hidden = false, - tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, - drawtype = "nodebox", - paramtype = "light", - paramtype2 = "4dir", - param2 = 0, - use_texture_alpha = "clip", - node_box = { - type = "fixed", - fixed = { - {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, - {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, - {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, - } - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, - }, - }, - buildable_to = false, - is_ground_content = false, - walkable = false, - climbable = true, - physical = true, - node_placement_prediction = "", - groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, - sounds = mcl_sounds.node_sound_wood_defaults(), - _mcl_blast_resistance = 0, - _mcl_hardness = 0, - on_place = function(itemstack, placer, ptd) - local scaff_node_name = "mcl_bamboo:scaffolding" - if SIDE_SCAFFOLDING then - -- count param2 up when placing to the sides. Fall when > 6 - local ctrl = placer:get_player_control() - if ctrl and ctrl.sneak then - local pp2 = minetest.get_node(ptd.under).param2 - local np2 = pp2 + 1 - if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then - minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) - itemstack:take_item(1) - end - if np2 > 6 then - minetest.check_single_for_falling(ptd.above) - end - return itemstack - end - end - if DEBUG then - minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.") - end - local node = minetest.get_node(ptd.under) - local pos = ptd.under - if mcl_bamboo.is_protected(pos, placer) then - return - end - if DEBUG then - minetest.log("mcl_bamboo::placement of scaffolding is not protected.") - end - - --place on solid nodes - if itemstack:get_name() ~= node.name then - minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item(1) - end - return itemstack - end - - --build up when placing on existing scaffold - local h = 0 - repeat - pos.y = pos.y + 1 - local cn = minetest.get_node(pos) - local cnb = minetest.get_node(ptd.under) - local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) - if cn.name == "air" then - -- first step to making scaffolding work like Minecraft scaffolding. - if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then - return itemstack - end - - minetest.set_node(pos, node) - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item(1) - end - placer:set_wielded_item(itemstack) - return itemstack - end - h = h + 1 - until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 - end, - on_destruct = function(pos) - -- Node destructor; called before removing node. - local new_pos = vector.offset(pos, 0, 1, 0) - local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == "mcl_bamboo:scaffolding" then - local sound_params = { - pos = new_pos, - gain = 1.0, -- default - max_hear_distance = 10, -- default, uses a Euclidean metric - } - - minetest.remove_node(new_pos) - minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack("mcl_bamboo:scaffolding") - minetest.add_item(new_pos, istack) - end - end, - }) - -end - -local function register_craftings() - -- Craftings - - minetest.register_craft({ - output = bamboo .. "_block", - recipe = { - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, - } - }) - - minetest.register_craft({ - output = bamboo .. "_plank 2", - recipe = { - {bamboo .. "_block"}, - } - }) - - minetest.register_craft({ - output = bamboo .. "_plank 2", - recipe = { - {bamboo .. "_block_stripped"}, - } - }) - - minetest.register_craft({ - output = "mcl_core:stick", - recipe = { - {bamboo}, - {bamboo}, - } - }) - - minetest.register_craft({ - output = "mcl_bamboo:scaffolding 6", - recipe = {{bamboo, "mcl_mobitems:string", bamboo}, - {bamboo, "", bamboo}, - {bamboo, "", bamboo}} - }) - - minetest.register_craft({ - output = "mcl_bamboo:bamboo_door 3", - recipe = { - {bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank"} - } - }) - - minetest.register_craft({ - output = "mcl_bamboo:bamboo_trapdoor 2", - recipe = { - {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, - } - }) - - -- Fuels - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:bamboo_door", - burntime = 10, - }) - - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:bamboo_trapdoor", - burntime = 15, - }) - - minetest.register_craft({ - type = "fuel", - recipe = bamboo, - burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 - }) - - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_block", - burntime = 15, - }) - - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_block_stripped", - burntime = 15, - }) - - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_plank", - burntime = 7.5, - }) - - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:scaffolding", - burntime = 20 - }) - - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_plank", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_block", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_stripped", - burntime = 7.5, - }) - - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_plank", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_block", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_stripped", - burntime = 15, - }) - end - end - - minetest.register_craft({ - type = "fuel", - recipe = "mesecons_button:button_bamboo_off", - burntime = 5, - }) - -end - -create_nodes() -register_craftings() - --- BAMBOO_TOO (Bamboo two) -dofile(minetest.get_modpath(modname) .. "/bambootoo.lua") +-- BAMBOO GLOBALS +dofile(minetest.get_modpath(modname) .. "/globals.lua") +-- BAMBOO Base Nodes +dofile(minetest.get_modpath(modname) .. "/bamboo_base.lua") +-- BAMBOO ITEMS +dofile(minetest.get_modpath(modname) .. "/bamboo_items.lua") +-- BAMBOO RECIPES +dofile(minetest.get_modpath(modname) .. "/recipes.lua") + +-- ------------------------------------------------------------ --ABMs minetest.register_abm({ diff --git a/mods/ITEMS/mcl_bamboo/recipes.lua b/mods/ITEMS/mcl_bamboo/recipes.lua new file mode 100644 index 000000000..78f5c9c87 --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/recipes.lua @@ -0,0 +1,183 @@ +--- +--- Generated by EmmyLua(https://github.com/EmmyLua) +--- Created by michieal. +--- DateTime: 12/29/22 12:46 PM -- Restructure Date +--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place. + +local bamboo = "mcl_bamboo:bamboo" + + -- Craftings + -- Basic Bamboo craftings + minetest.register_craft({ + output = "mcl_core:stick", + recipe = { + {bamboo}, + {bamboo}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_block", + recipe = { + {bamboo, bamboo, bamboo}, + {bamboo, bamboo, bamboo}, + {bamboo, bamboo, bamboo}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_plank 2", + recipe = { + {bamboo .. "_block"}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_plank 2", + recipe = { + {bamboo .. "_block_stripped"}, + } + }) + + minetest.register_craft({ + output = bamboo .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_plank"}, + {"mcl_stair:slab_bamboo_plank"}, + } + }) + + -- Bamboo specific items + + if minetest.get_modpath("mcl_doors") then + if mcl_doors then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_door 3", + recipe = { + {bamboo .. "_plank", bamboo .. "_plank"}, + {bamboo .. "_plank", bamboo .. "_plank"}, + {bamboo .. "_plank", bamboo .. "_plank"} + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_trapdoor 2", + recipe = { + {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, + {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, + } + }) + end + end + + minetest.register_craft({ + output = "mcl_bamboo:scaffolding 6", + recipe = {{bamboo, "mcl_mobitems:string", bamboo}, + {bamboo, "", bamboo}, + {bamboo, "", bamboo}} + }) + + -- Fuels + -- Basic Bamboo nodes + minetest.register_craft({ + type = "fuel", + recipe = bamboo, + burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 + }) + + minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_block", + burntime = 15, + }) + + minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_block_stripped", + burntime = 15, + }) + + minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_plank", + burntime = 7.5, + }) + + minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_mosaic", + burntime = 7.5, + }) + + -- Bamboo Items + if minetest.get_modpath("mcl_doors") then + if mcl_doors then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_door", + burntime = 10, + }) + + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_trapdoor", + burntime = 15, + }) + end + end + + if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_plank", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_block", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_stripped", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_plank", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_block", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_stripped", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_mosaic", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_mosaic", + burntime = 15, + }) + end + end + + minetest.register_craft({ + type = "fuel", + recipe = "mesecons_button:button_bamboo_off", + burntime = 5, + }) + + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:scaffolding", + burntime = 20 + }) From 23b62c296a94bab99a92bc89bb18ff44f2c39dd7 Mon Sep 17 00:00:00 2001 From: Michieal Date: Sun, 1 Jan 2023 23:07:20 -0500 Subject: [PATCH 21/79] Fix code caching errors, and remove unused variables from init. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 6 +++--- mods/ITEMS/mcl_bamboo/globals.lua | 6 +++--- mods/ITEMS/mcl_bamboo/init.lua | 1 - 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 7d54ef684..c23836c9b 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -14,9 +14,9 @@ local node_sound = mcl_sounds.node_sound_wood_defaults() local DOUBLE_DROP_CHANCE = 8 local DEBUG = false -local strlen = string.len() -local substr = string.sub() -local rand = math.random() +local strlen = string.len +local substr = string.sub +local rand = math.random -- basic bamboo nodes. local bamboo_def = { diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 077c26f9e..a2bfacb15 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -9,9 +9,9 @@ local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local DEBUG = false -local strlen = string.len() -local substr = string.sub() -local rand = math.random() +local strlen = string.len +local substr = string.sub +local rand = math.random --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud mcl_bamboo.bamboo_dirt_nodes = { diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index af782340e..93191f49c 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -7,7 +7,6 @@ -- LOCALS local modname = minetest.get_current_modname() -local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" mcl_bamboo = {} From a7a0c4791a15ab423aa5dda2ce4f890a8635a412 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 2 Jan 2023 02:19:33 -0500 Subject: [PATCH 22/79] Many bug fixes, Adjusted randomizing code. And, Now with Lime-Cherry Kool-aid!! Yum! --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 127 ++++++++++++++++++++------ 1 file changed, 98 insertions(+), 29 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index c23836c9b..95db3cf1f 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -16,7 +16,7 @@ local DEBUG = false local strlen = string.len local substr = string.sub -local rand = math.random +local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random. -- basic bamboo nodes. local bamboo_def = { @@ -63,6 +63,18 @@ local bamboo_def = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, + collision_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, + } + }, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then @@ -73,7 +85,7 @@ local bamboo_def = { if DEBUG then minetest.log("mcl_bamboo::Node placement data:") minetest.log(dump(pointed_thing)) - minetest.log(dump(node)) + minetest.log(node.name) end if DEBUG then @@ -118,38 +130,57 @@ local bamboo_def = { minetest.log("mcl_bamboo::placing bamboo directly.") end - local place_item = table.copy(itemstack) -- make a copy so that we don't indirectly mess with the original. + local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. + + node = minetest.get_node(pointed_thing.under) + mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) + if DEBUG then + minetest.log("mboo:\n" .. mboo) + end if mboo == "mboo" then return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - elseif mboo ~= "oo_1" then + elseif mboo == "oo_1" then place_item:set_name(bamboo .. "_1") itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + if DEBUG then + minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) + end return itemstack, pointed_thing.under - elseif mboo ~= "oo_2" then + elseif mboo == "oo_2" then place_item:set_name(bamboo .. "_2") itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + if DEBUG then + minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) + end return itemstack, pointed_thing.under - elseif mboo ~= "oo_3" then + elseif mboo == "oo_3" then place_item:set_name(bamboo .. "_3") itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + if DEBUG then + minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) + end return itemstack, pointed_thing.under else - local placed_type = rand(0, 3) -- randomly choose which one to place. - placed_type = rand(0, 3) - placed_type = rand(0, 3) - placed_type = rand(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) - if placed_type == 1 then - place_item:set_name(bamboo .. "_1") + local placed_type = pr:next(0, 3) -- randomly choose which one to place. + placed_type = pr:next(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) + if DEBUG then + minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type) end - if placed_type == 2 then - place_item:set_name(bamboo .. "_2") + if placed_type == 0 then + place_item=ItemStack(bamboo) + elseif placed_type == 1 then + place_item=ItemStack(bamboo .. "_1") + elseif placed_type == 2 then + place_item=ItemStack(bamboo .. "_2") + elseif placed_type == 3 then + place_item=ItemStack(bamboo .. "_3") end - if placed_type == 3 then - place_item:set_name(bamboo .. "_3") + if DEBUG then + minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) @@ -162,26 +193,25 @@ local bamboo_def = { local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) + local istack = ItemStack(bamboo) + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then - local sound_params = { - pos = new_pos, - gain = 1.0, -- default - max_hear_distance = 10, -- default, uses a Euclidean metric - } minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(bamboo) - if rand(1, DOUBLE_DROP_CHANCE) == 1 then + if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end minetest.add_item(new_pos, istack) elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(bamboo) minetest.add_item(new_pos, istack) - if rand(1, DOUBLE_DROP_CHANCE) == 1 then + if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end end @@ -258,14 +288,27 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { -- Bamboo Part 2 Base nodes. -- Bamboo alternative node types. -local def = minetest.registered_nodes [bamboo] +local def = table.copy(bamboo_def) def.node_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } -minetest.register_node(bamboo.."_1", def) +def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +def.selection_box = { + type = "fixed", + fixed = { + {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, + } +} +minetest.register_node(bamboo .. "_1", def) def.node_box = { type = "fixed", @@ -273,7 +316,20 @@ def.node_box = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } -minetest.register_node(bamboo.."_2", def) +def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +def.selection_box = { + type = "fixed", + fixed = { + {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, + } +} +minetest.register_node(bamboo .. "_2", def) def.node_box = { type = "fixed", @@ -281,7 +337,20 @@ def.node_box = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } -minetest.register_node(bamboo.."_3", def) +def.collision_box = { + -- see [Node boxes] for possibilities + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +def.selection_box = { + type = "fixed", + fixed = { + {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, + } +} +minetest.register_node(bamboo .. "_3", def) -- Bamboo Mosaic local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] From d586b3fecc12955ea4785995ac96e761d41e1488 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 2 Jan 2023 03:54:26 -0500 Subject: [PATCH 23/79] Tracked down missing node type placement issues, and fixed them. Now with Chicken Cherry Cola! --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 101 ++++++++++++++++---------- 1 file changed, 62 insertions(+), 39 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 95db3cf1f..3d607ce09 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -8,6 +8,9 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" +local bamboo_one = bamboo .."_1" +local bamboo_two = bamboo.."_2" +local bamboo_three = bamboo.."_3" local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -18,6 +21,11 @@ local strlen = string.len local substr = string.sub local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random. +local on_rotate +if minetest.get_modpath("screwdriver") then + on_rotate = screwdriver.disallow +end + -- basic bamboo nodes. local bamboo_def = { description = "Bamboo", @@ -76,12 +84,16 @@ local bamboo_def = { } }, + on_rotate = on_rotate, + on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return itemstack end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under + local nodename = node.name + if DEBUG then minetest.log("mcl_bamboo::Node placement data:") minetest.log(dump(pointed_thing)) @@ -108,14 +120,12 @@ local bamboo_def = { end end - local mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) - - if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + if nodename ~= bamboo and nodename ~= bamboo_one and nodename ~= bamboo_two and nodename ~= bamboo_three then -- not bamboo... - if node.name ~= "mcl_flowerpots:flower_pot" then + if nodename ~= "mcl_flowerpots:flower_pot" then local found = false for i = 1, #mcl_bamboo.bamboo_dirt_nodes do - if node.name == mcl_bamboo.bamboo_dirt_nodes[i] then + if nodename == mcl_bamboo.bamboo_dirt_nodes[i] then found = true break end @@ -132,32 +142,26 @@ local bamboo_def = { local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. - node = minetest.get_node(pointed_thing.under) - mboo = substr(node.name, strlen(node.name) - 3, strlen(node.name)) - if DEBUG then - minetest.log("mboo:\n" .. mboo) - end - - if mboo == "mboo" then + if nodename == bamboo then return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - elseif mboo == "oo_1" then - place_item:set_name(bamboo .. "_1") + elseif nodename == bamboo_one then + place_item:set_name(bamboo_one) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) end return itemstack, pointed_thing.under - elseif mboo == "oo_2" then - place_item:set_name(bamboo .. "_2") + elseif nodename == bamboo_two then + place_item:set_name(bamboo_two) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) end return itemstack, pointed_thing.under - elseif mboo == "oo_3" then - place_item:set_name(bamboo .. "_3") + elseif nodename == bamboo_three then + place_item:set_name(bamboo_three) itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) if DEBUG then @@ -165,26 +169,41 @@ local bamboo_def = { end return itemstack, pointed_thing.under else + itemstack:set_count(itemstack:get_count() - 1) local placed_type = pr:next(0, 3) -- randomly choose which one to place. - placed_type = pr:next(0, 3) -- Get the lua juices flowing. (Really, this is just to get it to give a real random number.) if DEBUG then minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type) end if placed_type == 0 then place_item=ItemStack(bamboo) + if DEBUG then + minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) + end + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under elseif placed_type == 1 then place_item=ItemStack(bamboo .. "_1") + if DEBUG then + minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) + end + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under elseif placed_type == 2 then place_item=ItemStack(bamboo .. "_2") + if DEBUG then + minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) + end + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under elseif placed_type == 3 then place_item=ItemStack(bamboo .. "_3") + if DEBUG then + minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) + end + minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return itemstack, pointed_thing.under end - if DEBUG then - minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) - end - itemstack:set_count(itemstack:get_count() - 1) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under + return false end end, @@ -287,70 +306,74 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { }) -- Bamboo Part 2 Base nodes. --- Bamboo alternative node types. -local def = table.copy(bamboo_def) -def.node_box = { +-- Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and +-- make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, +-- you will end up with 4 nodes all being type 3. +local bamboo_one_def = table.copy(bamboo_def) +bamboo_one_def.node_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } -def.collision_box = { +bamboo_one_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } -def.selection_box = { +bamboo_one_def.selection_box = { type = "fixed", fixed = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } -minetest.register_node(bamboo .. "_1", def) +minetest.register_node(bamboo_one, bamboo_one_def) +local bamboo_two_def = table.copy(bamboo_def) -def.node_box = { +bamboo_two_def.node_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } -def.collision_box = { +bamboo_two_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } -def.selection_box = { +bamboo_two_def.selection_box = { type = "fixed", fixed = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } -minetest.register_node(bamboo .. "_2", def) +minetest.register_node(bamboo_two, bamboo_two_def) +local bamboo_three_def = table.copy(bamboo_def) -def.node_box = { +bamboo_three_def.node_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } -def.collision_box = { +bamboo_three_def.collision_box = { -- see [Node boxes] for possibilities type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } -def.selection_box = { +bamboo_three_def.selection_box = { type = "fixed", fixed = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } -minetest.register_node(bamboo .. "_3", def) +minetest.register_node(bamboo_three, bamboo_three_def) -- Bamboo Mosaic local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] From dd4a0a4172865296da8f400251b2a0056c6d2697 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 2 Jan 2023 19:24:56 -0500 Subject: [PATCH 24/79] Fixed mcl_fishing depending on mcl_bamboo. --- mods/ITEMS/mcl_fishing/mod.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_fishing/mod.conf b/mods/ITEMS/mcl_fishing/mod.conf index dbdd30c4c..71bde6146 100644 --- a/mods/ITEMS/mcl_fishing/mod.conf +++ b/mods/ITEMS/mcl_fishing/mod.conf @@ -1,3 +1,3 @@ name = mcl_fishing description = Adds fish and fishing poles to go fishing. -depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets, mcl_bamboo +depends = mcl_core, mcl_sounds, mcl_loot, mcl_mobs, mcl_enchanting, mcl_throwing, mcl_colors, mcl_buckets From 388632cd469bb97d81bf9e2f8465879354b555d4 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 2 Jan 2023 19:36:01 -0500 Subject: [PATCH 25/79] Fixed BROKEN skycolor --- mods/MAPGEN/mcl_biomes/init.lua | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 1ba61f9a5..8590a56a6 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -1682,6 +1682,8 @@ local end_skycolor = "#000000" heat_point = 95, _mcl_biome_type = "medium", _mcl_palette_index = 24, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungle_shore", @@ -1697,6 +1699,8 @@ local end_skycolor = "#000000" heat_point = 95, _mcl_biome_type = "medium", _mcl_palette_index = 24, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungle_ocean", @@ -1713,6 +1717,8 @@ local end_skycolor = "#000000" heat_point = 90, _mcl_biome_type = "medium", _mcl_palette_index = 24, + _mcl_skycolor = ocean_skycolor, + _mcl_fogcolor = overworld_fogcolor }) -- Bamboo Jungle M @@ -1731,6 +1737,8 @@ local end_skycolor = "#000000" heat_point = 95, _mcl_biome_type = "medium", _mcl_palette_index = 25, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungleM_shore", @@ -1746,6 +1754,8 @@ local end_skycolor = "#000000" heat_point = 90, _mcl_biome_type = "medium", _mcl_palette_index = 25, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungleM_ocean", @@ -1762,6 +1772,8 @@ local end_skycolor = "#000000" heat_point = 95, _mcl_biome_type = "medium", _mcl_palette_index = 25, + _mcl_skycolor = ocean_skycolor, + _mcl_fogcolor = overworld_fogcolor }) -- Bamboo Jungle Edge @@ -1779,6 +1791,8 @@ local end_skycolor = "#000000" heat_point = 90, _mcl_biome_type = "medium", _mcl_palette_index = 26, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungleEdge_ocean", @@ -1794,6 +1808,8 @@ local end_skycolor = "#000000" heat_point = 88, _mcl_biome_type = "medium", _mcl_palette_index = 26, + _mcl_skycolor = ocean_skycolor, + _mcl_fogcolor = overworld_fogcolor }) -- Jungle Edge M (very rare). @@ -1814,6 +1830,8 @@ local end_skycolor = "#000000" heat_point = 95, _mcl_biome_type = "medium", _mcl_palette_index = 27, + _mcl_skycolor = "#77A8FF", + _mcl_fogcolor = overworld_fogcolor }) minetest.register_biome({ name = "BambooJungleEdgeM_ocean", @@ -1829,10 +1847,10 @@ local end_skycolor = "#000000" heat_point = 90, _mcl_biome_type = "medium", _mcl_palette_index = 27, + _mcl_skycolor = ocean_skycolor, + _mcl_fogcolor = overworld_fogcolor }) - - -- Add deep ocean and underground biomes automatically. for i = 1, #overworld_biomes do local biome = overworld_biomes[i] From 5ef7d9f7a05801f6a46c29061b38a544e3aefb1f Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 2 Jan 2023 22:36:09 -0500 Subject: [PATCH 26/79] Added in Bamboo_Plank variable. Dinked with the random number generator some. Moved Bamboo Mosaic from base to items. condensed some of the code duplication (WIP). started to add in checks to prevent bamboo from being placed against itself horizontally. Fixed a couple of naming issues. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 41 ++-- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 11 + mods/ITEMS/mcl_bamboo/globals.lua | 7 +- mods/ITEMS/mcl_bamboo/recipes.lua | 312 ++++++++++++------------- 4 files changed, 185 insertions(+), 186 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 3d607ce09..e30c377f7 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -139,37 +139,33 @@ local bamboo_def = { if DEBUG then minetest.log("mcl_bamboo::placing bamboo directly.") end - + local dir = vector.subtract(pointed_thing.under, pointed_thing.above) + local wdir = minetest.dir_to_wallmounted(dir) + local fdir = minetest.dir_to_facedir(dir) + if wdir ~= 1 then + return + end local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. + itemstack:set_count(itemstack:get_count() - 1) if nodename == bamboo then + -- return the missing item, so that we can lower the code + -- complexity and duplication. + itemstack:set_count(itemstack:get_count() + 1) return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) elseif nodename == bamboo_one then place_item:set_name(bamboo_one) - itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - if DEBUG then - minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) - end return itemstack, pointed_thing.under elseif nodename == bamboo_two then place_item:set_name(bamboo_two) - itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - if DEBUG then - minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) - end return itemstack, pointed_thing.under elseif nodename == bamboo_three then place_item:set_name(bamboo_three) - itemstack:set_count(itemstack:get_count() - 1) minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - if DEBUG then - minetest.log("Bamboo placeitem definition (current):\n" .. dump(place_item:to_table())) - end return itemstack, pointed_thing.under else - itemstack:set_count(itemstack:get_count() - 1) local placed_type = pr:next(0, 3) -- randomly choose which one to place. if DEBUG then minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type) @@ -182,21 +178,21 @@ local bamboo_def = { minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 1 then - place_item=ItemStack(bamboo .. "_1") + place_item=ItemStack(bamboo_one) if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 2 then - place_item=ItemStack(bamboo .. "_2") + place_item=ItemStack(bamboo_two) if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) return itemstack, pointed_thing.under elseif placed_type == 3 then - place_item=ItemStack(bamboo .. "_3") + place_item=ItemStack(bamboo_three) if DEBUG then minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) end @@ -240,7 +236,7 @@ minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} -bamboo_top.tiles = {"mcl_bamboo_endcap.png"} +bamboo_top.tiles = {"mcl_bamboo_flower_pot.png"} bamboo_top.drawtype = "plantlike" bamboo_top.paramtype2 = "meshoptions" bamboo_top.param2 = 34 @@ -374,12 +370,3 @@ bamboo_three_def.selection_box = { } } minetest.register_node(bamboo_three, bamboo_three_def) - --- Bamboo Mosaic -local bamboo_mosaic = minetest.registered_nodes[bamboo .. "_plank"] -bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} -bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} -bamboo_mosaic.description = S("Bamboo Mosaic Plank") -bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") -minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) - diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index fe966eeb7..bc91ba2d4 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -22,6 +22,17 @@ local DEBUG = false local node_sound = mcl_sounds.node_sound_wood_defaults() + +-- Bamboo Mosaic +local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"]) +bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} +bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} +bamboo_mosaic.description = S("Bamboo Mosaic Plank") +bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") +minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) + + + -- specific bamboo nodes (Items)... Pt. 1 if minetest.get_modpath("mcl_flowerpots") then if DEBUG then diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index a2bfacb15..d5db13fb3 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -12,6 +12,7 @@ local DEBUG = false local strlen = string.len local substr = string.sub local rand = math.random +math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud mcl_bamboo.bamboo_dirt_nodes = { @@ -113,18 +114,18 @@ function mcl_bamboo.grow_bamboo(pos, _) end -- Add Groups function, courtesy of Warr1024. -function mcl_bamboo.addgroups(name, ...) +function mcl_bamboo.add_groups(name, ...) local def = minetest.registered_items[name] or error(name .. " not found") local groups = {} for k, v in pairs(def.groups) do groups[k] = v end - local function addall(x, ...) + local function add_all(x, ...) if not x then return end groups[x] = 1 - return addall(...) + return add_all(...) end addall(...) return minetest.override_item(name, {groups = groups}) diff --git a/mods/ITEMS/mcl_bamboo/recipes.lua b/mods/ITEMS/mcl_bamboo/recipes.lua index 78f5c9c87..9566fc9b8 100644 --- a/mods/ITEMS/mcl_bamboo/recipes.lua +++ b/mods/ITEMS/mcl_bamboo/recipes.lua @@ -5,179 +5,179 @@ --- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place. local bamboo = "mcl_bamboo:bamboo" +local bamboo_plank = bamboo .. "_plank" +-- Craftings +-- Basic Bamboo craftings +minetest.register_craft({ + output = "mcl_core:stick", + recipe = { + {bamboo}, + {bamboo}, + } +}) - -- Craftings - -- Basic Bamboo craftings - minetest.register_craft({ - output = "mcl_core:stick", - recipe = { - {bamboo}, - {bamboo}, - } - }) +minetest.register_craft({ + output = bamboo .. "_block", + recipe = { + {bamboo, bamboo, bamboo}, + {bamboo, bamboo, bamboo}, + {bamboo, bamboo, bamboo}, + } +}) - minetest.register_craft({ - output = bamboo .. "_block", - recipe = { - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, - } - }) +minetest.register_craft({ + output = bamboo_plank .. " 2", + recipe = { + {bamboo .. "_block"}, + } +}) - minetest.register_craft({ - output = bamboo .. "_plank 2", - recipe = { - {bamboo .. "_block"}, - } - }) +minetest.register_craft({ + output = bamboo_plank .. " 2", + recipe = { + {bamboo .. "_block_stripped"}, + } +}) - minetest.register_craft({ - output = bamboo .. "_plank 2", - recipe = { - {bamboo .. "_block_stripped"}, - } - }) +minetest.register_craft({ + output = bamboo .. "_mosaic", + recipe = { + {"mcl_stair:slab_bamboo_plank"}, + {"mcl_stair:slab_bamboo_plank"}, + } +}) - minetest.register_craft({ - output = bamboo .. "_mosaic", - recipe = { - {"mcl_stair:slab_bamboo_plank"}, - {"mcl_stair:slab_bamboo_plank"}, - } - }) +-- Bamboo specific items - -- Bamboo specific items - - if minetest.get_modpath("mcl_doors") then - if mcl_doors then - minetest.register_craft({ - output = "mcl_bamboo:bamboo_door 3", - recipe = { - {bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank"} - } - }) - minetest.register_craft({ - output = "mcl_bamboo:bamboo_trapdoor 2", - recipe = { - {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, - {bamboo .. "_plank", bamboo .. "_plank", bamboo .. "_plank"}, - } - }) - end +if minetest.get_modpath("mcl_doors") then + if mcl_doors then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_door 3", + recipe = { + {bamboo_plank, bamboo_plank}, + {bamboo_plank, bamboo_plank}, + {bamboo_plank, bamboo_plank} + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_trapdoor 2", + recipe = { + {bamboo_plank, bamboo_plank, bamboo_plank}, + {bamboo_plank, bamboo_plank, bamboo_plank}, + } + }) end +end - minetest.register_craft({ - output = "mcl_bamboo:scaffolding 6", - recipe = {{bamboo, "mcl_mobitems:string", bamboo}, - {bamboo, "", bamboo}, - {bamboo, "", bamboo}} - }) +minetest.register_craft({ + output = "mcl_bamboo:scaffolding 6", + recipe = {{bamboo, "mcl_mobitems:string", bamboo}, + {bamboo, "", bamboo}, + {bamboo, "", bamboo}} +}) - -- Fuels - -- Basic Bamboo nodes - minetest.register_craft({ - type = "fuel", - recipe = bamboo, - burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 - }) +-- Fuels +-- Basic Bamboo nodes +minetest.register_craft({ + type = "fuel", + recipe = bamboo, + burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 +}) - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_block", - burntime = 15, - }) +minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_block", + burntime = 15, +}) - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_block_stripped", - burntime = 15, - }) +minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_block_stripped", + burntime = 15, +}) - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_plank", - burntime = 7.5, - }) +minetest.register_craft({ + type = "fuel", + recipe = bamboo_plank, + burntime = 7.5, +}) - minetest.register_craft({ - type = "fuel", - recipe = bamboo .. "_mosaic", - burntime = 7.5, - }) +minetest.register_craft({ + type = "fuel", + recipe = bamboo .. "_mosaic", + burntime = 7.5, +}) - -- Bamboo Items - if minetest.get_modpath("mcl_doors") then - if mcl_doors then - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:bamboo_door", - burntime = 10, - }) +-- Bamboo Items +if minetest.get_modpath("mcl_doors") then + if mcl_doors then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_door", + burntime = 10, + }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:bamboo_trapdoor", - burntime = 15, - }) - end + minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:bamboo_trapdoor", + burntime = 15, + }) end +end - if minetest.get_modpath("mcl_stairs") then - if mcl_stairs ~= nil then - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_plank", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_block", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_stripped", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_plank", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_block", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_stripped", - burntime = 15, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:slab_bamboo_mosaic", - burntime = 7.5, - }) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_stairs:stair_bamboo_mosaic", - burntime = 15, - }) - end +if minetest.get_modpath("mcl_stairs") then + if mcl_stairs ~= nil then + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_plank", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_block", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_stripped", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_plank", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_block", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_stripped", + burntime = 15, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:slab_bamboo_mosaic", + burntime = 7.5, + }) + minetest.register_craft({ + type = "fuel", + recipe = "mcl_stairs:stair_bamboo_mosaic", + burntime = 15, + }) end +end - minetest.register_craft({ - type = "fuel", - recipe = "mesecons_button:button_bamboo_off", - burntime = 5, - }) +minetest.register_craft({ + type = "fuel", + recipe = "mesecons_button:button_bamboo_off", + burntime = 5, +}) - minetest.register_craft({ - type = "fuel", - recipe = "mcl_bamboo:scaffolding", - burntime = 20 - }) +minetest.register_craft({ + type = "fuel", + recipe = "mcl_bamboo:scaffolding", + burntime = 20 +}) From ef7fb0d2e3d33a2c9aa91e7428a487bfc304dd11 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 3 Jan 2023 01:38:12 -0500 Subject: [PATCH 27/79] Cleaned up the code. Fixed side placement of bamboo against bamboo. Dinked with the random number generator some more. Condensed some more of the code duplication (WIP). Added in MCL_Log function. Finally settled on a decent looking Bamboo top. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 130 +++++++++--------- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 40 ++---- mods/ITEMS/mcl_bamboo/globals.lua | 17 ++- mods/ITEMS/mcl_bamboo/init.lua | 3 +- .../mcl_bamboo/textures/mcl_bamboo_endcap.png | Bin 941 -> 257 bytes 5 files changed, 86 insertions(+), 104 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index e30c377f7..11a4bab79 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -8,18 +8,17 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" -local bamboo_one = bamboo .."_1" -local bamboo_two = bamboo.."_2" -local bamboo_three = bamboo.."_3" +local bamboo_one = bamboo .. "_1" +local bamboo_two = bamboo .. "_2" +local bamboo_three = bamboo .. "_3" local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS local DOUBLE_DROP_CHANCE = 8 -local DEBUG = false local strlen = string.len local substr = string.sub -local pr = PseudoRandom(os.time() * 12 + 15766) -- switched from math.random() to PseudoRandom because the random wasn't very random. +local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random. local on_rotate if minetest.get_modpath("screwdriver") then @@ -93,34 +92,29 @@ local bamboo_def = { local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local nodename = node.name + -- check the nodename to see if it is one of the bamboo's + local bamboo_node = substr(nodename, 1, strlen(bamboo)) - if DEBUG then - minetest.log("mcl_bamboo::Node placement data:") - minetest.log(dump(pointed_thing)) - minetest.log(node.name) - end + mcl_bamboo.mcl_log("Node placement data:") + mcl_bamboo.mcl_log(dump(pointed_thing)) + mcl_bamboo.mcl_log(node.name) - if DEBUG then - minetest.log("mcl_bamboo::Checking for protected placement of bamboo.") - end + mcl_bamboo.mcl_log("Checking for protected placement of bamboo.") if mcl_bamboo.is_protected(pos, placer) then return end - if DEBUG then - minetest.log("mcl_bamboo::placement of bamboo is not protected.") - end + mcl_bamboo.mcl_log("placement of bamboo is not protected.") + -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - if DEBUG then - minetest.log("mcl_bamboo::attempting placement of bamboo via targeted node's on_rightclick.") - end + mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end - if nodename ~= bamboo and nodename ~= bamboo_one and nodename ~= bamboo_two and nodename ~= bamboo_three then + if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then local found = false @@ -131,14 +125,13 @@ local bamboo_def = { end end if not found then - return itemstack + return end end end - if DEBUG then - minetest.log("mcl_bamboo::placing bamboo directly.") - end + mcl_bamboo.mcl_log("placing bamboo directly.") + local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local wdir = minetest.dir_to_wallmounted(dir) local fdir = minetest.dir_to_facedir(dir) @@ -152,54 +145,33 @@ local bamboo_def = { -- return the missing item, so that we can lower the code -- complexity and duplication. itemstack:set_count(itemstack:get_count() + 1) - return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + return minetest.item_place(itemstack, placer, pointed_thing, fdir) elseif nodename == bamboo_one then place_item:set_name(bamboo_one) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + minetest.item_place(place_item, placer, pointed_thing, fdir) return itemstack, pointed_thing.under elseif nodename == bamboo_two then place_item:set_name(bamboo_two) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + minetest.item_place(place_item, placer, pointed_thing, fdir) return itemstack, pointed_thing.under elseif nodename == bamboo_three then place_item:set_name(bamboo_three) - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) + minetest.item_place(place_item, placer, pointed_thing, fdir) return itemstack, pointed_thing.under else local placed_type = pr:next(0, 3) -- randomly choose which one to place. - if DEBUG then - minetest.log("MCL_BAMBOO::Place_Bamboo_Shoot--Type: " .. placed_type) - end + mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) if placed_type == 0 then - place_item=ItemStack(bamboo) - if DEBUG then - minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) - end - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo) elseif placed_type == 1 then - place_item=ItemStack(bamboo_one) - if DEBUG then - minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) - end - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_one) elseif placed_type == 2 then - place_item=ItemStack(bamboo_two) - if DEBUG then - minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) - end - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_two) elseif placed_type == 3 then - place_item=ItemStack(bamboo_three) - if DEBUG then - minetest.log("Bamboo place_item definition (current):\n" .. dump(place_item:to_table())) - end - minetest.item_place(place_item, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under))) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_three) end - return false + minetest.item_place(place_item, placer, pointed_thing, fdir) + return itemstack, pointed_thing.under end end, @@ -207,7 +179,7 @@ local bamboo_def = { -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - local mboo = substr(node_above.name, strlen(node_above.name) - 3, strlen(node_above.name)) + local bamboo_node = substr(node_above.name, 1, strlen(bamboo)) local istack = ItemStack(bamboo) local sound_params = { pos = new_pos, @@ -215,7 +187,7 @@ local bamboo_def = { max_hear_distance = 10, -- default, uses a Euclidean metric } - if node_above and (mboo == "mboo" or mboo == "oo_1" or mboo == "oo_2" or mboo == "oo_3") then + if node_above and (bamboo_node == bamboo and node_above.name ~= "mcl_bamboo:bamboo_endcap") then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then @@ -236,11 +208,25 @@ minetest.register_node(bamboo, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} -bamboo_top.tiles = {"mcl_bamboo_flower_pot.png"} -bamboo_top.drawtype = "plantlike" -bamboo_top.paramtype2 = "meshoptions" -bamboo_top.param2 = 34 +bamboo_top.tiles = {"mcl_bamboo_endcap.png"} +bamboo_top.drawtype = "plantlike_rooted" --"plantlike" +--bamboo_top.paramtype2 = "meshoptions" +--bamboo_top.param2 = 2 + +bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} bamboo_top.nodebox = nil +bamboo_top.selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, + } +} +bamboo_top.collision_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, + } +} bamboo_top.on_place = function(itemstack, _, _) -- Should never occur... but, if it does, then nix it. @@ -286,7 +272,8 @@ minetest.register_node("mcl_bamboo:bamboo_block", bamboo_block_def) local bamboo_stripped_block = table.copy(bamboo_block_def) bamboo_stripped_block.on_rightclick = nil bamboo_stripped_block.description = S("Stripped Bamboo Block") -bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_block_stripped.png"} +bamboo_stripped_block.tiles = {"mcl_bamboo_bamboo_bottom.png", "mcl_bamboo_bamboo_bottom.png", + "mcl_bamboo_bamboo_block_stripped.png"} minetest.register_node("mcl_bamboo:bamboo_block_stripped", bamboo_stripped_block) minetest.register_node("mcl_bamboo:bamboo_plank", { description = S("Bamboo Plank"), @@ -301,10 +288,19 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { _mcl_hardness = 2, }) --- Bamboo Part 2 Base nodes. --- Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and --- make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, --- you will end up with 4 nodes all being type 3. +-- Bamboo Part 2 Base nodes. +-- Bamboo Mosaic +local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"]) +bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} +bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} +bamboo_mosaic.description = S("Bamboo Mosaic Plank") +bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") +minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) + +--[[ Bamboo alternative node types. Note that the table.copy's are very important! if you use a common node def and +make changes, even after registering them, the changes overwrite the previous node definitions, and in this case, +you will end up with 4 nodes all being type 3. --]] + local bamboo_one_def = table.copy(bamboo_def) bamboo_one_def.node_box = { type = "fixed", diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index bc91ba2d4..6c8707df3 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -18,26 +18,12 @@ local adj_nodes = { -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. local BROKEN_DOORS = true local SIDE_SCAFFOLDING = false -local DEBUG = false local node_sound = mcl_sounds.node_sound_wood_defaults() - --- Bamboo Mosaic -local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"]) -bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} -bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} -bamboo_mosaic.description = S("Bamboo Mosaic Plank") -bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") -minetest.register_node("mcl_bamboo:bamboo_mosaic", bamboo_mosaic) - - - -- specific bamboo nodes (Items)... Pt. 1 if minetest.get_modpath("mcl_flowerpots") then - if DEBUG then - minetest.log("mcl_bamboo::FlowerPot Section Entrance. Modpath exists.") - end + mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.") if mcl_flowerpots ~= nil then -- Flower-potted Bamboo... local flwr_name = "mcl_bamboo:bamboo" @@ -195,9 +181,7 @@ if minetest.get_modpath("mesecons_pressureplates") then end if minetest.get_modpath("mcl_signs") then - if DEBUG then - minetest.log("mcl_bamboo::Signs Section Entrance. Modpath exists.") - end + mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.") if mcl_signs ~= nil then -- Bamboo Signs... mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", @@ -209,9 +193,8 @@ if minetest.get_modpath("mcl_signs") then end if minetest.get_modpath("mcl_fences") then - if DEBUG then - minetest.log("mcl_bamboo::Fences Section Entrance. Modpath exists.") - end + mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.") + local id = "bamboo_fence" local id_gate = "bamboo_fence_gate" local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} @@ -222,10 +205,8 @@ if minetest.get_modpath("mcl_fences") then local gate_id = mcl_fences.register_fence_gate(id, S("Bamboo Fence Gate"), "mcl_bamboo_fence_gate_bamboo.png", wood_groups, 2, 15, node_sound) -- note: about missing params.. will use defaults. - if DEBUG then - minetest.log(dump(fence_id)) - minetest.log(dump(gate_id)) - end + mcl_bamboo.mcl_log(dump(fence_id)) + mcl_bamboo.mcl_log(dump(gate_id)) local craft_wood = "mcl_bamboo:bamboo_plank" minetest.register_craft({ @@ -329,18 +310,13 @@ minetest.register_node("mcl_bamboo:scaffolding", { return itemstack end end - if DEBUG then - minetest.log("mcl_bamboo::Checking for protected placement of scaffolding.") - end + mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") local node = minetest.get_node(ptd.under) local pos = ptd.under if mcl_bamboo.is_protected(pos, placer) then return end - if DEBUG then - minetest.log("mcl_bamboo::placement of scaffolding is not protected.") - end - + mcl_bamboo.mcl_log("placement of scaffolding is not protected.") --place on solid nodes if itemstack:get_name() ~= node.name then minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index d5db13fb3..cace016a9 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -13,6 +13,11 @@ local strlen = string.len local substr = string.sub local rand = math.random math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed +local BAMBOO_MAX_HEIGHT = 16 -- base height check. + +local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 +local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5 +local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1 --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud mcl_bamboo.bamboo_dirt_nodes = { @@ -40,9 +45,6 @@ function mcl_bamboo.is_protected(pos, placer) end function mcl_bamboo.grow_bamboo(pos, _) - local BAMBOO_SOIL_DIST = -16 - local BAM_MAX_HEIGHT_STPCHK = 11 - local BAM_MAX_HEIGHT_TOP = 15 local chk_pos local soil_pos @@ -130,3 +132,12 @@ function mcl_bamboo.add_groups(name, ...) addall(...) return minetest.override_item(name, {groups = groups}) end + +function mcl_bamboo.mcl_log(m, l) + if DEBUG then + if not l then + minetest.log("[mcl_bamboo]: " .. m) + end + minetest.log(l, "[mcl_bamboo]: " .. m) + end +end diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 93191f49c..20ef64ecf 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -47,8 +47,7 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. -todo -- Add Flourish to the endcap node for bamboo. Fix the flourish to not look odd or plain. -todo -- mash all of that together so that it drops as one item. +todo -- fix the random height for bamboo. Use metadata for storing the height, on_place. todo -- fix scaffolding placing, instead of using on_rightclick first. waiting on specific things: diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_endcap.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_endcap.png index dea7059b4d94cc7b814f071c45d021469288d7c1..c278fc62f41d953730be652ac76543991691e7a4 100644 GIT binary patch delta 140 zcmZ3>-pDjTnUf(Qz$e6&fq`+NW^Bdp_m7V;0NEu$e!&b5&u*jvIsTq5jv*3~tOpr+ zfxJTsO*NbAy%}>hFs|6hv|t-k!#0K+H*PSPrm_aC7TpjSy>X#i^qK{38=10Baha`J rn-siaZGg#^*4A5FQngoHyQal=(~Ms-t64(?Xc&X1tDnm{r-UW|B7QP3 delta 830 zcmV-E1Ht@(0<8y-BL)K2P)t-skt|(*L5%=HivmTE07#7(Ns$6el?F_e08N+$P?!Kv zm<3Ro22h#;QJMf!mLF1^08*O*R-Oe{lL%Lx09T#>Se*e_p8;5(2Uws2T$mPInHOE7 z3|^xPV3`_Voe^W68fBprW~dHmq9kjmE^(+rajhzGt`c#v8g;T1b+Z?EupW4Svm1J} z6neB7dbAsQv@m;w9ec7Zd$S;Wv>SW1AAGhMeVj*qus(gVIDNAw={paBY(Ihf4U}ss#JitCxNq7g1R+>vQLA$F@&{3h_^|Ix0*QzfO|AWs<;uT9Uy;lEF@syZMVrKGoWf+B#!#HbSe(a7oX1O?%1xfETAs&Yp2<*up3GXG$w#2X zW1z`Zpv+pK#b%+(W1_}%qR48Z%U`0)V57)pqs(5U%Vng?YoyFzq|9rjuVAIjW2Vnx zr?Y0K%4(;~ai`5>r_N!g&TOa8YpAecsI_LOwq~ieXsOL(s^}UHXO#wd_lerp@v_uam3P7PSnP^O+(g7|V zWEV7z5`dK6@X-Ye?(RL2N@|G+w%b%C;$Ke07*qo IM6N<$f?hY9jsO4v From 9351f72c15d9b4e687fd2f9c675f3fae07db9773 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 3 Jan 2023 15:38:34 -0500 Subject: [PATCH 28/79] Updated Bamboo translations template.txt --- mods/ITEMS/mcl_bamboo/locale/template.txt | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/locale/template.txt b/mods/ITEMS/mcl_bamboo/locale/template.txt index 1701a4a05..e099419d7 100644 --- a/mods/ITEMS/mcl_bamboo/locale/template.txt +++ b/mods/ITEMS/mcl_bamboo/locale/template.txt @@ -1,7 +1,12 @@ # textdomain: mcl_bamboo +### bamboo_base.lua ### -### init.lua ### +Bamboo Mosaic Plank= +Bamboo Plank= +Stripped Bamboo Block= + +### bamboo_items.lua ### A bamboo button is a redstone component made out of stone which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1 second.= @@ -12,18 +17,18 @@ Bamboo Button= Bamboo Door.= Bamboo Fence= Bamboo Fence Gate= -Bamboo Plank= +Bamboo Mosaic Slab= +Bamboo Mosaic Stair= Bamboo Plank Slab= Bamboo Plank Stair= Bamboo Pressure Plate= -Bamboo Sign= Bamboo Slab= Bamboo Stair= Bamboo Trapdoor.= +Double Bamboo Mosaic Slab= Double Bamboo Plank Slab= Double Bamboo Slab= Double Stripped Bamboo Slab= -Nether Brick Fence= Scaffolding= Scaffolding (horizontal)= Scaffolding block used to climb up or out across areas.= @@ -33,4 +38,3 @@ Stripped Bamboo Stair= To open or close the trapdoor, rightclick it or send a redstone signal to it.= Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.= - From 966c914a8ed6e7054fe9a3f31d00f1d4e089be54 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 3 Jan 2023 15:39:23 -0500 Subject: [PATCH 29/79] Updated .gitignore to exclude *.xcf (gimp) files. --- .gitignore | 1 + 1 file changed, 1 insertion(+) diff --git a/.gitignore b/.gitignore index 574521980..42eb1d846 100644 --- a/.gitignore +++ b/.gitignore @@ -4,3 +4,4 @@ *.blend2 *.blend3 /.idea/ +*.xcf \ No newline at end of file From 50e50e29049f0e1caeba04b672fa2e9ca138678b Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 3 Jan 2023 15:57:58 -0500 Subject: [PATCH 30/79] Continued some optimizations of code in bamboo.on_place. Begun work on scaffolding. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 19 ++--- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 108 ++++++++++++++----------- 2 files changed, 66 insertions(+), 61 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 11a4bab79..e9b228f20 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -105,7 +105,6 @@ local bamboo_def = { end mcl_bamboo.mcl_log("placement of bamboo is not protected.") - -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then @@ -138,8 +137,8 @@ local bamboo_def = { if wdir ~= 1 then return end - local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. + local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. itemstack:set_count(itemstack:get_count() - 1) if nodename == bamboo then -- return the missing item, so that we can lower the code @@ -147,17 +146,11 @@ local bamboo_def = { itemstack:set_count(itemstack:get_count() + 1) return minetest.item_place(itemstack, placer, pointed_thing, fdir) elseif nodename == bamboo_one then - place_item:set_name(bamboo_one) - minetest.item_place(place_item, placer, pointed_thing, fdir) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_one) elseif nodename == bamboo_two then - place_item:set_name(bamboo_two) - minetest.item_place(place_item, placer, pointed_thing, fdir) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_two) elseif nodename == bamboo_three then - place_item:set_name(bamboo_three) - minetest.item_place(place_item, placer, pointed_thing, fdir) - return itemstack, pointed_thing.under + place_item = ItemStack(bamboo_three) else local placed_type = pr:next(0, 3) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) @@ -170,9 +163,9 @@ local bamboo_def = { elseif placed_type == 3 then place_item = ItemStack(bamboo_three) end - minetest.item_place(place_item, placer, pointed_thing, fdir) - return itemstack, pointed_thing.under end + minetest.item_place(place_item, placer, pointed_thing, fdir) + return itemstack, pointed_thing.under end, on_destruct = function(pos) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 6c8707df3..5054dd40a 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -223,7 +223,6 @@ if minetest.get_modpath("mcl_fences") then {"mcl_core:stick", craft_wood, "mcl_core:stick"}, } }) - -- mcl_fences.register_fence("nether_brick_fence", S("Nether Brick Fence"), "mcl_fences_fence_nether_brick.png", {pickaxey=1, deco_block=1, fence_nether_brick=1}, 2, 30, {"group:fence_nether_brick"}, mcl_sounds.node_sound_stone_defaults()) minetest.register_alias("bamboo_fence", "mcl_fences:" .. id) minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate) end @@ -294,60 +293,73 @@ minetest.register_node("mcl_bamboo:scaffolding", { _mcl_hardness = 0, on_place = function(itemstack, placer, ptd) local scaff_node_name = "mcl_bamboo:scaffolding" - if SIDE_SCAFFOLDING then - -- count param2 up when placing to the sides. Fall when > 6 - local ctrl = placer:get_player_control() - if ctrl and ctrl.sneak then - local pp2 = minetest.get_node(ptd.under).param2 - local np2 = pp2 + 1 - if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then - minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) - itemstack:take_item(1) - end - if np2 > 6 then - minetest.check_single_for_falling(ptd.above) - end - return itemstack - end - end - mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") + mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") local node = minetest.get_node(ptd.under) local pos = ptd.under - if mcl_bamboo.is_protected(pos, placer) then - return - end - mcl_bamboo.mcl_log("placement of scaffolding is not protected.") - --place on solid nodes - if itemstack:get_name() ~= node.name then - minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item(1) + local dir = vector.subtract(pointed_thing.under, pointed_thing.above) + local wdir = minetest.dir_to_wallmounted(dir) + local fdir = minetest.dir_to_facedir(dir) + if wdir == 1 then + -- top placement. Prevents placing scaffolding along the sides of other nodes. + + if mcl_bamboo.is_protected(pos, placer) then + return end - return itemstack - end - - --build up when placing on existing scaffold - local h = 0 - repeat - pos.y = pos.y + 1 - local cn = minetest.get_node(pos) - local cnb = minetest.get_node(ptd.under) - local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) - if cn.name == "air" then - -- first step to making scaffolding work like Minecraft scaffolding. - if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then - return itemstack - end - - minetest.set_node(pos, node) + mcl_bamboo.mcl_log("placement of scaffolding is not protected.") + -- place on solid nodes + if node.name ~= scaff_node_name then + minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item(1) end - placer:set_wielded_item(itemstack) return itemstack end - h = h + 1 - until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 + --build up when placing on existing scaffold + local h = 0 + repeat + pos.y = pos.y + 1 + local cn = minetest.get_node(pos) + local cnb = minetest.get_node(ptd.under) + local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) + if cn.name == "air" then + -- first step to making scaffolding work like Minecraft scaffolding. + if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then + return itemstack + end + + if mcl_bamboo.is_protected(pos, placer) then + return + end + + minetest.set_node(pos, node) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + placer:set_wielded_item(itemstack) + return itemstack + end + h = h + 1 + until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 + else + -- Don't use. From cora, who failed to make something awesome. + if SIDE_SCAFFOLDING then + -- count param2 up when placing to the sides. Fall when > 6 + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + local pp2 = minetest.get_node(ptd.under).param2 + local np2 = pp2 + 1 + if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then + minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) + itemstack:take_item(1) + end + if np2 > 6 then + minetest.check_single_for_falling(ptd.above) + end + return itemstack + end + end + + end end, on_destruct = function(pos) -- Node destructor; called before removing node. @@ -369,7 +381,7 @@ minetest.register_node("mcl_bamboo:scaffolding", { }) minetest.register_node("mcl_bamboo:scaffolding_horizontal", { - description = S("Scaffolding (horizontal)"), + description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, From d1a017f6b24ce484d6864e3c7e24d7939a1ab89c Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 3 Jan 2023 18:40:40 -0500 Subject: [PATCH 31/79] optimized out some for loops, cleaned up code for bamboo placement. tested the changes. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 33 +++++++++++---------------- mods/ITEMS/mcl_bamboo/globals.lua | 31 +++++++++++++++++++------ 2 files changed, 37 insertions(+), 27 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index e9b228f20..022a26efd 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -25,6 +25,7 @@ if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end + -- basic bamboo nodes. local bamboo_def = { description = "Bamboo", @@ -92,6 +93,7 @@ local bamboo_def = { local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local nodename = node.name + mcl_bamboo.mcl_log("node name: " .. nodename) -- check the nodename to see if it is one of the bamboo's local bamboo_node = substr(nodename, 1, strlen(bamboo)) @@ -116,14 +118,8 @@ local bamboo_def = { if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then - local found = false - for i = 1, #mcl_bamboo.bamboo_dirt_nodes do - if nodename == mcl_bamboo.bamboo_dirt_nodes[i] then - found = true - break - end - end - if not found then + if mcl_bamboo.is_dirt(nodename) == false then + mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename) return end end @@ -139,18 +135,14 @@ local bamboo_def = { end local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. - itemstack:set_count(itemstack:get_count() - 1) - if nodename == bamboo then - -- return the missing item, so that we can lower the code - -- complexity and duplication. - itemstack:set_count(itemstack:get_count() + 1) - return minetest.item_place(itemstack, placer, pointed_thing, fdir) - elseif nodename == bamboo_one then - place_item = ItemStack(bamboo_one) - elseif nodename == bamboo_two then - place_item = ItemStack(bamboo_two) - elseif nodename == bamboo_three then - place_item = ItemStack(bamboo_three) + + mcl_bamboo.mcl_log("node name: " .. nodename) + + local bamboo_node = mcl_bamboo.is_bamboo(nodename) + mcl_bamboo.mcl_log("bamboo_node: " .. bamboo_node) + + if bamboo_node ~= -1 then + place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) else local placed_type = pr:next(0, 3) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) @@ -165,6 +157,7 @@ local bamboo_def = { end end minetest.item_place(place_item, placer, pointed_thing, fdir) + itemstack:set_count(itemstack:get_count() - 1) return itemstack, pointed_thing.under end, diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index cace016a9..e64e223a7 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -33,6 +33,21 @@ mcl_bamboo.bamboo_dirt_nodes = { "mcl_mud:mud", } +function mcl_bamboo.is_dirt(node_name) + return table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name) ~= -1 +end + +mcl_bamboo.bamboo_index = { + "mcl_bamboo:bamboo", + "mcl_bamboo:bamboo_1", + "mcl_bamboo:bamboo_2", + "mcl_bamboo:bamboo_3", +} + +function mcl_bamboo.is_bamboo(node_name) + return table.indexof(mcl_bamboo.bamboo_index, node_name) +end + --- pos: node position; placer: ObjectRef that is placing the item --- returns: true if protected, otherwise false. function mcl_bamboo.is_protected(pos, placer) @@ -56,12 +71,9 @@ function mcl_bamboo.grow_bamboo(pos, _) for py = -1, BAMBOO_SOIL_DIST, -1 do chk_pos = vector.offset(pos, 0, py, 0) local name = minetest.get_node(chk_pos).name - for i = 1, #mcl_bamboo.bamboo_dirt_nodes do - if name == mcl_bamboo.bamboo_dirt_nodes[i] then - found = true - soil_pos = chk_pos - break - end + if mcl_bamboo.is_dirt(name) then + found = true + soil_pos = chk_pos end if found then break @@ -134,10 +146,15 @@ function mcl_bamboo.add_groups(name, ...) end function mcl_bamboo.mcl_log(m, l) + if not m then + minetest.log("error", "expected string, received: " .. m) + return + end if DEBUG then if not l then minetest.log("[mcl_bamboo]: " .. m) + else + minetest.log(l, "[mcl_bamboo]: " .. m) end - minetest.log(l, "[mcl_bamboo]: " .. m) end end From f86ee99abffb7d8f49a1077889c84e83c5a7c36a Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 11:28:09 -0500 Subject: [PATCH 32/79] Further cleaned up bamboo base code. Fixed some errors in Scaffolding, Commented out the in progress section. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 22 ++-- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 133 +++++++++++++++++-------- 2 files changed, 100 insertions(+), 55 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 022a26efd..0e25d4ebe 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -8,9 +8,6 @@ local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" -local bamboo_one = bamboo .. "_1" -local bamboo_two = bamboo .. "_2" -local bamboo_three = bamboo .. "_3" local node_sound = mcl_sounds.node_sound_wood_defaults() -- CONSTS @@ -83,6 +80,7 @@ local bamboo_def = { {-0.175, -0.5, -0.195, 0.05, 0.5, 0.030}, } }, + node_placement_prediction = "", on_rotate = on_rotate, @@ -146,18 +144,10 @@ local bamboo_def = { else local placed_type = pr:next(0, 3) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) - if placed_type == 0 then - place_item = ItemStack(bamboo) - elseif placed_type == 1 then - place_item = ItemStack(bamboo_one) - elseif placed_type == 2 then - place_item = ItemStack(bamboo_two) - elseif placed_type == 3 then - place_item = ItemStack(bamboo_three) - end + place_item = mcl_bamboo.bamboo_index[placed_type + 1] end minetest.item_place(place_item, placer, pointed_thing, fdir) - itemstack:set_count(itemstack:get_count() - 1) + itemstack:take_item(1) return itemstack, pointed_thing.under end, @@ -307,7 +297,7 @@ bamboo_one_def.selection_box = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } -minetest.register_node(bamboo_one, bamboo_one_def) +minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def) local bamboo_two_def = table.copy(bamboo_def) bamboo_two_def.node_box = { @@ -329,7 +319,7 @@ bamboo_two_def.selection_box = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } -minetest.register_node(bamboo_two, bamboo_two_def) +minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def) local bamboo_three_def = table.copy(bamboo_def) bamboo_three_def.node_box = { @@ -351,4 +341,4 @@ bamboo_three_def.selection_box = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } -minetest.register_node(bamboo_three, bamboo_three_def) +minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 5054dd40a..9bf030ef2 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -255,15 +255,21 @@ if minetest.get_modpath("mcl_stairs") then end end -minetest.register_node("mcl_bamboo:scaffolding", { +local scaffold_name = "mcl_bamboo:scaffolding" +local side_scaffold_name = "mcl_bamboo:scaffolding_horizontal" + +local disallow_on_rotate +if minetest.get_modpath("screwdriver") then + disallow_on_rotate = screwdriver.disallow +end + +minetest.register_node(scaffold_name, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, drawtype = "nodebox", paramtype = "light", - paramtype2 = "4dir", - param2 = 0, use_texture_alpha = "clip", node_box = { type = "fixed", @@ -291,14 +297,16 @@ minetest.register_node("mcl_bamboo:scaffolding", { sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_blast_resistance = 0, _mcl_hardness = 0, - on_place = function(itemstack, placer, ptd) - local scaff_node_name = "mcl_bamboo:scaffolding" + + on_rotate = disallow_on_rotate, + + on_place = function(itemstack, placer, pointed) mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") - local node = minetest.get_node(ptd.under) - local pos = ptd.under - local dir = vector.subtract(pointed_thing.under, pointed_thing.above) + local node = minetest.get_node(pointed.under) + local pos = pointed.under + local dir = vector.subtract(pointed.under, pointed.above) local wdir = minetest.dir_to_wallmounted(dir) - local fdir = minetest.dir_to_facedir(dir) + local h = 0 if wdir == 1 then -- top placement. Prevents placing scaffolding along the sides of other nodes. @@ -307,23 +315,22 @@ minetest.register_node("mcl_bamboo:scaffolding", { end mcl_bamboo.mcl_log("placement of scaffolding is not protected.") -- place on solid nodes - if node.name ~= scaff_node_name then - minetest.set_node(ptd.above, {name = scaff_node_name, param2 = 0}) + if node.name ~= scaffold_name then + minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item(1) end return itemstack end --build up when placing on existing scaffold - local h = 0 repeat pos.y = pos.y + 1 local cn = minetest.get_node(pos) - local cnb = minetest.get_node(ptd.under) - local bn = minetest.get_node(vector.offset(ptd.under, 0, -1, 0)) + local cnb = minetest.get_node(pointed.under) + local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0)) if cn.name == "air" then -- first step to making scaffolding work like Minecraft scaffolding. - if cnb.name == scaff_node_name and bn == scaff_node_name and SIDE_SCAFFOLDING == false then + if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then return itemstack end @@ -342,22 +349,65 @@ minetest.register_node("mcl_bamboo:scaffolding", { until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 else -- Don't use. From cora, who failed to make something awesome. - if SIDE_SCAFFOLDING then - -- count param2 up when placing to the sides. Fall when > 6 - local ctrl = placer:get_player_control() - if ctrl and ctrl.sneak then - local pp2 = minetest.get_node(ptd.under).param2 - local np2 = pp2 + 1 - if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then - minetest.set_node(ptd.above, {name = "mcl_bamboo:scaffolding_horizontal", param2 = np2}) - itemstack:take_item(1) - end - if np2 > 6 then - minetest.check_single_for_falling(ptd.above) - end - return itemstack - end - end + --[[ + if SIDE_SCAFFOLDING then + -- count param2 up when placing to the sides. Fall when > 6 + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + local pp2 = minetest.get_node(ptd.under).param2 + local np2 = pp2 + 1 + if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then + minetest.set_node(ptd.above, {name = side_scaffold_name, param2 = np2}) + itemstack:take_item(1) + end + if np2 > 6 then + minetest.check_single_for_falling(ptd.above) + end + return itemstack + end + end + ]] + + --[[ Commenting out untested code, for commit. + local fdir = minetest.dir_to_facedir(dir) % 4 + + local meta = minetest.get_meta(pos) + + if not meta then + return false + end + local count = meta:get_int("count", 0) + + h = minetest.get_node(pointed.under).param2 + --repeat + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + local pp2 = h + + local np2 = pp2 + 1 + fdir = fdir + 1 -- convert fdir to a base of one. + local new_pos = adj_nodes[fdir] + + new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z) + if mcl_bamboo.is_protected(new_pos, placer) then + -- disallow placement in protected area + return + end + + itemstack:take_item(1) + if minetest.get_node(new_pos).name == "air" then + minetest.set_node(new_pos, {name = side_scaffold_name, param2 = np2}) + if np2 >= 6 then + np2 = 6 + minetest.minetest.dig_node(new_pos) + end + end + return itemstack + + end + ]] + -- h = h + 1 + --until h >= 7 or itemstack.get_count() <= 0 end end, @@ -365,7 +415,7 @@ minetest.register_node("mcl_bamboo:scaffolding", { -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == "mcl_bamboo:scaffolding" then + if node_above and node_above.name == scaffold_name then local sound_params = { pos = new_pos, gain = 1.0, -- default @@ -374,13 +424,13 @@ minetest.register_node("mcl_bamboo:scaffolding", { minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack("mcl_bamboo:scaffolding") + local istack = ItemStack(scaffold_name) minetest.add_item(new_pos, istack) end end, }) -minetest.register_node("mcl_bamboo:scaffolding_horizontal", { +minetest.register_node(side_scaffold_name, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, @@ -388,8 +438,6 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", { drop = "mcl_bamboo:scaffolding", drawtype = "nodebox", paramtype = "light", - paramtype2 = "4dir", - param2 = 0, use_texture_alpha = "clip", node_box = { type = "fixed", @@ -411,14 +459,21 @@ minetest.register_node("mcl_bamboo:scaffolding_horizontal", { groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, _mcl_after_falling = function(pos) if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then - if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= "mcl_bamboo:scaffolding" then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= scaffold_name then minetest.remove_node(pos) - minetest.add_item(pos, "mcl_bamboo:scaffolding") + minetest.add_item(pos, scaffold_name) else - minetest.set_node(vector.offset(pos, 0, 1, 0), {name = "mcl_bamboo:scaffolding"}) + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = side_scaffold_name}) end end end, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + + on_rotate = disallow_on_rotate, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then From 8dd4a2611e9730f368afaa6df729b6b8cf240520 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 14:25:31 -0500 Subject: [PATCH 33/79] Added alias for scaffolding. --- mods/ITEMS/mcl_bamboo/init.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 20ef64ecf..308e3f61c 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -41,6 +41,7 @@ minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic") minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") +minetest.register_alias("scaffold", "mcl_bamboo:scaffolding") minetest.register_alias("mcl_scaffolding:scaffolding", "mcl_bamboo:scaffolding") minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:scaffolding") From 65aa956d9c75a76beed2dea24ab45a783e41821b Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 22:43:05 -0500 Subject: [PATCH 34/79] Add alias for scaffolding. Rework grow_bamboo to handle random heights, and to handle bonemeal. Remove "bamboo_node" in favor of is_bamboo() --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 4 +- mods/ITEMS/mcl_bamboo/globals.lua | 158 +++++++++++++++++++------- mods/ITEMS/mcl_bamboo/init.lua | 4 +- 3 files changed, 120 insertions(+), 46 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 0e25d4ebe..91b188339 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -92,8 +92,6 @@ local bamboo_def = { local pos = pointed_thing.under local nodename = node.name mcl_bamboo.mcl_log("node name: " .. nodename) - -- check the nodename to see if it is one of the bamboo's - local bamboo_node = substr(nodename, 1, strlen(bamboo)) mcl_bamboo.mcl_log("Node placement data:") mcl_bamboo.mcl_log(dump(pointed_thing)) @@ -113,7 +111,7 @@ local bamboo_def = { end end - if bamboo_node ~= bamboo and nodename ~= "mcl_bamboo:bamboo_endcap" then + if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then if mcl_bamboo.is_dirt(nodename) == false then diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index e64e223a7..e2fd6d1da 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -4,13 +4,8 @@ --- DateTime: 12/29/22 12:34 PM -- Restructure Date --- -local modname = minetest.get_current_modname() -local S = minetest.get_translator(modname) -local bamboo = "mcl_bamboo:bamboo" -local DEBUG = false +local DEBUG = true -local strlen = string.len -local substr = string.sub local rand = math.random math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed local BAMBOO_MAX_HEIGHT = 16 -- base height check. @@ -19,6 +14,8 @@ local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5 local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1 +local GROW_DOUBLE_CHANCE = 32 + --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud mcl_bamboo.bamboo_dirt_nodes = { "mcl_core:redsand", @@ -59,72 +56,151 @@ function mcl_bamboo.is_protected(pos, placer) return false end -function mcl_bamboo.grow_bamboo(pos, _) +function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) + local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0)) + if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then + return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot. + end + if minetest.get_node_light(pos) < 8 then + return false + end + + -- variables used in more than one spot. + local first_shoot local chk_pos local soil_pos - if minetest.get_node_light(pos) < 8 then - return - end - local found = false -- used for the soil check - local mboo = "" + local node_name = "" + local dist = 0 + local node_below + -- ------------------- + + -- the soil node below. for py = -1, BAMBOO_SOIL_DIST, -1 do chk_pos = vector.offset(pos, 0, py, 0) - local name = minetest.get_node(chk_pos).name - if mcl_bamboo.is_dirt(name) then - found = true + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then soil_pos = chk_pos - end - if found then break else - mboo = substr(name, strlen(name) - 3, strlen(name)) - if mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then + if mcl_bamboo.is_bamboo(node_name) == false then break end end end -- requires knowing where the soil node is. - if not found then - return + if soil_pos == nil then + return false -- returning false means don't use up the bonemeal. end - local grow_amount = rand(1, 32) - grow_amount = rand(1, 32) - grow_amount = rand(1, 32) - grow_amount = rand(1, 32) -- because yeah, not truly random, or even a good prng. - -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + local grow_amount = rand(1, GROW_DOUBLE_CHANCE) + grow_amount = rand(1, GROW_DOUBLE_CHANCE) + grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng. + grow_amount = rand(1, GROW_DOUBLE_CHANCE) + local init_height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + + node_name = "" + + -- update: add randomized max height to first node's meta data. + first_shoot = vector.offset(soil_pos, 0, 1, 0) + local meta = minetest.get_meta(first_shoot) + node_below = minetest.get_node(first_shoot).name + + -- check the meta data for the first node, to see how high to make the stalk. + if not meta then + -- if no metadata, set the metadata!!! + meta:get_int("height", init_height) + end + local height = meta:get_int("height", -1) + if height == -1 then + height = init_height + end + + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) + if bonemeal_applied then + -- handle applying bonemeal. + for py = 1, BAM_MAX_HEIGHT_TOP do + -- find the top node of bamboo. + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + dist = vector.distance(soil_pos, chk_pos) + if mcl_bamboo.is_bamboo(node_name) == false or node_name == "mcl_bamboo:bamboo_endcap" then + break + end + end + + if node_name == "mcl_bamboo:bamboo_endcap" then + -- prevent overgrowth + return false + end + + -- check to see if we have a full stalk of bamboo. + if dist >= height - 1 then + if dist == height - 1 then + -- equals top of the stalk before the cap + if node_name == "air" then + minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"}) + return true -- returning true means use up the bonemeal. + else + return false + end + else + -- okay, we're higher than the end cap, fail out. + return false -- returning false means don't use up the bonemeal. + end + end + + -- and now, the meat of the section... add bamboo to the stalk. + -- at this point, we should be lower than the generated maximum height. ~ about height -2 or lower. + if dist <= height - 2 then + if node_name == "air" then + -- here we can check to see if we can do up to 2 bamboo shoots onto the stalk + minetest.set_node(chk_pos, {name = node_below}) + -- handle growing a second node. + if grow_amount == 2 then + chk_pos = vector.offset(chk_pos, 0, 1, 0) + if minetest.get_node(chk_pos).name == "air" then + minetest.set_node(chk_pos, {name = node_below}) + end + end + return true -- exit out with a success. We've added 1-2 nodes, per the wiki. + end + end + end + + -- Non-Bonemeal growth. for py = 1, BAM_MAX_HEIGHT_TOP do + -- Find the topmost node above the stalk, and check it for "air" chk_pos = vector.offset(pos, 0, py, 0) - local node_below = minetest.get_node(pos).name - local name = minetest.get_node(chk_pos).name - local dist = vector.distance(soil_pos, chk_pos) - if dist >= BAM_MAX_HEIGHT_STPCHK then - -- stop growing check. - if name == "air" then - local height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) - if height == dist then + node_below = minetest.get_node(pos).name + node_name = minetest.get_node(chk_pos).name + dist = vector.distance(soil_pos, chk_pos) + + -- stop growing check. ie, handle endcap placement. + if dist >= height - 1 then + if node_name == "air" then + if height - 1 == dist then minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) end end break end - mboo = substr(name, strlen(name) - 3, strlen(name)) - if name == "air" then + + -- handle regular node placement. + -- find the air node above the top shoot. place a node. And then, if short enough, + -- check for second node placement. + if node_name == "air" then minetest.set_node(chk_pos, {name = node_below}) - -- handle growing a second node. - if grow_amount == 2 then + -- handle growing a second node. (1 in 32 chance.) + if grow_amount == 2 and dist <= height - 2 then chk_pos = vector.offset(chk_pos, 0, 1, 0) if minetest.get_node(chk_pos).name == "air" then minetest.set_node(chk_pos, {name = node_below}) end end break - elseif mboo ~= "mboo" and mboo ~= "oo_1" and mboo ~= "oo_2" and mboo ~= "oo_3" then - break end end - end -- Add Groups function, courtesy of Warr1024. diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 308e3f61c..2a90c783c 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -27,8 +27,8 @@ minetest.register_abm({ nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"}, interval = 40, chance = 40, - action = function(pos, node) - mcl_bamboo.grow_bamboo(pos, node) + action = function(pos, _) + mcl_bamboo.grow_bamboo(pos, false) end, }) From 687887fe272149c5364119aa24bb3502a8f4917a Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 22:49:17 -0500 Subject: [PATCH 35/79] Incorporate applying bonemeal to Bamboo stalks. --- mods/ITEMS/mcl_dye/init.lua | 102 ++++++++++++++++++++---------------- 1 file changed, 56 insertions(+), 46 deletions(-) diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index 8296519ca..02e8485d3 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -67,28 +67,28 @@ local dyelocal = {} -- This collection of colors is partly a historic thing, partly something else. dyelocal.dyes = { - {"white", "mcl_dye_white", S("Bone Meal"), {dye=1, craftitem=1, basecolor_white=1, excolor_white=1, unicolor_white=1}}, - {"grey", "dye_grey", S("Light Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}}, - {"dark_grey", "dye_dark_grey", S("Grey Dye"), {dye=1, craftitem=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}}, - {"black", "mcl_dye_black", S("Ink Sac"), {dye=1, craftitem=1, basecolor_black=1, excolor_black=1, unicolor_black=1}}, - {"violet", "dye_violet", S("Purple Dye"), {dye=1, craftitem=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}}, - {"blue", "mcl_dye_blue", S("Lapis Lazuli"), {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}}, - {"lightblue", "mcl_dye_light_blue", S("Light Blue Dye"), {dye=1, craftitem=1, basecolor_blue=1, excolor_blue=1, unicolor_light_blue=1}}, - {"cyan", "dye_cyan", S("Cyan Dye"), {dye=1, craftitem=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}}, - {"dark_green", "dye_dark_green", S("Cactus Green"),{dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}}, - {"green", "mcl_dye_lime", S("Lime Dye"), {dye=1, craftitem=1, basecolor_green=1, excolor_green=1, unicolor_green=1}}, - {"yellow", "dye_yellow", S("Dandelion Yellow"), {dye=1, craftitem=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}}, - {"brown", "mcl_dye_brown", S("Cocoa Beans"), {dye=1, craftitem=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1, compostability = 65}}, - {"orange", "dye_orange", S("Orange Dye"), {dye=1, craftitem=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}}, - {"red", "dye_red", S("Rose Red"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_red=1}}, - {"magenta", "dye_magenta", S("Magenta Dye"), {dye=1, craftitem=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}}, - {"pink", "dye_pink", S("Pink Dye"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, + {"white", "mcl_dye_white", S("Bone Meal"), {dye = 1, craftitem = 1, basecolor_white = 1, excolor_white = 1, unicolor_white = 1}}, + {"grey", "dye_grey", S("Light Grey Dye"), {dye = 1, craftitem = 1, basecolor_grey = 1, excolor_grey = 1, unicolor_grey = 1}}, + {"dark_grey", "dye_dark_grey", S("Grey Dye"), {dye = 1, craftitem = 1, basecolor_grey = 1, excolor_darkgrey = 1, unicolor_darkgrey = 1}}, + {"black", "mcl_dye_black", S("Ink Sac"), {dye = 1, craftitem = 1, basecolor_black = 1, excolor_black = 1, unicolor_black = 1}}, + {"violet", "dye_violet", S("Purple Dye"), {dye = 1, craftitem = 1, basecolor_magenta = 1, excolor_violet = 1, unicolor_violet = 1}}, + {"blue", "mcl_dye_blue", S("Lapis Lazuli"), {dye = 1, craftitem = 1, basecolor_blue = 1, excolor_blue = 1, unicolor_blue = 1}}, + {"lightblue", "mcl_dye_light_blue", S("Light Blue Dye"), {dye = 1, craftitem = 1, basecolor_blue = 1, excolor_blue = 1, unicolor_light_blue = 1}}, + {"cyan", "dye_cyan", S("Cyan Dye"), {dye = 1, craftitem = 1, basecolor_cyan = 1, excolor_cyan = 1, unicolor_cyan = 1}}, + {"dark_green", "dye_dark_green", S("Cactus Green"), {dye = 1, craftitem = 1, basecolor_green = 1, excolor_green = 1, unicolor_dark_green = 1}}, + {"green", "mcl_dye_lime", S("Lime Dye"), {dye = 1, craftitem = 1, basecolor_green = 1, excolor_green = 1, unicolor_green = 1}}, + {"yellow", "dye_yellow", S("Dandelion Yellow"), {dye = 1, craftitem = 1, basecolor_yellow = 1, excolor_yellow = 1, unicolor_yellow = 1}}, + {"brown", "mcl_dye_brown", S("Cocoa Beans"), {dye = 1, craftitem = 1, basecolor_brown = 1, excolor_orange = 1, unicolor_dark_orange = 1, compostability = 65}}, + {"orange", "dye_orange", S("Orange Dye"), {dye = 1, craftitem = 1, basecolor_orange = 1, excolor_orange = 1, unicolor_orange = 1}}, + {"red", "dye_red", S("Rose Red"), {dye = 1, craftitem = 1, basecolor_red = 1, excolor_red = 1, unicolor_red = 1}}, + {"magenta", "dye_magenta", S("Magenta Dye"), {dye = 1, craftitem = 1, basecolor_magenta = 1, excolor_red_violet = 1, unicolor_red_violet = 1}}, + {"pink", "dye_pink", S("Pink Dye"), {dye = 1, craftitem = 1, basecolor_red = 1, excolor_red = 1, unicolor_light_red = 1}}, } local mg_name = minetest.get_mapgen_setting("mg_name") dyelocal.unicolor_to_dye_id = {} -for d=1, #dyelocal.dyes do +for d = 1, #dyelocal.dyes do for k, _ in pairs(dyelocal.dyes[d][4]) do if string.sub(k, 1, 9) == "unicolor_" then dyelocal.unicolor_to_dye_id[k] = dyelocal.dyes[d][1] @@ -114,8 +114,8 @@ for _, row in ipairs(dyelocal.dyes) do local img = row[2] local description = row[3] local groups = row[4] - local item_name = "mcl_dye:"..name - local item_image = img..".png" + local item_name = "mcl_dye:" .. name + local item_image = img .. ".png" minetest.register_craftitem(item_name, { inventory_image = item_image, description = description, @@ -156,7 +156,7 @@ function mcl_dye.register_on_bone_meal_apply(func) table.insert(mcl_dye.bone_meal_callbacks, func) end -local function apply_bone_meal(pointed_thing,user) +local function apply_bone_meal(pointed_thing, user) -- Bone meal currently spawns all flowers found in the plains. local flowers_table_plains = { "mcl_flowers:dandelion", @@ -191,7 +191,9 @@ local function apply_bone_meal(pointed_thing,user) local pos = pointed_thing.under local n = minetest.get_node(pos) - if n.name == "" then return false end + if n.name == "" then + return false + end for _, func in pairs(mcl_dye.bone_meal_callbacks) do if func(pointed_thing, user) then @@ -202,7 +204,7 @@ local function apply_bone_meal(pointed_thing,user) if minetest.get_item_group(n.name, "sapling") >= 1 then mcl_dye.add_bone_meal_particle(pos) -- Saplings: 45% chance to advance growth stage - if math.random(1,100) <= 45 then + if math.random(1, 100) <= 45 then return mcl_core.grow_sapling(pos, n) end elseif minetest.get_item_group(n.name, "mushroom") == 1 then @@ -210,7 +212,7 @@ local function apply_bone_meal(pointed_thing,user) -- Try to grow huge mushroom -- Must be on a dirt-type block - local below = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}) + local below = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if below.name ~= "mcl_core:mycelium" and below.name ~= "mcl_core:dirt" and minetest.get_item_group(below.name, "grass_block") ~= 1 and below.name ~= "mcl_core:coarse_dirt" and below.name ~= "mcl_core:podzol" then return false end @@ -218,12 +220,12 @@ local function apply_bone_meal(pointed_thing,user) -- Select schematic local schematic, offset, height if n.name == "mcl_mushrooms:mushroom_brown" then - schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_brown.mts" - offset = { x = -3, y = -1, z = -3 } + schematic = minetest.get_modpath("mcl_mushrooms") .. "/schematics/mcl_mushrooms_huge_brown.mts" + offset = {x = -3, y = -1, z = -3} height = 8 elseif n.name == "mcl_mushrooms:mushroom_red" then - schematic = minetest.get_modpath("mcl_mushrooms").."/schematics/mcl_mushrooms_huge_red.mts" - offset = { x = -2, y = -1, z = -2 } + schematic = minetest.get_modpath("mcl_mushrooms") .. "/schematics/mcl_mushrooms_huge_red.mts" + offset = {x = -2, y = -1, z = -2} height = 8 else return false @@ -231,16 +233,16 @@ local function apply_bone_meal(pointed_thing,user) -- 40% chance if math.random(1, 100) <= 40 then -- Check space requirements - for i=1,3 do - local cpos = vector.add(pos, {x=0, y=i, z=0}) + for i = 1, 3 do + local cpos = vector.add(pos, {x = 0, y = i, z = 0}) if minetest.get_node(cpos).name ~= "air" then return false end end local yoff = 3 - local minp, maxp = {x=pos.x-3, y=pos.y+yoff, z=pos.z-3}, {x=pos.x+3, y=pos.y+yoff+(height-3), z=pos.z+3} + local minp, maxp = {x = pos.x - 3, y = pos.y + yoff, z = pos.z - 3}, {x = pos.x + 3, y = pos.y + yoff + (height - 3), z = pos.z + 3} local diff = vector.subtract(maxp, minp) - diff = vector.add(diff, {x=1,y=1,z=1}) + diff = vector.add(diff, {x = 1, y = 1, z = 1}) local totalnodes = diff.x * diff.y * diff.z local goodnodes = minetest.find_nodes_in_area(minp, maxp, {"air", "group:leaves"}) if #goodnodes < totalnodes then @@ -254,7 +256,7 @@ local function apply_bone_meal(pointed_thing,user) return ok ~= nil end return false - -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages + -- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages elseif string.find(n.name, "mcl_farming:wheat_") then mcl_dye.add_bone_meal_particle(pos) local stages = math.random(2, 5) @@ -284,7 +286,7 @@ local function apply_bone_meal(pointed_thing,user) elseif string.find(n.name, "mcl_farming:sweet_berry_bush_") then mcl_dye.add_bone_meal_particle(pos) if n.name == "mcl_farming:sweet_berry_bush_3" then - return minetest.add_item(vector.offset(pos,math.random()-0.5,math.random()-0.5,math.random()-0.5),"mcl_farming:sweet_berry") + return minetest.add_item(vector.offset(pos, math.random() - 0.5, math.random() - 0.5, math.random() - 0.5), "mcl_farming:sweet_berry") else return mcl_farming:grow_plant("plant_sweet_berry_bush", pos, n, 1, true) end @@ -304,12 +306,12 @@ local function apply_bone_meal(pointed_thing,user) if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then -- Randomly generate flowers, tall grass or nothing - if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then + if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2) then -- 90% tall grass, 10% flower mcl_dye.add_bone_meal_particle(pos, {amount = 4}) - if math.random(1,100) <= 90 then + if math.random(1, 100) <= 90 then local col = n2.param2 - minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col}) + minetest.add_node(pos, {name = "mcl_flowers:tallgrass", param2 = col}) else local flowers_table if mg_name == "v6" then @@ -326,7 +328,7 @@ local function apply_bone_meal(pointed_thing,user) flowers_table = flowers_table_simple end end - minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) + minetest.add_node(pos, {name = flowers_table[math.random(1, #flowers_table)]}) end end end @@ -335,7 +337,7 @@ local function apply_bone_meal(pointed_thing,user) end return true - -- Double flowers: Drop corresponding item + -- Double flowers: Drop corresponding item elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then mcl_dye.add_bone_meal_particle(pos) minetest.add_item(pos, "mcl_flowers:rose_bush") @@ -356,22 +358,30 @@ local function apply_bone_meal(pointed_thing,user) elseif n.name == "mcl_flowers:tallgrass" then mcl_dye.add_bone_meal_particle(pos) -- Tall Grass: Grow into double tallgrass - local toppos = { x=pos.x, y=pos.y+1, z=pos.z } + local toppos = {x = pos.x, y = pos.y + 1, z = pos.z} local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then - minetest.set_node(pos, { name = "mcl_flowers:double_grass", param2 = n.param2 }) - minetest.set_node(toppos, { name = "mcl_flowers:double_grass_top", param2 = n.param2 }) + minetest.set_node(pos, {name = "mcl_flowers:double_grass", param2 = n.param2}) + minetest.set_node(toppos, {name = "mcl_flowers:double_grass_top", param2 = n.param2}) return true end + -- Handle applying bonemeal to bamboo. + elseif mcl_bamboo.is_bamboo(n.name) then + local success = mcl_bamboo.grow_bamboo(pos, true) + if success then + mcl_dye.add_bone_meal_particle(pos) + end + return success + elseif n.name == "mcl_flowers:fern" then mcl_dye.add_bone_meal_particle(pos) -- Fern: Grow into large fern - local toppos = { x=pos.x, y=pos.y+1, z=pos.z } + local toppos = {x = pos.x, y = pos.y + 1, z = pos.z} local topnode = minetest.get_node(toppos) if minetest.registered_nodes[topnode.name].buildable_to then - minetest.set_node(pos, { name = "mcl_flowers:double_fern", param2 = n.param2 }) - minetest.set_node(toppos, { name = "mcl_flowers:double_fern_top", param2 = n.param2 }) + minetest.set_node(pos, {name = "mcl_flowers:double_fern", param2 = n.param2}) + minetest.set_node(toppos, {name = "mcl_flowers:double_fern_top", param2 = n.param2}) return true end end @@ -408,9 +418,9 @@ minetest.register_craftitem("mcl_dye:white", { -- Apply bone meal, if possible local pointed_thing if dropnode.name == "air" then - pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } } + pointed_thing = {above = droppos, under = {x = droppos.x, y = droppos.y - 1, z = droppos.z}} else - pointed_thing = { above = pos, under = droppos } + pointed_thing = {above = pos, under = droppos} end local success = apply_bone_meal(pointed_thing, nil) if success then From df8fc65e1edd48556911d5ec80b601425002dcb6 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 23:03:08 -0500 Subject: [PATCH 36/79] temp commit. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 76 +++++++++++++++----------- 1 file changed, 45 insertions(+), 31 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 9bf030ef2..63d8a9d38 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -9,8 +9,8 @@ local S = minetest.get_translator(modname) local bamboo = "mcl_bamboo:bamboo" local adj_nodes = { vector.new(0, 0, 1), - vector.new(0, 0, -1), vector.new(1, 0, 0), + vector.new(0, 0, -1), vector.new(-1, 0, 0), } @@ -307,8 +307,15 @@ minetest.register_node(scaffold_name, { local dir = vector.subtract(pointed.under, pointed.above) local wdir = minetest.dir_to_wallmounted(dir) local h = 0 + mcl_bamboo.mcl_log("WDIR: " .. wdir) + local fdir = minetest.dir_to_facedir(dir, true) + mcl_bamboo.mcl_log("FDIR: " .. fdir) + + local down_two = minetest.get_node(vector.offset(pointed.under, 0, -1, 0)) + if wdir == 1 then - -- top placement. Prevents placing scaffolding along the sides of other nodes. + -- standing placement. + if mcl_bamboo.is_protected(pos, placer) then return @@ -326,8 +333,8 @@ minetest.register_node(scaffold_name, { repeat pos.y = pos.y + 1 local cn = minetest.get_node(pos) - local cnb = minetest.get_node(pointed.under) - local bn = minetest.get_node(vector.offset(pointed.under, 0, -1, 0)) + local cnb = node + local bn = down_two if cn.name == "air" then -- first step to making scaffolding work like Minecraft scaffolding. if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then @@ -347,7 +354,7 @@ minetest.register_node(scaffold_name, { end h = h + 1 until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 - else + -- Don't use. From cora, who failed to make something awesome. --[[ if SIDE_SCAFFOLDING then @@ -368,27 +375,28 @@ minetest.register_node(scaffold_name, { end ]] - --[[ Commenting out untested code, for commit. - local fdir = minetest.dir_to_facedir(dir) % 4 + -- Commenting out untested code, for commit. + if SIDE_SCAFFOLDING == true then + local meta = minetest.get_meta(pos) - local meta = minetest.get_meta(pos) + if not meta then + return false + end + -- local count = meta:get_int("count", 0) - if not meta then - return false - end - local count = meta:get_int("count", 0) - - h = minetest.get_node(pointed.under).param2 - --repeat - local ctrl = placer:get_player_control() - if ctrl and ctrl.sneak then + h = minetest.get_node(pointed.under).param2 + local new_pos = pointed.under + repeat + local ctrl = placer:get_player_control() + if ctrl and ctrl.sneak then + if node.name == scaffold_name or node.name == side_scaffold_name then local pp2 = h local np2 = pp2 + 1 fdir = fdir + 1 -- convert fdir to a base of one. - local new_pos = adj_nodes[fdir] + local target_offset = adj_nodes[fdir] - new_pos = vector.offset(pointed.above, new_pos.x, -1, new_pos.z) + new_pos = vector.offset(new_pos, target_offset.x, 0, target_offset.z) if mcl_bamboo.is_protected(new_pos, placer) then -- disallow placement in protected area return @@ -405,10 +413,12 @@ minetest.register_node(scaffold_name, { return itemstack end - ]] - -- h = h + 1 - --until h >= 7 or itemstack.get_count() <= 0 + h = h + 1 + + end + until h >= 7 or itemstack.get_count() <= 0 + end end end, on_destruct = function(pos) @@ -476,15 +486,19 @@ minetest.register_node(side_scaffold_name, { on_rotate = disallow_on_rotate, on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - local pos = pointed_thing.under - if mcl_bamboo.is_protected(pos, placer) then - return - end - -- todo: finish this section. + --[[ + if pointed_thing.type ~= "node" then + return itemstack + end + local node = minetest.get_node(pointed_thing.under) + local pos = pointed_thing.under + if mcl_bamboo.is_protected(pos, placer) then + return + end + -- todo: finish this section. + ]] + return false + end From f70176da34b52d11a1db1bb7bbef96878767b451 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 4 Jan 2023 23:56:51 -0500 Subject: [PATCH 37/79] Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. --- mods/ITEMS/mcl_dye/mod.conf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_dye/mod.conf b/mods/ITEMS/mcl_dye/mod.conf index fe93278fc..bd31e7cfe 100644 --- a/mods/ITEMS/mcl_dye/mod.conf +++ b/mods/ITEMS/mcl_dye/mod.conf @@ -1,2 +1,2 @@ name = mcl_dye -depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas +depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas, mcl_bamboo From c4969c13cdecbfa9983d8e17039f87bb8920fcc2 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 5 Jan 2023 00:30:18 -0500 Subject: [PATCH 38/79] trying to fix redundancy error... --- mods/ITEMS/mcl_bamboo/mod.conf | 2 +- mods/ITEMS/mcl_dye/mod.conf | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/mod.conf b/mods/ITEMS/mcl_bamboo/mod.conf index 18bfc79f8..d4b93a7d9 100644 --- a/mods/ITEMS/mcl_bamboo/mod.conf +++ b/mods/ITEMS/mcl_bamboo/mod.conf @@ -1,4 +1,4 @@ name = mcl_bamboo depends = mcl_core, mcl_sounds, mcl_tools -optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats +optional_depends = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button author = Michieal \ No newline at end of file diff --git a/mods/ITEMS/mcl_dye/mod.conf b/mods/ITEMS/mcl_dye/mod.conf index bd31e7cfe..3cb8dd006 100644 --- a/mods/ITEMS/mcl_dye/mod.conf +++ b/mods/ITEMS/mcl_dye/mod.conf @@ -1,2 +1,3 @@ name = mcl_dye -depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas, mcl_bamboo +depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas +optional = mcl_bamboo From 08f9c0074a27120a0ba4136a3fe559558c7be85c Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 5 Jan 2023 18:31:21 -0500 Subject: [PATCH 39/79] REVERT: Fix mcl_dyes' mod.conf to use mcl_bamboo grow and check functions. --- mods/ITEMS/mcl_dye/init.lua | 6 ++++-- mods/ITEMS/mcl_dye/mod.conf | 1 - 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index bccbf1dba..b66d08a69 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -353,14 +353,16 @@ local function apply_bone_meal(pointed_thing, user) return true end - -- Handle applying bonemeal to bamboo. +--[[ + Here for when Bonemeal becomes an api, there's code if needed for handling applying to bamboo. + -- Handle applying bonemeal to bamboo. elseif mcl_bamboo.is_bamboo(n.name) then local success = mcl_bamboo.grow_bamboo(pos, true) if success then mcl_dye.add_bone_meal_particle(pos) end return success - +--]] elseif n.name == "mcl_flowers:fern" then mcl_dye.add_bone_meal_particle(pos) -- Fern: Grow into large fern diff --git a/mods/ITEMS/mcl_dye/mod.conf b/mods/ITEMS/mcl_dye/mod.conf index 3cb8dd006..fe93278fc 100644 --- a/mods/ITEMS/mcl_dye/mod.conf +++ b/mods/ITEMS/mcl_dye/mod.conf @@ -1,3 +1,2 @@ name = mcl_dye depends = mcl_core, mcl_flowers, mcl_mobitems, mcl_cocoas -optional = mcl_bamboo From ed64e7f733cd0ff289ce6b8b84478564c314d5b0 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 5 Jan 2023 20:27:52 -0500 Subject: [PATCH 40/79] Reverted scaffolding (WIP) for final push. Making an issue for it's continued work. Left wip in, but commented and future featured out. Will test changes forthwith. Adjusted bamboo base code (randomize which one to use.) to do less math and accomplish the same thing. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 8 +- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 177 ++++++++++++++++++++----- 2 files changed, 147 insertions(+), 38 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 91b188339..363aff9f8 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -22,7 +22,6 @@ if minetest.get_modpath("screwdriver") then on_rotate = screwdriver.disallow end - -- basic bamboo nodes. local bamboo_def = { description = "Bamboo", @@ -140,9 +139,9 @@ local bamboo_def = { if bamboo_node ~= -1 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) else - local placed_type = pr:next(0, 3) -- randomly choose which one to place. + local placed_type = pr:next(1, 4) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) - place_item = mcl_bamboo.bamboo_index[placed_type + 1] + place_item = mcl_bamboo.bamboo_index[placed_type] end minetest.item_place(place_item, placer, pointed_thing, fdir) itemstack:take_item(1) @@ -192,7 +191,7 @@ bamboo_top.nodebox = nil bamboo_top.selection_box = { type = "fixed", fixed = { - {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.05, 0.5, 0.5}, } } bamboo_top.collision_box = { @@ -295,6 +294,7 @@ bamboo_one_def.selection_box = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } +mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index)) minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def) local bamboo_two_def = table.copy(bamboo_def) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 63d8a9d38..7c4379637 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -6,7 +6,6 @@ -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) -local bamboo = "mcl_bamboo:bamboo" local adj_nodes = { vector.new(0, 0, 1), vector.new(1, 0, 0), @@ -17,7 +16,10 @@ local adj_nodes = { -- CONSTS -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. local BROKEN_DOORS = true + +-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE. local SIDE_SCAFFOLDING = false +-- --------------------------------------------------------------------------- local node_sound = mcl_sounds.node_sound_wood_defaults() @@ -263,6 +265,142 @@ if minetest.get_modpath("screwdriver") then disallow_on_rotate = screwdriver.disallow end +minetest.register_node(scaffold_name, { + description = S("Scaffolding"), + doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), + doc_items_hidden = false, + tiles = {"mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_top.png", "mcl_bamboo_scaffolding_bottom.png"}, + drawtype = "nodebox", + paramtype = "light", + use_texture_alpha = "clip", + node_box = { + type = "fixed", + fixed = { + {-0.5, 0.375, -0.5, 0.5, 0.5, 0.5}, + {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, + {0.375, -0.5, -0.5, 0.5, 0.5, -0.375}, + {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, + {-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, + } + }, + selection_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, + }, + }, + buildable_to = false, + is_ground_content = false, + walkable = false, + climbable = true, + physical = true, + node_placement_prediction = "", + groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, falling_node = 1, stack_falling = 1}, + sounds = mcl_sounds.node_sound_wood_defaults(), + _mcl_blast_resistance = 0, + _mcl_hardness = 0, + + on_rotate = disallow_on_rotate, + + on_place = function(itemstack, placer, pointed) + mcl_bamboo.mcl_log("Checking for protected placement of scaffolding.") + local node = minetest.get_node(pointed.under) + local pos = pointed.under + local h = 0 + local cnb = node -- Current Base Node. + local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb. + + -- check protected placement. + if mcl_bamboo.is_protected(pos, placer) then + return + end + mcl_bamboo.mcl_log("placement of scaffolding is not protected.") + -- place on solid nodes + -- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc. + -- Added in a quick check. need to test it. + if node.name ~= scaffold_name then + -- this is a temp fix... will NOT work in final scaffolding implementation. + -- Use pointed node's on_rightclick function first, if present + if placer and not placer:get_player_control().sneak then + if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then + mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") + return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + end + end + -- -------- + + -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. + local dir = vector.subtract(pointed.under, pointed.above) + local wdir = minetest.dir_to_wallmounted(dir) + if wdir == 1 then + minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0}) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + return itemstack + else + return + end + end + + --build up when placing on existing scaffold + --[[ + Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few + different nodes. Current node (cn) is the top node being placed - make sure that it is air / unoccupied. + BN (below node) is the node below the bottom node; Used to check to see if we are up in the air putting + more scaffolds on the top.. CNB (Current Base Node) is the targeted node for placement; we can only place + scaffolding on this one, to stack them up in the air. + --]] + repeat -- loop through, allowing placement. + pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector. + local cn = minetest.get_node(pos) -- current node. + if cn.name == "air" then + -- first step to making scaffolding work like Minecraft scaffolding. + -- Prevent running up, and putting down new scaffolding + if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then + return itemstack + end + + -- Make sure that the uppermost scaffolding doesn't violate protected areas. + if mcl_bamboo.is_protected(pos, placer) then + return itemstack + end + + -- okay, we're good. place the node and take the item unless we are in creative mode. + minetest.set_node(pos, node) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + -- set the wielded item to the correct itemstack. (possibly unneeded code. but, works.) + placer:set_wielded_item(itemstack) + return itemstack -- finally, return the itemstack to finish on_place. + end + h = h + 1 + until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check. + end, + on_destruct = function(pos) + -- Node destructor; called before removing node. + local new_pos = vector.offset(pos, 0, 1, 0) + local node_above = minetest.get_node(new_pos) + if node_above and node_above.name == scaffold_name then + local sound_params = { + pos = new_pos, + gain = 1.0, -- default + max_hear_distance = 10, -- default, uses a Euclidean metric + } + + minetest.remove_node(new_pos) + minetest.sound_play(node_sound.dug, sound_params, true) + local istack = ItemStack(scaffold_name) + minetest.add_item(new_pos, istack) + end + end, +}) + +-- FOR FUTURE USE. DO NOT ENABLE. DO NOT UNCOMMENT OUT. THIS WILL BREAK THE SCAFFOLDING, IF NOT FINISHED. +-- YOU HAVE BEEN WARNED. +--[[ +if SIDE_SCAFFOLDING then minetest.register_node(scaffold_name, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), @@ -316,7 +454,6 @@ minetest.register_node(scaffold_name, { if wdir == 1 then -- standing placement. - if mcl_bamboo.is_protected(pos, placer) then return end @@ -355,26 +492,6 @@ minetest.register_node(scaffold_name, { h = h + 1 until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 - -- Don't use. From cora, who failed to make something awesome. - --[[ - if SIDE_SCAFFOLDING then - -- count param2 up when placing to the sides. Fall when > 6 - local ctrl = placer:get_player_control() - if ctrl and ctrl.sneak then - local pp2 = minetest.get_node(ptd.under).param2 - local np2 = pp2 + 1 - if minetest.get_node(vector.offset(ptd.above, 0, -1, 0)).name == "air" then - minetest.set_node(ptd.above, {name = side_scaffold_name, param2 = np2}) - itemstack:take_item(1) - end - if np2 > 6 then - minetest.check_single_for_falling(ptd.above) - end - return itemstack - end - end - ]] - -- Commenting out untested code, for commit. if SIDE_SCAFFOLDING == true then local meta = minetest.get_meta(pos) @@ -486,20 +603,12 @@ minetest.register_node(side_scaffold_name, { on_rotate = disallow_on_rotate, on_place = function(itemstack, placer, pointed_thing) - --[[ - if pointed_thing.type ~= "node" then - return itemstack - end - local node = minetest.get_node(pointed_thing.under) - local pos = pointed_thing.under - if mcl_bamboo.is_protected(pos, placer) then - return - end - -- todo: finish this section. - ]] + -- this function shouldn't be called, as this is never placed by the user. + -- it's placed only as a variant of regular scaffolding. return false - end }) +end +--]] From e1cd16c971863909e7476bddf855bf3acde94628 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 00:41:26 -0500 Subject: [PATCH 41/79] Adjusted growth interval. tested and fixed bamboo growth function. Add debug code across growth function and scaffold place. disabled debug for commit. removed finished todos. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 4 +++- mods/ITEMS/mcl_bamboo/globals.lua | 26 ++++++++++++++++++++++---- mods/ITEMS/mcl_bamboo/init.lua | 4 +--- 3 files changed, 26 insertions(+), 8 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 7c4379637..ab8aa9d65 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -310,6 +310,8 @@ minetest.register_node(scaffold_name, { local cnb = node -- Current Base Node. local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb. + mcl_bamboo.mcl_log("Below Node: " .. bn.name) + -- check protected placement. if mcl_bamboo.is_protected(pos, placer) then return @@ -324,7 +326,7 @@ minetest.register_node(scaffold_name, { if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") - return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack + return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack end end -- -------- diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index e2fd6d1da..38892a3ca 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -4,7 +4,7 @@ --- DateTime: 12/29/22 12:34 PM -- Restructure Date --- -local DEBUG = true +local DEBUG = false local rand = math.random math.randomseed((os.time() + 31) * 31415) -- try to make a valid seed @@ -58,6 +58,7 @@ end function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0)) + mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied)) if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot. @@ -75,6 +76,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) local node_below -- ------------------- + mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ") -- the soil node below. for py = -1, BAMBOO_SOIL_DIST, -1 do chk_pos = vector.offset(pos, 0, py, 0) @@ -93,11 +95,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) return false -- returning false means don't use up the bonemeal. end + mcl_bamboo.mcl_log("Grow bamboo; soil found: ") local grow_amount = rand(1, GROW_DOUBLE_CHANCE) grow_amount = rand(1, GROW_DOUBLE_CHANCE) grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng. grow_amount = rand(1, GROW_DOUBLE_CHANCE) - local init_height = rand(BAM_MAX_HEIGHT_STPCHK, BAM_MAX_HEIGHT_TOP) + local init_height = rand(BAM_MAX_HEIGHT_STPCHK + 1, BAM_MAX_HEIGHT_TOP + 1) + mcl_bamboo.mcl_log("Grow bamboo; random height: " .. init_height) node_name = "" @@ -106,16 +110,21 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) local meta = minetest.get_meta(first_shoot) node_below = minetest.get_node(first_shoot).name + mcl_bamboo.mcl_log("Grow bamboo; checking height meta ") -- check the meta data for the first node, to see how high to make the stalk. if not meta then -- if no metadata, set the metadata!!! - meta:get_int("height", init_height) + meta:set_int("height", init_height) end local height = meta:get_int("height", -1) - if height == -1 then + mcl_bamboo.mcl_log("Grow bamboo; meta-height: " .. height) + if height <= 10 then height = init_height + meta:set_int("height", init_height) end + mcl_bamboo.mcl_log("Grow bamboo; height: " .. height) + -- Bonemeal: Grows the bamboo by 1-2 stems. (per the minecraft wiki.) if bonemeal_applied then -- handle applying bonemeal. @@ -129,6 +138,8 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) end end + mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist) + if node_name == "mcl_bamboo:bamboo_endcap" then -- prevent overgrowth return false @@ -139,6 +150,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) if dist == height - 1 then -- equals top of the stalk before the cap if node_name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"}) return true -- returning true means use up the bonemeal. else @@ -155,11 +167,13 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) if dist <= height - 2 then if node_name == "air" then -- here we can check to see if we can do up to 2 bamboo shoots onto the stalk + mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.") minetest.set_node(chk_pos, {name = node_below}) -- handle growing a second node. if grow_amount == 2 then chk_pos = vector.offset(chk_pos, 0, 1, 0) if minetest.get_node(chk_pos).name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!") minetest.set_node(chk_pos, {name = node_below}) end end @@ -180,6 +194,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) if dist >= height - 1 then if node_name == "air" then if height - 1 == dist then + mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) end end @@ -190,11 +205,14 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) -- find the air node above the top shoot. place a node. And then, if short enough, -- check for second node placement. if node_name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist) + mcl_bamboo.mcl_log("Grow bamboo; Placing bamboo.") minetest.set_node(chk_pos, {name = node_below}) -- handle growing a second node. (1 in 32 chance.) if grow_amount == 2 and dist <= height - 2 then chk_pos = vector.offset(chk_pos, 0, 1, 0) if minetest.get_node(chk_pos).name == "air" then + mcl_bamboo.mcl_log("Grow bamboo; OOOH! It's twofer day!") minetest.set_node(chk_pos, {name = node_below}) end end diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 2a90c783c..c180dc6ec 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -25,7 +25,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua") --ABMs minetest.register_abm({ nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"}, - interval = 40, + interval = 31.5, chance = 40, action = function(pos, _) mcl_bamboo.grow_bamboo(pos, false) @@ -48,8 +48,6 @@ minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:sc --[[ todo -- make scaffolds do side scaffold blocks, so that they jut out. todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. -todo -- fix the random height for bamboo. Use metadata for storing the height, on_place. -todo -- fix scaffolding placing, instead of using on_rightclick first. waiting on specific things: todo -- Raft -- need model From cc24144bc66094c7c79f3a0c9c63479225744328 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 01:22:18 -0500 Subject: [PATCH 42/79] Fixed collision and selection box for endcap nodes. fixed typo in debug message. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 14 ++------------ mods/ITEMS/mcl_bamboo/globals.lua | 2 +- 2 files changed, 3 insertions(+), 13 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 363aff9f8..7b2fb12f1 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -188,18 +188,8 @@ bamboo_top.drawtype = "plantlike_rooted" --"plantlike" bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} bamboo_top.nodebox = nil -bamboo_top.selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, -0.05, 0.5, 0.5}, - } -} -bamboo_top.collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.05, 0.5, 0.5}, - } -} +bamboo_top.selection_box = nil +bamboo_top.collision_box = nil bamboo_top.on_place = function(itemstack, _, _) -- Should never occur... but, if it does, then nix it. diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 38892a3ca..2e44a695e 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -95,7 +95,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) return false -- returning false means don't use up the bonemeal. end - mcl_bamboo.mcl_log("Grow bamboo; soil found: ") + mcl_bamboo.mcl_log("Grow bamboo; soil found. ") local grow_amount = rand(1, GROW_DOUBLE_CHANCE) grow_amount = rand(1, GROW_DOUBLE_CHANCE) grow_amount = rand(1, GROW_DOUBLE_CHANCE) -- because yeah, not truly random, or even a good prng. From ee0b355f5132eec23025bef5b4c9233b14d77001 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 20:21:08 +0000 Subject: [PATCH 43/79] Fix licensing. --- mods/ITEMS/mcl_bamboo/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index a6ef7911d..7705e665e 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -5,7 +5,8 @@ This mod adds minecraft-like bamboo nodes to your Mineclone 2 world. Code: Michieal. Original (basic) bamboo code by: Small Joker. -License for code / images / textures: CC-BY-SA. +License for code: GPLv3. +License for images / textures: CC-BY-SA. Images Created by Michieal, except for: Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. From 07a56165ed1d10b7ab8199cab6dea2718b6b0b6b Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 20:23:59 +0000 Subject: [PATCH 44/79] update optional depends. --- mods/ITEMS/mcl_bamboo/README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index 7705e665e..733ec6ce2 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -12,7 +12,8 @@ Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. Dependencies: mcl_core, mcl_sounds, mcl_tools -Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button, mcl_boats +Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button. +Note that "mcl_boats" may be used at a later date. Special thanks to Nicu for help with the nodebox stalk design. From 7ebf9b7ab84c95ac74c1fba6b116d520e7c132ed Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 17:40:35 -0500 Subject: [PATCH 45/79] Mega commit. lol. Did a LOT of refactoring. Cleaned up some vestigial code. Cleaned up aliases. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 49 ++++++------- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 98 +++++++++++--------------- mods/ITEMS/mcl_bamboo/globals.lua | 10 +-- mods/ITEMS/mcl_bamboo/init.lua | 25 ++++--- mods/ITEMS/mcl_bamboo/recipes.lua | 94 ++++++++++++++---------- 5 files changed, 138 insertions(+), 138 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 7b2fb12f1..ee82b55dd 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -4,17 +4,17 @@ --- DateTime: 12/29/22 12:33 PM -- Restructure Date --- +-- CONSTS +local DOUBLE_DROP_CHANCE = 8 +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap" + -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) -local bamboo = "mcl_bamboo:bamboo" local node_sound = mcl_sounds.node_sound_wood_defaults() - --- CONSTS -local DOUBLE_DROP_CHANCE = 8 - -local strlen = string.len -local substr = string.sub local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random. local on_rotate @@ -46,13 +46,13 @@ local bamboo_def = { -- 1 in 100 chance of dropping. -- Default rarity is '1'. rarity = DOUBLE_DROP_CHANCE, - items = {bamboo .. " 2"}, + items = {BAMBOO .. " 2"}, }, { -- 1 in 2 chance of dropping. -- Default rarity is '1'. rarity = 1, - items = {bamboo}, + items = {BAMBOO}, }, }, }, @@ -90,11 +90,10 @@ local bamboo_def = { local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under local nodename = node.name - mcl_bamboo.mcl_log("node name: " .. nodename) mcl_bamboo.mcl_log("Node placement data:") mcl_bamboo.mcl_log(dump(pointed_thing)) - mcl_bamboo.mcl_log(node.name) + mcl_bamboo.mcl_log("node name: " .. nodename) mcl_bamboo.mcl_log("Checking for protected placement of bamboo.") if mcl_bamboo.is_protected(pos, placer) then @@ -110,7 +109,7 @@ local bamboo_def = { end end - if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= "mcl_bamboo:bamboo_endcap" then + if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then -- not bamboo... if nodename ~= "mcl_flowerpots:flower_pot" then if mcl_bamboo.is_dirt(nodename) == false then @@ -131,10 +130,9 @@ local bamboo_def = { local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. - mcl_bamboo.mcl_log("node name: " .. nodename) - local bamboo_node = mcl_bamboo.is_bamboo(nodename) - mcl_bamboo.mcl_log("bamboo_node: " .. bamboo_node) + mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) + -- intentional use of nodename. if bamboo_node ~= -1 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) @@ -152,32 +150,25 @@ local bamboo_def = { -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - local bamboo_node = substr(node_above.name, 1, strlen(bamboo)) - local istack = ItemStack(bamboo) + local bamboo_node = string.sub(node_above.name, 1, string.len(BAMBOO)) + local istack = ItemStack(BAMBOO) local sound_params = { pos = new_pos, gain = 1.0, -- default max_hear_distance = 10, -- default, uses a Euclidean metric } - if node_above and (bamboo_node == bamboo and node_above.name ~= "mcl_bamboo:bamboo_endcap") then + if node_above and (bamboo_node == BAMBOO or node_above.name == BAMBOO_ENDCAP_NAME) then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then minetest.add_item(new_pos, istack) end minetest.add_item(new_pos, istack) - elseif node_above and node_above.name == "mcl_bamboo:bamboo_endcap" then - minetest.remove_node(new_pos) - minetest.sound_play(node_sound.dug, sound_params, true) - minetest.add_item(new_pos, istack) - if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then - minetest.add_item(new_pos, istack) - end end end, } -minetest.register_node(bamboo, bamboo_def) +minetest.register_node(BAMBOO, bamboo_def) local bamboo_top = table.copy(bamboo_def) bamboo_top.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} @@ -193,11 +184,11 @@ bamboo_top.collision_box = nil bamboo_top.on_place = function(itemstack, _, _) -- Should never occur... but, if it does, then nix it. - itemstack:set_name(bamboo) + itemstack:set_name(BAMBOO) return itemstack end -minetest.register_node("mcl_bamboo:bamboo_endcap", bamboo_top) +minetest.register_node(BAMBOO_ENDCAP_NAME, bamboo_top) local bamboo_block_def = { description = "Bamboo Block", @@ -253,7 +244,7 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { -- Bamboo Part 2 Base nodes. -- Bamboo Mosaic -local bamboo_mosaic = table.copy(minetest.registered_nodes[bamboo .. "_plank"]) +local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO .. "_plank"]) bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index ab8aa9d65..efe92d7d9 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -3,6 +3,21 @@ --- Created by michieal. --- DateTime: 12/29/22 12:38 PM -- Restructure Date --- + +-- CONSTS +-- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. +local BROKEN_DOORS = true + +-- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE. +local SIDE_SCAFFOLDING = false +local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal" +-- --------------------------------------------------------------------------- +local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding" +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_PLANK = BAMBOO .. "_plank" + -- LOCALS local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) @@ -12,15 +27,6 @@ local adj_nodes = { vector.new(0, 0, -1), vector.new(-1, 0, 0), } - --- CONSTS --- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. -local BROKEN_DOORS = true - --- FUTURE USE VARIABLE. MUST REMAIN FALSE UNTIL IT HAS BEEN FULLY IMPLEMENTED. DO NOT ENABLE. -local SIDE_SCAFFOLDING = false --- --------------------------------------------------------------------------- - local node_sound = mcl_sounds.node_sound_wood_defaults() -- specific bamboo nodes (Items)... Pt. 1 @@ -28,15 +34,15 @@ if minetest.get_modpath("mcl_flowerpots") then mcl_bamboo.mcl_log("FlowerPot Section Entrance. Modpath exists.") if mcl_flowerpots ~= nil then -- Flower-potted Bamboo... - local flwr_name = "mcl_bamboo:bamboo" + local flwr_name = BAMBOO local flwr_def = {name = "bamboo_plant", desc = S("Bamboo"), image = "mcl_bamboo_bamboo_fpm.png", -- use with "register_potted_cube" -- "mcl_bamboo_flower_pot.png", -- use with "register_potted_flower" } - mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) - -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) + -- Chose cube over "potted_flower" as "potted flower" looks bad. + mcl_flowerpots.register_potted_cube(flwr_name, flwr_def) -- mcl_flowerpots.register_potted_flower(flwr_name, flwr_def) minetest.register_alias("bamboo_flower_pot", "mcl_flowerpots:flower_pot_bamboo_plant") end end @@ -111,7 +117,7 @@ if minetest.get_modpath("mcl_stairs") then ) mcl_stairs.register_stair_and_slab_simple( "bamboo_plank", - "mcl_bamboo:bamboo_plank", + BAMBOO_PLANK, S("Bamboo Plank Stair"), S("Bamboo Plank Slab"), S("Double Bamboo Plank Slab") @@ -166,7 +172,7 @@ if minetest.get_modpath("mesecons_pressureplates") then {"mcl_bamboo_bamboo_plank.png"}, "mcl_bamboo_bamboo_plank.png", nil, - {{"mcl_bamboo:bamboo_plank", "mcl_bamboo:bamboo_plank"}}, + {{BAMBOO_PLANK, BAMBOO_PLANK}}, mcl_sounds.node_sound_wood_defaults(), {axey = 1, material_wood = 1}, nil, @@ -189,7 +195,7 @@ if minetest.get_modpath("mcl_signs") then mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", "#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png", "Bamboo Sign") - mcl_signs.register_sign_craft("mcl_bamboo", "mcl_bamboo:bamboo_plank", "_bamboo") + mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo") minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") end end @@ -198,7 +204,6 @@ if minetest.get_modpath("mcl_fences") then mcl_bamboo.mcl_log("Fences Section Entrance. Modpath exists.") local id = "bamboo_fence" - local id_gate = "bamboo_fence_gate" local wood_groups = {handy = 1, axey = 1, flammable = 2, fence_wood = 1, fire_encouragement = 5, fire_flammability = 20} local wood_connect = {"group:fence_wood"} @@ -209,24 +214,6 @@ if minetest.get_modpath("mcl_fences") then mcl_bamboo.mcl_log(dump(fence_id)) mcl_bamboo.mcl_log(dump(gate_id)) - - local craft_wood = "mcl_bamboo:bamboo_plank" - minetest.register_craft({ - output = "mcl_bamboo:" .. id .. " 3", - recipe = { - {craft_wood, "mcl_core:stick", craft_wood}, - {craft_wood, "mcl_core:stick", craft_wood}, - } - }) - minetest.register_craft({ - output = "mcl_bamboo:" .. id_gate, - recipe = { - {"mcl_core:stick", craft_wood, "mcl_core:stick"}, - {"mcl_core:stick", craft_wood, "mcl_core:stick"}, - } - }) - minetest.register_alias("bamboo_fence", "mcl_fences:" .. id) - minetest.register_alias("bamboo_fence_gate", "mcl_fences:" .. id_gate) end if minetest.get_modpath("mesecons_button") then @@ -235,7 +222,7 @@ if minetest.get_modpath("mesecons_button") then "bamboo", S("Bamboo Button"), "mcl_bamboo_bamboo_plank.png", - "mcl_bamboo:bamboo_plank", + BAMBOO_PLANK, node_sound, {material_wood = 1, handy = 1, pickaxey = 1, flammable = 3, fire_flammability = 20, fire_encouragement = 5, }, 1, @@ -257,15 +244,12 @@ if minetest.get_modpath("mcl_stairs") then end end -local scaffold_name = "mcl_bamboo:scaffolding" -local side_scaffold_name = "mcl_bamboo:scaffolding_horizontal" - local disallow_on_rotate if minetest.get_modpath("screwdriver") then disallow_on_rotate = screwdriver.disallow end -minetest.register_node(scaffold_name, { +minetest.register_node(SCAFFOLDING_NAME, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, @@ -320,7 +304,7 @@ minetest.register_node(scaffold_name, { -- place on solid nodes -- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc. -- Added in a quick check. need to test it. - if node.name ~= scaffold_name then + if node.name ~= SCAFFOLDING_NAME then -- this is a temp fix... will NOT work in final scaffolding implementation. -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then @@ -335,7 +319,7 @@ minetest.register_node(scaffold_name, { local dir = vector.subtract(pointed.under, pointed.above) local wdir = minetest.dir_to_wallmounted(dir) if wdir == 1 then - minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0}) + minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item(1) end @@ -357,9 +341,9 @@ minetest.register_node(scaffold_name, { pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector. local cn = minetest.get_node(pos) -- current node. if cn.name == "air" then - -- first step to making scaffolding work like Minecraft scaffolding. + -- first step to making scaffolding work like scaffolding should. -- Prevent running up, and putting down new scaffolding - if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then + if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then return itemstack end @@ -384,7 +368,7 @@ minetest.register_node(scaffold_name, { -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == scaffold_name then + if node_above and node_above.name == SCAFFOLDING_NAME then local sound_params = { pos = new_pos, gain = 1.0, -- default @@ -393,7 +377,7 @@ minetest.register_node(scaffold_name, { minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(scaffold_name) + local istack = ItemStack(SCAFFOLDING_NAME) minetest.add_item(new_pos, istack) end end, @@ -403,7 +387,7 @@ minetest.register_node(scaffold_name, { -- YOU HAVE BEEN WARNED. --[[ if SIDE_SCAFFOLDING then -minetest.register_node(scaffold_name, { +minetest.register_node(SCAFFOLDING_NAME, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, @@ -461,8 +445,8 @@ minetest.register_node(scaffold_name, { end mcl_bamboo.mcl_log("placement of scaffolding is not protected.") -- place on solid nodes - if node.name ~= scaffold_name then - minetest.set_node(pointed.above, {name = scaffold_name, param2 = 0}) + if node.name ~= SCAFFOLDING_NAME then + minetest.set_node(pointed.above, {name = SCAFFOLDING_NAME, param2 = 0}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item(1) end @@ -476,7 +460,7 @@ minetest.register_node(scaffold_name, { local bn = down_two if cn.name == "air" then -- first step to making scaffolding work like Minecraft scaffolding. - if cnb.name == scaffold_name and bn == scaffold_name and SIDE_SCAFFOLDING == false then + if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then return itemstack end @@ -508,7 +492,7 @@ minetest.register_node(scaffold_name, { repeat local ctrl = placer:get_player_control() if ctrl and ctrl.sneak then - if node.name == scaffold_name or node.name == side_scaffold_name then + if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then local pp2 = h local np2 = pp2 + 1 @@ -523,7 +507,7 @@ minetest.register_node(scaffold_name, { itemstack:take_item(1) if minetest.get_node(new_pos).name == "air" then - minetest.set_node(new_pos, {name = side_scaffold_name, param2 = np2}) + minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = np2}) if np2 >= 6 then np2 = 6 minetest.minetest.dig_node(new_pos) @@ -544,7 +528,7 @@ minetest.register_node(scaffold_name, { -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - if node_above and node_above.name == scaffold_name then + if node_above and node_above.name == SCAFFOLDING_NAME then local sound_params = { pos = new_pos, gain = 1.0, -- default @@ -553,13 +537,13 @@ minetest.register_node(scaffold_name, { minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) - local istack = ItemStack(scaffold_name) + local istack = ItemStack(SCAFFOLDING_NAME) minetest.add_item(new_pos, istack) end end, }) -minetest.register_node(side_scaffold_name, { +minetest.register_node(SIDE_SCAFFOLD_NAME, { description = S("Scaffolding"), doc_items_longdesc = S("Scaffolding block used to climb up or out across areas."), doc_items_hidden = false, @@ -588,11 +572,11 @@ minetest.register_node(side_scaffold_name, { groups = {handy = 1, axey = 1, flammable = 3, building_block = 1, material_wood = 1, fire_encouragement = 5, fire_flammability = 20, not_in_creative_inventory = 1, falling_node = 1}, _mcl_after_falling = function(pos) if minetest.get_node(pos).name == "mcl_bamboo:scaffolding_horizontal" then - if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= scaffold_name then + if minetest.get_node(vector.offset(pos, 0, 0, 0)).name ~= SCAFFOLDING_NAME then minetest.remove_node(pos) - minetest.add_item(pos, scaffold_name) + minetest.add_item(pos, SCAFFOLDING_NAME) else - minetest.set_node(vector.offset(pos, 0, 1, 0), {name = side_scaffold_name}) + minetest.set_node(vector.offset(pos, 0, 1, 0), {name = SIDE_SCAFFOLD_NAME}) end end end, diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 2e44a695e..6356b253a 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -56,6 +56,8 @@ function mcl_bamboo.is_protected(pos, placer) return false end +local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap" + function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0)) mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied)) @@ -133,14 +135,14 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) chk_pos = vector.offset(pos, 0, py, 0) node_name = minetest.get_node(chk_pos).name dist = vector.distance(soil_pos, chk_pos) - if mcl_bamboo.is_bamboo(node_name) == false or node_name == "mcl_bamboo:bamboo_endcap" then + if mcl_bamboo.is_bamboo(node_name) == false or node_name == BAMBOO_ENDCAP_NAME then break end end mcl_bamboo.mcl_log("Grow bamboo; dist: " .. dist) - if node_name == "mcl_bamboo:bamboo_endcap" then + if node_name == BAMBOO_ENDCAP_NAME then -- prevent overgrowth return false end @@ -151,7 +153,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) -- equals top of the stalk before the cap if node_name == "air" then mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") - minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = "mcl_bamboo:bamboo_endcap"}) + minetest.set_node(vector.offset(chk_pos, 0, 1, 0), {name = BAMBOO_ENDCAP_NAME}) return true -- returning true means use up the bonemeal. else return false @@ -195,7 +197,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) if node_name == "air" then if height - 1 == dist then mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") - minetest.set_node(chk_pos, {name = "mcl_bamboo:bamboo_endcap"}) + minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME}) end end break diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index c180dc6ec..34485768b 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -7,7 +7,9 @@ -- LOCALS local modname = minetest.get_current_modname() -local bamboo = "mcl_bamboo:bamboo" +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" mcl_bamboo = {} @@ -24,7 +26,7 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua") --ABMs minetest.register_abm({ - nodenames = {bamboo, bamboo .. "_1", bamboo .. "_2", bamboo .. "_3"}, + nodenames = mcl_bamboo.bamboo_index, interval = 31.5, chance = 40, action = function(pos, _) @@ -33,26 +35,31 @@ minetest.register_abm({ }) -- Base Aliases. +local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding" minetest.register_alias("bamboo_block", "mcl_bamboo:bamboo_block") minetest.register_alias("bamboo_strippedblock", "mcl_bamboo:bamboo_block_stripped") -minetest.register_alias("bamboo", "mcl_bamboo:bamboo") +minetest.register_alias("bamboo", BAMBOO) minetest.register_alias("bamboo_plank", "mcl_bamboo:bamboo_plank") minetest.register_alias("bamboo_mosaic", "mcl_bamboo:bamboo_mosaic") minetest.register_alias("mcl_stairs:stair_bamboo", "mcl_stairs:stair_bamboo_block") -minetest.register_alias("bamboo:bamboo", "mcl_bamboo:bamboo") -minetest.register_alias("scaffold", "mcl_bamboo:scaffolding") -minetest.register_alias("mcl_scaffolding:scaffolding", "mcl_bamboo:scaffolding") -minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", "mcl_bamboo:scaffolding") +minetest.register_alias("bamboo_stairs", "mcl_stairs:stair_bamboo_block") +minetest.register_alias("bamboo:bamboo", BAMBOO) +minetest.register_alias("scaffold", SCAFFOLDING_NAME) +minetest.register_alias("mcl_scaffolding:scaffolding", SCAFFOLDING_NAME) +minetest.register_alias("mcl_scaffolding:scaffolding_horizontal", SCAFFOLDING_NAME) + +minetest.register_alias("bamboo_fence", "mcl_fences:bamboo_fence") +minetest.register_alias("bamboo_fence_gate", "mcl_fences:bamboo_fence_gate") --[[ -todo -- make scaffolds do side scaffold blocks, so that they jut out. +todo -- make scaffolds do side scaffold blocks, so that they jut out. (Shelved.) todo -- Also, make those blocks collapse (break) when a nearby connected scaffold breaks. waiting on specific things: todo -- Raft -- need model todo -- Raft with Chest. same. -todo -- handle bonemeal... +todo -- handle bonemeal... (shelved until after redoing the bonemeal api). ----------------------------------------------------------- todo -- Add in Extras. -- Moved to Official Mod Pack. diff --git a/mods/ITEMS/mcl_bamboo/recipes.lua b/mods/ITEMS/mcl_bamboo/recipes.lua index 9566fc9b8..489b24259 100644 --- a/mods/ITEMS/mcl_bamboo/recipes.lua +++ b/mods/ITEMS/mcl_bamboo/recipes.lua @@ -4,43 +4,45 @@ --- DateTime: 12/29/22 12:46 PM -- Restructure Date --- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place. -local bamboo = "mcl_bamboo:bamboo" -local bamboo_plank = bamboo .. "_plank" +-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... +-- "BAMBOO" goes here. +local BAMBOO = "mcl_bamboo:bamboo" +local BAMBOO_PLANK = BAMBOO .. "_plank" -- Craftings -- Basic Bamboo craftings minetest.register_craft({ output = "mcl_core:stick", recipe = { - {bamboo}, - {bamboo}, + {BAMBOO}, + {BAMBOO}, } }) minetest.register_craft({ - output = bamboo .. "_block", + output = BAMBOO .. "_block", recipe = { - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, - {bamboo, bamboo, bamboo}, + {BAMBOO, BAMBOO, BAMBOO}, + {BAMBOO, BAMBOO, BAMBOO}, + {BAMBOO, BAMBOO, BAMBOO}, } }) minetest.register_craft({ - output = bamboo_plank .. " 2", + output = BAMBOO_PLANK .. " 2", recipe = { - {bamboo .. "_block"}, + {BAMBOO .. "_block"}, } }) minetest.register_craft({ - output = bamboo_plank .. " 2", + output = BAMBOO_PLANK .. " 2", recipe = { - {bamboo .. "_block_stripped"}, + {BAMBOO .. "_block_stripped"}, } }) minetest.register_craft({ - output = bamboo .. "_mosaic", + output = BAMBOO .. "_mosaic", recipe = { {"mcl_stair:slab_bamboo_plank"}, {"mcl_stair:slab_bamboo_plank"}, @@ -49,62 +51,76 @@ minetest.register_craft({ -- Bamboo specific items -if minetest.get_modpath("mcl_doors") then - if mcl_doors then - minetest.register_craft({ - output = "mcl_bamboo:bamboo_door 3", - recipe = { - {bamboo_plank, bamboo_plank}, - {bamboo_plank, bamboo_plank}, - {bamboo_plank, bamboo_plank} - } - }) - minetest.register_craft({ - output = "mcl_bamboo:bamboo_trapdoor 2", - recipe = { - {bamboo_plank, bamboo_plank, bamboo_plank}, - {bamboo_plank, bamboo_plank, bamboo_plank}, - } - }) - end +if minetest.get_modpath("mcl_doors") and mcl_doors then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_door 3", + recipe = { + {BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK} + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_trapdoor 2", + recipe = { + {BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK}, + {BAMBOO_PLANK, BAMBOO_PLANK, BAMBOO_PLANK}, + } + }) +end +if minetest.get_modpath("mcl_fences") then + minetest.register_craft({ + output = "mcl_bamboo:bamboo_fence 3", + recipe = { + {BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK}, + {BAMBOO_PLANK, "mcl_core:stick", BAMBOO_PLANK}, + } + }) + minetest.register_craft({ + output = "mcl_bamboo:bamboo_fence_gate", + recipe = { + {"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"}, + {"mcl_core:stick", BAMBOO_PLANK, "mcl_core:stick"}, + } + }) end minetest.register_craft({ output = "mcl_bamboo:scaffolding 6", - recipe = {{bamboo, "mcl_mobitems:string", bamboo}, - {bamboo, "", bamboo}, - {bamboo, "", bamboo}} + recipe = {{BAMBOO, "mcl_mobitems:string", BAMBOO}, + {BAMBOO, "", BAMBOO}, + {BAMBOO, "", BAMBOO}} }) -- Fuels -- Basic Bamboo nodes minetest.register_craft({ type = "fuel", - recipe = bamboo, + recipe = BAMBOO, burntime = 2.5, -- supposed to be 1/2 that of a stick, per minecraft wiki as of JE 1.19.3 }) minetest.register_craft({ type = "fuel", - recipe = bamboo .. "_block", + recipe = BAMBOO .. "_block", burntime = 15, }) minetest.register_craft({ type = "fuel", - recipe = bamboo .. "_block_stripped", + recipe = BAMBOO .. "_block_stripped", burntime = 15, }) minetest.register_craft({ type = "fuel", - recipe = bamboo_plank, + recipe = BAMBOO_PLANK, burntime = 7.5, }) minetest.register_craft({ type = "fuel", - recipe = bamboo .. "_mosaic", + recipe = BAMBOO .. "_mosaic", burntime = 7.5, }) From f92ea77849d07db5ff7bbfe596cb5d6c605a733e Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 17:41:01 -0500 Subject: [PATCH 46/79] Mega commit. lol. Did a LOT of refactoring. Cleaned up some vestigial code. Cleaned up aliases. --- mods/ITEMS/mcl_bamboo/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 34485768b..b0b33c502 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -59,7 +59,7 @@ todo -- Also, make those blocks collapse (break) when a nearby connected scaffol waiting on specific things: todo -- Raft -- need model todo -- Raft with Chest. same. -todo -- handle bonemeal... (shelved until after redoing the bonemeal api). +todo -- handle bonemeal... (shelved until after redoing the bonemeal api)... ----------------------------------------------------------- todo -- Add in Extras. -- Moved to Official Mod Pack. From ede21a86270bee2dfebeb0e3790d6da9581bbc44 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 22:43:41 +0000 Subject: [PATCH 47/79] revert f92ea77849d07db5ff7bbfe596cb5d6c605a733e revert accidental second commit. Mega commit. lol. Did a LOT of refactoring. Cleaned up some vestigial code. Cleaned up aliases. --- mods/ITEMS/mcl_bamboo/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index b0b33c502..34485768b 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -59,7 +59,7 @@ todo -- Also, make those blocks collapse (break) when a nearby connected scaffol waiting on specific things: todo -- Raft -- need model todo -- Raft with Chest. same. -todo -- handle bonemeal... (shelved until after redoing the bonemeal api)... +todo -- handle bonemeal... (shelved until after redoing the bonemeal api). ----------------------------------------------------------- todo -- Add in Extras. -- Moved to Official Mod Pack. From 132178b8c7f6c9d69f4726bfc46d3dcb95781c36 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 17:46:54 -0500 Subject: [PATCH 48/79] clear up comment confusion. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index efe92d7d9..6feedaf9f 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -305,7 +305,7 @@ minetest.register_node(SCAFFOLDING_NAME, { -- Need to add in a check here... to prevent placing scaffolds against doors, chests, etc. -- Added in a quick check. need to test it. if node.name ~= SCAFFOLDING_NAME then - -- this is a temp fix... will NOT work in final scaffolding implementation. + -- Start temp fix: This is a temp fix... will NOT work in final scaffolding implementation. -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then @@ -313,7 +313,7 @@ minetest.register_node(SCAFFOLDING_NAME, { return minetest.registered_nodes[node.name].on_rightclick(pointed.under, node, placer, itemstack) or itemstack end end - -- -------- + -- End: Temp fix -- A quick check, that may or may not work, to attempt to prevent placing things on the side of other nodes. local dir = vector.subtract(pointed.under, pointed.above) From 3074c15d14ec98e4210213db8f4dd900d939d043 Mon Sep 17 00:00:00 2001 From: Michieal Date: Fri, 6 Jan 2023 18:07:30 -0500 Subject: [PATCH 49/79] clear up comment confusion. Factored out hard coded names for variable names. removed "minecraft" from README.md. --- mods/ITEMS/mcl_bamboo/README.md | 2 +- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 10 ++++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index 733ec6ce2..f2ad95afd 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -1,7 +1,7 @@ mcl_bamboo ========= -This mod adds minecraft-like bamboo nodes to your Mineclone 2 world. +This mod adds working, familiar bamboo nodes to your Mineclone 2 world. Code: Michieal. Original (basic) bamboo code by: Small Joker. diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index ee82b55dd..785261a53 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -10,6 +10,7 @@ local DOUBLE_DROP_CHANCE = 8 -- "BAMBOO" goes here. local BAMBOO = "mcl_bamboo:bamboo" local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap" +local BAMBOO_PLANK = BAMBOO .. "_plank" -- LOCALS local modname = minetest.get_current_modname() @@ -33,7 +34,8 @@ local bamboo_def = { drop = { max_items = 1, - -- Maximum number of item lists to drop. + -- From the API: + -- max_items: Maximum number of item lists to drop. -- The entries in 'items' are processed in order. For each: -- Item filtering is applied, chance of drop is applied, if both are -- successful the entire item list is dropped. @@ -43,13 +45,13 @@ local bamboo_def = { items = { -- Examples: { - -- 1 in 100 chance of dropping. + -- 1 in DOUBLE_DROP_CHANCE chance of dropping. -- Default rarity is '1'. rarity = DOUBLE_DROP_CHANCE, items = {BAMBOO .. " 2"}, }, { - -- 1 in 2 chance of dropping. + -- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.) -- Default rarity is '1'. rarity = 1, items = {BAMBOO}, @@ -244,7 +246,7 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { -- Bamboo Part 2 Base nodes. -- Bamboo Mosaic -local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO .. "_plank"]) +local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK]) bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") From c65bbcd5a55b40b92380d9db34f1f5463c1f099d Mon Sep 17 00:00:00 2001 From: Michieal Date: Sat, 7 Jan 2023 16:14:33 -0500 Subject: [PATCH 50/79] fixed missed spot for licensing. --- mods/ITEMS/mcl_bamboo/init.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 34485768b..9209acf51 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -2,8 +2,7 @@ -- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked -- for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) --- License for everything: CC-BY-SA 4.0 --- Bamboo max height: 12-16 +-- License for Media: CC-BY-SA 4.0; Code: GPLv3 -- LOCALS local modname = minetest.get_current_modname() From d5dda679ebdf5be2b6f763eb991c7421d2bade21 Mon Sep 17 00:00:00 2001 From: Michieal Date: Sat, 7 Jan 2023 16:45:36 -0500 Subject: [PATCH 51/79] fix vestigial variable names to not be so obtuse. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 42 +++++++++++++------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 6feedaf9f..7b891cbcc 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -291,10 +291,10 @@ minetest.register_node(SCAFFOLDING_NAME, { local node = minetest.get_node(pointed.under) local pos = pointed.under local h = 0 - local cnb = node -- Current Base Node. - local bn = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the cnb. + local current_base_node = node -- Current Base Node. + local below_node = minetest.get_node(vector.offset(pos, 0, -1, 0)) -- current node below the current_base_node. - mcl_bamboo.mcl_log("Below Node: " .. bn.name) + mcl_bamboo.mcl_log("Below Node: " .. below_node.name) -- check protected placement. if mcl_bamboo.is_protected(pos, placer) then @@ -332,18 +332,18 @@ minetest.register_node(SCAFFOLDING_NAME, { --build up when placing on existing scaffold --[[ Quick explanation. scaffolding should be placed at the ground level ONLY. To do this, we look at a few - different nodes. Current node (cn) is the top node being placed - make sure that it is air / unoccupied. - BN (below node) is the node below the bottom node; Used to check to see if we are up in the air putting - more scaffolds on the top.. CNB (Current Base Node) is the targeted node for placement; we can only place + different nodes. Current node (current_node) is the top node being placed - make sure that it is air / unoccupied. + below_node (below node) is the node below the bottom node; Used to check to see if we are up in the air putting + more scaffolds on the top.. current_base_node (Current Base Node) is the targeted node for placement; we can only place scaffolding on this one, to stack them up in the air. --]] repeat -- loop through, allowing placement. pos = vector.offset(pos, 0, 1, 0) -- cleaned up vector. - local cn = minetest.get_node(pos) -- current node. - if cn.name == "air" then + local current_node = minetest.get_node(pos) -- current node. + if current_node.name == "air" then -- first step to making scaffolding work like scaffolding should. -- Prevent running up, and putting down new scaffolding - if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then + if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then return itemstack end @@ -362,7 +362,7 @@ minetest.register_node(SCAFFOLDING_NAME, { return itemstack -- finally, return the itemstack to finish on_place. end h = h + 1 - until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check. + until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- loop check. end, on_destruct = function(pos) -- Node destructor; called before removing node. @@ -455,12 +455,12 @@ minetest.register_node(SCAFFOLDING_NAME, { --build up when placing on existing scaffold repeat pos.y = pos.y + 1 - local cn = minetest.get_node(pos) - local cnb = node - local bn = down_two - if cn.name == "air" then + local current_node = minetest.get_node(pos) + local current_base_node = node + local below_node = down_two + if current_node.name == "air" then -- first step to making scaffolding work like Minecraft scaffolding. - if cnb.name == SCAFFOLDING_NAME and bn == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then + if current_base_node.name == SCAFFOLDING_NAME and below_node == SCAFFOLDING_NAME and SIDE_SCAFFOLDING == false then return itemstack end @@ -476,7 +476,7 @@ minetest.register_node(SCAFFOLDING_NAME, { return itemstack end h = h + 1 - until cn.name ~= node.name or itemstack:get_count() == 0 or h >= 128 + until current_node.name ~= node.name or itemstack:get_count() == 0 or h >= 128 -- Commenting out untested code, for commit. if SIDE_SCAFFOLDING == true then @@ -493,9 +493,9 @@ minetest.register_node(SCAFFOLDING_NAME, { local ctrl = placer:get_player_control() if ctrl and ctrl.sneak then if node.name == SCAFFOLDING_NAME or node.name == SIDE_SCAFFOLD_NAME then - local pp2 = h + local param_2 = h - local np2 = pp2 + 1 + local node_param2 = param_2 + 1 fdir = fdir + 1 -- convert fdir to a base of one. local target_offset = adj_nodes[fdir] @@ -507,9 +507,9 @@ minetest.register_node(SCAFFOLDING_NAME, { itemstack:take_item(1) if minetest.get_node(new_pos).name == "air" then - minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = np2}) - if np2 >= 6 then - np2 = 6 + minetest.set_node(new_pos, {name = SIDE_SCAFFOLD_NAME, param2 = node_param2}) + if node_param2 >= 6 then + node_param2 = 6 minetest.minetest.dig_node(new_pos) end end From 34faca3f2c78e02ddaa411d724df579938c092c9 Mon Sep 17 00:00:00 2001 From: Michieal Date: Sun, 8 Jan 2023 23:08:12 -0500 Subject: [PATCH 52/79] Added in License.txt Made the end cap node wave in the wind. --- mods/ITEMS/mcl_bamboo/License.txt | 226 +++++++++++++++++++++++++ mods/ITEMS/mcl_bamboo/bamboo_base.lua | 4 +- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 2 +- mods/ITEMS/mcl_bamboo/globals.lua | 2 +- mods/ITEMS/mcl_bamboo/init.lua | 1 + mods/ITEMS/mcl_bamboo/recipes.lua | 1 + 6 files changed, 232 insertions(+), 4 deletions(-) create mode 100644 mods/ITEMS/mcl_bamboo/License.txt diff --git a/mods/ITEMS/mcl_bamboo/License.txt b/mods/ITEMS/mcl_bamboo/License.txt new file mode 100644 index 000000000..36caec951 --- /dev/null +++ b/mods/ITEMS/mcl_bamboo/License.txt @@ -0,0 +1,226 @@ + +GNU GENERAL PUBLIC LICENSE + +Version 3, 29 June 2007 + +Copyright © 2007 Free Software Foundation, Inc. + +Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. +Preamble + +The GNU General Public License is a free, copyleft license for software and other kinds of works. + +The licenses for most software and other practical works are designed to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + +If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”. + +You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see . + +The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read . diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 785261a53..428981bb1 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -2,7 +2,7 @@ --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/29/22 12:33 PM -- Restructure Date ---- +--- Copyright (C) 2022 - 2023, Michieal. See License.txt -- CONSTS local DOUBLE_DROP_CHANCE = 8 @@ -178,7 +178,7 @@ bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike_rooted" --"plantlike" --bamboo_top.paramtype2 = "meshoptions" --bamboo_top.param2 = 2 - +bamboo_top.waving = 2 bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} bamboo_top.nodebox = nil bamboo_top.selection_box = nil diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 7b891cbcc..31489292f 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -2,7 +2,7 @@ --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/29/22 12:38 PM -- Restructure Date ---- +--- Copyright (C) 2022 - 2023, Michieal. See License.txt -- CONSTS -- Due to door fix #2736, doors are displayed backwards. When this is fixed, set this variable to false. diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 6356b253a..14f9472ad 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -2,7 +2,7 @@ --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by michieal. --- DateTime: 12/29/22 12:34 PM -- Restructure Date ---- +--- Copyright (C) 2022 - 2023, Michieal. See License.txt local DEBUG = false diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 9209acf51..44499a6e1 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -3,6 +3,7 @@ -- for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) -- License for Media: CC-BY-SA 4.0; Code: GPLv3 +-- Copyright (C) 2022 - 2023, Michieal. See License.txt -- LOCALS local modname = minetest.get_current_modname() diff --git a/mods/ITEMS/mcl_bamboo/recipes.lua b/mods/ITEMS/mcl_bamboo/recipes.lua index 489b24259..d5c48d68e 100644 --- a/mods/ITEMS/mcl_bamboo/recipes.lua +++ b/mods/ITEMS/mcl_bamboo/recipes.lua @@ -3,6 +3,7 @@ --- Created by michieal. --- DateTime: 12/29/22 12:46 PM -- Restructure Date --- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place. +--- Copyright (C) 2022 - 2023, Michieal. See License.txt -- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it... -- "BAMBOO" goes here. From 8df0b2a48ecd9ebdac47908aee788ea213139367 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 9 Jan 2023 16:31:02 -0500 Subject: [PATCH 53/79] Made changes to the MapGen definitions because with the new grow code, bamboo creates its own height, and therefore places its own top. And, having multiple tops looks funny. --- mods/MAPGEN/mcl_biomes/init.lua | 83 +++++++++------------------------ 1 file changed, 23 insertions(+), 60 deletions(-) diff --git a/mods/MAPGEN/mcl_biomes/init.lua b/mods/MAPGEN/mcl_biomes/init.lua index 8590a56a6..14725c59d 100644 --- a/mods/MAPGEN/mcl_biomes/init.lua +++ b/mods/MAPGEN/mcl_biomes/init.lua @@ -4458,8 +4458,8 @@ local function register_decorations() end end - register_double_fern(0.01, 0.03, {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga", "BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM",}) - register_double_fern(0.15, 0.1, {"JungleM"}) + register_double_fern(0.01, 0.03, {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM", "Taiga", "ColdTaiga", "MegaTaiga", "MegaSpruceTaiga", "BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", }) + register_double_fern(0.15, 0.1, {"JungleM", "BambooJungleM"}) -- Large flowers local function register_large_flower(name, biomes, seed, offset, flower_forest_offset) @@ -4591,15 +4591,15 @@ local function register_decorations() -- Bamboo minetest.register_decoration({ deco_type = "simple", - place_on = {"group:grass_block_no_snow", "mcl_core:dirt",}, + place_on = {"group:grass_block_no_snow", "mcl_core:dirt", }, sidelen = 80, fill_ratio = 0.0043, biomes = {"Jungle", "JungleM", "JungleEdge", "JungleEdgeM"}, y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_bamboo:bamboo", - height = 12, - max_height = 15, + height = 9, + max_height = 11, flags = "place_center_x, place_center_z", rotation = "random", }) @@ -4613,45 +4613,27 @@ local function register_decorations() y_min = 1, y_max = mcl_vars.mg_overworld_max, decoration = "mcl_bamboo:bamboo", - height = 12, - max_height = 15, + height = 9, + max_height = 12, flags = "place_center_x, place_center_z", rotation = "random", }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"mcl_bamboo:bamboo"}, - sidelen = 80, - fill_ratio = 1, - biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM"}, - y_min = 1, - y_max = mcl_vars.mg_overworld_max, - decoration = "mcl_bamboo:bamboo_endcap", - height = 1, - max_height = 4, - flags = "all_floors", - }) - - minetest.register_decoration({ - deco_type = "simple", - place_on = {"group:grass_block_no_snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.012, - spread = {x = 100, y = 100, z = 100}, - seed = 354, - octaves = 1, - persist = 0.5, - lacunarity = 1.0, - flags = "absvalue" - }, - biomes = {"BambooJungle", "BambooJungleM"}, - y_max = mcl_vars.mg_overworld_max, - y_min = 2, - decoration = "mcl_core:podzol" - }) + --[[ + -- commenting out this section because with the new grow code, bamboo creates its own height, and therefore places it's own top. + minetest.register_decoration({ + deco_type = "simple", + place_on = {"mcl_bamboo:bamboo"}, + sidelen = 80, + fill_ratio = 1, + biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge", "BambooJungleEdgeM", "Jungle", "JungleM", "JungleEdge", "JungleEdgeM"}, + y_min = 1, + y_max = mcl_vars.mg_overworld_max, + decoration = "mcl_bamboo:bamboo_endcap", + height = 1, + max_height = 4, + flags = "all_floors", + }) + ]] minetest.register_decoration({ deco_type = "simple", @@ -4673,25 +4655,6 @@ local function register_decorations() decoration = "mcl_flowers:tallgrass" }) - minetest.register_decoration({ - deco_type = "simple", - place_on = {"group:grass_block_no_snow"}, - sidelen = 16, - noise_params = { - offset = 0, - scale = 0.012, - spread = {x = 100, y = 100, z = 100}, - seed = 354, - octaves = 1, - persist = 0.5, - lacunarity = 1.0, - flags = "absvalue" - }, - biomes = {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}, - y_max = mcl_vars.mg_overworld_max, - y_min = 2, - decoration = "mcl_mud:mud" - }) register_doubletall_grass(-0.0005, -0.3, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}) register_grass_decoration("tallgrass", -0.03, 1, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"}) From 726eba7ed8b279a33157b85584be2554f9092496 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 10 Jan 2023 04:42:31 -0500 Subject: [PATCH 54/79] Make bamboo fence/gate less yellow. It's bamboo, not corn XD --- .../textures/mcl_bamboo_fence_bamboo.png | Bin 205 -> 205 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 206 -> 206 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png index 2a0da61d18bca3520268308deb5c8a694b138c33..1988002757941b2c1ef58a378087491f3a72f917 100644 GIT binary patch delta 35 tcmV+;0Nnr00nGuBDH-RkS?alS@XMC*&z Date: Tue, 10 Jan 2023 15:36:17 -0500 Subject: [PATCH 55/79] Fix bamboo mosaic using wrong texture. Fix error. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 428981bb1..ca15a8cb0 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -141,7 +141,7 @@ local bamboo_def = { else local placed_type = pr:next(1, 4) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) - place_item = mcl_bamboo.bamboo_index[placed_type] + place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type]) end minetest.item_place(place_item, placer, pointed_thing, fdir) itemstack:take_item(1) @@ -247,7 +247,7 @@ minetest.register_node("mcl_bamboo:bamboo_plank", { -- Bamboo Part 2 Base nodes. -- Bamboo Mosaic local bamboo_mosaic = table.copy(minetest.registered_nodes[BAMBOO_PLANK]) -bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank.png"} +bamboo_mosaic.tiles = {"mcl_bamboo_bamboo_plank_mosaic.png"} bamboo_mosaic.groups = {handy = 1, axey = 1, flammable = 3, fire_encouragement = 5, fire_flammability = 20} bamboo_mosaic.description = S("Bamboo Mosaic Plank") bamboo_mosaic._doc_items_longdesc = S("Bamboo Mosaic Plank") From 784f3ec226f59e939b3348d8250450879f6741b5 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 10 Jan 2023 16:40:18 -0500 Subject: [PATCH 56/79] Made plank textures more dried bamboo looking. --- .../textures/mcl_bamboo_bamboo_plank.png | Bin 427 -> 327 bytes .../textures/mcl_bamboo_bamboo_plank_mosaic.png | Bin 389 -> 357 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png index cd19288f9aee17dc1a4dddb61f173bf6e2aa85f7..973a5819689e61fb39c9796cf85cb530896be05d 100644 GIT binary patch delta 311 zcmV-70m%NV1IGf88Gi-<001BJ|6u?C0S-w-K~y-)t&`141TheVze+MFp7k+yU(yE@ zy!i?u-b8kGlJbzBnO(&n)`pN7y6Nh!s_5j@J$6Syz}3MgKK61X5uD;ipF`hO~3Cs80BpC3T_6$f>9 zopErt2gO>5+jm~k6`{@%YSfy=*Q06*&A9zMyI*9MmoMcZX^Q{FlCfV@uaaD zrd_%ZcAL(s`T}eWW9RCPK8@nYU(7*rnd_JsA-o(=n82mtJA>k|u$lwAYH4|W`X1uv zx3K%#2TJRInJ~|45_st{vXSbKq1ZLagYALd5LO44&05P)?E_^ejmLwbpveFL002ov JPDHLkV1n#)j=2B; delta 412 zcmV;N0b~Bh0;>a%8Gix*005AYXf^-<0dh%1K~yNum6FSD+dvFO?XtCLqoJX3|EAY z)tArvIKOt=uYHeUdN!@$0W`9AKdH3TZr8n(oYWpuc@x}OW`9y^b5LtS9Bbgfl%@QfVuv+#ZoV+?BU9?5x#aZ^bul_Qmu zX&jS#K~qo2UGfP|JH7#o@LNX#!Yxa_Wa)Sc!B?Qa9^k77wLP4R2hmL~Vb=z=eNGeM zD}$*04*+!|gq0i#ggloV#U4t!I?Cdqa diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png index f3ef80872295011164df35df0d686b7e708f4f90..b4020d3b31b7e4eef2fb03323732861f8aa8a0af 100644 GIT binary patch delta 341 zcmV-b0jmCm1LXpc8Gi-<001BJ|6u?C0W3*GK~y-)jgwDH12GWA-%Nt1w(GefYQ=Bt zXY(Rh{8P_uR}e}w;~}$?*)6mVgd`++dHKzReqWvyTF`<3B0vQIkh(`-Dce`1#T`JY z&ihZ~G{3EziR>`fUIl;x5Elb+ZNpp(GA@Ox-w03@CGzDAEq`{aHf3n&QxyTgv!w}g z6Da$4x6QL9r2h&6Kw8}USbn~Z0lTA|uAcxsR-3AALv-U$P;2%Cq6-X&?2Jsfi1+Mt z<0en5WhFpsE;K+K^1NRobq|i9?B0Bh=Qp) z!~n<00LaV$$jl7L&jHEG0LjfE$<6@D&IrlR2g=MA%FQ6k&J@ee0nE!6%*`0g&K%6o z8qLfZ&CL?c%@fVe8_mug&CVmu&j`)W5Y5jS&CeXp%nZ)W4}Z?j7|zfI&d?an(IC#z zE6>je&(Q#gK4VJ&006v6L_t&-S4GT8qJl6G1;EZjR1k51pmYWTb})wf-|w%!Zfj9= z0I=HwDJ80mIgqJ^T?+gV!KtqC1s!AAih!z9TTQp?C4_LSm_dZ{SOUm7my>flN)kg} z49l|MmeT$oY;HCN*APJIp+lDZep|+c8KjMY?K(g;3P3^6c~ Date: Tue, 10 Jan 2023 18:48:03 -0500 Subject: [PATCH 57/79] Fix placement of bamboo onto bamboo nodes going higher than max height. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 50 +++++++++++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index ca15a8cb0..5767285cf 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -143,6 +143,56 @@ local bamboo_def = { mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type]) end + + -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. + -- variables used in more than one spot. + local first_shoot + local chk_pos + local soil_pos + local node_name = "" + local dist = 0 + local height = -1 + local BAMBOO_MAX_HEIGHT = 16 -- base height check. + + local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 + -- ------------------- + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then + soil_pos = chk_pos + break + else + if mcl_bamboo.is_bamboo(node_name) == false then + break + end + end + end + -- requires knowing where the soil node is. + if soil_pos == nil then + return itemstack -- returning itemstack means don't place. + end + + first_shoot = vector.offset(soil_pos, 0, 1, 0) + local meta = minetest.get_meta(first_shoot) + + if meta then + height = meta:get_int("height", -1) + end + + dist = vector.distance(soil_pos, chk_pos) + + -- okay, so don't go beyond max height... + if dist > 15 and height == -1 then + -- height not found + return itemstack + end + + if dist + 1 > height - 1 then + -- height found. + return itemstack + end + minetest.item_place(place_item, placer, pointed_thing, fdir) itemstack:take_item(1) return itemstack, pointed_thing.under From c12f2cc565372015e536e70b30af8bd6e23543dc Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 10 Jan 2023 19:23:40 -0500 Subject: [PATCH 58/79] Fix placement of bamboo endcap --- mods/ITEMS/mcl_bamboo/globals.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 14f9472ad..822938f4c 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -194,7 +194,8 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) -- stop growing check. ie, handle endcap placement. if dist >= height - 1 then - if node_name == "air" then + local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name + if node_name == "air" and above_node_name == "air" then if height - 1 == dist then mcl_bamboo.mcl_log("Grow bamboo; Placing endcap") minetest.set_node(chk_pos, {name = BAMBOO_ENDCAP_NAME}) From aad2d114f96f79bb12e2a8611637424be8ade934 Mon Sep 17 00:00:00 2001 From: Michieal Date: Tue, 10 Jan 2023 20:49:38 -0500 Subject: [PATCH 59/79] temp commit. recolor of the planks and scaffolds. --- .../textures/mcl_bamboo_bamboo_plank.png | Bin 327 -> 277 bytes .../textures/mcl_bamboo_bamboo_plank_mosaic.png | Bin 357 -> 256 bytes .../textures/mcl_bamboo_scaffolding_bottom.png | Bin 205 -> 306 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 244 -> 398 bytes 4 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png index 973a5819689e61fb39c9796cf85cb530896be05d..a58f4f7d5503f73df52ca03f881434691ca6b37f 100644 GIT binary patch delta 260 zcmV+f0sH>P0+j-g8Gi!+001a04^sdD083CzR7Lg9f%VRU_0NO#&xH2Rh4#>e_Rxm* z(TVoaiuvKH`QfYi;;i}Nt@`4v`r@wo(dZ4JHi`SLeg9ylooT>rt5RHN{4CQ!f9=nab*tj>1;0000< KMNUMnLSTXu@s0lg delta 311 zcmV-70m%N90>=W78Gi-<001BJ|6u?C0S-w-K~y-)t&`141TheVze+MFp7k+yU(yE@ zy!i?u-b8kGlJbzBnO(&n)`pN7y6Nh!s_5j@J$6Syz}3MgKK61X5uD;ipF`hO~3Cs80BpC3T_6$f>9 zopErt2gO>5+jm~k6`{@%YSfy=*Q06*&A9zMyI*9MmoMcZX^Q{FlCfV@uaaD zrd_%ZcAL(s`T}eWW9RCPK8@nYU(7*rnd_JsA-o(=n82mtJA>k|u$lwAYH4|W`X1uv zx3K%#2TJRInJ~|45_st{vXSbKq1ZLagYALd5LO44&05P)?E_^ejmLwbpveFL002ov JPDHLkV1m$uj-mhn diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank_mosaic.png index b4020d3b31b7e4eef2fb03323732861f8aa8a0af..ea0f2d5658e675e53000fc27def27df706d8dfcd 100644 GIT binary patch delta 239 zcmV0)PUL8Gi!+001a04^sdD05(ueR7LmHkN4G)_tld3)|2dgNG5FiW&M}g`Wus^Ve;tv^s3E>s8vylJ*002ovPDHLkV1f-3dbj`p delta 341 zcmV-b0jmCh0_6gb8Gi-<001BJ|6u?C0W3*GK~y-)jgwDH12GWA-%Nt1w(GefYQ=Bt zXY(Rh{8P_uR}e}w;~}$?*)6mVgd`++dHKzReqWvyTF`<3B0vQIkh(`-Dce`1#T`JY z&ihZ~G{3EziR>`fUIl;x5Elb+ZNpp(GA@Ox-w03@CGzDAEq`{aHf3n&QxyTgv!w}g z6Da$4x6QL9r2h&6Kw8}USbn~Z0lTA|uAcxsR-3AALv-U$P;2%Cq6-X&?2Jsfi1+Mt z<0en5WhFpsE;K+K^1NRobq|i9?B0Bh=QpZo@DPJW8@fAOZvw&D5bo zzmXs15B)_S&{y;W-TH=(9g27fBBN3aiyai(HPFTOErdW)ngv zf!J>ov1qVG#6Ce$e=RGz5^77bba7hc#ZzcL0qa2N<5eUD3`eE>!@rb>{W!Xrh(j_} pT-wt0bjp1iPaIlwJ&PMC`~rx4c9G2)ci;d3002ovPDHLkV1iIng+2fP delta 189 zcmdnQbe3^~L_G^L0|Ud`yN`l^6lZ})WHAE+w-5+3UbGGD*&?-(kUDlM18NsUqTF4YxI=U)0YVX$PS2A4>}TuD zWE2p#jAR1C>!VyR!JHm;Z8vVQjtiI$P{;}akZHs4`e-vUZGSMQ2i9?6mC1KAs8X1& z2NLVUWSPKlJ(M!3eA=u)Dg|v;D3))yxP4&x`!k&DJNEPOvWM=?Ju5z6YYs%{lZrX1 zm=ge`eE2Wwd>I7<5&9&ffMgWVDP#c9`7#Q~(jx#sckskgKBU7qqVC|4rF=x?W>qaj zCRH^p>95o1D0pg)2z_eEY07OcqQ@4YPsnCt%H|Ww=97~Z==^LpK3{=;P%$U9nC|T0 zco7xzQZ1%c({mIwIQ0%@?3xhg4f3tG{nw0_hi+>+Q#K0ZTi`Ma$_r dC}q-mSidZry$z&{R~7&O002ovPDHLkV1h>fu}S~{ delta 228 zcmeBU{=zsxqMn7Bfq~)e-A6${N-@AE#1%-FC76{bnpY&4Rd?ET%y5~u++*=JzqJPg zx15OHeJ(r0^;INL5o1Y^UoeBivm0qZPNS!bV+eZcd*GIwdLXfp^gF=9OU$*k>D z5hE)r>sBMS>kbnaqB&%tk+~=}56X+TSPgg&ebxsLQ0EKT Date: Wed, 11 Jan 2023 02:19:19 -0500 Subject: [PATCH 60/79] Prevent growing "around" things in the way. --- mods/ITEMS/mcl_bamboo/globals.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index 822938f4c..f1e585b62 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -192,6 +192,10 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) node_name = minetest.get_node(chk_pos).name dist = vector.distance(soil_pos, chk_pos) + if node_name ~= "air" and mcl_bamboo.is_bamboo(node_name) == false then + break + end + -- stop growing check. ie, handle endcap placement. if dist >= height - 1 then local above_node_name = minetest.get_node(vector.offset(chk_pos, 0, 1, 0)).name From b07e6fccdcdaab844c627dcec2fda2b42eb49d46 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 02:22:30 -0500 Subject: [PATCH 61/79] Put height into placed, base, bamboo stalk nodes so that height checks work properly. Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 113 +++++++++++++++----------- 1 file changed, 64 insertions(+), 49 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 5767285cf..11ab9649d 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -136,65 +136,80 @@ local bamboo_def = { mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) -- intentional use of nodename. + local rand_height + local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki. + local first_shoot + local meta + if bamboo_node ~= -1 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) + + -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. + -- variables used in more than one spot. + local chk_pos + local soil_pos + local node_name = "" + local dist = 0 + local height = -1 + + local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 + -- ------------------- + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then + first_shoot = vector.offset(chk_pos, 0, 1, 0) + break + else + if mcl_bamboo.is_bamboo(node_name) == false then + break + end + end + end + -- requires knowing where the soil node is. + if first_shoot == nil then + return + end + meta = minetest.get_meta(first_shoot) + if meta then + height = meta:get_int("height", -1) + end + + dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset. + minetest.log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node]) + -- okay, so don't go beyond max height... + -- Height is determined when the first node grows. + -- here, it's not found, so let them do 4-5 nodes up. (should help it grow.) + if dist < 5 and height < 5 then + -- allow + else + -- else, it's complicated. + if dist > 5 and height < 5 then + return + end + end + + if dist > height - 1 then + -- height found. here, we let them do it until they reach where the endcap will go. + return + end else local placed_type = pr:next(1, 4) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type]) + rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT) end - -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. - -- variables used in more than one spot. - local first_shoot - local chk_pos - local soil_pos - local node_name = "" - local dist = 0 - local height = -1 - local BAMBOO_MAX_HEIGHT = 16 -- base height check. - - local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 - -- ------------------- - for py = -1, BAMBOO_SOIL_DIST, -1 do - chk_pos = vector.offset(pos, 0, py, 0) - node_name = minetest.get_node(chk_pos).name - if mcl_bamboo.is_dirt(node_name) then - soil_pos = chk_pos - break - else - if mcl_bamboo.is_bamboo(node_name) == false then - break - end + local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + if rand_height and rand_height > 1 then + meta = minetest.get_meta(position) + if meta then + meta:set_int("height", rand_height) end end - -- requires knowing where the soil node is. - if soil_pos == nil then - return itemstack -- returning itemstack means don't place. - end - - first_shoot = vector.offset(soil_pos, 0, 1, 0) - local meta = minetest.get_meta(first_shoot) - - if meta then - height = meta:get_int("height", -1) - end - - dist = vector.distance(soil_pos, chk_pos) - - -- okay, so don't go beyond max height... - if dist > 15 and height == -1 then - -- height not found - return itemstack - end - - if dist + 1 > height - 1 then - -- height found. - return itemstack - end - - minetest.item_place(place_item, placer, pointed_thing, fdir) - itemstack:take_item(1) return itemstack, pointed_thing.under end, From 1de806f6f884dabe0ae3873263f494ded8a73276 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 02:22:30 -0500 Subject: [PATCH 62/79] Put height into placed, base, bamboo stalk nodes so that height checks work properly. Fix placing bamboo on top of other bamboo nodes, when it would go above the decided height. It now stops just before the endcap node placement. Fixed Errant log message. Fixed itemstack removal while in creative mode. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 113 +++++++++++++++----------- 1 file changed, 64 insertions(+), 49 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 5767285cf..0de5e8d6e 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -136,65 +136,80 @@ local bamboo_def = { mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) -- intentional use of nodename. + local rand_height + local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki. + local first_shoot + local meta + if bamboo_node ~= -1 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) + + -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. + -- variables used in more than one spot. + local chk_pos + local soil_pos + local node_name = "" + local dist = 0 + local height = -1 + + local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 + -- ------------------- + for py = -1, BAMBOO_SOIL_DIST, -1 do + chk_pos = vector.offset(pos, 0, py, 0) + node_name = minetest.get_node(chk_pos).name + if mcl_bamboo.is_dirt(node_name) then + first_shoot = vector.offset(chk_pos, 0, 1, 0) + break + else + if mcl_bamboo.is_bamboo(node_name) == false then + break + end + end + end + -- requires knowing where the soil node is. + if first_shoot == nil then + return + end + meta = minetest.get_meta(first_shoot) + if meta then + height = meta:get_int("height", -1) + end + + dist = vector.distance(first_shoot, pos) + 1 -- +1 for the ground offset. + mcl_bamboo.mcl_log("Distance: " .. dist .. " Height: " .. height .. " Bamboo to place: " .. mcl_bamboo.bamboo_index[bamboo_node]) + -- okay, so don't go beyond max height... + -- Height is determined when the first node grows or is placed. + -- here, it's not found, so let them do 4-5 nodes up. (should help it grow.) + if dist < 5 and height < 5 then + -- allow + else + -- else, it's complicated. + if dist > 5 and height < 5 then + return + end + end + + if dist > height - 1 then + -- height found. here, we let them do it until they reach where the endcap will go. + return + end else local placed_type = pr:next(1, 4) -- randomly choose which one to place. mcl_bamboo.mcl_log("Place_Bamboo_Shoot--Type: " .. placed_type) place_item = ItemStack(mcl_bamboo.bamboo_index[placed_type]) + rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT) end - -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. - -- variables used in more than one spot. - local first_shoot - local chk_pos - local soil_pos - local node_name = "" - local dist = 0 - local height = -1 - local BAMBOO_MAX_HEIGHT = 16 -- base height check. - - local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 - -- ------------------- - for py = -1, BAMBOO_SOIL_DIST, -1 do - chk_pos = vector.offset(pos, 0, py, 0) - node_name = minetest.get_node(chk_pos).name - if mcl_bamboo.is_dirt(node_name) then - soil_pos = chk_pos - break - else - if mcl_bamboo.is_bamboo(node_name) == false then - break - end + local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + if rand_height and rand_height > 1 then + meta = minetest.get_meta(position) + if meta then + meta:set_int("height", rand_height) end end - -- requires knowing where the soil node is. - if soil_pos == nil then - return itemstack -- returning itemstack means don't place. - end - - first_shoot = vector.offset(soil_pos, 0, 1, 0) - local meta = minetest.get_meta(first_shoot) - - if meta then - height = meta:get_int("height", -1) - end - - dist = vector.distance(soil_pos, chk_pos) - - -- okay, so don't go beyond max height... - if dist > 15 and height == -1 then - -- height not found - return itemstack - end - - if dist + 1 > height - 1 then - -- height found. - return itemstack - end - - minetest.item_place(place_item, placer, pointed_thing, fdir) - itemstack:take_item(1) return itemstack, pointed_thing.under end, From 00408b998cf02d5af9b99fb0d56e2a3fdce420d1 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 07:16:12 -0500 Subject: [PATCH 63/79] Fix -- Bamboo grow, bamboo place to be correct. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 29 ++++++++++++++------------- mods/ITEMS/mcl_bamboo/globals.lua | 26 +++++++++++++++--------- 2 files changed, 32 insertions(+), 23 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 0de5e8d6e..bac4222b8 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -91,7 +91,7 @@ local bamboo_def = { end local node = minetest.get_node(pointed_thing.under) local pos = pointed_thing.under - local nodename = node.name + local nodename = node.name -- intentional use of nodename. mcl_bamboo.mcl_log("Node placement data:") mcl_bamboo.mcl_log(dump(pointed_thing)) @@ -106,13 +106,14 @@ local bamboo_def = { -- Use pointed node's on_rightclick function first, if present if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then - mcl_bamboo.mcl_log("attempting placement of bamboo via targeted node's on_rightclick.") + mcl_bamboo.mcl_log("Attempting targeted node's on_rightclick.") return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end if mcl_bamboo.is_bamboo(nodename) == false and nodename ~= BAMBOO_ENDCAP_NAME then -- not bamboo... + mcl_bamboo.mcl_log("not bamboo...") if nodename ~= "mcl_flowerpots:flower_pot" then if mcl_bamboo.is_dirt(nodename) == false then mcl_bamboo.mcl_log("bamboo dirt node not found; node name: " .. nodename) @@ -132,22 +133,20 @@ local bamboo_def = { local place_item = ItemStack(itemstack) -- make a copy so that we don't indirectly mess with the original. - local bamboo_node = mcl_bamboo.is_bamboo(nodename) + local bamboo_node = mcl_bamboo.is_bamboo(nodename) or 0 mcl_bamboo.mcl_log("node name: " .. nodename .. "\nbamboo_node: " .. bamboo_node) - -- intentional use of nodename. local rand_height local BAMBOO_MAX_HEIGHT = 16 -- maximum height of 16, per wiki. local first_shoot local meta - if bamboo_node ~= -1 then + if bamboo_node and bamboo_node > 0 then place_item = ItemStack(mcl_bamboo.bamboo_index[bamboo_node]) -- height check for placing bamboo nodes. because... lmfao bamboo stalk to the sky. -- variables used in more than one spot. local chk_pos - local soil_pos local node_name = "" local dist = 0 local height = -1 @@ -160,10 +159,9 @@ local bamboo_def = { if mcl_bamboo.is_dirt(node_name) then first_shoot = vector.offset(chk_pos, 0, 1, 0) break - else - if mcl_bamboo.is_bamboo(node_name) == false then - break - end + end + if mcl_bamboo.is_bamboo(node_name) == false then + break end end -- requires knowing where the soil node is. @@ -205,9 +203,12 @@ local bamboo_def = { itemstack:take_item(1) end if rand_height and rand_height > 1 then - meta = minetest.get_meta(position) - if meta then - meta:set_int("height", rand_height) + if position then + mcl_bamboo.mcl_log("Setting Height Data...") + meta = minetest.get_meta(position) + if meta then + meta:set_int("height", rand_height) + end end end return itemstack, pointed_thing.under @@ -243,7 +244,7 @@ bamboo_top.tiles = {"mcl_bamboo_endcap.png"} bamboo_top.drawtype = "plantlike_rooted" --"plantlike" --bamboo_top.paramtype2 = "meshoptions" --bamboo_top.param2 = 2 -bamboo_top.waving = 2 +-- bamboo_top.waving = 2 bamboo_top.special_tiles = {{name = "mcl_bamboo_endcap.png"}} bamboo_top.nodebox = nil bamboo_top.selection_box = nil diff --git a/mods/ITEMS/mcl_bamboo/globals.lua b/mods/ITEMS/mcl_bamboo/globals.lua index f1e585b62..02c90ab49 100644 --- a/mods/ITEMS/mcl_bamboo/globals.lua +++ b/mods/ITEMS/mcl_bamboo/globals.lua @@ -13,7 +13,6 @@ local BAMBOO_MAX_HEIGHT = 16 -- base height check. local BAMBOO_SOIL_DIST = BAMBOO_MAX_HEIGHT * -1 local BAM_MAX_HEIGHT_STPCHK = BAMBOO_MAX_HEIGHT - 5 local BAM_MAX_HEIGHT_TOP = BAMBOO_MAX_HEIGHT - 1 - local GROW_DOUBLE_CHANCE = 32 --Bamboo can be planted on moss blocks, grass blocks, dirt, coarse dirt, rooted dirt, gravel, mycelium, podzol, sand, red sand, or mud @@ -31,7 +30,12 @@ mcl_bamboo.bamboo_dirt_nodes = { } function mcl_bamboo.is_dirt(node_name) - return table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name) ~= -1 + local index = table.indexof(mcl_bamboo.bamboo_dirt_nodes, node_name) + if index == -1 then + return false + else + return true + end end mcl_bamboo.bamboo_index = { @@ -42,7 +46,12 @@ mcl_bamboo.bamboo_index = { } function mcl_bamboo.is_bamboo(node_name) - return table.indexof(mcl_bamboo.bamboo_index, node_name) + local index = table.indexof(mcl_bamboo.bamboo_index, node_name) + if index == -1 then + return false + else + return index + end end --- pos: node position; placer: ObjectRef that is placing the item @@ -62,7 +71,7 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) local node_above = minetest.get_node(vector.offset(pos, 0, 1, 0)) mcl_bamboo.mcl_log("Grow bamboo called; bonemeal: " .. tostring(bonemeal_applied)) - if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) == true then + if not bonemeal_applied and mcl_bamboo.is_bamboo(node_above.name) ~= false then return false -- short circuit this function if we're trying to grow (std) the bamboo and it's not the top shoot. end if minetest.get_node_light(pos) < 8 then @@ -79,17 +88,16 @@ function mcl_bamboo.grow_bamboo(pos, bonemeal_applied) -- ------------------- mcl_bamboo.mcl_log("Grow bamboo; checking for soil: ") - -- the soil node below. + -- the soil node below the bamboo. for py = -1, BAMBOO_SOIL_DIST, -1 do chk_pos = vector.offset(pos, 0, py, 0) node_name = minetest.get_node(chk_pos).name if mcl_bamboo.is_dirt(node_name) then soil_pos = chk_pos break - else - if mcl_bamboo.is_bamboo(node_name) == false then - break - end + end + if mcl_bamboo.is_bamboo(node_name) == false then + break end end -- requires knowing where the soil node is. From b572363b8ec6afb29d2bdfe8251633936ef414c8 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 07:16:41 -0500 Subject: [PATCH 64/79] temp commit. recolor scaffolds. --- .../textures/mcl_bamboo_scaffolding_bottom.png | Bin 306 -> 363 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 398 -> 493 bytes 2 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_bottom.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_bottom.png index 9a8c56f8408e383e2a74f4ee04b8814cc3b1ea79..7fdbce5ea1e5c0e91d39c8440c0a9179d8d756c8 100644 GIT binary patch delta 337 zcmV-X0j~bC0_y^hBYy!hNkl zh*2yIHkQ7Jod`aJg`$Oq6?aXtpT#PO_(RsyOmn}vcg}DvyEv9bfo|`J_F4;)7#^Rn zPzP7zGwMIX|qqJYUCkZl- zw|ZQub8&ZrMFGbsulD{ZV9oG9iKT-$#wk=wzYKAv5$ac;!2KtzL5A=4j*v8V_~7Ia zGsCynS|1YCUP@ZV&CHft_tkncP~6{QQ_~#m@3FPMSxQu%mS19qMFBbgzRDhoVR-_w jT3J`~W$i>A4Km&U4qAch!R|#300000NkvXXu0mjfUJjdS delta 280 zcmV+z0q6ef0-BYyz-Nklb>!3_MD*MIZtM6wTD3L%)$9)`8e>6R~KpMZ`Wq zQGYEfx)N$jvUG7;<;7EIJ^|}M>El%-1q?@}{KLPLi2XRanTSI&Rb1NA^>oU88c$ku eJ&PMC`~rx4b`g=y8F%0S0000@Yh=;|Ajh(tM(rC^(nt%Mycz&fX zMnb$`@bQ%0=PwZ*;ketR^D9*AKDn*cAYLFk;$(Ejt7lJ9>whkF^}7M<9TW=Hb^(xD z6UW`AWCFDR9@WMJl!5yD565{~~# zI`On$nViM((SMV?Xguv(pY#MBc$U(opEJmkSHVRFCiEql4W&${3iRgDEe6SKC_3S#rnVlmAHe*j!BtlN%ZX#oHL002ov JPDHLkV1fqI>;wP+ delta 371 zcmV-(0gV3b1C9fbB!5*&L_t(I%bioPZo)teeV2qJ6;xTe@g3bd^(Pp+z|_4XAHbfe zT{7OrP>GGD*&?-(kUDlM18NsUqTF4YxI=U)0YVX$PS2A4>}TuDWE2p#jAR1C>!VyR z!JHm;Z8vVQjtiI$P{;}akZHs4`e-vUZ7`I7< z5&9&ffMgWVDP#c9`7#Q~(jx#sckskgKBU7qqVC|4rF=x?W>qajCRH^p>95o1C~A%f zeQL;Q%55*A$7~j%PsnCt%H|Ww=97~Z==^LpK3{=;P%$U9nC|T0co7xzQZ1%c({mIw zIQ0%@?3xhg4f3tG{nw0_hi+>+Q#K0ZTi`Ma$_rC}q-mSidZry$z&{ RR~7&O002ovPDHLkV1kY)uEYQU From 699355933077cb9c62519d97ad43bb66a75868cb Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 07:26:01 -0500 Subject: [PATCH 65/79] Updated relevant Credits for Bamboo and recent work. --- CREDITS.md | 5 ++++- mods/HUD/mcl_credits/people.lua | 4 +++- mods/ITEMS/mcl_bamboo/README.md | 6 ++++-- 3 files changed, 11 insertions(+), 4 deletions(-) diff --git a/CREDITS.md b/CREDITS.md index 9c2930155..c213011c8 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -35,7 +35,7 @@ * SumianVoice * MrRar * talamh -* Faerraven +* Faerraven / Michieal ## Contributors * Laurent Rocher @@ -147,11 +147,13 @@ * jordan4ibanez * paramat * cora +* Faerraven / Michieal ## 3D Models * 22i * tobyplowy * epCode +* Faerraven / Michieal ## Textures * XSSheep @@ -166,6 +168,7 @@ * RandomLegoBrick * cora * Faerraven / Michieal +* Nicu ## Translations * Wuzzy diff --git a/mods/HUD/mcl_credits/people.lua b/mods/HUD/mcl_credits/people.lua index 9c4208ece..5f4eda17d 100644 --- a/mods/HUD/mcl_credits/people.lua +++ b/mods/HUD/mcl_credits/people.lua @@ -36,7 +36,7 @@ return { "SumianVoice", "MrRar", "talamh", - "Faerraven", + "Faerraven / Michieal", }}, {S("Contributors"), 0x52FF00, { "Laurent Rocher", @@ -147,11 +147,13 @@ return { "jordan4ibanez", "paramat", "cora", + "Faerraven / Michieal", }}, {S("3D Models"), 0x0019FF, { "22i", "tobyplowy", "epCode", + "Faerraven / Michieal", }}, {S("Textures"), 0xFF9705, { "XSSheep", diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index f2ad95afd..b77e3e90b 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -12,10 +12,12 @@ Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. Dependencies: mcl_core, mcl_sounds, mcl_tools -Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, mesecons_button. +Optional Dependencies = mcl_flowerpots, mclx_stairs, mcl_doors, mcl_signs, mesecons_pressureplates, mcl_fences, +mesecons_button. Note that "mcl_boats" may be used at a later date. -Special thanks to Nicu for help with the nodebox stalk design. +Special thanks to Nicu for help with a ton of things from testing, to encouragement, to graphic design and nodebox work. +Nicu - You Rock! Small Joker's bamboo forum topic: Forum topic: https://forum.minetest.net/viewtopic.php?id=8289 From a04d946879fe6450457a42d6ee280811206b7d9f Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 11 Jan 2023 21:50:34 -0500 Subject: [PATCH 66/79] Updated Licensing for additional images. --- mods/ITEMS/mcl_bamboo/README.md | 10 +++++++--- mods/ITEMS/mcl_bamboo/init.lua | 2 +- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/README.md b/mods/ITEMS/mcl_bamboo/README.md index b77e3e90b..c251321ac 100644 --- a/mods/ITEMS/mcl_bamboo/README.md +++ b/mods/ITEMS/mcl_bamboo/README.md @@ -6,9 +6,13 @@ This mod adds working, familiar bamboo nodes to your Mineclone 2 world. Code: Michieal. Original (basic) bamboo code by: Small Joker. License for code: GPLv3. -License for images / textures: CC-BY-SA. -Images Created by Michieal, except for: -Inventory / wield image: created by RandomLegoBrick#8692 and is CC0. +License for images / textures: CC-BY-SA except where noted. +Images Created by Michieal, except for: + +* Inventory / wield image for Bamboo Stalk: created by RandomLegoBrick#8692 and is CC0. +* The Bamboo door image, which is a variant of this image: https://www.flickr.com/photos/basheertome/5179849901/ which + is CC-BY 2.0, + Basheer Tome (2015). Dependencies: mcl_core, mcl_sounds, mcl_tools diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index 44499a6e1..fe97c19d4 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -2,7 +2,7 @@ -- Parts of mcl_scaffolding were used. Mcl_scaffolding originally created by Cora; Fixed and heavily reworked -- for mcl_bamboo by Michieal. -- Creation date: 12-01-2022 (Dec 1st, 2022) --- License for Media: CC-BY-SA 4.0; Code: GPLv3 +-- License for Media: CC-BY-SA 4.0 (except where noted); Code: GPLv3 -- Copyright (C) 2022 - 2023, Michieal. See License.txt -- LOCALS From d2625d3ace33a9329a947c7704f6b80d38ac5af6 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 03:27:17 -0500 Subject: [PATCH 67/79] Fix water node placement, and lava node placement. (Yes, nether lava too!) --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 33 ++++++++++++++++----------- 1 file changed, 20 insertions(+), 13 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index bac4222b8..b8f99787b 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -198,27 +198,34 @@ local bamboo_def = { rand_height = pr:next(BAMBOO_MAX_HEIGHT - 4, BAMBOO_MAX_HEIGHT) end - local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) - if not minetest.is_creative_enabled(placer:get_player_name()) then - itemstack:take_item(1) - end - if rand_height and rand_height > 1 then - if position then - mcl_bamboo.mcl_log("Setting Height Data...") - meta = minetest.get_meta(position) - if meta then - meta:set_int("height", rand_height) + local node_above_name = minetest.get_node(pointed_thing.above).name + minetest.log("\n\n\nnode_above name: " .. node_above_name) + if node_above_name ~= "mcl_core:water_source" or node_above_name ~= "mcl_core:lava_source" + or node_above_name ~= "mcl_nether:nether_lava_source" then + local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) + if not minetest.is_creative_enabled(placer:get_player_name()) then + itemstack:take_item(1) + end + if rand_height and rand_height > 1 then + if position then + mcl_bamboo.mcl_log("Setting Height Data...") + meta = minetest.get_meta(position) + if meta then + meta:set_int("height", rand_height) + end end end + return itemstack, pointed_thing.under + else + return end - return itemstack, pointed_thing.under end, on_destruct = function(pos) -- Node destructor; called before removing node. local new_pos = vector.offset(pos, 0, 1, 0) local node_above = minetest.get_node(new_pos) - local bamboo_node = string.sub(node_above.name, 1, string.len(BAMBOO)) + local bamboo_node = mcl_bamboo.is_bamboo(node_above.name) or 0 local istack = ItemStack(BAMBOO) local sound_params = { pos = new_pos, @@ -226,7 +233,7 @@ local bamboo_def = { max_hear_distance = 10, -- default, uses a Euclidean metric } - if node_above and (bamboo_node == BAMBOO or node_above.name == BAMBOO_ENDCAP_NAME) then + if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then minetest.remove_node(new_pos) minetest.sound_play(node_sound.dug, sound_params, true) if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then From f81eec6fff721efde29bc5fdf979cfe01508edbd Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 03:28:29 -0500 Subject: [PATCH 68/79] temp commit - brownish, rather than yellow, colored palette for bamboo things. --- .../mcl_bamboo_bamboo_block_stripped.png | Bin 375 -> 299 bytes .../textures/mcl_bamboo_bamboo_bottom.png | Bin 516 -> 425 bytes .../textures/mcl_bamboo_bamboo_plank.png | Bin 277 -> 188 bytes .../mcl_bamboo_bamboo_plank_mosaic.png | Bin 256 -> 247 bytes .../textures/mcl_bamboo_door_bottom.png | Bin 1967 -> 2557 bytes .../textures/mcl_bamboo_door_bottom_alt.png | Bin 1966 -> 2557 bytes .../textures/mcl_bamboo_door_top.png | Bin 1990 -> 2912 bytes .../textures/mcl_bamboo_door_top_alt.png | Bin 1982 -> 2913 bytes .../textures/mcl_bamboo_door_wield.png | Bin 1392 -> 1762 bytes .../textures/mcl_bamboo_fence_bamboo.png | Bin 205 -> 239 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 206 -> 300 bytes .../mcl_bamboo_scaffolding_bottom.png | Bin 363 -> 216 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 493 -> 318 bytes .../textures/mcl_bamboo_trapdoor_side.png | Bin 650 -> 518 bytes .../textures/mcl_bamboo_trapdoor_top.png | Bin 628 -> 518 bytes .../textures/mcl_bamboo_trapdoor_wield.png | Bin 684 -> 389 bytes 16 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_block_stripped.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_block_stripped.png index 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z(8Y$(#f;F#snEu%(8jCL#;MWAuhGY_(a5mUzmIz}w}0XQ000kkQchC<0RaL60s;dB z1_%lg_xEkMC@}y40N6=HK~xwSO~Gd)LQw#K;g^g^3K?0Y?7dwXMMhDQL$1B)+WR=i zpU3^=d2j(P{=2%^UQe4_=GtNA;QSWwc&mK=`e0jg@8Ixk9N4Qyk%cUZ?h# Date: Thu, 12 Jan 2023 03:28:29 -0500 Subject: [PATCH 69/79] temp commit - brownish, rather than yellow, colored palette for bamboo things. --- .../backup/mcl_bamboo_door_bottom.png | Bin 1967 -> 0 bytes .../textures/backup/mcl_bamboo_door_top.png | Bin 1990 -> 0 bytes .../textures/backup/mcl_bamboo_door_wield.png | Bin 3920 -> 0 bytes .../mcl_bamboo_bamboo_block_stripped.png | Bin 375 -> 299 bytes .../textures/mcl_bamboo_bamboo_bottom.png | Bin 516 -> 425 bytes .../textures/mcl_bamboo_bamboo_plank.png | Bin 277 -> 188 bytes .../mcl_bamboo_bamboo_plank_mosaic.png | Bin 256 -> 166 bytes .../textures/mcl_bamboo_door_bottom.png | Bin 1967 -> 2557 bytes .../textures/mcl_bamboo_door_bottom_alt.png | Bin 1966 -> 2557 bytes .../textures/mcl_bamboo_door_top.png | Bin 1990 -> 2912 bytes .../textures/mcl_bamboo_door_top_alt.png | Bin 1982 -> 2913 bytes .../textures/mcl_bamboo_door_wield.png | Bin 1392 -> 1762 bytes .../textures/mcl_bamboo_fence_bamboo.png | Bin 205 -> 239 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 206 -> 300 bytes .../mcl_bamboo_scaffolding_bottom.png | Bin 363 -> 216 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 493 -> 318 bytes .../textures/mcl_bamboo_trapdoor_side.png | Bin 650 -> 518 bytes .../textures/mcl_bamboo_trapdoor_top.png | Bin 628 -> 518 bytes .../textures/mcl_bamboo_trapdoor_wield.png | Bin 684 -> 389 bytes 19 files changed, 0 insertions(+), 0 deletions(-) delete mode 100644 mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_bottom.png delete mode 100644 mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_top.png delete mode 100644 mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_wield.png diff --git a/mods/ITEMS/mcl_bamboo/textures/backup/mcl_bamboo_door_bottom.png 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z(8Y$(#f;F#snEu%(8jCL#;MWAuhGY_(a5mUzmIz}w}0XQ000kkQchC<0RaL60s;dB z1_%lg_xEkMC@}y40N6=HK~xwSO~Gd)LQw#K;g^g^3K?0Y?7dwXMMhDQL$1B)+WR=i zpU3^=d2j(P{=2%^UQe4_=GtNA;QSWwc&mK=`e0jg@8Ixk9N4Qyk%cUZ?h# Date: Thu, 12 Jan 2023 03:47:13 -0500 Subject: [PATCH 70/79] Fix Bamboo nodes showing up in creative inventory. Fix lava bamboo node placement. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index b8f99787b..7765c4ca9 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -200,8 +200,8 @@ local bamboo_def = { local node_above_name = minetest.get_node(pointed_thing.above).name minetest.log("\n\n\nnode_above name: " .. node_above_name) - if node_above_name ~= "mcl_core:water_source" or node_above_name ~= "mcl_core:lava_source" - or node_above_name ~= "mcl_nether:nether_lava_source" then + if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source" + and node_above_name ~= "mcl_nether:nether_lava_source" then local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:take_item(1) @@ -350,6 +350,7 @@ bamboo_one_def.selection_box = { {-0.05, -0.5, 0.285, -0.275, 0.5, 0.06}, } } +bamboo_one_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} mcl_bamboo.mcl_log(dump(mcl_bamboo.bamboo_index)) minetest.register_node(mcl_bamboo.bamboo_index[2], bamboo_one_def) local bamboo_two_def = table.copy(bamboo_def) @@ -373,6 +374,7 @@ bamboo_two_def.selection_box = { {0.25, -0.5, 0.325, 0.025, 0.5, 0.100}, } } +bamboo_two_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} minetest.register_node(mcl_bamboo.bamboo_index[3], bamboo_two_def) local bamboo_three_def = table.copy(bamboo_def) @@ -395,4 +397,5 @@ bamboo_three_def.selection_box = { {-0.125, -0.5, 0.125, -0.3125, 0.5, 0.3125}, } } +bamboo_three_def.groups = {not_in_creative_inventory = 1, handy = 1, axey = 1, choppy = 1, flammable = 3} minetest.register_node(mcl_bamboo.bamboo_index[4], bamboo_three_def) From 9e76cd963d6cf9e8004a7e8cf9a71cd6f892ab8f Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 03:51:42 -0500 Subject: [PATCH 71/79] Adjust bamboo sign color --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index 31489292f..b28c09823 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -193,7 +193,7 @@ if minetest.get_modpath("mcl_signs") then if mcl_signs ~= nil then -- Bamboo Signs... mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", - "#f6dc91", "default_sign_greyscale.png", "default_sign_greyscale.png", + "#e2cdc1", "default_sign_greyscale.png", "default_sign_greyscale.png", "Bamboo Sign") mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo") minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") From 0079cf807efb27457063d31498a0a74207d1c0ae Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 21:06:25 -0500 Subject: [PATCH 72/79] Changed Bamboo Signs to use custom image. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 4 ++-- .../mcl_bamboo_bamboo_block_stripped.png | Bin 299 -> 299 bytes .../textures/mcl_bamboo_bamboo_plank.png | Bin 188 -> 165 bytes .../textures/mcl_bamboo_bamboo_plank_mosaic.png | Bin 166 -> 197 bytes .../textures/mcl_bamboo_bamboo_sign.png | Bin 0 -> 820 bytes .../textures/mcl_bamboo_bamboo_sign_wield.png | Bin 0 -> 228 bytes .../textures/mcl_bamboo_fence_bamboo.png | Bin 239 -> 239 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 300 -> 316 bytes 8 files changed, 2 insertions(+), 2 deletions(-) create mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign.png create mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign_wield.png diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index b28c09823..ff49ca200 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -192,8 +192,8 @@ if minetest.get_modpath("mcl_signs") then mcl_bamboo.mcl_log("Signs Section Entrance. Modpath exists.") if mcl_signs ~= nil then -- Bamboo Signs... - mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_signs_sign_greyscale.png", - "#e2cdc1", "default_sign_greyscale.png", "default_sign_greyscale.png", + mcl_signs.register_sign_custom("mcl_bamboo", "_bamboo", "mcl_bamboo_bamboo_sign.png", + "#ffffff", "mcl_bamboo_bamboo_sign_wield.png", "mcl_bamboo_bamboo_sign_wield.png", "Bamboo Sign") mcl_signs.register_sign_craft("mcl_bamboo", BAMBOO_PLANK, "_bamboo") minetest.register_alias("bamboo_sign", "mcl_signs:wall_sign_bamboo") diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_block_stripped.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_block_stripped.png index 3d89ef07fc8ee90e9ce1ec7d85822486a2ddf9af..f949e51bcf4f670fcb3fc12d2227d0eab41acab7 100644 GIT binary patch delta 110 zcmV-!0FnQz0;>X$DP*6PdZC$oqL_W6nSG<0ex;j$rJRALor0*Jg{h#1siB9ep@^!Y zh^wQCtD}mnq>8Pii>;)Lt)+{urHrnojIXDSucwZ$sE)9xjs*X$DP)|Mex8|tpO}H4nSr31f})#*qMU`Jora~KiKd{6rlE_cp^T@Z zjHsiHsH2Xlq>iejkE*1Qs-=&srID+qk*ueZtf!N#sFSUzldY(guBn!=s+X{>}p`92?*Qelh~{+vs6ss#gWxuHKr43r=-7fDDjOJ=G85 r0gxbrcEjO9sYfll6%w$)&*uh*q9hNwnmWAz0000cTz; delta 160 zcmV;R0AK&50lWc_B!3%FOjJdon}fW$sJ*(W!@#k`!Lr4|v&F)+#>2G6!?lz!TTlQ1 z09;8#K~xA^P03LWgFpZT(E$Z`DM7&n2OI)8b`8)y3ANpirh)l-$-uv3TUWW|M*m1T zbpjK>fE8CO5432v^7~96ZEAY!#$1*%zf@oVM!-t1v2fCBY#DUfyW}t6GbMM706*&h O0000LBitX9(6$f3~l^dA<4{)?`jTq&yxeytb^ZbUhf&zfNF46b8)ND-FarB syAX9CtGk~|c6FYas6tdBs?PQY40a^d?ca*c00000NkvXXt^-0~f;b~S$N&HU diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign.png new file mode 100644 index 0000000000000000000000000000000000000000..d688ae0023ae44a0f9be9731782365e6842926e3 GIT binary patch literal 820 zcmV-41Izr0P))U05DSkF;oCDRRc6u05w+tHdp{SSpzs-2RT~>I$H!fTn0K^2RdB_I$sAoUI;y0 z2R&a0JzxnvVhBEA2|i;8K4S?#VhTZH4nbrIL1YX#8BKB&PH`4a zbQe!?8&7c@Qgj|tbRSiBBA&Wnp1WY-$eiNHo#M!zZU48nf@l8duSCHrm)JZ+*uWLQ&{C!{#20XIgJSs$UIL|UgXp#L?H7b z9crYrAWdO4ICVpMQW&OU)p=}jpuO>%Mo1QSnnfSfuv*+{7Khr2T@|K8mUQPz6k$q? zn*K>yvXV(sgjGbaWFeEJDpnEUFIts~DTEZolu~boY6`_rt7%BXf%e)yEwrYmTS1zx zvdK=Xx_h|g^KmK%-QB-@p@P$%UbiM8$^l#j!eS!?ePOYf=-ZYFo y#VGq-ukIC}^ZohRQ{URAUA3FHF5fQxw|)mKdDT6897!?&0000_!@plkMr^7{U>q zoY26y?(XjJwRXi-jLgs74z>nyFBLN=DDg7eHr?CApkVF2;;QHCLWL!EnB~Q2XlmFt zHtr4B6uZc9absik_c@`f!`{a+gcv{nvg+<`v4)-`qlQ^07cr!6IOG!XP|1MJxQCIA Z;f|sFqU0&t{{yXM@O1TaS?83{1OV70UVH!m literal 0 HcmV?d00001 diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png index 9870636418c040d75a8f171949212c695e1cc362..6a45fbf015e98bc71f040e5ac381a44bf26dc867 100644 GIT binary patch delta 50 zcmV-20L}mJ0q+5jDJZ(Di@mRo%)g?{zoX8;rOv^n(88zL%C6hYu-?wH;L)|=(zhZS Iukn#lo+>UN*#H0l delta 50 zcmV-20L}mJ0q+5jDJZn7l((;##=oq_zpco?ugJl#%EGbI%DL3cyw=XX*wMk+(!(%9 I+47N5o-j5cY5)KL diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_gate_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_gate_bamboo.png index 8dc865cf3830b6a7a0de9b39c8d42fa147832dac..709cd73104a058ad67710e6ef5a43e83e886baa3 100644 GIT binary patch delta 289 zcmV++0p9+s0=xo{B!68{OjJe4x}3?opUb_V%)g_|zogE=q|U*n(Zi_H#HrK8s?)}+ z)5fgS$F0@JuGPq`)yS^a$*$SXw%W?B+sm-q%&*(bu-whD+|j$;&a&Opz245V-p{k& z&$Qstw&Byby_9$>0001*NklF&(So8{4>( z#Xe$VF`a=OkHGg0xi@Dm?MN>oUhyu_7yZ=rDLqVgmv>1dTX+!kxe@{L$^?ywgGGa;2+E~H}NI2^m z$!40FXm&;rvar=>y8A$rnWK5Di5E24ZF8+lYKfd$^7ID| XbrI~D?s&xj015yANkvXXu0mjfTt1Xk From 2fdc8cbdd496aaefa1738a7d737520fd4778e9d7 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 22:12:05 -0500 Subject: [PATCH 73/79] Changed Bamboo Sign's inventory & wield image to match the placed sign. Reduced the number of images that trapdoors need to work. --- mods/ITEMS/mcl_bamboo/bamboo_items.lua | 4 ++-- .../textures/mcl_bamboo_bamboo_plank.png | Bin 165 -> 150 bytes .../textures/mcl_bamboo_bamboo_plank_mosaic.png | Bin 197 -> 165 bytes .../textures/mcl_bamboo_bamboo_sign_wield.png | Bin 228 -> 247 bytes .../textures/mcl_bamboo_fence_bamboo.png | Bin 239 -> 235 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 316 -> 297 bytes .../textures/mcl_bamboo_scaffolding_bottom.png | Bin 216 -> 205 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 318 -> 284 bytes .../textures/mcl_bamboo_trapdoor_side.png | Bin 518 -> 744 bytes .../textures/mcl_bamboo_trapdoor_top.png | Bin 518 -> 0 bytes .../textures/mcl_bamboo_trapdoor_wield.png | Bin 389 -> 0 bytes 11 files changed, 2 insertions(+), 2 deletions(-) delete mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_top.png delete mode 100644 mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_wield.png diff --git a/mods/ITEMS/mcl_bamboo/bamboo_items.lua b/mods/ITEMS/mcl_bamboo/bamboo_items.lua index ff49ca200..d950f4abe 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_items.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_items.lua @@ -80,12 +80,12 @@ if minetest.get_modpath("mcl_doors") then description = S("Bamboo Trapdoor."), inventory_image = "mcl_bamboo_door_complete.png", groups = {}, - tile_front = "mcl_bamboo_trapdoor_top.png", + tile_front = "mcl_bamboo_trapdoor_side.png", tile_side = "mcl_bamboo_trapdoor_side.png", _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), wield_image = "mcl_bamboo_trapdoor_wield.png", - inventory_image = "mcl_bamboo_trapdoor_wield.png", + inventory_image = "mcl_bamboo_trapdoor_side.png", groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, _mcl_hardness = 3, _mcl_blast_resistance = 3, diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_plank.png index f19b513bbe5be0a99ee3b5ad4d4ba3276b8921ba..86653c192a45a14d43523397b472f917c0b933cb 100644 GIT binary patch delta 121 zcmV-<0EYji0hR%fByti^OjJeg$er}tzVzF_^xVPp-NNN`(2!6DI3pAafGPw)su&sIA_ztZgb9%csRQvqf(V9*i>Zr=ai|Me1p^Zh b<2DBXGj$&YnL$zw00000NkvXXu0mjf7ZER% delta 137 zcmV;40CxYD0i^+uB!3uCOjJdrn}652j@P=5;m)n$&#vOouHw+I;?S_ph*bpu002ly zL_t&tTYb#25r7~Rz|i0X>>}p`92?*Qelh~{+vs6ss#gWxuHKr43r=-7fDDjOJ=G85 r0gxbrcEjO9sYfll6%w$)&*uh*q9hNwnmWAz0000gTvx?2t{Y3NaqP-Zz}V8$?O;Q@v~jv)3V omPW}{9!iWSvYakRIQ(V^Hc)zLlwh+JXflJRtDnm{C#HlZ006l(?f?J) delta 169 zcmV;a09OB{0mT83B!3=IOjJdrn}4L6fZDv1+P#$9y_DO%mD|3R;m@w((5~Xpukp=l zCjbBdVo5|nR0vyL%b^v3Fbo9HFhbY_!3Ydcfk)vhy8)E}N_*RK&3hOU^WR+}%GtL$ zNCir^8XYj0q)MF0WEfRF!B-KtCk=R7#~PNPQB`2s`W=DGks_EJjbLFq`3;w!Kh#`a XPNYCN-?2@v00000NkvXXu0mjf$0$qO diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign_wield.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_bamboo_sign_wield.png index fa1de3da318ec5216cf621776149818263dc4507..f442f20ea11290c830972d110c8751ebe4a6c2fb 100644 GIT binary patch delta 231 zcmVYpF_)Dj-RZUy>NG(=)M?*u0&O?C!tpeh%!e hCw6}~c9$bx`~xVp2S5}PIL-h7002ovPDHLkV1jhmTo?cV delta 195 zcmV;!06hQq0ptOY7$XD&0002(-QrRJ001XYOjJbx007agVdTq}<;1UqA{a^fqVCyRjXF-UI0`x=k%)G xyB2_qVlsf5$)W&du);)G;UX{wGmHTS6#(2ZAEINFxBmbD002ovPDHLkV1jzVP9*>U diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png index 6a45fbf015e98bc71f040e5ac381a44bf26dc867..6428e93ddca855fe33e4dc03ba94be209355bb9a 100644 GIT binary patch delta 207 zcmV;=05JdW0qX&fB!3}LOjJee*1GK0yY1M%?$ovM(XR5;vh&%y^xD4k+`;wU#P#3C z>WzHt0001mNklgJ!2Xh%B1+$(h90ParAI^n7z@v$|e z13jhRheg|Ws)wL@>{FGH5_cc^4)fd=pGf@PDmO`>b*nQrAV|aN*aU2tBbv_j?BNJ%)g_~z@^T?rO?8s*~+fl%&^|hvf$CR z;nKGv8n5vH004$bL_t&t9Rkpu&YS}OIA}*t!0;H#NYVig;0a9FjRS7P z#KhOBLmBAh{64Ho-=-dd>ajOff^*z`99t|)m%StLdn;chflStJ!PtY0TVNlNR6j#a z2ds6)bGd`;il=k9ou)F6cE5Xn3}NC4OZfIpT%Hp$ez>^lGe N002ovPDHLkV1gYhW`zI% diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_gate_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_gate_bamboo.png index 709cd73104a058ad67710e6ef5a43e83e886baa3..1a5e866c1db629dd7587f0a6eac1aa80c75584c7 100644 GIT binary patch delta 270 zcmV+p0rCF40;vL!B!5m&OjJee)VJ)_x$M@t?bEdF*17M^rtr?E@XxC7*17Q4y7ADg z@zSsI*SGW6xbxV#^Vz)f+P(DJzVzF_^xMGn+`;tS!u8(7_1?wx-^TUd$6R=hO#lD@ zmPtfGR2Uf*!2v=7K@0@Jpusqx!Na{t^Z$>!R>cF`xQop`<9}c?U4YFQH>xB$>F(qn zKRll*Dyfo)SY9(j<^1CaIWxyK%%Pk_shK z75Dfi-`c3@%tWzRl2M}##mQ_`GaE;IIWrg4?q11zw6#&~rz9e7zHTo0y7}V|mgo;i U_$0EP00000Ne4wvM6N<$f_0001*NklF&(So8{4>( z#Xe$VF`a=OkHGg0xi@Dm?MN>oUhyu_7yZ=-5q%=Y8W z_vFuzs?FH|0004WQchCp8Nfh@VG4xd!r%;Hcrw($7*LTH3`-y)CNRamFg3-#47o7HS6~bmn1OIB qoQ03LxLgi&VK7mtzI`|4(i8w=ycXnM$@OLc0000G diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_top.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_scaffolding_top.png index 8adff6e0c1258f8f2e3849c5fdc8daea5ef05d4b..0c3835690d48bdf2e311cc450d355101dd240b7a 100644 GIT binary patch delta 256 zcmV+b0ssEK0-OSnB!4_mOjJbx008*s)v|Y6vUps?mx0BXg3qj)+P$&m&AsW;!1m+K z_vFv_=F<1()A;Ar_~_R7=-2q^*!b$%`Rdx8#(Zf20007XQchC<{w$UfBLDyZjY&j7 zR2Wx1PyrIdAP8eJb!I7I_y4~RX*W2O+$BhqNhKU4C!v^PA9-~y&!8@oQVNDM16qpo zS8wvme!K<2s)^z>qhK=os45`~*2uofQ`#6^XsbnEvuH@xMmrmbEoq6iY8)Y%7b7PF z5OZt)cOTAs#=Y4Fd-cQ9+qF7Q4O?c5ap_4h>h^y9fYQDyst4DGRt#$Z0000Xsf}kijc7TIXgiK*I*w>Nu#Q={j90jgSjeYt z^2VC>zKZv^e)qnL_{5d?%98lbnE272`OBgC)TH^=srlBn`p~KR)3Ey2sruQi`rEN- z_66Ml0007XQchC<{w$UfBLDyZmq|oHR2Wx1PyrIcFbKm==YLvlaZ4R+{{No>o6>`l zyQGj(#{gCa(7_{jlFv=CY6Pxtp_CFgMFfv2QGM1zzf_yvI7e-v zNCJWmfe}HXXh0ow7I7Vr1k{BQf51Q>u7n^2+{EmZph4USLKY$-h>M7EVMGXKGa4d_ zOtdjCGn0AgneMKB?^RtF-4o&>o>f&*+;i_epA43M(o^r9Rg`3tcudGO&Un0sJ1Zy$dL^XqR*+_P;9h+wTDTUldcy+<+Zqva5- zMgTlCyPN&{pF>sgbq50Po;Z%XeCYyyY8rs1Z}8nWUt+99RWV{vKvM(}L<~j*02I!A zcp7)$&`W&%)qfWdORRMqJbWbdmb-pt`_3@_i3dW+Gw<7-aQ2fAd?+d~hF4#I6N4tE z?rMXv#1sj6=6B33NE-FM@9b&%&K^mlzHiUYOK-XB%d+6^b_+BCibI5__dPaw0N?I} z!PSde3^&+RG2CEq^`e?aD_B?aMHxXsjKhH-u8vj(seh^ndFI=*^TKV~ykB2Dr2Z>&x~;zs@0fIhei;n*DSFr@$F8yzIaYeqZLASc{r&N@+;?cvLBBazW?Dz zZr;c+FlK%w?^CPQ0oXCOAR*5-IcVOVj5QWgWU!u7jYi0)Cy(lZ=MVAwQkP2?zNMOQ=k#?(; ze5{szvYm&vqm8(wkhrChxu%i1rjom!sej43tI4~p%Db$~y{^l? 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They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), - wield_image = "mcl_bamboo_trapdoor_wield.png", + wield_image = "mcl_bamboo_trapdoor_side.png", inventory_image = "mcl_bamboo_trapdoor_side.png", groups = {handy = 1, axey = 1, mesecon_effector_on = 1, material_wood = 1, flammable = -1}, _mcl_hardness = 3, From 3091e85b1ce6cb37da0dba4936d76fad97a3e6b0 Mon Sep 17 00:00:00 2001 From: Michieal Date: Thu, 12 Jan 2023 22:17:26 -0500 Subject: [PATCH 75/79] Optipng textures. --- .../textures/mcl_bamboo_trapdoor_side.png | Bin 744 -> 467 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_side.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_trapdoor_side.png index 5255c30601a2b7d723fa5e91605bdbaf18348dd6..673539c9f6f9bdc24440c27b35e98aeadb133f92 100644 GIT binary patch delta 452 zcmV;#0XzQa1=9nN8Gi!+001a04^sdD0I^U^R7C&)0Ql+Ga9v1(Y*UYSTakEOlzU&A ze`1?}W1NCzor7kbglC?FXP$*OQ=k#?(; ze5{szvYm&vqm8(wkhrChxu%i1rjom_1(ku-o*9a#r5CD_20+!;K=si$@byN_TkF*;>-5p%=Y8W_T$d?q8f>XMgRr_kkOAlh*gq>+^0~*%y4z%(RiLmFC-~c6Y2-CP`kGMV>8lQQI*d zdsUDm`Xwe&^&LXlri=gt$VKB?M5R*-3~-?QVm%&C%^3gynO%L47?q&^fdsnu@+8Ki{Wjc7nCl)*IVDf5LOpjre-v zNCJWmfe}HXXh0ow7I7Vr1k{BQf51Q>u7n^2+{EmZph4USLKY$-h>M7EVMGXKGa4d_ zOtdjCGn0AgneMKB?^RtF-4o&>o>f&*+;i_epA43M(o^r9Rg`3tcudGO&Un0sJ1Zy$dL^XqR*+_P;9h+wTDTUldcy+<+Zqva5- zMgTlCyPN&{pF>sgbq50Po;Z%XeCYyyY8rs1Z}8nWUt+99RWV{vKvM(}L<~j*02I!A zcp7)$&`W&%)qfWdORRMqJbWbdmb-pt`_3@_i3dW+Gw<7-aQ2fAd?+d~hF4#I6N4tE z?rMXv#1sj6=6B33NE-FM@9b&%&K^mlzHiUYOK-XB%d+6^b_+BCibI5__dPaw0N?I} z!PSde3^&+RG2CEq^`e?aD_B?aMHxXsjKhH-u8vj(seh^ndFI=*^TKV~ykB2Dr2Z>&x~;zs@0fIhei;n*DSFr@$F8yzIaYeqZLASc{r&N@+;?cvLBBazW?Dz zZr;c+FlK%w?^CPQ0oXCOAR*5-IcVOVj5QWgWU!u7jYi0)Cy(lZ=MVAwQkP2?zNMT<`z@ From 0c61035df08eec1f94e0fd6390ff188c66c00924 Mon Sep 17 00:00:00 2001 From: Michieal Date: Sun, 15 Jan 2023 14:30:12 -0500 Subject: [PATCH 76/79] Missing files from the optipng commit. (not exactly sure what happened.) --- .../textures/mcl_bamboo_fence_bamboo.png | Bin 235 -> 235 bytes .../textures/mcl_bamboo_fence_gate_bamboo.png | Bin 297 -> 297 bytes .../textures/mcl_bamboo_scaffolding_bottom.png | Bin 205 -> 187 bytes .../textures/mcl_bamboo_scaffolding_top.png | Bin 284 -> 308 bytes .../textures/mcl_bamboo_trapdoor_side.png | Bin 467 -> 463 bytes 5 files changed, 0 insertions(+), 0 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png b/mods/ITEMS/mcl_bamboo/textures/mcl_bamboo_fence_bamboo.png index 6428e93ddca855fe33e4dc03ba94be209355bb9a..21adb17207c72d5c04462f5c656be8356b8769c0 100644 GIT binary patch delta 47 zcmV+~0MP&I0qX&fDJApOu=CZi^w+cX)2sNSuMqrcr2b1<_8$RTowv_DUT-m7 znenX(P;?*#&>TP$z|R1x4y*!L9Y8aHCV^CdBBqgfEve4?{}|rR{s65}4IogiD?0!H N002ovPDHLkV1kU0Kk5Jg delta 177 zcmV;i08anA0nGuBB!47OOjJbx006OdS+aIn^Vz%f-NN-5q%=Y8W z_vFuzs?FH|0004WQchC!XOMQa|jA?3$ASb|9_*FZrWZUxob*_G)_bZ z$wovp(a+qubr0U&Dj@{aP7lNoq&!QOUzX)1*j175-OkBUJgc1s|@}8=200000NkvXXu0mjfi*btA delta 256 zcmV+b0ssEA0-OSnB!4_mOjJbx008*s)v|Y6vUps?mx0BXg3qj)+P$&m&AsW;!1m+K z_vFv_=F<1()A;Ar_~_R7=-2q^*!b$%`Rdx8#(Zf20007XQchC<{w$UfBLDyZjY&j7 zR2Wx1PyrIdAP8eJb!I7I_y4~RX*W2O+$BhqNhKU4C!v^PA9-~y&!8@oQVNDM16qpo zS8wvme!K<2s)^z>qhK=os45`~*2uofQ`#6^XsbnEvuH@xMmrmbEoq6iY8)Y%7b7PF z5OZt)cOTAs#=Y4Fd-cQ9+qF7Q4O?c5ap_4h>h^y9fYQDyst4DGRt#$Z0000 zrI5I#k-4Ukxu%l4sg=XBp~}0e%)6@6!LHcGvfj(J-^;b?)PKD1*}w4F!1dk3_1?tw z-^KOc#`WLF_29_%;K}yk$@byO_TtO-;>`Br&GzHY_vFy`<N~(td007TPL_t&-S2d2=c7iYzMbE7>U?J9_mezqH#+wKkNUZ(;59>o0uV?MG z_kkOAlh*gq>woiZTiF+U&&;%utd-{5rgnF%S0+hbmqnf}b5Ywd9(z@gB>E*LQS}`{ z*`|yD1jt3>T12H&3Jh?d{9-*GPR$tr0GVBVj~JDp|A7R%2=7=7giz7L_-i&e=E`XV zd&!4Ns?{0JH4BnNL`-R0?%?}M5Ex)kq4sZB+gc3Q6Ed?J Date: Sun, 15 Jan 2023 15:30:34 -0500 Subject: [PATCH 77/79] Added Bamboo Biomes to spawning.lua. --- mods/ENTITIES/mcl_mobs/spawning.lua | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/spawning.lua b/mods/ENTITIES/mcl_mobs/spawning.lua index 075659bee..6fc600605 100644 --- a/mods/ENTITIES/mcl_mobs/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/spawning.lua @@ -169,6 +169,8 @@ local list_of_all_biomes = { "MushroomIslandShore", "JungleM_shore", "Jungle_shore", + "BambooJungleM_shore", + "BambooJungle_shore", "MangroveSwamp_shore", -- dimension biome: @@ -216,6 +218,10 @@ local list_of_all_biomes = { "JungleEdge", "SavannaM", "MangroveSwamp", + "BambooJungle", + "BambooJungleEdge", + "BambooJungleEdgeM", + "BambooJungleM", } -- count how many mobs are in an area From b805ae99267ee8d561f264d7cc1afe51da8d6d80 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 16 Jan 2023 15:01:38 -0500 Subject: [PATCH 78/79] Adjust bamboo growth rates to be close to the MC wiki. --- mods/ITEMS/mcl_bamboo/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_bamboo/init.lua b/mods/ITEMS/mcl_bamboo/init.lua index fe97c19d4..6b952e443 100644 --- a/mods/ITEMS/mcl_bamboo/init.lua +++ b/mods/ITEMS/mcl_bamboo/init.lua @@ -27,8 +27,8 @@ dofile(minetest.get_modpath(modname) .. "/recipes.lua") --ABMs minetest.register_abm({ nodenames = mcl_bamboo.bamboo_index, - interval = 31.5, - chance = 40, + interval = 10, + chance = 20, action = function(pos, _) mcl_bamboo.grow_bamboo(pos, false) end, From 55bb9800f44daffddaf69d8357635c70fde6f73c Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 16 Jan 2023 15:07:57 -0500 Subject: [PATCH 79/79] removed errant logging line. --- mods/ITEMS/mcl_bamboo/bamboo_base.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_bamboo/bamboo_base.lua b/mods/ITEMS/mcl_bamboo/bamboo_base.lua index 7765c4ca9..4c67a48c5 100644 --- a/mods/ITEMS/mcl_bamboo/bamboo_base.lua +++ b/mods/ITEMS/mcl_bamboo/bamboo_base.lua @@ -199,7 +199,7 @@ local bamboo_def = { end local node_above_name = minetest.get_node(pointed_thing.above).name - minetest.log("\n\n\nnode_above name: " .. node_above_name) + mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name) if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source" and node_above_name ~= "mcl_nether:nether_lava_source" then local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)