forked from VoxeLibre/VoxeLibre
Add invisibility potion - includes splash and plus
This commit is contained in:
parent
b674e74387
commit
2c322977a6
|
@ -134,7 +134,7 @@ local function brewing_stand_timer(pos, elapsed)
|
|||
-- return 1
|
||||
-- end
|
||||
-- end
|
||||
brew_output = brewable(inv)
|
||||
local brew_output = brewable(inv)
|
||||
if fuel ~= 0 and brew_output then
|
||||
|
||||
fuel_timer = fuel_timer + elapsed
|
||||
|
|
|
@ -1,4 +1,8 @@
|
|||
local S = minetest.get_translator("mcl_potions")
|
||||
mcl_potions = {}
|
||||
|
||||
local modpath = minetest.get_modpath("mcl_potions")
|
||||
dofile(modpath .. "/invisibility.lua")
|
||||
|
||||
local brewhelp = S("Put this item in an item frame for decoration. It's useless otherwise.")
|
||||
|
||||
|
@ -770,6 +774,53 @@ minetest.register_craftitem("mcl_potions:regeneration_plus", {
|
|||
end
|
||||
})
|
||||
|
||||
local invisiblility_func = function(player, duration)
|
||||
invisible(player, true)
|
||||
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_potions:invisibility", {
|
||||
description = S("Invisibility Potion"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#B0B0B0"),
|
||||
inventory_image = potion_image("#B0B0B0"),
|
||||
groups = { brewitem = 1, food = 0 },
|
||||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 180)
|
||||
_use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 180)
|
||||
_use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem("mcl_potions:invisibility_plus", {
|
||||
description = S("Invisibility Potion +"),
|
||||
_doc_items_longdesc = brewhelp,
|
||||
wield_image = potion_image("#A0A0A0"),
|
||||
inventory_image = potion_image("#A0A0A0"),
|
||||
groups = { brewitem = 1, food = 0 },
|
||||
stack_max = 1,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 480)
|
||||
_use_potion()
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
invisiblility_func(user, 480)
|
||||
_use_potion()
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
-- Look into reducing attack on punch
|
||||
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
|
||||
if puncher:get_attribute("weakness") then
|
||||
|
@ -908,6 +959,15 @@ register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
|
|||
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
|
||||
potion_fun = function(player) regeneration_func(player, 0.85, 180) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
|
||||
potion_fun = function(player) invisiblility_func(player, 135) end
|
||||
})
|
||||
|
||||
register_splash("invisibility", "Splash Invisibility", "#A0A0A0", {
|
||||
potion_fun = function(player) invisiblility_func(player, 300) end
|
||||
})
|
||||
|
||||
-- duration effects of redstone are a factor of 8/3
|
||||
-- duration effects of glowstone are a time factor of 1/2 and effect of 14/12
|
||||
-- splash potion effects are reduced by a factor of 3/4
|
||||
|
@ -958,7 +1018,8 @@ local inversion_table = {
|
|||
["mcl_potions:swiftness_plus"] = "mlc_potions:slowness_plus",
|
||||
["mcl_potions:leaping"] = "mcl_potions:slowness",
|
||||
["mcl_potions:leaping_2"] = "mcl_potions:slowness_plus",
|
||||
["mcl_potions:leaping_plus"] = "mlc_potions:slowness_plus",
|
||||
["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus",
|
||||
["mcl_potions:night_vision"] = "mcl_potions:invisibility",
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
-- invisibility function
|
||||
invisibility = {}
|
||||
|
||||
-- reset player invisibility if they go offline
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
if invisibility[name] then
|
||||
invisibility[name] = nil
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
invisible = function(player, toggle)
|
||||
|
||||
if not player then return false end
|
||||
|
||||
invisibility[player:get_player_name()] = toggle
|
||||
|
||||
if toggle then -- hide player
|
||||
player:set_properties({visual_size = {x = 0, y = 0}})
|
||||
player:set_nametag_attributes({color = {a = 0}})
|
||||
else -- show player
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
player:set_nametag_attributes({color = {a = 255}})
|
||||
end
|
||||
|
||||
end
|
Loading…
Reference in New Issue